зеркало из https://github.com/mozilla/gecko-dev.git
465 строки
16 KiB
C++
465 строки
16 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_recordreplay_MiddlemanCall_h
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#define mozilla_recordreplay_MiddlemanCall_h
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#include "BufferStream.h"
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#include "ProcessRedirect.h"
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#include "mozilla/Maybe.h"
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namespace mozilla {
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namespace recordreplay {
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// Middleman Calls Overview
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//
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// With few exceptions, replaying processes do not interact with the underlying
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// system or call the actual versions of redirected system library functions.
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// This is problematic after diverging from the recording, as then the diverged
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// thread cannot interact with its recording either.
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//
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// Middleman calls are used in a replaying process after diverging from the
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// recording to perform calls in the middleman process instead. Inputs are
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// gathered and serialized in the replaying process, then sent to the middleman
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// process. The middleman calls the function, and its outputs are serialized
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// for reading by the replaying process.
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//
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// Calls that might need to be sent to the middleman are processed in phases,
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// per the MiddlemanCallPhase enum below. The timeline of a middleman call is
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// as follows:
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//
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// - Any redirection with a middleman call hook can potentially be sent to the
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// middleman. In a replaying process, whenever such a call is encountered,
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// the hook is invoked in the ReplayPreface phase to capture any input data
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// that must be examined at the time of the call itself.
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//
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// - If the thread has not diverged from the recording, the call is remembered
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// but no further action is necessary yet.
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//
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// - If the thread has diverged from the recording, the call needs to go
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// through the remaining phases. The ReplayInput phase captures any
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// additional inputs to the call, potentially including values produced by
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// other middleman calls.
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//
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// - The transitive closure of these call dependencies is produced, and all
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// calls found go through the ReplayInput phase. The resulting data is sent
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// to the middleman process, which goes through the MiddlemanInput phase
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// to decode those inputs.
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//
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// - The middleman performs each of the calls it has been given, and their
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// outputs are encoded in the MiddlemanOutput phase. These outputs are sent
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// to the replaying process in a response and decoded in the ReplayOutput
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// phase, which can then resume execution.
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//
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// - The replaying process holds onto information about calls it has sent until
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// it rewinds to a point before it diverged from the recording. This rewind
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// will --- without any special action required --- wipe out information on
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// all calls sent to the middleman, and retain any data gathered in the
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// ReplayPreface phase for calls that were made prior to the rewind target.
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//
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// - Information about calls and all resources held are retained in the
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// middleman process are retained until a replaying process asks for them to
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// be reset, which happens any time the replaying process first diverges from
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// the recording. The MiddlemanRelease phase is used to release any system
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// resources held.
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// Ways of processing calls that can be sent to the middleman.
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enum class MiddlemanCallPhase
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{
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// When replaying, a call is being performed that might need to be sent to
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// the middleman later.
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ReplayPreface,
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// A call for which inputs have been gathered is now being sent to the
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// middleman. This is separate from ReplayPreface because capturing inputs
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// might need to dereference pointers that could be bogus values originating
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// from the recording. Waiting to dereference these pointers until we know
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// the call needs to be sent to the middleman avoids needing to understand
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// the inputs to all call sites of general purpose redirections such as
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// CFArrayCreate.
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ReplayInput,
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// In the middleman process, a call from the replaying process is being
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// performed.
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MiddlemanInput,
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// In the middleman process, a call from the replaying process was just
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// performed, and its outputs need to be saved.
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MiddlemanOutput,
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// Back in the replaying process, the outputs from a call have been received
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// from the middleman.
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ReplayOutput,
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// In the middleman process, release any system resources held after this
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// call.
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MiddlemanRelease,
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};
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struct MiddlemanCall
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{
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// Unique ID for this call.
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size_t mId;
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// ID of the redirection being invoked.
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size_t mCallId;
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// All register arguments and return values are preserved when sending the
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// call back and forth between processes.
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CallRegisterArguments mArguments;
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// Written in ReplayPrefaceInput, read in ReplayInput and MiddlemanInput.
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InfallibleVector<char> mPreface;
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// Written in ReplayInput, read in MiddlemanInput.
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InfallibleVector<char> mInput;
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// Written in MiddlemanOutput, read in ReplayOutput.
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InfallibleVector<char> mOutput;
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// In a replaying process, whether this call has been sent to the middleman.
