gecko-dev/gfx/layers/d3d11/TextureD3D11.cpp

1796 строки
55 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TextureD3D11.h"
#include "CompositorD3D11.h"
#include "Effects.h"
#include "PaintThread.h"
#include "ReadbackManagerD3D11.h"
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "mozilla/StaticPrefs_gfx.h"
#include "gfxWindowsPlatform.h"
#include "MainThreadUtils.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/Telemetry.h"
#include "mozilla/webrender/RenderD3D11TextureHostOGL.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/webrender/WebRenderAPI.h"
namespace mozilla {
using namespace gfx;
namespace layers {
static const GUID sD3D11TextureUsage = {
0xd89275b0,
0x6c7d,
0x4038,
{0xb5, 0xfa, 0x4d, 0x87, 0x16, 0xd5, 0xcc, 0x4e}};
/* This class gets its lifetime tied to a D3D texture
* and increments memory usage on construction and decrements
* on destruction */
class TextureMemoryMeasurer final : public IUnknown {
public:
explicit TextureMemoryMeasurer(size_t aMemoryUsed) {
mMemoryUsed = aMemoryUsed;
gfxWindowsPlatform::sD3D11SharedTextures += mMemoryUsed;
mRefCnt = 0;
}
STDMETHODIMP_(ULONG) AddRef() {
mRefCnt++;
return mRefCnt;
}
STDMETHODIMP QueryInterface(REFIID riid, void** ppvObject) {
IUnknown* punk = nullptr;
if (riid == IID_IUnknown) {
punk = this;
}
*ppvObject = punk;
if (punk) {
punk->AddRef();
return S_OK;
} else {
return E_NOINTERFACE;
}
}
STDMETHODIMP_(ULONG) Release() {
int refCnt = --mRefCnt;
if (refCnt == 0) {
gfxWindowsPlatform::sD3D11SharedTextures -= mMemoryUsed;
delete this;
}
return refCnt;
}
private:
int mRefCnt;
int mMemoryUsed;
~TextureMemoryMeasurer() = default;
};
static DXGI_FORMAT SurfaceFormatToDXGIFormat(gfx::SurfaceFormat aFormat) {
switch (aFormat) {
case SurfaceFormat::B8G8R8A8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SurfaceFormat::B8G8R8X8:
return DXGI_FORMAT_B8G8R8A8_UNORM;
case SurfaceFormat::R8G8B8A8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SurfaceFormat::R8G8B8X8:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case SurfaceFormat::A8:
return DXGI_FORMAT_R8_UNORM;
case SurfaceFormat::A16:
return DXGI_FORMAT_R16_UNORM;
default:
MOZ_ASSERT(false, "unsupported format");
return DXGI_FORMAT_UNKNOWN;
}
}
void ReportTextureMemoryUsage(ID3D11Texture2D* aTexture, size_t aBytes) {
aTexture->SetPrivateDataInterface(sD3D11TextureUsage,
new TextureMemoryMeasurer(aBytes));
}
static uint32_t GetRequiredTilesD3D11(uint32_t aSize, uint32_t aMaxSize) {
uint32_t requiredTiles = aSize / aMaxSize;
if (aSize % aMaxSize) {
requiredTiles++;
}
return requiredTiles;
}
static IntRect GetTileRectD3D11(uint32_t aID, IntSize aSize,
uint32_t aMaxSize) {
uint32_t horizontalTiles = GetRequiredTilesD3D11(aSize.width, aMaxSize);
uint32_t verticalTiles = GetRequiredTilesD3D11(aSize.height, aMaxSize);
uint32_t verticalTile = aID / horizontalTiles;
uint32_t horizontalTile = aID % horizontalTiles;
return IntRect(
horizontalTile * aMaxSize, verticalTile * aMaxSize,
horizontalTile < (horizontalTiles - 1) ? aMaxSize
: aSize.width % aMaxSize,
verticalTile < (verticalTiles - 1) ? aMaxSize : aSize.height % aMaxSize);
}
AutoTextureLock::AutoTextureLock(IDXGIKeyedMutex* aMutex, HRESULT& aResult,
uint32_t aTimeout) {
mMutex = aMutex;
if (mMutex) {
mResult = mMutex->AcquireSync(0, aTimeout);
aResult = mResult;
} else {
aResult = E_INVALIDARG;
}
}
AutoTextureLock::~AutoTextureLock() {
if (mMutex && !FAILED(mResult) && mResult != WAIT_TIMEOUT &&
mResult != WAIT_ABANDONED) {
mMutex->ReleaseSync(0);
}
}
ID3D11ShaderResourceView* TextureSourceD3D11::GetShaderResourceView() {
MOZ_ASSERT(mTexture == GetD3D11Texture(),
"You need to override GetShaderResourceView if you're overriding "
"GetD3D11Texture!");
if (!mSRV && mTexture) {
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
// see comment in CompositingRenderTargetD3D11 constructor
CD3D11_SHADER_RESOURCE_VIEW_DESC srvDesc(D3D11_SRV_DIMENSION_TEXTURE2D,
mFormatOverride);
D3D11_SHADER_RESOURCE_VIEW_DESC* desc =
mFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &srvDesc;
HRESULT hr =
device->CreateShaderResourceView(mTexture, desc, getter_AddRefs(mSRV));
if (FAILED(hr)) {
gfxCriticalNote << "[D3D11] TextureSourceD3D11:GetShaderResourceView "
"CreateSRV failure "
<< gfx::hexa(hr);
return nullptr;
}
}
return mSRV;
}
DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice,
SurfaceFormat aFormat,
TextureFlags aFlags)
: mDevice(aDevice),
mFormat(aFormat),
mFlags(aFlags),
mCurrentTile(0),
mIsTiled(false),
mIterating(false),
mAllowTextureUploads(true) {}
DataTextureSourceD3D11::DataTextureSourceD3D11(ID3D11Device* aDevice,
SurfaceFormat aFormat,
ID3D11Texture2D* aTexture)
: mDevice(aDevice),
mFormat(aFormat),
mFlags(TextureFlags::NO_FLAGS),
mCurrentTile(0),
mIsTiled(false),
mIterating(false),
mAllowTextureUploads(false) {
mTexture = aTexture;
D3D11_TEXTURE2D_DESC desc;
aTexture->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
}
DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat,
TextureSourceProvider* aProvider,
ID3D11Texture2D* aTexture)
: DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aTexture) {}
DataTextureSourceD3D11::DataTextureSourceD3D11(gfx::SurfaceFormat aFormat,
TextureSourceProvider* aProvider,
TextureFlags aFlags)
: DataTextureSourceD3D11(aProvider->GetD3D11Device(), aFormat, aFlags) {}
DataTextureSourceD3D11::~DataTextureSourceD3D11() {}
template <typename T> // ID3D10Texture2D or ID3D11Texture2D
static bool LockD3DTexture(T* aTexture) {
MOZ_ASSERT(aTexture);
RefPtr<IDXGIKeyedMutex> mutex;
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
// Textures created by the DXVA decoders don't have a mutex for
// synchronization
if (mutex) {
HRESULT hr = mutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
gfxDevCrash(LogReason::D3DLockTimeout) << "D3D lock mutex timeout";
} else if (hr == WAIT_ABANDONED) {
gfxCriticalNote << "GFX: D3D11 lock mutex abandoned";
}
if (FAILED(hr)) {
NS_WARNING("Failed to lock the texture");
return false;
}
}
return true;
}
template <typename T>
static bool HasKeyedMutex(T* aTexture) {
RefPtr<IDXGIKeyedMutex> mutex;
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
return !!mutex;
}
template <typename T> // ID3D10Texture2D or ID3D11Texture2D
static void UnlockD3DTexture(T* aTexture) {
MOZ_ASSERT(aTexture);
RefPtr<IDXGIKeyedMutex> mutex;
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mutex));
if (mutex) {
HRESULT hr = mutex->ReleaseSync(0);
if (FAILED(hr)) {
NS_WARNING("Failed to unlock the texture");
}
}
}
D3D11TextureData::D3D11TextureData(ID3D11Texture2D* aTexture,
gfx::IntSize aSize,
gfx::SurfaceFormat aFormat,
TextureAllocationFlags aFlags)
: mSize(aSize),
mFormat(aFormat),
mNeedsClear(aFlags & ALLOC_CLEAR_BUFFER),
mNeedsClearWhite(aFlags & ALLOC_CLEAR_BUFFER_WHITE),
mIsForOutOfBandContent(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT),
mTexture(aTexture),
mAllocationFlags(aFlags) {
MOZ_ASSERT(aTexture);
mHasSynchronization = HasKeyedMutex(aTexture);
}
static void DestroyDrawTarget(RefPtr<DrawTarget>& aDT,
RefPtr<ID3D11Texture2D>& aTexture) {
// An Azure DrawTarget needs to be locked when it gets nullptr'ed as this is
// when it calls EndDraw. This EndDraw should not execute anything so it
// shouldn't -really- need the lock but the debug layer chokes on this.
