зеркало из https://github.com/mozilla/gecko-dev.git
327 строки
12 KiB
C++
327 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_Promise_h
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#define mozilla_dom_Promise_h
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#include "mozilla/Attributes.h"
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#include "mozilla/ErrorResult.h"
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#include "mozilla/Move.h"
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#include "mozilla/TimeStamp.h"
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#include "mozilla/TypeTraits.h"
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#include "mozilla/dom/BindingDeclarations.h"
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#include "nsCycleCollectionParticipant.h"
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#include "mozilla/dom/PromiseBinding.h"
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#include "mozilla/dom/ToJSValue.h"
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#include "mozilla/WeakPtr.h"
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#include "nsWrapperCache.h"
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#include "nsAutoPtr.h"
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#include "js/TypeDecls.h"
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#include "jspubtd.h"
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class nsIGlobalObject;
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namespace mozilla {
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namespace dom {
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class AnyCallback;
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class MediaStreamError;
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class PromiseInit;
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class PromiseNativeHandler;
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class PromiseDebugging;
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#define NS_PROMISE_IID \
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{ \
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0x1b8d6215, 0x3e67, 0x43ba, { \
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0x8a, 0xf9, 0x31, 0x5e, 0x8f, 0xce, 0x75, 0x65 \
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} \
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}
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class Promise : public nsISupports, public SupportsWeakPtr<Promise> {
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friend class PromiseTask;
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friend class PromiseWorkerProxy;
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friend class PromiseWorkerProxyRunnable;
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_PROMISE_IID)
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NS_DECL_CYCLE_COLLECTING_ISUPPORTS_FINAL
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(Promise)
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MOZ_DECLARE_WEAKREFERENCE_TYPENAME(Promise)
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enum PropagateUserInteraction {
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eDontPropagateUserInteraction,
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ePropagateUserInteraction
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};
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// Promise creation tries to create a JS reflector for the Promise, so is
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// fallible. Furthermore, we don't want to do JS-wrapping on a 0-refcount
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// object, so we addref before doing that and return the addrefed pointer
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// here.
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// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
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// the promise resolve handler to be called as if we were handling user
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// input events in case we are currently handling user input events.
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static already_AddRefed<Promise> Create(
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nsIGlobalObject* aGlobal, ErrorResult& aRv,
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PropagateUserInteraction aPropagateUserInteraction =
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eDontPropagateUserInteraction);
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// Reports a rejected Promise by sending an error report.
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static void ReportRejectedPromise(JSContext* aCx, JS::HandleObject aPromise);
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typedef void (Promise::*MaybeFunc)(JSContext* aCx,
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JS::Handle<JS::Value> aValue);
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// Helpers for using Promise from C++.
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// Most DOM objects are handled already. To add a new type T, add a
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// ToJSValue overload in ToJSValue.h.
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// aArg is a const reference so we can pass rvalues like integer constants
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template <typename T>
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void MaybeResolve(T&& aArg) {
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MaybeSomething(std::forward<T>(aArg), &Promise::MaybeResolve);
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}
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void MaybeResolveWithUndefined();
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void MaybeReject(JS::Handle<JS::Value> aValue) {
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MaybeSomething(aValue, &Promise::MaybeReject);
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}
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// This method is deprecated. Consumers should MaybeRejectWithDOMException if
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// they are rejecting with a DOMException, or use one of the other
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// MaybeReject* methods otherwise. If they have a random nsresult which may
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// or may not correspond to a DOMException type, they should consider using an
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// appropriate DOMException-type nsresult with an informative message and
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// calling MaybeRejectWithDOMException.
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inline void MaybeReject(nsresult aArg) {
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MOZ_ASSERT(NS_FAILED(aArg));
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MaybeSomething(aArg, &Promise::MaybeReject);
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}
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inline void MaybeReject(ErrorResult& aArg) {
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MOZ_ASSERT(aArg.Failed());
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MaybeSomething(aArg, &Promise::MaybeReject);
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}
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void MaybeReject(const RefPtr<MediaStreamError>& aArg);
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void MaybeRejectWithUndefined();
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void MaybeResolveWithClone(JSContext* aCx, JS::Handle<JS::Value> aValue);
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void MaybeRejectWithClone(JSContext* aCx, JS::Handle<JS::Value> aValue);
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// Facilities for rejecting with various spec-defined exception values.
