gecko-dev/layout/painting/nsDisplayList.cpp

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371 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/.
*/
/*
* structures that represent things to be painted (ordered in z-order),
* used during painting and hit testing
*/
#include "nsDisplayList.h"
#include <stdint.h>
#include <algorithm>
#include <limits>
#include "gfxContext.h"
#include "gfxUtils.h"
#include "mozilla/dom/TabChild.h"
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/Selection.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/PLayerTransaction.h"
#include "nsCSSRendering.h"
#include "nsCSSRenderingGradients.h"
#include "nsISelectionController.h"
#include "nsIPresShell.h"
#include "nsRegion.h"
#include "nsStyleStructInlines.h"
#include "nsStyleTransformMatrix.h"
#include "gfxMatrix.h"
#include "gfxPrefs.h"
#include "nsSVGIntegrationUtils.h"
#include "nsSVGUtils.h"
#include "nsLayoutUtils.h"
#include "nsIScrollableFrame.h"
#include "nsIFrameInlines.h"
#include "nsThemeConstants.h"
#include "BorderConsts.h"
#include "LayerTreeInvalidation.h"
#include "mozilla/MathAlgorithms.h"
#include "imgIContainer.h"
#include "BasicLayers.h"
#include "nsBoxFrame.h"
#include "nsImageFrame.h"
#include "nsSubDocumentFrame.h"
#include "SVGObserverUtils.h"
#include "nsSVGElement.h"
#include "nsSVGClipPathFrame.h"
#include "GeckoProfiler.h"
#include "nsViewManager.h"
#include "ImageLayers.h"
#include "ImageContainer.h"
#include "nsCanvasFrame.h"
#include "StickyScrollContainer.h"
#include "mozilla/AnimationPerformanceWarning.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/EffectSet.h"
#include "mozilla/EventStates.h"
#include "mozilla/LookAndFeel.h"
#include "mozilla/OperatorNewExtensions.h"
#include "mozilla/PendingAnimationTracker.h"
#include "mozilla/Preferences.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/ServoBindings.h"
#include "mozilla/Telemetry.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/Unused.h"
#include "mozilla/ViewportFrame.h"
#include "mozilla/gfx/gfxVars.h"
#include "ActiveLayerTracker.h"
#include "nsContentUtils.h"
#include "nsPrintfCString.h"
#include "UnitTransforms.h"
#include "LayersLogging.h"
#include "FrameLayerBuilder.h"
#include "mozilla/EventStateManager.h"
#include "nsCaret.h"
#include "nsDOMTokenList.h"
#include "nsCSSProps.h"
#include "nsSVGMaskFrame.h"
#include "nsTableCellFrame.h"
#include "nsTableColFrame.h"
#include "nsSliderFrame.h"
#include "ClientLayerManager.h"
#include "mozilla/layers/StackingContextHelper.h"
#include "mozilla/layers/WebRenderBridgeChild.h"
#include "mozilla/layers/WebRenderLayerManager.h"
#include "mozilla/layers/WebRenderMessages.h"
#include "mozilla/layers/WebRenderScrollData.h"
// GetCurrentTime is defined in winbase.h as zero argument macro forwarding to
// GetTickCount().
