gecko-dev/gfx/layers/TextureSync.h

44 строки
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_LAYERS_TEXTURESYNC_H
#define MOZILLA_LAYERS_TEXTURESYNC_H
#include "base/process.h"
#include "nsTArray.h"
#include "mozilla/layers/TextureSourceProvider.h"
#include "SharedMemory.h"
class MachReceiveMessage;
namespace mozilla {
namespace ipc {
struct MemoryPorts;
} // namespace ipc
namespace layers {
class TextureSync
{
public:
static void RegisterTextureSourceProvider(layers::TextureSourceProvider* aTextureSourceProvider);
static void UnregisterTextureSourceProvider(layers::TextureSourceProvider* aTextureSourceProvider);
static void DispatchCheckTexturesForUnlock();
static void HandleWaitForTexturesMessage(MachReceiveMessage* rmsg, ipc::MemoryPorts* ports);
static void UpdateTextureLocks(base::ProcessId aProcessId);
static bool WaitForTextures(base::ProcessId aProcessId, const nsTArray<uint64_t>& aTextureIds);
static void SetTexturesLocked(base::ProcessId aProcessId, const nsTArray<uint64_t>& aTextureIds);
static void SetTexturesUnlocked(base::ProcessId aProcessId, const nsTArray<uint64_t>& aTextureIds);
static void Shutdown();
static void CleanupForPid(base::ProcessId aProcessId);
};
} // namespace layers
} // namespace mozilla
#endif