#ifdef DEBUG
LockD3DTexture(aTexture.get());
#endif
aDT = nullptr;
#ifdef DEBUG
UnlockD3DTexture(aTexture.get());
#endif
aTexture = nullptr;
}
D3D11TextureData::~D3D11TextureData() {
if (mDrawTarget) {
if (PaintThread::Get() &&
StaticPrefs::gfx_direct2d_destroy_dt_on_paintthread()) {
RefPtr<DrawTarget> dt = mDrawTarget;
RefPtr<ID3D11Texture2D> tex = mTexture;
RefPtr<Runnable> task = NS_NewRunnableFunction(
"PaintThread::RunFunction",
[dt, tex]() mutable { DestroyDrawTarget(dt, tex); });
PaintThread::Get()->Dispatch(task);
}
#ifdef DEBUG
else {
DestroyDrawTarget(mDrawTarget, mTexture);
}
#endif
}
}
bool D3D11TextureData::Lock(OpenMode aMode) {
if (!LockD3DTexture(mTexture.get())) {
return false;
}
if (NS_IsMainThread() && !mIsForOutOfBandContent) {
if (!PrepareDrawTargetInLock(aMode)) {
Unlock();
return false;
}
}
return true;
}
bool D3D11TextureData::PrepareDrawTargetInLock(OpenMode aMode) {
// Make sure that successful write-lock means we will have a DrawTarget to
// write into.
if (!mDrawTarget &&
(aMode & OpenMode::OPEN_WRITE || mNeedsClear || mNeedsClearWhite)) {
mDrawTarget = BorrowDrawTarget();
if (!mDrawTarget) {
return false;
}
}
// Reset transform
mDrawTarget->SetTransform(Matrix());
if (mNeedsClear) {
mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height));
mNeedsClear = false;
}
if (mNeedsClearWhite) {
mDrawTarget->FillRect(Rect(0, 0, mSize.width, mSize.height),
ColorPattern(DeviceColor(1.0, 1.0, 1.0, 1.0)));
mNeedsClearWhite = false;
}
return true;
}
void D3D11TextureData::Unlock() { UnlockD3DTexture(mTexture.get()); }
void D3D11TextureData::FillInfo(TextureData::Info& aInfo) const {
aInfo.size = mSize;
aInfo.format = mFormat;
aInfo.supportsMoz2D = true;
aInfo.hasIntermediateBuffer = false;
aInfo.hasSynchronization = mHasSynchronization;
}
void D3D11TextureData::SyncWithObject(SyncObjectClient* aSyncObject) {
if (!aSyncObject || mHasSynchronization) {
// When we have per texture synchronization we sync using the keyed mutex.
return;
}
MOZ_ASSERT(aSyncObject->GetSyncType() == SyncObjectClient::SyncType::D3D11);
SyncObjectD3D11Client* sync =
static_cast<SyncObjectD3D11Client*>(aSyncObject);
sync->RegisterTexture(mTexture);
}
bool D3D11TextureData::SerializeSpecific(
SurfaceDescriptorD3D10* const aOutDesc) {
RefPtr<IDXGIResource> resource;
GetDXGIResource((IDXGIResource**)getter_AddRefs(resource));
if (!resource) {
return false;
}
HANDLE sharedHandle;
HRESULT hr = resource->GetSharedHandle(&sharedHandle);
if (FAILED(hr)) {
LOGD3D11("Error getting shared handle for texture.");
return false;
}
*aOutDesc = SurfaceDescriptorD3D10((WindowsHandle)sharedHandle, mFormat,
mSize, mYUVColorSpace, mColorRange);
return true;
}
bool D3D11TextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
SurfaceDescriptorD3D10 desc;
if (!SerializeSpecific(&desc)) return false;
aOutDescriptor = std::move(desc);
return true;
}
void D3D11TextureData::GetSubDescriptor(
RemoteDecoderVideoSubDescriptor* const aOutDesc) {
SurfaceDescriptorD3D10 ret;
if (!SerializeSpecific(&ret)) return;
*aOutDesc = std::move(ret);
}
D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
return Create(aSize, aFormat, nullptr, aFlags, aDevice);
}
D3D11TextureData* D3D11TextureData::Create(SourceSurface* aSurface,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
return Create(aSurface->GetSize(), aSurface->GetFormat(), aSurface, aFlags,
aDevice);
}
D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
SourceSurface* aSurface,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
if (aFormat == SurfaceFormat::A8) {
// Currently we don't support A8 surfaces. Fallback.
return nullptr;
}
// Just grab any device. We never use the immediate context, so the devices
// are fine to use from any thread.
RefPtr<ID3D11Device> device = aDevice;
if (!device) {
device = DeviceManagerDx::Get()->GetContentDevice();
if (!device) {
return nullptr;
}
}
CD3D11_TEXTURE2D_DESC newDesc(
DXGI_FORMAT_B8G8R8A8_UNORM, aSize.width, aSize.height, 1, 1,
D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE);
if (aFormat == SurfaceFormat::NV12) {
newDesc.Format = DXGI_FORMAT_NV12;
} else if (aFormat == SurfaceFormat::P010) {
newDesc.Format = DXGI_FORMAT_P010;
} else if (aFormat == SurfaceFormat::P016) {
newDesc.Format = DXGI_FORMAT_P016;
}
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
if (!NS_IsMainThread() || !!(aFlags & ALLOC_FOR_OUT_OF_BAND_CONTENT)) {
// On the main thread we use the syncobject to handle synchronization.