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
using namespace mozilla;
using namespace mozilla::layers;
using namespace mozilla::dom;
using namespace mozilla::layout;
using namespace mozilla::gfx;
typedef FrameMetrics::ViewID ViewID;
typedef nsStyleTransformMatrix::TransformReferenceBox TransformReferenceBox;
#ifdef DEBUG
static bool
SpammyLayoutWarningsEnabled()
{
static bool sValue = false;
static bool sValueInitialized = false;
if (!sValueInitialized) {
Preferences::GetBool("layout.spammy_warnings.enabled", &sValue);
sValueInitialized = true;
}
return sValue;
}
#endif
/* static */ bool
ActiveScrolledRoot::IsAncestor(const ActiveScrolledRoot* aAncestor,
const ActiveScrolledRoot* aDescendant)
{
if (!aAncestor) {
// nullptr is the root
return true;
}
if (Depth(aAncestor) > Depth(aDescendant)) {
return false;
}
const ActiveScrolledRoot* asr = aDescendant;
while (asr) {
if (asr == aAncestor) {
return true;
}
asr = asr->mParent;
}
return false;
}
/* static */ nsCString
ActiveScrolledRoot::ToString(const ActiveScrolledRoot* aActiveScrolledRoot)
{
nsAutoCString str;
for (auto* asr = aActiveScrolledRoot; asr; asr = asr->mParent) {
str.AppendPrintf("<0x%p>", asr->mScrollableFrame);
if (asr->mParent) {
str.AppendLiteral(", ");
}
}
return str;
}
static inline CSSAngle
MakeCSSAngle(const nsCSSValue& aValue)
{
return CSSAngle(aValue.GetAngleValue(), aValue.GetUnit());
}
static void AddTransformFunctions(const nsCSSValueList* aList,
mozilla::ComputedStyle* aStyle,
nsPresContext* aPresContext,
TransformReferenceBox& aRefBox,
InfallibleTArray<TransformFunction>& aFunctions)
{
if (aList->mValue.GetUnit() == eCSSUnit_None) {
return;
}
for (const nsCSSValueList* curr = aList; curr; curr = curr->mNext) {
const nsCSSValue& currElem = curr->mValue;
NS_ASSERTION(currElem.GetUnit() == eCSSUnit_Function,
"Stream should consist solely of functions!");
nsCSSValue::Array* array = currElem.GetArrayValue();
switch (nsStyleTransformMatrix::TransformFunctionOf(array)) {
case eCSSKeyword_rotatex:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationX(theta));
break;
}
case eCSSKeyword_rotatey:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationY(theta));
break;
}
case eCSSKeyword_rotatez:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(RotationZ(theta));
break;
}
case eCSSKeyword_rotate:
{
CSSAngle theta = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(Rotation(theta));
break;
}
case eCSSKeyword_rotate3d:
{
double x = array->Item(1).GetFloatValue();
double y = array->Item(2).GetFloatValue();
double z = array->Item(3).GetFloatValue();
CSSAngle theta = MakeCSSAngle(array->Item(4));
aFunctions.AppendElement(Rotation3D(x, y, z, theta));
break;
}
case eCSSKeyword_scalex:
{
double x = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(x, 1, 1));
break;
}
case eCSSKeyword_scaley:
{
double y = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(1, y, 1));
break;
}
case eCSSKeyword_scalez:
{
double z = array->Item(1).GetFloatValue();
aFunctions.AppendElement(Scale(1, 1, z));
break;
}
case eCSSKeyword_scale:
{
double x = array->Item(1).GetFloatValue();
// scale(x) is shorthand for scale(x, x);
double y = array->Count() == 2 ? x : array->Item(2).GetFloatValue();
aFunctions.AppendElement(Scale(x, y, 1));
break;
}
case eCSSKeyword_scale3d:
{
double x = array->Item(1).GetFloatValue();
double y = array->Item(2).GetFloatValue();
double z = array->Item(3).GetFloatValue();
aFunctions.AppendElement(Scale(x, y, z));
break;
}
case eCSSKeyword_translatex:
