gecko-dev/toolkit/recordreplay/ipc/Channel.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_recordreplay_Channel_h
#define mozilla_recordreplay_Channel_h
#include "base/process.h"
#include "mozilla/gfx/Types.h"
#include "mozilla/Maybe.h"
#include "File.h"
#include "JSControl.h"
#include "Monitor.h"
namespace mozilla {
namespace recordreplay {
// This file has definitions for creating and communicating on a special
// bidirectional channel between a middleman process and a recording or
// replaying process. This communication is not included in the recording, and
// when replaying this is the only mechanism the child can use to communicate
// with the middleman process.
//
// Replaying processes can rewind themselves, restoring execution state and the
// contents of all heap memory to that at an earlier point. To keep the
// replaying process and middleman from getting out of sync with each other,
// there are tight constraints on when messages may be sent across the channel
// by one process or the other. At any given time the child process may be
// either paused or unpaused. If it is paused, it is not doing any execution
// and cannot rewind itself. If it is unpaused, it may execute content and may
// rewind itself.
//
// Messages can be sent from the child process to the middleman only when the
// child process is unpaused, and messages can only be sent from the middleman
// to the child process when the child process is paused. This prevents
// messages from being lost when they are sent from the middleman as the
// replaying process rewinds itself. A few exceptions to this rule are noted
// below.
//
// Some additional synchronization is needed between different child processes:
// replaying processes can read from the same file which a recording process is
// writing to. While it is ok for a replaying process to read from the file
// while the recording process is appending new chunks to it (see File.cpp),
// all replaying processes must be paused when the recording process is
// flushing a new index to the file.
#define ForEachMessageType(_Macro) \
/* Messages sent from the middleman to the child process. */ \
\
/* Sent at startup. */ \
_Macro(Introduction) \
\
/* Sent to recording processes to indicate that the middleman will be running */ \
/* developer tools server-side code instead of the recording process itself. */ \
_Macro(SetDebuggerRunsInMiddleman) \
\
/* Sent to recording processes when exiting, or to force a hanged replaying */ \
/* process to crash. */ \
_Macro(Terminate) \
\
/* Flush the current recording to disk. */ \
_Macro(FlushRecording) \
\
/* Poke a child that is recording to create an artificial checkpoint, rather than */ \
/* (potentially) idling indefinitely. This has no effect on a replaying process. */ \
_Macro(CreateCheckpoint) \
\
/* Debugger JSON messages are initially sent from the parent. The child unpauses */ \
/* after receiving the message and will pause after it sends a DebuggerResponse. */ \
_Macro(DebuggerRequest) \
\
/* Set or clear a JavaScript breakpoint. */ \
_Macro(SetBreakpoint) \
\
/* Unpause the child and play execution either to the next point when a */ \
/* breakpoint is hit, or to the next checkpoint. Resumption may be either */ \
/* forward or backward. */ \
_Macro(Resume) \
\
/* Rewind to a particular saved checkpoint in the past. */ \
_Macro(RestoreCheckpoint) \
\
/* Run forward to a particular execution point between the current checkpoint */ \
/* and the next one. */ \
_Macro(RunToPoint) \
\
/* Notify the child whether it is the active child and should send paint and similar */ \
/* messages to the middleman. */ \
_Macro(SetIsActive) \
\
/* Set whether to perform intentional crashes, for testing. */ \
_Macro(SetAllowIntentionalCrashes) \
\
/* Set whether to save a particular checkpoint. */ \
_Macro(SetSaveCheckpoint) \
\
/* Respond to a MiddlemanCallRequest message. */ \
_Macro(MiddlemanCallResponse) \
\
/* Messages sent from the child process to the middleman. */ \
\
/* Sent in response to a FlushRecording, telling the middleman that the flush */ \
/* has finished. */ \
_Macro(RecordingFlushed) \
\
/* A critical error occurred and execution cannot continue. The child will */ \
/* stop executing after sending this message and will wait to be terminated. */ \
_Macro(FatalError) \
\
/* The child's graphics were repainted. */ \
_Macro(Paint) \
\
/* Notify the middleman that a checkpoint or breakpoint was hit. */ \
/* The child will pause after sending these messages. */ \
_Macro(HitCheckpoint) \
_Macro(HitBreakpoint) \
\
/* Send a response to a DebuggerRequest message. */ \
_Macro(DebuggerResponse) \
\
/* Call a system function from the middleman process which the child has */ \
/* encountered after diverging from the recording. */ \
_Macro(MiddlemanCallRequest) \
\
/* Reset all information generated by previous MiddlemanCallRequest messages. */ \
_Macro(ResetMiddlemanCalls) \
\
/* Notify that the 'AlwaysMarkMajorCheckpoints' directive was invoked. */ \
_Macro(AlwaysMarkMajorCheckpoints)
enum class MessageType
{
#define DefineEnum(Kind) Kind,
ForEachMessageType(DefineEnum)
#undef DefineEnum
};
struct Message
{
MessageType mType;
// Total message size, including the header.