if (!(aFlags & ALLOC_MANUAL_SYNCHRONIZATION)) {
newDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
}
}
if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX &&
!DeviceManagerDx::Get()->CanInitializeKeyedMutexTextures()) {
return nullptr;
}
D3D11_SUBRESOURCE_DATA uploadData;
D3D11_SUBRESOURCE_DATA* uploadDataPtr = nullptr;
RefPtr<DataSourceSurface> srcSurf;
DataSourceSurface::MappedSurface sourceMap;
if (aSurface) {
srcSurf = aSurface->GetDataSurface();
if (!srcSurf) {
gfxCriticalError()
<< "Failed to GetDataSurface in D3D11TextureData::Create";
return nullptr;
}
if (!srcSurf->Map(DataSourceSurface::READ, &sourceMap)) {
gfxCriticalError()
<< "Failed to map source surface for D3D11TextureData::Create";
return nullptr;
}
}
if (srcSurf && !DeviceManagerDx::Get()->HasCrashyInitData()) {
uploadData.pSysMem = sourceMap.mData;
uploadData.SysMemPitch = sourceMap.mStride;
uploadData.SysMemSlicePitch = 0; // unused
uploadDataPtr = &uploadData;
}
// See bug 1397040
RefPtr<ID3D10Multithread> mt;
device->QueryInterface((ID3D10Multithread**)getter_AddRefs(mt));
RefPtr<ID3D11Texture2D> texture11;
{
D3D11MTAutoEnter lock(mt.forget());
HRESULT hr = device->CreateTexture2D(&newDesc, uploadDataPtr,
getter_AddRefs(texture11));
if (FAILED(hr) || !texture11) {
gfxCriticalNote << "[D3D11] 2 CreateTexture2D failure Size: " << aSize
<< "texture11: " << texture11
<< " Code: " << gfx::hexa(hr);
return nullptr;
}
if (srcSurf && DeviceManagerDx::Get()->HasCrashyInitData()) {
D3D11_BOX box;
box.front = box.top = box.left = 0;
box.back = 1;
box.right = aSize.width;
box.bottom = aSize.height;
RefPtr<ID3D11DeviceContext> ctx;
device->GetImmediateContext(getter_AddRefs(ctx));
ctx->UpdateSubresource(texture11, 0, &box, sourceMap.mData,
sourceMap.mStride, 0);
}
}
if (srcSurf) {
srcSurf->Unmap();
}
// If we created the texture with a keyed mutex, then we expect all operations
// on it to be synchronized using it. If we did an initial upload using
// aSurface then bizarely this isn't covered, so we insert a manual
// lock/unlock pair to force this.
if (aSurface && newDesc.MiscFlags == D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) {
if (!LockD3DTexture(texture11.get())) {
return nullptr;
}
UnlockD3DTexture(texture11.get());
}
texture11->SetPrivateDataInterface(
sD3D11TextureUsage,
new TextureMemoryMeasurer(newDesc.Width * newDesc.Height * 4));
return new D3D11TextureData(texture11, aSize, aFormat, aFlags);
}
void D3D11TextureData::Deallocate(LayersIPCChannel* aAllocator) {
mDrawTarget = nullptr;
mTexture = nullptr;
}
TextureData* D3D11TextureData::CreateSimilar(
LayersIPCChannel* aAllocator, LayersBackend aLayersBackend,
TextureFlags aFlags, TextureAllocationFlags aAllocFlags) const {
return D3D11TextureData::Create(mSize, mFormat, aAllocFlags);
}
void D3D11TextureData::GetDXGIResource(IDXGIResource** aOutResource) {
mTexture->QueryInterface(aOutResource);
}
TextureFlags D3D11TextureData::GetTextureFlags() const {
TextureFlags flags = TextureFlags::NO_FLAGS;
// With WebRender, resource open happens asynchronously on RenderThread.
// During opening the resource on host side, TextureClient needs to be alive.
// With WAIT_HOST_USAGE_END, keep TextureClient alive during host side usage.
if (gfx::gfxVars::UseWebRender()) {
flags |= TextureFlags::WAIT_HOST_USAGE_END;
}
return flags;
}
DXGIYCbCrTextureData* DXGIYCbCrTextureData::Create(
IDirect3DTexture9* aTextureY, IDirect3DTexture9* aTextureCb,
IDirect3DTexture9* aTextureCr, HANDLE aHandleY, HANDLE aHandleCb,
HANDLE aHandleCr, const gfx::IntSize& aSize, const gfx::IntSize& aSizeY,
const gfx::IntSize& aSizeCbCr, gfx::ColorDepth aColorDepth,
YUVColorSpace aYUVColorSpace, gfx::ColorRange aColorRange) {
if (!aHandleY || !aHandleCb || !aHandleCr || !aTextureY || !aTextureCb ||
!aTextureCr) {
return nullptr;
}
DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData();
texture->mHandles[0] = aHandleY;
texture->mHandles[1] = aHandleCb;
texture->mHandles[2] = aHandleCr;
texture->mD3D9Textures[0] = aTextureY;
texture->mD3D9Textures[1] = aTextureCb;
texture->mD3D9Textures[2] = aTextureCr;
texture->mSize = aSize;
texture->mSizeY = aSizeY;
texture->mSizeCbCr = aSizeCbCr;
texture->mColorDepth = aColorDepth;
texture->mYUVColorSpace = aYUVColorSpace;
texture->mColorRange = aColorRange;
return texture;
}
DXGIYCbCrTextureData* DXGIYCbCrTextureData::Create(
ID3D11Texture2D* aTextureY, ID3D11Texture2D* aTextureCb,
ID3D11Texture2D* aTextureCr, const gfx::IntSize& aSize,
const gfx::IntSize& aSizeY, const gfx::IntSize& aSizeCbCr,
gfx::ColorDepth aColorDepth, YUVColorSpace aYUVColorSpace,
gfx::ColorRange aColorRange) {
if (!aTextureY || !aTextureCb || !aTextureCr) {
return nullptr;
}
aTextureY->SetPrivateDataInterface(
sD3D11TextureUsage,
new TextureMemoryMeasurer(aSize.width * aSize.height));
aTextureCb->SetPrivateDataInterface(
sD3D11TextureUsage,
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
aTextureCr->SetPrivateDataInterface(
sD3D11TextureUsage,
new TextureMemoryMeasurer(aSizeCbCr.width * aSizeCbCr.height));
RefPtr<IDXGIResource> resource;
aTextureY->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
HANDLE handleY;
HRESULT hr = resource->GetSharedHandle(&handleY);
if (FAILED(hr)) {
return nullptr;
}
aTextureCb->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
HANDLE handleCb;
hr = resource->GetSharedHandle(&handleCb);
if (FAILED(hr)) {
return nullptr;
}
aTextureCr->QueryInterface((IDXGIResource**)getter_AddRefs(resource));
HANDLE handleCr;
hr = resource->GetSharedHandle(&handleCr);
if (FAILED(hr)) {
return nullptr;
}
DXGIYCbCrTextureData* texture = new DXGIYCbCrTextureData();
texture->mHandles[0] = handleY;
texture->mHandles[1] = handleCb;
texture->mHandles[2] = handleCr;
texture->mD3D11Textures[0] = aTextureY;
texture->mD3D11Textures[1] = aTextureCb;
texture->mD3D11Textures[2] = aTextureCr;
texture->mSize = aSize;
texture->mSizeY = aSizeY;
texture->mSizeCbCr = aSizeCbCr;
texture->mColorDepth = aColorDepth;
texture->mYUVColorSpace = aYUVColorSpace;
texture->mColorRange = aColorRange;
return texture;
}
void DXGIYCbCrTextureData::FillInfo(TextureData::Info& aInfo) const {
aInfo.size = mSize;
aInfo.format = gfx::SurfaceFormat::YUV;
aInfo.supportsMoz2D = false;
aInfo.hasIntermediateBuffer = false;
aInfo.hasSynchronization = false;
}
void DXGIYCbCrTextureData::SerializeSpecific(
SurfaceDescriptorDXGIYCbCr* const aOutDesc) {
*aOutDesc = SurfaceDescriptorDXGIYCbCr(
(WindowsHandle)mHandles[0], (WindowsHandle)mHandles[1],
(WindowsHandle)mHandles[2], mSize, mSizeY, mSizeCbCr, mColorDepth,
mYUVColorSpace, mColorRange);
}
bool DXGIYCbCrTextureData::Serialize(SurfaceDescriptor& aOutDescriptor) {
SurfaceDescriptorDXGIYCbCr desc;
SerializeSpecific(&desc);
aOutDescriptor = std::move(desc);
return true;
}
void DXGIYCbCrTextureData::GetSubDescriptor(
RemoteDecoderVideoSubDescriptor* const aOutDesc) {
SurfaceDescriptorDXGIYCbCr desc;
SerializeSpecific(&desc);
*aOutDesc = std::move(desc);
}
void DXGIYCbCrTextureData::Deallocate(LayersIPCChannel*) {
mD3D9Textures[0] = nullptr;
mD3D9Textures[1] = nullptr;
mD3D9Textures[2] = nullptr;
mD3D11Textures[0] = nullptr;
mD3D11Textures[1] = nullptr;
mD3D11Textures[2] = nullptr;
}
TextureFlags DXGIYCbCrTextureData::GetTextureFlags() const {
TextureFlags flags = TextureFlags::DEALLOCATE_MAIN_THREAD;
// With WebRender, resource open happens asynchronously on RenderThread.
