зеркало из https://github.com/mozilla/gecko-dev.git
400 строки
12 KiB
C++
400 строки
12 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGClipPathFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfxContext.h"
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#include "nsGkAtoms.h"
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#include "nsRenderingContext.h"
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#include "mozilla/dom/SVGClipPathElement.h"
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#include "nsSVGEffects.h"
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#include "nsSVGUtils.h"
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using namespace mozilla::dom;
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame*
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NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
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{
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return new (aPresShell) nsSVGClipPathFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
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nsresult
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nsSVGClipPathFrame::ApplyClipOrPaintClipMask(nsRenderingContext* aContext,
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nsIFrame* aClippedFrame,
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const gfxMatrix& aMatrix)
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{
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// If the flag is set when we get here, it means this clipPath frame
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// has already been used painting the current clip, and the document
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// has a clip reference loop.
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if (mInUse) {
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NS_WARNING("Clip loop detected!");
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return NS_OK;
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}
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AutoClipPathReferencer clipRef(this);
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mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
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gfxContext *gfx = aContext->ThebesContext();
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nsISVGChildFrame *singleClipPathChild = nullptr;
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if (IsTrivial(&singleClipPathChild)) {
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// Notify our child that it's painting as part of a clipPath, and that
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// we only require it to draw its path (it should skip filling, etc.):
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SVGAutoRenderState mode(aContext, SVGAutoRenderState::CLIP);
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if (!singleClipPathChild) {
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// We have no children - the spec says clip away everything:
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gfx->Rectangle(gfxRect());
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} else {
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nsIFrame* child = do_QueryFrame(singleClipPathChild);
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nsIContent* childContent = child->GetContent();
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if (childContent->IsSVG()) {
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singleClipPathChild->NotifySVGChanged(
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nsISVGChildFrame::TRANSFORM_CHANGED);
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gfxMatrix toChildsUserSpace =
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static_cast<const nsSVGElement*>(childContent)->
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PrependLocalTransformsTo(mMatrixForChildren,
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nsSVGElement::eUserSpaceToParent);
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singleClipPathChild->PaintSVG(aContext, toChildsUserSpace);
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} else {
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// else, again, clip everything away
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gfx->Rectangle(gfxRect());
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}
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}
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gfx->Clip();
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gfx->NewPath();
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return NS_OK;
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}
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// Seems like this is a non-trivial clipPath, so we need to use a clip mask.
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// Notify our children that they're painting into a clip mask:
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SVGAutoRenderState mode(aContext, SVGAutoRenderState::CLIP_MASK);
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// Check if this clipPath is itself clipped by another clipPath:
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nsSVGClipPathFrame *clipPathFrame =
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
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bool referencedClipIsTrivial;
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if (clipPathFrame) {
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referencedClipIsTrivial = clipPathFrame->IsTrivial();
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gfx->Save();
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if (referencedClipIsTrivial) {
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clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
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} else {
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gfx->PushGroup(gfxContentType::ALPHA);
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}
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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// The CTM of each frame referencing us can be different.
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SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
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bool isOK = true;
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nsSVGClipPathFrame *clipPathFrame =
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nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK);
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if (!isOK) {
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continue;
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}
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bool isTrivial;
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if (clipPathFrame) {
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isTrivial = clipPathFrame->IsTrivial();
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gfx->Save();
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if (isTrivial) {
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clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
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} else {
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gfx->PushGroup(gfxContentType::ALPHA);
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}
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}
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gfxMatrix toChildsUserSpace = mMatrixForChildren;
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nsIFrame* child = do_QueryFrame(SVGFrame);
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nsIContent* childContent = child->GetContent();
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if (childContent->IsSVG()) {
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toChildsUserSpace =
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static_cast<const nsSVGElement*>(childContent)->
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PrependLocalTransformsTo(mMatrixForChildren,
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nsSVGElement::eUserSpaceToParent);
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}
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SVGFrame->PaintSVG(aContext, toChildsUserSpace);
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if (clipPathFrame) {
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if (!isTrivial) {
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gfx->PopGroupToSource();
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nsRefPtr<gfxPattern> clipMaskSurface;
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gfx->PushGroup(gfxContentType::ALPHA);
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clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
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clipMaskSurface = gfx->PopGroup();
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if (clipMaskSurface) {
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gfx->Mask(clipMaskSurface);
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}
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}
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gfx->Restore();
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}
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}
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}
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if (clipPathFrame) {
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if (!referencedClipIsTrivial) {
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gfx->PopGroupToSource();
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nsRefPtr<gfxPattern> clipMaskSurface;
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gfx->PushGroup(gfxContentType::ALPHA);
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clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
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clipMaskSurface = gfx->PopGroup();
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if (clipMaskSurface) {
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gfx->Mask(clipMaskSurface);
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}
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}
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gfx->Restore();
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}
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return NS_OK;
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}
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bool
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nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
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const gfxPoint &aPoint)
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{
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// If the flag is set when we get here, it means this clipPath frame
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// has already been used in hit testing against the current clip,
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// and the document has a clip reference loop.