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bool mSent;
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// In a replaying process, any value associated with this call that was
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// included in the recording, when the call was made before diverging from
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// the recording.
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Maybe<const void*> mRecordingValue;
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// In a replaying or middleman process, any value associated with this call
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// that was produced by the middleman itself.
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Maybe<const void*> mMiddlemanValue;
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MiddlemanCall()
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: mId(0), mCallId(0), mSent(false)
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{}
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void EncodeInput(BufferStream& aStream) const;
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void DecodeInput(BufferStream& aStream);
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void EncodeOutput(BufferStream& aStream) const;
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void DecodeOutput(BufferStream& aStream);
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void SetRecordingValue(const void* aValue) {
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MOZ_RELEASE_ASSERT(mRecordingValue.isNothing());
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mRecordingValue.emplace(aValue);
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}
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void SetMiddlemanValue(const void* aValue) {
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MOZ_RELEASE_ASSERT(mMiddlemanValue.isNothing());
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mMiddlemanValue.emplace(aValue);
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}
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};
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// Information needed to process one of the phases of a middleman call,
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// in either the replaying or middleman process.
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struct MiddlemanCallContext
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{
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// Call being operated on.
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MiddlemanCall* mCall;
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// Complete arguments and return value information for the call.
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CallArguments* mArguments;
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// Current processing phase.
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MiddlemanCallPhase mPhase;
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// During the ReplayPreface or ReplayInput phases, whether capturing input
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// data has failed. In such cases the call cannot be sent to the middleman
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// and, if the thread has diverged from the recording, an unhandled
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// divergence and associated rewind will occur.
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bool mFailed;
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// During the ReplayInput phase, this can be used to fill in any middleman
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// calls whose output the current one depends on.
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InfallibleVector<MiddlemanCall*>* mDependentCalls;
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// Streams of data that can be accessed during the various phases. Streams
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// need to be read or written from at the same points in the phases which use
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// them, so that callbacks operating on these streams can be composed without
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// issues.
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// The preface is written during ReplayPreface, and read during both
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// ReplayInput and MiddlemanInput.
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Maybe<BufferStream> mPrefaceStream;
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// Inputs are written during ReplayInput, and read during MiddlemanInput.
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Maybe<BufferStream> mInputStream;
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// Outputs are written during MiddlemanOutput, and read during ReplayOutput.
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Maybe<BufferStream> mOutputStream;
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// During the ReplayOutput phase, this is set if the call was made sometime
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// in the past and pointers referred to in the arguments may no longer be
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// valid.
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bool mReplayOutputIsOld;
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MiddlemanCallContext(MiddlemanCall* aCall, CallArguments* aArguments, MiddlemanCallPhase aPhase)
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: mCall(aCall), mArguments(aArguments), mPhase(aPhase),
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mFailed(false), mDependentCalls(nullptr), mReplayOutputIsOld(false)
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{
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switch (mPhase) {
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case MiddlemanCallPhase::ReplayPreface:
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mPrefaceStream.emplace(&mCall->mPreface);
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break;
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case MiddlemanCallPhase::ReplayInput:
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mPrefaceStream.emplace(mCall->mPreface.begin(), mCall->mPreface.length());
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mInputStream.emplace(&mCall->mInput);
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break;
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case MiddlemanCallPhase::MiddlemanInput:
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mPrefaceStream.emplace(mCall->mPreface.begin(), mCall->mPreface.length());
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mInputStream.emplace(mCall->mInput.begin(), mCall->mInput.length());
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break;
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case MiddlemanCallPhase::MiddlemanOutput:
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mOutputStream.emplace(&mCall->mOutput);
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break;
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case MiddlemanCallPhase::ReplayOutput:
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mOutputStream.emplace(mCall->mOutput.begin(), mCall->mOutput.length());
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break;
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case MiddlemanCallPhase::MiddlemanRelease:
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break;
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}
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}
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void MarkAsFailed() {
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MOZ_RELEASE_ASSERT(mPhase == MiddlemanCallPhase::ReplayPreface ||
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mPhase == MiddlemanCallPhase::ReplayInput);
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mFailed = true;
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}
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void WriteInputBytes(const void* aBuffer, size_t aSize) {
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MOZ_RELEASE_ASSERT(mPhase == MiddlemanCallPhase::ReplayInput);
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mInputStream.ref().WriteBytes(aBuffer, aSize);
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}
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void WriteInputScalar(size_t aValue) {
