gecko-dev/netwerk/protocol/websocket/WebSocketChannel.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_net_WebSocketChannel_h
#define mozilla_net_WebSocketChannel_h
#include "nsISupports.h"
#include "nsIInterfaceRequestor.h"
#include "nsIStreamListener.h"
#include "nsIAsyncInputStream.h"
#include "nsIAsyncOutputStream.h"
#include "nsITimer.h"
#include "nsIDNSListener.h"
#include "nsINamed.h"
#include "nsIObserver.h"
#include "nsIProtocolProxyCallback.h"
#include "nsIChannelEventSink.h"
#include "nsIHttpChannelInternal.h"
#include "nsIStringStream.h"
#include "BaseWebSocketChannel.h"
#include "nsCOMPtr.h"
#include "nsString.h"
#include "nsDeque.h"
#include "mozilla/Atomics.h"
class nsIAsyncVerifyRedirectCallback;
class nsIDashboardEventNotifier;
class nsIEventTarget;
class nsIHttpChannel;
class nsIRandomGenerator;
class nsISocketTransport;
class nsIURI;
namespace mozilla {
namespace net {
class OutboundMessage;
class OutboundEnqueuer;
class nsWSAdmissionManager;
class PMCECompression;
class CallOnMessageAvailable;
class CallOnStop;
class CallOnServerClose;
class CallAcknowledge;
class WebSocketEventService;
extern MOZ_MUST_USE nsresult
CalculateWebSocketHashedSecret(const nsACString& aKey, nsACString& aHash);
extern void
ProcessServerWebSocketExtensions(const nsACString& aExtensions,
nsACString& aNegotiatedExtensions);
// Used to enforce "1 connecting websocket per host" rule, and reconnect delays
enum wsConnectingState {
NOT_CONNECTING = 0, // Not yet (or no longer) trying to open connection
CONNECTING_QUEUED, // Waiting for other ws to same host to finish opening
CONNECTING_DELAYED, // Delayed by "reconnect after failure" algorithm
CONNECTING_IN_PROGRESS // Started connection: waiting for result
};
class WebSocketChannel : public BaseWebSocketChannel,
public nsIHttpUpgradeListener,
public nsIStreamListener,
public nsIInputStreamCallback,
public nsIOutputStreamCallback,
public nsITimerCallback,
public nsIDNSListener,
public nsIObserver,
public nsIProtocolProxyCallback,
public nsIInterfaceRequestor,
public nsIChannelEventSink,
public nsINamed
{
friend class WebSocketFrame;
public:
NS_DECL_THREADSAFE_ISUPPORTS
NS_DECL_NSIHTTPUPGRADELISTENER
NS_DECL_NSIREQUESTOBSERVER
NS_DECL_NSISTREAMLISTENER
NS_DECL_NSIINPUTSTREAMCALLBACK
NS_DECL_NSIOUTPUTSTREAMCALLBACK
NS_DECL_NSITIMERCALLBACK
NS_DECL_NSIDNSLISTENER
NS_DECL_NSIPROTOCOLPROXYCALLBACK
NS_DECL_NSIINTERFACEREQUESTOR
NS_DECL_NSICHANNELEVENTSINK
NS_DECL_NSIOBSERVER
NS_DECL_NSINAMED
// nsIWebSocketChannel methods BaseWebSocketChannel didn't implement for us
//
NS_IMETHOD AsyncOpen(nsIURI *aURI,
const nsACString &aOrigin,
uint64_t aWindowID,
nsIWebSocketListener *aListener,
nsISupports *aContext) override;
NS_IMETHOD Close(uint16_t aCode, const nsACString & aReason) override;
NS_IMETHOD SendMsg(const nsACString &aMsg) override;
NS_IMETHOD SendBinaryMsg(const nsACString &aMsg) override;
NS_IMETHOD SendBinaryStream(nsIInputStream *aStream, uint32_t length) override;
NS_IMETHOD GetSecurityInfo(nsISupports **aSecurityInfo) override;
WebSocketChannel();
static void Shutdown();
bool IsOnTargetThread();
// Off main thread URI access.
