зеркало из https://github.com/mozilla/gecko-dev.git
1029 строки
29 KiB
C++
1029 строки
29 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TextureD3D9.h"
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#include "CompositorD3D9.h"
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#include "gfxContext.h"
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#include "gfxImageSurface.h"
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#include "Effects.h"
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#include "mozilla/layers/YCbCrImageDataSerializer.h"
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#include "gfxWindowsPlatform.h"
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#include "gfx2DGlue.h"
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#include "gfxUtils.h"
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#include "mozilla/gfx/2D.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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static uint32_t GetRequiredTilesD3D9(uint32_t aSize, uint32_t aMaxSize)
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{
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uint32_t requiredTiles = aSize / aMaxSize;
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if (aSize % aMaxSize) {
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requiredTiles++;
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}
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return requiredTiles;
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}
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TextureSourceD3D9::~TextureSourceD3D9()
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{
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MOZ_ASSERT(!mCreatingDeviceManager ||
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mCreatingDeviceManager->IsInTextureHostList(this),
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"Inconsistency in list of texture hosts.");
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// Remove ourselves from the list of d3d9 texture hosts.
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if (mPreviousHost) {
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MOZ_ASSERT(mPreviousHost->mNextHost == this);
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mPreviousHost->mNextHost = mNextHost;
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} else if (mCreatingDeviceManager) {
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mCreatingDeviceManager->RemoveTextureListHead(this);
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}
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if (mNextHost) {
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MOZ_ASSERT(mNextHost->mPreviousHost == this);
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mNextHost->mPreviousHost = mPreviousHost;
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}
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}
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already_AddRefed<TextureHost>
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CreateTextureHostD3D9(const SurfaceDescriptor& aDesc,
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ISurfaceAllocator* aDeallocator,
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TextureFlags aFlags)
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{
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RefPtr<TextureHost> result;
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switch (aDesc.type()) {
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case SurfaceDescriptor::TSurfaceDescriptorShmem:
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case SurfaceDescriptor::TSurfaceDescriptorMemory: {
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result = CreateBackendIndependentTextureHost(aDesc, aDeallocator, aFlags);
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break;
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}
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case SurfaceDescriptor::TSurfaceDescriptorD3D9: {
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result = new TextureHostD3D9(aFlags, aDesc);
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break;
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}
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case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
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result = new DXGITextureHostD3D9(aFlags, aDesc);
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break;
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}
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case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
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result = new DXGIYCbCrTextureHostD3D9(aFlags, aDesc.get_SurfaceDescriptorDXGIYCbCr());
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break;
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}
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default: {
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NS_WARNING("Unsupported SurfaceDescriptor type");
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}
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}
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return result.forget();
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}
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static SurfaceFormat
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D3D9FormatToSurfaceFormat(_D3DFORMAT format)
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{
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switch (format) {
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case D3DFMT_X8R8G8B8:
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return SurfaceFormat::B8G8R8X8;
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case D3DFMT_A8R8G8B8:
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return SurfaceFormat::B8G8R8A8;
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case D3DFMT_A8:
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return SurfaceFormat::A8;
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default:
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NS_ERROR("Bad texture format");
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}
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return SurfaceFormat::UNKNOWN;
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}
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static _D3DFORMAT
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SurfaceFormatToD3D9Format(SurfaceFormat format)
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{
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switch (format) {
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case SurfaceFormat::B8G8R8X8:
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return D3DFMT_X8R8G8B8;
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case SurfaceFormat::B8G8R8A8:
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return D3DFMT_A8R8G8B8;
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case SurfaceFormat::A8:
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return D3DFMT_A8;
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default:
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NS_ERROR("Bad texture format");
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}
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return D3DFMT_A8R8G8B8;
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}
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CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture,
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SurfaceInitMode aInit,
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const gfx::IntRect& aRect)
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: CompositingRenderTarget(aRect.TopLeft())
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, mInitMode(aInit)
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, mInitialized(false)
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{
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MOZ_COUNT_CTOR(CompositingRenderTargetD3D9);
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MOZ_ASSERT(aTexture);
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mTexture = aTexture;
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mTexture->GetSurfaceLevel(0, getter_AddRefs(mSurface));
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NS_ASSERTION(mSurface, "Couldn't create surface for texture");
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TextureSourceD3D9::SetSize(aRect.Size());
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}
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CompositingRenderTargetD3D9::CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface,
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SurfaceInitMode aInit,
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const gfx::IntRect& aRect)
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: CompositingRenderTarget(aRect.TopLeft())
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, mSurface(aSurface)
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, mInitMode(aInit)
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, mInitialized(false)
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{
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MOZ_COUNT_CTOR(CompositingRenderTargetD3D9);
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MOZ_ASSERT(mSurface);
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TextureSourceD3D9::SetSize(aRect.Size());
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}
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CompositingRenderTargetD3D9::~CompositingRenderTargetD3D9()
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{
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MOZ_COUNT_DTOR(CompositingRenderTargetD3D9);
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}
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void
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CompositingRenderTargetD3D9::BindRenderTarget(IDirect3DDevice9* aDevice)
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{
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aDevice->SetRenderTarget(0, mSurface);
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if (!mInitialized &&
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mInitMode == INIT_MODE_CLEAR) {
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mInitialized = true;
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aDevice->Clear(0, 0, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 0), 0, 0);
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}
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}
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IntSize
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CompositingRenderTargetD3D9::GetSize() const
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{
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return TextureSourceD3D9::GetSize();
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}
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/**
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* Helper method for DataToTexture.
