зеркало из https://github.com/mozilla/gecko-dev.git
767 строки
28 KiB
C++
767 строки
28 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Main header first:
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#include "nsSVGPathGeometryFrame.h"
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// Keep others in (case-insensitive) order:
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#include "gfx2DGlue.h"
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#include "gfxContext.h"
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#include "gfxPlatform.h"
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#include "gfxSVGGlyphs.h"
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#include "mozilla/gfx/2D.h"
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#include "mozilla/RefPtr.h"
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#include "nsDisplayList.h"
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#include "nsGkAtoms.h"
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#include "nsLayoutUtils.h"
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#include "nsRenderingContext.h"
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#include "nsSVGEffects.h"
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#include "nsSVGIntegrationUtils.h"
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#include "nsSVGMarkerFrame.h"
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#include "nsSVGPathGeometryElement.h"
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#include "nsSVGUtils.h"
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#include "mozilla/ArrayUtils.h"
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#include "SVGAnimatedTransformList.h"
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#include "SVGContentUtils.h"
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#include "SVGGraphicsElement.h"
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using namespace mozilla;
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using namespace mozilla::gfx;
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//----------------------------------------------------------------------
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// Implementation
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nsIFrame*
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NS_NewSVGPathGeometryFrame(nsIPresShell* aPresShell,
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nsStyleContext* aContext)
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{
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return new (aPresShell) nsSVGPathGeometryFrame(aContext);
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}
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NS_IMPL_FRAMEARENA_HELPERS(nsSVGPathGeometryFrame)
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//----------------------------------------------------------------------
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// nsQueryFrame methods
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NS_QUERYFRAME_HEAD(nsSVGPathGeometryFrame)
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NS_QUERYFRAME_ENTRY(nsISVGChildFrame)
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NS_QUERYFRAME_ENTRY(nsSVGPathGeometryFrame)
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NS_QUERYFRAME_TAIL_INHERITING(nsSVGPathGeometryFrameBase)
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//----------------------------------------------------------------------
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// Display list item:
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class nsDisplaySVGPathGeometry : public nsDisplayItem {
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public:
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nsDisplaySVGPathGeometry(nsDisplayListBuilder* aBuilder,
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nsSVGPathGeometryFrame* aFrame)
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: nsDisplayItem(aBuilder, aFrame)
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{
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MOZ_COUNT_CTOR(nsDisplaySVGPathGeometry);
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NS_ABORT_IF_FALSE(aFrame, "Must have a frame!");
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}
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#ifdef NS_BUILD_REFCNT_LOGGING
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virtual ~nsDisplaySVGPathGeometry() {
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MOZ_COUNT_DTOR(nsDisplaySVGPathGeometry);
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}
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#endif
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NS_DISPLAY_DECL_NAME("nsDisplaySVGPathGeometry", TYPE_SVG_PATH_GEOMETRY)
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virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
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virtual void Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx);
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};
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void
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nsDisplaySVGPathGeometry::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
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HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
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{
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nsSVGPathGeometryFrame *frame = static_cast<nsSVGPathGeometryFrame*>(mFrame);
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nsPoint pointRelativeToReferenceFrame = aRect.Center();
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// ToReferenceFrame() includes frame->GetPosition(), our user space position.
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nsPoint userSpacePtInAppUnits = pointRelativeToReferenceFrame -
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(ToReferenceFrame() - frame->GetPosition());
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gfxPoint userSpacePt =
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gfxPoint(userSpacePtInAppUnits.x, userSpacePtInAppUnits.y) /
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frame->PresContext()->AppUnitsPerCSSPixel();
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if (frame->GetFrameForPoint(userSpacePt)) {
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aOutFrames->AppendElement(frame);
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}
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}
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void
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nsDisplaySVGPathGeometry::Paint(nsDisplayListBuilder* aBuilder,
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nsRenderingContext* aCtx)
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{
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uint32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
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// ToReferenceFrame includes our mRect offset, but painting takes
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// account of that too. To avoid double counting, we subtract that
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// here.
