gecko-dev/gfx/layers/client/TiledContentClient.h

565 строки
19 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_TILEDCONTENTCLIENT_H
#define MOZILLA_GFX_TILEDCONTENTCLIENT_H
#include <stddef.h> // for size_t
#include <stdint.h> // for uint16_t
#include <algorithm> // for swap
#include <limits>
#include "Layers.h" // for LayerManager, etc
#include "TiledLayerBuffer.h" // for TiledLayerBuffer
#include "Units.h" // for CSSPoint
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/ipc/Shmem.h" // for Shmem
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory
#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
#include "mozilla/layers/CompositableClient.h" // for CompositableClient
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersMessages.h" // for TileDescriptor
#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureClientPool.h"
#include "ClientLayerManager.h"
#include "mozilla/mozalloc.h" // for operator delete
#include "nsISupportsImpl.h" // for MOZ_COUNT_DTOR
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
#include "nsExpirationTracker.h"
#include "mozilla/layers/ISurfaceAllocator.h"
namespace mozilla {
namespace layers {
class ClientTiledPaintedLayer;
class ClientLayerManager;
/**
* Represent a single tile in tiled buffer. The buffer keeps tiles,
* each tile keeps a reference to a texture client and a read-lock. This
* read-lock is used to help implement a copy-on-write mechanism. The tile
* should be locked before being sent to the compositor. The compositor should
* unlock the read-lock as soon as it has finished with the buffer in the
* TextureHost to prevent more textures being created than is necessary.
* Ideal place to store per tile debug information.
*/
struct TileClient
{
// Placeholder
TileClient();
~TileClient();
TileClient(const TileClient& o);
TileClient& operator=(const TileClient& o);
bool operator== (const TileClient& o) const
{
return mFrontBuffer == o.mFrontBuffer;
}
bool operator!= (const TileClient& o) const
{
return mFrontBuffer != o.mFrontBuffer;
}
void SetLayerManager(ClientLayerManager *aManager)
{
mManager = aManager;
}
void SetTextureAllocator(TextureClientAllocator* aAllocator)
{
mAllocator = aAllocator;
}
void SetCompositableClient(CompositableClient* aCompositableClient)
{
mCompositableClient = aCompositableClient;
}
bool IsPlaceholderTile() const
{
return mBackBuffer == nullptr && mFrontBuffer == nullptr;
}
void DiscardBuffers()
{
DiscardFrontBuffer();
DiscardBackBuffer();
}
nsExpirationState *GetExpirationState() { return &mExpirationState; }
TileDescriptor GetTileDescriptor();
/**
* For debugging.
*/
void Dump(std::stringstream& aStream);
/**
* Swaps the front and back buffers.
*/
void Flip();
void DumpTexture(std::stringstream& aStream, TextureDumpMode aCompress) {
// TODO We should combine the OnWhite/OnBlack here an just output a single image.
CompositableClient::DumpTextureClient(aStream, mFrontBuffer, aCompress);
}
/**
* Returns an unlocked TextureClient that can be used for writing new
* data to the tile. This may flip the front-buffer to the back-buffer if
* the front-buffer is still locked by the host, or does not have an
* internal buffer (and so will always be locked).
*
* If getting the back buffer required copying pixels from the front buffer
* then the copied region is stored in aAddPaintedRegion so the host side
* knows to upload it.
*
* If nullptr is returned, aTextureClientOnWhite is undefined.