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* The last three params are out params.
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* Returns the created texture, or null if we fail.
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*/
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already_AddRefed<IDirect3DTexture9>
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TextureSourceD3D9::InitTextures(DeviceManagerD3D9* aDeviceManager,
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const IntSize &aSize,
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_D3DFORMAT aFormat,
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RefPtr<IDirect3DSurface9>& aSurface,
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D3DLOCKED_RECT& aLockedRect)
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{
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if (!aDeviceManager) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> result;
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// D3D9Ex doesn't support managed textures and we don't want the hassle even
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// if we don't have Ex. We could use dynamic textures
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// here but since Images are immutable that probably isn't such a great
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// idea.
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result = aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this);
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if (!result) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> tmpTexture =
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aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_SYSTEMMEM, this);
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if (!tmpTexture) {
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return nullptr;
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}
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tmpTexture->GetSurfaceLevel(0, getter_AddRefs(aSurface));
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HRESULT hr = aSurface->LockRect(&aLockedRect, nullptr, 0);
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if (FAILED(hr) || !aLockedRect.pBits) {
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gfxCriticalError() << "Failed to lock rect initialize texture in D3D9 " << hexa(hr);
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return nullptr;
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}
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return result.forget();
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}
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/**
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* Helper method for DataToTexture.
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*/
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static void
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FinishTextures(DeviceManagerD3D9* aDeviceManager,
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IDirect3DTexture9* aTexture,
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IDirect3DSurface9* aSurface)
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{
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if (!aDeviceManager) {
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return;
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}
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aSurface->UnlockRect();
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RefPtr<IDirect3DSurface9> dstSurface;
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aTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
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aDeviceManager->device()->UpdateSurface(aSurface, nullptr, dstSurface,
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nullptr);
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}
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already_AddRefed<IDirect3DTexture9>
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TextureSourceD3D9::DataToTexture(DeviceManagerD3D9* aDeviceManager,
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unsigned char *aData,
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int aStride,
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const IntSize &aSize,
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_D3DFORMAT aFormat,
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uint32_t aBPP)
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{
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RefPtr<IDirect3DSurface9> surface;
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D3DLOCKED_RECT lockedRect;
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RefPtr<IDirect3DTexture9> texture = InitTextures(aDeviceManager, aSize, aFormat,
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surface, lockedRect);
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if (!texture) {
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return nullptr;
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}
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uint32_t width = aSize.width * aBPP;
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for (int y = 0; y < aSize.height; y++) {
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memcpy((char*)lockedRect.pBits + lockedRect.Pitch * y,
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aData + aStride * y,
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width);
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}
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FinishTextures(aDeviceManager, texture, surface);
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return texture.forget();
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}
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already_AddRefed<IDirect3DTexture9>
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TextureSourceD3D9::TextureToTexture(DeviceManagerD3D9* aDeviceManager,
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IDirect3DTexture9* aTexture,
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const IntSize& aSize,
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_D3DFORMAT aFormat)
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{
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if (!aDeviceManager) {
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return nullptr;
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}
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RefPtr<IDirect3DTexture9> texture =
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aDeviceManager->CreateTexture(aSize, aFormat, D3DPOOL_DEFAULT, this);
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if (!texture) {
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return nullptr;
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}
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HRESULT hr = aDeviceManager->device()->UpdateTexture(aTexture, texture);
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if (FAILED(hr)) {
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return nullptr;
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}
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return texture.forget();
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}
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DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
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CompositorD3D9* aCompositor,
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TextureFlags aFlags,
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StereoMode aStereoMode)
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: mCompositor(aCompositor)
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, mFormat(aFormat)
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, mCurrentTile(0)
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, mFlags(aFlags)
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, mIsTiled(false)
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, mIterating(false)
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{
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mStereoMode = aStereoMode;
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MOZ_COUNT_CTOR(DataTextureSourceD3D9);
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}
