gecko-dev/gfx/skia/include/utils/SkGLCanvas.h

33 строки
681 B
C++

/*
* Copyright 2010 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkGLCanvas_DEFINED
#define SkGLCanvas_DEFINED
#include "SkCanvas.h"
// Deprecated. You should now use SkGLDevice and SkGLDeviceFactory with
// SkCanvas.
class SkGLCanvas : public SkCanvas {
public:
SkGLCanvas();
static size_t GetTextureCacheMaxCount();
static void SetTextureCacheMaxCount(size_t count);
static size_t GetTextureCacheMaxSize();
static void SetTextureCacheMaxSize(size_t size);
static void DeleteAllTextures();
static void AbandonAllTextures();
};
#endif