*/
TextureClient* GetBackBuffer(const nsIntRegion& aDirtyRegion,
gfxContentType aContent, SurfaceMode aMode,
nsIntRegion& aAddPaintedRegion,
RefPtr<TextureClient>* aTextureClientOnWhite);
void DiscardFrontBuffer();
void DiscardBackBuffer();
/* We wrap the back buffer in a class that disallows assignment
* so that we can track when ever it changes so that we can update
* the expiry tracker for expiring the back buffers */
class PrivateProtector {
public:
void Set(TileClient * container, RefPtr<TextureClient>);
void Set(TileClient * container, TextureClient*);
// Implicitly convert to TextureClient* because we can't chain
// implicit conversion that would happen on RefPtr<TextureClient>
operator TextureClient*() const { return mBuffer; }
RefPtr<TextureClient> operator ->() { return mBuffer; }
private:
PrivateProtector& operator=(const PrivateProtector &);
RefPtr<TextureClient> mBuffer;
} mBackBuffer;
RefPtr<TextureClient> mBackBufferOnWhite;
RefPtr<TextureClient> mFrontBuffer;
RefPtr<TextureClient> mFrontBufferOnWhite;
RefPtr<ClientLayerManager> mManager;
RefPtr<TextureClientAllocator> mAllocator;
gfx::IntRect mUpdateRect;
CompositableClient* mCompositableClient;
bool mWasPlaceholder;
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
TimeStamp mLastUpdate;
#endif
nsIntRegion mInvalidFront;
nsIntRegion mInvalidBack;
nsExpirationState mExpirationState;
private:
// Copies dirty pixels from the front buffer into the back buffer,
// and records the copied region in aAddPaintedRegion.
void ValidateBackBufferFromFront(const nsIntRegion &aDirtyRegion,
nsIntRegion& aAddPaintedRegion);
};
/**
* This struct stores all the data necessary to perform a paint so that it
* doesn't need to be recalculated on every repeated transaction.
*/
struct BasicTiledLayerPaintData {
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set.
*/
ParentLayerPoint mScrollOffset;
/*
* The scroll offset of the content from the nearest ancestor layer that
* represents scrollable content with a display port set, for the last
* layer update transaction.
*/
ParentLayerPoint mLastScrollOffset;
/*
* The transform matrix to go from this layer's Layer units to
* the scroll ancestor's ParentLayer units. The "scroll ancestor" is
* the closest ancestor layer which scrolls, and is used to obtain
* the composition bounds that are relevant for this layer.
*/
LayerToParentLayerMatrix4x4 mTransformToCompBounds;
/*
* The critical displayport of the content from the nearest ancestor layer
* that represents scrollable content with a display port set. isNothing()
* if a critical displayport is not set.
*/
Maybe<LayerIntRect> mCriticalDisplayPort;
/*
* The render resolution of the document that the content this layer
* represents is in.
*/
CSSToParentLayerScale2D mResolution;
/*
* The composition bounds of the layer, in Layer coordinates. This is
* used to make sure that tiled updates to regions that are visible to the
* user are grouped coherently.
*/
LayerRect mCompositionBounds;
/*
* Low precision updates are always executed a tile at a time in repeated
* transactions. This counter is set to 1 on the first transaction of a low
* precision update, and incremented for each subsequent transaction.
*/
uint16_t mLowPrecisionPaintCount;
/*
* Whether this is the first time this layer is painting
*/
bool mFirstPaint : 1;
/*
* Whether there is further work to complete this paint. This is used to
* determine whether or not to repeat the transaction when painting
* progressively.
*/
bool mPaintFinished : 1;
/*
* Whether or not there is an async transform animation active
*/
bool mHasTransformAnimation : 1;
/*
* Initializes/clears data to prepare for paint action.
*/
void ResetPaintData();
};
class SharedFrameMetricsHelper
{
public:
SharedFrameMetricsHelper();
~SharedFrameMetricsHelper();
/**
* This is called by the BasicTileLayer to determine if it is still interested
* in the update of this display-port to continue. We can return true here
* to abort the current update and continue with any subsequent ones. This
* is useful for slow-to-render pages when the display-port starts lagging
* behind enough that continuing to draw it is wasted effort.
*/
bool UpdateFromCompositorFrameMetrics(const LayerMetricsWrapper& aLayer,
bool aHasPendingNewThebesContent,
bool aLowPrecision,
AsyncTransform& aViewTransform);
/**
* Determines if the compositor's upcoming composition bounds has fallen
* outside of the contents display port. If it has then the compositor
* will start to checker board. Checker boarding is when the compositor
* tries to composite a tile and it is not available. Historically
* a tile with a checker board pattern was used. Now a blank tile is used.
*/
bool AboutToCheckerboard(const FrameMetrics& aContentMetrics,
const FrameMetrics& aCompositorMetrics);
private:
bool mLastProgressiveUpdateWasLowPrecision;
bool mProgressiveUpdateWasInDanger;
};
/**
* Provide an instance of TiledLayerBuffer backed by drawable TextureClients.
