gecko-dev/image/SurfaceCache.h

416 строки
17 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* SurfaceCache is a service for caching temporary surfaces and decoded image
* data in imagelib.
*/
#ifndef mozilla_image_SurfaceCache_h
#define mozilla_image_SurfaceCache_h
#include "mozilla/Maybe.h" // for Maybe
#include "mozilla/NotNull.h"
#include "mozilla/MemoryReporting.h" // for MallocSizeOf
#include "mozilla/HashFunctions.h" // for HashGeneric and AddToHash
#include "gfx2DGlue.h"
#include "gfxPoint.h" // for gfxSize
#include "nsCOMPtr.h" // for already_AddRefed
#include "mozilla/gfx/Point.h" // for mozilla::gfx::IntSize
#include "mozilla/gfx/2D.h" // for SourceSurface
#include "SurfaceFlags.h"
#include "SVGImageContext.h" // for SVGImageContext
namespace mozilla {
namespace image {
class Image;
class ISurfaceProvider;
class LookupResult;
struct SurfaceMemoryCounter;
/*
* ImageKey contains the information we need to look up all SurfaceCache entries
* for a particular image.
*/
typedef Image* ImageKey;
/*
* SurfaceKey contains the information we need to look up a specific
* SurfaceCache entry. Together with an ImageKey, this uniquely identifies the
* surface.
*
* Callers should construct a SurfaceKey using the appropriate helper function
* for their image type - either RasterSurfaceKey or VectorSurfaceKey.
*/
class SurfaceKey
{
typedef gfx::IntSize IntSize;
public:
bool operator==(const SurfaceKey& aOther) const
{
return aOther.mSize == mSize &&
aOther.mSVGContext == mSVGContext &&
aOther.mAnimationTime == mAnimationTime &&
aOther.mFlags == mFlags;
}
uint32_t Hash() const
{
uint32_t hash = HashGeneric(mSize.width, mSize.height);
hash = AddToHash(hash, mSVGContext.map(HashSIC).valueOr(0));
hash = AddToHash(hash, mAnimationTime, uint32_t(mFlags));
return hash;
}
const IntSize& Size() const { return mSize; }
Maybe<SVGImageContext> SVGContext() const { return mSVGContext; }
float AnimationTime() const { return mAnimationTime; }
SurfaceFlags Flags() const { return mFlags; }
private:
SurfaceKey(const IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
const float aAnimationTime,
const SurfaceFlags aFlags)
: mSize(aSize)
, mSVGContext(aSVGContext)
, mAnimationTime(aAnimationTime)
, mFlags(aFlags)
{ }
static uint32_t HashSIC(const SVGImageContext& aSIC) {
return aSIC.Hash();
}
friend SurfaceKey RasterSurfaceKey(const IntSize&,
SurfaceFlags,
uint32_t);
friend SurfaceKey VectorSurfaceKey(const IntSize&,
const Maybe<SVGImageContext>&,
float);
IntSize mSize;
Maybe<SVGImageContext> mSVGContext;
float mAnimationTime;
SurfaceFlags mFlags;
};
inline SurfaceKey
RasterSurfaceKey(const gfx::IntSize& aSize,
SurfaceFlags aFlags,
uint32_t aFrameNum)
{
return SurfaceKey(aSize, Nothing(), float(aFrameNum), aFlags);
}
inline SurfaceKey
VectorSurfaceKey(const gfx::IntSize& aSize,
const Maybe<SVGImageContext>& aSVGContext,
float aAnimationTime)
{
// We don't care about aFlags for VectorImage because none of the flags we
// have right now influence VectorImage's rendering. If we add a new flag that
// *does* affect how a VectorImage renders, we'll have to change this.
return SurfaceKey(aSize, aSVGContext, aAnimationTime, DefaultSurfaceFlags());
}
enum class InsertOutcome : uint8_t {
SUCCESS, // Success (but see Insert documentation).
FAILURE, // Couldn't insert (e.g., for capacity reasons).
FAILURE_ALREADY_PRESENT // A surface with the same key is already present.
};
/**
* SurfaceCache is an ImageLib-global service that allows caching of decoded
* image surfaces, temporary surfaces (e.g. for caching rotated or clipped
* versions of images), or dynamically generated surfaces (e.g. for animations).
* SurfaceCache entries normally expire from the cache automatically if they go
* too long without being accessed.
*
* Because SurfaceCache must support both normal surfaces and dynamically
* generated surfaces, it does not actually hold surfaces directly. Instead, it
* holds ISurfaceProvider objects which can provide access to a surface when
* requested; SurfaceCache doesn't care about the details of how this is
* accomplished.
*
* Sometime it's useful to temporarily prevent entries from expiring from the
* cache. This is most often because losing the data could harm the user
* experience (for example, we often don't want to allow surfaces that are
* currently visible to expire) or because it's not possible to rematerialize
* the surface. SurfaceCache supports this through the use of image locking; see
* the comments for Insert() and LockImage() for more details.
