gecko-dev/toolkit/recordreplay/Thread.cpp

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Thread.h"
#include "ipc/ChildIPC.h"
#include "mozilla/Atomics.h"
#include "mozilla/Maybe.h"
#include "mozilla/StaticMutex.h"
#include "mozilla/ThreadLocal.h"
#include "ChunkAllocator.h"
#include "MemorySnapshot.h"
#include "ProcessRewind.h"
#include "SpinLock.h"
#include "ThreadSnapshot.h"
namespace mozilla {
namespace recordreplay {
///////////////////////////////////////////////////////////////////////////////
// Thread Organization
///////////////////////////////////////////////////////////////////////////////
static MOZ_THREAD_LOCAL(Thread*) gTlsThreadKey;
/* static */ Monitor* Thread::gMonitor;
/* static */ Thread*
Thread::Current()
{
MOZ_ASSERT(IsRecordingOrReplaying());
Thread* thread = gTlsThreadKey.get();
if (!thread && IsReplaying()) {
// Disable system threads when replaying.
WaitForeverNoIdle();
}
return thread;
}
/* static */ bool
Thread::CurrentIsMainThread()
{
Thread* thread = Current();
return thread && thread->IsMainThread();
}
void
Thread::BindToCurrent()
{
MOZ_ASSERT(!mStackBase);
gTlsThreadKey.set(this);
mNativeId = pthread_self();
size_t size = pthread_get_stacksize_np(mNativeId);
uint8_t* base = (uint8_t*)pthread_get_stackaddr_np(mNativeId) - size;
// Lock if we will be notifying later on. We don't do this for the main
// thread because we haven't initialized enough state yet that we can use
// a monitor.
Maybe<MonitorAutoLock> lock;
if (mId != MainThreadId) {
lock.emplace(*gMonitor);
}
mStackBase = base;
mStackSize = size;
// Notify WaitUntilInitialized if it is waiting for this thread to start.
if (mId != MainThreadId) {
gMonitor->NotifyAll();
}
}
// All threads, indexed by the thread ID.
static Thread* gThreads;
/* static */ Thread*
Thread::GetById(size_t aId)
{
MOZ_ASSERT(aId);
MOZ_ASSERT(aId <= MaxThreadId);
return &gThreads[aId];
}
/* static */ Thread*
Thread::GetByNativeId(NativeThreadId aNativeId)
{
for (size_t id = MainThreadId; id <= MaxRecordedThreadId; id++) {
Thread* thread = GetById(id);
if (thread->mNativeId == aNativeId) {
return thread;
}
}
return nullptr;
}
/* static */ Thread*
Thread::GetByStackPointer(void* aSp)
{
if (!gThreads) {
return nullptr;
}
for (size_t i = MainThreadId; i <= MaxThreadId; i++) {
Thread* thread = &gThreads[i];
if (MemoryContains(thread->mStackBase, thread->mStackSize, aSp)) {
return thread;
}
}
return nullptr;
}
/* static */ void
Thread::InitializeThreads()
{
gThreads = new Thread[MaxThreadId + 1];
for (size_t i = MainThreadId; i <= MaxThreadId; i++) {
Thread* thread = &gThreads[i];
PodZero(thread);
new(thread) Thread();
thread->mId = i;
if (i <= MaxRecordedThreadId) {
thread->mEvents = gRecordingFile->OpenStream(StreamName::Event, i);
}
DirectCreatePipe(&thread->mNotifyfd, &thread->mIdlefd);
}
if (!gTlsThreadKey.init()) {
MOZ_CRASH();
}
}
/* static */ void
Thread::WaitUntilInitialized(Thread* aThread)
{
MonitorAutoLock lock(*gMonitor);
while (!aThread->mStackBase) {
gMonitor->Wait();
}
}
/* static */ void
Thread::ThreadMain(void* aArgument)
{
MOZ_ASSERT(IsRecordingOrReplaying());
Thread* thread = (Thread*) aArgument;
MOZ_ASSERT(thread->mId > MainThreadId);
thread->BindToCurrent();
while (true) {
// Wait until this thread has been given a start routine.
