зеркало из https://github.com/mozilla/gecko-dev.git
116 строки
3.9 KiB
C++
116 строки
3.9 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "WebGL2Context.h"
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#include "GLContext.h"
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using namespace mozilla;
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using namespace mozilla::dom;
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// -------------------------------------------------------------------------
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// Framebuffer objects
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void
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WebGL2Context::BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::GetInternalformatParameter(JSContext*, GLenum target, GLenum internalformat, GLenum pname, JS::MutableHandleValue retval)
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{
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MOZ_CRASH("Not Implemented.");
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}
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// Map attachments intended for the default buffer, to attachments for a non-
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// default buffer.
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static void
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TranslateDefaultAttachments(const dom::Sequence<GLenum>& in, dom::Sequence<GLenum>* out)
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{
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for (size_t i = 0; i < in.Length(); i++) {
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switch (in[i]) {
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case LOCAL_GL_COLOR:
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out->AppendElement(LOCAL_GL_COLOR_ATTACHMENT0);
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break;
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case LOCAL_GL_DEPTH:
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out->AppendElement(LOCAL_GL_DEPTH_ATTACHMENT);
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break;
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case LOCAL_GL_STENCIL:
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out->AppendElement(LOCAL_GL_STENCIL_ATTACHMENT);
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break;
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}
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}
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}
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void
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WebGL2Context::InvalidateFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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if (target != LOCAL_GL_FRAMEBUFFER)
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return ErrorInvalidEnumInfo("invalidateFramebuffer: target", target);
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for (size_t i = 0; i < attachments.Length(); i++) {
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if (!ValidateFramebufferAttachment(attachments[i], "invalidateFramebuffer"))
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return;
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}
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if (!mBoundFramebuffer && !gl->IsDrawingToDefaultFramebuffer()) {
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dom::Sequence<GLenum> tmpAttachments;
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TranslateDefaultAttachments(attachments, &tmpAttachments);
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gl->fInvalidateFramebuffer(target, tmpAttachments.Length(), tmpAttachments.Elements());
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} else {
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gl->fInvalidateFramebuffer(target, attachments.Length(), attachments.Elements());
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}
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}
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void
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WebGL2Context::InvalidateSubFramebuffer(GLenum target, const dom::Sequence<GLenum>& attachments,
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GLint x, GLint y, GLsizei width, GLsizei height)
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{
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if (IsContextLost())
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return;
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MakeContextCurrent();
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if (target != LOCAL_GL_FRAMEBUFFER)
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return ErrorInvalidEnumInfo("invalidateFramebuffer: target", target);
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for (size_t i = 0; i < attachments.Length(); i++) {
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if (!ValidateFramebufferAttachment(attachments[i], "invalidateSubFramebuffer"))
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return;
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}
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if (!mBoundFramebuffer && !gl->IsDrawingToDefaultFramebuffer()) {
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dom::Sequence<GLenum> tmpAttachments;
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TranslateDefaultAttachments(attachments, &tmpAttachments);
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gl->fInvalidateSubFramebuffer(target, tmpAttachments.Length(), tmpAttachments.Elements(),
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x, y, width, height);
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} else {
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gl->fInvalidateSubFramebuffer(target, attachments.Length(), attachments.Elements(),
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x, y, width, height);
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}
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}
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void
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WebGL2Context::ReadBuffer(GLenum mode)
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{
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MOZ_CRASH("Not Implemented.");
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}
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void
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WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
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GLsizei width, GLsizei height)
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{
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MOZ_CRASH("Not Implemented.");
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}
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