*
* Any image which stores surfaces in the SurfaceCache *must* ensure that it
* calls RemoveImage() before it is destroyed. See the comments for
* RemoveImage() for more details.
*/
struct SurfaceCache
{
typedef gfx::IntSize IntSize;
/**
* Initialize static data. Called during imagelib module initialization.
*/
static void Initialize();
/**
* Release static data. Called during imagelib module shutdown.
*/
static void Shutdown();
/**
* Looks up the requested cache entry and returns a drawable reference to its
* associated surface.
*
* If the image associated with the cache entry is locked, then the entry will
* be locked before it is returned.
*
* If a matching ISurfaceProvider was found in the cache, but SurfaceCache
* couldn't obtain a surface from it (e.g. because it had stored its surface
* in a volatile buffer which was discarded by the OS) then it is
* automatically removed from the cache and an empty LookupResult is returned.
* Note that this will never happen to ISurfaceProviders associated with a
* locked image; SurfaceCache tells such ISurfaceProviders to keep a strong
* references to their data internally.
*
* @param aImageKey Key data identifying which image the cache entry
* belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested
* cache entry.
* @return a LookupResult, which will either contain a
* DrawableFrameRef to a surface, or an empty
* DrawableFrameRef if the cache entry was not found.
*/
static LookupResult Lookup(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Looks up the best matching cache entry and returns a drawable reference to
* its associated surface.
*
* The result may vary from the requested cache entry only in terms of size.
*
* @param aImageKey Key data identifying which image the cache entry
* belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested
* cache entry.
* @return a LookupResult, which will either contain a
* DrawableFrameRef to a surface similar to the
* the one the caller requested, or an empty
* DrawableFrameRef if no acceptable match was found.
* Callers can use LookupResult::IsExactMatch() to check
* whether the returned surface exactly matches
* @aSurfaceKey.
*/
static LookupResult LookupBestMatch(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Insert an ISurfaceProvider into the cache. If an entry with the same
* ImageKey and SurfaceKey is already in the cache, Insert returns
* FAILURE_ALREADY_PRESENT. If a matching placeholder is already present, the
* placeholder is removed.
*
* Cache entries will never expire as long as they remain locked, but if they
* become unlocked, they can expire either because the SurfaceCache runs out
* of capacity or because they've gone too long without being used. When it
* is first inserted, a cache entry is locked if its associated image is
* locked. When that image is later unlocked, the cache entry becomes
* unlocked too. To become locked again at that point, two things must happen:
* the image must become locked again (via LockImage()), and the cache entry
* must be touched again (via one of the Lookup() functions).
*
* All of this means that a very particular procedure has to be followed for
* cache entries which cannot be rematerialized. First, they must be inserted
* *after* the image is locked with LockImage(); if you use the other order,
* the cache entry might expire before LockImage() gets called or before the
* entry is touched again by Lookup(). Second, the image they are associated
* with must never be unlocked.
*
* If a cache entry cannot be rematerialized, it may be important to know
* whether it was inserted into the cache successfully. Insert() returns
* FAILURE if it failed to insert the cache entry, which could happen because
* of capacity reasons, or because it was already freed by the OS. If the
* cache entry isn't associated with a locked image, checking for SUCCESS or
* FAILURE is useless: the entry might expire immediately after being
* inserted, even though Insert() returned SUCCESS. Thus, many callers do not
* need to check the result of Insert() at all.
*
* @param aProvider The new cache entry to insert into the cache.
* @param aImageKey Key data identifying which image the cache entry
* belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested
* cache entry.
* @return SUCCESS if the cache entry was inserted successfully. (But see above
* for more information about when you should check this.)
* FAILURE if the cache entry could not be inserted, e.g. for capacity
* reasons. (But see above for more information about when you
* should check this.)
* FAILURE_ALREADY_PRESENT if an entry with the same ImageKey and
* SurfaceKey already exists in the cache.
*/
static InsertOutcome Insert(NotNull<ISurfaceProvider*> aProvider,
const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Insert a placeholder entry into the cache. If an entry with the same
* ImageKey and SurfaceKey is already in the cache, InsertPlaceholder()
* returns FAILURE_ALREADY_PRESENT.
*
* Placeholders exist to allow lazy allocation of surfaces. The Lookup*()
* methods will report whether a placeholder for an exactly matching cache
* entry existed by returning a MatchType of PENDING or
* SUBSTITUTE_BECAUSE_PENDING, but they will never return a placeholder
* directly. (They couldn't, since placeholders don't have an associated
* surface.)
*
* Placeholders are automatically removed when a real entry that matches the
* placeholder is inserted with Insert(), or when RemoveImage() is called.
*
* @param aImageKey Key data identifying which image the cache entry
* belongs to.
