зеркало из https://github.com/mozilla/gecko-dev.git
595 строки
19 KiB
C++
595 строки
19 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "CompositorD3D9.h"
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#include "LayerManagerD3D9Shaders.h"
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#include "gfxWindowsPlatform.h"
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#include "nsIWidget.h"
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#include "mozilla/layers/ImageHost.h"
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#include "mozilla/layers/ContentHost.h"
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#include "mozilla/layers/Effects.h"
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#include "nsWindowsHelpers.h"
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#include "Nv3DVUtils.h"
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#include "gfxFailure.h"
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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CompositorD3D9::CompositorD3D9(nsIWidget *aWidget)
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: mWidget(aWidget)
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{
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sBackend = LAYERS_D3D9;
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}
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CompositorD3D9::~CompositorD3D9()
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{
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mSwapChain = nullptr;
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mDeviceManager = nullptr;
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}
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bool
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CompositorD3D9::Initialize()
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{
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if (!gfxPlatform::CanUseDirect3D9()) {
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NS_WARNING("Direct3D 9-accelerated layers are not supported on this system.");
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return false;
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}
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mDeviceManager = gfxWindowsPlatform::GetPlatform()->GetD3D9DeviceManager();
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if (!mDeviceManager) {
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return false;
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}
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mSwapChain = mDeviceManager->
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CreateSwapChain((HWND)mWidget->GetNativeData(NS_NATIVE_WINDOW));
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if (!mSwapChain) {
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return false;
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}
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return true;
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}
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TextureFactoryIdentifier
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CompositorD3D9::GetTextureFactoryIdentifier()
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{
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TextureFactoryIdentifier ident;
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ident.mMaxTextureSize = GetMaxTextureSize();
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ident.mParentBackend = LAYERS_D3D9;
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ident.mParentProcessId = XRE_GetProcessType();
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return ident;
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}
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bool
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CompositorD3D9::CanUseCanvasLayerForSize(const IntSize &aSize)
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{
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int32_t maxTextureSize = GetMaxTextureSize();
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if (aSize.width > maxTextureSize || aSize.height > maxTextureSize) {
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return false;
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}
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return true;
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}
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int32_t
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CompositorD3D9::GetMaxTextureSize() const
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{
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return mDeviceManager->GetMaxTextureSize();
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}
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TemporaryRef<CompositingRenderTarget>
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CompositorD3D9::CreateRenderTarget(const gfx::IntRect &aRect,
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SurfaceInitMode aInit)
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{
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RefPtr<IDirect3DTexture9> texture;
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HRESULT hr = device()->CreateTexture(aRect.width, aRect.height, 1,
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D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, byRef(texture),
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NULL);
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if (FAILED(hr)) {
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ReportFailure(NS_LITERAL_CSTRING("CompositorD3D9::CreateRenderTarget: Failed to create texture"),
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hr);
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return nullptr;
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}
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RefPtr<CompositingRenderTargetD3D9> rt =
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new CompositingRenderTargetD3D9(texture, aInit, IntSize(aRect.width, aRect.height));
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return rt;
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}
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TemporaryRef<CompositingRenderTarget>
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CompositorD3D9::CreateRenderTargetFromSource(const gfx::IntRect &aRect,
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const CompositingRenderTarget *aSource)
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{
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RefPtr<IDirect3DTexture9> texture;
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HRESULT hr = device()->CreateTexture(aRect.width, aRect.height, 1,
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D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8,
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D3DPOOL_DEFAULT, byRef(texture),
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NULL);
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if (FAILED(hr)) {
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ReportFailure(NS_LITERAL_CSTRING("CompositorD3D9::CreateRenderTargetFromSource: Failed to create texture"),
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hr);
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return nullptr;
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}
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if (aSource) {
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nsRefPtr<IDirect3DSurface9> sourceSurface =
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static_cast<const CompositingRenderTargetD3D9*>(aSource)->GetD3D9Surface();
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nsRefPtr<IDirect3DSurface9> destSurface;
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hr = texture->GetSurfaceLevel(0, getter_AddRefs(destSurface));
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if (FAILED(hr)) {
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NS_WARNING("Failed to get texture surface level for dest.");
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}