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inline void MaybeRejectWithDOMException(nsresult rv,
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const nsACString& aMessage) {
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ErrorResult res;
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res.ThrowDOMException(rv, aMessage);
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MaybeReject(res);
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}
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template <int N>
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void MaybeRejectWithDOMException(nsresult rv, const char (&aMessage)[N]) {
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MaybeRejectWithDOMException(rv, nsLiteralCString(aMessage));
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}
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template <ErrNum errorNumber, typename... Ts>
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void MaybeRejectWithTypeError(Ts&&... aMessageArgs) {
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ErrorResult res;
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res.ThrowTypeError<errorNumber>(std::forward<Ts>(aMessageArgs)...);
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MaybeReject(res);
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}
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inline void MaybeRejectWithTypeError(const nsAString& aMessage) {
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ErrorResult res;
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res.ThrowTypeError(aMessage);
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MaybeReject(res);
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}
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template <int N>
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void MaybeRejectWithTypeError(const char16_t (&aMessage)[N]) {
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MaybeRejectWithTypeError(nsLiteralString(aMessage));
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}
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template <ErrNum errorNumber, typename... Ts>
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void MaybeRejectWithRangeError(Ts&&... aMessageArgs) {
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ErrorResult res;
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res.ThrowRangeError<errorNumber>(std::forward<Ts>(aMessageArgs)...);
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MaybeReject(res);
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}
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inline void MaybeRejectWithRangeError(const nsAString& aMessage) {
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ErrorResult res;
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res.ThrowRangeError(aMessage);
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MaybeReject(res);
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}
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template <int N>
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void MaybeRejectWithRangeError(const char16_t (&aMessage)[N]) {
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MaybeRejectWithRangeError(nsLiteralString(aMessage));
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}
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// DO NOT USE MaybeRejectBrokenly with in new code. Promises should be
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// rejected with Error instances.
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// Note: MaybeRejectBrokenly is a template so we can use it with DOMException
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// without instantiating the DOMException specialization of MaybeSomething in
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// every translation unit that includes this header, because that would
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// require use to include DOMException.h either here or in all those
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// translation units.
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template <typename T>
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void MaybeRejectBrokenly(const T& aArg); // Not implemented by default; see
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// specializations in the .cpp for
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// the T values we support.
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// WebIDL
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nsIGlobalObject* GetParentObject() const { return GetGlobalObject(); }
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// Do the equivalent of Promise.resolve in the compartment of aGlobal. The
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// compartment of aCx is ignored. Errors are reported on the ErrorResult; if
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// aRv comes back !Failed(), this function MUST return a non-null value.
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// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
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// the promise resolve handler to be called as if we were handling user
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// input events in case we are currently handling user input events.
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static already_AddRefed<Promise> Resolve(
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nsIGlobalObject* aGlobal, JSContext* aCx, JS::Handle<JS::Value> aValue,
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ErrorResult& aRv,
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PropagateUserInteraction aPropagateUserInteraction =
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eDontPropagateUserInteraction);
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// Do the equivalent of Promise.reject in the compartment of aGlobal. The
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// compartment of aCx is ignored. Errors are reported on the ErrorResult; if
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// aRv comes back !Failed(), this function MUST return a non-null value.
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static already_AddRefed<Promise> Reject(nsIGlobalObject* aGlobal,
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JSContext* aCx,
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JS::Handle<JS::Value> aValue,
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ErrorResult& aRv);
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// Do the equivalent of Promise.all in the current compartment of aCx. Errors
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// are reported on the ErrorResult; if aRv comes back !Failed(), this function
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// MUST return a non-null value.
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// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
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// the promise resolve handler to be called as if we were handling user
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// input events in case we are currently handling user input events.
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static already_AddRefed<Promise> All(
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JSContext* aCx, const nsTArray<RefPtr<Promise>>& aPromiseList,
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ErrorResult& aRv,
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PropagateUserInteraction aPropagateUserInteraction =
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eDontPropagateUserInteraction);
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void Then(JSContext* aCx,
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// aCalleeGlobal may not be in the compartment of aCx, when called
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// over Xrays.
