gecko-dev/layout/svg/nsSVGClipPathFrame.cpp

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C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Main header first:
#include "nsSVGClipPathFrame.h"
// Keep others in (case-insensitive) order:
#include "gfxContext.h"
#include "nsGkAtoms.h"
#include "nsRenderingContext.h"
#include "mozilla/dom/SVGClipPathElement.h"
#include "nsSVGEffects.h"
#include "nsSVGUtils.h"
using namespace mozilla::dom;
//----------------------------------------------------------------------
// Implementation
nsIFrame*
NS_NewSVGClipPathFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsSVGClipPathFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsSVGClipPathFrame)
nsresult
nsSVGClipPathFrame::ApplyClipOrPaintClipMask(nsRenderingContext* aContext,
nsIFrame* aClippedFrame,
const gfxMatrix& aMatrix)
{
// If the flag is set when we get here, it means this clipPath frame
// has already been used painting the current clip, and the document
// has a clip reference loop.
if (mInUse) {
NS_WARNING("Clip loop detected!");
return NS_OK;
}
AutoClipPathReferencer clipRef(this);
mMatrixForChildren = GetClipPathTransform(aClippedFrame) * aMatrix;
gfxContext *gfx = aContext->ThebesContext();
nsISVGChildFrame *singleClipPathChild = nullptr;
if (IsTrivial(&singleClipPathChild)) {
// Notify our child that it's painting as part of a clipPath, and that
// we only require it to draw its path (it should skip filling, etc.):
SVGAutoRenderState mode(aContext, SVGAutoRenderState::CLIP);
if (!singleClipPathChild) {
// We have no children - the spec says clip away everything:
gfx->Rectangle(gfxRect());
} else {
nsIFrame* child = do_QueryFrame(singleClipPathChild);
nsIContent* childContent = child->GetContent();
if (childContent->IsSVG()) {
singleClipPathChild->NotifySVGChanged(
nsISVGChildFrame::TRANSFORM_CHANGED);
gfxMatrix toChildsUserSpace =
static_cast<const nsSVGElement*>(childContent)->
PrependLocalTransformsTo(mMatrixForChildren,
nsSVGElement::eUserSpaceToParent);
singleClipPathChild->PaintSVG(aContext, toChildsUserSpace);
} else {
// else, again, clip everything away
gfx->Rectangle(gfxRect());
}
}
gfx->Clip();
gfx->NewPath();
return NS_OK;
}
// Seems like this is a non-trivial clipPath, so we need to use a clip mask.
// Notify our children that they're painting into a clip mask:
SVGAutoRenderState mode(aContext, SVGAutoRenderState::CLIP_MASK);
// Check if this clipPath is itself clipped by another clipPath:
nsSVGClipPathFrame *clipPathFrame =
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
bool referencedClipIsTrivial;
if (clipPathFrame) {
referencedClipIsTrivial = clipPathFrame->IsTrivial();
gfx->Save();
if (referencedClipIsTrivial) {
clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
} else {
gfx->PushGroup(gfxContentType::ALPHA);
}
}
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
// The CTM of each frame referencing us can be different.