// During opening the resource on host side, TextureClient needs to be alive.
// With WAIT_HOST_USAGE_END, keep TextureClient alive during host side usage.
if (gfx::gfxVars::UseWebRender()) {
flags |= TextureFlags::WAIT_HOST_USAGE_END;
}
return flags;
}
already_AddRefed<TextureHost> CreateTextureHostD3D11(
const SurfaceDescriptor& aDesc, ISurfaceAllocator* aDeallocator,
LayersBackend aBackend, TextureFlags aFlags) {
RefPtr<TextureHost> result;
switch (aDesc.type()) {
case SurfaceDescriptor::TSurfaceDescriptorD3D10: {
result =
new DXGITextureHostD3D11(aFlags, aDesc.get_SurfaceDescriptorD3D10());
break;
}
case SurfaceDescriptor::TSurfaceDescriptorDXGIYCbCr: {
result = new DXGIYCbCrTextureHostD3D11(
aFlags, aDesc.get_SurfaceDescriptorDXGIYCbCr());
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("Unsupported SurfaceDescriptor type");
}
}
return result.forget();
}
already_AddRefed<DrawTarget> D3D11TextureData::BorrowDrawTarget() {
MOZ_ASSERT(NS_IsMainThread() || PaintThread::IsOnPaintThread() ||
NS_IsInCanvasThreadOrWorker());
if (!mDrawTarget && mTexture) {
// This may return a null DrawTarget
mDrawTarget = Factory::CreateDrawTargetForD3D11Texture(mTexture, mFormat);
if (!mDrawTarget) {
gfxCriticalNote << "Could not borrow DrawTarget (D3D11) " << (int)mFormat;
}
}
RefPtr<DrawTarget> result = mDrawTarget;
return result.forget();
}
bool D3D11TextureData::UpdateFromSurface(gfx::SourceSurface* aSurface) {
// Supporting texture updates after creation requires an ID3D11DeviceContext
// and those aren't threadsafe. We'd need to either lock, or have a device for
// whatever thread this runs on and we're trying to avoid extra devices (bug
// 1284672).
MOZ_ASSERT(false,
"UpdateFromSurface not supported for D3D11! Use CreateFromSurface "
"instead");
return false;
}
DXGITextureHostD3D11::DXGITextureHostD3D11(
TextureFlags aFlags, const SurfaceDescriptorD3D10& aDescriptor)
: TextureHost(aFlags),
mSize(aDescriptor.size()),
mHandle(aDescriptor.handle()),
mFormat(aDescriptor.format()),
mYUVColorSpace(aDescriptor.yUVColorSpace()),
mColorRange(aDescriptor.colorRange()),
mIsLocked(false) {}
bool DXGITextureHostD3D11::EnsureTexture() {
RefPtr<ID3D11Device> device;
if (mTexture) {
mTexture->GetDevice(getter_AddRefs(device));
if (device == DeviceManagerDx::Get()->GetCompositorDevice()) {
NS_WARNING("Incompatible texture.");
return true;
}
mTexture = nullptr;
}
device = GetDevice();
if (!device || device != DeviceManagerDx::Get()->GetCompositorDevice()) {
NS_WARNING("No device or incompatible device.");
return false;
}
HRESULT hr = device->OpenSharedResource(
(HANDLE)mHandle, __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(mTexture));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture");
return false;
}
D3D11_TEXTURE2D_DESC desc;
mTexture->GetDesc(&desc);
mSize = IntSize(desc.Width, desc.Height);
return true;
}
RefPtr<ID3D11Device> DXGITextureHostD3D11::GetDevice() {
if (mFlags & TextureFlags::INVALID_COMPOSITOR) {
return nullptr;
}
if (mProvider) {
return mProvider->GetD3D11Device();
} else {
return mDevice;
}
}
void DXGITextureHostD3D11::SetTextureSourceProvider(
TextureSourceProvider* aProvider) {
if (!aProvider || !aProvider->GetD3D11Device()) {
mDevice = nullptr;
mProvider = nullptr;
mTextureSource = nullptr;
return;
}
if (mDevice && (aProvider->GetD3D11Device() != mDevice)) {
if (mTextureSource) {
mTextureSource->Reset();
}
mTextureSource = nullptr;
return;
}
mProvider = aProvider;
mDevice = aProvider->GetD3D11Device();
if (mTextureSource) {
mTextureSource->SetTextureSourceProvider(aProvider);
}
}
bool DXGITextureHostD3D11::Lock() {
if (!mProvider) {
// Make an early return here if we call SetTextureSourceProvider() with an
// incompatible compositor. This check tries to prevent the problem where we
// use that incompatible compositor to compose this texture.
return false;
}
return LockInternal();
}
bool DXGITextureHostD3D11::LockWithoutCompositor() {
// Unlike the normal Lock() function, this function may be called when
// mProvider is nullptr such as during WebVR frame submission. So, there is
// no 'mProvider' checking here.