while (true) {
{
MonitorAutoLock lock(*gMonitor);
if (thread->mStart) {
break;
}
}
Wait();
}
{
Maybe<AutoPassThroughThreadEvents> pt;
if (!thread->IsRecordedThread())
pt.emplace();
thread->mStart(thread->mStartArg);
}
MonitorAutoLock lock(*gMonitor);
// Clear the start routine to indicate to other threads that this one has
// finished executing.
thread->mStart = nullptr;
thread->mStartArg = nullptr;
// Notify any other thread waiting for this to finish in JoinThread.
gMonitor->NotifyAll();
}
}
/* static */ void
Thread::SpawnAllThreads()
{
MOZ_ASSERT(AreThreadEventsPassedThrough());
InitializeThreadSnapshots(MaxRecordedThreadId + 1);
gMonitor = new Monitor();
// All Threads are spawned up front. This allows threads to be scanned
// (e.g. in ReplayUnlock) without worrying about racing with other threads
// being spawned.
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
SpawnThread(GetById(i));
}
}
// The number of non-recorded threads that have been spawned.
static Atomic<size_t, SequentiallyConsistent, Behavior::DontPreserve> gNumNonRecordedThreads;
/* static */ Thread*
Thread::SpawnNonRecordedThread(Callback aStart, void* aArgument)
{
if (IsMiddleman()) {
DirectSpawnThread(aStart, aArgument);
return nullptr;
}
size_t id = MaxRecordedThreadId + ++gNumNonRecordedThreads;
MOZ_RELEASE_ASSERT(id <= MaxThreadId);
Thread* thread = GetById(id);
thread->mStart = aStart;
thread->mStartArg = aArgument;
SpawnThread(thread);
return thread;
}
/* static */ void
Thread::SpawnThread(Thread* aThread)
{
DirectSpawnThread(ThreadMain, aThread);
WaitUntilInitialized(aThread);
}
/* static */ NativeThreadId
Thread::StartThread(Callback aStart, void* aArgument, bool aNeedsJoin)
{
EnsureNotDivergedFromRecording();
Thread* thread = Thread::Current();
MOZ_RELEASE_ASSERT(thread->CanAccessRecording());
MonitorAutoLock lock(*gMonitor);
size_t id = 0;
if (IsRecording()) {
// Look for an idle thread.
for (id = MainThreadId + 1; id <= MaxRecordedThreadId; id++) {
Thread* targetThread = Thread::GetById(id);
if (!targetThread->mStart && !targetThread->mNeedsJoin) {
break;
}
}
if (id >= MaxRecordedThreadId) {
child::ReportFatalError(Nothing(), "Too many threads");
}
MOZ_RELEASE_ASSERT(id <= MaxRecordedThreadId);
}
thread->Events().RecordOrReplayThreadEvent(ThreadEvent::CreateThread);
thread->Events().RecordOrReplayScalar(&id);
Thread* targetThread = GetById(id);
// Block until the thread is ready for a new start routine.
while (targetThread->mStart) {
MOZ_RELEASE_ASSERT(IsReplaying());
gMonitor->Wait();
}
targetThread->mStart = aStart;
targetThread->mStartArg = aArgument;
targetThread->mNeedsJoin = aNeedsJoin;
// Notify the thread in case it is waiting for a start routine under
// ThreadMain.
