зеркало из https://github.com/mozilla/gecko-dev.git
520 строки
19 KiB
C++
520 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_recordreplay_Channel_h
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#define mozilla_recordreplay_Channel_h
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#include "base/process.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/Maybe.h"
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#include "File.h"
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#include "JSControl.h"
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#include "Monitor.h"
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namespace mozilla {
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namespace recordreplay {
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// This file has definitions for creating and communicating on a special
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// bidirectional channel between a middleman process and a recording or
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// replaying process. This communication is not included in the recording, and
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// when replaying this is the only mechanism the child can use to communicate
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// with the middleman process.
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//
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// Replaying processes can rewind themselves, restoring execution state and the
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// contents of all heap memory to that at an earlier point. To keep the
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// replaying process and middleman from getting out of sync with each other,
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// there are tight constraints on when messages may be sent across the channel
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// by one process or the other. At any given time the child process may be
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// either paused or unpaused. If it is paused, it is not doing any execution
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// and cannot rewind itself. If it is unpaused, it may execute content and may
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// rewind itself.
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//
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// Messages can be sent from the child process to the middleman only when the
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// child process is unpaused, and messages can only be sent from the middleman
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// to the child process when the child process is paused. This prevents
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// messages from being lost when they are sent from the middleman as the
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// replaying process rewinds itself. A few exceptions to this rule are noted
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// below.
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//
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// Some additional synchronization is needed between different child processes:
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// replaying processes can read from the same file which a recording process is
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// writing to. While it is ok for a replaying process to read from the file
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// while the recording process is appending new chunks to it (see File.cpp),
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// all replaying processes must be paused when the recording process is
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// flushing a new index to the file.
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#define ForEachMessageType(_Macro) \
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/* Messages sent from the middleman to the child process. */ \
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\
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/* Sent at startup. */ \
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_Macro(Introduction) \
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\
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/* Sent to recording processes to indicate that the middleman will be running */ \
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/* developer tools server-side code instead of the recording process itself. */ \
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_Macro(SetDebuggerRunsInMiddleman) \
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\
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/* Sent to recording processes when exiting, or to force a hanged replaying */ \
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/* process to crash. */ \
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_Macro(Terminate) \
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\
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/* Flush the current recording to disk. */ \
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_Macro(FlushRecording) \
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\
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/* Poke a child that is recording to create an artificial checkpoint, rather than */ \
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/* (potentially) idling indefinitely. This has no effect on a replaying process. */ \
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_Macro(CreateCheckpoint) \
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\
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/* Debugger JSON messages are initially sent from the parent. The child unpauses */ \
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/* after receiving the message and will pause after it sends a DebuggerResponse. */ \
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_Macro(DebuggerRequest) \
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\
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/* Set or clear a JavaScript breakpoint. */ \
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_Macro(SetBreakpoint) \
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\
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/* Unpause the child and play execution either to the next point when a */ \
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/* breakpoint is hit, or to the next checkpoint. Resumption may be either */ \
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/* forward or backward. */ \
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_Macro(Resume) \
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\
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/* Rewind to a particular saved checkpoint in the past. */ \
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_Macro(RestoreCheckpoint) \
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\
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/* Run forward to a particular execution point between the current checkpoint */ \
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/* and the next one. */ \
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_Macro(RunToPoint) \
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\
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/* Notify the child whether it is the active child and should send paint and similar */ \
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/* messages to the middleman. */ \
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_Macro(SetIsActive) \
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\
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/* Set whether to perform intentional crashes, for testing. */ \
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_Macro(SetAllowIntentionalCrashes) \
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\
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/* Set whether to save a particular checkpoint. */ \
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_Macro(SetSaveCheckpoint) \
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\
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/* Respond to a MiddlemanCallRequest message. */ \
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_Macro(MiddlemanCallResponse) \
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\
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/* Messages sent from the child process to the middleman. */ \
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\
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/* Sent in response to a FlushRecording, telling the middleman that the flush */ \
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/* has finished. */ \
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_Macro(RecordingFlushed) \
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\
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/* A critical error occurred and execution cannot continue. The child will */ \
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/* stop executing after sending this message and will wait to be terminated. */ \
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_Macro(FatalError) \
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\
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/* The child's graphics were repainted. */ \
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_Macro(Paint) \
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\
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/* Notify the middleman that a checkpoint or breakpoint was hit. */ \
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/* The child will pause after sending these messages. */ \
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_Macro(HitCheckpoint) \
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_Macro(HitBreakpoint) \
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\
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/* Send a response to a DebuggerRequest message. */ \
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_Macro(DebuggerResponse) \
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\
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/* Call a system function from the middleman process which the child has */ \
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/* encountered after diverging from the recording. */ \
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_Macro(MiddlemanCallRequest) \
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\
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/* Reset all information generated by previous MiddlemanCallRequest messages. */ \
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_Macro(ResetMiddlemanCalls) \
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\
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/* Notify that the 'AlwaysMarkMajorCheckpoints' directive was invoked. */ \
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_Macro(AlwaysMarkMajorCheckpoints)
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enum class MessageType
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{
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#define DefineEnum(Kind) Kind,
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ForEachMessageType(DefineEnum)
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#undef DefineEnum
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};
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struct Message
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{
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MessageType mType;
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// Total message size, including the header.