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nsPoint offset = ToReferenceFrame() - mFrame->GetPosition();
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gfxPoint devPixelOffset =
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nsLayoutUtils::PointToGfxPoint(offset, appUnitsPerDevPixel);
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aCtx->PushState();
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gfxMatrix tm = nsSVGIntegrationUtils::GetCSSPxToDevPxMatrix(mFrame) *
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gfxMatrix::Translation(devPixelOffset);
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static_cast<nsSVGPathGeometryFrame*>(mFrame)->PaintSVG(aCtx, tm);
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aCtx->PopState();
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}
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//----------------------------------------------------------------------
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// nsIFrame methods
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void
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nsSVGPathGeometryFrame::Init(nsIContent* aContent,
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nsContainerFrame* aParent,
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nsIFrame* aPrevInFlow)
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{
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AddStateBits(aParent->GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD);
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nsSVGPathGeometryFrameBase::Init(aContent, aParent, aPrevInFlow);
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}
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nsresult
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nsSVGPathGeometryFrame::AttributeChanged(int32_t aNameSpaceID,
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nsIAtom* aAttribute,
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int32_t aModType)
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{
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// We don't invalidate for transform changes (the layers code does that).
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// Also note that SVGTransformableElement::GetAttributeChangeHint will
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// return nsChangeHint_UpdateOverflow for "transform" attribute changes
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// and cause DoApplyRenderingChangeToTree to make the SchedulePaint call.
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if (aNameSpaceID == kNameSpaceID_None &&
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(static_cast<nsSVGPathGeometryElement*>
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(mContent)->AttributeDefinesGeometry(aAttribute))) {
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nsSVGEffects::InvalidateRenderingObservers(this);
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nsSVGUtils::ScheduleReflowSVG(this);
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}
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return NS_OK;
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}
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/* virtual */ void
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nsSVGPathGeometryFrame::DidSetStyleContext(nsStyleContext* aOldStyleContext)
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{
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nsSVGPathGeometryFrameBase::DidSetStyleContext(aOldStyleContext);
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if (aOldStyleContext) {
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float oldOpacity = aOldStyleContext->PeekStyleDisplay()->mOpacity;
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float newOpacity = StyleDisplay()->mOpacity;
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if (newOpacity != oldOpacity &&
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nsSVGUtils::CanOptimizeOpacity(this)) {
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// nsIFrame::BuildDisplayListForStackingContext() is not going to create an
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// nsDisplayOpacity display list item, so DLBI won't invalidate for us.
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InvalidateFrame();
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}
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}
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}
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nsIAtom *
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nsSVGPathGeometryFrame::GetType() const
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{
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return nsGkAtoms::svgPathGeometryFrame;
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}
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bool
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nsSVGPathGeometryFrame::IsSVGTransformed(gfx::Matrix *aOwnTransform,
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gfx::Matrix *aFromParentTransform) const
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{
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bool foundTransform = false;
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// Check if our parent has children-only transforms:
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nsIFrame *parent = GetParent();
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if (parent &&
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parent->IsFrameOfType(nsIFrame::eSVG | nsIFrame::eSVGContainer)) {
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foundTransform = static_cast<nsSVGContainerFrame*>(parent)->
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HasChildrenOnlyTransform(aFromParentTransform);
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}
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nsSVGElement *content = static_cast<nsSVGElement*>(mContent);
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nsSVGAnimatedTransformList* transformList =
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content->GetAnimatedTransformList();
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if ((transformList && transformList->HasTransform()) ||
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content->GetAnimateMotionTransform()) {
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if (aOwnTransform) {
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*aOwnTransform = gfx::ToMatrix(content->PrependLocalTransformsTo(gfxMatrix(),
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nsSVGElement::eUserSpaceToParent));
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}
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foundTransform = true;
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}
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return foundTransform;
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}
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void
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nsSVGPathGeometryFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
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const nsRect& aDirtyRect,
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const nsDisplayListSet& aLists)
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{
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if (!static_cast<const nsSVGElement*>(mContent)->HasValidDimensions()) {
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return;
