зеркало из https://github.com/mozilla/gecko-dev.git
206 строки
6.4 KiB
C++
206 строки
6.4 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
|
|
/* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "WebGL2Context.h"
|
|
|
|
#include "gfxPrefs.h"
|
|
#include "GLContext.h"
|
|
#include "mozilla/dom/WebGL2RenderingContextBinding.h"
|
|
#include "mozilla/ArrayUtils.h"
|
|
#include "mozilla/Telemetry.h"
|
|
#include "nsPrintfCString.h"
|
|
#include "WebGLBuffer.h"
|
|
#include "WebGLFormats.h"
|
|
#include "WebGLTransformFeedback.h"
|
|
|
|
namespace mozilla {
|
|
|
|
WebGL2Context::WebGL2Context()
|
|
: WebGLContext()
|
|
{
|
|
MOZ_ASSERT(IsSupported(), "not supposed to create a WebGL2Context"
|
|
"context when not supported");
|
|
}
|
|
|
|
WebGL2Context::~WebGL2Context()
|
|
{
|
|
|
|
}
|
|
|
|
UniquePtr<webgl::FormatUsageAuthority>
|
|
WebGL2Context::CreateFormatUsage(gl::GLContext* gl) const
|
|
{
|
|
return webgl::FormatUsageAuthority::CreateForWebGL2(gl);
|
|
}
|
|
|
|
/*static*/ bool
|
|
WebGL2Context::IsSupported()
|
|
{
|
|
return gfxPrefs::WebGL2Enabled();
|
|
}
|
|
|
|
/*static*/ WebGL2Context*
|
|
WebGL2Context::Create()
|
|
{
|
|
return new WebGL2Context();
|
|
}
|
|
|
|
JSObject*
|
|
WebGL2Context::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
|
|
{
|
|
return dom::WebGL2RenderingContextBinding::Wrap(cx, this, givenProto);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// WebGL 2 initialisation
|
|
|
|
static const gl::GLFeature kRequiredFeatures[] = {
|
|
gl::GLFeature::blend_minmax,
|
|
gl::GLFeature::clear_buffers,
|
|
gl::GLFeature::copy_buffer,
|
|
gl::GLFeature::depth_texture,
|
|
gl::GLFeature::draw_instanced,
|
|
gl::GLFeature::draw_range_elements,
|
|
gl::GLFeature::element_index_uint,
|
|
gl::GLFeature::frag_color_float,
|
|
gl::GLFeature::frag_depth,
|
|
gl::GLFeature::framebuffer_object,
|
|
gl::GLFeature::get_integer_indexed,
|
|
gl::GLFeature::get_integer64_indexed,
|
|
gl::GLFeature::gpu_shader4,
|
|
gl::GLFeature::instanced_arrays,
|
|
gl::GLFeature::instanced_non_arrays,
|
|
gl::GLFeature::map_buffer_range, // Used by GetBufferSubData.
|
|
gl::GLFeature::occlusion_query2,
|
|
gl::GLFeature::packed_depth_stencil,
|
|
gl::GLFeature::query_objects,
|
|
gl::GLFeature::renderbuffer_color_float,
|
|
gl::GLFeature::renderbuffer_color_half_float,
|
|
gl::GLFeature::sRGB_framebuffer,
|
|
gl::GLFeature::sRGB_texture,
|
|
gl::GLFeature::sampler_objects,
|
|
gl::GLFeature::standard_derivatives,
|
|
gl::GLFeature::texture_3D,
|
|
gl::GLFeature::texture_3D_compressed,
|
|
gl::GLFeature::texture_3D_copy,
|
|
gl::GLFeature::texture_float,
|
|
gl::GLFeature::texture_half_float,
|
|
gl::GLFeature::texture_half_float_linear,
|
|
gl::GLFeature::texture_non_power_of_two,
|
|
gl::GLFeature::texture_storage,
|
|
gl::GLFeature::transform_feedback2,
|
|
gl::GLFeature::uniform_buffer_object,
|
|
gl::GLFeature::uniform_matrix_nonsquare,
|
|
gl::GLFeature::vertex_array_object
|
|
};
|
|
|
|
bool
|
|
WebGLContext::InitWebGL2(FailureReason* const out_failReason)
|
|
{
|
|
MOZ_ASSERT(IsWebGL2(), "WebGLContext is not a WebGL 2 context!");
|
|
|
|
std::vector<gl::GLFeature> missingList;
|
|
|
|
const auto fnGatherMissing = [&](gl::GLFeature cur) {
|
|
if (!gl->IsSupported(cur)) {
|
|
missingList.push_back(cur);
|
|
}
|
|
};
|
|
|
|
const auto fnGatherMissing2 = [&](gl::GLFeature main, gl::GLFeature alt) {
|
|
if (!gl->IsSupported(main) && !gl->IsSupported(alt)) {
|
|
missingList.push_back(main);
|
|
}
|
|
};
|
|
|
|
////
|
|
|
|
for (const auto& cur : kRequiredFeatures) {
|
|
fnGatherMissing(cur);
|
|
}
|
|
|
|
// On desktop, we fake occlusion_query_boolean with occlusion_query if
|
|
// necessary. (See WebGL2ContextQueries.cpp)
|
|
fnGatherMissing2(gl::GLFeature::occlusion_query_boolean,
|
|
gl::GLFeature::occlusion_query);
|
|
|
|
#ifdef XP_MACOSX
|
|
// On OSX, GL core profile is used. This requires texture swizzle
|
|
// support to emulate legacy texture formats: ALPHA, LUMINANCE,
|
|
// and LUMINANCE_ALPHA.
