зеркало из https://github.com/mozilla/gecko-dev.git
648 строки
20 KiB
C++
648 строки
20 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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// This file has the logic which the replayed process uses to communicate with
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// the middleman process.
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#include "ChildInternal.h"
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#include "base/message_loop.h"
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#include "base/task.h"
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#include "chrome/common/child_thread.h"
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#include "chrome/common/mach_ipc_mac.h"
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#include "ipc/Channel.h"
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#include "mac/handler/exception_handler.h"
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#include "mozilla/Base64.h"
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#include "mozilla/layers/ImageDataSerializer.h"
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#include "mozilla/Sprintf.h"
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#include "mozilla/VsyncDispatcher.h"
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#include "InfallibleVector.h"
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#include "MemorySnapshot.h"
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#include "nsPrintfCString.h"
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#include "ParentInternal.h"
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#include "ProcessRecordReplay.h"
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#include "ProcessRedirect.h"
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#include "ProcessRewind.h"
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#include "Thread.h"
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#include "Units.h"
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#include "imgIEncoder.h"
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#include <algorithm>
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#include <mach/mach_vm.h>
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#include <unistd.h>
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namespace mozilla {
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namespace recordreplay {
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namespace child {
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///////////////////////////////////////////////////////////////////////////////
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// Record/Replay IPC
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///////////////////////////////////////////////////////////////////////////////
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// Monitor used for various synchronization tasks.
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Monitor* gMonitor;
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// The singleton channel for communicating with the middleman.
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Channel* gChannel;
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static base::ProcessId gMiddlemanPid;
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static base::ProcessId gParentPid;
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static StaticInfallibleVector<char*> gParentArgv;
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// File descriptors used by a pipe to create checkpoints when instructed by the
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// parent process.
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static FileHandle gCheckpointWriteFd;
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static FileHandle gCheckpointReadFd;
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// Copy of the introduction message we got from the middleman. This is saved on
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// receipt and then processed during InitRecordingOrReplayingProcess.
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static UniquePtr<IntroductionMessage, Message::FreePolicy> gIntroductionMessage;
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// When recording, whether developer tools server code runs in the middleman.
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static bool gDebuggerRunsInMiddleman;
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// Any response received to the last MiddlemanCallRequest message.
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static UniquePtr<MiddlemanCallResponseMessage, Message::FreePolicy>
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gCallResponseMessage;
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// Whether some thread has sent a MiddlemanCallRequest and is waiting for
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// gCallResponseMessage to be filled in.
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static bool gWaitingForCallResponse;
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// Processing routine for incoming channel messages.
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static void ChannelMessageHandler(Message::UniquePtr aMsg) {
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MOZ_RELEASE_ASSERT(MainThreadShouldPause() || aMsg->CanBeSentWhileUnpaused());
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switch (aMsg->mType) {
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case MessageType::Introduction: {
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MonitorAutoLock lock(*gMonitor);
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MOZ_RELEASE_ASSERT(!gIntroductionMessage);
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gIntroductionMessage.reset(
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static_cast<IntroductionMessage*>(aMsg.release()));
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gMonitor->NotifyAll();
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break;
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}
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case MessageType::CreateCheckpoint: {
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MOZ_RELEASE_ASSERT(IsRecording());
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// Ignore requests to create checkpoints before we have reached the first
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// paint and finished initializing.
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if (js::IsInitialized()) {
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uint8_t data = 0;
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DirectWrite(gCheckpointWriteFd, &data, 1);
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}
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break;
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}
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case MessageType::SetDebuggerRunsInMiddleman: {
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MOZ_RELEASE_ASSERT(IsRecording());
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PauseMainThreadAndInvokeCallback(
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[=]() { gDebuggerRunsInMiddleman = true; });
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break;
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}
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case MessageType::Terminate: {
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// Terminate messages behave differently in recording vs. replaying
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// processes. When sent to a recording process (which the middleman
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// manages directly) they signal that a clean shutdown is needed, while
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// when sent to a replaying process (which the UI process manages) they
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// signal that the process should crash, since it seems to be hanged.
