gecko-dev/dom/canvas/WebGLValidateStrings.cpp

234 строки
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLValidateStrings.h"
#include "WebGLContext.h"
namespace mozilla {
bool
TruncateComments(const nsAString& src, nsAString* const out)
{
const size_t dstByteCount = src.Length() * sizeof(src[0]);
const UniqueBuffer dst(malloc(dstByteCount));
if (!dst)
return false;
auto srcItr = src.BeginReading();
const auto srcEnd = src.EndReading();
const auto dstBegin = (decltype(src[0])*)dst.get();
auto dstItr = dstBegin;
const auto fnEmitUntil = [&](const decltype(srcItr)& nextSrcItr) {
while (srcItr != nextSrcItr) {
*dstItr = *srcItr;
++srcItr;
++dstItr;
}
};
const auto fnFindSoonestOf = [&](const nsString* needles, size_t needleCount,
size_t* const out_foundId)
{
auto foundItr = srcItr;
while (foundItr != srcEnd) {
const auto haystack = Substring(foundItr, srcEnd);
for (size_t i = 0; i < needleCount; i++) {
if (StringBeginsWith(haystack, needles[i])) {
*out_foundId = i;
return foundItr;
}
}
++foundItr;
}
*out_foundId = needleCount;
return foundItr;
};
////
const nsString commentBeginnings[] = { NS_LITERAL_STRING("//"),
NS_LITERAL_STRING("/*"),
nsString() }; // Final empty string for "found
// nothing".
const nsString lineCommentEndings[] = { NS_LITERAL_STRING("\\\n"),
NS_LITERAL_STRING("\n"),
nsString() };
const nsString blockCommentEndings[] = { NS_LITERAL_STRING("\n"),
NS_LITERAL_STRING("*/"),
nsString() };
while (srcItr != srcEnd) {
size_t foundId;
fnEmitUntil( fnFindSoonestOf(commentBeginnings, 2, &foundId) );
fnEmitUntil(srcItr + commentBeginnings[foundId].Length()); // Final empty string
// allows us to skip
// forward here
// unconditionally.
switch (foundId) {
case 0: // line comment
while (true) {
size_t endId;
srcItr = fnFindSoonestOf(lineCommentEndings, 2, &endId);
fnEmitUntil(srcItr + lineCommentEndings[endId].Length());
if (endId == 0)
continue;
break;
}
break;
case 1: // block comment
while (true) {
size_t endId;
srcItr = fnFindSoonestOf(blockCommentEndings, 2, &endId);
fnEmitUntil(srcItr + blockCommentEndings[endId].Length());
if (endId == 0)
continue;
break;
}
break;
default: // not found
break;
}
}
MOZ_ASSERT((dstBegin+1) - dstBegin == 1);
const uint32_t dstCharLen = dstItr - dstBegin;
if (!out->Assign(dstBegin, dstCharLen, mozilla::fallible))
return false;
return true;
}
////////////////////////////////////////////////////////////////////////////////
static bool
IsValidGLSLChar(char16_t c)
{
if (('a' <= c && c <= 'z') ||
('A' <= c && c <= 'Z') ||
('0' <= c && c <= '9'))
{
return true;
}
switch (c) {
case ' ':
case '\t':
case '\v':
case '\f':
case '\r':
case '\n':
case '_':
case '.':
case '+':
case '-':
case '/':
case '*':
case '%':
case '<':
case '>':
case '[':
case ']':
case '(':
case ')':
case '{':
case '}':
case '^':
case '|':
case '&':
case '~':
case '=':
case '!':
case ':':
case ';':
case ',':
case '?':
return true;
default:
return false;
}
}
static bool
IsValidGLSLPreprocChar(char16_t c)
{
if (IsValidGLSLChar(c))
return true;
switch (c) {
case '\\':
case '#':
return true;
default:
return false;
}
}
////
bool
ValidateGLSLPreprocString(WebGLContext* webgl, const nsAString& string)
{
for (size_t i = 0; i < string.Length(); ++i) {
const auto& cur = string[i];
if (!IsValidGLSLPreprocChar(cur)) {
webgl->ErrorInvalidValue("String contains the illegal character 0x%x.", cur);
return false;
}
if (cur == '\\' && !webgl->IsWebGL2()) {
// Todo: Backslash is technically still invalid in WebGLSL 1 under even under
// WebGL 2.
webgl->ErrorInvalidValue("Backslash is not valid in WebGL 1.");
return false;
}
}
return true;
}
bool
ValidateGLSLVariableName(const nsAString& name, WebGLContext* webgl)
{
if (name.IsEmpty())
return false;
const uint32_t maxSize = webgl->IsWebGL2() ? 1024 : 256;
if (name.Length() > maxSize) {
webgl->ErrorInvalidValue("Identifier is %u characters long, exceeds the"
" maximum allowed length of %u characters.",
name.Length(), maxSize);
return false;
}
for (size_t i = 0; i < name.Length(); ++i) {
const auto& cur = name[i];
if (!IsValidGLSLChar(cur)) {
webgl->ErrorInvalidValue("String contains the illegal character 0x%x'.", cur);
return false;
}
}
nsString prefix1 = NS_LITERAL_STRING("webgl_");
nsString prefix2 = NS_LITERAL_STRING("_webgl_");
if (Substring(name, 0, prefix1.Length()).Equals(prefix1) ||
Substring(name, 0, prefix2.Length()).Equals(prefix2))
{
webgl->ErrorInvalidOperation("String contains a reserved GLSL prefix.");
return false;
}
return true;
}
} // namespace mozilla