if (!mDevice) {
mDevice = DeviceManagerDx::Get()->GetCompositorDevice();
}
return LockInternal();
}
void DXGITextureHostD3D11::Unlock() { UnlockInternal(); }
void DXGITextureHostD3D11::UnlockWithoutCompositor() { UnlockInternal(); }
bool DXGITextureHostD3D11::LockInternal() {
if (!GetDevice()) {
NS_WARNING("trying to lock a TextureHost without a D3D device");
return false;
}
if (!EnsureTextureSource()) {
return false;
}
mIsLocked = LockD3DTexture(mTextureSource->GetD3D11Texture());
return mIsLocked;
}
already_AddRefed<gfx::DataSourceSurface> DXGITextureHostD3D11::GetAsSurface() {
if (!gfxVars::UseWebRender()) {
return nullptr;
}
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8:
break;
default: {
MOZ_ASSERT_UNREACHABLE("DXGITextureHostD3D11: unsupported format!");
return nullptr;
}
}
AutoLockTextureHostWithoutCompositor autoLock(this);
if (autoLock.Failed()) {
NS_WARNING("Failed to lock the D3DTexture");
return nullptr;
}
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
D3D11_TEXTURE2D_DESC textureDesc = {0};
mTexture->GetDesc(&textureDesc);
RefPtr<ID3D11DeviceContext> context;
device->GetImmediateContext(getter_AddRefs(context));
textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
textureDesc.Usage = D3D11_USAGE_STAGING;
textureDesc.BindFlags = 0;
textureDesc.MiscFlags = 0;
textureDesc.MipLevels = 1;
RefPtr<ID3D11Texture2D> cpuTexture;
HRESULT hr = device->CreateTexture2D(&textureDesc, nullptr,
getter_AddRefs(cpuTexture));
if (FAILED(hr)) {
return nullptr;
}
context->CopyResource(cpuTexture, mTexture);
D3D11_MAPPED_SUBRESOURCE mappedSubresource;
hr = context->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mappedSubresource);
if (FAILED(hr)) {
return nullptr;
}
RefPtr<DataSourceSurface> surf = gfx::CreateDataSourceSurfaceFromData(
IntSize(textureDesc.Width, textureDesc.Height), GetFormat(),
(uint8_t*)mappedSubresource.pData, mappedSubresource.RowPitch);
context->Unmap(cpuTexture, 0);
return surf.forget();
}
bool DXGITextureHostD3D11::EnsureTextureSource() {
if (mTextureSource) {
return true;
}
if (!EnsureTexture()) {
DeviceManagerDx::Get()->ForceDeviceReset(
ForcedDeviceResetReason::OPENSHAREDHANDLE);
return false;
}
if (mProvider) {
if (!mProvider->IsValid()) {
return false;
}
mTextureSource = new DataTextureSourceD3D11(mFormat, mProvider, mTexture);
} else {
mTextureSource = new DataTextureSourceD3D11(mDevice, mFormat, mTexture);
}
return true;
}
void DXGITextureHostD3D11::UnlockInternal() {
UnlockD3DTexture(mTextureSource->GetD3D11Texture());
}
bool DXGITextureHostD3D11::BindTextureSource(
CompositableTextureSourceRef& aTexture) {
MOZ_ASSERT(mIsLocked);
// If Lock was successful we must have a valid TextureSource.
MOZ_ASSERT(mTextureSource);
return AcquireTextureSource(aTexture);
}
bool DXGITextureHostD3D11::AcquireTextureSource(
CompositableTextureSourceRef& aTexture) {
if (!EnsureTextureSource()) {
return false;
}
aTexture = mTextureSource;
return true;
}
void DXGITextureHostD3D11::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
RefPtr<wr::RenderTextureHost> texture =
new wr::RenderDXGITextureHostOGL(mHandle, mFormat, mSize);
wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId),
texture.forget());
}
uint32_t DXGITextureHostD3D11::NumSubTextures() {
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8: {
return 1;
}
case gfx::SurfaceFormat::NV12:
case gfx::SurfaceFormat::P010:
case gfx::SurfaceFormat::P016: {
return 2;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected format");
return 1;
}
}
}
void DXGITextureHostD3D11::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
if (!gfx::gfxVars::UseWebRenderANGLE()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
return;
}
MOZ_ASSERT(mHandle);
auto method = aOp == TextureHost::ADD_IMAGE
? &wr::TransactionBuilder::AddExternalImage
: &wr::TransactionBuilder::UpdateExternalImage;
switch (mFormat) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8: {
MOZ_ASSERT(aImageKeys.length() == 1);
wr::ImageDescriptor descriptor(mSize, GetFormat());
auto imageType =
wr::ExternalImageType::TextureHandle(wr::TextureTarget::External);
(aResources.*method)(aImageKeys[0], descriptor, aExtID, imageType, 0);
break;
}
case gfx::SurfaceFormat::P010:
case gfx::SurfaceFormat::P016:
case gfx::SurfaceFormat::NV12: {
MOZ_ASSERT(aImageKeys.length() == 2);
MOZ_ASSERT(mSize.width % 2 == 0);
MOZ_ASSERT(mSize.height % 2 == 0);
wr::ImageDescriptor descriptor0(mSize, mFormat == gfx::SurfaceFormat::NV12
? gfx::SurfaceFormat::A8
: gfx::SurfaceFormat::A16);
wr::ImageDescriptor descriptor1(mSize / 2,
mFormat == gfx::SurfaceFormat::NV12
? gfx::SurfaceFormat::R8G8
: gfx::SurfaceFormat::R16G16);
auto imageType =
wr::ExternalImageType::TextureHandle(wr::TextureTarget::External);
(aResources.*method)(aImageKeys[0], descriptor0, aExtID, imageType, 0);
(aResources.*method)(aImageKeys[1], descriptor1, aExtID, imageType, 1);
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
}
void DXGITextureHostD3D11::PushDisplayItems(
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys,
const bool aPreferCompositorSurface) {
switch (GetFormat()) {
case gfx::SurfaceFormat::R8G8B8X8:
case gfx::SurfaceFormat::R8G8B8A8:
case gfx::SurfaceFormat::B8G8R8A8:
case gfx::SurfaceFormat::B8G8R8X8: {
MOZ_ASSERT(aImageKeys.length() == 1);
aBuilder.PushImage(aBounds, aClip, true, aFilter, aImageKeys[0],
!(mFlags & TextureFlags::NON_PREMULTIPLIED),
wr::ColorF{1.0f, 1.0f, 1.0f, 1.0f},
aPreferCompositorSurface);
break;
}
case gfx::SurfaceFormat::P010:
case gfx::SurfaceFormat::P016:
case gfx::SurfaceFormat::NV12: {
MOZ_ASSERT(aImageKeys.length() == 2);
aBuilder.PushNV12Image(
aBounds, aClip, true, aImageKeys[0], aImageKeys[1],
GetFormat() == gfx::SurfaceFormat::NV12 ? wr::ColorDepth::Color8
: wr::ColorDepth::Color16,
wr::ToWrYuvColorSpace(mYUVColorSpace),
wr::ToWrColorRange(mColorRange), aFilter, aPreferCompositorSurface);
break;
}
default: {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
}
}
DXGIYCbCrTextureHostD3D11::DXGIYCbCrTextureHostD3D11(
TextureFlags aFlags, const SurfaceDescriptorDXGIYCbCr& aDescriptor)
: TextureHost(aFlags),
mSize(aDescriptor.size()),
mSizeCbCr(aDescriptor.sizeCbCr()),
mIsLocked(false),
mColorDepth(aDescriptor.colorDepth()),
mYUVColorSpace(aDescriptor.yUVColorSpace()),
mColorRange(aDescriptor.colorRange()) {
mHandles[0] = aDescriptor.handleY();
mHandles[1] = aDescriptor.handleCb();
mHandles[2] = aDescriptor.handleCr();
}
bool DXGIYCbCrTextureHostD3D11::EnsureTexture() {
RefPtr<ID3D11Device> device;
if (mTextures[0]) {
mTextures[0]->GetDevice(getter_AddRefs(device));
if (device == DeviceManagerDx::Get()->GetCompositorDevice()) {
