зеркало из https://github.com/mozilla/gecko-dev.git
231 строка
10 KiB
JavaScript
231 строка
10 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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var {classes: Cc, interfaces: Ci, utils: Cu} = Components;
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this.EXPORTED_SYMBOLS = ["FrameManager"];
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var FRAME_SCRIPT = "chrome://marionette/content/listener.js";
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Cu.import("resource://gre/modules/Services.jsm");
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Cu.import("resource://gre/modules/XPCOMUtils.jsm");
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var loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
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.getService(Ci.mozIJSSubScriptLoader);
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//list of OOP frames that has the frame script loaded
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var remoteFrames = [];
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/**
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* An object representing a frame that Marionette has loaded a
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* frame script in.
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*/
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function MarionetteRemoteFrame(windowId, frameId) {
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this.windowId = windowId; //outerWindowId relative to main process
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this.frameId = frameId; //actual frame relative to windowId's frames list
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this.targetFrameId = this.frameId; //assigned FrameId, used for messaging
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};
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/**
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* The FrameManager will maintain the list of Out Of Process (OOP) frames and will handle
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* frame switching between them.
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* It handles explicit frame switching (switchToFrame), and implicit frame switching, which
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* occurs when a modal dialog is triggered in B2G.
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*
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*/
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this.FrameManager = function FrameManager(server) {
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//messageManager maintains the messageManager for the current process' chrome frame or the global message manager
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this.currentRemoteFrame = null; //holds a member of remoteFrames (for an OOP frame) or null (for the main process)
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this.previousRemoteFrame = null; //frame we'll need to restore once interrupt is gone
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this.handledModal = false; //set to true when we have been interrupted by a modal
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this.server = server; // a reference to the marionette server
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};
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FrameManager.prototype = {
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QueryInterface: XPCOMUtils.generateQI([Ci.nsIMessageListener,
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Ci.nsISupportsWeakReference]),
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/**
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* Receives all messages from content messageManager
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*/
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receiveMessage: function FM_receiveMessage(message) {
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switch (message.name) {
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case "MarionetteFrame:getInterruptedState":
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// This will return true if the calling frame was interrupted by a modal dialog
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if (this.previousRemoteFrame) {
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let interruptedFrame = Services.wm.getOuterWindowWithId(this.previousRemoteFrame.windowId);//get the frame window of the interrupted frame
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if (this.previousRemoteFrame.frameId != null) {
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interruptedFrame = interruptedFrame.document.getElementsByTagName("iframe")[this.previousRemoteFrame.frameId]; //find the OOP frame
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}
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//check if the interrupted frame is the same as the calling frame
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if (interruptedFrame.src == message.target.src) {
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return {value: this.handledModal};
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}
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}
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else if (this.currentRemoteFrame == null) {
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// we get here if previousRemoteFrame and currentRemoteFrame are null, ie: if we're in a non-OOP process, or we haven't switched into an OOP frame, in which case, handledModal can't be set to true.
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return {value: this.handledModal};
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}
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return {value: false};
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case "MarionetteFrame:handleModal":
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/*
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* handleModal is called when we need to switch frames to the main process due to a modal dialog interrupt.
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*/
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// If previousRemoteFrame was set, that means we switched into a remote frame.
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// If this is the case, then we want to switch back into the system frame.
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// If it isn't the case, then we're in a non-OOP environment, so we don't need to handle remote frames
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let isLocal = true;
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if (this.currentRemoteFrame != null) {
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isLocal = false;
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this.removeMessageManagerListeners(this.currentRemoteFrame.messageManager.get());
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//store the previous frame so we can switch back to it when the modal is dismissed
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this.previousRemoteFrame = this.currentRemoteFrame;
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//by setting currentRemoteFrame to null, it signifies we're in the main process
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this.currentRemoteFrame = null;
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this.server.messageManager = Cc["@mozilla.org/globalmessagemanager;1"]
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.getService(Ci.nsIMessageBroadcaster);
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}
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this.handledModal = true;
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this.server.sendOk(this.server.command_id);
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return {value: isLocal};
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case "MarionetteFrame:getCurrentFrameId":
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if (this.currentRemoteFrame != null) {
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return this.currentRemoteFrame.frameId;
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}
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}
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},
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getOopFrame: function FM_getOopFrame(winId, frameId) {
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// get original frame window
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let outerWin = Services.wm.getOuterWindowWithId(winId);
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// find the OOP frame
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let f = outerWin.document.getElementsByTagName("iframe")[frameId];
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return f;
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},
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getFrameMM: function FM_getFrameMM(winId, frameId) {
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let oopFrame = this.getOopFrame(winId, frameId);
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let mm = oopFrame.QueryInterface(Ci.nsIFrameLoaderOwner)
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.frameLoader.messageManager;
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return mm;
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},
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/**
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* Switch to OOP frame. We're handling this here
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* so we can maintain a list of remote frames.
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*/
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switchToFrame: function FM_switchToFrame(winId, frameId) {
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let oopFrame = this.getOopFrame(winId, frameId);
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let mm = this.getFrameMM(winId, frameId);
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// See if this frame already has our frame script loaded in it;
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// if so, just wake it up.
