gecko-dev/devtools/server/actors/source.js

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JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
const { Cc, Ci } = require("chrome");
const Services = require("Services");
const { BreakpointActor, setBreakpointAtEntryPoints } = require("devtools/server/actors/breakpoint");
const { OriginalLocation, GeneratedLocation } = require("devtools/server/actors/common");
const { createValueGrip } = require("devtools/server/actors/object");
const { ActorClassWithSpec, Arg, RetVal, method } = require("devtools/shared/protocol");
const DevToolsUtils = require("devtools/shared/DevToolsUtils");
const { assert, fetch } = DevToolsUtils;
const { joinURI } = require("devtools/shared/path");
const promise = require("promise");
const { defer, resolve, reject, all } = promise;
const { sourceSpec } = require("devtools/shared/specs/source");
loader.lazyRequireGetter(this, "SourceMapConsumer", "source-map", true);
loader.lazyRequireGetter(this, "SourceMapGenerator", "source-map", true);
loader.lazyRequireGetter(this, "mapURIToAddonID", "devtools/server/actors/utils/map-uri-to-addon-id");
function isEvalSource(source) {
let introType = source.introductionType;
// These are all the sources that are essentially eval-ed (either
// by calling eval or passing a string to one of these functions).
return (introType === "eval" ||
introType === "Function" ||
introType === "eventHandler" ||
introType === "setTimeout" ||
introType === "setInterval");
}
exports.isEvalSource = isEvalSource;
function getSourceURL(source, window) {
if (isEvalSource(source)) {
// Eval sources have no urls, but they might have a `displayURL`
// created with the sourceURL pragma. If the introduction script
// is a non-eval script, generate an full absolute URL relative to it.
if (source.displayURL && source.introductionScript &&
!isEvalSource(source.introductionScript.source)) {
if (source.introductionScript.source.url === "debugger eval code") {
if (window) {
// If this is a named eval script created from the console, make it
// relative to the current page. window is only available
// when we care about this.
return joinURI(window.location.href, source.displayURL);
}
}
else {
return joinURI(source.introductionScript.source.url, source.displayURL);
}
}
return source.displayURL;
}
else if (source.url === "debugger eval code") {
// Treat code evaluated by the console as unnamed eval scripts
return null;
}
return source.url;
}
exports.getSourceURL = getSourceURL;
/**
* Resolve a URI back to physical file.
*
* Of course, this works only for URIs pointing to local resources.
*
* @param aURI
* URI to resolve
* @return
* resolved nsIURI
*/
function resolveURIToLocalPath(aURI) {
let resolved;
switch (aURI.scheme) {
case "jar":
case "file":
return aURI;
case "chrome":
resolved = Cc["@mozilla.org/chrome/chrome-registry;1"].
getService(Ci.nsIChromeRegistry).convertChromeURL(aURI);
return resolveURIToLocalPath(resolved);
case "resource":
resolved = Cc["@mozilla.org/network/protocol;1?name=resource"].
getService(Ci.nsIResProtocolHandler).resolveURI(aURI);
aURI = Services.io.newURI(resolved, null, null);
return resolveURIToLocalPath(aURI);
default:
return null;
}
}
/**
* A SourceActor provides information about the source of a script. There
* are two kinds of source actors: ones that represent real source objects,
* and ones that represent non-existant "original" sources when the real
* sources are sourcemapped. When a source is sourcemapped, actors are
* created for both the "generated" and "original" sources, and the client will
* only see the original sources. We separate these because there isn't
* a 1:1 mapping of generated to original sources; one generated source
* may represent N original sources, so we need to create N + 1 separate
* actors.
*
* There are 4 different scenarios for sources that you should
* understand:
*
* - A single non-sourcemapped source that is not inlined in HTML
* (separate JS file, eval'ed code, etc)
* - A single sourcemapped source which creates N original sources
* - An HTML page with multiple inline scripts, which are distinct
* sources, but should be represented as a single source
* - A pretty-printed source (which may or may not be an original
* sourcemapped source), which generates a sourcemap for itself
*
* The complexity of `SourceActor` and `ThreadSources` are to handle
* all of thise cases and hopefully internalize the complexities.
*
* @param Debugger.Source source
* The source object we are representing.
* @param ThreadActor thread
* The current thread actor.