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if (IsRecording()) {
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PrintSpew("Terminate message received, exiting...\n");
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_exit(0);
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} else {
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ReportFatalError(Nothing(), "Hung replaying process");
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}
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break;
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}
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case MessageType::ManifestStart: {
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const ManifestStartMessage& nmsg = (const ManifestStartMessage&)*aMsg;
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js::CharBuffer* buf = new js::CharBuffer();
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buf->append(nmsg.Buffer(), nmsg.BufferSize());
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PauseMainThreadAndInvokeCallback([=]() {
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js::ManifestStart(*buf);
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delete buf;
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});
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break;
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}
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case MessageType::MiddlemanCallResponse: {
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MonitorAutoLock lock(*gMonitor);
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MOZ_RELEASE_ASSERT(gWaitingForCallResponse);
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MOZ_RELEASE_ASSERT(!gCallResponseMessage);
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gCallResponseMessage.reset(
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static_cast<MiddlemanCallResponseMessage*>(aMsg.release()));
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gMonitor->NotifyAll();
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break;
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}
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default:
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MOZ_CRASH();
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}
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}
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// Main routine for a thread whose sole purpose is to listen to requests from
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// the middleman process to create a new checkpoint. This is separate from the
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// channel thread because this thread is recorded and the latter is not
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// recorded. By communicating between the two threads with a pipe, this
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// thread's behavior will be replicated exactly when replaying and new
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// checkpoints will be created at the same point as during recording.
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static void ListenForCheckpointThreadMain(void*) {
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while (true) {
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uint8_t data = 0;
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ssize_t rv = HANDLE_EINTR(read(gCheckpointReadFd, &data, 1));
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if (rv > 0) {
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NS_DispatchToMainThread(
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NewRunnableFunction("NewCheckpoint", NewCheckpoint));
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} else {
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MOZ_RELEASE_ASSERT(errno == EIO);
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MOZ_RELEASE_ASSERT(HasDivergedFromRecording());
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Thread::WaitForever();
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}
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}
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}
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// Shared memory block for graphics data.
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void* gGraphicsShmem;
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void InitRecordingOrReplayingProcess(int* aArgc, char*** aArgv) {
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if (!IsRecordingOrReplaying()) {
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return;
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}
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Maybe<int> middlemanPid;
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Maybe<int> channelID;
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for (int i = 0; i < *aArgc; i++) {
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if (!strcmp((*aArgv)[i], gMiddlemanPidOption)) {
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MOZ_RELEASE_ASSERT(middlemanPid.isNothing() && i + 1 < *aArgc);
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middlemanPid.emplace(atoi((*aArgv)[i + 1]));
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}
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if (!strcmp((*aArgv)[i], gChannelIDOption)) {
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MOZ_RELEASE_ASSERT(channelID.isNothing() && i + 1 < *aArgc);
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channelID.emplace(atoi((*aArgv)[i + 1]));
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}
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}
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MOZ_RELEASE_ASSERT(middlemanPid.isSome());
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MOZ_RELEASE_ASSERT(channelID.isSome());
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gMiddlemanPid = middlemanPid.ref();
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Maybe<AutoPassThroughThreadEvents> pt;
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pt.emplace();
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gMonitor = new Monitor();
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gChannel = new Channel(channelID.ref(), /* aMiddlemanRecording = */ false,
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ChannelMessageHandler);
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pt.reset();
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// N.B. We can't spawn recorded threads when replaying if there was an
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// initialization failure.
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if (!gInitializationFailureMessage) {
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DirectCreatePipe(&gCheckpointWriteFd, &gCheckpointReadFd);
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Thread::StartThread(ListenForCheckpointThreadMain, nullptr, false);
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}
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pt.emplace();
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// Setup a mach port to receive the graphics shmem handle over.
