gecko-dev/toolkit/recordreplay/ipc/ChildIPC.cpp

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
// This file has the logic which the replayed process uses to communicate with
// the middleman process.
#include "ChildInternal.h"
#include "base/message_loop.h"
#include "base/task.h"
#include "chrome/common/child_thread.h"
#include "chrome/common/mach_ipc_mac.h"
#include "ipc/Channel.h"
#include "mac/handler/exception_handler.h"
#include "mozilla/Base64.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/Sprintf.h"
#include "mozilla/VsyncDispatcher.h"
#include "InfallibleVector.h"
#include "MemorySnapshot.h"
#include "nsPrintfCString.h"
#include "ParentInternal.h"
#include "ProcessRecordReplay.h"
#include "ProcessRedirect.h"
#include "ProcessRewind.h"
#include "Thread.h"
#include "Units.h"
#include "imgIEncoder.h"
#include <algorithm>
#include <mach/mach_vm.h>
#include <unistd.h>
namespace mozilla {
namespace recordreplay {
namespace child {
///////////////////////////////////////////////////////////////////////////////
// Record/Replay IPC
///////////////////////////////////////////////////////////////////////////////
// Monitor used for various synchronization tasks.
Monitor* gMonitor;
// The singleton channel for communicating with the middleman.
Channel* gChannel;
static base::ProcessId gMiddlemanPid;
static base::ProcessId gParentPid;
static StaticInfallibleVector<char*> gParentArgv;
// File descriptors used by a pipe to create checkpoints when instructed by the
// parent process.
static FileHandle gCheckpointWriteFd;
static FileHandle gCheckpointReadFd;
// Copy of the introduction message we got from the middleman. This is saved on
// receipt and then processed during InitRecordingOrReplayingProcess.
static UniquePtr<IntroductionMessage, Message::FreePolicy> gIntroductionMessage;
// When recording, whether developer tools server code runs in the middleman.
static bool gDebuggerRunsInMiddleman;
// Any response received to the last MiddlemanCallRequest message.
static UniquePtr<MiddlemanCallResponseMessage, Message::FreePolicy>
gCallResponseMessage;
// Whether some thread has sent a MiddlemanCallRequest and is waiting for
// gCallResponseMessage to be filled in.
static bool gWaitingForCallResponse;
// Processing routine for incoming channel messages.
static void ChannelMessageHandler(Message::UniquePtr aMsg) {
MOZ_RELEASE_ASSERT(MainThreadShouldPause() || aMsg->CanBeSentWhileUnpaused());
switch (aMsg->mType) {
case MessageType::Introduction: {
MonitorAutoLock lock(*gMonitor);
MOZ_RELEASE_ASSERT(!gIntroductionMessage);
gIntroductionMessage.reset(
static_cast<IntroductionMessage*>(aMsg.release()));
gMonitor->NotifyAll();
break;
}
case MessageType::CreateCheckpoint: {
MOZ_RELEASE_ASSERT(IsRecording());
// Ignore requests to create checkpoints before we have reached the first
// paint and finished initializing.
if (js::IsInitialized()) {
uint8_t data = 0;
DirectWrite(gCheckpointWriteFd, &data, 1);
}
break;
}
case MessageType::SetDebuggerRunsInMiddleman: {
MOZ_RELEASE_ASSERT(IsRecording());
PauseMainThreadAndInvokeCallback(
[=]() { gDebuggerRunsInMiddleman = true; });
break;
}
case MessageType::Terminate: {
// Terminate messages behave differently in recording vs. replaying
// processes. When sent to a recording process (which the middleman
// manages directly) they signal that a clean shutdown is needed, while
// when sent to a replaying process (which the UI process manages) they
// signal that the process should crash, since it seems to be hanged.
