зеркало из https://github.com/mozilla/gecko-dev.git
305 строки
12 KiB
C++
305 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ScrollSnap.h"
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#include "FrameMetrics.h"
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#include "mozilla/Maybe.h"
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#include "mozilla/Preferences.h"
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#include "mozilla/StaticPrefs_layout.h"
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#include "nsLineLayout.h"
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namespace mozilla {
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using layers::ScrollSnapInfo;
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/**
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* Keeps track of the current best edge to snap to. The criteria for
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* adding an edge depends on the scrolling unit.
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*/
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class CalcSnapPoints final {
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public:
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CalcSnapPoints(ScrollUnit aUnit, const nsPoint& aDestination,
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const nsPoint& aStartPos);
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void AddHorizontalEdge(nscoord aEdge);
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void AddVerticalEdge(nscoord aEdge);
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void AddEdge(nscoord aEdge, nscoord aDestination, nscoord aStartPos,
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nscoord aScrollingDirection, nscoord* aBestEdge,
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nscoord* aSecondBestEdge, bool* aEdgeFound);
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void AddEdgeInterval(nscoord aInterval, nscoord aMinPos, nscoord aMaxPos,
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nscoord aOffset, nscoord aDestination, nscoord aStartPos,
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nscoord aScrollingDirection, nscoord* aBestEdge,
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nscoord* aSecondBestEdge, bool* aEdgeFound);
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nsPoint GetBestEdge() const;
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nscoord XDistanceBetweenBestAndSecondEdge() const {
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return std::abs(mBestEdge.x - mSecondBestEdge.x);
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}
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nscoord YDistanceBetweenBestAndSecondEdge() const {
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return std::abs(mBestEdge.y - mSecondBestEdge.y);
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}
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protected:
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ScrollUnit mUnit;
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nsPoint mDestination; // gives the position after scrolling but before
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// snapping
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nsPoint mStartPos; // gives the position before scrolling
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nsIntPoint mScrollingDirection; // always -1, 0, or 1
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nsPoint mBestEdge; // keeps track of the position of the current best edge
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nsPoint mSecondBestEdge; // keeps track of the position of the current
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// second best edge
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bool mHorizontalEdgeFound; // true if mBestEdge.x is storing a valid
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// horizontal edge
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bool mVerticalEdgeFound; // true if mBestEdge.y is storing a valid vertical
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// edge
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};
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CalcSnapPoints::CalcSnapPoints(ScrollUnit aUnit, const nsPoint& aDestination,
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const nsPoint& aStartPos) {
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mUnit = aUnit;
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mDestination = aDestination;
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mStartPos = aStartPos;
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nsPoint direction = aDestination - aStartPos;
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mScrollingDirection = nsIntPoint(0, 0);
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if (direction.x < 0) {
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mScrollingDirection.x = -1;
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}
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if (direction.x > 0) {
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mScrollingDirection.x = 1;
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}
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if (direction.y < 0) {
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mScrollingDirection.y = -1;
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}
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if (direction.y > 0) {
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mScrollingDirection.y = 1;
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}
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mBestEdge = aDestination;
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mSecondBestEdge = nsPoint(nscoord_MAX, nscoord_MAX);
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mHorizontalEdgeFound = false;
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mVerticalEdgeFound = false;
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}
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nsPoint CalcSnapPoints::GetBestEdge() const {
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return nsPoint(mVerticalEdgeFound ? mBestEdge.x : mStartPos.x,
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mHorizontalEdgeFound ? mBestEdge.y : mStartPos.y);
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}
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void CalcSnapPoints::AddHorizontalEdge(nscoord aEdge) {
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AddEdge(aEdge, mDestination.y, mStartPos.y, mScrollingDirection.y,
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&mBestEdge.y, &mSecondBestEdge.y, &mHorizontalEdgeFound);
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}
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void CalcSnapPoints::AddVerticalEdge(nscoord aEdge) {
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AddEdge(aEdge, mDestination.x, mStartPos.x, mScrollingDirection.x,
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&mBestEdge.x, &mSecondBestEdge.x, &mVerticalEdgeFound);
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}
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void CalcSnapPoints::AddEdge(nscoord aEdge, nscoord aDestination,
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nscoord aStartPos, nscoord aScrollingDirection,
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nscoord* aBestEdge, nscoord* aSecondBestEdge,
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bool* aEdgeFound) {
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// ScrollUnit::DEVICE_PIXELS indicates that we are releasing a drag
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// gesture or any other user input event that sets an absolute scroll
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// position. In this case, scroll snapping is expected to travel in any
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// direction. Otherwise, we will restrict the direction of the scroll
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// snapping movement based on aScrollingDirection.
