зеркало из https://github.com/mozilla/gecko-dev.git
305 строки
9.2 KiB
C++
305 строки
9.2 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGLRenderbuffer.h"
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#include "GLContext.h"
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#include "mozilla/dom/WebGLRenderingContextBinding.h"
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#include "ScopedGLHelpers.h"
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#include "WebGLContext.h"
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#include "WebGLStrongTypes.h"
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#include "WebGLTexture.h"
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namespace mozilla {
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static GLenum
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DepthFormatForDepthStencilEmu(gl::GLContext* gl)
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{
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// We might not be able to get 24-bit, so let's pretend!
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if (gl->IsGLES() && !gl->IsExtensionSupported(gl::GLContext::OES_depth24))
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return LOCAL_GL_DEPTH_COMPONENT16;
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return LOCAL_GL_DEPTH_COMPONENT24;
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}
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JSObject*
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WebGLRenderbuffer::WrapObject(JSContext* cx, JS::Handle<JSObject*> givenProto)
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{
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return dom::WebGLRenderbufferBinding::Wrap(cx, this, givenProto);
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}
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static GLuint
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DoCreateRenderbuffer(gl::GLContext* gl)
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{
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MOZ_ASSERT(gl->IsCurrent());
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GLuint ret = 0;
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gl->fGenRenderbuffers(1, &ret);
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return ret;
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}
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static bool
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EmulatePackedDepthStencil(gl::GLContext* gl)
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{
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return !gl->IsSupported(gl::GLFeature::packed_depth_stencil);
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}
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WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext* webgl)
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: WebGLContextBoundObject(webgl)
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, mPrimaryRB( DoCreateRenderbuffer(webgl->gl) )
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, mEmulatePackedDepthStencil( EmulatePackedDepthStencil(webgl->gl) )
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, mSecondaryRB(0)
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, mFormat(nullptr)
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, mSamples(0)
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, mImageDataStatus(WebGLImageDataStatus::NoImageData)
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, mHasBeenBound(false)
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{
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mContext->mRenderbuffers.insertBack(this);
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}
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void
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WebGLRenderbuffer::Delete()
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{
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mContext->MakeContextCurrent();
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mContext->gl->fDeleteRenderbuffers(1, &mPrimaryRB);
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if (mSecondaryRB)
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mContext->gl->fDeleteRenderbuffers(1, &mSecondaryRB);
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LinkedListElement<WebGLRenderbuffer>::removeFrom(mContext->mRenderbuffers);
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}
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int64_t
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WebGLRenderbuffer::MemoryUsage() const
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{
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// If there is no defined format, we're not taking up any memory
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if (!mFormat)
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return 0;
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const auto bytesPerPixel = mFormat->format->estimatedBytesPerPixel;
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const int64_t pixels = int64_t(mWidth) * int64_t(mHeight);
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const int64_t totalSize = pixels * bytesPerPixel;
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return totalSize;
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}
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static GLenum
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DoRenderbufferStorageMaybeMultisample(gl::GLContext* gl, GLsizei samples,
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GLenum internalFormat, GLsizei width,
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GLsizei height)
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{
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MOZ_ASSERT_IF(samples >= 1, gl->IsSupported(gl::GLFeature::framebuffer_multisample));
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// Certain OpenGL ES renderbuffer formats may not exist on desktop OpenGL.
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switch (internalFormat) {
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case LOCAL_GL_RGBA4:
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case LOCAL_GL_RGB5_A1:
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// 16-bit RGBA formats are not supported on desktop GL.
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if (!gl->IsGLES())
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internalFormat = LOCAL_GL_RGBA8;
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break;
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case LOCAL_GL_RGB565:
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// RGB565 is not supported on desktop GL.
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if (!gl->IsGLES())
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internalFormat = LOCAL_GL_RGB8;
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break;
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case LOCAL_GL_DEPTH_COMPONENT16:
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if (!gl->IsGLES() || gl->IsExtensionSupported(gl::GLContext::OES_depth24))
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internalFormat = LOCAL_GL_DEPTH_COMPONENT24;
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else if (gl->IsSupported(gl::GLFeature::packed_depth_stencil))
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internalFormat = LOCAL_GL_DEPTH24_STENCIL8;
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break;
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case LOCAL_GL_DEPTH_STENCIL:
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MOZ_CRASH("GL_DEPTH_STENCIL is not valid here.");
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break;
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default:
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break;
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}
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gl::GLContext::LocalErrorScope errorScope(*gl);
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if (samples > 0) {
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gl->fRenderbufferStorageMultisample(LOCAL_GL_RENDERBUFFER, samples,
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internalFormat, width, height);
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} else {
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gl->fRenderbufferStorage(LOCAL_GL_RENDERBUFFER, internalFormat, width, height);
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}
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return errorScope.GetError();
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}
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GLenum
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WebGLRenderbuffer::DoRenderbufferStorage(uint32_t samples,
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const webgl::FormatUsageInfo* format,
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uint32_t width, uint32_t height)
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{
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MOZ_ASSERT(mContext->mBoundRenderbuffer == this);
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gl::GLContext* gl = mContext->gl;
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MOZ_ASSERT(samples <= 256); // Sanity check.