* @param String originalUrl
* Optional. For sourcemapped urls, the original url this is representing.
* @param Debugger.Source generatedSource
* Optional, passed in when aSourceMap is also passed in. The generated
* source object that introduced this source.
* @param Boolean isInlineSource
* Optional. True if this is an inline source from a HTML or XUL page.
* @param String contentType
* Optional. The content type of this source, if immediately available.
*/
let SourceActor = ActorClassWithSpec(sourceSpec, {
typeName: "source",
initialize: function ({ source, thread, originalUrl, generatedSource,
isInlineSource, contentType }) {
this._threadActor = thread;
this._originalUrl = originalUrl;
this._source = source;
this._generatedSource = generatedSource;
this._contentType = contentType;
this._isInlineSource = isInlineSource;
this.onSource = this.onSource.bind(this);
this._invertSourceMap = this._invertSourceMap.bind(this);
this._encodeAndSetSourceMapURL = this._encodeAndSetSourceMapURL.bind(this);
this._getSourceText = this._getSourceText.bind(this);
this._mapSourceToAddon();
if (this.threadActor.sources.isPrettyPrinted(this.url)) {
this._init = this.prettyPrint(
this.threadActor.sources.prettyPrintIndent(this.url)
).then(null, error => {
DevToolsUtils.reportException("SourceActor", error);
});
} else {
this._init = null;
}
},
get isSourceMapped() {
return !!(!this.isInlineSource && (
this._originalURL || this._generatedSource ||
this.threadActor.sources.isPrettyPrinted(this.url)
));
},
get isInlineSource() {
return this._isInlineSource;
},
get threadActor() { return this._threadActor; },
get sources() { return this._threadActor.sources; },
get dbg() { return this.threadActor.dbg; },
get scripts() { return this.threadActor.scripts; },
get source() { return this._source; },
get generatedSource() { return this._generatedSource; },
get breakpointActorMap() { return this.threadActor.breakpointActorMap; },
get url() {
if (this.source) {
return getSourceURL(this.source, this.threadActor._parent.window);
}
return this._originalUrl;
},
get addonID() { return this._addonID; },
get addonPath() { return this._addonPath; },
get prettyPrintWorker() {
return this.threadActor.prettyPrintWorker;
},
form: function () {
let source = this.source || this.generatedSource;
// This might not have a source or a generatedSource because we
// treat HTML pages with inline scripts as a special SourceActor
// that doesn't have either
let introductionUrl = null;
if (source && source.introductionScript) {
introductionUrl = source.introductionScript.source.url;
}
return {
actor: this.actorID,
generatedUrl: this.generatedSource ? this.generatedSource.url : null,
url: this.url ? this.url.split(" -> ").pop() : null,
addonID: this._addonID,
addonPath: this._addonPath,
isBlackBoxed: this.threadActor.sources.isBlackBoxed(this.url),
isPrettyPrinted: this.threadActor.sources.isPrettyPrinted(this.url),
isSourceMapped: this.isSourceMapped,
sourceMapURL: source ? source.sourceMapURL : null,
introductionUrl: introductionUrl ? introductionUrl.split(" -> ").pop() : null,
introductionType: source ? source.introductionType : null
};
},
disconnect: function () {
if (this.registeredPool && this.registeredPool.sourceActors) {
delete this.registeredPool.sourceActors[this.actorID];
}
},
_mapSourceToAddon: function () {
try {
var nsuri = Services.io.newURI(this.url.split(" -> ").pop(), null, null);
}
catch (e) {
// We can't do anything with an invalid URI
return;
}
let localURI = resolveURIToLocalPath(nsuri);
if (!localURI) {
return;
}
let id = mapURIToAddonID(localURI);
if (!id) {
return;
}
this._addonID = id;
if (localURI instanceof Ci.nsIJARURI) {
// The path in the add-on is easy for jar: uris
this._addonPath = localURI.JAREntry;
}
else if (localURI instanceof Ci.nsIFileURL) {
// For file: uris walk up to find the last directory that is part of the
// add-on
let target = localURI.file;
let path = target.leafName;
// We can assume that the directory containing the source file is part
// of the add-on
let root = target.parent;
let file = root.parent;
while (file && mapURIToAddonID(Services.io.newFileURI(file))) {
path = root.leafName + "/" + path;
root = file;
file = file.parent;
}
if (!file) {
const error = new Error("Could not find the root of the add-on for " + this.url);
DevToolsUtils.reportException("SourceActor.prototype._mapSourceToAddon", error);
return;
}
this._addonPath = path;
}
},
_reportLoadSourceError: function (error, map = null) {
try {
DevToolsUtils.reportException("SourceActor", error);