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ReceivePort receivePort(
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nsPrintfCString("WebReplay.%d.%d", gMiddlemanPid, (int)channelID.ref())
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.get());
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MachSendMessage handshakeMessage(parent::GraphicsHandshakeMessageId);
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handshakeMessage.AddDescriptor(
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MachMsgPortDescriptor(receivePort.GetPort(), MACH_MSG_TYPE_COPY_SEND));
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MachPortSender sender(nsPrintfCString("WebReplay.%d", gMiddlemanPid).get());
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kern_return_t kr = sender.SendMessage(handshakeMessage, 1000);
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MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
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// The parent should send us a handle to the graphics shmem.
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MachReceiveMessage message;
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kr = receivePort.WaitForMessage(&message, 0);
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MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
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MOZ_RELEASE_ASSERT(message.GetMessageID() == parent::GraphicsMemoryMessageId);
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mach_port_t graphicsPort = message.GetTranslatedPort(0);
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MOZ_RELEASE_ASSERT(graphicsPort != MACH_PORT_NULL);
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mach_vm_address_t address = 0;
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kr = mach_vm_map(mach_task_self(), &address, parent::GraphicsMemorySize, 0,
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VM_FLAGS_ANYWHERE, graphicsPort, 0, false,
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VM_PROT_READ | VM_PROT_WRITE, VM_PROT_READ | VM_PROT_WRITE,
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VM_INHERIT_NONE);
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MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
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gGraphicsShmem = (void*)address;
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// The graphics shared memory contents are excluded from snapshots. We do not
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// want checkpoint restores in this child to interfere with drawing being
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// performed by another child.
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AddInitialUntrackedMemoryRegion((uint8_t*)gGraphicsShmem,
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parent::GraphicsMemorySize);
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pt.reset();
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// If we failed to initialize then report it to the user.
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if (gInitializationFailureMessage) {
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ReportFatalError(Nothing(), "%s", gInitializationFailureMessage);
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Unreachable();
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}
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// Wait for the parent to send us the introduction message.
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{
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MonitorAutoLock lock(*gMonitor);
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while (!gIntroductionMessage) {
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gMonitor->Wait();
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}
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}
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// Process the introduction message to fill in arguments.
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MOZ_RELEASE_ASSERT(gParentArgv.empty());
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gParentPid = gIntroductionMessage->mParentPid;
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// Record/replay the introduction message itself so we get consistent args
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// between recording and replaying.
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{
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IntroductionMessage* msg =
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IntroductionMessage::RecordReplay(*gIntroductionMessage);
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const char* pos = msg->ArgvString();
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for (size_t i = 0; i < msg->mArgc; i++) {
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gParentArgv.append(strdup(pos));
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pos += strlen(pos) + 1;
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}
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free(msg);
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}
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gIntroductionMessage = nullptr;
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// Some argument manipulation code expects a null pointer at the end.
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gParentArgv.append(nullptr);
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MOZ_RELEASE_ASSERT(*aArgc >= 1);
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MOZ_RELEASE_ASSERT(gParentArgv.back() == nullptr);
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*aArgc = gParentArgv.length() - 1; // For the trailing null.
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*aArgv = gParentArgv.begin();
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}
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base::ProcessId MiddlemanProcessId() { return gMiddlemanPid; }
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base::ProcessId ParentProcessId() { return gParentPid; }
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bool DebuggerRunsInMiddleman() {
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return RecordReplayValue(gDebuggerRunsInMiddleman);
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}
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void CreateCheckpoint() {
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if (!HasDivergedFromRecording()) {
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NewCheckpoint();
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}
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}
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void ReportFatalError(const Maybe<MinidumpInfo>& aMinidump, const char* aFormat,
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...) {
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// Notify the middleman that we are crashing and are going to try to write a
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// minidump.
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gChannel->SendMessage(BeginFatalErrorMessage());
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// Unprotect any memory which might be written while producing the minidump.
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UnrecoverableSnapshotFailure();
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AutoEnsurePassThroughThreadEvents pt;
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#ifdef MOZ_CRASHREPORTER
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MinidumpInfo info = aMinidump.isSome()
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? aMinidump.ref()
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: MinidumpInfo(EXC_CRASH, 1, 0, mach_thread_self());
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google_breakpad::ExceptionHandler::WriteForwardedExceptionMinidump(
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info.mExceptionType, info.mCode, info.mSubcode, info.mThread);
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#endif
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va_list ap;
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va_start(ap, aFormat);
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char buf[2048];
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VsprintfLiteral(buf, aFormat, ap);
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va_end(ap);
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// Construct a FatalErrorMessage on the stack, to avoid touching the heap.