NS_WARNING("Incompatible texture.");
return true;
}
mTextures[0] = nullptr;
mTextures[1] = nullptr;
mTextures[2] = nullptr;
}
if (!GetDevice() ||
GetDevice() != DeviceManagerDx::Get()->GetCompositorDevice()) {
NS_WARNING("No device or incompatible device.");
return false;
}
device = GetDevice();
RefPtr<ID3D11Texture2D> textures[3];
HRESULT hr = device->OpenSharedResource(
(HANDLE)mHandles[0], __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[0]));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture for Y Plane");
return false;
}
hr = device->OpenSharedResource(
(HANDLE)mHandles[1], __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[1]));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture for Cb Plane");
return false;
}
hr = device->OpenSharedResource(
(HANDLE)mHandles[2], __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(textures[2]));
if (FAILED(hr)) {
NS_WARNING("Failed to open shared texture for Cr Plane");
return false;
}
mTextures[0] = textures[0].forget();
mTextures[1] = textures[1].forget();
mTextures[2] = textures[2].forget();
return true;
}
RefPtr<ID3D11Device> DXGIYCbCrTextureHostD3D11::GetDevice() {
if (mFlags & TextureFlags::INVALID_COMPOSITOR) {
return nullptr;
}
return mProvider->GetD3D11Device();
}
void DXGIYCbCrTextureHostD3D11::SetTextureSourceProvider(
TextureSourceProvider* aProvider) {
if (!aProvider || !aProvider->GetD3D11Device()) {
mProvider = nullptr;
mTextureSources[0] = nullptr;
mTextureSources[1] = nullptr;
mTextureSources[2] = nullptr;
return;
}
mProvider = aProvider;
if (mTextureSources[0]) {
mTextureSources[0]->SetTextureSourceProvider(aProvider);
}
}
bool DXGIYCbCrTextureHostD3D11::Lock() {
if (!EnsureTextureSource()) {
return false;
}
mIsLocked = LockD3DTexture(mTextureSources[0]->GetD3D11Texture()) &&
LockD3DTexture(mTextureSources[1]->GetD3D11Texture()) &&
LockD3DTexture(mTextureSources[2]->GetD3D11Texture());
return mIsLocked;
}
bool DXGIYCbCrTextureHostD3D11::EnsureTextureSource() {
if (!mProvider) {
NS_WARNING("no suitable compositor");
return false;
}
if (!GetDevice()) {
NS_WARNING("trying to lock a TextureHost without a D3D device");
return false;
}
if (!mTextureSources[0]) {
if (!EnsureTexture()) {
return false;
}
MOZ_ASSERT(mTextures[1] && mTextures[2]);
mTextureSources[0] =
new DataTextureSourceD3D11(SurfaceFormat::A8, mProvider, mTextures[0]);
mTextureSources[1] =
new DataTextureSourceD3D11(SurfaceFormat::A8, mProvider, mTextures[1]);
mTextureSources[2] =
new DataTextureSourceD3D11(SurfaceFormat::A8, mProvider, mTextures[2]);
mTextureSources[0]->SetNextSibling(mTextureSources[1]);
mTextureSources[1]->SetNextSibling(mTextureSources[2]);
}
return true;
}
void DXGIYCbCrTextureHostD3D11::Unlock() {
MOZ_ASSERT(mIsLocked);
UnlockD3DTexture(mTextureSources[0]->GetD3D11Texture());
UnlockD3DTexture(mTextureSources[1]->GetD3D11Texture());
UnlockD3DTexture(mTextureSources[2]->GetD3D11Texture());
mIsLocked = false;
}
bool DXGIYCbCrTextureHostD3D11::BindTextureSource(
CompositableTextureSourceRef& aTexture) {
MOZ_ASSERT(mIsLocked);
// If Lock was successful we must have a valid TextureSource.
MOZ_ASSERT(mTextureSources[0] && mTextureSources[1] && mTextureSources[2]);
aTexture = mTextureSources[0].get();
return !!aTexture;
}
void DXGIYCbCrTextureHostD3D11::CreateRenderTexture(
const wr::ExternalImageId& aExternalImageId) {
RefPtr<wr::RenderTextureHost> texture =
new wr::RenderDXGIYCbCrTextureHostOGL(mHandles, mSize, mSizeCbCr);
wr::RenderThread::Get()->RegisterExternalImage(wr::AsUint64(aExternalImageId),
texture.forget());
}
uint32_t DXGIYCbCrTextureHostD3D11::NumSubTextures() {
// ycbcr use 3 sub textures.
return 3;
}
void DXGIYCbCrTextureHostD3D11::PushResourceUpdates(
wr::TransactionBuilder& aResources, ResourceUpdateOp aOp,
const Range<wr::ImageKey>& aImageKeys, const wr::ExternalImageId& aExtID) {
if (!gfx::gfxVars::UseWebRenderANGLE()) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called without ANGLE");
return;
}
MOZ_ASSERT(mHandles[0] && mHandles[1] && mHandles[2]);
MOZ_ASSERT(aImageKeys.length() == 3);
// Assume the chroma planes are rounded up if the luma plane is odd sized.
MOZ_ASSERT((mSizeCbCr.width == mSize.width ||
mSizeCbCr.width == (mSize.width + 1) >> 1) &&
(mSizeCbCr.height == mSize.height ||
mSizeCbCr.height == (mSize.height + 1) >> 1));
auto method = aOp == TextureHost::ADD_IMAGE
? &wr::TransactionBuilder::AddExternalImage
: &wr::TransactionBuilder::UpdateExternalImage;
auto imageType =
wr::ExternalImageType::TextureHandle(wr::TextureTarget::External);
// y
wr::ImageDescriptor descriptor0(mSize, gfx::SurfaceFormat::A8);
// cb and cr
wr::ImageDescriptor descriptor1(mSizeCbCr, gfx::SurfaceFormat::A8);
(aResources.*method)(aImageKeys[0], descriptor0, aExtID, imageType, 0);
(aResources.*method)(aImageKeys[1], descriptor1, aExtID, imageType, 1);
(aResources.*method)(aImageKeys[2], descriptor1, aExtID, imageType, 2);
}
void DXGIYCbCrTextureHostD3D11::PushDisplayItems(
wr::DisplayListBuilder& aBuilder, const wr::LayoutRect& aBounds,
const wr::LayoutRect& aClip, wr::ImageRendering aFilter,
const Range<wr::ImageKey>& aImageKeys,
const bool aPreferCompositorSurface) {
MOZ_ASSERT(aImageKeys.length() == 3);
aBuilder.PushYCbCrPlanarImage(
aBounds, aClip, true, aImageKeys[0], aImageKeys[1], aImageKeys[2],
wr::ToWrColorDepth(mColorDepth), wr::ToWrYuvColorSpace(mYUVColorSpace),
wr::ToWrColorRange(mColorRange), aFilter, aPreferCompositorSurface);
}
bool DXGIYCbCrTextureHostD3D11::AcquireTextureSource(
CompositableTextureSourceRef& aTexture) {
if (!EnsureTextureSource()) {
return false;
}
aTexture = mTextureSources[0].get();
return !!aTexture;
}
bool DataTextureSourceD3D11::Update(DataSourceSurface* aSurface,
nsIntRegion* aDestRegion,
IntPoint* aSrcOffset) {
// Incremental update with a source offset is only used on Mac so it is not
// clear that we ever will need to support it for D3D.
MOZ_ASSERT(!aSrcOffset);
MOZ_ASSERT(aSurface);
MOZ_ASSERT(mAllowTextureUploads);
if (!mAllowTextureUploads) {
return false;
}
HRESULT hr;
if (!mDevice) {
return false;
}
uint32_t bpp = BytesPerPixel(aSurface->GetFormat());
DXGI_FORMAT dxgiFormat = SurfaceFormatToDXGIFormat(aSurface->GetFormat());
mSize = aSurface->GetSize();
mFormat = aSurface->GetFormat();
CD3D11_TEXTURE2D_DESC desc(dxgiFormat, mSize.width, mSize.height, 1, 1);
int32_t maxSize = GetMaxTextureSizeFromDevice(mDevice);
if ((mSize.width <= maxSize && mSize.height <= maxSize) ||
(mFlags & TextureFlags::DISALLOW_BIGIMAGE)) {
if (mTexture) {
D3D11_TEXTURE2D_DESC currentDesc;
mTexture->GetDesc(&currentDesc);
// Make sure there's no size mismatch, if there is, recreate.
