gecko-dev/view/nsView.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsView_h__
#define nsView_h__
#include "nsCoord.h"
#include "nsRect.h"
#include "nsPoint.h"
#include "nsRegion.h"
#include "nsCRT.h"
#include "nsCOMPtr.h"
#include "nsWidgetInitData.h" // for nsWindowType
#include "nsIWidgetListener.h"
#include "Units.h"
#include "mozilla/EventForwards.h"
class nsViewManager;
class nsIWidget;
class nsIFrame;
// Enumerated type to indicate the visibility of a layer.
// hide - the layer is not shown.
// show - the layer is shown irrespective of the visibility of
// the layer's parent.
enum nsViewVisibility {
nsViewVisibility_kHide = 0,
nsViewVisibility_kShow = 1
};
// Public view flags
// Indicates that the view is using auto z-indexing
#define NS_VIEW_FLAG_AUTO_ZINDEX 0x0004
// Indicates that the view is a floating view.
#define NS_VIEW_FLAG_FLOATING 0x0008
//----------------------------------------------------------------------
/**
* View interface
*
* Views are NOT reference counted. Use the Destroy() member function to
* destroy a view.
*
* The lifetime of the view hierarchy is bounded by the lifetime of the
* view manager that owns the views.
*
* Most of the methods here are read-only. To set the corresponding properties
* of a view, go through nsViewManager.
*/
class nsView final : public nsIWidgetListener
{
public:
friend class nsViewManager;
typedef mozilla::LayoutDeviceIntRect LayoutDeviceIntRect;
typedef mozilla::LayoutDeviceIntRegion LayoutDeviceIntRegion;
NS_DECL_AND_IMPL_ZEROING_OPERATOR_NEW
/**
* Get the view manager which "owns" the view.
* This method might require some expensive traversal work in the future. If you can get the
* view manager from somewhere else, do that instead.
* @result the view manager
*/
nsViewManager* GetViewManager() const { return mViewManager; }
/**
* Find the view for the given widget, if there is one.
* @return the view the widget belongs to, or null if the widget doesn't
* belong to any view.
*/
static nsView* GetViewFor(nsIWidget* aWidget);
/**
* Destroy the view.
*
* The view destroys its child views, and destroys and releases its
* widget (if it has one).
*
* Also informs the view manager that the view is destroyed by calling
* SetRootView(NULL) if the view is the root view and calling RemoveChild()
* otherwise.
*/
void Destroy();
/**
* Called to get the position of a view.
* The specified coordinates are relative to the parent view's origin, but
* are in appunits of this.
* This is the (0, 0) origin of the coordinate space established by this view.
* @param x out parameter for x position
* @param y out parameter for y position
*/
nsPoint GetPosition() const {
NS_ASSERTION(!IsRoot() || (mPosX == 0 && mPosY == 0),
"root views should always have explicit position of (0,0)");
return nsPoint(mPosX, mPosY);
}
/**
* Called to get the dimensions and position of the view's bounds.
* The view's bounds (x,y) are relative to the origin of the parent view, but
* are in appunits of this.
* The view's bounds (x,y) might not be the same as the view's position,
* if the view has content above or to the left of its origin.
* @param aBounds out parameter for bounds
*/
nsRect GetBounds() const { return mDimBounds; }
/**
* The bounds of this view relative to this view. So this is the same as
* GetBounds except this is relative to this view instead of the parent view.
*/
nsRect GetDimensions() const {
nsRect r = mDimBounds; r.MoveBy(-mPosX, -mPosY); return r;
}
/**
* Get the offset between the coordinate systems of |this| and aOther.
* Adding the return value to a point in the coordinate system of |this|
* will transform the point to the coordinate system of aOther.
*
* The offset is expressed in appunits of |this|. So if you are getting the
* offset between views in different documents that might have different
* appunits per devpixel ratios you need to be careful how you use the
* result.
*
* If aOther is null, this will return the offset of |this| from the
* root of the viewmanager tree.
*
* This function is fastest when aOther is an ancestor of |this|.