uint32_t mSize;
protected:
Message(MessageType aType, uint32_t aSize)
: mType(aType), mSize(aSize)
{
MOZ_RELEASE_ASSERT(mSize >= sizeof(*this));
}
public:
Message* Clone() const {
char* res = (char*) malloc(mSize);
memcpy(res, this, mSize);
return (Message*) res;
}
const char* TypeString() const {
switch (mType) {
#define EnumToString(Kind) case MessageType::Kind: return #Kind;
ForEachMessageType(EnumToString)
#undef EnumToString
default: return "Unknown";
}
}
// Return whether this is a middleman->child message that can be sent while
// the child is unpaused.
bool CanBeSentWhileUnpaused() const {
return mType == MessageType::CreateCheckpoint
|| mType == MessageType::SetDebuggerRunsInMiddleman
|| mType == MessageType::MiddlemanCallResponse
|| mType == MessageType::Terminate;
}
protected:
template <typename T, typename Elem>
Elem* Data() { return (Elem*) (sizeof(T) + (char*) this); }
template <typename T, typename Elem>
const Elem* Data() const { return (const Elem*) (sizeof(T) + (const char*) this); }
template <typename T, typename Elem>
size_t DataSize() const { return (mSize - sizeof(T)) / sizeof(Elem); }
template <typename T, typename Elem, typename... Args>
static T* NewWithData(size_t aBufferSize, Args&&... aArgs) {
size_t size = sizeof(T) + aBufferSize * sizeof(Elem);
void* ptr = malloc(size);
return new(ptr) T(size, std::forward<Args>(aArgs)...);
}
};
struct IntroductionMessage : public Message
{
base::ProcessId mParentPid;
uint32_t mArgc;
IntroductionMessage(uint32_t aSize, base::ProcessId aParentPid, uint32_t aArgc)
: Message(MessageType::Introduction, aSize)
, mParentPid(aParentPid)
, mArgc(aArgc)
{}
char* ArgvString() { return Data<IntroductionMessage, char>(); }
const char* ArgvString() const { return Data<IntroductionMessage, char>(); }
static IntroductionMessage* New(base::ProcessId aParentPid, int aArgc, char* aArgv[]) {
size_t argsLen = 0;
for (int i = 0; i < aArgc; i++) {
argsLen += strlen(aArgv[i]) + 1;
}
IntroductionMessage* res =
NewWithData<IntroductionMessage, char>(argsLen, aParentPid, aArgc);
size_t offset = 0;
for (int i = 0; i < aArgc; i++) {
memcpy(&res->ArgvString()[offset], aArgv[i], strlen(aArgv[i]) + 1);
offset += strlen(aArgv[i]) + 1;
}
MOZ_RELEASE_ASSERT(offset == argsLen);
return res;
}
static IntroductionMessage* RecordReplay(const IntroductionMessage& aMsg) {
size_t introductionSize = RecordReplayValue(aMsg.mSize);
IntroductionMessage* msg = (IntroductionMessage*) malloc(introductionSize);
if (IsRecording()) {
memcpy(msg, &aMsg, introductionSize);
}
RecordReplayBytes(msg, introductionSize);
return msg;
}
};
template <MessageType Type>
struct EmptyMessage : public Message
{
EmptyMessage()
: Message(Type, sizeof(*this))
{}
};
typedef EmptyMessage<MessageType::SetDebuggerRunsInMiddleman> SetDebuggerRunsInMiddlemanMessage;
typedef EmptyMessage<MessageType::Terminate> TerminateMessage;
typedef EmptyMessage<MessageType::CreateCheckpoint> CreateCheckpointMessage;
typedef EmptyMessage<MessageType::FlushRecording> FlushRecordingMessage;
template <MessageType Type>
struct JSONMessage : public Message
{
explicit JSONMessage(uint32_t aSize)
: Message(Type, aSize)
{}
const char16_t* Buffer() const { return Data<JSONMessage<Type>, char16_t>(); }
size_t BufferSize() const { return DataSize<JSONMessage<Type>, char16_t>(); }
static JSONMessage<Type>* New(const char16_t* aBuffer, size_t aBufferSize) {
JSONMessage<Type>* res = NewWithData<JSONMessage<Type>, char16_t>(aBufferSize);
MOZ_RELEASE_ASSERT(res->BufferSize() == aBufferSize);
PodCopy(res->Data<JSONMessage<Type>, char16_t>(), aBuffer, aBufferSize);
return res;
}
};
typedef JSONMessage<MessageType::DebuggerRequest> DebuggerRequestMessage;
typedef JSONMessage<MessageType::DebuggerResponse> DebuggerResponseMessage;
struct SetBreakpointMessage : public Message
{
// ID of the breakpoint to change.