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JS::Handle<JSObject*> aCalleeGlobal, AnyCallback* aResolveCallback,
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AnyCallback* aRejectCallback, JS::MutableHandle<JS::Value> aRetval,
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ErrorResult& aRv);
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template <typename Callback, typename... Args>
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using IsHandlerCallback =
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IsSame<already_AddRefed<Promise>,
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decltype(DeclVal<Callback>()((JSContext*)(nullptr),
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DeclVal<JS::Handle<JS::Value>>(),
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DeclVal<Args>()...))>;
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template <typename Callback, typename... Args>
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using ThenResult =
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typename EnableIf<IsHandlerCallback<Callback, Args...>::value,
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Result<RefPtr<Promise>, nsresult>>::Type;
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// Similar to the JavaScript Then() function. Accepts a single lambda function
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// argument, which it attaches as a native resolution handler, and returns a
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// new promise which resolves with that handler's return value, or propagates
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// any rejections from this promise.
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//
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// Any additional arguments passed after the callback function are stored and
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// passed as additional arguments to the function when it is called. These
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// values will participate in cycle collection for the promise handler, and
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// therefore may safely form reference cycles with the promise chain.
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//
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// Any strong references required by the callback should be passed in this
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// manner, rather than using lambda capture, lambda captures do not support
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// cycle collection, and can easily lead to leaks.
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//
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// Does not currently support rejection handlers.
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template <typename Callback, typename... Args>
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ThenResult<Callback, Args...> ThenWithCycleCollectedArgs(
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Callback&& aOnResolve, Args&&... aArgs);
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Result<RefPtr<Promise>, nsresult> ThenWithoutCycleCollection(
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const std::function<
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already_AddRefed<Promise>(JSContext*, JS::HandleValue)>& aCallback);
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JSObject* PromiseObj() const { return mPromiseObj; }
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void AppendNativeHandler(PromiseNativeHandler* aRunnable);
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nsIGlobalObject* GetGlobalObject() const { return mGlobal; }
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// Create a dom::Promise from a given SpiderMonkey Promise object.
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// aPromiseObj MUST be in the compartment of aGlobal's global JS object.
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// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
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// the promise resolve handler to be called as if we were handling user
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// input events in case we are currently handling user input events.
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static already_AddRefed<Promise> CreateFromExisting(
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nsIGlobalObject* aGlobal, JS::Handle<JSObject*> aPromiseObj,
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PropagateUserInteraction aPropagateUserInteraction =
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eDontPropagateUserInteraction);
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enum class PromiseState { Pending, Resolved, Rejected };
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PromiseState State() const;
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protected:
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struct PromiseCapability;
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// Do NOT call this unless you're Promise::Create or
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// Promise::CreateFromExisting. I wish we could enforce that from inside this
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// class too, somehow.
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explicit Promise(nsIGlobalObject* aGlobal);
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virtual ~Promise();
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// Do JS-wrapping after Promise creation.
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// Pass ePropagateUserInteraction for aPropagateUserInteraction if you want
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// the promise resolve handler to be called as if we were handling user
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// input events in case we are currently handling user input events.
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void CreateWrapper(ErrorResult& aRv,
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PropagateUserInteraction aPropagateUserInteraction =
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eDontPropagateUserInteraction);
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private:
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void MaybeResolve(JSContext* aCx, JS::Handle<JS::Value> aValue);
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void MaybeReject(JSContext* aCx, JS::Handle<JS::Value> aValue);
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template <typename T>
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void MaybeSomething(T&& aArgument, MaybeFunc aFunc) {
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MOZ_ASSERT(PromiseObj()); // It was preserved!
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AutoEntryScript aes(mGlobal, "Promise resolution or rejection");
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JSContext* cx = aes.cx();
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JS::Rooted<JS::Value> val(cx);
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if (!ToJSValue(cx, std::forward<T>(aArgument), &val)) {
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HandleException(cx);
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return;
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}
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(this->*aFunc)(cx, val);
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}
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void HandleException(JSContext* aCx);
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bool MaybePropagateUserInputEventHandling();
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RefPtr<nsIGlobalObject> mGlobal;
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JS::Heap<JSObject*> mPromiseObj;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(Promise, NS_PROMISE_IID)
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_Promise_h
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