*
* NOTE: this actually returns the offset from aOther to |this|, but
* that offset is added to transform _coordinates_ from |this| to aOther.
*/
nsPoint GetOffsetTo(const nsView* aOther) const;
/**
* Get the offset between the origin of |this| and the origin of aWidget.
* Adding the return value to a point in the coordinate system of |this|
* will transform the point to the coordinate system of aWidget.
*
* The offset is expressed in appunits of |this|.
*/
nsPoint GetOffsetToWidget(nsIWidget* aWidget) const;
/**
* Takes a point aPt that is in the coordinate system of |this|'s parent view
* and converts it to be in the coordinate system of |this| taking into
* account the offset and any app unit per dev pixel ratio differences.
*/
nsPoint ConvertFromParentCoords(nsPoint aPt) const;
/**
* Called to query the visibility state of a view.
* @result current visibility state
*/
nsViewVisibility GetVisibility() const { return mVis; }
/**
* Get whether the view "floats" above all other views,
* which tells the compositor not to consider higher views in
* the view hierarchy that would geometrically intersect with
* this view. This is a hack, but it fixes some problems with
* views that need to be drawn in front of all other views.
* @result true if the view floats, false otherwise.
*/
bool GetFloating() const { return (mVFlags & NS_VIEW_FLAG_FLOATING) != 0; }
/**
* Called to query the parent of the view.
* @result view's parent
*/
nsView* GetParent() const { return mParent; }
/**
* The view's first child is the child which is earliest in document order.
* @result first child
*/
nsView* GetFirstChild() const { return mFirstChild; }
/**
* Called to query the next sibling of the view.
* @result view's next sibling
*/
nsView* GetNextSibling() const { return mNextSibling; }
/**
* Set the view's frame.
*/
void SetFrame(nsIFrame* aRootFrame) { mFrame = aRootFrame; }
/**
* Retrieve the view's frame.
*/
nsIFrame* GetFrame() const { return mFrame; }
/**
* Get the nearest widget in this view or a parent of this view and
* the offset from the widget's origin to this view's origin
* @param aOffset - if non-null the offset from this view's origin to the
* widget's origin (usually positive) expressed in appunits of this will be
* returned in aOffset.
* @return the widget closest to this view; can be null because some view trees
* don't have widgets at all (e.g., printing), but if any view in the view tree
* has a widget, then it's safe to assume this will not return null
*/
nsIWidget* GetNearestWidget(nsPoint* aOffset) const;
/**
* Create a widget to associate with this view. This variant of
* CreateWidget*() will look around in the view hierarchy for an
* appropriate parent widget for the view.
*
* @param aWidgetInitData data used to initialize this view's widget before
* its create is called.
* @return error status
*/
nsresult CreateWidget(nsWidgetInitData *aWidgetInitData = nullptr,
bool aEnableDragDrop = true,
bool aResetVisibility = true);
/**
* Create a widget for this view with an explicit parent widget.
* |aParentWidget| must be nonnull. The other params are the same
* as for |CreateWidget()|.
*/
nsresult CreateWidgetForParent(nsIWidget* aParentWidget,
nsWidgetInitData *aWidgetInitData = nullptr,
bool aEnableDragDrop = true,
bool aResetVisibility = true);
/**
* Create a popup widget for this view. Pass |aParentWidget| to
* explicitly set the popup's parent. If it's not passed, the view
* hierarchy will be searched for an appropriate parent widget. The
* other params are the same as for |CreateWidget()|, except that
* |aWidgetInitData| must be nonnull.
*/
nsresult CreateWidgetForPopup(nsWidgetInitData *aWidgetInitData,
nsIWidget* aParentWidget = nullptr,
bool aEnableDragDrop = true,
bool aResetVisibility = true);
/**
* Destroys the associated widget for this view. If this method is
* not called explicitly, the widget when be destroyed when its
* view gets destroyed.
*/
void DestroyWidget();
/**
* Attach/detach a top level widget from this view. When attached, the view
* updates the widget's device context and allows the view to begin receiving
* gecko events. The underlying base window associated with the widget will
* continues to receive events it expects.