{
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1),
&aRefBox, &TransformReferenceBox::Width);
aFunctions.AppendElement(Translation(x, 0, 0));
break;
}
case eCSSKeyword_translatey:
{
double y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1),
&aRefBox, &TransformReferenceBox::Height);
aFunctions.AppendElement(Translation(0, y, 0));
break;
}
case eCSSKeyword_translatez:
{
double z = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1),
nullptr);
aFunctions.AppendElement(Translation(0, 0, z));
break;
}
case eCSSKeyword_translate:
{
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1),
&aRefBox, &TransformReferenceBox::Width);
// translate(x) is shorthand for translate(x, 0)
double y = 0;
if (array->Count() == 3) {
y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(2),
&aRefBox, &TransformReferenceBox::Height);
}
aFunctions.AppendElement(Translation(x, y, 0));
break;
}
case eCSSKeyword_translate3d:
{
double x = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(1),
&aRefBox, &TransformReferenceBox::Width);
double y = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(2),
&aRefBox, &TransformReferenceBox::Height);
double z = nsStyleTransformMatrix::ProcessTranslatePart(
array->Item(3),
nullptr);
aFunctions.AppendElement(Translation(x, y, z));
break;
}
case eCSSKeyword_skewx:
{
CSSAngle x = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(SkewX(x));
break;
}
case eCSSKeyword_skewy:
{
CSSAngle y = MakeCSSAngle(array->Item(1));
aFunctions.AppendElement(SkewY(y));
break;
}
case eCSSKeyword_skew:
{
CSSAngle x = MakeCSSAngle(array->Item(1));
// skew(x) is shorthand for skew(x, 0)
CSSAngle y(0.0f, eCSSUnit_Degree);
if (array->Count() == 3) {
y = MakeCSSAngle(array->Item(2));
}
aFunctions.AppendElement(Skew(x, y));
break;
}
case eCSSKeyword_matrix:
{
gfx::Matrix4x4 matrix;
matrix._11 = array->Item(1).GetFloatValue();
matrix._12 = array->Item(2).GetFloatValue();
matrix._13 = 0;
matrix._14 = 0;
matrix._21 = array->Item(3).GetFloatValue();
matrix._22 = array->Item(4).GetFloatValue();
matrix._23 = 0;
matrix._24 = 0;
matrix._31 = 0;
matrix._32 = 0;
matrix._33 = 1;
matrix._34 = 0;
matrix._41 = ProcessTranslatePart(array->Item(5),
&aRefBox, &TransformReferenceBox::Width);
matrix._42 = ProcessTranslatePart(array->Item(6),
&aRefBox, &TransformReferenceBox::Height);
matrix._43 = 0;
matrix._44 = 1;
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_matrix3d:
{
gfx::Matrix4x4 matrix;
matrix._11 = array->Item(1).GetFloatValue();
matrix._12 = array->Item(2).GetFloatValue();
matrix._13 = array->Item(3).GetFloatValue();
matrix._14 = array->Item(4).GetFloatValue();
matrix._21 = array->Item(5).GetFloatValue();
matrix._22 = array->Item(6).GetFloatValue();
matrix._23 = array->Item(7).GetFloatValue();
matrix._24 = array->Item(8).GetFloatValue();
matrix._31 = array->Item(9).GetFloatValue();
matrix._32 = array->Item(10).GetFloatValue();
matrix._33 = array->Item(11).GetFloatValue();
matrix._34 = array->Item(12).GetFloatValue();
matrix._41 = ProcessTranslatePart(array->Item(13),
&aRefBox, &TransformReferenceBox::Width);
matrix._42 = ProcessTranslatePart(array->Item(14),
&aRefBox, &TransformReferenceBox::Height);
matrix._43 = ProcessTranslatePart(array->Item(15),
&aRefBox, nullptr);
matrix._44 = array->Item(16).GetFloatValue();
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_interpolatematrix:
{
bool dummy;
Matrix4x4 matrix;
nsStyleTransformMatrix::ProcessInterpolateMatrix(matrix, array,
aRefBox,
&dummy);