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uint32_t mSize;
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protected:
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Message(MessageType aType, uint32_t aSize)
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: mType(aType), mSize(aSize)
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{
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MOZ_RELEASE_ASSERT(mSize >= sizeof(*this));
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}
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public:
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Message* Clone() const {
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char* res = (char*) malloc(mSize);
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memcpy(res, this, mSize);
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return (Message*) res;
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}
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const char* TypeString() const {
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switch (mType) {
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#define EnumToString(Kind) case MessageType::Kind: return #Kind;
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ForEachMessageType(EnumToString)
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#undef EnumToString
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default: return "Unknown";
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}
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}
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// Return whether this is a middleman->child message that can be sent while
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// the child is unpaused.
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bool CanBeSentWhileUnpaused() const {
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return mType == MessageType::CreateCheckpoint
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|| mType == MessageType::SetDebuggerRunsInMiddleman
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|| mType == MessageType::MiddlemanCallResponse
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|| mType == MessageType::Terminate;
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}
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protected:
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template <typename T, typename Elem>
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Elem* Data() { return (Elem*) (sizeof(T) + (char*) this); }
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template <typename T, typename Elem>
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const Elem* Data() const { return (const Elem*) (sizeof(T) + (const char*) this); }
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template <typename T, typename Elem>
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size_t DataSize() const { return (mSize - sizeof(T)) / sizeof(Elem); }
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template <typename T, typename Elem, typename... Args>
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static T* NewWithData(size_t aBufferSize, Args&&... aArgs) {
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size_t size = sizeof(T) + aBufferSize * sizeof(Elem);
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void* ptr = malloc(size);
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return new(ptr) T(size, std::forward<Args>(aArgs)...);
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}
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};
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struct IntroductionMessage : public Message
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{
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base::ProcessId mParentPid;
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uint32_t mArgc;
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IntroductionMessage(uint32_t aSize, base::ProcessId aParentPid, uint32_t aArgc)
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: Message(MessageType::Introduction, aSize)
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, mParentPid(aParentPid)
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, mArgc(aArgc)
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{}
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char* ArgvString() { return Data<IntroductionMessage, char>(); }
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const char* ArgvString() const { return Data<IntroductionMessage, char>(); }
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static IntroductionMessage* New(base::ProcessId aParentPid, int aArgc, char* aArgv[]) {
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size_t argsLen = 0;
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for (int i = 0; i < aArgc; i++) {
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argsLen += strlen(aArgv[i]) + 1;
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}
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IntroductionMessage* res =
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NewWithData<IntroductionMessage, char>(argsLen, aParentPid, aArgc);
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size_t offset = 0;
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for (int i = 0; i < aArgc; i++) {
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memcpy(&res->ArgvString()[offset], aArgv[i], strlen(aArgv[i]) + 1);
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offset += strlen(aArgv[i]) + 1;
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}
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MOZ_RELEASE_ASSERT(offset == argsLen);
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return res;
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}
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static IntroductionMessage* RecordReplay(const IntroductionMessage& aMsg) {
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size_t introductionSize = RecordReplayValue(aMsg.mSize);
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IntroductionMessage* msg = (IntroductionMessage*) malloc(introductionSize);
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if (IsRecording()) {
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memcpy(msg, &aMsg, introductionSize);
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}
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RecordReplayBytes(msg, introductionSize);
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return msg;
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}
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};
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template <MessageType Type>
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struct EmptyMessage : public Message
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{
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EmptyMessage()
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: Message(Type, sizeof(*this))
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{}
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};
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typedef EmptyMessage<MessageType::SetDebuggerRunsInMiddleman> SetDebuggerRunsInMiddlemanMessage;
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typedef EmptyMessage<MessageType::Terminate> TerminateMessage;
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typedef EmptyMessage<MessageType::CreateCheckpoint> CreateCheckpointMessage;
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typedef EmptyMessage<MessageType::FlushRecording> FlushRecordingMessage;
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template <MessageType Type>
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struct JSONMessage : public Message
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{
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explicit JSONMessage(uint32_t aSize)
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: Message(Type, aSize)
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{}
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const char16_t* Buffer() const { return Data<JSONMessage<Type>, char16_t>(); }
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size_t BufferSize() const { return DataSize<JSONMessage<Type>, char16_t>(); }
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static JSONMessage<Type>* New(const char16_t* aBuffer, size_t aBufferSize) {
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JSONMessage<Type>* res = NewWithData<JSONMessage<Type>, char16_t>(aBufferSize);
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MOZ_RELEASE_ASSERT(res->BufferSize() == aBufferSize);
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PodCopy(res->Data<JSONMessage<Type>, char16_t>(), aBuffer, aBufferSize);
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return res;
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}
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};
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typedef JSONMessage<MessageType::DebuggerRequest> DebuggerRequestMessage;
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typedef JSONMessage<MessageType::DebuggerResponse> DebuggerResponseMessage;
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struct SetBreakpointMessage : public Message
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{
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// ID of the breakpoint to change.