SVGFrame->NotifySVGChanged(nsISVGChildFrame::TRANSFORM_CHANGED);
bool isOK = true;
nsSVGClipPathFrame *clipPathFrame =
nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(&isOK);
if (!isOK) {
continue;
}
bool isTrivial;
if (clipPathFrame) {
isTrivial = clipPathFrame->IsTrivial();
gfx->Save();
if (isTrivial) {
clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
} else {
gfx->PushGroup(gfxContentType::ALPHA);
}
}
gfxMatrix toChildsUserSpace = mMatrixForChildren;
nsIFrame* child = do_QueryFrame(SVGFrame);
nsIContent* childContent = child->GetContent();
if (childContent->IsSVG()) {
toChildsUserSpace =
static_cast<const nsSVGElement*>(childContent)->
PrependLocalTransformsTo(mMatrixForChildren,
nsSVGElement::eUserSpaceToParent);
}
SVGFrame->PaintSVG(aContext, toChildsUserSpace);
if (clipPathFrame) {
if (!isTrivial) {
gfx->PopGroupToSource();
nsRefPtr<gfxPattern> clipMaskSurface;
gfx->PushGroup(gfxContentType::ALPHA);
clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
clipMaskSurface = gfx->PopGroup();
if (clipMaskSurface) {
gfx->Mask(clipMaskSurface);
}
}
gfx->Restore();
}
}
}
if (clipPathFrame) {
if (!referencedClipIsTrivial) {
gfx->PopGroupToSource();
nsRefPtr<gfxPattern> clipMaskSurface;
gfx->PushGroup(gfxContentType::ALPHA);
clipPathFrame->ApplyClipOrPaintClipMask(aContext, aClippedFrame, aMatrix);
clipMaskSurface = gfx->PopGroup();
if (clipMaskSurface) {
gfx->Mask(clipMaskSurface);
}
}
gfx->Restore();
}
return NS_OK;
}
bool
nsSVGClipPathFrame::PointIsInsideClipPath(nsIFrame* aClippedFrame,
const gfxPoint &aPoint)
{
// If the flag is set when we get here, it means this clipPath frame
// has already been used in hit testing against the current clip,
// and the document has a clip reference loop.
if (mInUse) {
NS_WARNING("Clip loop detected!");
return false;
}
AutoClipPathReferencer clipRef(this);
gfxMatrix matrix = GetClipPathTransform(aClippedFrame);
if (!matrix.Invert()) {
return false;
}
gfxPoint point = matrix.Transform(aPoint);
// clipPath elements can themselves be clipped by a different clip path. In
// that case the other clip path further clips away the element that is being
// clipped by the original clipPath. If this clipPath is being clipped by a
// different clip path we need to check if it prevents the original element
// from recieving events at aPoint:
nsSVGClipPathFrame *clipPathFrame =
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr);
if (clipPathFrame &&
!clipPathFrame->PointIsInsideClipPath(aClippedFrame, aPoint)) {
return false;
}
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame* SVGFrame = do_QueryFrame(kid);
if (SVGFrame) {
gfxPoint pointForChild = point;
gfxMatrix m = static_cast<nsSVGElement*>(kid->GetContent())->
PrependLocalTransformsTo(gfxMatrix(), nsSVGElement::eUserSpaceToParent);
if (!m.IsIdentity()) {
if (!m.Invert()) {
return false;
}
pointForChild = m.Transform(point);
}
if (SVGFrame->GetFrameForPoint(pointForChild)) {
return true;
}
}
}
return false;
}
bool
nsSVGClipPathFrame::IsTrivial(nsISVGChildFrame **aSingleChild)
{
// If the clip path is clipped then it's non-trivial
if (nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(nullptr))
return false;
if (aSingleChild) {
*aSingleChild = nullptr;
}
nsISVGChildFrame *foundChild = nullptr;
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsISVGChildFrame *svgChild = do_QueryFrame(kid);
if (svgChild) {
// We consider a non-trivial clipPath to be one containing
// either more than one svg child and/or a svg container
if (foundChild || svgChild->IsDisplayContainer())
return false;