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}
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aLists.Content()->AppendNewToTop(
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new (aBuilder) nsDisplaySVGPathGeometry(aBuilder, this));
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}
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//----------------------------------------------------------------------
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// nsISVGChildFrame methods
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nsresult
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nsSVGPathGeometryFrame::PaintSVG(nsRenderingContext *aContext,
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const gfxMatrix& aTransform,
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const nsIntRect* aDirtyRect)
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{
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if (!StyleVisibility()->IsVisible())
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return NS_OK;
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uint32_t paintOrder = StyleSVG()->mPaintOrder;
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if (paintOrder == NS_STYLE_PAINT_ORDER_NORMAL) {
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Render(aContext, eRenderFill | eRenderStroke, aTransform);
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PaintMarkers(aContext, aTransform);
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} else {
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while (paintOrder) {
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uint32_t component =
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paintOrder & ((1 << NS_STYLE_PAINT_ORDER_BITWIDTH) - 1);
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switch (component) {
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case NS_STYLE_PAINT_ORDER_FILL:
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Render(aContext, eRenderFill, aTransform);
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break;
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case NS_STYLE_PAINT_ORDER_STROKE:
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Render(aContext, eRenderStroke, aTransform);
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break;
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case NS_STYLE_PAINT_ORDER_MARKERS:
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PaintMarkers(aContext, aTransform);
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break;
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}
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paintOrder >>= NS_STYLE_PAINT_ORDER_BITWIDTH;
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}
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}
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return NS_OK;
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}
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nsIFrame*
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nsSVGPathGeometryFrame::GetFrameForPoint(const gfxPoint& aPoint)
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{
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FillRule fillRule;
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uint16_t hitTestFlags;
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if (GetStateBits() & NS_STATE_SVG_CLIPPATH_CHILD) {
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hitTestFlags = SVG_HIT_TEST_FILL;
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fillRule = StyleSVG()->mClipRule == NS_STYLE_FILL_RULE_NONZERO
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? FillRule::FILL_WINDING : FillRule::FILL_EVEN_ODD;
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} else {
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hitTestFlags = GetHitTestFlags();
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if (!hitTestFlags) {
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return nullptr;
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}
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if (hitTestFlags & SVG_HIT_TEST_CHECK_MRECT) {
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gfxRect rect =
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nsLayoutUtils::RectToGfxRect(mRect, PresContext()->AppUnitsPerCSSPixel());
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if (!rect.Contains(aPoint)) {
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return nullptr;
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}
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}
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fillRule = StyleSVG()->mFillRule == NS_STYLE_FILL_RULE_NONZERO
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? FillRule::FILL_WINDING : FillRule::FILL_EVEN_ODD;
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}
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bool isHit = false;
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nsSVGPathGeometryElement* content =
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static_cast<nsSVGPathGeometryElement*>(mContent);
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// Using ScreenReferenceDrawTarget() opens us to Moz2D backend specific hit-
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// testing bugs. Maybe we should use a BackendType::CAIRO DT for hit-testing
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// so that we get more consistent/backwards compatible results?
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RefPtr<DrawTarget> drawTarget =
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gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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RefPtr<PathBuilder> builder =
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drawTarget->CreatePathBuilder(fillRule);
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RefPtr<Path> path = content->BuildPath(builder);
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if (!path) {
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return nullptr; // no path, so we don't paint anything that can be hit
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}
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if (hitTestFlags & SVG_HIT_TEST_FILL) {
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isHit = path->ContainsPoint(ToPoint(aPoint), Matrix());
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}
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if (!isHit && (hitTestFlags & SVG_HIT_TEST_STROKE)) {
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Point point = ToPoint(aPoint);
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SVGContentUtils::AutoStrokeOptions stroke;
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SVGContentUtils::GetStrokeOptions(&stroke, content, StyleContext(), nullptr);
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Matrix nonScalingStrokeMatrix = ToMatrix(nsSVGUtils::GetStrokeTransform(this));
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if (!nonScalingStrokeMatrix.IsIdentity()) {
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// We need to transform the path back into the appropriate ancestor
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// coordinate system in order for non-scaled stroke to be correct.
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// Naturally we also need to transform the point into the same
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// coordinate system in order to hit-test against the path.
