зеркало из https://github.com/mozilla/gecko-dev.git
201 строка
7.3 KiB
JavaScript
201 строка
7.3 KiB
JavaScript
/* vim: set ts=2 et sw=2 tw=80: */
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/* Any copyright is dedicated to the Public Domain.
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http://creativecommons.org/publicdomain/zero/1.0/ */
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"use strict";
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// Tests the CubicBezierWidget events
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const {CubicBezierWidget} =
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require("devtools/client/shared/widgets/CubicBezierWidget");
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const {PREDEFINED} = require("devtools/client/shared/widgets/CubicBezierPresets");
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// In this test we have to use a slightly more complete HTML tree, with <body>
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// in order to remove its margin and prevent shifted positions
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const TEST_URI = `data:text/html,
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<html><body>
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<div id="cubic-bezier-container"/>
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</body></html>`;
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add_task(function* () {
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let [host, win, doc] = yield createHost("bottom", TEST_URI);
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// Required or widget will be clipped inside of 'bottom'
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// host by -14. Setting `fixed` zeroes this which is needed for
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// calculating offsets. Occurs in test env only.
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doc.body.setAttribute("style", "position: fixed; margin: 0;");
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let container = doc.querySelector("#cubic-bezier-container");
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let w = new CubicBezierWidget(container, PREDEFINED.linear);
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let rect = w.curve.getBoundingClientRect();
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rect.graphTop = rect.height * w.bezierCanvas.padding[0];
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rect.graphBottom = rect.height - rect.graphTop;
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rect.graphHeight = rect.graphBottom - rect.graphTop;
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yield pointsCanBeDragged(w, win, doc, rect);
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yield curveCanBeClicked(w, win, doc, rect);
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yield pointsCanBeMovedWithKeyboard(w, win, doc, rect);
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w.destroy();
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host.destroy();
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});
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function* pointsCanBeDragged(widget, win, doc, offsets) {
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info("Checking that the control points can be dragged with the mouse");
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info("Listening for the update event");
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let onUpdated = widget.once("updated");
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info("Generating a mousedown/move/up on P1");
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widget._onPointMouseDown({target: widget.p1});
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doc.onmousemove({pageX: offsets.left, pageY: offsets.graphTop});
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doc.onmouseup();
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let bezier = yield onUpdated;
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ok(true, "The widget fired the updated event");
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ok(bezier, "The updated event contains a bezier argument");
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is(bezier.P1[0], 0, "The new P1 time coordinate is correct");
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is(bezier.P1[1], 1, "The new P1 progress coordinate is correct");
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info("Listening for the update event");
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onUpdated = widget.once("updated");
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info("Generating a mousedown/move/up on P2");
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widget._onPointMouseDown({target: widget.p2});
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doc.onmousemove({pageX: offsets.right, pageY: offsets.graphBottom});
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doc.onmouseup();
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bezier = yield onUpdated;
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is(bezier.P2[0], 1, "The new P2 time coordinate is correct");
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is(bezier.P2[1], 0, "The new P2 progress coordinate is correct");
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}
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function* curveCanBeClicked(widget, win, doc, offsets) {
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info("Checking that clicking on the curve moves the closest control point");
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info("Listening for the update event");
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let onUpdated = widget.once("updated");
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info("Click close to P1");
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let x = offsets.left + (offsets.width / 4.0);
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let y = offsets.graphTop + (offsets.graphHeight / 4.0);
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widget._onCurveClick({pageX: x, pageY: y});
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let bezier = yield onUpdated;
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ok(true, "The widget fired the updated event");
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is(bezier.P1[0], 0.25, "The new P1 time coordinate is correct");
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is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
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is(bezier.P2[0], 1, "P2 time coordinate remained unchanged");
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is(bezier.P2[1], 0, "P2 progress coordinate remained unchanged");
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info("Listening for the update event");
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onUpdated = widget.once("updated");
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info("Click close to P2");
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x = offsets.right - (offsets.width / 4);
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y = offsets.graphBottom - (offsets.graphHeight / 4);
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widget._onCurveClick({pageX: x, pageY: y});
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bezier = yield onUpdated;
