зеркало из https://github.com/mozilla/gecko-dev.git
640 строки
18 KiB
C++
640 строки
18 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef DOM_SVG_DOMSVGPATHSEG_H_
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#define DOM_SVG_DOMSVGPATHSEG_H_
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#include "DOMSVGPathSegList.h"
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#include "nsCycleCollectionParticipant.h"
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#include "nsWrapperCache.h"
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#include "SVGPathSegUtils.h"
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#include "mozilla/dom/SVGPathSegBinding.h"
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#define MOZ_SVG_LIST_INDEX_BIT_COUNT 31
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namespace mozilla::dom {
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class SVGElement;
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#define CHECK_ARG_COUNT_IN_SYNC(segType) \
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MOZ_ASSERT( \
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ArrayLength(mArgs) == \
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SVGPathSegUtils::ArgCountForType(uint32_t(segType)) || \
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uint32_t(segType) == dom::SVGPathSeg_Binding::PATHSEG_CLOSEPATH, \
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"Arg count/array size out of sync")
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#define IMPL_SVGPATHSEG_SUBCLASS_COMMON(segName, segType) \
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explicit DOMSVGPathSeg##segName(const float* aArgs) : DOMSVGPathSeg() { \
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CHECK_ARG_COUNT_IN_SYNC(segType); \
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memcpy( \
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mArgs, aArgs, \
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SVGPathSegUtils::ArgCountForType(uint32_t(segType)) * sizeof(float)); \
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} \
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DOMSVGPathSeg##segName(DOMSVGPathSegList* aList, uint32_t aListIndex, \
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bool aIsAnimValItem) \
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: DOMSVGPathSeg(aList, aListIndex, aIsAnimValItem) { \
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CHECK_ARG_COUNT_IN_SYNC(segType); \
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} \
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/* From DOMSVGPathSeg: */ \
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uint32_t Type() const override { return segType; } \
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DOMSVGPathSeg* Clone() override { \
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/* InternalItem() + 1, because we're skipping the encoded seg type */ \
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float* args = IsInList() ? InternalItem() + 1 : mArgs; \
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return new DOMSVGPathSeg##segName(args); \
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} \
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float* PtrToMemberArgs() override { return mArgs; } \
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\
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JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) \
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override { \
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return dom::SVGPathSeg##segName##_Binding::Wrap(aCx, this, aGivenProto); \
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}
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/**
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* Class DOMSVGPathSeg
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*
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* This class is the base class of the classes that create the DOM objects that
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* wrap the internal path segments that are encoded in an SVGPathData. Its
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* sub-classes are also used to create the objects returned by
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* SVGPathElement.createSVGPathSegXxx().
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*
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* See the architecture comment in DOMSVGPathSegList.h for an overview of the
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* important points regarding these DOM wrapper structures.
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*
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* See the architecture comment in DOMSVGLength.h (yes, LENGTH) for an overview
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* of the important points regarding how this specific class works.
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*
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* The main differences between this class and DOMSVGLength is that we have
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* sub-classes (it does not), and the "internal counterpart" that we provide a
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* DOM wrapper for is a list of floats, not an instance of an internal class.
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*/
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class DOMSVGPathSeg : public nsWrapperCache {
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template <class T>
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friend class AutoChangePathSegListNotifier;
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(DOMSVGPathSeg)
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NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_NATIVE_CLASS(DOMSVGPathSeg)
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/**
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* Unlike the other list classes, we hide our ctor (because no one should be
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* creating instances of this class directly). This factory method in exposed
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* instead to take care of creating instances of the correct sub-class.
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*/
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static DOMSVGPathSeg* CreateFor(DOMSVGPathSegList* aList, uint32_t aListIndex,
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bool aIsAnimValItem);
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/**
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* Create an unowned copy of this object. The caller is responsible for the
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* first AddRef()!
