зеркало из https://github.com/mozilla/gecko-dev.git
44 строки
1.1 KiB
HLSL
44 строки
1.1 KiB
HLSL
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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// Instanced version.
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struct VS_TEXTUREDINPUT
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{
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float2 vPos : POSITION;
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float4 vRect : TEXCOORD0;
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uint vLayerId : TEXCOORD1;
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int vDepth : TEXCOORD2;
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float4 vTexRect : TEXCOORD3;
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};
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// Non-instanced version.
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struct VS_TEXTUREDVERTEX
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{
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float3 vUnitPos : POSITION0;
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float2 vPos1: POSITION1;
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float2 vPos2: POSITION2;
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float2 vPos3: POSITION3;
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uint vLayerId : TEXCOORD0;
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int vDepth : TEXCOORD1;
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float2 vTexCoord1 : TEXCOORD2;
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float2 vTexCoord2 : TEXCOORD3;
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float2 vTexCoord3 : TEXCOORD4;
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};
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struct VS_SAMPLEOUTPUT
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{
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float4 vPosition : SV_Position;
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float2 vTexCoords : TEXCOORD0;
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float2 vLocalPos : TEXCOORD1;
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float3 vMaskCoords : TEXCOORD2;
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nointerpolation float4 vClipRect : TEXCOORD3;
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};
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struct VS_SAMPLEOUTPUT_CLIPPED
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{
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float4 vPosition : SV_Position;
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float2 vTexCoords : TEXCOORD0;
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};
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