зеркало из https://github.com/mozilla/gecko-dev.git
434 строки
17 KiB
C++
434 строки
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998-1999
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef nsIScriptContext_h__
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#define nsIScriptContext_h__
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#include "nscore.h"
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#include "nsStringGlue.h"
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#include "nsISupports.h"
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#include "nsCOMPtr.h"
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#include "nsIProgrammingLanguage.h"
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#include "jsfriendapi.h"
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#include "jspubtd.h"
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class nsIScriptGlobalObject;
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class nsIScriptSecurityManager;
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class nsIPrincipal;
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class nsIAtom;
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class nsIArray;
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class nsIVariant;
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class nsIObjectInputStream;
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class nsIObjectOutputStream;
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template<class> class nsScriptObjectHolder;
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class nsIScriptObjectPrincipal;
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class nsIDOMWindow;
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typedef void (*nsScriptTerminationFunc)(nsISupports* aRef);
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#define NS_ISCRIPTCONTEXTPRINCIPAL_IID \
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{ 0xd012cdb3, 0x8f1e, 0x4440, \
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{ 0x8c, 0xbd, 0x32, 0x7f, 0x98, 0x1d, 0x37, 0xb4 } }
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class nsIScriptContextPrincipal : public nsISupports
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXTPRINCIPAL_IID)
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virtual nsIScriptObjectPrincipal* GetObjectPrincipal() = 0;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContextPrincipal,
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NS_ISCRIPTCONTEXTPRINCIPAL_IID)
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#define NS_ISCRIPTCONTEXT_IID \
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{ 0xdfaea249, 0xaaad, 0x48bd, \
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{ 0xb8, 0x04, 0x92, 0xad, 0x30, 0x88, 0xd0, 0xc6 } }
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/* This MUST match JSVERSION_DEFAULT. This version stuff if we don't
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know what language we have is a little silly... */
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#define SCRIPTVERSION_DEFAULT JSVERSION_DEFAULT
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/**
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* It is used by the application to initialize a runtime and run scripts.
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* A script runtime would implement this interface.
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*/
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class nsIScriptContext : public nsIScriptContextPrincipal
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{
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public:
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NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID)
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/* Get the ID of this language. */
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virtual PRUint32 GetScriptTypeID() = 0;
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virtual void SetGlobalObject(nsIScriptGlobalObject* aGlobalObject) = 0;
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/**
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* Compile and execute a script.
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*
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* @param aScript a string representing the script to be executed
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* @param aScopeObject a script object for the scope to execute in, or
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* nsnull to use a default scope
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* @param aPrincipal the principal the script should be evaluated with
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* @param aOriginPrincipal the principal the script originates from. If null,
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* aPrincipal is used.
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* @param aURL the URL or filename for error messages
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* @param aLineNo the starting line number of the script for error messages
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* @param aVersion the script language version to use when executing
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* @param aRetValue the result of executing the script, or null for no result.
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* If this is a JS context, it's the caller's responsibility to
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* preserve aRetValue from GC across this call
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* @param aIsUndefined true if the result of executing the script is the
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* undefined value
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*
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* @return NS_OK if the script was valid and got executed
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*
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**/
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virtual nsresult EvaluateString(const nsAString& aScript,
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JSObject* aScopeObject,
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nsIPrincipal *aPrincipal,
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nsIPrincipal *aOriginPrincipal,
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const char *aURL,
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PRUint32 aLineNo,
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JSVersion aVersion,
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nsAString *aRetValue,
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bool* aIsUndefined) = 0;
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virtual nsresult EvaluateStringWithValue(const nsAString& aScript,
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JSObject* aScopeObject,
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nsIPrincipal *aPrincipal,
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const char *aURL,
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PRUint32 aLineNo,
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PRUint32 aVersion,
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JS::Value* aRetValue,
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bool* aIsUndefined) = 0;
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/**
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* Compile a script.
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*
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* @param aText a PRUnichar buffer containing script source
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* @param aTextLength number of characters in aText
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* @param aPrincipal the principal that produced the script
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* @param aURL the URL or filename for error messages
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* @param aLineNo the starting line number of the script for error messages
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* @param aVersion the script language version to use when executing
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* @param aScriptObject an executable object that's the result of compiling
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* the script.
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*
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* @return NS_OK if the script source was valid and got compiled.
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*
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**/
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virtual nsresult CompileScript(const PRUnichar* aText,
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PRInt32 aTextLength,
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nsIPrincipal* aPrincipal,
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const char* aURL,
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PRUint32 aLineNo,
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PRUint32 aVersion,
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nsScriptObjectHolder<JSScript>& aScriptObject) = 0;
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/**
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* Execute a precompiled script object.