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char msgBuf[4096];
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size_t header = sizeof(FatalErrorMessage);
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size_t len = std::min(strlen(buf) + 1, sizeof(msgBuf) - header);
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FatalErrorMessage* msg = new (msgBuf) FatalErrorMessage(header + len);
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memcpy(&msgBuf[header], buf, len);
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msgBuf[sizeof(msgBuf) - 1] = 0;
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// Don't take the message lock when sending this, to avoid touching the heap.
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gChannel->SendMessage(std::move(*msg));
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DirectPrint("***** Fatal Record/Replay Error *****\n");
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DirectPrint(buf);
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DirectPrint("\n");
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// Block until we get a terminate message and die.
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Thread::WaitForeverNoIdle();
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}
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size_t GetId() { return gChannel->GetId(); }
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///////////////////////////////////////////////////////////////////////////////
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// Vsyncs
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///////////////////////////////////////////////////////////////////////////////
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static VsyncObserver* gVsyncObserver;
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void SetVsyncObserver(VsyncObserver* aObserver) {
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MOZ_RELEASE_ASSERT(!gVsyncObserver || !aObserver);
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gVsyncObserver = aObserver;
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}
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void NotifyVsyncObserver() {
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if (gVsyncObserver) {
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static VsyncId vsyncId;
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vsyncId = vsyncId.Next();
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VsyncEvent event(vsyncId, TimeStamp::Now());
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gVsyncObserver->NotifyVsync(event);
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}
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}
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// How many paints have been started and haven't reached PaintFromMainThread
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// yet. Only accessed on the main thread.
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static int32_t gNumPendingMainThreadPaints;
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bool OnVsync() {
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// In the repainting stress mode, we create a new checkpoint on every vsync
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// message received from the UI process. When we notify the parent about the
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// new checkpoint it will trigger a repaint to make sure that all layout and
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// painting activity can occur when diverged from the recording.
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if (parent::InRepaintStressMode()) {
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CreateCheckpoint();
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}
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// After a paint starts, ignore incoming vsyncs until the paint completes.
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return gNumPendingMainThreadPaints == 0;
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}
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///////////////////////////////////////////////////////////////////////////////
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// Painting
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///////////////////////////////////////////////////////////////////////////////
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// Target buffer for the draw target created by the child process widget, which
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// the compositor thread writes to.
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static void* gDrawTargetBuffer;
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static size_t gDrawTargetBufferSize;
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// Dimensions of the last paint which the compositor performed.
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static size_t gPaintWidth, gPaintHeight;
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// How many updates have been sent to the compositor thread and haven't been
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// processed yet. This can briefly become negative if the main thread sends an
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// update and the compositor processes it before the main thread reaches
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// NotifyPaintStart. Outside of this window, the compositor can only write to
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// gDrawTargetBuffer or update gPaintWidth/gPaintHeight if this is non-zero.
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static Atomic<int32_t, SequentiallyConsistent, Behavior::DontPreserve>
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gNumPendingPaints;
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// ID of the compositor thread.
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static Atomic<size_t, SequentiallyConsistent, Behavior::DontPreserve>
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gCompositorThreadId;
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// Whether repaint failures are allowed, or if the process should crash.
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static bool gAllowRepaintFailures;
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already_AddRefed<gfx::DrawTarget> DrawTargetForRemoteDrawing(
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LayoutDeviceIntSize aSize) {
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MOZ_RELEASE_ASSERT(!NS_IsMainThread());
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// Keep track of the compositor thread ID.