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GLenum primaryFormat = format->format->sizedFormat;
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GLenum secondaryFormat = 0;
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if (mEmulatePackedDepthStencil && primaryFormat == LOCAL_GL_DEPTH24_STENCIL8) {
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primaryFormat = DepthFormatForDepthStencilEmu(gl);
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secondaryFormat = LOCAL_GL_STENCIL_INDEX8;
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}
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gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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GLenum error = DoRenderbufferStorageMaybeMultisample(gl, samples, primaryFormat,
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width, height);
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if (error)
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return error;
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if (secondaryFormat) {
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if (!mSecondaryRB) {
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gl->fGenRenderbuffers(1, &mSecondaryRB);
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}
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gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mSecondaryRB);
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error = DoRenderbufferStorageMaybeMultisample(gl, samples, secondaryFormat,
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width, height);
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if (error)
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return error;
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} else if (mSecondaryRB) {
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gl->fDeleteRenderbuffers(1, &mSecondaryRB);
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mSecondaryRB = 0;
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}
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return 0;
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}
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void
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WebGLRenderbuffer::RenderbufferStorage(const char* funcName, uint32_t samples,
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GLenum internalFormat, uint32_t width,
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uint32_t height)
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{
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const auto usage = mContext->mFormatUsage->GetRBUsage(internalFormat);
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if (!usage) {
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mContext->ErrorInvalidEnum("%s: Invalid `internalFormat`: 0x%04x.", funcName,
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internalFormat);
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return;
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}
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if (width > mContext->mImplMaxRenderbufferSize ||
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height > mContext->mImplMaxRenderbufferSize)
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{
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mContext->ErrorInvalidValue("%s: Width or height exceeds maximum renderbuffer"
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" size.",
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funcName);
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return;
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}
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mContext->MakeContextCurrent();
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if (!usage->maxSamplesKnown) {
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const_cast<webgl::FormatUsageInfo*>(usage)->ResolveMaxSamples(mContext->gl);
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}
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MOZ_ASSERT(usage->maxSamplesKnown);
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if (samples > usage->maxSamples) {
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mContext->ErrorInvalidValue("%s: `samples` is out of the valid range.", funcName);
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return;
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}
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// Validation complete.
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const GLenum error = DoRenderbufferStorage(samples, usage, width, height);
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if (error) {
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const char* errorName = mContext->ErrorName(error);
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mContext->GenerateWarning("%s generated error %s", funcName, errorName);
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return;
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}
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mSamples = samples;
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mFormat = usage;
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mWidth = width;
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mHeight = height;
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mImageDataStatus = WebGLImageDataStatus::UninitializedImageData;
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InvalidateStatusOfAttachedFBs();
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}
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void
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WebGLRenderbuffer::DoFramebufferRenderbuffer(GLenum attachment) const
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{
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gl::GLContext* gl = mContext->gl;
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if (attachment == LOCAL_GL_DEPTH_STENCIL_ATTACHMENT) {
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const GLuint stencilRB = (mSecondaryRB ? mSecondaryRB : mPrimaryRB);
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gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_DEPTH_ATTACHMENT,
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LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER,
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LOCAL_GL_STENCIL_ATTACHMENT,
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LOCAL_GL_RENDERBUFFER, stencilRB);
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return;
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}
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gl->fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, attachment,
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LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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}
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GLint
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WebGLRenderbuffer::GetRenderbufferParameter(RBTarget target,
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RBParam pname) const
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{
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gl::GLContext* gl = mContext->gl;
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switch (pname.get()) {
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case LOCAL_GL_RENDERBUFFER_STENCIL_SIZE:
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if (!mFormat)
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return 0;
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if (!mFormat->format->hasStencil)
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return 0;
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return 8;
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case LOCAL_GL_RENDERBUFFER_SAMPLES:
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case LOCAL_GL_RENDERBUFFER_WIDTH:
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case LOCAL_GL_RENDERBUFFER_HEIGHT:
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case LOCAL_GL_RENDERBUFFER_RED_SIZE:
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case LOCAL_GL_RENDERBUFFER_GREEN_SIZE:
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case LOCAL_GL_RENDERBUFFER_BLUE_SIZE:
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case LOCAL_GL_RENDERBUFFER_ALPHA_SIZE:
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case LOCAL_GL_RENDERBUFFER_DEPTH_SIZE:
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{
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gl->fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mPrimaryRB);
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GLint i = 0;
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gl->fGetRenderbufferParameteriv(target.get(), pname.get(), &i);
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return i;
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}
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case LOCAL_GL_RENDERBUFFER_INTERNAL_FORMAT:
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{
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GLenum ret = 0;
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if (mFormat) {
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ret = mFormat->format->sizedFormat;
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if (!mContext->IsWebGL2() && ret == LOCAL_GL_DEPTH24_STENCIL8) {
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ret = LOCAL_GL_DEPTH_STENCIL;
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}
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}
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return ret;
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}
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}
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MOZ_ASSERT(false, "This function should only be called with valid `pname`.");
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return 0;
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}
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NS_IMPL_CYCLE_COLLECTION_WRAPPERCACHE_0(WebGLRenderbuffer)
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NS_IMPL_CYCLE_COLLECTION_ROOT_NATIVE(WebGLRenderbuffer, AddRef)
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NS_IMPL_CYCLE_COLLECTION_UNROOT_NATIVE(WebGLRenderbuffer, Release)
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} // namespace mozilla
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