gecko-dev/browser/devtools/animationinspector/animation-panel.js

639 строки
18 KiB
JavaScript

/* -*- indent-tabs-mode: nil; js-indent-level: 2 -*- */
/* vim: set ft=javascript ts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* globals AnimationsController, document, performance, promise,
gToolbox, gInspector, requestAnimationFrame, cancelAnimationFrame, L10N */
"use strict";
const {createNode} = require("devtools/animationinspector/utils");
const {
PlayerMetaDataHeader,
PlaybackRateSelector,
AnimationTargetNode,
AnimationsTimeline
} = require("devtools/animationinspector/components");
/**
* The main animations panel UI.
*/
let AnimationsPanel = {
UI_UPDATED_EVENT: "ui-updated",
PANEL_INITIALIZED: "panel-initialized",
initialize: Task.async(function*() {
if (AnimationsController.destroyed) {
console.warn("Could not initialize the animation-panel, controller " +
"was destroyed");
return;
}
if (this.initialized) {
yield this.initialized.promise;
return;
}
this.initialized = promise.defer();
this.playersEl = document.querySelector("#players");
this.errorMessageEl = document.querySelector("#error-message");
this.pickerButtonEl = document.querySelector("#element-picker");
this.toggleAllButtonEl = document.querySelector("#toggle-all");
// If the server doesn't support toggling all animations at once, hide the
// whole bottom toolbar.
if (!AnimationsController.traits.hasToggleAll) {
document.querySelector("#toolbar").style.display = "none";
}
let hUtils = gToolbox.highlighterUtils;
this.togglePicker = hUtils.togglePicker.bind(hUtils);
this.onPickerStarted = this.onPickerStarted.bind(this);
this.onPickerStopped = this.onPickerStopped.bind(this);
this.refreshAnimations = this.refreshAnimations.bind(this);
this.toggleAll = this.toggleAll.bind(this);
this.onTabNavigated = this.onTabNavigated.bind(this);
this.onTimelineTimeChanged = this.onTimelineTimeChanged.bind(this);
if (AnimationsController.traits.isNewUI) {
this.animationsTimelineComponent = new AnimationsTimeline(gInspector);
this.animationsTimelineComponent.init(this.playersEl);
}
this.startListeners();
yield this.refreshAnimations();
this.initialized.resolve();
this.emit(this.PANEL_INITIALIZED);
}),
destroy: Task.async(function*() {
if (!this.initialized) {
return;
}
if (this.destroyed) {
yield this.destroyed.promise;
return;
}
this.destroyed = promise.defer();
this.stopListeners();
if (this.animationsTimelineComponent) {
this.animationsTimelineComponent.destroy();
this.animationsTimelineComponent = null;
}
yield this.destroyPlayerWidgets();
this.playersEl = this.errorMessageEl = null;
this.toggleAllButtonEl = this.pickerButtonEl = null;
this.destroyed.resolve();
}),
startListeners: function() {
AnimationsController.on(AnimationsController.PLAYERS_UPDATED_EVENT,
this.refreshAnimations);
this.pickerButtonEl.addEventListener("click", this.togglePicker, false);
gToolbox.on("picker-started", this.onPickerStarted);
gToolbox.on("picker-stopped", this.onPickerStopped);
this.toggleAllButtonEl.addEventListener("click", this.toggleAll, false);
gToolbox.target.on("navigate", this.onTabNavigated);
if (this.animationsTimelineComponent) {
this.animationsTimelineComponent.on("current-time-changed",
this.onTimelineTimeChanged);
}
},
stopListeners: function() {
AnimationsController.off(AnimationsController.PLAYERS_UPDATED_EVENT,
this.refreshAnimations);
this.pickerButtonEl.removeEventListener("click", this.togglePicker, false);
gToolbox.off("picker-started", this.onPickerStarted);
gToolbox.off("picker-stopped", this.onPickerStopped);
this.toggleAllButtonEl.removeEventListener("click", this.toggleAll, false);
gToolbox.target.off("navigate", this.onTabNavigated);
if (this.animationsTimelineComponent) {
this.animationsTimelineComponent.off("current-time-changed",
this.onTimelineTimeChanged);
}
},
displayErrorMessage: function() {
this.errorMessageEl.style.display = "block";
this.playersEl.style.display = "none";
},
hideErrorMessage: function() {
this.errorMessageEl.style.display = "none";
this.playersEl.style.display = "block";
},
onPickerStarted: function() {
this.pickerButtonEl.setAttribute("checked", "true");
},
onPickerStopped: function() {
this.pickerButtonEl.removeAttribute("checked");
},
toggleAll: Task.async(function*() {
let btnClass = this.toggleAllButtonEl.classList;
if (!AnimationsController.traits.isNewUI) {
// Toggling all animations is async and it may be some time before each of
// the current players get their states updated, so toggle locally too, to
// avoid the timelines from jumping back and forth.