Notify(id);
return targetThread->mNativeId;
}
void
Thread::Join()
{
MOZ_ASSERT(!AreThreadEventsPassedThrough());
EnsureNotDivergedFromRecording();
while (true) {
MonitorAutoLock lock(*gMonitor);
if (!mStart) {
MOZ_RELEASE_ASSERT(mNeedsJoin);
mNeedsJoin = false;
break;
}
gMonitor->Wait();
}
}
///////////////////////////////////////////////////////////////////////////////
// Thread Public API Accessors
///////////////////////////////////////////////////////////////////////////////
extern "C" {
MOZ_EXPORT void
RecordReplayInterface_InternalBeginPassThroughThreadEvents()
{
MOZ_ASSERT(IsRecordingOrReplaying());
if (!gInitializationFailureMessage) {
Thread::Current()->SetPassThrough(true);
}
}
MOZ_EXPORT void
RecordReplayInterface_InternalEndPassThroughThreadEvents()
{
MOZ_ASSERT(IsRecordingOrReplaying());
if (!gInitializationFailureMessage) {
Thread::Current()->SetPassThrough(false);
}
}
MOZ_EXPORT bool
RecordReplayInterface_InternalAreThreadEventsPassedThrough()
{
MOZ_ASSERT(IsRecordingOrReplaying());
// If initialization fails, pass through all thread events until we're able
// to report the problem to the middleman and die.
if (gInitializationFailureMessage) {
return true;
}
Thread* thread = Thread::Current();
return !thread || thread->PassThroughEvents();
}
MOZ_EXPORT void
RecordReplayInterface_InternalBeginDisallowThreadEvents()
{
MOZ_ASSERT(IsRecordingOrReplaying());
Thread::Current()->BeginDisallowEvents();
}
MOZ_EXPORT void
RecordReplayInterface_InternalEndDisallowThreadEvents()
{
MOZ_ASSERT(IsRecordingOrReplaying());
Thread::Current()->EndDisallowEvents();
}
MOZ_EXPORT bool
RecordReplayInterface_InternalAreThreadEventsDisallowed()
{
MOZ_ASSERT(IsRecordingOrReplaying());
Thread* thread = Thread::Current();
return thread && thread->AreEventsDisallowed();
}
} // extern "C"
///////////////////////////////////////////////////////////////////////////////
// Thread Coordination
///////////////////////////////////////////////////////////////////////////////
// Whether all threads should attempt to idle.
static Atomic<bool, SequentiallyConsistent, Behavior::DontPreserve> gThreadsShouldIdle;
// Whether all threads are considered to be idle.
static Atomic<bool, SequentiallyConsistent, Behavior::DontPreserve> gThreadsAreIdle;
/* static */ void
Thread::WaitForIdleThreads()
{
MOZ_RELEASE_ASSERT(CurrentIsMainThread());
MOZ_RELEASE_ASSERT(!gThreadsShouldIdle);
MOZ_RELEASE_ASSERT(!gThreadsAreIdle);
gThreadsShouldIdle = true;
MonitorAutoLock lock(*gMonitor);
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
GetById(i)->mUnrecordedWaitNotified = false;
}
while (true) {
bool done = true;
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
Thread* thread = GetById(i);
if (!thread->mIdle) {
done = false;
if (thread->mUnrecordedWaitCallback && !thread->mUnrecordedWaitNotified) {
// Set this flag before releasing the idle lock. Otherwise it's
// possible the thread could call NotifyUnrecordedWait while we
// aren't holding the lock, and we would set the flag afterwards
// without first invoking the callback.
thread->mUnrecordedWaitNotified = true;
// Release the idle lock here to avoid any risk of deadlock.
{
MonitorAutoUnlock unlock(*gMonitor);
AutoPassThroughThreadEvents pt;
thread->mUnrecordedWaitCallback();
}
// Releasing the global lock means that we need to start over
// checking whether there are any idle threads. By marking this
// thread as having been notified we have made progress, however.
