зеркало из https://github.com/mozilla/gecko-dev.git
55 строки
2.2 KiB
C++
55 строки
2.2 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* vim: set ts=8 sts=4 et sw=4 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGLCONTEXTUNCHECKED_H
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#define WEBGLCONTEXTUNCHECKED_H
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#include "mozilla/RefPtr.h"
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#include "WebGLTypes.h"
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namespace mozilla {
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class WebGLBuffer;
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class WebGLSampler;
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class WebGLContextUnchecked
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{
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public:
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explicit WebGLContextUnchecked(gl::GLContext* gl);
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// -------------------------------------------------------------------------
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// Buffer Objects
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void BindBuffer(GLenum target, WebGLBuffer* buffer);
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void BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer);
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void BindBufferRange(GLenum taret, GLuint index, WebGLBuffer* buffer, WebGLintptr offset, WebGLsizeiptr size);
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void CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
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// -------------------------------------------------------------------------
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// Sampler Objects
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void BindSampler(GLuint unit, WebGLSampler* sampler);
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GLint GetSamplerParameteriv(WebGLSampler* sampler, GLenum pname);
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GLfloat GetSamplerParameterfv(WebGLSampler* sampler, GLenum pname);
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void SamplerParameteri(WebGLSampler* sampler, GLenum pname, GLint param);
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void SamplerParameteriv(WebGLSampler* sampler, GLenum pname, const GLint* param);
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void SamplerParameterf(WebGLSampler* sampler, GLenum pname, GLfloat param);
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void SamplerParameterfv(WebGLSampler* sampler, GLenum pname, const GLfloat* param);
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protected:
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// We've had issues in the past with nulling `gl` without actually releasing
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// all of our resources. This construction ensures that we are aware that we
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// should only null `gl` in DestroyResourcesAndContext.
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RefPtr<gl::GLContext> mGL_OnlyClearInDestroyResourcesAndContext;
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public:
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// Grab a const reference so we can see changes, but can't make changes.
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const decltype(mGL_OnlyClearInDestroyResourcesAndContext)& gl;
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};
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} // namespace mozilla
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#endif // !WEBGLCONTEXTUNCHECKED_H
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