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DataTextureSourceD3D9::DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
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gfx::IntSize aSize,
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CompositorD3D9* aCompositor,
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IDirect3DTexture9* aTexture,
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TextureFlags aFlags)
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: mCompositor(aCompositor)
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, mFormat(aFormat)
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, mCurrentTile(0)
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, mFlags(aFlags)
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, mIsTiled(false)
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, mIterating(false)
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{
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mSize = aSize;
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mTexture = aTexture;
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mStereoMode = StereoMode::MONO;
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MOZ_COUNT_CTOR(DataTextureSourceD3D9);
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}
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DataTextureSourceD3D9::~DataTextureSourceD3D9()
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{
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MOZ_COUNT_DTOR(DataTextureSourceD3D9);
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}
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IDirect3DTexture9*
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DataTextureSourceD3D9::GetD3D9Texture()
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{
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return mIterating ? mTileTextures[mCurrentTile]
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: mTexture;
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}
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bool
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DataTextureSourceD3D9::Update(gfx::DataSourceSurface* aSurface,
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nsIntRegion* aDestRegion,
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gfx::IntPoint* aSrcOffset)
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{
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// Right now we only support full surface update. If aDestRegion is provided,
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// It will be ignored. Incremental update with a source offset is only used
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// on Mac so it is not clear that we ever will need to support it for D3D.
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MOZ_ASSERT(!aSrcOffset);
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if (!mCompositor || !mCompositor->device()) {
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NS_WARNING("No D3D device to update the texture.");
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return false;
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}
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mSize = aSurface->GetSize();
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uint32_t bpp = 0;
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_D3DFORMAT format = D3DFMT_A8R8G8B8;
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mFormat = aSurface->GetFormat();
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switch (mFormat) {
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case SurfaceFormat::B8G8R8X8:
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format = D3DFMT_X8R8G8B8;
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bpp = 4;
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break;
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case SurfaceFormat::B8G8R8A8:
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format = D3DFMT_A8R8G8B8;
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bpp = 4;
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break;
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case SurfaceFormat::A8:
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format = D3DFMT_A8;
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bpp = 1;
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break;
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default:
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NS_WARNING("Bad image format");
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return false;
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}
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int32_t maxSize = mCompositor->GetMaxTextureSize();
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DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
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if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
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(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
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mTexture = DataToTexture(deviceManager,
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aSurface->GetData(), aSurface->Stride(),
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IntSize(mSize), format, bpp);
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if (!mTexture) {
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NS_WARNING("Could not upload texture");
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Reset();
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return false;
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}
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mIsTiled = false;
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} else {
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mIsTiled = true;
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uint32_t tileCount = GetRequiredTilesD3D9(mSize.width, maxSize) *
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GetRequiredTilesD3D9(mSize.height, maxSize);
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mTileTextures.resize(tileCount);
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mTexture = nullptr;
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for (uint32_t i = 0; i < tileCount; i++) {
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IntRect tileRect = GetTileRect(i);
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unsigned char* data = aSurface->GetData() +
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tileRect.y * aSurface->Stride() +
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tileRect.x * bpp;
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mTileTextures[i] = DataToTexture(deviceManager,
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data,
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aSurface->Stride(),
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IntSize(tileRect.width, tileRect.height),
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format,
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bpp);
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if (!mTileTextures[i]) {
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NS_WARNING("Could not upload texture");
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Reset();
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return false;
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}
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}
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}
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return true;
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}
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void
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DataTextureSourceD3D9::SetCompositor(Compositor* aCompositor)
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{
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MOZ_ASSERT(aCompositor);
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CompositorD3D9* d3dCompositor = static_cast<CompositorD3D9*>(aCompositor);
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if (mCompositor && mCompositor != d3dCompositor) {
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Reset();
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}
