gecko-dev/gfx/layers/d3d11/mlgshaders/textured-common.hlsl

44 строки
1.1 KiB
HLSL

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
// Instanced version.
struct VS_TEXTUREDINPUT
{
float2 vPos : POSITION;
float4 vRect : TEXCOORD0;
uint vLayerId : TEXCOORD1;
int vDepth : TEXCOORD2;
float4 vTexRect : TEXCOORD3;
};
// Non-instanced version.
struct VS_TEXTUREDVERTEX
{
float3 vUnitPos : POSITION0;
float2 vPos1: POSITION1;
float2 vPos2: POSITION2;
float2 vPos3: POSITION3;
uint vLayerId : TEXCOORD0;
int vDepth : TEXCOORD1;
float2 vTexCoord1 : TEXCOORD2;
float2 vTexCoord2 : TEXCOORD3;
float2 vTexCoord3 : TEXCOORD4;
};
struct VS_SAMPLEOUTPUT
{
float4 vPosition : SV_Position;
float2 vTexCoords : TEXCOORD0;
float2 vLocalPos : TEXCOORD1;
float3 vMaskCoords : TEXCOORD2;
nointerpolation float4 vClipRect : TEXCOORD3;
};
struct VS_SAMPLEOUTPUT_CLIPPED
{
float4 vPosition : SV_Position;
float2 vTexCoords : TEXCOORD0;
};