gecko-dev/gfx/layers/RenderTrace.cpp

89 строки
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Layers.h"
#include "RenderTrace.h"
// If rendertrace is off let's no compile this code
#ifdef MOZ_RENDERTRACE
namespace mozilla {
namespace layers {
static int colorId = 0;
static gfx3DMatrix GetRootTransform(Layer *aLayer) {
gfx3DMatrix layerTrans = aLayer->GetTransform();
layerTrans.ProjectTo2D();
if (aLayer->GetParent() != NULL) {
return GetRootTransform(aLayer->GetParent()) * layerTrans;
}
return layerTrans;
}
void RenderTraceLayers(Layer *aLayer, const char *aColor, const gfx3DMatrix aRootTransform, bool aReset) {
if (!aLayer)
return;
gfx3DMatrix trans = aRootTransform * aLayer->GetTransform();
trans.ProjectTo2D();
nsIntRect clipRect = aLayer->GetEffectiveVisibleRegion().GetBounds();
gfxRect rect(clipRect.x, clipRect.y, clipRect.width, clipRect.height);
trans.TransformBounds(rect);
if (strcmp(aLayer->Name(), "ContainerLayer") != 0 &&
strcmp(aLayer->Name(), "ShadowContainerLayer") != 0) {
printf_stderr("%s RENDERTRACE %u rect #%02X%s %i %i %i %i\n",
aLayer->Name(), (int)PR_IntervalNow(),
colorId, aColor,
(int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
}
colorId++;
for (Layer* child = aLayer->GetFirstChild();
child; child = child->GetNextSibling()) {
RenderTraceLayers(child, aColor, aRootTransform, false);
}
if (aReset) colorId = 0;
}
void RenderTraceInvalidateStart(Layer *aLayer, const char *aColor, const nsIntRect aRect) {
gfx3DMatrix trans = GetRootTransform(aLayer);
gfxRect rect(aRect.x, aRect.y, aRect.width, aRect.height);
trans.TransformBounds(rect);
printf_stderr("%s RENDERTRACE %u fillrect #%s %i %i %i %i\n",
aLayer->Name(), (int)PR_IntervalNow(),
aColor,
(int)rect.x, (int)rect.y, (int)rect.width, (int)rect.height);
}
void RenderTraceInvalidateEnd(Layer *aLayer, const char *aColor) {
// Clear with an empty rect
RenderTraceInvalidateStart(aLayer, aColor, nsIntRect());
}
void renderTraceEventStart(const char *aComment, const char *aColor) {
printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 10 10\n",
aComment, (int)PR_IntervalNow(), aColor);
}
void renderTraceEventEnd(const char *aComment, const char *aColor) {
printf_stderr("%s RENDERTRACE %u fillrect #%s 0 0 0 0\n",
aComment, (int)PR_IntervalNow(), aColor);
}
void renderTraceEventEnd(const char *aColor) {
renderTraceEventEnd("", aColor);
}
}
}
#endif