done = true;
i = MainThreadId;
}
}
}
if (done) {
break;
}
MonitorAutoUnlock unlock(*gMonitor);
WaitNoIdle();
}
gThreadsAreIdle = true;
}
/* static */ void
Thread::ResumeIdleThreads()
{
MOZ_RELEASE_ASSERT(CurrentIsMainThread());
MOZ_RELEASE_ASSERT(gThreadsAreIdle);
gThreadsAreIdle = false;
MOZ_RELEASE_ASSERT(gThreadsShouldIdle);
gThreadsShouldIdle = false;
for (size_t i = MainThreadId + 1; i <= MaxRecordedThreadId; i++) {
Notify(i);
}
}
void
Thread::NotifyUnrecordedWait(const std::function<void()>& aCallback)
{
MonitorAutoLock lock(*gMonitor);
if (mUnrecordedWaitCallback) {
// Per the documentation for NotifyUnrecordedWait, we need to call the
// routine after a notify, even if the routine has been called already
// since the main thread started to wait for idle replay threads.
mUnrecordedWaitNotified = false;
} else {
MOZ_RELEASE_ASSERT(!mUnrecordedWaitNotified);
}
mUnrecordedWaitCallback = aCallback;
// The main thread might be able to make progress now by calling the routine
// if it is waiting for idle replay threads.
if (gThreadsShouldIdle) {
Notify(MainThreadId);
}
}
/* static */ void
Thread::MaybeWaitForCheckpointSave()
{
MonitorAutoLock lock(*gMonitor);
while (gThreadsShouldIdle) {
MonitorAutoUnlock unlock(*gMonitor);
Wait();
}
}
extern "C" {
MOZ_EXPORT void
RecordReplayInterface_NotifyUnrecordedWait(const std::function<void()>& aCallback)
{
Thread::Current()->NotifyUnrecordedWait(aCallback);
}
MOZ_EXPORT void
RecordReplayInterface_MaybeWaitForCheckpointSave()
{
Thread::MaybeWaitForCheckpointSave();
}
} // extern "C"
/* static */ void
Thread::WaitNoIdle()
{
Thread* thread = Current();
uint8_t data = 0;
size_t read = DirectRead(thread->mIdlefd, &data, 1);
MOZ_RELEASE_ASSERT(read == 1);
}
/* static */ void
Thread::Wait()
{
Thread* thread = Current();
MOZ_ASSERT(!thread->mIdle);
MOZ_ASSERT(thread->IsRecordedThread() && !thread->PassThroughEvents());
if (thread->IsMainThread()) {
WaitNoIdle();
return;
}
// The state saved for a thread needs to match up with the most recent
// point at which it became idle, so that when the main thread saves the
// stacks from all threads it saves those stacks at the right point.
// SaveThreadState might trigger thread events, so make sure they are
// passed through.
thread->SetPassThrough(true);
int stackSeparator = 0;
if (!SaveThreadState(thread->Id(), &stackSeparator)) {
// We just restored a checkpoint, notify the main thread since it is waiting
// for all threads to restore their stacks.
Notify(MainThreadId);
}
thread->mIdle = true;
if (gThreadsShouldIdle) {
// Notify the main thread that we just became idle.
Notify(MainThreadId);
}
do {
// Do the actual waiting for another thread to notify this one.
WaitNoIdle();
// Rewind this thread if the main thread told us to do so. The main
// thread is responsible for rewinding its own stack.
if (ShouldRestoreThreadStack(thread->Id())) {
RestoreThreadStack(thread->Id());
Unreachable();
}
} while (gThreadsShouldIdle);
thread->mIdle = false;
thread->SetPassThrough(false);
}
/* static */ void
Thread::WaitForever()
{
while (true) {
Wait();
}
Unreachable();
}
/* static */ void
Thread::WaitForeverNoIdle()
{
FileHandle writeFd, readFd;
DirectCreatePipe(&writeFd, &readFd);
while (true) {
uint8_t data;
DirectRead(readFd, &data, 1);
}
}
/* static */ void
Thread::Notify(size_t aId)
{
uint8_t data = 0;
DirectWrite(GetById(aId)->mNotifyfd, &data, 1);
}
} // namespace recordreplay
} // namespace mozilla