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is(bezier.P2[0], 0.75, "The new P2 time coordinate is correct");
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is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct");
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is(bezier.P1[0], 0.25, "P1 time coordinate remained unchanged");
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is(bezier.P1[1], 0.75, "P1 progress coordinate remained unchanged");
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}
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function* pointsCanBeMovedWithKeyboard(widget, win, doc, offsets) {
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info("Checking that points respond to keyboard events");
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let singleStep = 3;
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let shiftStep = 30;
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info("Moving P1 to the left");
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let newOffset = parseInt(widget.p1.style.left, 10) - singleStep;
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let x = widget.bezierCanvas
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.offsetsToCoordinates({style: {left: newOffset}})[0];
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let onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p1, 37));
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let bezier = yield onUpdated;
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is(bezier.P1[0], x, "The new P1 time coordinate is correct");
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is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
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info("Moving P1 to the left, fast");
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newOffset = parseInt(widget.p1.style.left, 10) - shiftStep;
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x = widget.bezierCanvas
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.offsetsToCoordinates({style: {left: newOffset}})[0];
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onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p1, 37, true));
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bezier = yield onUpdated;
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is(bezier.P1[0], x, "The new P1 time coordinate is correct");
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is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
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info("Moving P1 to the right, fast");
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newOffset = parseInt(widget.p1.style.left, 10) + shiftStep;
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x = widget.bezierCanvas
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.offsetsToCoordinates({style: {left: newOffset}})[0];
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onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p1, 39, true));
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bezier = yield onUpdated;
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is(bezier.P1[0], x, "The new P1 time coordinate is correct");
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is(bezier.P1[1], 0.75, "The new P1 progress coordinate is correct");
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info("Moving P1 to the bottom");
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newOffset = parseInt(widget.p1.style.top, 10) + singleStep;
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let y = widget.bezierCanvas
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.offsetsToCoordinates({style: {top: newOffset}})[1];
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onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p1, 40));
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bezier = yield onUpdated;
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is(bezier.P1[0], x, "The new P1 time coordinate is correct");
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is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
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info("Moving P1 to the bottom, fast");
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newOffset = parseInt(widget.p1.style.top, 10) + shiftStep;
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y = widget.bezierCanvas
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.offsetsToCoordinates({style: {top: newOffset}})[1];
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onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p1, 40, true));
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bezier = yield onUpdated;
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is(bezier.P1[0], x, "The new P1 time coordinate is correct");
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is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
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info("Moving P1 to the top, fast");
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newOffset = parseInt(widget.p1.style.top, 10) - shiftStep;
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y = widget.bezierCanvas
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.offsetsToCoordinates({style: {top: newOffset}})[1];
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onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p1, 38, true));
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bezier = yield onUpdated;
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is(bezier.P1[0], x, "The new P1 time coordinate is correct");
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is(bezier.P1[1], y, "The new P1 progress coordinate is correct");
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info("Checking that keyboard events also work with P2");
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info("Moving P2 to the left");
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newOffset = parseInt(widget.p2.style.left, 10) - singleStep;
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x = widget.bezierCanvas
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.offsetsToCoordinates({style: {left: newOffset}})[0];
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onUpdated = widget.once("updated");
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widget._onPointKeyDown(getKeyEvent(widget.p2, 37));
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bezier = yield onUpdated;
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is(bezier.P2[0], x, "The new P2 time coordinate is correct");
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is(bezier.P2[1], 0.25, "The new P2 progress coordinate is correct");
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}
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function getKeyEvent(target, keyCode, shift = false) {
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return {
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target: target,
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keyCode: keyCode,
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shiftKey: shift,
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preventDefault: () => {}
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};
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}
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