if (this.playerWidgets) {
let currentWidgetStateChange = [];
for (let widget of this.playerWidgets) {
currentWidgetStateChange.push(btnClass.contains("paused")
? widget.play() : widget.pause());
}
yield promise.all(currentWidgetStateChange)
.catch(error => console.error(error));
}
}
btnClass.toggle("paused");
yield AnimationsController.toggleAll();
}),
onTabNavigated: function() {
this.toggleAllButtonEl.classList.remove("paused");
},
onTimelineTimeChanged: function(e, time) {
AnimationsController.setCurrentTimeAll(time, true)
.catch(error => console.error(error));
},
refreshAnimations: Task.async(function*() {
let done = gInspector.updating("animationspanel");
// Empty the whole panel first.
this.hideErrorMessage();
yield this.destroyPlayerWidgets();
// Re-render the timeline component.
if (this.animationsTimelineComponent) {
this.animationsTimelineComponent.render(
AnimationsController.animationPlayers,
AnimationsController.documentCurrentTime);
}
// If there are no players to show, show the error message instead and
// return.
if (!AnimationsController.animationPlayers.length) {
this.displayErrorMessage();
this.emit(this.UI_UPDATED_EVENT);
done();
return;
}
// Otherwise, create player widgets (only when isNewUI is false, the
// timeline has already been re-rendered).
if (!AnimationsController.traits.isNewUI) {
this.playerWidgets = [];
let initPromises = [];
for (let player of AnimationsController.animationPlayers) {
let widget = new PlayerWidget(player, this.playersEl);
initPromises.push(widget.initialize());
this.playerWidgets.push(widget);
}
yield initPromises;
}
this.emit(this.UI_UPDATED_EVENT);
done();
}),
destroyPlayerWidgets: Task.async(function*() {
if (!this.playerWidgets) {
return;
}
let destroyers = this.playerWidgets.map(widget => widget.destroy());
yield promise.all(destroyers);
this.playerWidgets = null;
this.playersEl.innerHTML = "";
})
};
EventEmitter.decorate(AnimationsPanel);
/**
* An AnimationPlayer UI widget
*/
function PlayerWidget(player, containerEl) {
EventEmitter.decorate(this);
this.player = player;
this.containerEl = containerEl;
this.onStateChanged = this.onStateChanged.bind(this);
this.onPlayPauseBtnClick = this.onPlayPauseBtnClick.bind(this);
this.onRewindBtnClick = this.onRewindBtnClick.bind(this);
this.onFastForwardBtnClick = this.onFastForwardBtnClick.bind(this);
this.onCurrentTimeChanged = this.onCurrentTimeChanged.bind(this);
this.onPlaybackRateChanged = this.onPlaybackRateChanged.bind(this);
this.metaDataComponent = new PlayerMetaDataHeader();
if (AnimationsController.traits.hasSetPlaybackRate) {
this.rateComponent = new PlaybackRateSelector();
}
if (AnimationsController.traits.hasTargetNode) {
this.targetNodeComponent = new AnimationTargetNode(gInspector);
}
}
PlayerWidget.prototype = {
initialize: Task.async(function*() {
if (this.initialized) {
return;
}
this.initialized = true;
this.createMarkup();
this.startListeners();
}),
destroy: Task.async(function*() {
if (this.destroyed) {
return;
}
this.destroyed = true;
this.stopTimelineAnimation();
this.stopListeners();
this.metaDataComponent.destroy();
if (this.rateComponent) {
this.rateComponent.destroy();
}
if (this.targetNodeComponent) {
this.targetNodeComponent.destroy();
}
this.el.remove();
this.playPauseBtnEl = this.rewindBtnEl = this.fastForwardBtnEl = null;
this.currentTimeEl = this.timeDisplayEl = null;
this.containerEl = this.el = this.player = null;
}),
startListeners: function() {
this.player.on(this.player.AUTO_REFRESH_EVENT, this.onStateChanged);
this.playPauseBtnEl.addEventListener("click", this.onPlayPauseBtnClick);
if (AnimationsController.traits.hasSetCurrentTime) {
this.rewindBtnEl.addEventListener("click", this.onRewindBtnClick);