// or where the child is itself clipped
if (nsSVGEffects::GetEffectProperties(kid).GetClipPathFrame(nullptr))
return false;
foundChild = svgChild;
}
}
if (aSingleChild) {
*aSingleChild = foundChild;
}
return true;
}
bool
nsSVGClipPathFrame::IsValid()
{
if (mInUse) {
NS_WARNING("Clip loop detected!");
return false;
}
AutoClipPathReferencer clipRef(this);
bool isOK = true;
nsSVGEffects::GetEffectProperties(this).GetClipPathFrame(&isOK);
if (!isOK) {
return false;
}
for (nsIFrame* kid = mFrames.FirstChild(); kid;
kid = kid->GetNextSibling()) {
nsIAtom *type = kid->GetType();
if (type == nsGkAtoms::svgUseFrame) {
for (nsIFrame* grandKid = kid->GetFirstPrincipalChild(); grandKid;
grandKid = grandKid->GetNextSibling()) {
nsIAtom *type = grandKid->GetType();
if (type != nsGkAtoms::svgPathGeometryFrame &&
type != nsGkAtoms::svgTextFrame) {
return false;
}
}
continue;
}
if (type != nsGkAtoms::svgPathGeometryFrame &&
type != nsGkAtoms::svgTextFrame) {
return false;
}
}
return true;
}
nsresult
nsSVGClipPathFrame::AttributeChanged(int32_t aNameSpaceID,
nsIAtom* aAttribute,
int32_t aModType)
{
if (aNameSpaceID == kNameSpaceID_None) {
if (aAttribute == nsGkAtoms::transform) {
nsSVGEffects::InvalidateDirectRenderingObservers(this);
nsSVGUtils::NotifyChildrenOfSVGChange(this,
nsISVGChildFrame::TRANSFORM_CHANGED);
}
if (aAttribute == nsGkAtoms::clipPathUnits) {
nsSVGEffects::InvalidateRenderingObservers(this);
}
}
return nsSVGClipPathFrameBase::AttributeChanged(aNameSpaceID,
aAttribute, aModType);
}
void
nsSVGClipPathFrame::Init(nsIContent* aContent,
nsContainerFrame* aParent,
nsIFrame* aPrevInFlow)
{
NS_ASSERTION(aContent->IsSVG(nsGkAtoms::clipPath),
"Content is not an SVG clipPath!");
AddStateBits(NS_STATE_SVG_CLIPPATH_CHILD);
nsSVGClipPathFrameBase::Init(aContent, aParent, aPrevInFlow);
}
nsIAtom *
nsSVGClipPathFrame::GetType() const
{
return nsGkAtoms::svgClipPathFrame;
}
gfxMatrix
nsSVGClipPathFrame::GetCanvasTM()
{
return mMatrixForChildren;
}
gfxMatrix
nsSVGClipPathFrame::GetClipPathTransform(nsIFrame* aClippedFrame)
{
SVGClipPathElement *content = static_cast<SVGClipPathElement*>(mContent);
gfxMatrix tm = content->PrependLocalTransformsTo(gfxMatrix());
nsSVGEnum* clipPathUnits =
&content->mEnumAttributes[SVGClipPathElement::CLIPPATHUNITS];
return nsSVGUtils::AdjustMatrixForUnits(tm, clipPathUnits, aClippedFrame);
}
SVGBBox
nsSVGClipPathFrame::GetBBoxForClipPathFrame(const SVGBBox &aBBox,
const gfxMatrix &aMatrix)
{
nsIContent* node = GetContent()->GetFirstChild();
SVGBBox unionBBox, tmpBBox;
for (; node; node = node->GetNextSibling()) {
nsIFrame *frame =
static_cast<nsSVGElement*>(node)->GetPrimaryFrame();
if (frame) {
nsISVGChildFrame *svg = do_QueryFrame(frame);
if (svg) {
tmpBBox = svg->GetBBoxContribution(mozilla::gfx::ToMatrix(aMatrix),
nsSVGUtils::eBBoxIncludeFill);
nsSVGEffects::EffectProperties effectProperties =
nsSVGEffects::GetEffectProperties(frame);
bool isOK = true;
nsSVGClipPathFrame *clipPathFrame =
effectProperties.GetClipPathFrame(&isOK);
if (clipPathFrame && isOK) {
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(tmpBBox, aMatrix);
}
tmpBBox.Intersect(aBBox);
unionBBox.UnionEdges(tmpBBox);
}
}
}
nsSVGEffects::EffectProperties props =
nsSVGEffects::GetEffectProperties(this);
if (props.mClipPath) {
bool isOK = true;
nsSVGClipPathFrame *clipPathFrame = props.GetClipPathFrame(&isOK);
if (clipPathFrame && isOK) {
tmpBBox = clipPathFrame->GetBBoxForClipPathFrame(aBBox, aMatrix);
unionBBox.Intersect(tmpBBox);
} else if (!isOK) {
unionBBox = SVGBBox();
}
}
return unionBBox;
}