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if (sourceSurface && destSurface) {
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RECT sourceRect;
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sourceRect.left = aRect.x;
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sourceRect.right = aRect.XMost();
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sourceRect.top = aRect.y;
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sourceRect.bottom = aRect.YMost();
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RECT destRect;
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destRect.left = 0;
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destRect.right = aRect.width;
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destRect.top = 0;
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destRect.bottom = aRect.height;
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// copy the source to the dest
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hr = device()->StretchRect(sourceSurface,
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&sourceRect,
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destSurface,
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&destRect,
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D3DTEXF_NONE);
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if (FAILED(hr)) {
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ReportFailure(NS_LITERAL_CSTRING("CompositorD3D9::CreateRenderTargetFromSource: Failed to update texture"),
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hr);
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}
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}
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}
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RefPtr<CompositingRenderTargetD3D9> rt =
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new CompositingRenderTargetD3D9(texture,
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INIT_MODE_NONE,
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IntSize(aRect.width, aRect.height));
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return rt;
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}
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void
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CompositorD3D9::SetRenderTarget(CompositingRenderTarget *aRenderTarget)
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{
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MOZ_ASSERT(aRenderTarget);
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RefPtr<CompositingRenderTargetD3D9> oldRT = mCurrentRT;
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mCurrentRT = static_cast<CompositingRenderTargetD3D9*>(aRenderTarget);
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mCurrentRT->BindRenderTarget(device());
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PrepareViewport(mCurrentRT->GetSize(), gfxMatrix());
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}
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static DeviceManagerD3D9::ShaderMode
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ShaderModeForEffectType(EffectTypes aEffectType)
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{
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switch (aEffectType) {
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case EFFECT_SOLID_COLOR:
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return DeviceManagerD3D9::SOLIDCOLORLAYER;
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case EFFECT_BGRA:
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case EFFECT_RENDER_TARGET:
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return DeviceManagerD3D9::RGBALAYER;
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case EFFECT_BGRX:
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return DeviceManagerD3D9::RGBLAYER;
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case EFFECT_YCBCR:
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return DeviceManagerD3D9::YCBCRLAYER;
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}
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MOZ_CRASH("Bad effect type");
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}
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void
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CompositorD3D9::DrawQuad(const gfx::Rect &aRect, const gfx::Rect &aClipRect,
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const EffectChain &aEffectChain,
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gfx::Float aOpacity, const gfx::Matrix4x4 &aTransform,
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const gfx::Point &aOffset)
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{
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MOZ_ASSERT(mCurrentRT, "No render target");
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device()->SetVertexShaderConstantF(CBmLayerTransform, &aTransform._11, 4);
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float renderTargetOffset[] = { aOffset.x, aOffset.y, 0, 0 };
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device()->SetVertexShaderConstantF(CBvRenderTargetOffset,
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renderTargetOffset,
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1);
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device()->SetVertexShaderConstantF(CBvLayerQuad,
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ShaderConstantRect(aRect.x,
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aRect.y,
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aRect.width,
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aRect.height),
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1);
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bool target = false;
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if (aEffectChain.mPrimaryEffect->mType != EFFECT_SOLID_COLOR) {
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float opacity[4];
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/*
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* We always upload a 4 component float, but the shader will use only the
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* first component since it's declared as a 'float'.
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*/
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opacity[0] = aOpacity;
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device()->SetPixelShaderConstantF(CBfLayerOpacity, opacity, 1);
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}
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bool isPremultiplied = true;
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MaskType maskType = MaskNone;
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if (aEffectChain.mSecondaryEffects[EFFECT_MASK]) {
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if (aTransform.Is2D()) {
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maskType = Mask2d;
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} else {
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maskType = Mask3d;
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}
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}
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RECT scissor;
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scissor.left = aClipRect.x;
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scissor.right = aClipRect.XMost();
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scissor.top = aClipRect.y;
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scissor.bottom = aClipRect.YMost();
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device()->SetScissorRect(&scissor);
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uint32_t maskTexture = 0;
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switch (aEffectChain.mPrimaryEffect->mType) {
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case EFFECT_SOLID_COLOR:
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{
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// output color is premultiplied, so we need to adjust all channels.