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mCompositor = d3dCompositor;
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}
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void
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DataTextureSourceD3D9::Reset()
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{
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mSize.width = 0;
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mSize.height = 0;
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mIsTiled = false;
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mTexture = nullptr;
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mTileTextures.clear();
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}
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IntRect
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DataTextureSourceD3D9::GetTileRect(uint32_t aTileIndex) const
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{
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uint32_t maxSize = mCompositor->GetMaxTextureSize();
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uint32_t horizontalTiles = GetRequiredTilesD3D9(mSize.width, maxSize);
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uint32_t verticalTiles = GetRequiredTilesD3D9(mSize.height, maxSize);
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uint32_t verticalTile = aTileIndex / horizontalTiles;
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uint32_t horizontalTile = aTileIndex % horizontalTiles;
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return IntRect(horizontalTile * maxSize,
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verticalTile * maxSize,
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horizontalTile < (horizontalTiles - 1) ? maxSize : mSize.width % maxSize,
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verticalTile < (verticalTiles - 1) ? maxSize : mSize.height % maxSize);
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}
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IntRect
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DataTextureSourceD3D9::GetTileRect()
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{
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return GetTileRect(mCurrentTile);
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}
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D3D9TextureData::D3D9TextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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IDirect3DTexture9* aTexture)
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: mTexture(aTexture)
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, mSize(aSize)
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, mFormat(aFormat)
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, mNeedsClear(false)
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, mNeedsClearWhite(false)
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{
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MOZ_COUNT_CTOR(D3D9TextureData);
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}
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D3D9TextureData::~D3D9TextureData()
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{
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MOZ_COUNT_DTOR(D3D9TextureData);
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}
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D3D9TextureData*
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D3D9TextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
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TextureAllocationFlags aAllocFlags)
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{
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_D3DFORMAT format = SurfaceFormatToD3D9Format(aFormat);
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DeviceManagerD3D9* deviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
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RefPtr<IDirect3DTexture9> d3d9Texture = deviceManager ? deviceManager->CreateTexture(aSize, format,
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D3DPOOL_SYSTEMMEM,
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nullptr)
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: nullptr;
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if (!d3d9Texture) {
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NS_WARNING("Could not create a d3d9 texture");
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return nullptr;
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}
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D3D9TextureData* data = new D3D9TextureData(aSize, aFormat, d3d9Texture);
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data->mNeedsClear = aAllocFlags & ALLOC_CLEAR_BUFFER;
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data->mNeedsClearWhite = aAllocFlags & ALLOC_CLEAR_BUFFER_WHITE;
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return data;
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}
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TextureData*
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D3D9TextureData::CreateSimilar(ISurfaceAllocator*, TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const
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{
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return D3D9TextureData::Create(mSize, mFormat, aAllocFlags);
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}
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bool
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D3D9TextureData::Lock(OpenMode aMode, FenceHandle*)
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{
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if (!gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
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// If the device has failed then we should not lock the surface,
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// even if we could.
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mD3D9Surface = nullptr;
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return false;
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}
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if (!mD3D9Surface) {
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HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(mD3D9Surface));
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if (FAILED(hr)) {
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NS_WARNING("Failed to get texture surface level.");
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return false;
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}
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}
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return true;
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}
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void
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D3D9TextureData::Unlock()
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{
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if (mLockRect) {
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mD3D9Surface->UnlockRect();
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mLockRect = false;
|
|
}
|
|
}
|
|
|
|
bool
|
|
D3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
|
|
{
|
|
mTexture->AddRef(); // Release in TextureHostD3D9::TextureHostD3D9
|
|
aOutDescriptor = SurfaceDescriptorD3D9(reinterpret_cast<uintptr_t>(mTexture.get()));
|
|
return true;
|
|
}
|
|
|
|
already_AddRefed<gfx::DrawTarget>
|
|
D3D9TextureData::BorrowDrawTarget()
|
|
{
|
|
MOZ_ASSERT(mD3D9Surface);
|
|
if (!mD3D9Surface) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<DrawTarget> dt;
|
|
if (ContentForFormat(mFormat) == gfxContentType::COLOR) {
|
|
RefPtr<gfxASurface> surface = new gfxWindowsSurface(mD3D9Surface);
|
|
if (!surface || surface->CairoStatus()) {
|
|
NS_WARNING("Could not create gfxASurface for d3d9 surface");
|
|
return nullptr;
|
|
}
|
|
dt = gfxPlatform::GetPlatform()->CreateDrawTargetForSurface(surface, mSize);
|
|
|
|
if (!dt) {
|
|
return nullptr;
|
|
}
|
|
} else {
|
|
// gfxWindowsSurface don't support transparency so we can't use the d3d9
|
|
// windows surface optimization.
|
|
// Instead we have to use a gfxImageSurface and fallback for font drawing.
