gecko-dev/cmd/xfe/menu.h

80 строки
2.4 KiB
C

/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
/*
menu.h --- menu creating utilities
Created: Terry Weissman <terry@netscape.com>, 14-Jun-95.
*/
#ifndef __menu_h
#define __menu_h
/*
* Structure describing a single button or menu title.
* fe_PopulateMenubar is passed an array of these. The first entry in
* each menu is for the menu title. If name is "", it means a separator
* line. If name is NULL, it means the end of a menu. If two entries in
* a row have a name of NULL, it marks the end of the array.
*/
typedef struct fe_button
{
char *name;
XtCallbackProc callback;
int type;
void* var;
void* offset;
void* userdata;
} fe_button;
typedef struct fe_button_closure
{
MWContext *context;
void *userdata;
} fe_button_closure;
#define UNSELECTABLE 0
#define SELECTABLE 1
#define TOGGLE 2
#define RADIO 3 /* Just like TOGGLE, but with a radio button
look.*/
#define CASCADE 4
#define INTL_CASCADE 5 /* This is temporary. Will go away. */
#define FE_MENU_SEPARATOR { "",0,UNSELECTABLE,0}
#define FE_MENU_BEGIN(l) { (l), 0, SELECTABLE, 0 }
#define FE_MENU_END { 0 }
#define FE_NOT_IMPLEMENTED 0
extern Widget fe_PopulateMenubar(Widget parent, struct fe_button* buttons,
MWContext* context, void* closure, void* data,
XtCallbackProc pulldown_cb);
/* Creates the buttons as child of menu until if finds a {0}
* button. Passes back the number of button elements it used.
* Can do push-buttons, toggle-buttons, radio-buttons & cascades too.
*/
extern int fe_CreateSubmenu(Widget menu, struct fe_button *buttons,
MWContext *context, XtPointer closure, XtPointer data);
#endif