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Color layerColor =
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static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get())->mColor;
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float color[4];
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color[0] = layerColor.r * layerColor.a * aOpacity;
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color[1] = layerColor.g * layerColor.a * aOpacity;
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color[2] = layerColor.b * layerColor.a * aOpacity;
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color[3] = layerColor.a * aOpacity;
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device()->SetPixelShaderConstantF(CBvColor, color, 1);
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maskTexture = mDeviceManager
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->SetShaderMode(DeviceManagerD3D9::SOLIDCOLORLAYER, maskType);
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}
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break;
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case EFFECT_RENDER_TARGET:
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case EFFECT_BGRX:
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case EFFECT_BGRA:
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{
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TexturedEffect* texturedEffect =
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static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get());
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Rect textureCoords = texturedEffect->mTextureCoords;
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device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(
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textureCoords.x,
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textureCoords.y,
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textureCoords.width,
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textureCoords.height),
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1);
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SetSamplerForFilter(texturedEffect->mFilter);
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TextureSourceD3D9* source = texturedEffect->mTexture->AsSourceD3D9();
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device()->SetTexture(0, source->GetD3D9Texture());
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maskTexture = mDeviceManager
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->SetShaderMode(ShaderModeForEffectType(aEffectChain.mPrimaryEffect->mType),
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maskType);
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isPremultiplied = texturedEffect->mPremultiplied;
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}
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break;
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case EFFECT_YCBCR:
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{
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EffectYCbCr* ycbcrEffect =
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static_cast<EffectYCbCr*>(aEffectChain.mPrimaryEffect.get());
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SetSamplerForFilter(FILTER_LINEAR);
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Rect textureCoords = ycbcrEffect->mTextureCoords;
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device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(
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textureCoords.x,
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textureCoords.y,
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textureCoords.width,
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textureCoords.height),
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1);
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TextureSourceD3D9* source = ycbcrEffect->mTexture->AsSourceD3D9();
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TextureSourceD3D9::YCbCrTextures textures = source->GetYCbCrTextures();
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/*
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* Send 3d control data and metadata
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*/
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if (mDeviceManager->GetNv3DVUtils()) {
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Nv_Stereo_Mode mode;
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switch (textures.mStereoMode) {
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case STEREO_MODE_LEFT_RIGHT:
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mode = NV_STEREO_MODE_LEFT_RIGHT;
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break;
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case STEREO_MODE_RIGHT_LEFT:
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mode = NV_STEREO_MODE_RIGHT_LEFT;
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break;
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case STEREO_MODE_BOTTOM_TOP:
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mode = NV_STEREO_MODE_BOTTOM_TOP;
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break;
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case STEREO_MODE_TOP_BOTTOM:
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mode = NV_STEREO_MODE_TOP_BOTTOM;
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break;
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case STEREO_MODE_MONO:
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mode = NV_STEREO_MODE_MONO;
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break;
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}
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// Send control data even in mono case so driver knows to leave stereo mode.
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mDeviceManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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if (textures.mStereoMode != STEREO_MODE_MONO) {
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mDeviceManager->GetNv3DVUtils()->SendNv3DVControl(mode, true, FIREFOX_3DV_APP_HANDLE);
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nsRefPtr<IDirect3DSurface9> renderTarget;
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device()->GetRenderTarget(0, getter_AddRefs(renderTarget));
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mDeviceManager->GetNv3DVUtils()->SendNv3DVMetaData((unsigned int)aRect.width,
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(unsigned int)aRect.height,
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(HANDLE)(textures.mY),
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(HANDLE)(renderTarget));
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}
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}
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// Linear scaling is default here, adhering to mFilter is difficult since
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// presumably even with point filtering we'll still want chroma upsampling
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// to be linear. In the current approach we can't.