|
|
D3DLOCKED_RECT rect;
|
|
HRESULT hr = mD3D9Surface->LockRect(&rect, nullptr, 0);
|
|
if (FAILED(hr) || !rect.pBits) {
|
|
gfxCriticalError() << "Failed to lock rect borrowing the target in D3D9 " << hexa(hr);
|
|
return nullptr;
|
|
}
|
|
dt = gfxPlatform::GetPlatform()->CreateDrawTargetForData((uint8_t*)rect.pBits, mSize,
|
|
rect.Pitch, mFormat);
|
|
if (!dt) {
|
|
return nullptr;
|
|
}
|
|
|
|
mLockRect = true;
|
|
}
|
|
|
|
if (mNeedsClear) {
|
|
dt->ClearRect(Rect(0, 0, GetSize().width, GetSize().height));
|
|
mNeedsClear = false;
|
|
}
|
|
if (mNeedsClearWhite) {
|
|
dt->FillRect(Rect(0, 0, GetSize().width, GetSize().height), ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
|
|
mNeedsClearWhite = false;
|
|
}
|
|
|
|
return dt.forget();
|
|
}
|
|
|
|
bool
|
|
D3D9TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface)
|
|
{
|
|
MOZ_ASSERT(mD3D9Surface);
|
|
|
|
// gfxWindowsSurface don't support transparency so we can't use the d3d9
|
|
// windows surface optimization.
|
|
// Instead we have to use a gfxImageSurface and fallback for font drawing.
|
|
D3DLOCKED_RECT rect;
|
|
HRESULT hr = mD3D9Surface->LockRect(&rect, nullptr, 0);
|
|
if (FAILED(hr) || !rect.pBits) {
|
|
gfxCriticalError() << "Failed to lock rect borrowing the target in D3D9 " << hexa(hr);
|
|
return false;
|
|
}
|
|
|
|
RefPtr<DataSourceSurface> srcSurf = aSurface->GetDataSurface();
|
|
|
|
if (!srcSurf) {
|
|
gfxCriticalError() << "Failed to GetDataSurface in UpdateFromSurface.";
|
|
mD3D9Surface->UnlockRect();
|
|
return false;
|
|
}
|
|
|
|
DataSourceSurface::MappedSurface sourceMap;
|
|
if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
|
|
gfxCriticalError() << "Failed to map source surface for UpdateFromSurface.";
|
|
return false;
|
|
}
|
|
|
|
for (int y = 0; y < srcSurf->GetSize().height; y++) {
|
|
memcpy((uint8_t*)rect.pBits + rect.Pitch * y,
|
|
sourceMap.mData + sourceMap.mStride * y,
|
|
srcSurf->GetSize().width * BytesPerPixel(srcSurf->GetFormat()));
|
|
}
|
|
|
|
srcSurf->Unmap();
|
|
mD3D9Surface->UnlockRect();
|
|
|
|
return true;
|
|
}
|
|
|
|
DXGID3D9TextureData::DXGID3D9TextureData(gfx::SurfaceFormat aFormat,
|
|
IDirect3DTexture9* aTexture, HANDLE aHandle,
|
|
IDirect3DDevice9* aDevice)
|
|
: mFormat(aFormat)
|
|
, mTexture(aTexture)
|
|
, mHandle(aHandle)
|
|
, mDevice(aDevice)
|
|
{
|
|
MOZ_COUNT_CTOR(DXGID3D9TextureData);
|
|
}
|
|
|
|
DXGID3D9TextureData::~DXGID3D9TextureData()
|
|
{
|
|
gfxWindowsPlatform::sD3D9SharedTextureUsed -= mDesc.Width * mDesc.Height * 4;
|
|
MOZ_COUNT_DTOR(DXGID3D9TextureData);
|
|
}
|
|
|
|
// static
|
|
DXGID3D9TextureData*
|
|
DXGID3D9TextureData::Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
|
|
TextureFlags aFlags,
|
|
IDirect3DDevice9* aDevice)
|
|
{
|
|
MOZ_ASSERT(aFormat == gfx::SurfaceFormat::B8G8R8X8);
|
|
if (aFormat != gfx::SurfaceFormat::B8G8R8X8) {
|
|
return nullptr;
|
|
}
|
|
|
|
RefPtr<IDirect3DTexture9> texture;
|
|
HANDLE shareHandle = nullptr;
|
|
HRESULT hr = aDevice->CreateTexture(aSize.width, aSize.height,
|
|
1,
|
|
D3DUSAGE_RENDERTARGET,
|
|
D3DFMT_X8R8G8B8,
|
|
D3DPOOL_DEFAULT,
|
|
getter_AddRefs(texture),
|
|
&shareHandle);
|
|
if (FAILED(hr) || !shareHandle) {
|
|
return nullptr;
|
|
}
|
|
|
|
D3DSURFACE_DESC surfaceDesc;
|
|
hr = texture->GetLevelDesc(0, &surfaceDesc);
|
|
if (FAILED(hr)) {
|
|
return nullptr;
|
|
}
|
|
DXGID3D9TextureData* data = new DXGID3D9TextureData(aFormat, texture, shareHandle, aDevice);
|
|
data->mDesc = surfaceDesc;
|
|
|
|
gfxWindowsPlatform::sD3D9SharedTextureUsed += aSize.width * aSize.height * 4;
|
|
return data;
|
|
}
|
|
|
|
already_AddRefed<IDirect3DSurface9>
|
|
DXGID3D9TextureData::GetD3D9Surface() const