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if (!nonScalingStrokeMatrix.Invert()) {
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return nullptr;
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}
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point = nonScalingStrokeMatrix * point;
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RefPtr<PathBuilder> builder =
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path->TransformedCopyToBuilder(nonScalingStrokeMatrix, fillRule);
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path = builder->Finish();
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}
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isHit = path->StrokeContainsPoint(stroke, point, Matrix());
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}
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if (isHit && nsSVGUtils::HitTestClip(this, aPoint))
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return this;
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return nullptr;
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}
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nsRect
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nsSVGPathGeometryFrame::GetCoveredRegion()
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{
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return nsSVGUtils::TransformFrameRectToOuterSVG(
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mRect, GetCanvasTM(), PresContext());
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}
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void
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nsSVGPathGeometryFrame::ReflowSVG()
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{
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NS_ASSERTION(nsSVGUtils::OuterSVGIsCallingReflowSVG(this),
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"This call is probably a wasteful mistake");
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NS_ABORT_IF_FALSE(!(GetStateBits() & NS_FRAME_IS_NONDISPLAY),
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"ReflowSVG mechanism not designed for this");
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if (!nsSVGUtils::NeedsReflowSVG(this)) {
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return;
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}
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uint32_t flags = nsSVGUtils::eBBoxIncludeFill |
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nsSVGUtils::eBBoxIncludeStroke |
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nsSVGUtils::eBBoxIncludeMarkers;
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// Our "visual" overflow rect needs to be valid for building display lists
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// for hit testing, which means that for certain values of 'pointer-events'
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// it needs to include the geometry of the fill or stroke even when the fill/
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// stroke don't actually render (e.g. when stroke="none" or
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// stroke-opacity="0"). GetHitTestFlags() accounts for 'pointer-events'.
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uint16_t hitTestFlags = GetHitTestFlags();
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if ((hitTestFlags & SVG_HIT_TEST_FILL)) {
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flags |= nsSVGUtils::eBBoxIncludeFillGeometry;
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}
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if ((hitTestFlags & SVG_HIT_TEST_STROKE)) {
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flags |= nsSVGUtils::eBBoxIncludeStrokeGeometry;
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}
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// We'd like to just pass the identity matrix to GetBBoxContribution, but if
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// this frame's user space size is _very_ large/small then the extents we
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// obtain below might have overflowed or otherwise be broken. This would
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// cause us to end up with a broken mRect and visual overflow rect and break
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// painting of this frame. This is particularly noticeable if the transforms
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// between us and our nsSVGOuterSVGFrame scale this frame to a reasonable
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// size. To avoid this we sadly have to do extra work to account for the
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// transforms between us and our nsSVGOuterSVGFrame, even though the
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// overwhelming number of SVGs will never have this problem.
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// XXX Will Azure eventually save us from having to do this?
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gfxSize scaleFactors = GetCanvasTM().ScaleFactors(true);
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bool applyScaling = fabs(scaleFactors.width) >= 1e-6 &&
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fabs(scaleFactors.height) >= 1e-6;
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gfx::Matrix scaling;
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if (applyScaling) {
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scaling.Scale(scaleFactors.width, scaleFactors.height);
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}
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gfxRect extent = GetBBoxContribution(scaling, flags).ToThebesRect();
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if (applyScaling) {
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extent.Scale(1 / scaleFactors.width, 1 / scaleFactors.height);
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}
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mRect = nsLayoutUtils::RoundGfxRectToAppRect(extent,
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PresContext()->AppUnitsPerCSSPixel());
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if (mState & NS_FRAME_FIRST_REFLOW) {
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// Make sure we have our filter property (if any) before calling
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// FinishAndStoreOverflow (subsequent filter changes are handled off
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// nsChangeHint_UpdateEffects):
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nsSVGEffects::UpdateEffects(this);
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}
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nsRect overflow = nsRect(nsPoint(0,0), mRect.Size());
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nsOverflowAreas overflowAreas(overflow, overflow);
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FinishAndStoreOverflow(overflowAreas, mRect.Size());
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mState &= ~(NS_FRAME_FIRST_REFLOW | NS_FRAME_IS_DIRTY |
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NS_FRAME_HAS_DIRTY_CHILDREN);
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// Invalidate, but only if this is not our first reflow (since if it is our
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// first reflow then we haven't had our first paint yet).
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if (!(GetParent()->GetStateBits() & NS_FRAME_FIRST_REFLOW)) {
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InvalidateFrame();
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}
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}
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void
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nsSVGPathGeometryFrame::NotifySVGChanged(uint32_t aFlags)
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{
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NS_ABORT_IF_FALSE(aFlags & (TRANSFORM_CHANGED | COORD_CONTEXT_CHANGED),
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"Invalidation logic may need adjusting");
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// Changes to our ancestors may affect how we render when we are rendered as
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// part of our ancestor (specifically, if our coordinate context changes size
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// and we have percentage lengths defining our geometry, then we need to be
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// reflowed). However, ancestor changes cannot affect how we render when we
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// are rendered as part of any rendering observers that we may have.
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// Therefore no need to notify rendering observers here.