JSON.stringify(this.form(), null, 4).split(/\n/g)
.forEach(line => console.error("\t", line));
if (!map) {
return;
}
console.error("\t", "source map's sourceRoot =", map.sourceRoot);
console.error("\t", "source map's sources =");
map.sources.forEach(s => {
let hasSourceContent = map.sourceContentFor(s, true);
console.error("\t\t", s, "\t",
hasSourceContent ? "has source content" : "no source content");
});
console.error("\t", "source map's sourcesContent =");
map.sourcesContent.forEach(c => {
if (c.length > 80) {
c = c.slice(0, 77) + "...";
}
c = c.replace(/\n/g, "\\n");
console.error("\t\t", c);
});
} catch (e) { }
},
_getSourceText: function () {
let toResolvedContent = t => ({
content: t,
contentType: this._contentType
});
let genSource = this.generatedSource || this.source;
return this.threadActor.sources.fetchSourceMap(genSource).then(map => {
if (map) {
try {
let sourceContent = map.sourceContentFor(this.url);
if (sourceContent) {
return toResolvedContent(sourceContent);
}
} catch (error) {
this._reportLoadSourceError(error, map);
throw error;
}
}
// Use `source.text` if it exists, is not the "no source" string, and
// the content type of the source is JavaScript or it is synthesized
// wasm. It will be "no source" if the Debugger API wasn't able to load
// the source because sources were discarded
// (javascript.options.discardSystemSource == true). Re-fetch non-JS
// sources to get the contentType from the headers.
if (this.source &&
this.source.text !== "[no source]" &&
this._contentType &&
(this._contentType.indexOf("javascript") !== -1 ||
this._contentType === "text/wasm")) {
return toResolvedContent(this.source.text);
}
else {
// Only load the HTML page source from cache (which exists when
// there are inline sources). Otherwise, we can't trust the
// cache because we are most likely here because we are
// fetching the original text for sourcemapped code, and the
// page hasn't requested it before (if it has, it was a
// previous debugging session).
let loadFromCache = this.isInlineSource;
// Fetch the sources with the same principal as the original document
let win = this.threadActor._parent.window;
let principal, cacheKey;
// On xpcshell, we don't have a window but a Sandbox
if (!isWorker && win instanceof Ci.nsIDOMWindow) {
let webNav = win.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIWebNavigation);
let channel = webNav.currentDocumentChannel;
principal = channel.loadInfo.loadingPrincipal;
// Retrieve the cacheKey in order to load POST requests from cache
// Note that chrome:// URLs don't support this interface.
if (loadFromCache &&
webNav.currentDocumentChannel instanceof Ci.nsICacheInfoChannel) {
cacheKey = webNav.currentDocumentChannel.cacheKey;
assert(
cacheKey,
"Could not fetch the cacheKey from the related document."
);
}
}
let sourceFetched = fetch(this.url, {
principal,
cacheKey,
loadFromCache
});
// Record the contentType we just learned during fetching
return sourceFetched
.then(result => {
this._contentType = result.contentType;
return result;
}, error => {
this._reportLoadSourceError(error, map);
throw error;
});
}
});
},
/**
* Get all executable lines from the current source
* @return Array - Executable lines of the current script
**/
getExecutableLines: function () {
function sortLines(lines) {
// Converting the Set into an array
lines = [...lines];
lines.sort((a, b) => {
return a - b;
});
return lines;
}
if (this.generatedSource) {
return this.threadActor.sources.getSourceMap(this.generatedSource).then(sm => {
let lines = new Set();
// Position of executable lines in the generated source
let offsets = this.getExecutableOffsets(this.generatedSource, false);
for (let offset of offsets) {
let {line, source: sourceUrl} = sm.originalPositionFor({
line: offset.lineNumber,
column: offset.columnNumber
});
if (sourceUrl === this.url) {
lines.add(line);
}
}
return sortLines(lines);
});
}
let lines = this.getExecutableOffsets(this.source, true);
return sortLines(lines);
},
/**
* Extract all executable offsets from the given script
* @param String url - extract offsets of the script with this url
* @param Boolean onlyLine - will return only the line number
* @return Set - Executable offsets/lines of the script
**/
getExecutableOffsets: function (source, onlyLine) {
let offsets = new Set();
for (let s of this.threadActor.scripts.getScriptsBySource(source)) {
for (let offset of s.getAllColumnOffsets()) {
offsets.add(onlyLine ? offset.lineNumber : offset);
}
}
return offsets;
},
/**
* Handler for the "source" packet.