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*
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* @param aScriptObject an object representing the script to be executed
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* @param aScopeObject an object telling the scope in which to execute,
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* or nsnull to use a default scope
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* @param aRetValue the result of executing the script, may be null in
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* which case no result string is computed
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* @param aIsUndefined true if the result of executing the script is the
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* undefined value, may be null for "don't care"
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*
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* @return NS_OK if the script was valid and got executed
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*
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*/
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virtual nsresult ExecuteScript(JSScript* aScriptObject,
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JSObject* aScopeObject,
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nsAString* aRetValue,
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bool* aIsUndefined) = 0;
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/**
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* Compile the event handler named by atom aName, with function body aBody
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* into a function object returned if ok via aHandler. Does NOT bind the
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* function to anything - BindCompiledEventHandler() should be used for that
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* purpose. Note that this event handler is always considered 'shared' and
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* hence is compiled without principals. Never call the returned object
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* directly - it must be bound (and thereby cloned, and therefore have the
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* correct principals) before use!
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*
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* If the compilation sets a pending exception on the native context, it is
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* this method's responsibility to report said exception immediately, without
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* relying on callers to do so.
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*
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*
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* @param aName an nsIAtom pointer naming the function; it must be lowercase
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* and ASCII, and should not be longer than 63 chars. This bound on
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* length is enforced only by assertions, so caveat caller!
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* @param aEventName the name that the event object should be bound to
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* @param aBody the event handler function's body
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* @param aURL the URL or filename for error messages
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* @param aLineNo the starting line number of the script for error messages
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* @param aVersion the script language version to use when executing
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* @param aHandler the out parameter in which a void pointer to the compiled
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* function object is stored on success
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*
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* @return NS_OK if the function body was valid and got compiled
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*/
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virtual nsresult CompileEventHandler(nsIAtom* aName,
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PRUint32 aArgCount,
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const char** aArgNames,
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const nsAString& aBody,
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const char* aURL,
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PRUint32 aLineNo,
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PRUint32 aVersion,
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nsScriptObjectHolder<JSObject>& aHandler) = 0;
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/**
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* Call the function object with given args and return its boolean result,
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* or true if the result isn't boolean.
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*
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* @param aTarget the event target
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* @param aScript an object telling the scope in which to call the compiled
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* event handler function.
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* @param aHandler function object (function and static scope) to invoke.
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* @param argv array of arguments. Note each element is assumed to
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* be an nsIVariant.
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* @param rval out parameter returning result
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**/
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virtual nsresult CallEventHandler(nsISupports* aTarget,
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JSObject* aScope, JSObject* aHandler,
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nsIArray *argv, nsIVariant **rval) = 0;
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/**
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* Bind an already-compiled event handler function to the given
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* target. Scripting languages with static scoping must re-bind the
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* scope chain for aHandler to begin (after the activation scope for
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* aHandler itself, typically) with aTarget's scope.
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*
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* The result of the bind operation is a new handler object, with
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* principals now set and scope set as above. This is returned in
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* aBoundHandler. When this function is called, aBoundHandler is
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* expected to not be holding an object.
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*
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* @param aTarget an object telling the scope in which to bind the compiled
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* event handler function. The context will presumably associate
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* this nsISupports with a native script object.
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* @param aScope the scope in which the script object for aTarget should be
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* looked for.
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* @param aHandler the function object to bind, created by an earlier call to
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* CompileEventHandler
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* @param aBoundHandler [out] the result of the bind operation.
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* @return NS_OK if the function was successfully bound
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*/
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virtual nsresult BindCompiledEventHandler(nsISupports* aTarget,
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JSObject* aScope,
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JSObject* aHandler,
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nsScriptObjectHolder<JSObject>& aBoundHandler) = 0;
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/**
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* Compile a function that isn't used as an event handler.
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*
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* NOTE: Not yet language agnostic (main problem is XBL - not yet agnostic)
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* Caller must make sure aFunctionObject is a JS GC root.
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*
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**/
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virtual nsresult CompileFunction(JSObject* aTarget,
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const nsACString& aName,
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PRUint32 aArgCount,
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const char** aArgArray,
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const nsAString& aBody,
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const char* aURL,
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PRUint32 aLineNo,
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PRUint32 aVersion,
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bool aShared,
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JSObject** aFunctionObject) = 0;
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/**
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* Return the global object.
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*
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**/
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virtual nsIScriptGlobalObject *GetGlobalObject() = 0;
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/**
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* Return the native script context
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*
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**/
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virtual JSContext* GetNativeContext() = 0;
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/**
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* Return the native global object for this context.