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// Don't try to be too smart trying to avoid the ScheduleReflowSVG calls
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// for the stroke properties examined below. Checking HasStroke() is not
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// enough, since what we care about is whether we include the stroke in our
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// overflow rects or not, and we sometimes deliberately include stroke
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// when it's not visible. See the complexities of GetBBoxContribution.
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if (aFlags & COORD_CONTEXT_CHANGED) {
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// Stroke currently contributes to our mRect, which is why we have to take
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// account of stroke-width here. Note that we do not need to take account
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// of stroke-dashoffset since, although that can have a percentage value
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// that is resolved against our coordinate context, it does not affect our
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// mRect.
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if (static_cast<nsSVGPathGeometryElement*>(mContent)->GeometryDependsOnCoordCtx() ||
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StyleSVG()->mStrokeWidth.HasPercent()) {
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nsSVGUtils::ScheduleReflowSVG(this);
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}
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}
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if ((aFlags & TRANSFORM_CHANGED) &&
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StyleSVGReset()->mVectorEffect ==
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NS_STYLE_VECTOR_EFFECT_NON_SCALING_STROKE) {
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// Stroke currently contributes to our mRect, and our stroke depends on
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// the transform to our outer-<svg> if |vector-effect:non-scaling-stroke|.
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nsSVGUtils::ScheduleReflowSVG(this);
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}
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}
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SVGBBox
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nsSVGPathGeometryFrame::GetBBoxContribution(const Matrix &aToBBoxUserspace,
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uint32_t aFlags)
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{
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SVGBBox bbox;
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if (aToBBoxUserspace.IsSingular()) {
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// XXX ReportToConsole
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return bbox;
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}
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RefPtr<DrawTarget> tmpDT;
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#ifdef XP_WIN
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// Unfortunately D2D backed DrawTarget produces bounds with rounding errors
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// when whole number results are expected, even in the case of trivial
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// calculations. To avoid that and meet the expectations of web content we
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// have to use a CAIRO DrawTarget. The most efficient way to do that is to
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// wrap the cached cairo_surface_t from ScreenReferenceSurface():
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nsRefPtr<gfxASurface> refSurf =
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gfxPlatform::GetPlatform()->ScreenReferenceSurface();
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tmpDT = gfxPlatform::GetPlatform()->
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CreateDrawTargetForSurface(refSurf, IntSize(1, 1));
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#else
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tmpDT = gfxPlatform::GetPlatform()->ScreenReferenceDrawTarget();
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#endif
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nsRefPtr<gfxContext> tmpCtx = new gfxContext(tmpDT);
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GeneratePath(tmpCtx, aToBBoxUserspace);
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tmpCtx->IdentityMatrix();
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// Be careful when replacing the following logic to get the fill and stroke
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// extents independently (instead of computing the stroke extents from the
|
|
// path extents). You may think that you can just use the stroke extents if
|
|
// there is both a fill and a stroke. In reality it's necessary to calculate
|
|
// both the fill and stroke extents, and take the union of the two. There are
|
|
// two reasons for this:
|
|
//
|
|
// # Due to stroke dashing, in certain cases the fill extents could actually
|
|
// extend outside the stroke extents.
|
|
// # If the stroke is very thin, cairo won't paint any stroke, and so the
|
|
// stroke bounds that it will return will be empty.
|
|
|
|
gfxRect pathExtents = tmpCtx->GetUserPathExtent();
|
|
|
|
// Account for fill:
|
|
if ((aFlags & nsSVGUtils::eBBoxIncludeFillGeometry) ||
|
|
((aFlags & nsSVGUtils::eBBoxIncludeFill) &&
|
|
StyleSVG()->mFill.mType != eStyleSVGPaintType_None)) {
|
|
bbox = pathExtents;
|
|
}
|
|
|
|
// Account for stroke:
|
|
if ((aFlags & nsSVGUtils::eBBoxIncludeStrokeGeometry) ||
|
|
((aFlags & nsSVGUtils::eBBoxIncludeStroke) &&
|
|
nsSVGUtils::HasStroke(this))) {
|
|
// We can't use tmpCtx->GetUserStrokeExtent() since it doesn't work for
|
|
// device space extents. Instead we approximate the stroke extents from
|
|
// pathExtents using PathExtentsToMaxStrokeExtents.