|
|
{
|
|
RefPtr<IDirect3DSurface9> textureSurface;
|
|
HRESULT hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(textureSurface));
|
|
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
|
|
|
|
return textureSurface.forget();
|
|
}
|
|
|
|
bool
|
|
DXGID3D9TextureData::Serialize(SurfaceDescriptor& aOutDescriptor)
|
|
{
|
|
aOutDescriptor = SurfaceDescriptorD3D10((WindowsHandle)(mHandle), mFormat, GetSize());
|
|
return true;
|
|
}
|
|
|
|
|
|
TextureHostD3D9::TextureHostD3D9(TextureFlags aFlags,
|
|
const SurfaceDescriptorD3D9& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mFormat(SurfaceFormat::UNKNOWN)
|
|
, mIsLocked(false)
|
|
{
|
|
mTexture = reinterpret_cast<IDirect3DTexture9*>(aDescriptor.texture());
|
|
MOZ_ASSERT(mTexture);
|
|
mTexture->Release(); // see AddRef in TextureClientD3D9::ToSurfaceDescriptor
|
|
MOZ_ASSERT(mTexture);
|
|
D3DSURFACE_DESC desc;
|
|
HRESULT hr = mTexture->GetLevelDesc(0, &desc);
|
|
if (!FAILED(hr)) {
|
|
mFormat = D3D9FormatToSurfaceFormat(desc.Format);
|
|
mSize.width = desc.Width;
|
|
mSize.height = desc.Height;
|
|
}
|
|
}
|
|
|
|
bool
|
|
DataTextureSourceD3D9::UpdateFromTexture(IDirect3DTexture9* aTexture,
|
|
const nsIntRegion* aRegion)
|
|
{
|
|
MOZ_ASSERT(aTexture);
|
|
|
|
D3DSURFACE_DESC desc;
|
|
HRESULT hr = aTexture->GetLevelDesc(0, &desc);
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
} else {
|
|
// If we changed the compositor, the size might have been reset to zero
|
|
// Otherwise the texture size must not change.
|
|
MOZ_ASSERT(mFormat == D3D9FormatToSurfaceFormat(desc.Format));
|
|
MOZ_ASSERT(!mSize.width || mSize.width == desc.Width);
|
|
MOZ_ASSERT(!mSize.height || mSize.height == desc.Height);
|
|
mSize = IntSize(desc.Width, desc.Height);
|
|
}
|
|
|
|
DeviceManagerD3D9* dm = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
|
|
if (!dm || !dm->device()) {
|
|
return false;
|
|
}
|
|
|
|
if (!mTexture) {
|
|
mTexture = dm->CreateTexture(mSize, SurfaceFormatToD3D9Format(mFormat),
|
|
D3DPOOL_DEFAULT, this);
|
|
if (!mTexture) {
|
|
NS_WARNING("Failed to create a texture");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
RefPtr<IDirect3DSurface9> srcSurface;
|
|
RefPtr<IDirect3DSurface9> dstSurface;
|
|
|
|
hr = aTexture->GetSurfaceLevel(0, getter_AddRefs(srcSurface));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
hr = mTexture->GetSurfaceLevel(0, getter_AddRefs(dstSurface));
|
|
if (FAILED(hr)) {
|
|
return false;
|
|
}
|
|
|
|
if (aRegion) {
|
|
nsIntRegionRectIterator iter(*aRegion);
|
|
const IntRect *iterRect;
|
|
while ((iterRect = iter.Next())) {
|
|
RECT rect;
|
|
rect.left = iterRect->x;
|
|
rect.top = iterRect->y;
|
|
rect.right = iterRect->XMost();
|
|
rect.bottom = iterRect->YMost();
|
|
|
|
POINT point;
|
|
point.x = iterRect->x;
|
|
point.y = iterRect->y;
|
|
hr = dm->device()->UpdateSurface(srcSurface, &rect, dstSurface, &point);
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed Update the surface");
|
|
return false;
|
|
}
|
|
}
|
|
} else {
|
|
hr = dm->device()->UpdateSurface(srcSurface, nullptr, dstSurface, nullptr);
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed Update the surface");
|
|
return false;
|
|
}
|
|
}
|
|
mIsTiled = false;
|
|
return true;
|
|
}
|
|
|
|
void
|
|
TextureHostD3D9::UpdatedInternal(const nsIntRegion* aRegion)
|
|
{
|
|
MOZ_ASSERT(mTexture);
|
|
if (!mTexture) {
|
|
return;
|
|
}
|
|
|
|
const nsIntRegion* regionToUpdate = aRegion;
|
|
if (!mTextureSource) {
|
|
mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor,
|
|
nullptr, mFlags);
|
|
if (mFlags & TextureFlags::COMPONENT_ALPHA) {
|
|
// Update the full region the first time for component alpha textures.