* @param aSurfaceKey Key data which uniquely identifies the requested
* cache entry.
* @return SUCCESS if the placeholder was inserted successfully.
* FAILURE if the placeholder could not be inserted for some reason.
* FAILURE_ALREADY_PRESENT if an entry with the same ImageKey and
* SurfaceKey already exists in the cache.
*/
static InsertOutcome InsertPlaceholder(const ImageKey aImageKey,
const SurfaceKey& aSurfaceKey);
/**
* Checks if a surface of a given size could possibly be stored in the cache.
* If CanHold() returns false, Insert() will always fail to insert the
* surface, but the inverse is not true: Insert() may take more information
* into account than just image size when deciding whether to cache the
* surface, so Insert() may still fail even if CanHold() returns true.
*
* Use CanHold() to avoid the need to create a temporary surface when we know
* for sure the cache can't hold it.
*
* @param aSize The dimensions of a surface in pixels.
* @param aBytesPerPixel How many bytes each pixel of the surface requires.
* Defaults to 4, which is appropriate for RGBA or RGBX
* images.
*
* @return false if the surface cache can't hold a surface of that size.
*/
static bool CanHold(const IntSize& aSize, uint32_t aBytesPerPixel = 4);
static bool CanHold(size_t aSize);
/**
* Locks an image. Any of the image's cache entries which are either inserted
* or accessed while the image is locked will not expire.
*
* Locking an image does not automatically lock that image's existing cache
* entries. A call to LockImage() guarantees that entries which are inserted
* afterward will not expire before the next call to UnlockImage() or
* UnlockSurfaces() for that image. Cache entries that are accessed via
* Lookup() or LookupBestMatch() after a LockImage() call will also not expire
* until the next UnlockImage() or UnlockSurfaces() call for that image. Any
* other cache entries owned by the image may expire at any time.
*
* All of an image's cache entries are removed by RemoveImage(), whether the
* image is locked or not.
*
* It's safe to call LockImage() on an image that's already locked; this has
* no effect.
*
* You must always unlock any image you lock. You may do this explicitly by
* calling UnlockImage(), or implicitly by calling RemoveImage(). Since you're
* required to call RemoveImage() when you destroy an image, this doesn't
* impose any additional requirements, but it's preferable to call
* UnlockImage() earlier if it's possible.
*
* @param aImageKey The image to lock.
*/
static void LockImage(const ImageKey aImageKey);
/**
* Unlocks an image, allowing any of its cache entries to expire at any time.
*
* It's OK to call UnlockImage() on an image that's already unlocked; this has
* no effect.
*
* @param aImageKey The image to unlock.
*/
static void UnlockImage(const ImageKey aImageKey);
/**
* Unlocks the existing cache entries of an image, allowing them to expire at
* any time.
*
* This does not unlock the image itself, so accessing the cache entries via
* Lookup() or LookupBestMatch() will lock them again, and prevent them from
* expiring.
*
* This is intended to be used in situations where it's no longer clear that
* all of the cache entries owned by an image are needed. Calling
* UnlockSurfaces() and then taking some action that will cause Lookup() to
* touch any cache entries that are still useful will permit the remaining
* entries to expire from the cache.
*
* If the image is unlocked, this has no effect.
*
* @param aImageKey The image which should have its existing cache entries
* unlocked.
*/
static void UnlockEntries(const ImageKey aImageKey);
/**
* Removes all cache entries (both real and placeholder) associated with the
* given image from the cache. If the image is locked, it is automatically
* unlocked.
*
* This MUST be called, at a minimum, when an Image which could be storing
* entries in the surface cache is destroyed. If another image were allocated
* at the same address it could result in subtle, difficult-to-reproduce bugs.
*
* @param aImageKey The image which should be removed from the cache.
*/
static void RemoveImage(const ImageKey aImageKey);
/**
* Evicts all evictable entries from the cache.
*
* All entries are evictable except for entries associated with locked images.
* Non-evictable entries can only be removed by RemoveImage().
*/
static void DiscardAll();
/**
* Collects an accounting of the surfaces contained in the SurfaceCache for
* the given image, along with their size and various other metadata.
*
* This is intended for use with memory reporting.
*
* @param aImageKey The image to report memory usage for.
* @param aCounters An array into which the report for each surface will
* be written.
* @param aMallocSizeOf A fallback malloc memory reporting function.
*/
static void CollectSizeOfSurfaces(const ImageKey aImageKey,
nsTArray<SurfaceMemoryCounter>& aCounters,
MallocSizeOf aMallocSizeOf);
/**
* @return maximum capacity of the SurfaceCache in bytes. This is only exposed
* for use by tests; normal code should use CanHold() instead.
*/
static size_t MaximumCapacity();
private:
virtual ~SurfaceCache() = 0; // Forbid instantiation.
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_SurfaceCache_h