size_t mId;
// New position of the breakpoint. If this is invalid then the breakpoint is
// being cleared.
js::BreakpointPosition mPosition;
SetBreakpointMessage(size_t aId, const js::BreakpointPosition& aPosition)
: Message(MessageType::SetBreakpoint, sizeof(*this))
, mId(aId)
, mPosition(aPosition)
{}
};
struct ResumeMessage : public Message
{
// Whether to travel forwards or backwards.
bool mForward;
explicit ResumeMessage(bool aForward)
: Message(MessageType::Resume, sizeof(*this))
, mForward(aForward)
{}
};
struct RestoreCheckpointMessage : public Message
{
// The checkpoint to restore.
size_t mCheckpoint;
explicit RestoreCheckpointMessage(size_t aCheckpoint)
: Message(MessageType::RestoreCheckpoint, sizeof(*this))
, mCheckpoint(aCheckpoint)
{}
};
struct RunToPointMessage : public Message
{
// The target execution point.
js::ExecutionPoint mTarget;
explicit RunToPointMessage(const js::ExecutionPoint& aTarget)
: Message(MessageType::RunToPoint, sizeof(*this))
, mTarget(aTarget)
{}
};
struct SetIsActiveMessage : public Message
{
// Whether this is the active child process (see ParentIPC.cpp).
bool mActive;
explicit SetIsActiveMessage(bool aActive)
: Message(MessageType::SetIsActive, sizeof(*this))
, mActive(aActive)
{}
};
struct SetAllowIntentionalCrashesMessage : public Message
{
// Whether to allow intentional crashes in the future or not.
bool mAllowed;
explicit SetAllowIntentionalCrashesMessage(bool aAllowed)
: Message(MessageType::SetAllowIntentionalCrashes, sizeof(*this))
, mAllowed(aAllowed)
{}
};
struct SetSaveCheckpointMessage : public Message
{
// The checkpoint in question.
size_t mCheckpoint;
// Whether to save this checkpoint whenever it is encountered.
bool mSave;
SetSaveCheckpointMessage(size_t aCheckpoint, bool aSave)
: Message(MessageType::SetSaveCheckpoint, sizeof(*this))
, mCheckpoint(aCheckpoint)
, mSave(aSave)
{}
};
typedef EmptyMessage<MessageType::RecordingFlushed> RecordingFlushedMessage;
struct FatalErrorMessage : public Message
{
explicit FatalErrorMessage(uint32_t aSize)
: Message(MessageType::FatalError, aSize)
{}
const char* Error() const { return Data<FatalErrorMessage, const char>(); }
};
// The format for graphics data which will be sent to the middleman process.
// This needs to match the format expected for canvas image data, to avoid
// transforming the data before rendering it in the middleman process.
static const gfx::SurfaceFormat gSurfaceFormat = gfx::SurfaceFormat::R8G8B8X8;
struct PaintMessage : public Message
{
uint32_t mWidth;
uint32_t mHeight;
PaintMessage(uint32_t aWidth, uint32_t aHeight)
: Message(MessageType::Paint, sizeof(*this))
, mWidth(aWidth)
, mHeight(aHeight)
{}
};
struct HitCheckpointMessage : public Message
{
uint32_t mCheckpointId;
bool mRecordingEndpoint;
// When recording, the amount of non-idle time taken to get to this
// checkpoint from the previous one.
