gecko-dev/dom/media/webaudio/AudioNodeEngineSSE2.h

46 строки
1.6 KiB
C++

/* -*- mode: c++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* this source code form is subject to the terms of the mozilla public
* license, v. 2.0. if a copy of the mpl was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AudioNodeEngine.h"
namespace mozilla {
void
AudioBufferAddWithScale_SSE(const float* aInput,
float aScale,
float* aOutput,
uint32_t aSize);
void
AudioBlockCopyChannelWithScale_SSE(const float* aInput,
float aScale,
float* aOutput);
void
AudioBlockCopyChannelWithScale_SSE(const float aInput[WEBAUDIO_BLOCK_SIZE],
const float aScale[WEBAUDIO_BLOCK_SIZE],
float aOutput[WEBAUDIO_BLOCK_SIZE]);
void
AudioBufferInPlaceScale_SSE(float* aBlock,
float aScale,
uint32_t aSize);
void
AudioBlockPanStereoToStereo_SSE(const float aInputL[WEBAUDIO_BLOCK_SIZE],
const float aInputR[WEBAUDIO_BLOCK_SIZE],
float aGainL, float aGainR, bool aIsOnTheLeft,
float aOutputL[WEBAUDIO_BLOCK_SIZE],
float aOutputR[WEBAUDIO_BLOCK_SIZE]);
float
AudioBufferSumOfSquares_SSE(const float* aInput, uint32_t aLength);
void
BufferComplexMultiply_SSE(const float* aInput,
const float* aScale,
float* aOutput,
uint32_t aSize);
}