|
|
if (pathExtents.Width() <= 0 && pathExtents.Height() <= 0) {
|
|
// We have a zero length path, but it may still have non-empty stroke
|
|
// bounds depending on the value of stroke-linecap. We need to fix up
|
|
// pathExtents before it can be used with PathExtentsToMaxStrokeExtents
|
|
// though, because if pathExtents is empty, its position will not have
|
|
// been set. Happily we can use tmpCtx->GetUserStrokeExtent() to find
|
|
// the center point of the extents even though it gets the extents wrong.
|
|
nsSVGUtils::SetupCairoStrokeBBoxGeometry(this, tmpCtx);
|
|
pathExtents.MoveTo(tmpCtx->GetUserStrokeExtent().Center());
|
|
pathExtents.SizeTo(0, 0);
|
|
}
|
|
bbox.UnionEdges(nsSVGUtils::PathExtentsToMaxStrokeExtents(pathExtents,
|
|
this,
|
|
ThebesMatrix(aToBBoxUserspace)));
|
|
}
|
|
|
|
// Account for markers:
|
|
if ((aFlags & nsSVGUtils::eBBoxIncludeMarkers) != 0 &&
|
|
static_cast<nsSVGPathGeometryElement*>(mContent)->IsMarkable()) {
|
|
|
|
float strokeWidth = nsSVGUtils::GetStrokeWidth(this);
|
|
MarkerProperties properties = GetMarkerProperties(this);
|
|
|
|
if (properties.MarkersExist()) {
|
|
nsTArray<nsSVGMark> marks;
|
|
static_cast<nsSVGPathGeometryElement*>(mContent)->GetMarkPoints(&marks);
|
|
uint32_t num = marks.Length();
|
|
|
|
// These are in the same order as the nsSVGMark::Type constants.
|
|
nsSVGMarkerFrame* markerFrames[] = {
|
|
properties.GetMarkerStartFrame(),
|
|
properties.GetMarkerMidFrame(),
|
|
properties.GetMarkerEndFrame(),
|
|
};
|
|
PR_STATIC_ASSERT(MOZ_ARRAY_LENGTH(markerFrames) == nsSVGMark::eTypeCount);
|
|
|
|
for (uint32_t i = 0; i < num; i++) {
|
|
nsSVGMark& mark = marks[i];
|
|
nsSVGMarkerFrame* frame = markerFrames[mark.type];
|
|
if (frame) {
|
|
SVGBBox mbbox =
|
|
frame->GetMarkBBoxContribution(aToBBoxUserspace, aFlags, this,
|
|
&marks[i], strokeWidth);
|
|
bbox.UnionEdges(mbbox);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return bbox;
|
|
}
|
|
|
|
//----------------------------------------------------------------------
|
|
// nsSVGPathGeometryFrame methods:
|
|
|
|
gfxMatrix
|
|
nsSVGPathGeometryFrame::GetCanvasTM()
|
|
{
|
|
NS_ASSERTION(GetParent(), "null parent");
|
|
|
|
nsSVGContainerFrame *parent = static_cast<nsSVGContainerFrame*>(GetParent());
|
|
dom::SVGGraphicsElement *content = static_cast<dom::SVGGraphicsElement*>(mContent);
|
|
|
|
return content->PrependLocalTransformsTo(parent->GetCanvasTM());
|
|
}
|
|
|
|
nsSVGPathGeometryFrame::MarkerProperties
|
|
nsSVGPathGeometryFrame::GetMarkerProperties(nsSVGPathGeometryFrame *aFrame)
|
|
{
|
|
NS_ASSERTION(!aFrame->GetPrevContinuation(), "aFrame should be first continuation");
|
|
|
|
MarkerProperties result;
|
|
const nsStyleSVG *style = aFrame->StyleSVG();
|
|
result.mMarkerStart =
|
|
nsSVGEffects::GetMarkerProperty(style->mMarkerStart, aFrame,
|
|
nsSVGEffects::MarkerBeginProperty());
|
|
result.mMarkerMid =
|
|
nsSVGEffects::GetMarkerProperty(style->mMarkerMid, aFrame,
|
|
nsSVGEffects::MarkerMiddleProperty());
|
|
result.mMarkerEnd =
|
|
nsSVGEffects::GetMarkerProperty(style->mMarkerEnd, aFrame,
|
|
nsSVGEffects::MarkerEndProperty());
|
|
return result;
|
|
}
|
|
|
|
nsSVGMarkerFrame *
|
|
nsSVGPathGeometryFrame::MarkerProperties::GetMarkerStartFrame()