*/
onSource: function () {
return resolve(this._init)
.then(this._getSourceText)
.then(({ content, contentType }) => {
return {
source: createValueGrip(content, this.threadActor.threadLifetimePool,
this.threadActor.objectGrip),
contentType: contentType
};
})
.then(null, aError => {
reportError(aError, "Got an exception during SA_onSource: ");
throw new Error("Could not load the source for " + this.url + ".\n" +
DevToolsUtils.safeErrorString(aError));
});
},
/**
* Handler for the "prettyPrint" packet.
*/
prettyPrint: function (indent) {
this.threadActor.sources.prettyPrint(this.url, indent);
return this._getSourceText()
.then(this._sendToPrettyPrintWorker(indent))
.then(this._invertSourceMap)
.then(this._encodeAndSetSourceMapURL)
.then(() => {
// We need to reset `_init` now because we have already done the work of
// pretty printing, and don't want onSource to wait forever for
// initialization to complete.
this._init = null;
})
.then(this.onSource)
.then(null, error => {
this.disablePrettyPrint();
throw new Error(DevToolsUtils.safeErrorString(error));
});
},
/**
* Return a function that sends a request to the pretty print worker, waits on
* the worker's response, and then returns the pretty printed code.
*
* @param Number aIndent
* The number of spaces to indent by the code by, when we send the
* request to the pretty print worker.
* @returns Function
* Returns a function which takes an AST, and returns a promise that
* is resolved with `{ code, mappings }` where `code` is the pretty
* printed code, and `mappings` is an array of source mappings.
*/
_sendToPrettyPrintWorker: function (aIndent) {
return ({ content }) => {
return this.prettyPrintWorker.performTask("pretty-print", {
url: this.url,
indent: aIndent,
source: content
});
};
},
/**
* Invert a source map. So if a source map maps from a to b, return a new
* source map from b to a. We need to do this because the source map we get
* from _generatePrettyCodeAndMap goes the opposite way we want it to for
* debugging.
*
* Note that the source map is modified in place.
*/
_invertSourceMap: function ({ code, mappings }) {
const generator = new SourceMapGenerator({ file: this.url });
return DevToolsUtils.yieldingEach(mappings._array, m => {
let mapping = {
generated: {
line: m.originalLine,
column: m.originalColumn
}
};
if (m.source) {
mapping.source = m.source;
mapping.original = {
line: m.generatedLine,
column: m.generatedColumn
};
mapping.name = m.name;
}
generator.addMapping(mapping);
}).then(() => {
generator.setSourceContent(this.url, code);
let consumer = SourceMapConsumer.fromSourceMap(generator);
return {
code: code,
map: consumer
};
});
},
/**
* Save the source map back to our thread's ThreadSources object so that
* stepping, breakpoints, debugger statements, etc can use it. If we are
* pretty printing a source mapped source, we need to compose the existing
* source map with our new one.
*/
_encodeAndSetSourceMapURL: function ({ map: sm }) {
let source = this.generatedSource || this.source;
let sources = this.threadActor.sources;
return sources.getSourceMap(source).then(prevMap => {
if (prevMap) {
// Compose the source maps
this._oldSourceMapping = {
url: source.sourceMapURL,
map: prevMap
};
prevMap = SourceMapGenerator.fromSourceMap(prevMap);
prevMap.applySourceMap(sm, this.url);
sm = SourceMapConsumer.fromSourceMap(prevMap);
}
let sources = this.threadActor.sources;
sources.clearSourceMapCache(source.sourceMapURL);
sources.setSourceMapHard(source, null, sm);
});
},
/**
* Handler for the "disablePrettyPrint" packet.