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for (let i = 0; i < remoteFrames.length; i++) {
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let frame = remoteFrames[i];
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let frameMessageManager = frame.messageManager.get();
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try {
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frameMessageManager.sendAsyncMessage("aliveCheck", {});
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} catch (e) {
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if (e.result == Components.results.NS_ERROR_NOT_INITIALIZED) {
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remoteFrames.splice(i--, 1);
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continue;
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}
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}
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if (frameMessageManager == mm) {
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this.currentRemoteFrame = frame;
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this.addMessageManagerListeners(mm);
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mm.sendAsyncMessage("Marionette:restart");
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return oopFrame.id;
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}
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}
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// If we get here, then we need to load the frame script in this frame,
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// and set the frame's ChromeMessageSender as the active message manager
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// the server will listen to.
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this.addMessageManagerListeners(mm);
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let aFrame = new MarionetteRemoteFrame(winId, frameId);
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aFrame.messageManager = Cu.getWeakReference(mm);
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remoteFrames.push(aFrame);
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this.currentRemoteFrame = aFrame;
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mm.loadFrameScript(FRAME_SCRIPT, true, true);
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return oopFrame.id;
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},
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/*
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* This function handles switching back to the frame that was interrupted by the modal dialog.
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* This function gets called by the interrupted frame once the dialog is dismissed and the frame resumes its process
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*/
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switchToModalOrigin: function FM_switchToModalOrigin() {
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//only handle this if we indeed switched out of the modal's originating frame
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if (this.previousRemoteFrame != null) {
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this.currentRemoteFrame = this.previousRemoteFrame;
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this.addMessageManagerListeners(this.currentRemoteFrame.messageManager.get());
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}
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this.handledModal = false;
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},
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/**
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* Adds message listeners to the server,
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* listening for messages from content frame scripts.
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* It also adds a MarionetteFrame:getInterruptedState
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* message listener to the FrameManager,
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* so the frame manager's state can be checked by the frame.
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*
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* @param {nsIMessageListenerManager} mm
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* The message manager object, typically
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* ChromeMessageBroadcaster or ChromeMessageSender.
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*/
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addMessageManagerListeners: function FM_addMessageManagerListeners(mm) {
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mm.addWeakMessageListener("Marionette:ok", this.server);
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mm.addWeakMessageListener("Marionette:done", this.server);
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mm.addWeakMessageListener("Marionette:error", this.server);
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mm.addWeakMessageListener("Marionette:emitTouchEvent", this.server);
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mm.addWeakMessageListener("Marionette:log", this.server);
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mm.addWeakMessageListener("Marionette:runEmulatorCmd", this.server.emulator);
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mm.addWeakMessageListener("Marionette:runEmulatorShell", this.server.emulator);
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mm.addWeakMessageListener("Marionette:shareData", this.server);
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mm.addWeakMessageListener("Marionette:switchToModalOrigin", this.server);
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mm.addWeakMessageListener("Marionette:switchedToFrame", this.server);
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mm.addWeakMessageListener("Marionette:getVisibleCookies", this.server);
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mm.addWeakMessageListener("Marionette:register", this.server);
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mm.addWeakMessageListener("Marionette:listenersAttached", this.server);
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mm.addWeakMessageListener("Marionette:getFiles", this.server);
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mm.addWeakMessageListener("MarionetteFrame:handleModal", this);
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mm.addWeakMessageListener("MarionetteFrame:getCurrentFrameId", this);
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mm.addWeakMessageListener("MarionetteFrame:getInterruptedState", this);
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},
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/**
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* Removes listeners for messages from content frame scripts.
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* We do not remove the MarionetteFrame:getInterruptedState
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* or the Marionette:switchToModalOrigin message listener,
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* because we want to allow all known frames to contact the frame manager
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* so that it can check if it was interrupted, and if so,
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* it will call switchToModalOrigin when its process gets resumed.
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*
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* @param {nsIMessageListenerManager} mm
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* The message manager object, typically
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* ChromeMessageBroadcaster or ChromeMessageSender.
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*/
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removeMessageManagerListeners: function FM_removeMessageManagerListeners(mm) {
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mm.removeWeakMessageListener("Marionette:ok", this.server);
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mm.removeWeakMessageListener("Marionette:done", this.server);
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mm.removeWeakMessageListener("Marionette:error", this.server);
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mm.removeWeakMessageListener("Marionette:log", this.server);
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mm.removeWeakMessageListener("Marionette:shareData", this.server);
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mm.removeWeakMessageListener("Marionette:runEmulatorCmd", this.server.emulator);
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mm.removeWeakMessageListener("Marionette:runEmulatorShell", this.server.emulator);
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mm.removeWeakMessageListener("Marionette:switchedToFrame", this.server);
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mm.removeWeakMessageListener("Marionette:getVisibleCookies", this.server);
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mm.removeWeakMessageListener("Marionette:listenersAttached", this.server);
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mm.removeWeakMessageListener("Marionette:register", this.server);
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mm.removeWeakMessageListener("Marionette:getFiles", this.server);
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mm.removeWeakMessageListener("MarionetteFrame:handleModal", this);
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mm.removeWeakMessageListener("MarionetteFrame:getCurrentFrameId", this);
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}
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};
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