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size_t mId;
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// New position of the breakpoint. If this is invalid then the breakpoint is
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// being cleared.
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js::BreakpointPosition mPosition;
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SetBreakpointMessage(size_t aId, const js::BreakpointPosition& aPosition)
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: Message(MessageType::SetBreakpoint, sizeof(*this))
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, mId(aId)
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, mPosition(aPosition)
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{}
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};
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struct ResumeMessage : public Message
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{
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// Whether to travel forwards or backwards.
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bool mForward;
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explicit ResumeMessage(bool aForward)
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: Message(MessageType::Resume, sizeof(*this))
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, mForward(aForward)
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{}
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};
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struct RestoreCheckpointMessage : public Message
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{
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// The checkpoint to restore.
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size_t mCheckpoint;
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explicit RestoreCheckpointMessage(size_t aCheckpoint)
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: Message(MessageType::RestoreCheckpoint, sizeof(*this))
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, mCheckpoint(aCheckpoint)
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{}
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};
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struct RunToPointMessage : public Message
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{
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// The target execution point.
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js::ExecutionPoint mTarget;
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explicit RunToPointMessage(const js::ExecutionPoint& aTarget)
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: Message(MessageType::RunToPoint, sizeof(*this))
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, mTarget(aTarget)
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{}
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};
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struct SetIsActiveMessage : public Message
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{
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// Whether this is the active child process (see ParentIPC.cpp).
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bool mActive;
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explicit SetIsActiveMessage(bool aActive)
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: Message(MessageType::SetIsActive, sizeof(*this))
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, mActive(aActive)
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{}
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};
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struct SetAllowIntentionalCrashesMessage : public Message
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{
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// Whether to allow intentional crashes in the future or not.
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bool mAllowed;
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explicit SetAllowIntentionalCrashesMessage(bool aAllowed)
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: Message(MessageType::SetAllowIntentionalCrashes, sizeof(*this))
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, mAllowed(aAllowed)
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{}
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};
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struct SetSaveCheckpointMessage : public Message
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{
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// The checkpoint in question.
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size_t mCheckpoint;
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// Whether to save this checkpoint whenever it is encountered.
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bool mSave;
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SetSaveCheckpointMessage(size_t aCheckpoint, bool aSave)
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: Message(MessageType::SetSaveCheckpoint, sizeof(*this))
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, mCheckpoint(aCheckpoint)
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, mSave(aSave)
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{}
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};
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typedef EmptyMessage<MessageType::RecordingFlushed> RecordingFlushedMessage;
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struct FatalErrorMessage : public Message
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{
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explicit FatalErrorMessage(uint32_t aSize)
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: Message(MessageType::FatalError, aSize)
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{}
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const char* Error() const { return Data<FatalErrorMessage, const char>(); }
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};
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// The format for graphics data which will be sent to the middleman process.
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// This needs to match the format expected for canvas image data, to avoid
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// transforming the data before rendering it in the middleman process.
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static const gfx::SurfaceFormat gSurfaceFormat = gfx::SurfaceFormat::R8G8B8X8;
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struct PaintMessage : public Message
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{
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uint32_t mWidth;
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uint32_t mHeight;
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PaintMessage(uint32_t aWidth, uint32_t aHeight)
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: Message(MessageType::Paint, sizeof(*this))
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, mWidth(aWidth)
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, mHeight(aHeight)
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{}
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};
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struct HitCheckpointMessage : public Message
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{
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uint32_t mCheckpointId;
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bool mRecordingEndpoint;
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// When recording, the amount of non-idle time taken to get to this
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// checkpoint from the previous one.