|
|
regionToUpdate = nullptr;
|
|
}
|
|
}
|
|
|
|
if (!mTextureSource->UpdateFromTexture(mTexture, regionToUpdate)) {
|
|
gfxCriticalError() << "[D3D9] DataTextureSourceD3D9::UpdateFromTexture failed";
|
|
}
|
|
}
|
|
|
|
IDirect3DDevice9*
|
|
TextureHostD3D9::GetDevice()
|
|
{
|
|
return mCompositor ? mCompositor->device() : nullptr;
|
|
}
|
|
|
|
void
|
|
TextureHostD3D9::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
mCompositor = static_cast<CompositorD3D9*>(aCompositor);
|
|
if (mTextureSource) {
|
|
mTextureSource->SetCompositor(aCompositor);
|
|
}
|
|
}
|
|
|
|
bool
|
|
TextureHostD3D9::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
MOZ_ASSERT(mTextureSource);
|
|
aTexture = mTextureSource;
|
|
return !!aTexture;
|
|
}
|
|
|
|
bool
|
|
TextureHostD3D9::Lock()
|
|
{
|
|
MOZ_ASSERT(!mIsLocked);
|
|
// XXX - Currently if a TextureHostD3D9 is created but Update is never called,
|
|
// it will not have a TextureSource although it could since it has a valid
|
|
// D3D9 texture.
|
|
mIsLocked = !!mTextureSource;
|
|
return mIsLocked;
|
|
}
|
|
|
|
void
|
|
TextureHostD3D9::Unlock()
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
mIsLocked = false;
|
|
}
|
|
|
|
void
|
|
TextureHostD3D9::DeallocateDeviceData()
|
|
{
|
|
mTextureSource = nullptr;
|
|
}
|
|
|
|
DXGITextureHostD3D9::DXGITextureHostD3D9(TextureFlags aFlags,
|
|
const SurfaceDescriptorD3D10& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mHandle(aDescriptor.handle())
|
|
, mFormat(aDescriptor.format())
|
|
, mSize(aDescriptor.size())
|
|
, mIsLocked(false)
|
|
{
|
|
MOZ_ASSERT(mHandle);
|
|
OpenSharedHandle();
|
|
}
|
|
|
|
IDirect3DDevice9*
|
|
DXGITextureHostD3D9::GetDevice()
|
|
{
|
|
return mCompositor ? mCompositor->device() : nullptr;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D9::OpenSharedHandle()
|
|
{
|
|
MOZ_ASSERT(!mTextureSource);
|
|
|
|
if (!GetDevice()) {
|
|
return;
|
|
}
|
|
|
|
RefPtr<IDirect3DTexture9> texture;
|
|
HRESULT hr = GetDevice()->CreateTexture(mSize.width, mSize.height, 1,
|
|
D3DUSAGE_RENDERTARGET,
|
|
SurfaceFormatToD3D9Format(mFormat),
|
|
D3DPOOL_DEFAULT,
|
|
getter_AddRefs(texture),
|
|
(HANDLE*)&mHandle);
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to open shared texture");
|
|
return;
|
|
}
|
|
|
|
mTextureSource = new DataTextureSourceD3D9(mFormat, mSize, mCompositor, texture);
|
|
|
|
return;
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D9::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
MOZ_ASSERT(mTextureSource);
|
|
aTexture = mTextureSource;
|
|
return !!aTexture;
|
|
}
|
|
|
|
bool
|
|
DXGITextureHostD3D9::Lock()
|
|
{
|
|
MOZ_ASSERT(!mIsLocked);
|
|
|
|
if (!GetDevice()) {
|
|
return false;
|
|
}
|
|
|
|
if (!mTextureSource) {
|
|
OpenSharedHandle();
|
|
}
|
|
mIsLocked = !!mTextureSource;
|
|
return mIsLocked;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D9::Unlock()
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
mIsLocked = false;