*/
disablePrettyPrint: function () {
let source = this.generatedSource || this.source;
let sources = this.threadActor.sources;
let sm = sources.getSourceMap(source);
sources.clearSourceMapCache(source.sourceMapURL, { hard: true });
if (this._oldSourceMapping) {
sources.setSourceMapHard(source,
this._oldSourceMapping.url,
this._oldSourceMapping.map);
this._oldSourceMapping = null;
}
this.threadActor.sources.disablePrettyPrint(this.url);
return this.onSource();
},
/**
* Handler for the "blackbox" packet.
*/
blackbox: function () {
this.threadActor.sources.blackBox(this.url);
if (this.threadActor.state == "paused"
&& this.threadActor.youngestFrame
&& this.threadActor.youngestFrame.script.url == this.url) {
return true;
}
return false;
},
/**
* Handler for the "unblackbox" packet.
*/
unblackbox: function () {
this.threadActor.sources.unblackBox(this.url);
},
/**
* Handle a request to set a breakpoint.
*
* @param JSON request
* A JSON object representing the request.
*
* @returns Promise
* A promise that resolves to a JSON object representing the
* response.
*/
setBreakpoint: function (line, column, condition) {
if (this.threadActor.state !== "paused") {
throw {
error: "wrongState",
message: "Cannot set breakpoint while debuggee is running."
};
}
let location = new OriginalLocation(this, line, column);
return this._getOrCreateBreakpointActor(
location,
condition
).then((actor) => {
let response = {
actor: actor.actorID,
isPending: actor.isPending
};
let actualLocation = actor.originalLocation;
if (!actualLocation.equals(location)) {
response.actualLocation = actualLocation.toJSON();
}
return response;
});
},
/**
* Get or create a BreakpointActor for the given location in the original
* source, and ensure it is set as a breakpoint handler on all scripts that
* match the given location.
*
* @param OriginalLocation originalLocation
* An OriginalLocation representing the location of the breakpoint in
* the original source.
* @param String condition
* A string that is evaluated whenever the breakpoint is hit. If the
* string evaluates to false, the breakpoint is ignored.
*
* @returns BreakpointActor
* A BreakpointActor representing the breakpoint.
*/
_getOrCreateBreakpointActor: function (originalLocation, condition) {
let actor = this.breakpointActorMap.getActor(originalLocation);
if (!actor) {
actor = new BreakpointActor(this.threadActor, originalLocation);
this.threadActor.threadLifetimePool.addActor(actor);
this.breakpointActorMap.setActor(originalLocation, actor);
}
actor.condition = condition;
return this._setBreakpoint(actor);
},
/*
* Ensure the given BreakpointActor is set as a breakpoint handler on all
* scripts that match its location in the original source.
*
* If there are no scripts that match the location of the BreakpointActor,
* we slide its location to the next closest line (for line breakpoints) or
* column (for column breakpoint) that does.
*
* If breakpoint sliding fails, then either there are no scripts that contain
* any code for the given location, or they were all garbage collected before
* the debugger started running. We cannot distinguish between these two
* cases, so we insert the BreakpointActor in the BreakpointActorMap as
* a pending breakpoint. Whenever a new script is introduced, this method is
* called again for each pending breakpoint.
*
* @param BreakpointActor actor
* The BreakpointActor to be set as a breakpoint handler.
*
* @returns A Promise that resolves to the given BreakpointActor.
*/
_setBreakpoint: function (actor) {
const { originalLocation } = actor;
const { originalLine, originalSourceActor } = originalLocation;
if (!this.isSourceMapped) {
if (!this._setBreakpointAtGeneratedLocation(
actor,
GeneratedLocation.fromOriginalLocation(originalLocation)
)) {
const scripts = this.scripts.getScriptsBySourceActorAndLine(
this,
originalLine
);
// Never do breakpoint sliding for column breakpoints.
// Additionally, never do breakpoint sliding if no scripts
// exist on this line.
//
// Sliding can go horribly wrong if we always try to find the
// next line with valid entry points in the entire file.
// Scripts may be completely GCed and we never knew they
// existed, so we end up sliding through whole functions to
// the user's bewilderment.