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_accumulatematrix:
{
bool dummy;
Matrix4x4 matrix;
nsStyleTransformMatrix::ProcessAccumulateMatrix(matrix, array,
aRefBox,
&dummy);
aFunctions.AppendElement(TransformMatrix(matrix));
break;
}
case eCSSKeyword_perspective:
{
aFunctions.AppendElement(Perspective(array->Item(1).GetFloatValue()));
break;
}
default:
NS_ERROR("Function not handled yet!");
}
}
}
static void
AddTransformFunctions(const nsCSSValueSharedList* aList,
const nsIFrame* aFrame,
TransformReferenceBox& aRefBox,
layers::Animatable& aAnimatable)
{
MOZ_ASSERT(aList->mHead);
AddTransformFunctions(aList->mHead,
aFrame->Style(),
aFrame->PresContext(),
aRefBox,
aAnimatable.get_ArrayOfTransformFunction());
}
static TimingFunction
ToTimingFunction(const Maybe<ComputedTimingFunction>& aCTF)
{
if (aCTF.isNothing()) {
return TimingFunction(null_t());
}
if (aCTF->HasSpline()) {
const nsSMILKeySpline* spline = aCTF->GetFunction();
return TimingFunction(CubicBezierFunction(spline->X1(), spline->Y1(),
spline->X2(), spline->Y2()));
}
if (aCTF->GetType() == nsTimingFunction::Type::Frames) {
return TimingFunction(FramesFunction(aCTF->GetFrames()));
}
uint32_t type = aCTF->GetType() == nsTimingFunction::Type::StepStart ? 1 : 2;
return TimingFunction(StepFunction(aCTF->GetSteps(), type));
}
static void
SetAnimatable(nsCSSPropertyID aProperty,
const AnimationValue& aAnimationValue,
nsIFrame* aFrame,
TransformReferenceBox& aRefBox,
layers::Animatable& aAnimatable)
{
MOZ_ASSERT(aFrame);
if (aAnimationValue.IsNull()) {
aAnimatable = null_t();
return;
}
switch (aProperty) {
case eCSSProperty_opacity:
aAnimatable = aAnimationValue.GetOpacity();
break;
case eCSSProperty_transform: {
aAnimatable = InfallibleTArray<TransformFunction>();
if (aAnimationValue.mServo) {
RefPtr<nsCSSValueSharedList> list;
Servo_AnimationValue_GetTransform(aAnimationValue.mServo, &list);
AddTransformFunctions(list, aFrame, aRefBox, aAnimatable);
} else {
MOZ_CRASH("old style system disabled");
}
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupported property");
}
}
static void
AddAnimationForProperty(nsIFrame* aFrame, const AnimationProperty& aProperty,
dom::Animation* aAnimation, AnimationInfo& aAnimationInfo,
AnimationData& aData, bool aPending)
{
MOZ_ASSERT(aAnimation->GetEffect(),
"Should not be adding an animation without an effect");
MOZ_ASSERT(!aAnimation->GetCurrentOrPendingStartTime().IsNull() ||
!aAnimation->IsPlaying() ||
(aAnimation->GetTimeline() &&
aAnimation->GetTimeline()->TracksWallclockTime()),
"If the animation has an unresolved start time it should either"
" be static (so we don't need a start time) or else have a"
" timeline capable of converting TimeStamps (so we can calculate"
" one later");
layers::Animation* animation =
aPending ?
aAnimationInfo.AddAnimationForNextTransaction() :
aAnimationInfo.AddAnimation();
const TimingParams& timing = aAnimation->GetEffect()->SpecifiedTiming();
// If we are starting a new transition that replaces an existing transition
// running on the compositor, it is possible that the animation on the
// compositor will have advanced ahead of the main thread. If we use as
// the starting point of the new transition, the current value of the
// replaced transition as calculated on the main thread using the refresh
// driver time, the new transition will jump when it starts. Instead, we
// re-calculate the starting point of the new transition by applying the
// current TimeStamp to the parameters of the replaced transition.