if (currentDesc.Width != mSize.width ||
currentDesc.Height != mSize.height ||
currentDesc.Format != dxgiFormat) {
mTexture = nullptr;
// Make sure we upload the whole surface.
aDestRegion = nullptr;
}
}
nsIntRegion* regionToUpdate = aDestRegion;
if (!mTexture) {
hr = mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(mTexture));
mIsTiled = false;
if (FAILED(hr) || !mTexture) {
Reset();
return false;
}
if (mFlags & TextureFlags::COMPONENT_ALPHA) {
regionToUpdate = nullptr;
}
}
DataSourceSurface::MappedSurface map;
if (!aSurface->Map(DataSourceSurface::MapType::READ, &map)) {
gfxCriticalError() << "Failed to map surface.";
Reset();
return false;
}
RefPtr<ID3D11DeviceContext> context;
mDevice->GetImmediateContext(getter_AddRefs(context));
if (regionToUpdate) {
for (auto iter = regionToUpdate->RectIter(); !iter.Done(); iter.Next()) {
const IntRect& rect = iter.Get();
D3D11_BOX box;
box.front = 0;
box.back = 1;
box.left = rect.X();
box.top = rect.Y();
box.right = rect.XMost();
box.bottom = rect.YMost();
void* data = map.mData + map.mStride * rect.Y() +
BytesPerPixel(aSurface->GetFormat()) * rect.X();
context->UpdateSubresource(mTexture, 0, &box, data, map.mStride,
map.mStride * rect.Height());
}
} else {
context->UpdateSubresource(mTexture, 0, nullptr, map.mData, map.mStride,
map.mStride * mSize.height);
}
aSurface->Unmap();
} else {
mIsTiled = true;
uint32_t tileCount = GetRequiredTilesD3D11(mSize.width, maxSize) *
GetRequiredTilesD3D11(mSize.height, maxSize);
mTileTextures.resize(tileCount);
mTileSRVs.resize(tileCount);
mTexture = nullptr;
DataSourceSurface::ScopedMap map(aSurface, DataSourceSurface::READ);
if (!map.IsMapped()) {
gfxCriticalError() << "Failed to map surface.";
Reset();
return false;
}
for (uint32_t i = 0; i < tileCount; i++) {
IntRect tileRect = GetTileRect(i);
desc.Width = tileRect.Width();
desc.Height = tileRect.Height();
desc.Usage = D3D11_USAGE_IMMUTABLE;
D3D11_SUBRESOURCE_DATA initData;
initData.pSysMem =
map.GetData() + tileRect.Y() * map.GetStride() + tileRect.X() * bpp;
initData.SysMemPitch = map.GetStride();
hr = mDevice->CreateTexture2D(&desc, &initData,
getter_AddRefs(mTileTextures[i]));
if (FAILED(hr) || !mTileTextures[i]) {
Reset();
return false;
}
}
}
return true;
}
ID3D11Texture2D* DataTextureSourceD3D11::GetD3D11Texture() const {
return mIterating ? mTileTextures[mCurrentTile] : mTexture;
}
RefPtr<TextureSource> DataTextureSourceD3D11::ExtractCurrentTile() {
MOZ_ASSERT(mIterating);
return new DataTextureSourceD3D11(mDevice, mFormat,
mTileTextures[mCurrentTile]);
}
ID3D11ShaderResourceView* DataTextureSourceD3D11::GetShaderResourceView() {
if (mIterating) {
if (!mTileSRVs[mCurrentTile]) {
if (!mTileTextures[mCurrentTile]) {
return nullptr;
}
RefPtr<ID3D11Device> device;
mTileTextures[mCurrentTile]->GetDevice(getter_AddRefs(device));
HRESULT hr = device->CreateShaderResourceView(
mTileTextures[mCurrentTile], nullptr,
getter_AddRefs(mTileSRVs[mCurrentTile]));
if (FAILED(hr)) {
gfxCriticalNote
<< "[D3D11] DataTextureSourceD3D11:GetShaderResourceView CreateSRV "
"failure "
<< gfx::hexa(hr);
return nullptr;
}
}
return mTileSRVs[mCurrentTile];
}
return TextureSourceD3D11::GetShaderResourceView();
}
void DataTextureSourceD3D11::Reset() {
mTexture = nullptr;
mTileSRVs.resize(0);
mTileTextures.resize(0);
mIsTiled = false;
mSize.width = 0;
mSize.height = 0;
}
IntRect DataTextureSourceD3D11::GetTileRect(uint32_t aIndex) const {
return GetTileRectD3D11(aIndex, mSize, GetMaxTextureSizeFromDevice(mDevice));
}
IntRect DataTextureSourceD3D11::GetTileRect() {
IntRect rect = GetTileRect(mCurrentTile);
return IntRect(rect.X(), rect.Y(), rect.Width(), rect.Height());
}
CompositingRenderTargetD3D11::CompositingRenderTargetD3D11(
ID3D11Texture2D* aTexture, const gfx::IntPoint& aOrigin,
DXGI_FORMAT aFormatOverride)
: CompositingRenderTarget(aOrigin) {
MOZ_ASSERT(aTexture);
mTexture = aTexture;
RefPtr<ID3D11Device> device;
mTexture->GetDevice(getter_AddRefs(device));
mFormatOverride = aFormatOverride;
// If we happen to have a typeless underlying DXGI surface, we need to be
// explicit about the format here. (Such a surface could come from an external
// source, such as the Oculus compositor)
CD3D11_RENDER_TARGET_VIEW_DESC rtvDesc(D3D11_RTV_DIMENSION_TEXTURE2D,
mFormatOverride);
D3D11_RENDER_TARGET_VIEW_DESC* desc =
aFormatOverride == DXGI_FORMAT_UNKNOWN ? nullptr : &rtvDesc;
HRESULT hr =
device->CreateRenderTargetView(mTexture, desc, getter_AddRefs(mRTView));
if (FAILED(hr)) {
LOGD3D11("Failed to create RenderTargetView.");
}
}
void CompositingRenderTargetD3D11::BindRenderTarget(
ID3D11DeviceContext* aContext) {
if (mClearOnBind) {
FLOAT clear[] = {0, 0, 0, 0};
aContext->ClearRenderTargetView(mRTView, clear);
mClearOnBind = false;
}
ID3D11RenderTargetView* view = mRTView;
aContext->OMSetRenderTargets(1, &view, nullptr);
}
IntSize CompositingRenderTargetD3D11::GetSize() const {
return TextureSourceD3D11::GetSize();
}
static inline bool ShouldDevCrashOnSyncInitFailure() {
// Compositor shutdown does not wait for video decoding to finish, so it is
// possible for the compositor to destroy the SyncObject before video has a
// chance to initialize it.
if (!NS_IsMainThread()) {
return false;
}
// Note: CompositorIsInGPUProcess is a main-thread-only function.