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size_t threadId = Thread::Current()->Id();
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if (gCompositorThreadId) {
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MOZ_RELEASE_ASSERT(threadId == gCompositorThreadId);
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} else {
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gCompositorThreadId = threadId;
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}
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if (aSize.IsEmpty()) {
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return nullptr;
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}
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gPaintWidth = aSize.width;
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gPaintHeight = aSize.height;
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gfx::IntSize size(aSize.width, aSize.height);
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size_t bufferSize =
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layers::ImageDataSerializer::ComputeRGBBufferSize(size, gSurfaceFormat);
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MOZ_RELEASE_ASSERT(bufferSize <= parent::GraphicsMemorySize);
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if (bufferSize != gDrawTargetBufferSize) {
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free(gDrawTargetBuffer);
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gDrawTargetBuffer = malloc(bufferSize);
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gDrawTargetBufferSize = bufferSize;
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}
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size_t stride = layers::ImageDataSerializer::ComputeRGBStride(gSurfaceFormat,
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aSize.width);
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RefPtr<gfx::DrawTarget> drawTarget = gfx::Factory::CreateDrawTargetForData(
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gfx::BackendType::SKIA, (uint8_t*)gDrawTargetBuffer, size, stride,
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gSurfaceFormat,
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/* aUninitialized = */ true);
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if (!drawTarget) {
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MOZ_CRASH();
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}
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return drawTarget.forget();
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}
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void NotifyPaintStart() {
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MOZ_RELEASE_ASSERT(NS_IsMainThread());
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// Initialize state on the first paint.
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static bool gPainted;
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if (!gPainted) {
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gPainted = true;
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// Repaint failures are not allowed in the repaint stress mode.
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gAllowRepaintFailures =
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Preferences::GetBool("devtools.recordreplay.allowRepaintFailures") &&
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!parent::InRepaintStressMode();
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}
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gNumPendingPaints++;
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gNumPendingMainThreadPaints++;
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}
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static void PaintFromMainThread() {
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MOZ_RELEASE_ASSERT(NS_IsMainThread());
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gNumPendingMainThreadPaints--;
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if (gNumPendingMainThreadPaints) {
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// Another paint started before we were able to finish it here. The draw
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// target buffer no longer reflects program state at the last checkpoint,
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// so don't send a Paint message.
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return;
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}
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// If all paints have completed, the compositor cannot be simultaneously
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// operating on the draw target buffer.
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MOZ_RELEASE_ASSERT(!gNumPendingPaints);
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if (IsMainChild() && gDrawTargetBuffer) {
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memcpy(gGraphicsShmem, gDrawTargetBuffer, gDrawTargetBufferSize);
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gChannel->SendMessage(
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PaintMessage(GetLastCheckpoint(), gPaintWidth, gPaintHeight));
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}
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}
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void NotifyPaintComplete() {
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MOZ_RELEASE_ASSERT(!gCompositorThreadId ||
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Thread::Current()->Id() == gCompositorThreadId);
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// Notify the main thread in case it is waiting for this paint to complete.
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{
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MonitorAutoLock lock(*gMonitor);
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if (--gNumPendingPaints == 0) {
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gMonitor->Notify();
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}
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}
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// Notify the middleman about the completed paint from the main thread.
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NS_DispatchToMainThread(
|
|
NewRunnableFunction("PaintFromMainThread", PaintFromMainThread));
|
|
}
|
|
|
|
// Whether we have repainted since diverging from the recording.
|
|
static bool gDidRepaint;
|
|
|
|
// Whether we are currently repainting.
|
|
static bool gRepainting;
|
|
|
|
bool Repaint(nsAString& aData) {
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread());
|
|
MOZ_RELEASE_ASSERT(HasDivergedFromRecording());
|
|
|
|
// Don't try to repaint if the first normal paint hasn't occurred yet.
|
|
if (!gCompositorThreadId) {
|
|
return false;
|
|
}
|
|
|
|
// Ignore the request to repaint if we already triggered a repaint, in which
|
|
// case the last graphics we sent will still be correct.
|
|
if (!gDidRepaint) {
|
|
gDidRepaint = true;
|
|
gRepainting = true;
|
|
|
|
// Allow other threads to diverge from the recording so the compositor can
|
|
// perform any paint we are about to trigger, or finish any in flight paint
|
|
// that existed at the point we are paused at.