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device()->SetTexture(0, textures.mY);
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device()->SetTexture(1, textures.mCb);
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device()->SetTexture(2, textures.mCr);
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maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::YCBCRLAYER, maskType);
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}
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break;
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case EFFECT_COMPONENT_ALPHA:
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{
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MOZ_ASSERT(gfxPlatform::ComponentAlphaEnabled());
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EffectComponentAlpha* effectComponentAlpha =
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static_cast<EffectComponentAlpha*>(aEffectChain.mPrimaryEffect.get());
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TextureSourceD3D9* sourceOnWhite = effectComponentAlpha->mOnWhite->AsSourceD3D9();
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TextureSourceD3D9* sourceOnBlack = effectComponentAlpha->mOnBlack->AsSourceD3D9();
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Rect textureCoords = effectComponentAlpha->mTextureCoords;
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device()->SetVertexShaderConstantF(CBvTextureCoords,
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ShaderConstantRect(
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textureCoords.x,
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textureCoords.y,
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textureCoords.width,
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textureCoords.height),
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1);
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SetSamplerForFilter(effectComponentAlpha->mFilter);
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SetMask(aEffectChain, maskTexture);
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maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::COMPONENTLAYERPASS1, maskType);
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device()->SetTexture(0, sourceOnBlack->GetD3D9Texture());
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device()->SetTexture(1, sourceOnWhite->GetD3D9Texture());
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
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device()->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCCOLOR);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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maskTexture = mDeviceManager->SetShaderMode(DeviceManagerD3D9::COMPONENTLAYERPASS2, maskType);
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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device()->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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// Restore defaults
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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device()->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
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device()->SetTexture(1, NULL);
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}
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return;
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default:
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NS_WARNING("Unknown shader type");
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return;
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}
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SetMask(aEffectChain, maskTexture);
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if (!isPremultiplied) {
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
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}
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HRESULT hr = device()->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
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if (!isPremultiplied) {
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device()->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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}
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}
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void
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CompositorD3D9::SetMask(const EffectChain &aEffectChain, uint32_t aMaskTexture)
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{
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EffectMask *maskEffect =
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static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EFFECT_MASK].get());
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if (!maskEffect) {
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return;
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}
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TextureSourceD3D9 *source = maskEffect->mMaskTexture->AsSourceD3D9();
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MOZ_ASSERT(aMaskTexture >= 0);
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device()->SetTexture(aMaskTexture, source->GetD3D9Texture());
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const gfx::Matrix4x4& maskTransform = maskEffect->mMaskTransform;
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NS_ASSERTION(maskTransform.Is2D(), "How did we end up with a 3D transform here?!");
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Rect bounds = Rect(Point(), Size(maskEffect->mSize));
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bounds = maskTransform.As2D().TransformBounds(bounds);
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device()->SetVertexShaderConstantF(DeviceManagerD3D9::sMaskQuadRegister,
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ShaderConstantRect(bounds.x,
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bounds.y,
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bounds.width,
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bounds.height),
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1);
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}
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void
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CompositorD3D9::BeginFrame(const Rect *aClipRectIn,
