зеркало из https://github.com/mozilla/gecko-dev.git
54 строки
1.6 KiB
C++
54 строки
1.6 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_LAYERS_OOPCANVASRENDERER_H_
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#define MOZILLA_LAYERS_OOPCANVASRENDERER_H_
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#include "nsISupportsImpl.h"
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class nsICanvasRenderingContextInternal;
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namespace mozilla {
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namespace dom {
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class HTMLCanvasElement;
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}
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namespace layers {
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class CanvasClient;
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/**
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* This renderer works with WebGL running in the host process. It does
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* not perform any graphics operations itself -- it is the client-side
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* representation. It forwards WebGL composition to the remote process.
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*/
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class OOPCanvasRenderer final {
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NS_INLINE_DECL_THREADSAFE_REFCOUNTING(OOPCanvasRenderer)
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public:
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explicit OOPCanvasRenderer(nsICanvasRenderingContextInternal* aContext)
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: mContext(aContext) {}
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dom::HTMLCanvasElement* mHTMLCanvasElement = nullptr;
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// The ClientWebGLContext that this is for
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nsICanvasRenderingContextInternal* mContext = nullptr;
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// The lifetime of this pointer is controlled by OffscreenCanvas
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// Can be accessed in active thread and ImageBridge thread.
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// But we never accessed it at the same time on both thread. So no
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// need to protect this member.
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CanvasClient* mCanvasClient = nullptr;
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private:
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~OOPCanvasRenderer() = default;
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};
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} // namespace layers
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} // namespace mozilla
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#endif // MOZILLA_LAYERS_OOPCANVASRENDERER_H_
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