зеркало из https://github.com/mozilla/gecko-dev.git
289 строки
7.4 KiB
JavaScript
289 строки
7.4 KiB
JavaScript
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var {utils: Cu} = Components;
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Cu.import("resource://gre/modules/Log.jsm");
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Cu.import("resource://gre/modules/Task.jsm");
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Cu.import("chrome://marionette/content/error.js");
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this.EXPORTED_SYMBOLS = [
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"Command",
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"Message",
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"MessageOrigin",
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"Response",
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];
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const logger = Log.repository.getLogger("Marionette");
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this.MessageOrigin = {
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Client: 0,
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Server: 1,
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};
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this.Message = {};
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/**
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* Converts a data packet into a Command or Response type.
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*
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* @param {Array.<number, number, ?, ?>} data
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* A four element array where the elements, in sequence, signifies
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* message type, message ID, method name or error, and parameters
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* or result.
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*
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* @return {(Command,Response)}
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* Based on the message type, a Command or Response instance.
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*
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* @throws {TypeError}
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* If the message type is not recognised.
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*/
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Message.fromMsg = function(data) {
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switch (data[0]) {
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case Command.TYPE:
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return Command.fromMsg(data);
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case Response.TYPE:
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return Response.fromMsg(data);
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default:
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throw new TypeError(
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"Unrecognised message type in packet: " + JSON.stringify(data));
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}
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};
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/**
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* A command is a request from the client to run a series of remote end
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* steps and return a fitting response.
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*
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* The command can be synthesised from the message passed over the
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* Marionette socket using the {@code fromMsg} function. The format of
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* a message is:
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*
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* [type, id, name, params]
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*
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* where
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*
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* type:
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* Must be zero (integer). Zero means that this message is a command.
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*
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* id:
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* Number used as a sequence number. The server replies with a
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* requested id.
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*
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* name:
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* String representing the command name with an associated set of
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* remote end steps.
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*
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* params:
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* Object of command function arguments. The keys of this object
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* must be strings, but the values can be arbitrary values.
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*
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* A command has an associated message {@code id} that prevents the
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* dispatcher from sending responses in the wrong order.
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*
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* The command may also have optional error- and result handlers that
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* are called when the client returns with a response. These are
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* {@code function onerror({Object})}, {@code function onresult({Object})},
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* and {@code function onresult({Response})}.
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*
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* @param {number} msgId
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* Message ID unique identifying this message.
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* @param {string} name
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* Command name.
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* @param {Object<string, ?>} params
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* Command parameters.
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*/
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this.Command = class {
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constructor(msgId, name, params={}) {
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this.id = msgId;
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this.name = name;
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this.parameters = params;
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this.onerror = null;
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this.onresult = null;
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this.origin = MessageOrigin.Client;
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this.sent = false;
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}
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/**
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* Calls the error- or result handler associated with this command.
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* This function can be replaced with a custom response handler.
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*
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* @param {Response} resp
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* The response to pass on to the result or error to the
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* {@code onerror} or {@code onresult} handlers to.
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*/
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onresponse(resp) {
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if (resp.error && this.onerror) {
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this.onerror(resp.error);
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} else if (resp.body && this.onresult) {
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this.onresult(resp.body);
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}
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}
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toMsg() {
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return [Command.TYPE, this.id, this.name, this.parameters];
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}
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toString() {
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return "Command {id: " + this.id + ", " +
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"name: " + JSON.stringify(this.name) + ", " +
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"parameters: " + JSON.stringify(this.parameters) + "}"
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}
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static fromMsg(msg) {
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return new Command(msg[1], msg[2], msg[3]);
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}
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};
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Command.TYPE = 0;
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const validator = {
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exclusionary: {
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"capabilities": ["error", "value"],
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"error": ["value", "sessionId", "capabilities"],
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"sessionId": ["error", "value"],
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"value": ["error", "sessionId", "capabilities"],
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},
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set: function(obj, prop, val) {
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let tests = this.exclusionary[prop];
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if (tests) {
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for (let t of tests) {
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if (obj.hasOwnProperty(t)) {
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throw new TypeError(`${t} set, cannot set ${prop}`);
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}
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}
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}
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obj[prop] = val;
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return true;
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},
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};
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/**
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* The response body is exposed as an argument to commands.
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* Commands can set fields on the body through defining properties.
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*
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* Setting properties invokes a validator that performs tests for
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* mutually exclusionary fields on the input against the existing data
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* in the body.
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*
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* For example setting the {@code error} property on the body when
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* {@code value}, {@code sessionId}, or {@code capabilities} have been
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* set previously will cause an error.
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*/
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this.ResponseBody = () => new Proxy({}, validator);
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/**
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* Represents the response returned from the remote end after execution
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* of its corresponding command.
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*
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* The response is a mutable object passed to each command for
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* modification through the available setters. To send data in a response,
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* you modify the body property on the response. The body property can
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* also be replaced completely.
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*
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* The response is sent implicitly by CommandProcessor when a command
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* has finished executing, and any modifications made subsequent to that
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* will have no effect.
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*
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* @param {number} msgId
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* Message ID tied to the corresponding command request this is a
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* response for.
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* @param {function(Response|Message)} respHandler
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* Function callback called on sending the response.
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*/
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this.Response = class {
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constructor(msgId, respHandler) {
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this.id = msgId;
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this.error = null;
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this.body = ResponseBody();
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this.origin = MessageOrigin.Server;
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this.sent = false;
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this.respHandler_ = respHandler;
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}
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/**
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* Sends response conditionally, given a predicate.
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*
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* @param {function(Response): boolean} predicate
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* A predicate taking a Response object and returning a boolean.
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*/
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sendConditionally(predicate) {
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if (predicate(this)) {
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this.send();
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}
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}
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/**
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* Sends response using the response handler provided on construction.
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*
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* @throws {RangeError}
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* If the response has already been sent.
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*/
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send() {
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if (this.sent) {
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throw new RangeError("Response has already been sent: " + this);
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}
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this.respHandler_(this);
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this.sent = true;
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}
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/**
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* Send given Error to client.
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*
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* Turns the response into an error response, clears any previously
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* set body data, and sends it using the response handler provided
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* on construction.
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*
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* @param {Error} err
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* The Error instance to send.
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*
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* @throws {Error}
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* If the {@code error} is not a WebDriverError, the error is
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* propagated.
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*/
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sendError(err) {
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let wd = error.isWebDriverError(err);
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let we = wd ? err : new WebDriverError(err.message);
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this.error = error.toJson(we);
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this.body = null;
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this.send();
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// propagate errors that are implementation problems
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if (!wd) {
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throw err;
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}
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}
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toMsg() {
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return [Response.TYPE, this.id, this.error, this.body];
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}
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toString() {
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return "Response {id: " + this.id + ", " +
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"error: " + JSON.stringify(this.error) + ", " +
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"body: " + JSON.stringify(this.body) + "}";
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}
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static fromMsg(msg) {
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let resp = new Response(msg[1], null);
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resp.error = msg[2];
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resp.body = msg[3];
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return resp;
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}
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};
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Response.TYPE = 1;
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