if (IsRecording()) {
PrintSpew("Terminate message received, exiting...\n");
_exit(0);
} else {
ReportFatalError(Nothing(), "Hung replaying process");
}
break;
}
case MessageType::ManifestStart: {
const ManifestStartMessage& nmsg = (const ManifestStartMessage&)*aMsg;
js::CharBuffer* buf = new js::CharBuffer();
buf->append(nmsg.Buffer(), nmsg.BufferSize());
PauseMainThreadAndInvokeCallback([=]() {
js::ManifestStart(*buf);
delete buf;
});
break;
}
case MessageType::MiddlemanCallResponse: {
MonitorAutoLock lock(*gMonitor);
MOZ_RELEASE_ASSERT(gWaitingForCallResponse);
MOZ_RELEASE_ASSERT(!gCallResponseMessage);
gCallResponseMessage.reset(
static_cast<MiddlemanCallResponseMessage*>(aMsg.release()));
gMonitor->NotifyAll();
break;
}
default:
MOZ_CRASH();
}
}
// Main routine for a thread whose sole purpose is to listen to requests from
// the middleman process to create a new checkpoint. This is separate from the
// channel thread because this thread is recorded and the latter is not
// recorded. By communicating between the two threads with a pipe, this
// thread's behavior will be replicated exactly when replaying and new
// checkpoints will be created at the same point as during recording.
static void ListenForCheckpointThreadMain(void*) {
while (true) {
uint8_t data = 0;
ssize_t rv = HANDLE_EINTR(read(gCheckpointReadFd, &data, 1));
if (rv > 0) {
NS_DispatchToMainThread(
NewRunnableFunction("NewCheckpoint", NewCheckpoint));
} else {
MOZ_RELEASE_ASSERT(errno == EIO);
MOZ_RELEASE_ASSERT(HasDivergedFromRecording());
Thread::WaitForever();
}
}
}
// Shared memory block for graphics data.
void* gGraphicsShmem;
void InitRecordingOrReplayingProcess(int* aArgc, char*** aArgv) {
if (!IsRecordingOrReplaying()) {
return;
}
Maybe<int> middlemanPid;
Maybe<int> channelID;
for (int i = 0; i < *aArgc; i++) {
if (!strcmp((*aArgv)[i], gMiddlemanPidOption)) {
MOZ_RELEASE_ASSERT(middlemanPid.isNothing() && i + 1 < *aArgc);
middlemanPid.emplace(atoi((*aArgv)[i + 1]));
}
if (!strcmp((*aArgv)[i], gChannelIDOption)) {
MOZ_RELEASE_ASSERT(channelID.isNothing() && i + 1 < *aArgc);
channelID.emplace(atoi((*aArgv)[i + 1]));
}
}
MOZ_RELEASE_ASSERT(middlemanPid.isSome());
MOZ_RELEASE_ASSERT(channelID.isSome());
gMiddlemanPid = middlemanPid.ref();
Maybe<AutoPassThroughThreadEvents> pt;
pt.emplace();
gMonitor = new Monitor();
gChannel = new Channel(channelID.ref(), /* aMiddlemanRecording = */ false,
ChannelMessageHandler);
pt.reset();
// N.B. We can't spawn recorded threads when replaying if there was an
// initialization failure.
if (!gInitializationFailureMessage) {
DirectCreatePipe(&gCheckpointWriteFd, &gCheckpointReadFd);
Thread::StartThread(ListenForCheckpointThreadMain, nullptr, false);
}
pt.emplace();
// Setup a mach port to receive the graphics shmem handle over.
ReceivePort receivePort(
nsPrintfCString("WebReplay.%d.%d", gMiddlemanPid, (int)channelID.ref())
.get());
MachSendMessage handshakeMessage(parent::GraphicsHandshakeMessageId);
handshakeMessage.AddDescriptor(
MachMsgPortDescriptor(receivePort.GetPort(), MACH_MSG_TYPE_COPY_SEND));
MachPortSender sender(nsPrintfCString("WebReplay.%d", gMiddlemanPid).get());
kern_return_t kr = sender.SendMessage(handshakeMessage, 1000);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
// The parent should send us a handle to the graphics shmem.
MachReceiveMessage message;
kr = receivePort.WaitForMessage(&message, 0);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
MOZ_RELEASE_ASSERT(message.GetMessageID() == parent::GraphicsMemoryMessageId);
mach_port_t graphicsPort = message.GetTranslatedPort(0);
MOZ_RELEASE_ASSERT(graphicsPort != MACH_PORT_NULL);
mach_vm_address_t address = 0;
kr = mach_vm_map(mach_task_self(), &address, parent::GraphicsMemorySize, 0,
VM_FLAGS_ANYWHERE, graphicsPort, 0, false,
VM_PROT_READ | VM_PROT_WRITE, VM_PROT_READ | VM_PROT_WRITE,
VM_INHERIT_NONE);
MOZ_RELEASE_ASSERT(kr == KERN_SUCCESS);
gGraphicsShmem = (void*)address;
// The graphics shared memory contents are excluded from snapshots. We do not
// want checkpoint restores in this child to interfere with drawing being
// performed by another child.