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*/
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virtual DOMSVGPathSeg* Clone() = 0;
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bool IsInList() const { return !!mList; }
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/**
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* Returns true if our attribute is animating (in which case our animVal is
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* not simply a mirror of our baseVal).
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*/
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bool AttrIsAnimating() const { return mList && mList->AttrIsAnimating(); }
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/**
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* In future, if this class is used for non-list segments, this will be
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* different to IsInList().
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*/
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bool HasOwner() const { return !!mList; }
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/**
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* This method is called to notify this DOM object that it is being inserted
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* into a list, and give it the information it needs as a result.
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*
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* This object MUST NOT already belong to a list when this method is called.
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* That's not to say that script can't move these DOM objects between
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* lists - it can - it's just that the logic to handle that (and send out
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* the necessary notifications) is located elsewhere (in DOMSVGPathSegList).)
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*/
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void InsertingIntoList(DOMSVGPathSegList* aList, uint32_t aListIndex,
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bool aIsAnimValItem);
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static uint32_t MaxListIndex() {
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return (1U << MOZ_SVG_LIST_INDEX_BIT_COUNT) - 1;
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}
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/// This method is called to notify this object that its list index changed.
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void UpdateListIndex(uint32_t aListIndex) { mListIndex = aListIndex; }
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/**
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* This method is called to notify this DOM object that it is about to be
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* removed from its current DOM list so that it can first make a copy of its
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* internal counterpart's values. (If it didn't do this, then it would
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* "lose" its value on being removed.)
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*/
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void RemovingFromList();
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/**
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* This method converts the segment to a string of floats as found in
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* SVGPathData (i.e. the first float contains the type of the segment,
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* encoded into a float, followed by its arguments in the same order as they
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* are given in the <path> element's 'd' attribute).
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*/
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void ToSVGPathSegEncodedData(float* aRaw);
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/**
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* The type of this path segment.
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*/
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virtual uint32_t Type() const = 0;
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// WebIDL
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DOMSVGPathSegList* GetParentObject() { return mList; }
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uint16_t PathSegType() const { return Type(); }
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void GetPathSegTypeAsLetter(nsAString& aPathSegTypeAsLetter) {
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aPathSegTypeAsLetter = SVGPathSegUtils::GetPathSegTypeAsLetter(Type());
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}
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virtual JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override = 0;
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protected:
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/**
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* Generic ctor for DOMSVGPathSeg objects that are created for an attribute.
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*/
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DOMSVGPathSeg(DOMSVGPathSegList* aList, uint32_t aListIndex,
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bool aIsAnimValItem);
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/**
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* Ctor for creating the objects returned by
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* SVGPathElement.createSVGPathSegXxx(), which do not initially belong to an
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* attribute.
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*/
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DOMSVGPathSeg();
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virtual ~DOMSVGPathSeg() {
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// Our mList's weak ref to us must be nulled out when we die. If GC has
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// unlinked us using the cycle collector code, then that has already
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// happened, and mList is null.
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if (mList) {
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mList->ItemAt(mListIndex) = nullptr;
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}
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}
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dom::SVGElement* Element() { return mList->Element(); }
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/**
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* Get a reference to the internal SVGPathSeg list item that this DOM wrapper
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* object currently wraps.
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*
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* To simplify the code we just have this one method for obtaining both
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* baseVal and animVal internal items. This means that animVal items don't
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* get const protection, but then our setter methods guard against changing
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* animVal items.
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*/
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float* InternalItem();
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virtual float* PtrToMemberArgs() = 0;
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#ifdef DEBUG
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bool IndexIsValid();
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#endif
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RefPtr<DOMSVGPathSegList> mList;
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// Bounds for the following are checked in the ctor, so be sure to update
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// that if you change the capacity of any of the following.