|
|
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
|
|
Thread::GetById(i)->SetShouldDivergeFromRecording();
|
|
}
|
|
Thread::ResumeIdleThreads();
|
|
|
|
// Create an artifical vsync to see if graphics have changed since the last
|
|
// paint and a new paint is needed.
|
|
NotifyVsyncObserver();
|
|
|
|
// Wait for the compositor to finish all in flight paints, including any
|
|
// one we just triggered.
|
|
{
|
|
MonitorAutoLock lock(*gMonitor);
|
|
while (gNumPendingPaints) {
|
|
gMonitor->Wait();
|
|
}
|
|
}
|
|
|
|
Thread::WaitForIdleThreads();
|
|
gRepainting = false;
|
|
}
|
|
|
|
if (!gDrawTargetBuffer) {
|
|
return false;
|
|
}
|
|
|
|
// Get an image encoder for the media type.
|
|
nsCString encoderCID("@mozilla.org/image/encoder;2?type=image/png");
|
|
nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(encoderCID.get());
|
|
|
|
size_t stride = layers::ImageDataSerializer::ComputeRGBStride(gSurfaceFormat,
|
|
gPaintWidth);
|
|
|
|
nsString options;
|
|
nsresult rv = encoder->InitFromData(
|
|
(const uint8_t*)gDrawTargetBuffer, stride * gPaintHeight,
|
|
gPaintWidth, gPaintHeight, stride,
|
|
imgIEncoder::INPUT_FORMAT_HOSTARGB, options);
|
|
if (NS_FAILED(rv)) {
|
|
return false;
|
|
}
|
|
|
|
uint64_t count;
|
|
rv = encoder->Available(&count);
|
|
if (NS_FAILED(rv)) {
|
|
return false;
|
|
}
|
|
|
|
rv = Base64EncodeInputStream(encoder, aData, count);
|
|
return NS_SUCCEEDED(rv);
|
|
}
|
|
|
|
bool CurrentRepaintCannotFail() {
|
|
return gRepainting && !gAllowRepaintFailures;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// Message Helpers
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
void ManifestFinished(const js::CharBuffer& aBuffer) {
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread());
|
|
ManifestFinishedMessage* msg =
|
|
ManifestFinishedMessage::New(aBuffer.begin(), aBuffer.length());
|
|
PauseMainThreadAndInvokeCallback([=]() {
|
|
gChannel->SendMessage(std::move(*msg));
|
|
free(msg);
|
|
});
|
|
}
|
|
|
|
void SendMiddlemanCallRequest(const char* aInputData, size_t aInputSize,
|
|
InfallibleVector<char>* aOutputData) {
|
|
AutoPassThroughThreadEvents pt;
|
|
MonitorAutoLock lock(*gMonitor);
|
|
|
|
while (gWaitingForCallResponse) {
|
|
gMonitor->Wait();
|
|
}
|
|
gWaitingForCallResponse = true;
|
|
|
|
MiddlemanCallRequestMessage* msg =
|
|
MiddlemanCallRequestMessage::New(aInputData, aInputSize);
|
|
gChannel->SendMessage(std::move(*msg));
|
|
free(msg);
|
|
|
|
while (!gCallResponseMessage) {
|
|
gMonitor->Wait();
|
|
}
|
|
|
|
aOutputData->append(gCallResponseMessage->BinaryData(),
|
|
gCallResponseMessage->BinaryDataSize());
|
|
|
|
gCallResponseMessage = nullptr;
|
|
gWaitingForCallResponse = false;
|
|
|
|
gMonitor->Notify();
|
|
}
|
|
|
|
void SendResetMiddlemanCalls() {
|
|
MOZ_RELEASE_ASSERT(NS_IsMainThread());
|
|
gChannel->SendMessage(ResetMiddlemanCallsMessage());
|
|
}
|
|
|
|
} // namespace child
|
|
} // namespace recordreplay
|
|
} // namespace mozilla
|