AddInitialUntrackedMemoryRegion((uint8_t*)gGraphicsShmem,
parent::GraphicsMemorySize);
pt.reset();
// If we failed to initialize then report it to the user.
if (gInitializationFailureMessage) {
ReportFatalError(Nothing(), "%s", gInitializationFailureMessage);
Unreachable();
}
// Wait for the parent to send us the introduction message.
{
MonitorAutoLock lock(*gMonitor);
while (!gIntroductionMessage) {
gMonitor->Wait();
}
}
// Process the introduction message to fill in arguments.
MOZ_RELEASE_ASSERT(gParentArgv.empty());
gParentPid = gIntroductionMessage->mParentPid;
// Record/replay the introduction message itself so we get consistent args
// between recording and replaying.
{
IntroductionMessage* msg =
IntroductionMessage::RecordReplay(*gIntroductionMessage);
const char* pos = msg->ArgvString();
for (size_t i = 0; i < msg->mArgc; i++) {
gParentArgv.append(strdup(pos));
pos += strlen(pos) + 1;
}
free(msg);
}
gIntroductionMessage = nullptr;
// Some argument manipulation code expects a null pointer at the end.
gParentArgv.append(nullptr);
MOZ_RELEASE_ASSERT(*aArgc >= 1);
MOZ_RELEASE_ASSERT(gParentArgv.back() == nullptr);
*aArgc = gParentArgv.length() - 1; // For the trailing null.
*aArgv = gParentArgv.begin();
}
base::ProcessId MiddlemanProcessId() { return gMiddlemanPid; }
base::ProcessId ParentProcessId() { return gParentPid; }
bool DebuggerRunsInMiddleman() {
return RecordReplayValue(gDebuggerRunsInMiddleman);
}
void CreateCheckpoint() {
if (!HasDivergedFromRecording()) {
NewCheckpoint();
}
}
void ReportFatalError(const Maybe<MinidumpInfo>& aMinidump, const char* aFormat,
...) {
// Notify the middleman that we are crashing and are going to try to write a
// minidump.
gChannel->SendMessage(BeginFatalErrorMessage());
// Unprotect any memory which might be written while producing the minidump.
UnrecoverableSnapshotFailure();
AutoEnsurePassThroughThreadEvents pt;
#ifdef MOZ_CRASHREPORTER
MinidumpInfo info = aMinidump.isSome()
? aMinidump.ref()
: MinidumpInfo(EXC_CRASH, 1, 0, mach_thread_self());
google_breakpad::ExceptionHandler::WriteForwardedExceptionMinidump(
info.mExceptionType, info.mCode, info.mSubcode, info.mThread);
#endif
va_list ap;
va_start(ap, aFormat);
char buf[2048];
VsprintfLiteral(buf, aFormat, ap);
va_end(ap);
// Construct a FatalErrorMessage on the stack, to avoid touching the heap.
char msgBuf[4096];
size_t header = sizeof(FatalErrorMessage);
size_t len = std::min(strlen(buf) + 1, sizeof(msgBuf) - header);
FatalErrorMessage* msg = new (msgBuf) FatalErrorMessage(header + len);
memcpy(&msgBuf[header], buf, len);
msgBuf[sizeof(msgBuf) - 1] = 0;
// Don't take the message lock when sending this, to avoid touching the heap.
gChannel->SendMessage(std::move(*msg));
DirectPrint("***** Fatal Record/Replay Error *****\n");
DirectPrint(buf);
DirectPrint("\n");
// Block until we get a terminate message and die.
Thread::WaitForeverNoIdle();
}
size_t GetId() { return gChannel->GetId(); }
///////////////////////////////////////////////////////////////////////////////
// Vsyncs
///////////////////////////////////////////////////////////////////////////////
static VsyncObserver* gVsyncObserver;
void SetVsyncObserver(VsyncObserver* aObserver) {
MOZ_RELEASE_ASSERT(!gVsyncObserver || !aObserver);
gVsyncObserver = aObserver;
}
void NotifyVsyncObserver() {
if (gVsyncObserver) {
static VsyncId vsyncId;
vsyncId = vsyncId.Next();
VsyncEvent event(vsyncId, TimeStamp::Now());
gVsyncObserver->NotifyVsync(event);
}
}
// How many paints have been started and haven't reached PaintFromMainThread
// yet. Only accessed on the main thread.