*
* An attached widget will not be destroyed when the view is destroyed,
* allowing the recycling of a single top level widget over multiple views.
*
* @param aWidget The widget to attach to / detach from.
*/
nsresult AttachToTopLevelWidget(nsIWidget* aWidget);
nsresult DetachFromTopLevelWidget();
/**
* Returns a flag indicating whether the view owns it's widget
* or is attached to an existing top level widget.
*/
bool IsAttachedToTopLevel() const { return mWidgetIsTopLevel; }
/**
* In 4.0, the "cutout" nature of a view is queryable.
* If we believe that all cutout view have a native widget, this
* could be a replacement.
* @param aWidget out parameter for widget that this view contains,
* or nullptr if there is none.
*/
nsIWidget* GetWidget() const { return mWindow; }
/**
* The widget which we have attached a listener to can also have a "previous"
* listener set on it. This is to keep track of the last nsView when navigating
* to a new one so that we can continue to paint that if the new one isn't ready
* yet.
*/
void SetPreviousWidget(nsIWidget* aWidget) { mPreviousWindow = aWidget; }
/**
* Returns true if the view has a widget associated with it.
*/
bool HasWidget() const { return mWindow != nullptr; }
void SetForcedRepaint(bool aForceRepaint) {
mForcedRepaint = aForceRepaint;
}
void SetNeedsWindowPropertiesSync();
/**
* Make aWidget direct its events to this view.
* The caller must call DetachWidgetEventHandler before this view
* is destroyed.
*/
void AttachWidgetEventHandler(nsIWidget* aWidget);
/**
* Stop aWidget directing its events to this view.
*/
void DetachWidgetEventHandler(nsIWidget* aWidget);
#ifdef DEBUG
/**
* Output debug info to FILE
* @param out output file handle
* @param aIndent indentation depth
* NOTE: virtual so that debugging tools not linked into gklayout can access it
*/
virtual void List(FILE* out, int32_t aIndent = 0) const;
#endif // DEBUG
/**
* @result true iff this is the root view for its view manager
*/
bool IsRoot() const;
LayoutDeviceIntRect CalcWidgetBounds(nsWindowType aType);
// This is an app unit offset to add when converting view coordinates to
// widget coordinates. It is the offset in view coordinates from widget
// origin (unlike views, widgets can't extend above or to the left of their
// origin) to view origin expressed in appunits of this.
nsPoint ViewToWidgetOffset() const { return mViewToWidgetOffset; }
/**
* Called to indicate that the position of the view has been changed.
* The specified coordinates are in the parent view's coordinate space.
* @param x new x position
* @param y new y position
*/
void SetPosition(nscoord aX, nscoord aY);
/**
* Called to indicate that the z-index of a view has been changed.
* The z-index is relative to all siblings of the view.
* @param aAuto Indicate that the z-index of a view is "auto". An "auto" z-index
* means that the view does not define a new stacking context,
* which means that the z-indicies of the view's children are
* relative to the view's siblings.
