зеркало из https://github.com/mozilla/gecko-dev.git
330 строки
8.0 KiB
C
330 строки
8.0 KiB
C
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* The contents of this file are subject to the Netscape Public
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* License Version 1.1 (the "License"); you may not use this file
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* except in compliance with the License. You may obtain a copy of
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* the License at http://www.mozilla.org/NPL/
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*
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* Software distributed under the License is distributed on an "AS
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* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
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* implied. See the License for the specific language governing
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* rights and limitations under the License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is Netscape
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* Communications Corporation. Portions created by Netscape are
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* Copyright (C) 1998 Netscape Communications Corporation. All
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* Rights Reserved.
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*
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* Contributor(s):
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*/
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/*
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* region.c --- FE specific region operations
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*/
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#include "mozilla.h"
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#include "xfe.h"
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#include "fe_rgn.h"
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#include "region.h" /* Internal X region structures. We need these to */
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/* iterate over rect lists in FE_ForEachRectInRegion(). */
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/* Creates an empty region. Returns NULL if region can't be created */
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FE_Region
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FE_CreateRegion()
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{
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return (FE_Region)XCreateRegion();
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}
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/* Creates a region from a rectangle. Returns NULL if region can't be created */
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FE_Region
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FE_CreateRectRegion(XP_Rect *rect)
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{
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XPoint points[4];
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points[0].x = points[3].x = (short)rect->left; /* points[] corresponds to */
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points[0].y = points[1].y = (short)rect->top; /* top-left, top-right, */
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points[1].x = points[2].x = (short)rect->right; /* bot-left and bot-right */
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points[3].y = points[2].y = (short)rect->bottom;/* respectively. */
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return (FE_Region)XPolygonRegion(points, 4, EvenOddRule);
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/* Fill rule is irrelevant since there */
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/* should be no self overlap. */
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}
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/* Set an existing region to a rectangle. */
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/* The purpose of this routine is to avoid the overhead of destroying and */
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/* recreating a region on the Windows platform. Unfortunately, it doesn't */
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/* do much for X. */
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FE_Region
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FE_SetRectRegion(FE_Region region, XP_Rect *rect)
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{
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XRectangle rectangle;
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XP_ASSERT(region);
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if (!XEmptyRegion((Region)region)) /* If region is not empty. */
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XSubtractRegion((Region)region, (Region)region, (Region)region);
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/* Subtract region from itself. */
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XP_ASSERT(XEmptyRegion((Region)region));
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rectangle.x = (short)rect->left;
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rectangle.y = (short)rect->top;
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rectangle.width = (unsigned short)(rect->right - rect->left);
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rectangle.height = (unsigned short)(rect->bottom - rect->top);
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return (FE_Region)XUnionRectWithRegion(&rectangle, (Region)region,
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(Region)region);
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}
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/* Destroys region */
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void
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FE_DestroyRegion(FE_Region region)
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{
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XP_ASSERT(region);
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XDestroyRegion((Region)region);
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}
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/* Make a copy of a region */
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FE_Region
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FE_CopyRegion(FE_Region src, FE_Region dst)
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{
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Region copyRegion;
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XP_ASSERT(src);
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if (dst != NULL) {
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copyRegion = (Region)dst;
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}
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else {
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/* Create an empty region */
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copyRegion = XCreateRegion();
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if (copyRegion == NULL)
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return NULL;
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}
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/* Copy the region */
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XUnionRegion((Region)src, (Region)src, (Region)copyRegion);
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return (FE_Region)copyRegion;
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}
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/* dst = src1 intersect sr2 */
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/* dst can be one of src1 or src2 */
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void
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FE_IntersectRegion(FE_Region src1, FE_Region src2, FE_Region dst)
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{
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XP_ASSERT(src1);
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XP_ASSERT(src2);
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XP_ASSERT(dst);
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XIntersectRegion((Region)src1, (Region)src2, (Region)dst);
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}
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/* dst = src1 union src2 */
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/* dst can be one of src1 or src2 */
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void
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FE_UnionRegion(FE_Region src1, FE_Region src2, FE_Region dst)
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{
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XP_ASSERT(src1);
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XP_ASSERT(src2);
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XP_ASSERT(dst);
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XUnionRegion((Region)src1, (Region)src2, (Region)dst);
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}
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/* dst = src1 - src2 */
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/* dst can be one of src1 or src2 */
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void
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FE_SubtractRegion(FE_Region src1, FE_Region src2, FE_Region dst)
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{
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XP_ASSERT(src1);
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XP_ASSERT(src2);
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XP_ASSERT(dst);
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XSubtractRegion((Region)src1, (Region)src2, (Region)dst);
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}
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/* Returns TRUE if the region contains no pixels */
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XP_Bool
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FE_IsEmptyRegion(FE_Region region)
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{
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XP_ASSERT(region);
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return (XP_Bool)XEmptyRegion((Region)region);
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}