//
// We can slide reliably if any scripts exist, however, due
// to how scripts are kept alive. A parent Debugger.Script
// keeps all of its children alive, so as long as we have a
// valid script, we can slide through it and know we won't
// slide through any of its child scripts. Additionally, if a
// script gets GCed, that means that all parents scripts are
// GCed as well, and no scripts will exist on those lines
// anymore. We will never slide through a GCed script.
if (originalLocation.originalColumn || scripts.length === 0) {
return promise.resolve(actor);
}
// Find the script that spans the largest amount of code to
// determine the bounds for sliding.
const largestScript = scripts.reduce((largestScript, script) => {
if (script.lineCount > largestScript.lineCount) {
return script;
}
return largestScript;
});
const maxLine = largestScript.startLine + largestScript.lineCount - 1;
let actualLine = originalLine;
for (; actualLine <= maxLine; actualLine++) {
const loc = new GeneratedLocation(this, actualLine);
if (this._setBreakpointAtGeneratedLocation(actor, loc)) {
break;
}
}
// The above loop should never complete. We only did breakpoint sliding
// because we found scripts on the line we started from,
// which means there must be valid entry points somewhere
// within those scripts.
assert(
actualLine <= maxLine,
"Could not find any entry points to set a breakpoint on, " +
"even though I was told a script existed on the line I started " +
"the search with."
);
// Update the actor to use the new location (reusing a
// previous breakpoint if it already exists on that line).
const actualLocation = new OriginalLocation(originalSourceActor, actualLine);
const existingActor = this.breakpointActorMap.getActor(actualLocation);
this.breakpointActorMap.deleteActor(originalLocation);
if (existingActor) {
actor.delete();
actor = existingActor;
} else {
actor.originalLocation = actualLocation;
this.breakpointActorMap.setActor(actualLocation, actor);
}
}
return promise.resolve(actor);
} else {
return this.sources.getAllGeneratedLocations(originalLocation).then((generatedLocations) => {
this._setBreakpointAtAllGeneratedLocations(
actor,
generatedLocations
);
return actor;
});
}
},
_setBreakpointAtAllGeneratedLocations: function (actor, generatedLocations) {
let success = false;
for (let generatedLocation of generatedLocations) {
if (this._setBreakpointAtGeneratedLocation(
actor,
generatedLocation
)) {
success = true;
}
}
return success;
},
/*
* Ensure the given BreakpointActor is set as breakpoint handler on all
* scripts that match the given location in the generated source.
*
* @param BreakpointActor actor
* The BreakpointActor to be set as a breakpoint handler.
* @param GeneratedLocation generatedLocation
* A GeneratedLocation representing the location in the generated
* source for which the given BreakpointActor is to be set as a
* breakpoint handler.
*
* @returns A Boolean that is true if the BreakpointActor was set as a
* breakpoint handler on at least one script, and false otherwise.
*/
_setBreakpointAtGeneratedLocation: function (actor, generatedLocation) {
let {
generatedSourceActor,
generatedLine,
generatedColumn,
generatedLastColumn
} = generatedLocation;
// Find all scripts that match the given source actor and line number.
let scripts = this.scripts.getScriptsBySourceActorAndLine(
generatedSourceActor,
generatedLine
);
scripts = scripts.filter((script) => !actor.hasScript(script));
// Find all entry points that correspond to the given location.
let entryPoints = [];
if (generatedColumn === undefined) {
// This is a line breakpoint, so we are interested in all offsets
// that correspond to the given line number.
for (let script of scripts) {
let offsets = script.getLineOffsets(generatedLine);
if (offsets.length > 0) {
entryPoints.push({ script, offsets });
}
}
} else {
// This is a column breakpoint, so we are interested in all column
// offsets that correspond to the given line *and* column number.
for (let script of scripts) {
let columnToOffsetMap = script.getAllColumnOffsets()
.filter(({ lineNumber }) => {
return lineNumber === generatedLine;
});
for (let { columnNumber: column, offset } of columnToOffsetMap) {
if (column >= generatedColumn && column <= generatedLastColumn) {
entryPoints.push({ script, offsets: [offset] });
}
}
}
}
if (entryPoints.length === 0) {
return false;
}
setBreakpointAtEntryPoints(actor, entryPoints);
return true;
}
});
exports.SourceActor = SourceActor;