double mDurationMicroseconds;
HitCheckpointMessage(uint32_t aCheckpointId, bool aRecordingEndpoint, double aDurationMicroseconds)
: Message(MessageType::HitCheckpoint, sizeof(*this))
, mCheckpointId(aCheckpointId)
, mRecordingEndpoint(aRecordingEndpoint)
, mDurationMicroseconds(aDurationMicroseconds)
{}
};
struct HitBreakpointMessage : public Message
{
bool mRecordingEndpoint;
HitBreakpointMessage(uint32_t aSize, bool aRecordingEndpoint)
: Message(MessageType::HitBreakpoint, aSize)
, mRecordingEndpoint(aRecordingEndpoint)
{}
const uint32_t* Breakpoints() const { return Data<HitBreakpointMessage, uint32_t>(); }
uint32_t NumBreakpoints() const { return DataSize<HitBreakpointMessage, uint32_t>(); }
static HitBreakpointMessage* New(bool aRecordingEndpoint,
const uint32_t* aBreakpoints, size_t aNumBreakpoints) {
HitBreakpointMessage* res =
NewWithData<HitBreakpointMessage, uint32_t>(aNumBreakpoints, aRecordingEndpoint);
MOZ_RELEASE_ASSERT(res->NumBreakpoints() == aNumBreakpoints);
PodCopy(res->Data<HitBreakpointMessage, uint32_t>(), aBreakpoints, aNumBreakpoints);
return res;
}
};
typedef EmptyMessage<MessageType::AlwaysMarkMajorCheckpoints> AlwaysMarkMajorCheckpointsMessage;
template <MessageType Type>
struct BinaryMessage : public Message
{
explicit BinaryMessage(uint32_t aSize)
: Message(Type, aSize)
{}
const char* BinaryData() const { return Data<BinaryMessage<Type>, char>(); }
size_t BinaryDataSize() const { return DataSize<BinaryMessage<Type>, char>(); }
static BinaryMessage<Type>*
New(const char* aData, size_t aDataSize) {
BinaryMessage<Type>* res = NewWithData<BinaryMessage<Type>, char>(aDataSize);
MOZ_RELEASE_ASSERT(res->BinaryDataSize() == aDataSize);
PodCopy(res->Data<BinaryMessage<Type>, char>(), aData, aDataSize);
return res;
}
};
typedef BinaryMessage<MessageType::MiddlemanCallRequest> MiddlemanCallRequestMessage;
typedef BinaryMessage<MessageType::MiddlemanCallResponse> MiddlemanCallResponseMessage;
typedef EmptyMessage<MessageType::ResetMiddlemanCalls> ResetMiddlemanCallsMessage;
class Channel
{
public:
// Note: the handler is responsible for freeing its input message. It will be
// called on the channel's message thread.
typedef std::function<void(Message*)> MessageHandler;
private:
// ID for this channel, unique for the middleman.
size_t mId;
// Callback to invoke off thread on incoming messages.
MessageHandler mHandler;
// Whether the channel is initialized and ready for outgoing messages.
Atomic<bool, SequentiallyConsistent, Behavior::DontPreserve> mInitialized;
// Descriptor used to accept connections on the parent side.
int mConnectionFd;
// Descriptor used to communicate with the other side.
int mFd;
// For synchronizing initialization of the channel.
Monitor mMonitor;
// Buffer for message data received from the other side of the channel.
typedef InfallibleVector<char, 0, AllocPolicy<MemoryKind::Generic>> MessageBuffer;
MessageBuffer* mMessageBuffer;
// The number of bytes of data already in the message buffer.
size_t mMessageBytes;
// If spew is enabled, print a message and associated info to stderr.
void PrintMessage(const char* aPrefix, const Message& aMsg);
// Block until a complete message is received from the other side of the
// channel.
Message* WaitForMessage();
// Main routine for the channel's thread.
static void ThreadMain(void* aChannel);
public:
// Initialize this channel, connect to the other side, and spin up a thread
// to process incoming messages by calling aHandler.
Channel(size_t aId, bool aMiddlemanRecording, const MessageHandler& aHandler);
size_t GetId() { return mId; }
// Send a message to the other side of the channel. This must be called on
// the main thread, except for fatal error messages.
void SendMessage(const Message& aMsg);
};
// Command line option used to specify the middleman pid for a child process.
static const char* gMiddlemanPidOption = "-middlemanPid";
// Command line option used to specify the channel ID for a child process.
static const char* gChannelIDOption = "-recordReplayChannelID";
} // namespace recordreplay
} // namespace mozilla
#endif // mozilla_recordreplay_Channel_h