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/* Returns the bounding rectangle of the region */
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void
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FE_GetRegionBoundingBox(FE_Region region, XP_Rect *bbox)
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{
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XRectangle rect;
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XP_ASSERT(region);
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XP_ASSERT(bbox);
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XClipBox((Region)region, &rect);
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bbox->left = (int32)rect.x;
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bbox->top = (int32)rect.y;
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bbox->right = (int32)(rect.x + rect.width);
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bbox->bottom = (int32)(rect.y + rect.height);
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}
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/* TRUE if rgn1 == rgn2 */
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XP_Bool
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FE_IsEqualRegion(FE_Region rgn1, FE_Region rgn2)
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{
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XP_ASSERT(rgn1);
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XP_ASSERT(rgn2);
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return (XP_Bool)XEqualRegion((Region)rgn1, (Region)rgn2);
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}
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/* Moves a region by the specified offsets */
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void
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FE_OffsetRegion(FE_Region region, int32 x_offset, int32 y_offset)
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{
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XOffsetRegion((Region)region, x_offset, y_offset);
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}
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/* Returns TRUE if any part of the rectangle is in the specified region */
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XP_Bool
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FE_RectInRegion(FE_Region region, XP_Rect *rect)
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{
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int result;
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XRectangle box;
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XP_ASSERT(region);
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XP_ASSERT(rect);
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box.x = (short)rect->left;
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box.y = (short)rect->top;
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box.width = (unsigned short)(rect->right - rect->left);
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box.height = (unsigned short)(rect->bottom - rect->top);
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result = XRectInRegion((Region)region, box.x, box.y, box.width, box.height);
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if (result == RectangleOut)
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return FALSE;
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else /* result == RectangleIn || result == RectanglePart */
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return TRUE;
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}
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/* Calls the specified function for each rectangle that makes up the region */
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void
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FE_ForEachRectInRegion(FE_Region region, FE_RectInRegionFunc func,
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void *closure)
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{
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Region pRegion;
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register int nbox;
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register BOX *pbox;
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XP_Rect rect;
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XP_ASSERT(region);
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XP_ASSERT(func);
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pRegion = (Region)region;
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pbox = pRegion->rects;
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nbox = pRegion->numRects;
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while(nbox--)
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{
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rect.left = pbox->x1;
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rect.right = pbox->x2;
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rect.top = pbox->y1;
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rect.bottom = pbox->y2;
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(*func)(closure, &rect);
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pbox++;
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}
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}
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#ifdef DEBUG
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#include "X11/X.h"
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#include <sys/time.h>
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static void
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wait_usec(long usec)
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{
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struct timeval timeout;
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timeout.tv_sec = 0;
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timeout.tv_usec = usec;
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select(0, NULL, NULL, NULL, &timeout);
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}
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static void
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fe_InvertRect(MWContext *context, XP_Rect *rect)
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{
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Widget wid;
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Display *dpy;
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Window win;
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Screen *screen;
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XGCValues gcv;
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GC gc;
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uint32 x, y, w, h;
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x = rect->left;
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y = rect->top;
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w = rect->right - rect->left;
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h = rect->bottom - rect->top;
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wid = CONTEXT_DATA (context)->drawing_area;
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if (wid == NULL) return;
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XtVaGetValues (wid, XmNscreen, &screen, 0);
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dpy = XtDisplay (wid);
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win = XtWindow (wid);
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gcv.function = GXxor;
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gcv.foreground = 0xFFFFFF;
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gc = XCreateGC (dpy, win, GCForeground | GCFunction, &gcv);
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XFillRectangle (dpy, win, gc, x, y, w, h);
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XFreeGC (dpy, gc);
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}
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void
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FE_HighlightRect(void *c, XP_Rect *rect, int how_much)
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{
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MWContext *context = (MWContext*)c;
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while (how_much--) {
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fe_InvertRect(context, rect);
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wait_usec(1000 * how_much);
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fe_InvertRect(context, rect);
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}
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}
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void
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fe_HighlightRegion(MWContext *context, FE_Region region)
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{
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FE_ForEachRectInRegion(region,
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(FE_RectInRegionFunc)fe_InvertRect,
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(void *)context);
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}
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void
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FE_HighlightRegion(void *c, FE_Region region, int how_much)
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{
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Widget wid;
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Display *dpy;
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MWContext *context = (MWContext*)c;
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wid = CONTEXT_DATA (context)->drawing_area;
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if (wid == NULL) return;
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dpy = XtDisplay (wid);
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fe_HighlightRegion(context, region);
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XSync(dpy, 0);
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wait_usec(1000 * how_much);
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fe_HighlightRegion(context, region);
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XSync(dpy, 0);
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}
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#endif /* DEBUG */
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