зеркало из https://github.com/mozilla/gecko-dev.git
205 строки
6.9 KiB
C++
205 строки
6.9 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_GFX_IMAGEHOST_H
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#define MOZILLA_GFX_IMAGEHOST_H
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#include <stdio.h> // for FILE
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#include "CompositableHost.h" // for CompositableHost
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#include "mozilla/Attributes.h" // for override
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#include "mozilla/RefPtr.h" // for RefPtr
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#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
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#include "mozilla/gfx/Point.h" // for Point
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#include "mozilla/gfx/Rect.h" // for Rect
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#include "mozilla/gfx/Types.h" // for SamplingFilter
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#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
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#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
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#include "mozilla/mozalloc.h" // for operator delete
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#include "nsCOMPtr.h" // for already_AddRefed
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#include "nsRect.h" // for mozilla::gfx::IntRect
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#include "nsRegionFwd.h" // for nsIntRegion
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#include "nscore.h" // for nsACString
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namespace mozilla {
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namespace layers {
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class Compositor;
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struct EffectChain;
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class ImageContainerParent;
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class ImageHostOverlay;
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/**
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* ImageHost. Works with ImageClientSingle and ImageClientBuffered
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*/
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class ImageHost : public CompositableHost
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{
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public:
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explicit ImageHost(const TextureInfo& aTextureInfo);
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~ImageHost();
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virtual CompositableType GetType() override { return mTextureInfo.mCompositableType; }
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virtual void Composite(LayerComposite* aLayer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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const nsIntRegion* aVisibleRegion = nullptr) override;
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virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
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virtual void RemoveTextureHost(TextureHost* aTexture) override;
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virtual void UseOverlaySource(OverlaySource aOverlay,
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const gfx::IntRect& aPictureRect) override;
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virtual TextureHost* GetAsTextureHost(gfx::IntRect* aPictureRect = nullptr) override;
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virtual void Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags = NO_FLAGS) override;
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virtual void SetCompositor(Compositor* aCompositor) override;
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virtual void SetImageContainer(ImageContainerParent* aImageContainer) override;
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gfx::IntSize GetImageSize() const override;
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virtual LayerRenderState GetRenderState() override;
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
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virtual void Dump(std::stringstream& aStream,
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const char* aPrefix = "",
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bool aDumpHtml = false) override;
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virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
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virtual bool Lock() override;
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virtual void Unlock() override;
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virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
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void SetCurrentTextureHost(TextureHost* aTexture);
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virtual void CleanupResources() override;
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int32_t GetFrameID()
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{
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const TimedImage* img = ChooseImage();
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return img ? img->mFrameID : -1;
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}
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int32_t GetProducerID()
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{
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const TimedImage* img = ChooseImage();
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return img ? img->mProducerID : -1;
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}
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int32_t GetLastFrameID() const { return mLastFrameID; }
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int32_t GetLastProducerID() const { return mLastProducerID; }
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virtual int32_t GetLastInputFrameID() const override { return mLastInputFrameID; }
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enum Bias {
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// Don't apply bias to frame times
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BIAS_NONE,
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// Apply a negative bias to frame times to keep them before the vsync time
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BIAS_NEGATIVE,
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// Apply a positive bias to frame times to keep them after the vsync time
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BIAS_POSITIVE,
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};
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bool IsOpaque();
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protected:
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struct TimedImage {
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CompositableTextureHostRef mTextureHost;
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TimeStamp mTimeStamp;
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gfx::IntRect mPictureRect;
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int32_t mFrameID;
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int32_t mProducerID;
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int32_t mInputFrameID;
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};
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// Use a simple RefPtr because the same texture is already held by a
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// a CompositableTextureHostRef in the array of TimedImage.
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// See the comment in CompositableTextureRef for more details.
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RefPtr<TextureHost> mCurrentTextureHost;
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CompositableTextureSourceRef mCurrentTextureSource;
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// When doing texture uploads it's best to alternate between two (or three)
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// texture sources so that the texture we upload to isn't being used by
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// the GPU to composite the previous frame.
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RefPtr<TextureSource> mExtraTextureSource;
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/**
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* ChooseImage is guaranteed to return the same TimedImage every time it's
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* called during the same composition, up to the end of Composite() ---
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* it depends only on mImages, mCompositor->GetCompositionTime(), and mBias.
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* mBias is updated at the end of Composite().
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*/
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const TimedImage* ChooseImage() const;
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TimedImage* ChooseImage();
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int ChooseImageIndex() const;
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nsTArray<TimedImage> mImages;
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// Weak reference, will be null if mImageContainer has been destroyed.
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ImageContainerParent* mImageContainer;
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int32_t mLastFrameID;
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int32_t mLastProducerID;
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int32_t mLastInputFrameID;
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/**
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* Bias to apply to the next frame.
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*/
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Bias mBias;
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bool mLocked;
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RefPtr<ImageHostOverlay> mImageHostOverlay;
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};
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/**
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* ImageHostOverlay handles OverlaySource compositing
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*/
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class ImageHostOverlay {
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protected:
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virtual ~ImageHostOverlay();
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public:
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NS_INLINE_DECL_REFCOUNTING(ImageHostOverlay)
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ImageHostOverlay();
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static bool IsValid(OverlaySource aOverlay);
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void SetCompositor(Compositor* aCompositor);
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virtual void Composite(Compositor* aCompositor,
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uint32_t aFlashCounter,
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LayerComposite* aLayer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::SamplingFilter aSamplingFilter,
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const gfx::IntRect& aClipRect,
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const nsIntRegion* aVisibleRegion);
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virtual LayerRenderState GetRenderState();
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virtual void UseOverlaySource(OverlaySource aOverlay,
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const gfx::IntRect& aPictureRect);
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virtual gfx::IntSize GetImageSize() const;
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virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
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protected:
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RefPtr<Compositor> mCompositor;
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gfx::IntRect mPictureRect;
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OverlaySource mOverlay;
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};
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} // namespace layers
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} // namespace mozilla
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#endif
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