зеркало из https://github.com/mozilla/gecko-dev.git
196 строки
5.8 KiB
C++
196 строки
5.8 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Oracle Corporation code.
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*
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* The Initial Developer of the Original Code is Oracle Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@pavlov.net>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "gfxMatrix.h"
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#include "gfx3DMatrix.h"
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#include "cairo.h"
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#define CAIRO_MATRIX(x) reinterpret_cast<cairo_matrix_t*>((x))
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#define CONST_CAIRO_MATRIX(x) reinterpret_cast<const cairo_matrix_t*>((x))
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const gfxMatrix&
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gfxMatrix::Reset()
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{
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cairo_matrix_init_identity(CAIRO_MATRIX(this));
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return *this;
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}
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const gfxMatrix&
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gfxMatrix::Invert()
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{
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cairo_matrix_invert(CAIRO_MATRIX(this));
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return *this;
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}
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const gfxMatrix&
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gfxMatrix::Scale(gfxFloat x, gfxFloat y)
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{
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cairo_matrix_scale(CAIRO_MATRIX(this), x, y);
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return *this;
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}
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const gfxMatrix&
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gfxMatrix::Translate(const gfxPoint& pt)
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{
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cairo_matrix_translate(CAIRO_MATRIX(this), pt.x, pt.y);
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return *this;
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}
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const gfxMatrix&
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gfxMatrix::Rotate(gfxFloat radians)
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{
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cairo_matrix_rotate(CAIRO_MATRIX(this), radians);
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return *this;
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}
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const gfxMatrix&
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gfxMatrix::Multiply(const gfxMatrix& m)
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{
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cairo_matrix_multiply(CAIRO_MATRIX(this), CAIRO_MATRIX(this), CONST_CAIRO_MATRIX(&m));
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return *this;
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}
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const gfxMatrix&
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gfxMatrix::PreMultiply(const gfxMatrix& m)
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{
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cairo_matrix_multiply(CAIRO_MATRIX(this), CONST_CAIRO_MATRIX(&m), CAIRO_MATRIX(this));
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return *this;
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}
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gfxPoint
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gfxMatrix::Transform(const gfxPoint& point) const
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{
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gfxPoint ret = point;
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cairo_matrix_transform_point(CONST_CAIRO_MATRIX(this), &ret.x, &ret.y);
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return ret;
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}
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gfxSize
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gfxMatrix::Transform(const gfxSize& size) const
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{
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gfxSize ret = size;
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cairo_matrix_transform_distance(CONST_CAIRO_MATRIX(this), &ret.width, &ret.height);
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return ret;
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}
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gfxRect
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gfxMatrix::Transform(const gfxRect& rect) const
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{
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return gfxRect(Transform(rect.pos), Transform(rect.size));
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}
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gfxRect
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gfxMatrix::TransformBounds(const gfxRect& rect) const
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{
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/* Code taken from cairo-matrix.c, _cairo_matrix_transform_bounding_box isn't public */
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int i;
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double quad_x[4], quad_y[4];
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double min_x, max_x;
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double min_y, max_y;
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quad_x[0] = rect.pos.x;
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quad_y[0] = rect.pos.y;
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cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[0], &quad_y[0]);
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quad_x[1] = rect.pos.x + rect.size.width;
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quad_y[1] = rect.pos.y;
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cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[1], &quad_y[1]);
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quad_x[2] = rect.pos.x;
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quad_y[2] = rect.pos.y + rect.size.height;
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cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[2], &quad_y[2]);
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quad_x[3] = rect.pos.x + rect.size.width;
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quad_y[3] = rect.pos.y + rect.size.height;
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cairo_matrix_transform_point (CONST_CAIRO_MATRIX(this), &quad_x[3], &quad_y[3]);
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min_x = max_x = quad_x[0];
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min_y = max_y = quad_y[0];
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for (i = 1; i < 4; i++) {
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if (quad_x[i] < min_x)
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min_x = quad_x[i];
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if (quad_x[i] > max_x)
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max_x = quad_x[i];
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if (quad_y[i] < min_y)
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min_y = quad_y[i];
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if (quad_y[i] > max_y)
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max_y = quad_y[i];
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}
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// we don't compute this now
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#if 0
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if (is_tight) {
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/* it's tight if and only if the four corner points form an axis-aligned
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rectangle.
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And that's true if and only if we can derive corners 0 and 3 from
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corners 1 and 2 in one of two straightforward ways...
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We could use a tolerance here but for now we'll fall back to FALSE in the case
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of floating point error.
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*/
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*is_tight =
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(quad_x[1] == quad_x[0] && quad_y[1] == quad_y[3] &&
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quad_x[2] == quad_x[3] && quad_y[2] == quad_y[0]) ||
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(quad_x[1] == quad_x[3] && quad_y[1] == quad_y[0] &&
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quad_x[2] == quad_x[0] && quad_y[2] == quad_y[3]);
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}
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#endif
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return gfxRect(min_x, min_y, max_x - min_x, max_y - min_y);
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}
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PRBool
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gfx3DMatrix::Is2D(gfxMatrix* aMatrix) const
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{
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if (_13 != 0.0f || _14 != 0.0f ||
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_23 != 0.0f || _24 != 0.0f ||
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_31 != 0.0f || _32 != 0.0f || _33 != 1.0f || _34 != 0.0f ||
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_43 != 0.0f || _44 != 1.0f) {
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return PR_FALSE;
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}
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if (aMatrix) {
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aMatrix->xx = _11;
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aMatrix->yx = _12;
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aMatrix->xy = _21;
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aMatrix->yy = _22;
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aMatrix->x0 = _41;
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aMatrix->y0 = _42;
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}
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return PR_TRUE;
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}
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