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double mDurationMicroseconds;
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HitCheckpointMessage(uint32_t aCheckpointId, bool aRecordingEndpoint, double aDurationMicroseconds)
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: Message(MessageType::HitCheckpoint, sizeof(*this))
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, mCheckpointId(aCheckpointId)
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, mRecordingEndpoint(aRecordingEndpoint)
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, mDurationMicroseconds(aDurationMicroseconds)
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{}
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};
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struct HitBreakpointMessage : public Message
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{
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bool mRecordingEndpoint;
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HitBreakpointMessage(uint32_t aSize, bool aRecordingEndpoint)
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: Message(MessageType::HitBreakpoint, aSize)
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, mRecordingEndpoint(aRecordingEndpoint)
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{}
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const uint32_t* Breakpoints() const { return Data<HitBreakpointMessage, uint32_t>(); }
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uint32_t NumBreakpoints() const { return DataSize<HitBreakpointMessage, uint32_t>(); }
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static HitBreakpointMessage* New(bool aRecordingEndpoint,
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const uint32_t* aBreakpoints, size_t aNumBreakpoints) {
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HitBreakpointMessage* res =
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NewWithData<HitBreakpointMessage, uint32_t>(aNumBreakpoints, aRecordingEndpoint);
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MOZ_RELEASE_ASSERT(res->NumBreakpoints() == aNumBreakpoints);
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PodCopy(res->Data<HitBreakpointMessage, uint32_t>(), aBreakpoints, aNumBreakpoints);
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return res;
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}
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};
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typedef EmptyMessage<MessageType::AlwaysMarkMajorCheckpoints> AlwaysMarkMajorCheckpointsMessage;
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template <MessageType Type>
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struct BinaryMessage : public Message
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{
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explicit BinaryMessage(uint32_t aSize)
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: Message(Type, aSize)
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{}
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const char* BinaryData() const { return Data<BinaryMessage<Type>, char>(); }
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size_t BinaryDataSize() const { return DataSize<BinaryMessage<Type>, char>(); }
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static BinaryMessage<Type>*
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New(const char* aData, size_t aDataSize) {
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BinaryMessage<Type>* res = NewWithData<BinaryMessage<Type>, char>(aDataSize);
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MOZ_RELEASE_ASSERT(res->BinaryDataSize() == aDataSize);
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PodCopy(res->Data<BinaryMessage<Type>, char>(), aData, aDataSize);
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return res;
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}
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};
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typedef BinaryMessage<MessageType::MiddlemanCallRequest> MiddlemanCallRequestMessage;
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typedef BinaryMessage<MessageType::MiddlemanCallResponse> MiddlemanCallResponseMessage;
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typedef EmptyMessage<MessageType::ResetMiddlemanCalls> ResetMiddlemanCallsMessage;
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class Channel
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{
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public:
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// Note: the handler is responsible for freeing its input message. It will be
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// called on the channel's message thread.
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typedef std::function<void(Message*)> MessageHandler;
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private:
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// ID for this channel, unique for the middleman.
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size_t mId;
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// Callback to invoke off thread on incoming messages.
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MessageHandler mHandler;
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// Whether the channel is initialized and ready for outgoing messages.
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Atomic<bool, SequentiallyConsistent, Behavior::DontPreserve> mInitialized;
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// Descriptor used to accept connections on the parent side.
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int mConnectionFd;
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// Descriptor used to communicate with the other side.
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int mFd;
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// For synchronizing initialization of the channel.
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Monitor mMonitor;
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// Buffer for message data received from the other side of the channel.
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typedef InfallibleVector<char, 0, AllocPolicy<MemoryKind::Generic>> MessageBuffer;
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MessageBuffer* mMessageBuffer;
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// The number of bytes of data already in the message buffer.
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size_t mMessageBytes;
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// If spew is enabled, print a message and associated info to stderr.
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void PrintMessage(const char* aPrefix, const Message& aMsg);
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// Block until a complete message is received from the other side of the
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// channel.
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Message* WaitForMessage();
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// Main routine for the channel's thread.
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static void ThreadMain(void* aChannel);
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public:
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// Initialize this channel, connect to the other side, and spin up a thread
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// to process incoming messages by calling aHandler.
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Channel(size_t aId, bool aMiddlemanRecording, const MessageHandler& aHandler);
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size_t GetId() { return mId; }
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// Send a message to the other side of the channel. This must be called on
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// the main thread, except for fatal error messages.
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void SendMessage(const Message& aMsg);
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};
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// Command line option used to specify the middleman pid for a child process.
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static const char* gMiddlemanPidOption = "-middlemanPid";
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// Command line option used to specify the channel ID for a child process.
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static const char* gChannelIDOption = "-recordReplayChannelID";
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} // namespace recordreplay
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} // namespace mozilla
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#endif // mozilla_recordreplay_Channel_h
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