static int32_t gNumPendingMainThreadPaints;
bool OnVsync() {
// In the repainting stress mode, we create a new checkpoint on every vsync
// message received from the UI process. When we notify the parent about the
// new checkpoint it will trigger a repaint to make sure that all layout and
// painting activity can occur when diverged from the recording.
if (parent::InRepaintStressMode()) {
CreateCheckpoint();
}
// After a paint starts, ignore incoming vsyncs until the paint completes.
return gNumPendingMainThreadPaints == 0;
}
///////////////////////////////////////////////////////////////////////////////
// Painting
///////////////////////////////////////////////////////////////////////////////
// Target buffer for the draw target created by the child process widget, which
// the compositor thread writes to.
static void* gDrawTargetBuffer;
static size_t gDrawTargetBufferSize;
// Dimensions of the last paint which the compositor performed.
static size_t gPaintWidth, gPaintHeight;
// How many updates have been sent to the compositor thread and haven't been
// processed yet. This can briefly become negative if the main thread sends an
// update and the compositor processes it before the main thread reaches
// NotifyPaintStart. Outside of this window, the compositor can only write to
// gDrawTargetBuffer or update gPaintWidth/gPaintHeight if this is non-zero.
static Atomic<int32_t, SequentiallyConsistent, Behavior::DontPreserve>
gNumPendingPaints;
// ID of the compositor thread.
static Atomic<size_t, SequentiallyConsistent, Behavior::DontPreserve>
gCompositorThreadId;
// Whether repaint failures are allowed, or if the process should crash.
static bool gAllowRepaintFailures;
already_AddRefed<gfx::DrawTarget> DrawTargetForRemoteDrawing(
LayoutDeviceIntSize aSize) {
MOZ_RELEASE_ASSERT(!NS_IsMainThread());
// Keep track of the compositor thread ID.
size_t threadId = Thread::Current()->Id();
if (gCompositorThreadId) {
MOZ_RELEASE_ASSERT(threadId == gCompositorThreadId);
} else {
gCompositorThreadId = threadId;
}
if (aSize.IsEmpty()) {
return nullptr;
}
gPaintWidth = aSize.width;
gPaintHeight = aSize.height;
gfx::IntSize size(aSize.width, aSize.height);
size_t bufferSize =
layers::ImageDataSerializer::ComputeRGBBufferSize(size, gSurfaceFormat);
MOZ_RELEASE_ASSERT(bufferSize <= parent::GraphicsMemorySize);
if (bufferSize != gDrawTargetBufferSize) {
free(gDrawTargetBuffer);
gDrawTargetBuffer = malloc(bufferSize);
gDrawTargetBufferSize = bufferSize;
}
size_t stride = layers::ImageDataSerializer::ComputeRGBStride(gSurfaceFormat,
aSize.width);
RefPtr<gfx::DrawTarget> drawTarget = gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, (uint8_t*)gDrawTargetBuffer, size, stride,
gSurfaceFormat,
/* aUninitialized = */ true);
if (!drawTarget) {
MOZ_CRASH();
}
return drawTarget.forget();
}
void NotifyPaintStart() {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
// Initialize state on the first paint.
static bool gPainted;
if (!gPainted) {
gPainted = true;
// Repaint failures are not allowed in the repaint stress mode.
gAllowRepaintFailures =
Preferences::GetBool("devtools.recordreplay.allowRepaintFailures") &&
!parent::InRepaintStressMode();
}
gNumPendingPaints++;
gNumPendingMainThreadPaints++;
}
static void PaintFromMainThread() {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
gNumPendingMainThreadPaints--;
if (gNumPendingMainThreadPaints) {
// Another paint started before we were able to finish it here. The draw
// target buffer no longer reflects program state at the last checkpoint,
// so don't send a Paint message.
return;
}
// If all paints have completed, the compositor cannot be simultaneously
// operating on the draw target buffer.
MOZ_RELEASE_ASSERT(!gNumPendingPaints);
if (IsMainChild() && gDrawTargetBuffer) {
memcpy(gGraphicsShmem, gDrawTargetBuffer, gDrawTargetBufferSize);
gChannel->SendMessage(
PaintMessage(GetLastCheckpoint(), gPaintWidth, gPaintHeight));
}
}
void NotifyPaintComplete() {
MOZ_RELEASE_ASSERT(!gCompositorThreadId ||
Thread::Current()->Id() == gCompositorThreadId);
// Notify the main thread in case it is waiting for this paint to complete.