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*
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**/
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virtual JSObject* GetNativeGlobal() = 0;
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/**
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* Create a new global object that will be used for an inner window.
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* Return the native global and an nsISupports 'holder' that can be used
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* to manage the lifetime of it.
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*/
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virtual nsresult CreateNativeGlobalForInner(
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nsIScriptGlobalObject *aNewInner,
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bool aIsChrome,
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nsIPrincipal *aPrincipal,
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JSObject** aNativeGlobal,
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nsISupports **aHolder) = 0;
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/**
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* Initialize the context generally. Does not create a global object.
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**/
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virtual nsresult InitContext() = 0;
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/**
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* Prepares this context for use with the current inner window for the
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* context's global object. This must be called after CreateOuterObject.
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*/
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virtual nsresult InitOuterWindow() = 0;
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/**
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* Check to see if context is as yet intialized. Used to prevent
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* reentrancy issues during the initialization process.
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*
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* @return true if initialized, false if not
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*
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*/
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virtual bool IsContextInitialized() = 0;
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/**
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* For garbage collected systems, do a synchronous collection pass.
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* May be a no-op on other systems
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*
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* @return NS_OK if the method is successful
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*/
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virtual void GC(js::gcreason::Reason aReason) = 0;
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/**
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* Inform the context that a script was evaluated.
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* A GC may be done if "necessary."
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* This call is necessary if script evaluation is done
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* without using the EvaluateScript method.
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* @param aTerminated If true then call termination function if it was
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* previously set. Within DOM this will always be true, but outside
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* callers (such as xpconnect) who may do script evaluations nested
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* inside DOM script evaluations can pass false to avoid premature
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* calls to the termination function.
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* @return NS_OK if the method is successful
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*/
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virtual void ScriptEvaluated(bool aTerminated) = 0;
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virtual nsresult Serialize(nsIObjectOutputStream* aStream,
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JSScript* aScriptObject) = 0;
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/* Deserialize a script from a stream.
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*/
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virtual nsresult Deserialize(nsIObjectInputStream* aStream,
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nsScriptObjectHolder<JSScript>& aResult) = 0;
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/**
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* JS only - this function need not be implemented by languages other
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* than JS (ie, this should be moved to a private interface!)
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* Called to specify a function that should be called when the current
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* script (if there is one) terminates. Generally used if breakdown
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* of script state needs to happen, but should be deferred till
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* the end of script evaluation.
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*
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* @throws NS_ERROR_OUT_OF_MEMORY if that happens
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*/
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virtual void SetTerminationFunction(nsScriptTerminationFunc aFunc,
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nsIDOMWindow* aRef) = 0;
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/**
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* Called to disable/enable script execution in this context.
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*/
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virtual bool GetScriptsEnabled() = 0;
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virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
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// SetProperty is suspect and jst believes should not be needed. Currenly
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// used only for "arguments".
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virtual nsresult SetProperty(JSObject* aTarget, const char* aPropName, nsISupports* aVal) = 0;
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/**
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* Called to set/get information if the script context is
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* currently processing a script tag
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*/
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virtual bool GetProcessingScriptTag() = 0;
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virtual void SetProcessingScriptTag(bool aResult) = 0;
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/**
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* Called to find out if this script context might be executing script.
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*/
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virtual bool GetExecutingScript() = 0;
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/**
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* Tell the context whether or not to GC when destroyed. An optimization
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* used when the window is a [i]frame, so GC will happen anyway.
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*/
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virtual void SetGCOnDestruction(bool aGCOnDestruction) = 0;
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/**
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* Initialize DOM classes on aGlobalObj, always call
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* WillInitializeContext() before calling InitContext(), and always
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* call DidInitializeContext() when a context is fully
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* (successfully) initialized.
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*/
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virtual nsresult InitClasses(JSObject* aGlobalObj) = 0;
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/**
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* Tell the context we're about to be reinitialize it.
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*/
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virtual void WillInitializeContext() = 0;
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/**
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* Tell the context we're done reinitializing it.
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*/
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virtual void DidInitializeContext() = 0;
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/* Memory managment for script objects. Used by the implementation of
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* nsScriptObjectHolder to manage the lifetimes of the held script objects.
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*
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* See also nsIScriptRuntime, which has identical methods and is useful
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* in situations when you do not have an nsIScriptContext.
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*
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*/
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virtual nsresult DropScriptObject(void *object) = 0;
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virtual nsresult HoldScriptObject(void *object) = 0;
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virtual void EnterModalState() = 0;
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virtual void LeaveModalState() = 0;
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};
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NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContext, NS_ISCRIPTCONTEXT_IID)
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#endif // nsIScriptContext_h__
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