gecko-dev/dom/webgpu/Texture.cpp

82 строки
2.3 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Texture.h"
#include "ipc/WebGPUChild.h"
#include "mozilla/webgpu/ffi/wgpu.h"
#include "mozilla/webgpu/CanvasContext.h"
#include "mozilla/dom/WebGPUBinding.h"
#include "mozilla/webgpu/WebGPUTypes.h"
#include "TextureView.h"
#include "Utility.h"
namespace mozilla::webgpu {
GPU_IMPL_CYCLE_COLLECTION(Texture, mParent)
GPU_IMPL_JS_WRAP(Texture)
static Maybe<uint8_t> GetBytesPerBlockSingleAspect(
dom::GPUTextureFormat aFormat) {
auto format = WebGPUChild::ConvertTextureFormat(aFormat);
uint32_t bytes = ffi::wgpu_texture_format_block_size_single_aspect(format);
if (bytes == 0) {
// The above function returns zero if the texture has multiple aspects like
// depth and stencil.
return Nothing();
}
return Some((uint8_t)bytes);
}
Texture::Texture(Device* const aParent, RawId aId,
const dom::GPUTextureDescriptor& aDesc)
: ChildOf(aParent),
mId(aId),
mFormat(aDesc.mFormat),
mBytesPerBlock(GetBytesPerBlockSingleAspect(aDesc.mFormat)),
mSize(ConvertExtent(aDesc.mSize)),
mMipLevelCount(aDesc.mMipLevelCount),
mSampleCount(aDesc.mSampleCount),
mDimension(aDesc.mDimension),
mUsage(aDesc.mUsage) {
MOZ_RELEASE_ASSERT(aId);
}
Texture::~Texture() { Cleanup(); }
void Texture::Cleanup() {
if (mValid && mParent) {
mValid = false;
auto bridge = mParent->GetBridge();
if (bridge && bridge->IsOpen()) {
bridge->SendTextureDestroy(mId);
}
}
}
already_AddRefed<TextureView> Texture::CreateView(
const dom::GPUTextureViewDescriptor& aDesc) {
auto bridge = mParent->GetBridge();
RawId id = 0;
if (bridge->IsOpen()) {
id = bridge->TextureCreateView(mId, mParent->mId, aDesc);
}
RefPtr<TextureView> view = new TextureView(this, id);
return view.forget();
}
void Texture::Destroy() {
// TODO: we don't have to implement it right now, but it's used by the
// examples
// XXX Bug 1860958.
}
void Texture::ForceDestroy() { Cleanup(); }
} // namespace mozilla::webgpu