{
MonitorAutoLock lock(*gMonitor);
if (--gNumPendingPaints == 0) {
gMonitor->Notify();
}
}
// Notify the middleman about the completed paint from the main thread.
NS_DispatchToMainThread(
NewRunnableFunction("PaintFromMainThread", PaintFromMainThread));
}
// Whether we have repainted since diverging from the recording.
static bool gDidRepaint;
// Whether we are currently repainting.
static bool gRepainting;
bool Repaint(nsAString& aData) {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
MOZ_RELEASE_ASSERT(HasDivergedFromRecording());
// Don't try to repaint if the first normal paint hasn't occurred yet.
if (!gCompositorThreadId) {
return false;
}
// Ignore the request to repaint if we already triggered a repaint, in which
// case the last graphics we sent will still be correct.
if (!gDidRepaint) {
gDidRepaint = true;
gRepainting = true;
// Allow other threads to diverge from the recording so the compositor can
// perform any paint we are about to trigger, or finish any in flight paint
// that existed at the point we are paused at.
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
Thread::GetById(i)->SetShouldDivergeFromRecording();
}
Thread::ResumeIdleThreads();
// Create an artifical vsync to see if graphics have changed since the last
// paint and a new paint is needed.
NotifyVsyncObserver();
// Wait for the compositor to finish all in flight paints, including any
// one we just triggered.
{
MonitorAutoLock lock(*gMonitor);
while (gNumPendingPaints) {
gMonitor->Wait();
}
}
Thread::WaitForIdleThreads();
gRepainting = false;
}
if (!gDrawTargetBuffer) {
return false;
}
// Get an image encoder for the media type.
nsCString encoderCID("@mozilla.org/image/encoder;2?type=image/png");
nsCOMPtr<imgIEncoder> encoder = do_CreateInstance(encoderCID.get());
size_t stride = layers::ImageDataSerializer::ComputeRGBStride(gSurfaceFormat,
gPaintWidth);
nsString options;
nsresult rv = encoder->InitFromData(
(const uint8_t*)gDrawTargetBuffer, stride * gPaintHeight,
gPaintWidth, gPaintHeight, stride,
imgIEncoder::INPUT_FORMAT_HOSTARGB, options);
if (NS_FAILED(rv)) {
return false;
}
uint64_t count;
rv = encoder->Available(&count);
if (NS_FAILED(rv)) {
return false;
}
rv = Base64EncodeInputStream(encoder, aData, count);
return NS_SUCCEEDED(rv);
}
bool CurrentRepaintCannotFail() {
return gRepainting && !gAllowRepaintFailures;
}
///////////////////////////////////////////////////////////////////////////////
// Message Helpers
///////////////////////////////////////////////////////////////////////////////
void ManifestFinished(const js::CharBuffer& aBuffer) {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
ManifestFinishedMessage* msg =
ManifestFinishedMessage::New(aBuffer.begin(), aBuffer.length());
PauseMainThreadAndInvokeCallback([=]() {
gChannel->SendMessage(std::move(*msg));
free(msg);
});
}
void SendMiddlemanCallRequest(const char* aInputData, size_t aInputSize,
InfallibleVector<char>* aOutputData) {
AutoPassThroughThreadEvents pt;
MonitorAutoLock lock(*gMonitor);
while (gWaitingForCallResponse) {
gMonitor->Wait();
}
gWaitingForCallResponse = true;
MiddlemanCallRequestMessage* msg =
MiddlemanCallRequestMessage::New(aInputData, aInputSize);
gChannel->SendMessage(std::move(*msg));
free(msg);
while (!gCallResponseMessage) {
gMonitor->Wait();
}
aOutputData->append(gCallResponseMessage->BinaryData(),
gCallResponseMessage->BinaryDataSize());
gCallResponseMessage = nullptr;
gWaitingForCallResponse = false;
gMonitor->Notify();
}
void SendResetMiddlemanCalls() {
MOZ_RELEASE_ASSERT(NS_IsMainThread());
gChannel->SendMessage(ResetMiddlemanCallsMessage());
}
} // namespace child
} // namespace recordreplay
} // namespace mozilla