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const gfxMatrix& aTransform,
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const Rect& aRenderBounds,
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Rect *aClipRectOut,
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Rect *aRenderBoundsOut)
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{
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if (!mSwapChain->PrepareForRendering()) {
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return;
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}
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mDeviceManager->SetupRenderState();
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EnsureSize();
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device()->Clear(0, NULL, D3DCLEAR_TARGET, 0x00000000, 0, 0);
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device()->BeginScene();
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if (aClipRectOut) {
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*aClipRectOut = Rect(0, 0, mSize.width, mSize.height);
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}
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if (aRenderBoundsOut) {
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*aRenderBoundsOut = Rect(0, 0, mSize.width, mSize.height);
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}
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RECT r;
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if (aClipRectIn) {
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r.left = (LONG)aClipRectIn->x;
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r.top = (LONG)aClipRectIn->y;
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r.right = (LONG)(aClipRectIn->x + aClipRectIn->width);
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r.bottom = (LONG)(aClipRectIn->y + aClipRectIn->height);
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} else {
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r.left = r.top = 0;
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r.right = mSize.width;
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r.bottom = mSize.height;
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}
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device()->SetScissorRect(&r);
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nsRefPtr<IDirect3DSurface9> backBuffer = mSwapChain->GetBackBuffer();
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mDefaultRT = new CompositingRenderTargetD3D9(backBuffer,
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INIT_MODE_CLEAR,
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IntSize(mSize.width, mSize.height));
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SetRenderTarget(mDefaultRT);
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}
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void
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CompositorD3D9::EndFrame()
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{
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device()->EndScene();
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nsIntSize oldSize = mSize;
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EnsureSize();
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if (oldSize == mSize) {
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if (mTarget) {
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PaintToTarget();
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} else {
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mSwapChain->Present();
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}
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}
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mCurrentRT = nullptr;
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}
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void
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CompositorD3D9::PrepareViewport(const gfx::IntSize& aSize,
|
|
const gfxMatrix &aWorldTransform)
|
|
{
|
|
gfx3DMatrix viewMatrix;
|
|
/*
|
|
* Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
|
|
* <1.0, -1.0> bottomright)
|
|
*/
|
|
viewMatrix._11 = 2.0f / aSize.width;
|
|
viewMatrix._22 = -2.0f / aSize.height;
|
|
viewMatrix._41 = -1.0f;
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|
viewMatrix._42 = 1.0f;
|
|
|
|
viewMatrix = gfx3DMatrix::From2D(aWorldTransform) * viewMatrix;
|
|
|
|
HRESULT hr = device()->SetVertexShaderConstantF(CBmProjection, &viewMatrix._11, 4);
|
|
|
|
if (FAILED(hr)) {
|
|
NS_WARNING("Failed to set projection matrix");
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D9::EnsureSize()
|
|
{
|
|
nsIntRect rect;
|
|
mWidget->GetClientBounds(rect);
|
|
|
|
mSize = rect.Size();
|
|
}
|
|
|
|
void
|
|
CompositorD3D9::SetSamplerForFilter(Filter aFilter)
|
|
{
|
|
switch (aFilter) {
|
|
case FILTER_LINEAR:
|
|
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
return;
|
|
case FILTER_POINT:
|
|
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
|
|
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
|
|
return;
|
|
default:
|
|
device()->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
|
device()->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
|
}
|
|
}
|
|
|
|
void
|
|
CompositorD3D9::PaintToTarget()
|
|
{
|
|
nsRefPtr<IDirect3DSurface9> backBuff;
|
|
nsRefPtr<IDirect3DSurface9> destSurf;
|
|
device()->GetRenderTarget(0, getter_AddRefs(backBuff));
|
|
|
|
D3DSURFACE_DESC desc;
|
|
backBuff->GetDesc(&desc);
|
|
|
|
device()->CreateOffscreenPlainSurface(desc.Width, desc.Height,
|
|
D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM,
|
|
getter_AddRefs(destSurf), NULL);
|
|
|
|
device()->GetRenderTargetData(backBuff, destSurf);
|
|
|
|
D3DLOCKED_RECT rect;
|
|
destSurf->LockRect(&rect, NULL, D3DLOCK_READONLY);
|
|
RefPtr<DataSourceSurface> sourceSurface =
|
|
Factory::CreateWrappingDataSourceSurface((uint8_t*)rect.pBits,
|
|
rect.Pitch,
|
|
IntSize(desc.Width, desc.Height),
|
|
FORMAT_B8G8R8A8);
|
|
mTarget->CopySurface(sourceSurface,
|
|
IntRect(0, 0, desc.Width, desc.Height),
|
|
IntPoint());
|
|
mTarget->Flush();
|
|
destSurf->UnlockRect();
|
|
}
|
|
|
|
void
|
|
CompositorD3D9::ReportFailure(const nsACString &aMsg, HRESULT aCode)
|
|
{
|
|
// We could choose to abort here when hr == E_OUTOFMEMORY.
|
|
nsCString msg;
|
|
msg.Append(aMsg);
|
|
msg.AppendLiteral(" Error code: ");
|
|
msg.AppendInt(uint32_t(aCode));
|
|
NS_WARNING(msg.BeginReading());
|
|
|
|
gfx::LogFailure(msg);
|
|
}
|
|
|
|
}
|
|
}
|