void GetEffectiveURL(nsAString& aEffectiveURL) const override;
bool IsEncrypted() const override;
const static uint32_t kControlFrameMask = 0x8;
// First byte of the header
const static uint8_t kFinalFragBit = 0x80;
const static uint8_t kRsvBitsMask = 0x70;
const static uint8_t kRsv1Bit = 0x40;
const static uint8_t kRsv2Bit = 0x20;
const static uint8_t kRsv3Bit = 0x10;
const static uint8_t kOpcodeBitsMask = 0x0F;
// Second byte of the header
const static uint8_t kMaskBit = 0x80;
const static uint8_t kPayloadLengthBitsMask = 0x7F;
protected:
virtual ~WebSocketChannel();
private:
friend class OutboundEnqueuer;
friend class nsWSAdmissionManager;
friend class FailDelayManager;
friend class CallOnMessageAvailable;
friend class CallOnStop;
friend class CallOnServerClose;
friend class CallAcknowledge;
// Common send code for binary + text msgs
MOZ_MUST_USE nsresult SendMsgCommon(const nsACString *aMsg, bool isBinary,
uint32_t length,
nsIInputStream *aStream = nullptr);
void EnqueueOutgoingMessage(nsDeque &aQueue, OutboundMessage *aMsg);
void PrimeNewOutgoingMessage();
void DeleteCurrentOutGoingMessage();
void GeneratePong(uint8_t *payload, uint32_t len);
void GeneratePing();
MOZ_MUST_USE nsresult OnNetworkChanged();
MOZ_MUST_USE nsresult StartPinging();
void BeginOpen(bool aCalledFromAdmissionManager);
void BeginOpenInternal();
MOZ_MUST_USE nsresult HandleExtensions();
MOZ_MUST_USE nsresult SetupRequest();
MOZ_MUST_USE nsresult ApplyForAdmission();
MOZ_MUST_USE nsresult DoAdmissionDNS();
MOZ_MUST_USE nsresult StartWebsocketData();
uint16_t ResultToCloseCode(nsresult resultCode);
void ReportConnectionTelemetry();
void StopSession(nsresult reason);
void DoStopSession(nsresult reason);
void AbortSession(nsresult reason);
void ReleaseSession();
void CleanupConnection();
void IncrementSessionCount();
void DecrementSessionCount();
void EnsureHdrOut(uint32_t size);
static void ApplyMask(uint32_t mask, uint8_t *data, uint64_t len);
bool IsPersistentFramePtr();
MOZ_MUST_USE nsresult ProcessInput(uint8_t *buffer, uint32_t count);
MOZ_MUST_USE bool UpdateReadBuffer(uint8_t *buffer, uint32_t count,
uint32_t accumulatedFragments,
uint32_t *available);
inline void ResetPingTimer()
{
mPingOutstanding = 0;
if (mPingTimer) {
if (!mPingInterval) {
// The timer was created by forced ping and regular pinging is disabled,
// so cancel and null out mPingTimer.
mPingTimer->Cancel();
mPingTimer = nullptr;
} else {
mPingTimer->SetDelay(mPingInterval);
}
}
}
nsCOMPtr<nsIEventTarget> mSocketThread;
nsCOMPtr<nsIHttpChannelInternal> mChannel;
nsCOMPtr<nsIHttpChannel> mHttpChannel;
nsCOMPtr<nsICancelable> mCancelable;
nsCOMPtr<nsIAsyncVerifyRedirectCallback> mRedirectCallback;
nsCOMPtr<nsIRandomGenerator> mRandomGenerator;
nsCString mHashedSecret;
// Used as key for connection managment: Initially set to hostname from URI,
// then to IP address (unless we're leaving DNS resolution to a proxy server)
nsCString mAddress;
int32_t mPort; // WS server port
// Used for off main thread access to the URI string.