return !CompositorBridgeChild::CompositorIsInGPUProcess() &&
!DeviceManagerDx::Get()->HasDeviceReset();
}
SyncObjectD3D11Host::SyncObjectD3D11Host(ID3D11Device* aDevice)
: mSyncHandle(0), mDevice(aDevice) {
MOZ_ASSERT(aDevice);
}
bool SyncObjectD3D11Host::Init() {
CD3D11_TEXTURE2D_DESC desc(
DXGI_FORMAT_B8G8R8A8_UNORM, 1, 1, 1, 1,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
RefPtr<ID3D11Texture2D> texture;
HRESULT hr =
mDevice->CreateTexture2D(&desc, nullptr, getter_AddRefs(texture));
if (FAILED(hr) || !texture) {
gfxWarning() << "Could not create a sync texture: " << gfx::hexa(hr);
return false;
}
hr = texture->QueryInterface((IDXGIResource**)getter_AddRefs(mSyncTexture));
if (FAILED(hr) || !mSyncTexture) {
gfxWarning() << "Could not QI sync texture: " << gfx::hexa(hr);
return false;
}
hr = mSyncTexture->QueryInterface(
(IDXGIKeyedMutex**)getter_AddRefs(mKeyedMutex));
if (FAILED(hr) || !mKeyedMutex) {
gfxWarning() << "Could not QI keyed-mutex: " << gfx::hexa(hr);
return false;
}
hr = mSyncTexture->GetSharedHandle(&mSyncHandle);
if (FAILED(hr) || !mSyncHandle) {
NS_DispatchToMainThread(NS_NewRunnableFunction(
"layers::SyncObjectD3D11Renderer::Init",
[]() -> void { Accumulate(Telemetry::D3D11_SYNC_HANDLE_FAILURE, 1); }));
gfxWarning() << "Could not get sync texture shared handle: "
<< gfx::hexa(hr);
return false;
}
return true;
}
SyncHandle SyncObjectD3D11Host::GetSyncHandle() { return mSyncHandle; }
bool SyncObjectD3D11Host::Synchronize(bool aFallible) {
HRESULT hr;
AutoTextureLock lock(mKeyedMutex, hr, 10000);
if (hr == WAIT_TIMEOUT) {
hr = mDevice->GetDeviceRemovedReason();
if (hr != S_OK) {
// Since the timeout is related to the driver-removed. Return false for
// error handling.
gfxCriticalNote << "GFX: D3D11 timeout with device-removed:"
<< gfx::hexa(hr);
} else if (aFallible) {
gfxCriticalNote << "GFX: D3D11 timeout on the D3D11 sync lock.";
} else {
// There is no driver-removed event. Crash with this timeout.
MOZ_CRASH("GFX: D3D11 normal status timeout");
}
return false;
}
if (hr == WAIT_ABANDONED) {
gfxCriticalNote << "GFX: AL_D3D11 abandoned sync";
}
return true;
}
SyncObjectD3D11Client::SyncObjectD3D11Client(SyncHandle aSyncHandle,
ID3D11Device* aDevice)
: mSyncHandle(aSyncHandle), mSyncLock("SyncObjectD3D11") {
if (!aDevice && !XRE_IsGPUProcess() &&
gfxPlatform::GetPlatform()->DevicesInitialized()) {
mDevice = DeviceManagerDx::Get()->GetContentDevice();
return;
}
mDevice = aDevice;
}
bool SyncObjectD3D11Client::Init(bool aFallible) {
if (mKeyedMutex) {
return true;
}
HRESULT hr = mDevice->OpenSharedResource(
mSyncHandle, __uuidof(ID3D11Texture2D),
(void**)(ID3D11Texture2D**)getter_AddRefs(mSyncTexture));
if (FAILED(hr) || !mSyncTexture) {
gfxCriticalNote << "Failed to OpenSharedResource for SyncObjectD3D11: "
<< hexa(hr);
if (!aFallible && ShouldDevCrashOnSyncInitFailure()) {
gfxDevCrash(LogReason::D3D11FinalizeFrame)
<< "Without device reset: " << hexa(hr);
}
return false;
}
hr = mSyncTexture->QueryInterface(__uuidof(IDXGIKeyedMutex),
getter_AddRefs(mKeyedMutex));
if (FAILED(hr) || !mKeyedMutex) {
// Leave both the critical error and MOZ_CRASH for now; the critical error
// lets us "save" the hr value. We will probably eventually replace this
// with gfxDevCrash.
if (!aFallible) {
gfxCriticalError() << "Failed to get KeyedMutex (2): " << hexa(hr);
MOZ_CRASH("GFX: Cannot get D3D11 KeyedMutex");
} else {
gfxCriticalNote << "Failed to get KeyedMutex (3): " << hexa(hr);
}
return false;
}
return true;
}
void SyncObjectD3D11Client::RegisterTexture(ID3D11Texture2D* aTexture) {
mSyncedTextures.push_back(aTexture);
}
bool SyncObjectD3D11Client::IsSyncObjectValid() {
RefPtr<ID3D11Device> dev;
// There is a case that devices are not initialized yet with WebRender.
if (gfxPlatform::GetPlatform()->DevicesInitialized()) {
dev = DeviceManagerDx::Get()->GetContentDevice();
}
// Update mDevice if the ContentDevice initialization is detected.
if (!mDevice && dev && NS_IsMainThread() && gfxVars::UseWebRender()) {
mDevice = dev;
}
if (!dev || (NS_IsMainThread() && dev != mDevice)) {
return false;
}
return true;
}
// We have only 1 sync object. As a thing that somehow works,
// we copy each of the textures that need to be synced with the compositor
// into our sync object and only use a lock for this sync object.
// This way, we don't have to sync every texture we send to the compositor.
// We only have to do this once per transaction.
bool SyncObjectD3D11Client::Synchronize(bool aFallible) {
// Since this can be called from either the Paint or Main thread.
// We don't want this to race since we initialize the sync texture here
// too.
MutexAutoLock syncLock(mSyncLock);
if (!mSyncedTextures.size()) {
return true;
}
if (!Init(aFallible)) {
return false;
}
HRESULT hr;
AutoTextureLock lock(mKeyedMutex, hr, 20000);
if (hr == WAIT_TIMEOUT) {
if (DeviceManagerDx::Get()->HasDeviceReset()) {
gfxWarning() << "AcquireSync timed out because of device reset.";
return false;
}
if (aFallible) {
gfxWarning() << "Timeout on the D3D11 sync lock.";
} else {
gfxDevCrash(LogReason::D3D11SyncLock)
<< "Timeout on the D3D11 sync lock.";
}
return false;
}
D3D11_BOX box;
box.front = box.top = box.left = 0;
box.back = box.bottom = box.right = 1;
RefPtr<ID3D11Device> dev;
mSyncTexture->GetDevice(getter_AddRefs(dev));
if (dev == DeviceManagerDx::Get()->GetContentDevice()) {
if (DeviceManagerDx::Get()->HasDeviceReset()) {
return false;
}
}
if (dev != mDevice) {
gfxWarning() << "Attempt to sync texture from invalid device.";
return false;
}
RefPtr<ID3D11DeviceContext> ctx;
dev->GetImmediateContext(getter_AddRefs(ctx));
for (auto iter = mSyncedTextures.begin(); iter != mSyncedTextures.end();
iter++) {
ctx->CopySubresourceRegion(mSyncTexture, 0, 0, 0, 0, *iter, 0, &box);
}
mSyncedTextures.clear();
return true;
}
uint32_t GetMaxTextureSizeFromDevice(ID3D11Device* aDevice) {
return GetMaxTextureSizeForFeatureLevel(aDevice->GetFeatureLevel());
}
AutoLockD3D11Texture::AutoLockD3D11Texture(ID3D11Texture2D* aTexture) {
aTexture->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(mMutex));
if (!mMutex) {
return;
}
HRESULT hr = mMutex->AcquireSync(0, 10000);
if (hr == WAIT_TIMEOUT) {
MOZ_CRASH("GFX: IMFYCbCrImage timeout");
}
if (FAILED(hr)) {
NS_WARNING("Failed to lock the texture");
}
}
AutoLockD3D11Texture::~AutoLockD3D11Texture() {
if (!mMutex) {
return;
}
HRESULT hr = mMutex->ReleaseSync(0);
if (FAILED(hr)) {
NS_WARNING("Failed to unlock the texture");
}
}
} // namespace layers
} // namespace mozilla