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if (mUnit != ScrollUnit::DEVICE_PIXELS) {
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// Unless DEVICE_PIXELS, we only want to snap to points ahead of the
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// direction we are scrolling
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if (aScrollingDirection == 0) {
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// The scroll direction is neutral - will not hit a snap point.
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return;
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}
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// ScrollUnit::WHOLE indicates that we are navigating to "home" or
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// "end". In this case, we will always select the first or last snap point
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// regardless of the direction of the scroll. Otherwise, we will select
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// scroll snapping points only in the direction specified by
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// aScrollingDirection.
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if (mUnit != ScrollUnit::WHOLE) {
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// Direction of the edge from the current position (before scrolling) in
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// the direction of scrolling
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nscoord direction = (aEdge - aStartPos) * aScrollingDirection;
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if (direction <= 0) {
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// The edge is not in the direction we are scrolling, skip it.
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return;
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}
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}
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}
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if (!*aEdgeFound) {
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*aBestEdge = aEdge;
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*aEdgeFound = true;
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return;
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}
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// A utility function to update the best and the second best edges in the
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// given conditions.
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// |aIsCloserThanBest| True if the current candidate is closer than the best
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// edge.
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// |aIsCloserThanSecond| True if the current candidate is closer than
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// the second best edge.
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auto updateBestEdges = [&](bool aIsCloserThanBest, bool aIsCloserThanSecond) {
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if (aIsCloserThanBest) {
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*aSecondBestEdge = *aBestEdge;
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*aBestEdge = aEdge;
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} else if (aIsCloserThanSecond) {
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*aSecondBestEdge = aEdge;
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}
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};
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if (mUnit == ScrollUnit::DEVICE_PIXELS || mUnit == ScrollUnit::LINES) {
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nscoord distance = std::abs(aEdge - aDestination);
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updateBestEdges(distance < std::abs(*aBestEdge - aDestination),
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distance < std::abs(*aSecondBestEdge - aDestination));
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} else if (mUnit == ScrollUnit::PAGES) {
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// distance to the edge from the scrolling destination in the direction of
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// scrolling
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nscoord overshoot = (aEdge - aDestination) * aScrollingDirection;
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// distance to the current best edge from the scrolling destination in the
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// direction of scrolling
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nscoord curOvershoot = (*aBestEdge - aDestination) * aScrollingDirection;
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nscoord secondOvershoot =
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(*aSecondBestEdge - aDestination) * aScrollingDirection;
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// edges between the current position and the scrolling destination are
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// favoured to preserve context
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if (overshoot < 0) {
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updateBestEdges(overshoot > curOvershoot || curOvershoot >= 0,
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overshoot > secondOvershoot || secondOvershoot >= 0);
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}
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// if there are no edges between the current position and the scrolling
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// destination the closest edge beyond the destination is used
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if (overshoot > 0) {
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updateBestEdges(overshoot < curOvershoot, overshoot < secondOvershoot);
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}
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} else if (mUnit == ScrollUnit::WHOLE) {
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// the edge closest to the top/bottom/left/right is used, depending on
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// scrolling direction
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if (aScrollingDirection > 0) {
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updateBestEdges(aEdge > *aBestEdge, aEdge > *aSecondBestEdge);
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} else if (aScrollingDirection < 0) {
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updateBestEdges(aEdge < *aBestEdge, aEdge < *aSecondBestEdge);
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}
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} else {
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NS_ERROR("Invalid scroll mode");
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return;
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}
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}
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void CalcSnapPoints::AddEdgeInterval(
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nscoord aInterval, nscoord aMinPos, nscoord aMaxPos, nscoord aOffset,
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nscoord aDestination, nscoord aStartPos, nscoord aScrollingDirection,
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nscoord* aBestEdge, nscoord* aSecondBestEdge, bool* aEdgeFound) {
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if (aInterval == 0) {
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// When interval is 0, there are no scroll snap points.
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// Avoid division by zero and bail.
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return;
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}
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// The only possible candidate interval snap points are the edges immediately
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// surrounding aDestination.