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MOZ_RELEASE_ASSERT(mPhase == MiddlemanCallPhase::ReplayInput);
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mInputStream.ref().WriteScalar(aValue);
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}
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void ReadInputBytes(void* aBuffer, size_t aSize) {
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MOZ_RELEASE_ASSERT(mPhase == MiddlemanCallPhase::MiddlemanInput);
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mInputStream.ref().ReadBytes(aBuffer, aSize);
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}
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size_t ReadInputScalar() {
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MOZ_RELEASE_ASSERT(mPhase == MiddlemanCallPhase::MiddlemanInput);
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return mInputStream.ref().ReadScalar();
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}
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bool AccessInput() {
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return mInputStream.isSome();
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}
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void ReadOrWriteInputBytes(void* aBuffer, size_t aSize) {
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switch (mPhase) {
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case MiddlemanCallPhase::ReplayInput:
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WriteInputBytes(aBuffer, aSize);
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break;
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case MiddlemanCallPhase::MiddlemanInput:
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ReadInputBytes(aBuffer, aSize);
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break;
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default:
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MOZ_CRASH();
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}
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}
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bool AccessPreface() {
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return mPrefaceStream.isSome();
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}
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void ReadOrWritePrefaceBytes(void* aBuffer, size_t aSize) {
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switch (mPhase) {
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case MiddlemanCallPhase::ReplayPreface:
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mPrefaceStream.ref().WriteBytes(aBuffer, aSize);
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break;
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case MiddlemanCallPhase::ReplayInput:
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case MiddlemanCallPhase::MiddlemanInput:
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mPrefaceStream.ref().ReadBytes(aBuffer, aSize);
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break;
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default:
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MOZ_CRASH();
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}
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}
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void ReadOrWritePrefaceBuffer(void** aBufferPtr, size_t aSize) {
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switch (mPhase) {
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case MiddlemanCallPhase::ReplayPreface:
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mPrefaceStream.ref().WriteBytes(*aBufferPtr, aSize);
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break;
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case MiddlemanCallPhase::ReplayInput:
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case MiddlemanCallPhase::MiddlemanInput:
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*aBufferPtr = AllocateBytes(aSize);
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mPrefaceStream.ref().ReadBytes(*aBufferPtr, aSize);
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break;
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default:
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MOZ_CRASH();
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}
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}
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bool AccessOutput() {
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return mOutputStream.isSome();
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}
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void ReadOrWriteOutputBytes(void* aBuffer, size_t aSize) {
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switch (mPhase) {
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case MiddlemanCallPhase::MiddlemanOutput:
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mOutputStream.ref().WriteBytes(aBuffer, aSize);
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break;
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case MiddlemanCallPhase::ReplayOutput:
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mOutputStream.ref().ReadBytes(aBuffer, aSize);
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break;
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default:
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MOZ_CRASH();
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}
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}
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void ReadOrWriteOutputBuffer(void** aBuffer, size_t aSize) {
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if (*aBuffer) {
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if (mPhase == MiddlemanCallPhase::MiddlemanInput || mReplayOutputIsOld) {
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*aBuffer = AllocateBytes(aSize);
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}
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if (AccessOutput()) {
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ReadOrWriteOutputBytes(*aBuffer, aSize);
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}
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}
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}
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// Allocate some memory associated with the call, which will be released in
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// the replaying process on a rewind and in the middleman process when the
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// call state is reset.
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void* AllocateBytes(size_t aSize);
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};
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// Notify the system about a call to a redirection with a middleman call hook.
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// aDiverged is set if the current thread has diverged from the recording and
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// any outputs for the call must be filled in; otherwise, they already have
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// been filled in using data from the recording. Returns false if the call was
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// unable to be processed.
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bool SendCallToMiddleman(size_t aCallId, CallArguments* aArguments, bool aDiverged);
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// In the middleman process, perform one or more calls encoded in aInputData
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// and encode their outputs to aOutputData.
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void ProcessMiddlemanCall(const char* aInputData, size_t aInputSize,
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InfallibleVector<char>* aOutputData);
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// In the middleman process, reset all call state.
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void ResetMiddlemanCalls();
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///////////////////////////////////////////////////////////////////////////////
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// Middleman Call Helpers
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///////////////////////////////////////////////////////////////////////////////
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// Capture the contents of an input buffer at BufferArg with element count at CountArg.