* @param zindex new z depth
*/
void SetZIndex(bool aAuto, int32_t aZIndex);
bool GetZIndexIsAuto() const { return (mVFlags & NS_VIEW_FLAG_AUTO_ZINDEX) != 0; }
int32_t GetZIndex() const { return mZIndex; }
void SetParent(nsView *aParent) { mParent = aParent; }
void SetNextSibling(nsView *aSibling)
{
NS_ASSERTION(aSibling != this, "Can't be our own sibling!");
mNextSibling = aSibling;
}
nsRegion* GetDirtyRegion() {
if (!mDirtyRegion) {
NS_ASSERTION(!mParent || GetFloating(),
"Only display roots should have dirty regions");
mDirtyRegion = new nsRegion();
NS_ASSERTION(mDirtyRegion, "Out of memory!");
}
return mDirtyRegion;
}
// nsIWidgetListener
virtual nsIPresShell* GetPresShell() override;
virtual nsView* GetView() override { return this; }
virtual bool WindowMoved(nsIWidget* aWidget, int32_t x, int32_t y) override;
virtual bool WindowResized(nsIWidget* aWidget, int32_t aWidth, int32_t aHeight) override;
virtual bool RequestWindowClose(nsIWidget* aWidget) override;
virtual void WillPaintWindow(nsIWidget* aWidget) override;
virtual bool PaintWindow(nsIWidget* aWidget,
LayoutDeviceIntRegion aRegion) override;
virtual void DidPaintWindow() override;
virtual void DidCompositeWindow(uint64_t aTransactionId,
const mozilla::TimeStamp& aCompositeStart,
const mozilla::TimeStamp& aCompositeEnd) override;
virtual void RequestRepaint() override;
virtual nsEventStatus HandleEvent(mozilla::WidgetGUIEvent* aEvent,
bool aUseAttachedEvents) override;
virtual ~nsView();
nsPoint GetOffsetTo(const nsView* aOther, const int32_t aAPD) const;
nsIWidget* GetNearestWidget(nsPoint* aOffset, const int32_t aAPD) const;
bool IsPrimaryFramePaintSuppressed();
private:
explicit nsView(nsViewManager* aViewManager = nullptr,
nsViewVisibility aVisibility = nsViewVisibility_kShow);
bool ForcedRepaint() { return mForcedRepaint; }
// Do the actual work of ResetWidgetBounds, unconditionally. Don't
// call this method if we have no widget.
void DoResetWidgetBounds(bool aMoveOnly, bool aInvalidateChangedSize);
void InitializeWindow(bool aEnableDragDrop, bool aResetVisibility);
bool IsEffectivelyVisible();
/**
* Called to indicate that the dimensions of the view have been changed.
* The x and y coordinates may be < 0, indicating that the view extends above
* or to the left of its origin position. The term 'dimensions' indicates it
* is relative to this view.
*/
void SetDimensions(const nsRect &aRect, bool aPaint = true,
bool aResizeWidget = true);
/**
* Called to indicate that the visibility of a view has been
* changed.
* @param visibility new visibility state
*/
void SetVisibility(nsViewVisibility visibility);
/**
* Set/Get whether the view "floats" above all other views,
* which tells the compositor not to consider higher views in
* the view hierarchy that would geometrically intersect with
* this view. This is a hack, but it fixes some problems with
* views that need to be drawn in front of all other views.
* @result true if the view floats, false otherwise.
*/
void SetFloating(bool aFloatingView);
// Helper function to get mouse grabbing off this view (by moving it to the
// parent, if we can)
void DropMouseGrabbing();
// Same as GetBounds but converts to parent appunits if they are different.
nsRect GetBoundsInParentUnits() const;
bool HasNonEmptyDirtyRegion() {
return mDirtyRegion && !mDirtyRegion->IsEmpty();
}
void InsertChild(nsView *aChild, nsView *aSibling);
void RemoveChild(nsView *aChild);
void ResetWidgetBounds(bool aRecurse, bool aForceSync);
void AssertNoWindow();
void NotifyEffectiveVisibilityChanged(bool aEffectivelyVisible);
// Update the cached RootViewManager for all view manager descendents.
void InvalidateHierarchy();
nsViewManager *mViewManager;
nsView *mParent;
nsCOMPtr<nsIWidget> mWindow;
nsCOMPtr<nsIWidget> mPreviousWindow;
nsView *mNextSibling;
nsView *mFirstChild;
nsIFrame *mFrame;
nsRegion *mDirtyRegion;
int32_t mZIndex;
nsViewVisibility mVis;
// position relative our parent view origin but in our appunits
nscoord mPosX, mPosY;
// relative to parent, but in our appunits
nsRect mDimBounds;
// in our appunits
nsPoint mViewToWidgetOffset;
uint32_t mVFlags;
bool mWidgetIsTopLevel;
bool mForcedRepaint;
bool mNeedsWindowPropertiesSync;
};
#endif