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// aDestination must be clamped to the scroll
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// range in order to handle cases where the best matching snap point would
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// result in scrolling out of bounds. This clamping must be prior to
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// selecting the two interval edges.
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nscoord clamped = std::max(std::min(aDestination, aMaxPos), aMinPos);
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// Add each edge in the interval immediately before aTarget and after aTarget
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// Do not add edges that are out of range.
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nscoord r = (clamped + aOffset) % aInterval;
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if (r < aMinPos) {
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r += aInterval;
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}
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nscoord edge = clamped - r;
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if (edge >= aMinPos && edge <= aMaxPos) {
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AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
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aSecondBestEdge, aEdgeFound);
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}
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edge += aInterval;
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if (edge >= aMinPos && edge <= aMaxPos) {
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AddEdge(edge, aDestination, aStartPos, aScrollingDirection, aBestEdge,
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aSecondBestEdge, aEdgeFound);
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}
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}
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static void ProcessSnapPositions(CalcSnapPoints& aCalcSnapPoints,
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const ScrollSnapInfo& aSnapInfo) {
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for (auto position : aSnapInfo.mSnapPositionX) {
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aCalcSnapPoints.AddVerticalEdge(position);
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}
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for (auto position : aSnapInfo.mSnapPositionY) {
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aCalcSnapPoints.AddHorizontalEdge(position);
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}
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}
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Maybe<nsPoint> ScrollSnapUtils::GetSnapPointForDestination(
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const ScrollSnapInfo& aSnapInfo, ScrollUnit aUnit,
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const nsRect& aScrollRange, const nsPoint& aStartPos,
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const nsPoint& aDestination) {
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if (aSnapInfo.mScrollSnapStrictnessY == StyleScrollSnapStrictness::None &&
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aSnapInfo.mScrollSnapStrictnessX == StyleScrollSnapStrictness::None) {
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return Nothing();
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}
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if (!aSnapInfo.HasSnapPositions()) {
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return Nothing();
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}
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CalcSnapPoints calcSnapPoints(aUnit, aDestination, aStartPos);
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ProcessSnapPositions(calcSnapPoints, aSnapInfo);
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// If the distance between the first and the second candidate snap points
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// is larger than the snapport size and the snapport is covered by larger
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// elements, any points inside the covering area should be valid snap
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// points.
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// https://drafts.csswg.org/css-scroll-snap-1/#snap-overflow
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// NOTE: |aDestination| sometimes points outside of the scroll range, e.g.
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// by the APZC fling, so for the overflow checks we need to clamp it.
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nsPoint clampedDestination = aScrollRange.ClampPoint(aDestination);
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for (auto range : aSnapInfo.mXRangeWiderThanSnapport) {
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if (range.IsValid(clampedDestination.x, aSnapInfo.mSnapportSize.width) &&
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calcSnapPoints.XDistanceBetweenBestAndSecondEdge() >
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aSnapInfo.mSnapportSize.width) {
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calcSnapPoints.AddVerticalEdge(clampedDestination.x);
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break;
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}
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}
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for (auto range : aSnapInfo.mYRangeWiderThanSnapport) {
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if (range.IsValid(clampedDestination.y, aSnapInfo.mSnapportSize.height) &&
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calcSnapPoints.YDistanceBetweenBestAndSecondEdge() >
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aSnapInfo.mSnapportSize.height) {
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calcSnapPoints.AddHorizontalEdge(clampedDestination.y);
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break;
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}
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}
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bool snapped = false;
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nsPoint finalPos = calcSnapPoints.GetBestEdge();
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nscoord proximityThreshold =
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StaticPrefs::layout_css_scroll_snap_proximity_threshold();
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proximityThreshold = nsPresContext::CSSPixelsToAppUnits(proximityThreshold);
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if (aSnapInfo.mScrollSnapStrictnessY ==
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StyleScrollSnapStrictness::Proximity &&
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std::abs(aDestination.y - finalPos.y) > proximityThreshold) {
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finalPos.y = aDestination.y;
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} else {
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snapped = true;
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}
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if (aSnapInfo.mScrollSnapStrictnessX ==
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StyleScrollSnapStrictness::Proximity &&
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std::abs(aDestination.x - finalPos.x) > proximityThreshold) {
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finalPos.x = aDestination.x;
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} else {
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snapped = true;
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}
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return snapped ? Some(finalPos) : Nothing();
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}
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} // namespace mozilla
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