this.fastForwardBtnEl.addEventListener("click", this.onFastForwardBtnClick);
this.currentTimeEl.addEventListener("input", this.onCurrentTimeChanged);
}
if (this.rateComponent) {
this.rateComponent.on("rate-changed", this.onPlaybackRateChanged);
}
},
stopListeners: function() {
this.player.off(this.player.AUTO_REFRESH_EVENT, this.onStateChanged);
this.playPauseBtnEl.removeEventListener("click", this.onPlayPauseBtnClick);
if (AnimationsController.traits.hasSetCurrentTime) {
this.rewindBtnEl.removeEventListener("click", this.onRewindBtnClick);
this.fastForwardBtnEl.removeEventListener("click", this.onFastForwardBtnClick);
this.currentTimeEl.removeEventListener("input", this.onCurrentTimeChanged);
}
if (this.rateComponent) {
this.rateComponent.off("rate-changed", this.onPlaybackRateChanged);
}
},
createMarkup: function() {
let state = this.player.state;
this.el = createNode({
parent: this.containerEl,
attributes: {
"class": "player-widget " + state.playState
}
});
if (this.targetNodeComponent) {
this.targetNodeComponent.init(this.el);
this.targetNodeComponent.render(this.player);
}
this.metaDataComponent.init(this.el);
this.metaDataComponent.render(state);
// Timeline widget.
let timelineEl = createNode({
parent: this.el,
attributes: {
"class": "timeline"
}
});
// Playback control buttons container.
let playbackControlsEl = createNode({
parent: timelineEl,
attributes: {
"class": "playback-controls"
}
});
// Control buttons.
this.playPauseBtnEl = createNode({
parent: playbackControlsEl,
nodeType: "button",
attributes: {
"class": "toggle devtools-button"
}
});
if (AnimationsController.traits.hasSetCurrentTime) {
this.rewindBtnEl = createNode({
parent: playbackControlsEl,
nodeType: "button",
attributes: {
"class": "rw devtools-button"
}
});
this.fastForwardBtnEl = createNode({
parent: playbackControlsEl,
nodeType: "button",
attributes: {
"class": "ff devtools-button"
}
});
}
if (this.rateComponent) {
this.rateComponent.init(playbackControlsEl);
this.rateComponent.render(state);
}
// Sliders container.
let slidersContainerEl = createNode({
parent: timelineEl,
attributes: {
"class": "sliders-container",
}
});
let max = state.duration;
if (state.iterationCount) {
// If there's a finite nb of iterations.
max = state.iterationCount * state.duration;
}
// For now, keyframes aren't exposed by the actor. So the only range <input>
// displayed in the container is the currentTime. When keyframes are
// available, one input per keyframe can be added here.
this.currentTimeEl = createNode({
nodeType: "input",
parent: slidersContainerEl,
attributes: {
"type": "range",
"class": "current-time",
"min": "0",
"max": max,
"step": "10",
"value": "0"
}
});
if (!AnimationsController.traits.hasSetCurrentTime) {
this.currentTimeEl.setAttribute("disabled", "true");
}
// Time display
this.timeDisplayEl = createNode({
parent: timelineEl,
attributes: {
"class": "time-display"
}
});
// Show the initial time.
this.displayTime(state.currentTime);
},
/**
* Executed when the playPause button is clicked.
* Note that tests may want to call this callback directly rather than
* simulating a click on the button since it returns the promise returned by
* play and paused.
* @return {Promise}
*/
onPlayPauseBtnClick: function() {
if (this.player.state.playState === "running") {
return this.pause();
}
return this.play();
},
onRewindBtnClick: function() {
this.setCurrentTime(0, true);
},
onFastForwardBtnClick: function() {
let state = this.player.state;
let time = state.duration;
if (state.iterationCount) {
time = state.iterationCount * state.duration;
}
this.setCurrentTime(time, true);
},
/**
* Executed when the current-time range input is changed.