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uint32_t mListIndex : MOZ_SVG_LIST_INDEX_BIT_COUNT;
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uint32_t mIsAnimValItem : 1; // uint32_t because MSVC won't pack otherwise
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};
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class DOMSVGPathSegClosePath : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegClosePath() {}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(ClosePath,
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dom::SVGPathSeg_Binding::PATHSEG_CLOSEPATH)
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protected:
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// To allow IMPL_SVGPATHSEG_SUBCLASS_COMMON above to compile we need an
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// mArgs, but since C++ doesn't allow zero-sized arrays we need to give it
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// one (unused) element.
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float mArgs[1];
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};
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class DOMSVGPathSegMovetoAbs : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegMovetoAbs(float x, float y) {
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mArgs[0] = x;
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mArgs[1] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoAbs,
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dom::SVGPathSeg_Binding::PATHSEG_MOVETO_ABS)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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protected:
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float mArgs[2];
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};
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class DOMSVGPathSegMovetoRel : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegMovetoRel(float x, float y) {
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mArgs[0] = x;
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mArgs[1] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(MovetoRel,
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dom::SVGPathSeg_Binding::PATHSEG_MOVETO_REL)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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protected:
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float mArgs[2];
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};
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class DOMSVGPathSegLinetoAbs : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegLinetoAbs(float x, float y) {
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mArgs[0] = x;
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mArgs[1] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoAbs,
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dom::SVGPathSeg_Binding::PATHSEG_LINETO_ABS)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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protected:
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float mArgs[2];
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};
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class DOMSVGPathSegLinetoRel : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegLinetoRel(float x, float y) {
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mArgs[0] = x;
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mArgs[1] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(LinetoRel,
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dom::SVGPathSeg_Binding::PATHSEG_LINETO_REL)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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protected:
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float mArgs[2];
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};
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class DOMSVGPathSegCurvetoCubicAbs : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegCurvetoCubicAbs(float x1, float y1, float x2, float y2, float x,
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float y) {
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mArgs[0] = x1;
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mArgs[1] = y1;
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mArgs[2] = x2;
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mArgs[3] = y2;
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mArgs[4] = x;
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mArgs[5] = y;
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}
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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float X1();
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void SetX1(float aX1, ErrorResult& rv);
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float Y1();
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void SetY1(float aY1, ErrorResult& rv);
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float X2();
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void SetX2(float aX2, ErrorResult& rv);
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float Y2();
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void SetY2(float aY2, ErrorResult& rv);
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(
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CurvetoCubicAbs, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_ABS)
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protected:
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float mArgs[6];
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};
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class DOMSVGPathSegCurvetoCubicRel : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegCurvetoCubicRel(float x1, float y1, float x2, float y2, float x,
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float y) {
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mArgs[0] = x1;
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mArgs[1] = y1;
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mArgs[2] = x2;
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mArgs[3] = y2;
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mArgs[4] = x;