* This buffer provides an implementation of ValidateTile using a
* thebes callback and can support painting using a single paint buffer.
* Whether a single paint buffer is used is controlled by
* gfxPrefs::PerTileDrawing().
*/
class ClientTiledLayerBuffer
{
public:
ClientTiledLayerBuffer(ClientTiledPaintedLayer* aPaintedLayer,
CompositableClient* aCompositableClient)
: mPaintedLayer(aPaintedLayer)
, mCompositableClient(aCompositableClient)
, mLastPaintContentType(gfxContentType::COLOR)
, mLastPaintSurfaceMode(SurfaceMode::SURFACE_OPAQUE)
, mWasLastPaintProgressive(false)
{}
virtual void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
bool aIsProgressive = false) = 0;
virtual bool SupportsProgressiveUpdate() = 0;
virtual bool ProgressiveUpdate(nsIntRegion& aValidRegion,
nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) = 0;
virtual void ResetPaintedAndValidState() = 0;
virtual const nsIntRegion& GetValidRegion() = 0;
virtual bool IsLowPrecision() const = 0;
virtual void Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml,
TextureDumpMode aCompress) {}
const CSSToParentLayerScale2D& GetFrameResolution() { return mFrameResolution; }
void SetFrameResolution(const CSSToParentLayerScale2D& aResolution) { mFrameResolution = aResolution; }
bool HasFormatChanged() const;
protected:
void UnlockTile(TileClient& aTile);
gfxContentType GetContentType(SurfaceMode* aMode = nullptr) const;
ClientTiledPaintedLayer* mPaintedLayer;
CompositableClient* mCompositableClient;
gfxContentType mLastPaintContentType;
SurfaceMode mLastPaintSurfaceMode;
CSSToParentLayerScale2D mFrameResolution;
bool mWasLastPaintProgressive;
};
class ClientMultiTiledLayerBuffer
: public TiledLayerBuffer<ClientMultiTiledLayerBuffer, TileClient>
, public ClientTiledLayerBuffer
{
friend class TiledLayerBuffer<ClientMultiTiledLayerBuffer, TileClient>;
public:
ClientMultiTiledLayerBuffer(ClientTiledPaintedLayer* aPaintedLayer,
CompositableClient* aCompositableClient,
ClientLayerManager* aManager,
SharedFrameMetricsHelper* aHelper);
ClientMultiTiledLayerBuffer()
: ClientTiledLayerBuffer(nullptr, nullptr)
, mManager(nullptr)
, mCallback(nullptr)
, mCallbackData(nullptr)
, mSharedFrameMetricsHelper(nullptr)
, mTilingOrigin(std::numeric_limits<int32_t>::max(),
std::numeric_limits<int32_t>::max())
{}
void PaintThebes(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData,
bool aIsProgressive = false) override;
virtual bool SupportsProgressiveUpdate() override { return true; }
/**
* Performs a progressive update of a given tiled buffer.
* See ComputeProgressiveUpdateRegion below for parameter documentation.
*/
bool ProgressiveUpdate(nsIntRegion& aValidRegion,
nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
BasicTiledLayerPaintData* aPaintData,
LayerManager::DrawPaintedLayerCallback aCallback,
void* aCallbackData) override;
void ResetPaintedAndValidState() override {
mPaintedRegion.SetEmpty();
mValidRegion.SetEmpty();
mTiles.mSize.width = 0;
mTiles.mSize.height = 0;
DiscardBuffers();
mRetainedTiles.Clear();
}
const nsIntRegion& GetValidRegion() override {
return TiledLayerBuffer::GetValidRegion();
}
bool IsLowPrecision() const override {
return TiledLayerBuffer::IsLowPrecision();
}
void Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml,
TextureDumpMode aCompress) override {
TiledLayerBuffer::Dump(aStream, aPrefix, aDumpHtml, aCompress);
}
void ReadLock();
void Release();
void DiscardBuffers();
SurfaceDescriptorTiles GetSurfaceDescriptorTiles();
void SetResolution(float aResolution) {
if (mResolution == aResolution) {
return;
}
Update(nsIntRegion(), nsIntRegion(), nsIntRegion());
mResolution = aResolution;
}
protected:
bool ValidateTile(TileClient& aTile,
const nsIntPoint& aTileRect,
const nsIntRegion& dirtyRect);
void Update(const nsIntRegion& aNewValidRegion,
const nsIntRegion& aPaintRegion,
const nsIntRegion& aDirtyRegion);
TileClient GetPlaceholderTile() const { return TileClient(); }
private:
ClientLayerManager* mManager;
LayerManager::DrawPaintedLayerCallback mCallback;
void* mCallbackData;
// The region that will be made valid during Update(). Once Update() is
// completed then this is identical to mValidRegion.