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D9::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
MOZ_ASSERT(aCompositor);
|
|
mCompositor = static_cast<CompositorD3D9*>(aCompositor);
|
|
}
|
|
|
|
void
|
|
DXGITextureHostD3D9::DeallocateDeviceData()
|
|
{
|
|
mTextureSource = nullptr;
|
|
}
|
|
|
|
DXGIYCbCrTextureHostD3D9::DXGIYCbCrTextureHostD3D9(TextureFlags aFlags,
|
|
const SurfaceDescriptorDXGIYCbCr& aDescriptor)
|
|
: TextureHost(aFlags)
|
|
, mSize(aDescriptor.size())
|
|
, mSizeY(aDescriptor.sizeY())
|
|
, mSizeCbCr(aDescriptor.sizeCbCr())
|
|
, mIsLocked(false)
|
|
{
|
|
mHandles[0] = reinterpret_cast<HANDLE>(aDescriptor.handleY());
|
|
mHandles[1] = reinterpret_cast<HANDLE>(aDescriptor.handleCb());
|
|
mHandles[2] = reinterpret_cast<HANDLE>(aDescriptor.handleCr());
|
|
}
|
|
|
|
IDirect3DDevice9*
|
|
DXGIYCbCrTextureHostD3D9::GetDevice()
|
|
{
|
|
return mCompositor ? mCompositor->device() : nullptr;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D9::SetCompositor(Compositor* aCompositor)
|
|
{
|
|
MOZ_ASSERT(aCompositor);
|
|
mCompositor = static_cast<CompositorD3D9*>(aCompositor);
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D9::Lock()
|
|
{
|
|
if (!GetDevice()) {
|
|
NS_WARNING("trying to lock a TextureHost without a D3D device");
|
|
return false;
|
|
}
|
|
if (!mTextureSources[0]) {
|
|
if (!mHandles[0]) {
|
|
return false;
|
|
}
|
|
|
|
if (FAILED(GetDevice()->CreateTexture(mSizeY.width, mSizeY.height,
|
|
1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
|
|
getter_AddRefs(mTextures[0]), &mHandles[0]))) {
|
|
return false;
|
|
}
|
|
|
|
if (FAILED(GetDevice()->CreateTexture(mSizeCbCr.width, mSizeCbCr.height,
|
|
1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
|
|
getter_AddRefs(mTextures[1]), &mHandles[1]))) {
|
|
return false;
|
|
}
|
|
|
|
if (FAILED(GetDevice()->CreateTexture(mSizeCbCr.width, mSizeCbCr.height,
|
|
1, 0, D3DFMT_A8, D3DPOOL_DEFAULT,
|
|
getter_AddRefs(mTextures[2]), &mHandles[2]))) {
|
|
return false;
|
|
}
|
|
|
|
mTextureSources[0] = new DataTextureSourceD3D9(SurfaceFormat::A8, mSize, mCompositor, mTextures[0]);
|
|
mTextureSources[1] = new DataTextureSourceD3D9(SurfaceFormat::A8, mSize, mCompositor, mTextures[1]);
|
|
mTextureSources[2] = new DataTextureSourceD3D9(SurfaceFormat::A8, mSize, mCompositor, mTextures[2]);
|
|
mTextureSources[0]->SetNextSibling(mTextureSources[1]);
|
|
mTextureSources[1]->SetNextSibling(mTextureSources[2]);
|
|
}
|
|
|
|
mIsLocked = true;
|
|
return mIsLocked;
|
|
}
|
|
|
|
void
|
|
DXGIYCbCrTextureHostD3D9::Unlock()
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
mIsLocked = false;
|
|
}
|
|
|
|
bool
|
|
DXGIYCbCrTextureHostD3D9::BindTextureSource(CompositableTextureSourceRef& aTexture)
|
|
{
|
|
MOZ_ASSERT(mIsLocked);
|
|
// If Lock was successful we must have a valid TextureSource.
|
|
MOZ_ASSERT(mTextureSources[0] && mTextureSources[1] && mTextureSources[2]);
|
|
aTexture = mTextureSources[0].get();
|
|
return !!aTexture;
|
|
}
|
|
|
|
}
|
|
}
|