//
// We need to do this here, rather than when we generate the new transition,
// since after generating the new transition other requestAnimationFrame
// callbacks may run that introduce further lag between the main thread and
// the compositor.
if (aAnimation->AsCSSTransition() &&
aAnimation->GetEffect() &&
aAnimation->GetEffect()->AsTransition()) {
// We update startValue from the replaced transition only if the effect is
// an ElementPropertyTransition.
aAnimation->GetEffect()->AsTransition()->
UpdateStartValueFromReplacedTransition();
}
animation->originTime() = !aAnimation->GetTimeline()
? TimeStamp()
: aAnimation->GetTimeline()->
ToTimeStamp(TimeDuration());
Nullable<TimeDuration> startTime = aAnimation->GetCurrentOrPendingStartTime();
if (startTime.IsNull()) {
animation->startTime() = null_t();
} else {
animation->startTime() = startTime.Value();
}
animation->holdTime() = aAnimation->GetCurrentTime().Value();
const ComputedTiming computedTiming =
aAnimation->GetEffect()->GetComputedTiming();
animation->delay() = timing.Delay();
animation->endDelay() = timing.EndDelay();
animation->duration() = computedTiming.mDuration;
animation->iterations() = computedTiming.mIterations;
animation->iterationStart() = computedTiming.mIterationStart;
animation->direction() = static_cast<uint8_t>(timing.Direction());
animation->fillMode() = static_cast<uint8_t>(computedTiming.mFill);
animation->property() = aProperty.mProperty;
animation->playbackRate() = aAnimation->CurrentOrPendingPlaybackRate();
animation->previousPlaybackRate() =
aAnimation->HasPendingPlaybackRate()
? aAnimation->PlaybackRate()
: std::numeric_limits<float>::quiet_NaN();
animation->data() = aData;
animation->easingFunction() = ToTimingFunction(timing.TimingFunction());
animation->iterationComposite() =
static_cast<uint8_t>(aAnimation->GetEffect()->
AsKeyframeEffect()->IterationComposite());
animation->isNotPlaying() = !aAnimation->IsPlaying();
TransformReferenceBox refBox(aFrame);
// If the animation is additive or accumulates, we need to pass its base value
// to the compositor.
AnimationValue baseStyle =
aAnimation->GetEffect()->AsKeyframeEffect()->BaseStyle(aProperty.mProperty);
if (!baseStyle.IsNull()) {
SetAnimatable(aProperty.mProperty,
baseStyle,
aFrame, refBox,
animation->baseStyle());
} else {
animation->baseStyle() = null_t();
}
for (uint32_t segIdx = 0; segIdx < aProperty.mSegments.Length(); segIdx++) {
const AnimationPropertySegment& segment = aProperty.mSegments[segIdx];
AnimationSegment* animSegment = animation->segments().AppendElement();
SetAnimatable(aProperty.mProperty,
segment.mFromValue,
aFrame, refBox,
animSegment->startState());
SetAnimatable(aProperty.mProperty,
segment.mToValue,
aFrame, refBox,
animSegment->endState());
animSegment->startPortion() = segment.mFromKey;
animSegment->endPortion() = segment.mToKey;
animSegment->startComposite() =
static_cast<uint8_t>(segment.mFromComposite);
animSegment->endComposite() =
static_cast<uint8_t>(segment.mToComposite);
animSegment->sampleFn() = ToTimingFunction(segment.mTimingFunction);
}
}
static void
AddAnimationsForProperty(nsIFrame* aFrame, nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem, nsCSSPropertyID aProperty,
AnimationInfo& aAnimationInfo, bool aPending,
bool aIsForWebRender)
{
if (aPending) {
aAnimationInfo.ClearAnimationsForNextTransaction();
} else {
aAnimationInfo.ClearAnimations();
}
nsIFrame* styleFrame = nsLayoutUtils::GetStyleFrame(aFrame);
if (!styleFrame) {
return;
}
// Update the animation generation on the layer. We need to do this before
// any early returns since even if we don't add any animations to the
// layer, we still need to mark it as up-to-date with regards to animations.