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mArgs[5] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(
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CurvetoCubicRel, dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_REL)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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float X1();
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void SetX1(float aX1, ErrorResult& rv);
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float Y1();
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void SetY1(float aY1, ErrorResult& rv);
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float X2();
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void SetX2(float aX2, ErrorResult& rv);
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float Y2();
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void SetY2(float aY2, ErrorResult& rv);
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protected:
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float mArgs[6];
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};
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class DOMSVGPathSegCurvetoQuadraticAbs : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegCurvetoQuadraticAbs(float x1, float y1, float x, float y) {
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mArgs[0] = x1;
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mArgs[1] = y1;
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mArgs[2] = x;
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mArgs[3] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(
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CurvetoQuadraticAbs,
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dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_ABS)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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float X1();
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void SetX1(float aX1, ErrorResult& rv);
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float Y1();
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void SetY1(float aY1, ErrorResult& rv);
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protected:
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float mArgs[4];
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};
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class DOMSVGPathSegCurvetoQuadraticRel : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegCurvetoQuadraticRel(float x1, float y1, float x, float y) {
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mArgs[0] = x1;
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mArgs[1] = y1;
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mArgs[2] = x;
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mArgs[3] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(
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CurvetoQuadraticRel,
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dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_REL)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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float X1();
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void SetX1(float aX1, ErrorResult& rv);
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float Y1();
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void SetY1(float aY1, ErrorResult& rv);
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protected:
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float mArgs[4];
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};
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class DOMSVGPathSegArcAbs : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegArcAbs(float r1, float r2, float angle, bool largeArcFlag,
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bool sweepFlag, float x, float y) {
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mArgs[0] = r1;
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mArgs[1] = r2;
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mArgs[2] = angle;
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mArgs[3] = largeArcFlag;
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mArgs[4] = sweepFlag;
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mArgs[5] = x;
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mArgs[6] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcAbs,
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dom::SVGPathSeg_Binding::PATHSEG_ARC_ABS)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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float R1();
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void SetR1(float aR1, ErrorResult& rv);
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float R2();
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void SetR2(float aR2, ErrorResult& rv);
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float Angle();
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void SetAngle(float aAngle, ErrorResult& rv);
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bool LargeArcFlag();
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void SetLargeArcFlag(bool aLargeArcFlag, ErrorResult& rv);
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bool SweepFlag();
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void SetSweepFlag(bool aSweepFlag, ErrorResult& rv);
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protected:
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float mArgs[7];
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};
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class DOMSVGPathSegArcRel : public DOMSVGPathSeg {
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public:
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DOMSVGPathSegArcRel(float r1, float r2, float angle, bool largeArcFlag,
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bool sweepFlag, float x, float y) {
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mArgs[0] = r1;
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mArgs[1] = r2;
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mArgs[2] = angle;