nsIntRegion mNewValidRegion;
SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
// When using Moz2D's CreateTiledDrawTarget we maintain a list of gfx::Tiles
std::vector<gfx::Tile> mMoz2DTiles;
/**
* While we're adding tiles, this is used to keep track of the position of
* the top-left of the top-left-most tile. When we come to wrap the tiles in
* TiledDrawTarget we subtract the value of this member from each tile's
* offset so that all the tiles have a positive offset, then add a
* translation to the TiledDrawTarget to compensate. This is important so
* that the mRect of the TiledDrawTarget is always at a positive x/y
* position, otherwise its GetSize() methods will be broken.
*/
gfx::IntPoint mTilingOrigin;
/**
* Calculates the region to update in a single progressive update transaction.
* This employs some heuristics to update the most 'sensible' region to
* update at this point in time, and how large an update should be performed
* at once to maintain visual coherency.
*
* aInvalidRegion is the current invalid region.
* aOldValidRegion is the valid region of mTiledBuffer at the beginning of the
* current transaction.
* aRegionToPaint will be filled with the region to update. This may be empty,
* which indicates that there is no more work to do.
* aIsRepeated should be true if this function has already been called during
* this transaction.
*
* Returns true if it should be called again, false otherwise. In the case
* that aRegionToPaint is empty, this will return aIsRepeated for convenience.
*/
bool ComputeProgressiveUpdateRegion(const nsIntRegion& aInvalidRegion,
const nsIntRegion& aOldValidRegion,
nsIntRegion& aRegionToPaint,
BasicTiledLayerPaintData* aPaintData,
bool aIsRepeated);
};
class TiledContentClient : public CompositableClient
{
public:
TiledContentClient(ClientLayerManager* aManager,
const char* aName = "")
: CompositableClient(aManager->AsShadowForwarder())
, mName(aName)
{}
protected:
~TiledContentClient()
{}
public:
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false,
TextureDumpMode aCompress=TextureDumpMode::Compress) override;
virtual TextureInfo GetTextureInfo() const override
{
return TextureInfo(CompositableType::CONTENT_TILED);
}
virtual ClientTiledLayerBuffer* GetTiledBuffer() = 0;
virtual ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() = 0;
enum TiledBufferType {
TILED_BUFFER,
LOW_PRECISION_TILED_BUFFER
};
virtual void UpdatedBuffer(TiledBufferType aType) = 0;
private:
const char* mName;
};
/**
* An implementation of TiledContentClient that supports
* multiple tiles and a low precision buffer.
*/
class MultiTiledContentClient : public TiledContentClient
{
public:
MultiTiledContentClient(ClientTiledPaintedLayer* aPaintedLayer,
ClientLayerManager* aManager);
protected:
~MultiTiledContentClient()
{
MOZ_COUNT_DTOR(MultiTiledContentClient);
mTiledBuffer.DiscardBuffers();
mLowPrecisionTiledBuffer.DiscardBuffers();
}
public:
void ClearCachedResources() override;
void UpdatedBuffer(TiledBufferType aType) override;
ClientTiledLayerBuffer* GetTiledBuffer() override { return &mTiledBuffer; }
ClientTiledLayerBuffer* GetLowPrecisionTiledBuffer() override {
if (mHasLowPrecision) {
return &mLowPrecisionTiledBuffer;
}
return nullptr;
}
private:
SharedFrameMetricsHelper mSharedFrameMetricsHelper;
ClientMultiTiledLayerBuffer mTiledBuffer;
ClientMultiTiledLayerBuffer mLowPrecisionTiledBuffer;
bool mHasLowPrecision;
};
} // namespace layers
} // namespace mozilla
#endif