зеркало из https://github.com/mozilla/gecko-dev.git
201 строка
8.1 KiB
C++
201 строка
8.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_DRAWTARGETCAPTURE_H_
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#define MOZILLA_GFX_DRAWTARGETCAPTURE_H_
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#include "2D.h"
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#include "CaptureCommandList.h"
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#include "Filters.h"
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namespace mozilla {
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namespace gfx {
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class DrawingCommand;
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class SourceSurfaceCapture;
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class AlphaBoxBlur;
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class DrawTargetCaptureImpl : public DrawTargetCapture {
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friend class SourceSurfaceCapture;
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public:
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DrawTargetCaptureImpl(gfx::DrawTarget *aTarget, size_t aFlushBytes);
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DrawTargetCaptureImpl(BackendType aBackend, const IntSize &aSize,
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SurfaceFormat aFormat);
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bool Init(const IntSize &aSize, DrawTarget *aRefDT);
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void InitForData(int32_t aStride, size_t aSurfaceAllocationSize);
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virtual BackendType GetBackendType() const override {
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return mRefDT->GetBackendType();
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}
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virtual DrawTargetType GetType() const override { return mRefDT->GetType(); }
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virtual bool IsCaptureDT() const override { return true; }
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virtual already_AddRefed<SourceSurface> Snapshot() override;
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virtual already_AddRefed<SourceSurface> IntoLuminanceSource(
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LuminanceType aLuminanceType, float aOpacity) override;
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virtual void SetPermitSubpixelAA(bool aPermitSubpixelAA) override;
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virtual void DetachAllSnapshots() override;
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virtual IntSize GetSize() const override { return mSize; }
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virtual void Flush() override {}
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virtual void DrawSurface(SourceSurface *aSurface, const Rect &aDest,
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const Rect &aSource,
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const DrawSurfaceOptions &aSurfOptions,
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const DrawOptions &aOptions) override;
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virtual void DrawFilter(FilterNode *aNode, const Rect &aSourceRect,
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const Point &aDestPoint,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void DrawSurfaceWithShadow(SourceSurface *aSurface,
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const Point &aDest, const Color &aColor,
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const Point &aOffset, Float aSigma,
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CompositionOp aOperator) override;
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virtual void ClearRect(const Rect &aRect) override;
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virtual void MaskSurface(
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const Pattern &aSource, SourceSurface *aMask, Point aOffset,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void CopySurface(SourceSurface *aSurface, const IntRect &aSourceRect,
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const IntPoint &aDestination) override;
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virtual void CopyRect(const IntRect &aSourceRect,
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const IntPoint &aDestination) override;
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virtual void FillRect(const Rect &aRect, const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void FillRoundedRect(
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const RoundedRect &aRect, const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void StrokeRect(const Rect &aRect, const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void StrokeLine(const Point &aStart, const Point &aEnd,
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const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void Stroke(const Path *aPath, const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void Fill(const Path *aPath, const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void FillGlyphs(ScaledFont *aFont, const GlyphBuffer &aBuffer,
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const Pattern &aPattern,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void StrokeGlyphs(
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ScaledFont *aFont, const GlyphBuffer &aBuffer, const Pattern &aPattern,
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const StrokeOptions &aStrokeOptions = StrokeOptions(),
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void Mask(const Pattern &aSource, const Pattern &aMask,
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const DrawOptions &aOptions = DrawOptions()) override;
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virtual void PushClip(const Path *aPath) override;
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virtual void PushClipRect(const Rect &aRect) override;
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virtual void PopClip() override;
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virtual void PushLayer(bool aOpaque, Float aOpacity, SourceSurface *aMask,
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const Matrix &aMaskTransform, const IntRect &aBounds,
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bool aCopyBackground) override;
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virtual void PopLayer() override;
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virtual void Blur(const AlphaBoxBlur &aBlur) override;
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virtual void PadEdges(const IntRegion &aRegion) override;
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virtual void SetTransform(const Matrix &aTransform) override;
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virtual bool SupportsRegionClipping() const override {
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return mRefDT->SupportsRegionClipping();
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}
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virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromData(
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unsigned char *aData, const IntSize &aSize, int32_t aStride,
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SurfaceFormat aFormat) const override {
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return mRefDT->CreateSourceSurfaceFromData(aData, aSize, aStride, aFormat);
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}
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virtual already_AddRefed<SourceSurface> OptimizeSourceSurface(
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SourceSurface *aSurface) const override;
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virtual already_AddRefed<SourceSurface> CreateSourceSurfaceFromNativeSurface(
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const NativeSurface &aSurface) const override {
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return mRefDT->CreateSourceSurfaceFromNativeSurface(aSurface);
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}
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virtual already_AddRefed<DrawTarget> CreateSimilarDrawTarget(
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const IntSize &aSize, SurfaceFormat aFormat) const override;
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virtual RefPtr<DrawTarget> CreateSimilarRasterTarget(
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const IntSize &aSize, SurfaceFormat aFormat) const override;
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virtual already_AddRefed<PathBuilder> CreatePathBuilder(
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FillRule aFillRule = FillRule::FILL_WINDING) const override;
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virtual already_AddRefed<GradientStops> CreateGradientStops(
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GradientStop *aStops, uint32_t aNumStops,
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ExtendMode aExtendMode = ExtendMode::CLAMP) const override {
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return mRefDT->CreateGradientStops(aStops, aNumStops, aExtendMode);
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}
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virtual already_AddRefed<FilterNode> CreateFilter(FilterType aType) override;
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void ReplayToDrawTarget(DrawTarget *aDT, const Matrix &aTransform);
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bool IsEmpty() const override;
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void Dump() override;
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protected:
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virtual ~DrawTargetCaptureImpl();
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void MarkChanged();
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private:
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void FlushCommandBuffer() {
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ReplayToDrawTarget(mRefDT, Matrix());
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mCommands.Clear();
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}
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// This storage system was used to minimize the amount of heap allocations
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// that are required while recording. It should be noted there's no
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// guarantees on the alignments of DrawingCommands allocated in this array.
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template <typename T>
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T *AppendToCommandList() {
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if (T::AffectsSnapshot) {
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MarkChanged();
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}
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if (mFlushBytes && mCommands.BufferWillAlloc<T>() &&
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mCommands.BufferCapacity() > mFlushBytes) {
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FlushCommandBuffer();
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}
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return mCommands.Append<T>();
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}
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template <typename T>
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T *ReuseOrAppendToCommandList() {
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if (T::AffectsSnapshot) {
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MarkChanged();
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}
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if (mFlushBytes && mCommands.BufferWillAlloc<T>() &&
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mCommands.BufferCapacity() > mFlushBytes) {
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FlushCommandBuffer();
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}
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return mCommands.ReuseOrAppend<T>();
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}
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RefPtr<DrawTarget> mRefDT;
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IntSize mSize;
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RefPtr<SourceSurfaceCapture> mSnapshot;
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// These are set if the draw target must be explicitly backed by data.
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int32_t mStride;
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size_t mSurfaceAllocationSize;
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struct PushedLayer {
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explicit PushedLayer(bool aOldPermitSubpixelAA)
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: mOldPermitSubpixelAA(aOldPermitSubpixelAA) {}
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bool mOldPermitSubpixelAA;
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};
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std::vector<PushedLayer> mPushedLayers;
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CaptureCommandList mCommands;
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size_t mFlushBytes;
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};
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} // namespace gfx
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} // namespace mozilla
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#endif /* MOZILLA_GFX_DRAWTARGETCAPTURE_H_ */
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