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template <size_t BufferArg, size_t CountArg, typename ElemType>
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static inline void
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Middleman_Buffer(MiddlemanCallContext& aCx)
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{
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if (aCx.AccessPreface()) {
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auto& buffer = aCx.mArguments->Arg<BufferArg, void*>();
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auto byteSize = aCx.mArguments->Arg<CountArg, size_t>() * sizeof(ElemType);
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aCx.ReadOrWritePrefaceBuffer(&buffer, byteSize);
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}
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}
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// Capture the contents of a fixed size input buffer.
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template <size_t BufferArg, size_t ByteSize>
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static inline void
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Middleman_BufferFixedSize(MiddlemanCallContext& aCx)
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{
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if (aCx.AccessPreface()) {
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auto& buffer = aCx.mArguments->Arg<BufferArg, void*>();
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if (buffer) {
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aCx.ReadOrWritePrefaceBuffer(&buffer, ByteSize);
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}
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}
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}
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// Capture a C string argument.
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template <size_t StringArg>
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static inline void
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Middleman_CString(MiddlemanCallContext& aCx)
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{
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if (aCx.AccessPreface()) {
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auto& buffer = aCx.mArguments->Arg<StringArg, char*>();
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size_t len = (aCx.mPhase == MiddlemanCallPhase::ReplayPreface) ? strlen(buffer) + 1 : 0;
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aCx.ReadOrWritePrefaceBytes(&len, sizeof(len));
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aCx.ReadOrWritePrefaceBuffer((void**) &buffer, len);
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}
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}
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// Capture the data written to an output buffer at BufferArg with element count at CountArg.
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template <size_t BufferArg, size_t CountArg, typename ElemType>
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static inline void
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Middleman_WriteBuffer(MiddlemanCallContext& aCx)
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{
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auto& buffer = aCx.mArguments->Arg<BufferArg, void*>();
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auto count = aCx.mArguments->Arg<CountArg, size_t>();
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aCx.ReadOrWriteOutputBuffer(&buffer, count * sizeof(ElemType));
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}
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// Capture the data written to a fixed size output buffer.
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template <size_t BufferArg, size_t ByteSize>
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static inline void
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Middleman_WriteBufferFixedSize(MiddlemanCallContext& aCx)
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{
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auto& buffer = aCx.mArguments->Arg<BufferArg, void*>();
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aCx.ReadOrWriteOutputBuffer(&buffer, ByteSize);
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}
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// Capture return values that are too large for register storage.
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template <size_t ByteSize>
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static inline void
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Middleman_OversizeRval(MiddlemanCallContext& aCx)
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{
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Middleman_WriteBufferFixedSize<0, ByteSize>(aCx);
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}
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// Capture a byte count of stack argument data.
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template <size_t ByteSize>
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static inline void
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Middleman_StackArgumentData(MiddlemanCallContext& aCx)
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{
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if (aCx.AccessPreface()) {
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auto stack = aCx.mArguments->StackAddress<0>();
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aCx.ReadOrWritePrefaceBytes(stack, ByteSize);
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}
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}
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static inline void
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Middleman_NoOp(MiddlemanCallContext& aCx)
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{
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}
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template <MiddlemanCallFn Fn0,
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MiddlemanCallFn Fn1,
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MiddlemanCallFn Fn2 = Middleman_NoOp,
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MiddlemanCallFn Fn3 = Middleman_NoOp,
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MiddlemanCallFn Fn4 = Middleman_NoOp>
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static inline void
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Middleman_Compose(MiddlemanCallContext& aCx)
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{
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Fn0(aCx);
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Fn1(aCx);
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Fn2(aCx);
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Fn3(aCx);
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Fn4(aCx);
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}
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// Helper for capturing inputs that are produced by other middleman calls.
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// Returns false in the ReplayInput or MiddlemanInput phases if the input
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// system value could not be found.
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bool Middleman_SystemInput(MiddlemanCallContext& aCx, const void** aThingPtr);
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// Helper for capturing output system values that might be consumed by other
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// middleman calls.
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void Middleman_SystemOutput(MiddlemanCallContext& aCx, const void** aOutput, bool aUpdating = false);
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} // namespace recordreplay
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} // namespace mozilla
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#endif // mozilla_recordreplay_MiddlemanCall_h
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