зеркало из https://github.com/mozilla/gecko-dev.git
178 строки
5.0 KiB
Plaintext
178 строки
5.0 KiB
Plaintext
# Microsoft Developer Studio Project File - Name="furmon" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 5.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=furmon - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "furmon.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "furmon.mak" CFG="furmon - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "furmon - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "furmon - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "furmon - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "Release"
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# PROP Intermediate_Dir "Release"
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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!ELSEIF "$(CFG)" == "furmon - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /GX /Zi /Od /I "../../../Debugger/Communication" /I "../../../Utilities/Readline" /I "../../../Utilities/Disassemblers/x86" /I "../../../Utilities/General" /I "../../../../dist/WINNT4.0_DBG.OBJ/include" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 ../../../../dist/WINNT4.0_DBG.OBJ/lib/libnspr21.lib ../../../../dist/WINNT4.0_DBG.OBJ/lib/libDebuggerChannel.lib ../../../../dist/WINNT4.0_DBG.OBJ/lib/Readline.lib kernel32.lib user32.lib imagehlp.lib /nologo /subsystem:console /debug /machine:I386 /out:"../../../../dist/WINNT4.0_DBG.OBJ/bin/furmon.exe" /pdbtype:sept
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# SUBTRACT LINK32 /pdb:none
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!ENDIF
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# Begin Target
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# Name "furmon - Win32 Release"
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# Name "furmon - Win32 Debug"
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# Begin Group "Utilities"
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# PROP Default_Filter ""
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# Begin Group "Disassembler"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\..\Utilities\Disassemblers\x86\XDisAsm.c
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Utilities\Disassemblers\x86\XDisAsm.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Utilities\Disassemblers\x86\XDisAsmTable.c
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# End Source File
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# End Group
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# End Group
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# Begin Source File
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SOURCE=..\Breakpoints.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Breakpoints.h
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# End Source File
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# Begin Source File
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SOURCE=..\CommandLine.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\CommandLine.h
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# End Source File
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# Begin Source File
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SOURCE=..\Commands.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Commands.h
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# End Source File
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# Begin Source File
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SOURCE=..\DataOutput.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\DataOutput.h
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# End Source File
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# Begin Source File
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SOURCE=..\Debugee.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Debugee.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\..\Debugger\Communication\DebuggerChannel.h
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# End Source File
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# Begin Source File
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SOURCE=..\main.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\MonitorExpression.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\MonitorExpression.h
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# End Source File
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# Begin Source File
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SOURCE=..\Symbols.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Symbols.h
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# End Source File
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# Begin Source File
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SOURCE=..\Win32Util.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\Win32Util.h
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# End Source File
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# End Target
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# End Project
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