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if (mInUse) {
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NS_WARNING("Clip loop detected!");
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return false;
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}
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AutoClipPathReferencer clipRef(this);
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gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
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if (!matrix.Invert()) {
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return false;
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}
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gfxPoint point = matrix.Transform(aPoint);
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// clipPath elements can themselves be clipped by a different clip path. In
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// that case the other clip path further clips away the element that is being
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// clipped by the original clipPath. If this clipPath is being clipped by a
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// different clip path we need to check if it prevents the original element
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// from recieving events at aPoint:
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nsSVGClipPathFrame *clipPathFrame =
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
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if (clipPathFrame &&
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!clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
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return false;
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
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if (SVGFrame) {
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gfxPoint pointForChild = point;
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gfxMatrix m = static_cast<nsSVGElement*>(kid->GetContent())->
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PrependLocalTransformsTo(gfxMatrix(), nsSVGElement::eUserSpaceToParent);
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if (!m.IsIdentity()) {
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if (!m.Invert()) {
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return false;
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}
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pointForChild = m.Transform(point);
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}
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if (SVGFrame->GetFrameForPoint(pointForChild)) {
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return true;
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}
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}
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}
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return false;
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}
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bool
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nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild)
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{
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// If the clip path is clipped then it's non-trivial
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if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr))
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return false;
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if (aSingleChild) {
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*aSingleChild = nullptr;
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}
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nsISVGChildFrame *foundChild = nullptr;
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsISVGChildFrame *svgChild = do_QueryFrame(kid);
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if (svgChild) {
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// We consider a non-trivial clipPath to be one containing
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// either more than one svg child and/or a svg container
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if (foundChild || svgChild->IsDisplayContainer())
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return false;
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// or where the child is itself clipped
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if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr))
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return false;
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foundChild = svgChild;
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}
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}
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if (aSingleChild) {
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*aSingleChild = foundChild;
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}
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return true;
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}
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bool
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nsSVGClipPathFrame::IsValid()
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{
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if (mInUse) {
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NS_WARNING("Clip loop detected!");
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return false;
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}
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AutoClipPathReferencer clipRef(this);
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bool isOK = true;
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nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK);
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if (!isOK) {
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return false;
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}
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for (nsIFrame* kid = mFrames.FirstChild(); kid;
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kid = kid->GetNextSibling()) {
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nsIAtom *type = kid->GetType();
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if (type == nsGkAtoms::svgUseFrame) {
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for (nsIFrame* grandKid = kid->GetFirstPrincipalChild(); grandKid;
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grandKid = grandKid->GetNextSibling()) {
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nsIAtom *type = grandKid->GetType();
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if (type != nsGkAtoms::svgPathGeometryFrame &&
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type != nsGkAtoms::svgTextFrame) {
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return false;
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}
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}
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continue;
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}
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if (type != nsGkAtoms::svgPathGeometryFrame &&
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type != nsGkAtoms::svgTextFrame) {
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return false;
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}
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}
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return true;
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}
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nsresult
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nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
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nsIAtom* aAttribute,
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int32_t aModType)
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{
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if (aNameSpaceID == kNameSpaceID_None) {
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if (aAttribute == nsGkAtoms::transform) {
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nsSVGEffects::InvalidateDirectRenderingObservers(this);
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nsSVGUtils::NotifyChildrenOfSVGChange(this,
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nsISVGChildFrame::TRANSFORM_CHANGED);
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}
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if (aAttribute == nsGkAtoms::clipPathUnits) {
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nsSVGEffects::InvalidateRenderingObservers(this);
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}
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}
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return nsSVGClipPathFrameBase::AttributeChanged(aNameSpaceID,
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aAttribute, aModType);
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}
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void
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nsSVGClipPathFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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NS_ASSERTION(aContent->IsSVG(nsGkAtoms::clipPath),
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"Content is not an SVG clipPath!");
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AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
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nsSVGClipPathFrameBase::Init(aContent, aParent, aPrevInFlow);
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}
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nsIAtom *
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nsSVGClipPathFrame::GetType() const
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{
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return nsGkAtoms::svgClipPathFrame;
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}
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gfxMatrix
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nsSVGClipPathFrame::GetCanvasTM()
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{
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return mMatrixForChildren;
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}
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gfxMatrix
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nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame)
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{
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SVGClipPathElement *content = static_cast<SVGClipPathElement*>(mContent);
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gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix());
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nsSVGEnum* clipPathUnits =
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&content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
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return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame);
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}
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SVGBBox
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nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox,
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const gfxMatrix &aMatrix)
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{
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nsIContent* node = GetContent()->GetFirstChild();
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SVGBBox unionBBox, tmpBBox;
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for (; node; node = node->GetNextSibling()) {
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nsIFrame *frame =
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static_cast<nsSVGElement*>(node)->GetPrimaryFrame();
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if (frame) {
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nsISVGChildFrame *svg = do_QueryFrame(frame);
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if (svg) {
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tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(aMatrix),
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nsSVGUtils::eBBoxIncludeFill);
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nsSVGEffects::EffectProperties effectProperties =
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nsSVGEffects::GetEffectProperties(frame);
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bool isOK = true;
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nsSVGClipPathFrame *clipPathFrame =
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effectProperties.GetClipPathFrame(&isOK);
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if (clipPathFrame && isOK) {
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tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix);
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}
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tmpBBox.Intersect(aBBox);
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unionBBox.UnionEdges(tmpBBox);
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}
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}
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}
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nsSVGEffects::EffectProperties props =
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nsSVGEffects::GetEffectProperties(this);
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if (props.mClipPath) {
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bool isOK = true;
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nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK);
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if (clipPathFrame && isOK) {
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tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix);
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unionBBox.Intersect(tmpBBox);
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} else if (!isOK) {
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unionBBox = SVGBBox();
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}
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}
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return unionBBox;
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}
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