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mArgs[3] = largeArcFlag;
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mArgs[4] = sweepFlag;
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mArgs[5] = x;
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mArgs[6] = y;
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}
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(ArcRel,
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dom::SVGPathSeg_Binding::PATHSEG_ARC_REL)
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float X();
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void SetX(float aX, ErrorResult& rv);
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float Y();
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void SetY(float aY, ErrorResult& rv);
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float R1();
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void SetR1(float aR1, ErrorResult& rv);
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float R2();
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void SetR2(float aR2, ErrorResult& rv);
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float Angle();
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void SetAngle(float aAngle, ErrorResult& rv);
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bool LargeArcFlag();
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void SetLargeArcFlag(bool aLargeArcFlag, ErrorResult& rv);
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bool SweepFlag();
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void SetSweepFlag(bool aSweepFlag, ErrorResult& rv);
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protected:
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float mArgs[7];
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};
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class DOMSVGPathSegLinetoHorizontalAbs : public DOMSVGPathSeg {
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public:
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explicit DOMSVGPathSegLinetoHorizontalAbs(float x) { mArgs[0] = x; }
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IMPL_SVGPATHSEG_SUBCLASS_COMMON(
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LinetoHorizontalAbs,
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dom::SVGPathSeg_Binding::PATHSEG_LINETO_HORIZONTAL_ABS)
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float X();
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void SetX(float aX, ErrorResult& rv);
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|
|
protected:
|
|
float mArgs[1];
|
|
};
|
|
|
|
class DOMSVGPathSegLinetoHorizontalRel : public DOMSVGPathSeg {
|
|
public:
|
|
explicit DOMSVGPathSegLinetoHorizontalRel(float x) { mArgs[0] = x; }
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
LinetoHorizontalRel,
|
|
dom::SVGPathSeg_Binding::PATHSEG_LINETO_HORIZONTAL_REL)
|
|
|
|
float X();
|
|
void SetX(float aX, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[1];
|
|
};
|
|
|
|
class DOMSVGPathSegLinetoVerticalAbs : public DOMSVGPathSeg {
|
|
public:
|
|
explicit DOMSVGPathSegLinetoVerticalAbs(float y) { mArgs[0] = y; }
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
LinetoVerticalAbs, dom::SVGPathSeg_Binding::PATHSEG_LINETO_VERTICAL_ABS)
|
|
|
|
float Y();
|
|
void SetY(float aY, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[1];
|
|
};
|
|
|
|
class DOMSVGPathSegLinetoVerticalRel : public DOMSVGPathSeg {
|
|
public:
|
|
explicit DOMSVGPathSegLinetoVerticalRel(float y) { mArgs[0] = y; }
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
LinetoVerticalRel, dom::SVGPathSeg_Binding::PATHSEG_LINETO_VERTICAL_REL)
|
|
|
|
float Y();
|
|
void SetY(float aY, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[1];
|
|
};
|
|
|
|
class DOMSVGPathSegCurvetoCubicSmoothAbs : public DOMSVGPathSeg {
|
|
public:
|
|
DOMSVGPathSegCurvetoCubicSmoothAbs(float x2, float y2, float x, float y) {
|
|
mArgs[0] = x2;
|
|
mArgs[1] = y2;
|
|
mArgs[2] = x;
|
|
mArgs[3] = y;
|
|
}
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
CurvetoCubicSmoothAbs,
|
|
dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS)
|
|
|
|
float X();
|
|
void SetX(float aX, ErrorResult& rv);
|
|
float Y();
|
|
void SetY(float aY, ErrorResult& rv);
|
|
float X2();
|
|
void SetX2(float aX2, ErrorResult& rv);
|
|
float Y2();
|
|
void SetY2(float aY2, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[4];
|
|
};
|
|
|
|
class DOMSVGPathSegCurvetoCubicSmoothRel : public DOMSVGPathSeg {
|
|
public:
|
|
DOMSVGPathSegCurvetoCubicSmoothRel(float x2, float y2, float x, float y) {
|
|
mArgs[0] = x2;
|
|
mArgs[1] = y2;
|
|
mArgs[2] = x;
|
|
mArgs[3] = y;
|
|
}
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
CurvetoCubicSmoothRel,
|
|
dom::SVGPathSeg_Binding::PATHSEG_CURVETO_CUBIC_SMOOTH_REL)
|
|
|
|
float X();
|
|
void SetX(float aX, ErrorResult& rv);
|
|
float Y();
|
|
void SetY(float aY, ErrorResult& rv);
|
|
float X2();
|
|
void SetX2(float aX2, ErrorResult& rv);
|
|
float Y2();
|
|
void SetY2(float aY2, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[4];
|
|
};
|
|
|
|
class DOMSVGPathSegCurvetoQuadraticSmoothAbs : public DOMSVGPathSeg {
|
|
public:
|
|
DOMSVGPathSegCurvetoQuadraticSmoothAbs(float x, float y) {
|
|
mArgs[0] = x;
|
|
mArgs[1] = y;
|
|
}
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
CurvetoQuadraticSmoothAbs,
|
|
dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS)
|
|
|
|
float X();
|
|
void SetX(float aX, ErrorResult& rv);
|
|
float Y();
|
|
void SetY(float aY, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[2];
|
|
};
|
|
|
|
class DOMSVGPathSegCurvetoQuadraticSmoothRel : public DOMSVGPathSeg {
|
|
public:
|
|
DOMSVGPathSegCurvetoQuadraticSmoothRel(float x, float y) {
|
|
mArgs[0] = x;
|
|
mArgs[1] = y;
|
|
}
|
|
|
|
IMPL_SVGPATHSEG_SUBCLASS_COMMON(
|
|
CurvetoQuadraticSmoothRel,
|
|
dom::SVGPathSeg_Binding::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL)
|
|
|
|
float X();
|
|
void SetX(float aX, ErrorResult& rv);
|
|
float Y();
|
|
void SetY(float aY, ErrorResult& rv);
|
|
|
|
protected:
|
|
float mArgs[2];
|
|
};
|
|
|
|
} // namespace mozilla::dom
|
|
|
|
#undef MOZ_SVG_LIST_INDEX_BIT_COUNT
|
|
|
|
#endif // DOM_SVG_DOMSVGPATHSEG_H_
|