nsCString mHost;
nsString mEffectiveURL;
nsCOMPtr<nsISocketTransport> mTransport;
nsCOMPtr<nsIAsyncInputStream> mSocketIn;
nsCOMPtr<nsIAsyncOutputStream> mSocketOut;
nsCOMPtr<nsITimer> mCloseTimer;
uint32_t mCloseTimeout; /* milliseconds */
nsCOMPtr<nsITimer> mOpenTimer;
uint32_t mOpenTimeout; /* milliseconds */
wsConnectingState mConnecting; /* 0 if not connecting */
nsCOMPtr<nsITimer> mReconnectDelayTimer;
nsCOMPtr<nsITimer> mPingTimer;
nsCOMPtr<nsITimer> mLingeringCloseTimer;
const static int32_t kLingeringCloseTimeout = 1000;
const static int32_t kLingeringCloseThreshold = 50;
RefPtr<WebSocketEventService> mService;
int32_t mMaxConcurrentConnections;
uint64_t mInnerWindowID;
// following members are accessed only on the main thread
uint32_t mGotUpgradeOK : 1;
uint32_t mRecvdHttpUpgradeTransport : 1;
uint32_t mAutoFollowRedirects : 1;
uint32_t mAllowPMCE : 1;
uint32_t : 0;
// following members are accessed only on the socket thread
uint32_t mPingOutstanding : 1;
uint32_t mReleaseOnTransmit : 1;
uint32_t : 0;
Atomic<bool> mDataStarted;
Atomic<bool> mRequestedClose;
Atomic<bool> mClientClosed;
Atomic<bool> mServerClosed;
Atomic<bool> mStopped;
Atomic<bool> mCalledOnStop;
Atomic<bool> mTCPClosed;
Atomic<bool> mOpenedHttpChannel;
Atomic<bool> mIncrementedSessionCount;
Atomic<bool> mDecrementedSessionCount;
int32_t mMaxMessageSize;
nsresult mStopOnClose;
uint16_t mServerCloseCode;
nsCString mServerCloseReason;
uint16_t mScriptCloseCode;
nsCString mScriptCloseReason;
// These are for the read buffers
const static uint32_t kIncomingBufferInitialSize = 16 * 1024;
// We're ok with keeping a buffer this size or smaller around for the life of
// the websocket. If a particular message needs bigger than this we'll
// increase the buffer temporarily, then drop back down to this size.
const static uint32_t kIncomingBufferStableSize = 128 * 1024;
uint8_t *mFramePtr;
uint8_t *mBuffer;
uint8_t mFragmentOpcode;
uint32_t mFragmentAccumulator;
uint32_t mBuffered;
uint32_t mBufferSize;
// These are for the send buffers
const static int32_t kCopyBreak = 1000;
OutboundMessage *mCurrentOut;
uint32_t mCurrentOutSent;
nsDeque mOutgoingMessages;
nsDeque mOutgoingPingMessages;
nsDeque mOutgoingPongMessages;
uint32_t mHdrOutToSend;
uint8_t *mHdrOut;
uint8_t mOutHeader[kCopyBreak + 16];
nsAutoPtr<PMCECompression> mPMCECompressor;
uint32_t mDynamicOutputSize;
uint8_t *mDynamicOutput;
bool mPrivateBrowsing;
nsCOMPtr<nsIDashboardEventNotifier> mConnectionLogService;
mozilla::Mutex mMutex;
};
class WebSocketSSLChannel : public WebSocketChannel
{
public:
WebSocketSSLChannel() { BaseWebSocketChannel::mEncrypted = true; }
protected:
virtual ~WebSocketSSLChannel() = default;
};
} // namespace net
} // namespace mozilla
#endif // mozilla_net_WebSocketChannel_h