|
|
{
|
|
if (!mMarkerStart)
|
|
return nullptr;
|
|
return static_cast<nsSVGMarkerFrame *>
|
|
(mMarkerStart->GetReferencedFrame(nsGkAtoms::svgMarkerFrame, nullptr));
|
|
}
|
|
|
|
nsSVGMarkerFrame *
|
|
nsSVGPathGeometryFrame::MarkerProperties::GetMarkerMidFrame()
|
|
{
|
|
if (!mMarkerMid)
|
|
return nullptr;
|
|
return static_cast<nsSVGMarkerFrame *>
|
|
(mMarkerMid->GetReferencedFrame(nsGkAtoms::svgMarkerFrame, nullptr));
|
|
}
|
|
|
|
nsSVGMarkerFrame *
|
|
nsSVGPathGeometryFrame::MarkerProperties::GetMarkerEndFrame()
|
|
{
|
|
if (!mMarkerEnd)
|
|
return nullptr;
|
|
return static_cast<nsSVGMarkerFrame *>
|
|
(mMarkerEnd->GetReferencedFrame(nsGkAtoms::svgMarkerFrame, nullptr));
|
|
}
|
|
|
|
void
|
|
nsSVGPathGeometryFrame::Render(nsRenderingContext *aContext,
|
|
uint32_t aRenderComponents,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
gfxContext *gfx = aContext->ThebesContext();
|
|
|
|
uint16_t renderMode = SVGAutoRenderState::GetRenderMode(aContext);
|
|
|
|
switch (StyleSVG()->mShapeRendering) {
|
|
case NS_STYLE_SHAPE_RENDERING_OPTIMIZESPEED:
|
|
case NS_STYLE_SHAPE_RENDERING_CRISPEDGES:
|
|
gfx->SetAntialiasMode(gfxContext::MODE_ALIASED);
|
|
break;
|
|
default:
|
|
gfx->SetAntialiasMode(gfxContext::MODE_COVERAGE);
|
|
break;
|
|
}
|
|
|
|
if (renderMode != SVGAutoRenderState::NORMAL) {
|
|
NS_ABORT_IF_FALSE(renderMode == SVGAutoRenderState::CLIP ||
|
|
renderMode == SVGAutoRenderState::CLIP_MASK,
|
|
"Unknown render mode");
|
|
|
|
// In the case that |renderMode == SVGAutoRenderState::CLIP| then we don't
|
|
// use the path we generate here until further up the call stack when
|
|
// nsSVGClipPathFrame::Clip calls gfxContext::Clip. That's a problem for
|
|
// Moz2D which emits paths in user space (unlike cairo which emits paths in
|
|
// device space). gfxContext has hacks to deal with code changing the
|
|
// transform then using the current path when it is backed by Moz2D, but
|
|
// Moz2D itself does not since that would fundamentally go against its API.
|
|
// Therefore we do not want to Save()/Restore() the gfxContext here in the
|
|
// SVGAutoRenderState::CLIP case since that would block us from killing off
|
|
// gfxContext and using Moz2D directly. Not bothering to Save()/Restore()
|
|
// is actually okay, since we know that doesn't matter in the
|
|
// SVGAutoRenderState::CLIP case (at least for the current implementation).
|
|
gfxContextMatrixAutoSaveRestore autoSaveRestore;
|
|
// For now revent back to doing the save even for CLIP to fix bug 959128.
|
|
// Undo in bug 987193.
|
|
//if (renderMode != SVGAutoRenderState::CLIP) {
|
|
autoSaveRestore.SetContext(gfx);
|
|
//}
|
|
|
|
GeneratePath(gfx, ToMatrix(aTransform));
|
|
|
|
// We used to call gfx->Restore() here, since for the
|
|
// SVGAutoRenderState::CLIP case it is important to leave the fill rule
|
|
// that we set below untouched so that the value is still set when return
|
|
// to gfxContext::Clip() further up the call stack. Since we no longer
|
|
// call gfx->Save() in the SVGAutoRenderState::CLIP case we don't need to
|
|
// worry that autoSaveRestore will delay the Restore() call for the
|
|
// CLIP_MASK case until we exit this function.