|
|
fnGatherMissing(gl::GLFeature::texture_swizzle);
|
|
#endif
|
|
|
|
fnGatherMissing2(gl::GLFeature::prim_restart_fixed,
|
|
gl::GLFeature::prim_restart);
|
|
|
|
////
|
|
|
|
if (missingList.size()) {
|
|
nsAutoCString exts;
|
|
for (auto itr = missingList.begin(); itr != missingList.end(); ++itr) {
|
|
exts.AppendLiteral("\n ");
|
|
exts.Append(gl::GLContext::GetFeatureName(*itr));
|
|
}
|
|
|
|
const nsPrintfCString reason("WebGL 2 requires support for the following"
|
|
" features: %s",
|
|
exts.BeginReading());
|
|
*out_failReason = FailureReason("FEATURE_FAILURE_WEBGL2_OCCL", reason);
|
|
return false;
|
|
}
|
|
|
|
// we initialise WebGL 2 related stuff.
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
|
|
&mGLMaxTransformFeedbackSeparateAttribs);
|
|
gl->GetUIntegerv(LOCAL_GL_MAX_UNIFORM_BUFFER_BINDINGS,
|
|
&mGLMaxUniformBufferBindings);
|
|
|
|
mBoundTransformFeedbackBuffers.SetLength(mGLMaxTransformFeedbackSeparateAttribs);
|
|
mBoundUniformBuffers.SetLength(mGLMaxUniformBufferBindings);
|
|
|
|
mDefaultTransformFeedback = new WebGLTransformFeedback(this, 0);
|
|
mBoundTransformFeedback = mDefaultTransformFeedback;
|
|
|
|
////
|
|
|
|
if (!gl->IsGLES()) {
|
|
// Desktop OpenGL requires the following to be enabled in order to
|
|
// support sRGB operations on framebuffers.
|
|
gl->fEnable(LOCAL_GL_FRAMEBUFFER_SRGB_EXT);
|
|
}
|
|
|
|
if (gl->IsSupported(gl::GLFeature::prim_restart_fixed)) {
|
|
gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX);
|
|
} else {
|
|
MOZ_ASSERT(gl->IsSupported(gl::GLFeature::prim_restart));
|
|
gl->fEnable(LOCAL_GL_PRIMITIVE_RESTART);
|
|
}
|
|
|
|
//////
|
|
|
|
static const GLenum kWebGL2_CompressedFormats[] = {
|
|
LOCAL_GL_COMPRESSED_R11_EAC,
|
|
LOCAL_GL_COMPRESSED_SIGNED_R11_EAC,
|
|
LOCAL_GL_COMPRESSED_RG11_EAC,
|
|
LOCAL_GL_COMPRESSED_SIGNED_RG11_EAC,
|
|
LOCAL_GL_COMPRESSED_RGB8_ETC2,
|
|
LOCAL_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
|
|
LOCAL_GL_COMPRESSED_RGBA8_ETC2_EAC,
|
|
LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
|
|
LOCAL_GL_COMPRESSED_SRGB8_ETC2,
|
|
LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2
|
|
};
|
|
|
|
mCompressedTextureFormats.AppendElements(kWebGL2_CompressedFormats,
|
|
MOZ_ARRAY_LENGTH(kWebGL2_CompressedFormats));
|
|
|
|
//////
|
|
|
|
return true;
|
|
}
|
|
|
|
} // namespace mozilla
|