*/
onCurrentTimeChanged: function(e) {
let time = e.target.value;
this.setCurrentTime(parseFloat(time), true);
},
/**
* Executed when the playback rate dropdown value changes in the playbackrate
* component.
*/
onPlaybackRateChanged: function(e, rate) {
this.setPlaybackRate(rate);
},
/**
* Whenever a player state update is received.
*/
onStateChanged: function() {
let state = this.player.state;
this.updateWidgetState(state);
this.metaDataComponent.render(state);
if (this.rateComponent) {
this.rateComponent.render(state);
}
switch (state.playState) {
case "finished":
this.stopTimelineAnimation();
this.displayTime(this.player.state.currentTime);
break;
case "running":
this.startTimelineAnimation();
break;
case "paused":
this.stopTimelineAnimation();
this.displayTime(this.player.state.currentTime);
break;
case "idle":
this.stopTimelineAnimation();
this.displayTime(0);
break;
}
},
/**
* Set the current time of the animation.
* @param {Number} time.
* @param {Boolean} shouldPause Should the player be paused too.
* @return {Promise} Resolves when the current time has been set.
*/
setCurrentTime: Task.async(function*(time, shouldPause) {
if (!AnimationsController.traits.hasSetCurrentTime) {
throw new Error("This server version doesn't support setting " +
"animations' currentTime");
}
if (shouldPause) {
this.stopTimelineAnimation();
yield this.pause();
}
if (this.player.state.delay) {
time += this.player.state.delay;
}
// Set the time locally first so it feels instant, even if the request to
// actually set the time is async.
this.displayTime(time);
yield this.player.setCurrentTime(time);
}),
/**
* Set the playback rate of the animation.
* @param {Number} rate.
* @return {Promise} Resolves when the rate has been set.
*/
setPlaybackRate: function(rate) {
if (!AnimationsController.traits.hasSetPlaybackRate) {
throw new Error("This server version doesn't support setting " +
"animations' playbackRate");
}
return this.player.setPlaybackRate(rate);
},
/**
* Pause the animation player via this widget.
* @return {Promise} Resolves when the player is paused, the button is
* switched to the right state, and the timeline animation is stopped.
*/
pause: function() {
// Switch to the right className on the element right away to avoid waiting
// for the next state update to change the playPause icon.
this.updateWidgetState({playState: "paused"});
this.stopTimelineAnimation();
return this.player.pause();
},
/**
* Play the animation player via this widget.
* @return {Promise} Resolves when the player is playing, the button is
* switched to the right state, and the timeline animation is started.
*/
play: function() {
// Switch to the right className on the element right away to avoid waiting
// for the next state update to change the playPause icon.
this.updateWidgetState({playState: "running"});
this.startTimelineAnimation();
return this.player.play();
},
updateWidgetState: function({playState}) {
this.el.className = "player-widget " + playState;
},
/**
* Make the timeline progress smoothly, even though the currentTime is only
* updated at some intervals. This uses a local animation loop.
*/
startTimelineAnimation: function() {
this.stopTimelineAnimation();
let state = this.player.state;
let start = performance.now();
let loop = () => {
this.rafID = requestAnimationFrame(loop);
let delta = (performance.now() - start) * state.playbackRate;
let now = state.currentTime + delta;
this.displayTime(now);
};
loop();
},
/**
* Display the time in the timeDisplayEl and in the currentTimeEl slider.
*/
displayTime: function(time) {
let state = this.player.state;
// If the animation is delayed, don't start displaying the time until the
// delay has passed.
if (state.delay) {
time = Math.max(0, time - state.delay);
}
// For finite animations, make sure the displayed time does not go beyond
// the animation total duration (this may happen due to the local
// requestAnimationFrame loop).
if (state.iterationCount) {
time = Math.min(time, state.iterationCount * state.duration);
}
// Set the time label value.
this.timeDisplayEl.textContent = L10N.getFormatStr("player.timeLabel",
L10N.numberWithDecimals(time / 1000, 2));
// Set the timeline slider value.
if (!state.iterationCount && time !== state.duration) {
time = time % state.duration;
}
this.currentTimeEl.value = time;
},
/**
* Stop the animation loop that makes the timeline progress.
*/
stopTimelineAnimation: function() {
if (this.rafID) {
cancelAnimationFrame(this.rafID);
this.rafID = null;
}
}
};