|
|
|
|
gfxContext::FillRule oldFillRull = gfx->CurrentFillRule();
|
|
|
|
if (StyleSVG()->mClipRule == NS_STYLE_FILL_RULE_EVENODD)
|
|
gfx->SetFillRule(gfxContext::FILL_RULE_EVEN_ODD);
|
|
else
|
|
gfx->SetFillRule(gfxContext::FILL_RULE_WINDING);
|
|
|
|
if (renderMode == SVGAutoRenderState::CLIP_MASK) {
|
|
gfx->SetColor(gfxRGBA(1.0f, 1.0f, 1.0f, 1.0f));
|
|
gfx->Fill();
|
|
gfx->SetFillRule(oldFillRull); // restore, but only for CLIP_MASK
|
|
gfx->NewPath();
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
gfxContextAutoSaveRestore autoSaveRestore(gfx);
|
|
|
|
GeneratePath(gfx, ToMatrix(aTransform));
|
|
|
|
gfxTextContextPaint *contextPaint =
|
|
(gfxTextContextPaint*)aContext->GetDrawTarget()->GetUserData(&gfxTextContextPaint::sUserDataKey);
|
|
|
|
if ((aRenderComponents & eRenderFill) &&
|
|
nsSVGUtils::SetupCairoFillPaint(this, gfx, contextPaint)) {
|
|
gfx->Fill();
|
|
}
|
|
|
|
if ((aRenderComponents & eRenderStroke) &&
|
|
nsSVGUtils::SetupCairoStroke(this, gfx, contextPaint)) {
|
|
gfx->Stroke();
|
|
}
|
|
|
|
gfx->NewPath();
|
|
}
|
|
|
|
void
|
|
nsSVGPathGeometryFrame::GeneratePath(gfxContext* aContext,
|
|
const Matrix &aTransform)
|
|
{
|
|
if (aTransform.IsSingular()) {
|
|
aContext->IdentityMatrix();
|
|
aContext->NewPath();
|
|
return;
|
|
}
|
|
|
|
aContext->MultiplyAndNudgeToIntegers(ThebesMatrix(aTransform));
|
|
|
|
// Hack to let SVGPathData::ConstructPath know if we have square caps:
|
|
const nsStyleSVG* style = StyleSVG();
|
|
if (style->mStrokeLinecap == NS_STYLE_STROKE_LINECAP_SQUARE) {
|
|
aContext->SetLineCap(gfxContext::LINE_CAP_SQUARE);
|
|
}
|
|
|
|
aContext->NewPath();
|
|
static_cast<nsSVGPathGeometryElement*>(mContent)->ConstructPath(aContext);
|
|
}
|
|
|
|
void
|
|
nsSVGPathGeometryFrame::PaintMarkers(nsRenderingContext* aContext,
|
|
const gfxMatrix& aTransform)
|
|
{
|
|
gfxTextContextPaint *contextPaint =
|
|
(gfxTextContextPaint*)aContext->GetDrawTarget()->GetUserData(&gfxTextContextPaint::sUserDataKey);
|
|
|
|
if (static_cast<nsSVGPathGeometryElement*>(mContent)->IsMarkable()) {
|
|
MarkerProperties properties = GetMarkerProperties(this);
|
|
|
|
if (properties.MarkersExist()) {
|
|
float strokeWidth = nsSVGUtils::GetStrokeWidth(this, contextPaint);
|
|
|
|
nsTArray<nsSVGMark> marks;
|
|
static_cast<nsSVGPathGeometryElement*>
|
|
(mContent)->GetMarkPoints(&marks);
|
|
|
|
uint32_t num = marks.Length();
|
|
if (num) {
|
|
// These are in the same order as the nsSVGMark::Type constants.
|
|
nsSVGMarkerFrame* markerFrames[] = {
|
|
properties.GetMarkerStartFrame(),
|
|
properties.GetMarkerMidFrame(),
|
|
properties.GetMarkerEndFrame(),
|
|
};
|
|
PR_STATIC_ASSERT(MOZ_ARRAY_LENGTH(markerFrames) == nsSVGMark::eTypeCount);
|
|
|
|
for (uint32_t i = 0; i < num; i++) {
|
|
nsSVGMark& mark = marks[i];
|
|
nsSVGMarkerFrame* frame = markerFrames[mark.type];
|
|
if (frame) {
|
|
frame->PaintMark(aContext, aTransform, this, &mark, strokeWidth);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
uint16_t
|
|
nsSVGPathGeometryFrame::GetHitTestFlags()
|
|
{
|
|
return nsSVGUtils::GetGeometryHitTestFlags(this);
|
|
}
|