// Otherwise, in RestyleManager we'll notice the discrepancy between the
// animation generation numbers and update the layer indefinitely.
uint64_t animationGeneration =
// Note that GetAnimationGenerationForFrame() calles EffectSet::GetEffectSet
// that expects to work with the style frame instead of the primary frame.
RestyleManager::GetAnimationGenerationForFrame(styleFrame);
aAnimationInfo.SetAnimationGeneration(animationGeneration);
EffectCompositor::ClearIsRunningOnCompositor(styleFrame, aProperty);
nsTArray<RefPtr<dom::Animation>> compositorAnimations =
EffectCompositor::GetAnimationsForCompositor(styleFrame, aProperty);
if (compositorAnimations.IsEmpty()) {
return;
}
// If the frame is not prerendered, bail out.
// Do this check only during layer construction; during updating the
// caller is required to check it appropriately.
if (aItem && !aItem->CanUseAsyncAnimations(aBuilder)) {
// EffectCompositor needs to know that we refused to run this animation
// asynchronously so that it will not throttle the main thread
// animation.
aFrame->SetProperty(nsIFrame::RefusedAsyncAnimationProperty(), true);
// We need to schedule another refresh driver run so that EffectCompositor
// gets a chance to unthrottle the animation.
aFrame->SchedulePaint();
return;
}
AnimationData data;
if (aProperty == eCSSProperty_transform) {
// XXX Performance here isn't ideal for SVG. We'd prefer to avoid resolving
// the dimensions of refBox. That said, we only get here if there are CSS
// animations or transitions on this element, and that is likely to be a
// lot rarer than transforms on SVG (the frequency of which drives the need
// for TransformReferenceBox).
TransformReferenceBox refBox(aFrame);
nsRect bounds(0, 0, refBox.Width(), refBox.Height());
// all data passed directly to the compositor should be in dev pixels
int32_t devPixelsToAppUnits = aFrame->PresContext()->AppUnitsPerDevPixel();
float scale = devPixelsToAppUnits;
Point3D offsetToTransformOrigin =
nsDisplayTransform::GetDeltaToTransformOrigin(aFrame, scale, &bounds);
nsPoint origin;
float scaleX = 1.0f;
float scaleY = 1.0f;
bool hasPerspectiveParent = false;
if (aIsForWebRender) {
// leave origin empty, because we are sending it separately on the stacking
// context that we are pushing to WR, and WR will automatically include
// it when picking up the animated transform values
} else if (aItem) {
// This branch is for display items to leverage the cache of
// nsDisplayListBuilder.
origin = aItem->ToReferenceFrame();
} else {
// This branch is running for restyling.
// Animations are animated at the coordination of the reference
// frame outside, not the given frame itself. The given frame
// is also reference frame too, so the parent's reference frame
// are used.
nsIFrame* referenceFrame =
nsLayoutUtils::GetReferenceFrame(nsLayoutUtils::GetCrossDocParentFrame(aFrame));
origin = aFrame->GetOffsetToCrossDoc(referenceFrame);
}
data = TransformData(origin, offsetToTransformOrigin,
bounds, devPixelsToAppUnits,
scaleX, scaleY, hasPerspectiveParent);
} else if (aProperty == eCSSProperty_opacity) {
data = null_t();
}
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
CSSPropFlags::CanAnimateOnCompositor),
"inconsistent property flags");
// Add from first to last (since last overrides)
for (size_t animIdx = 0; animIdx < compositorAnimations.Length(); animIdx++) {
dom::Animation* anim = compositorAnimations[animIdx];
if (!anim->IsRelevant()) {
continue;
}
dom::KeyframeEffect* keyframeEffect =
anim->GetEffect() ? anim->GetEffect()->AsKeyframeEffect() : nullptr;
MOZ_ASSERT(keyframeEffect,
"A playing animation should have a keyframe effect");
const AnimationProperty* property =
keyframeEffect->GetEffectiveAnimationOfProperty(aProperty);
if (!property) {
continue;
}
// Note that if the property is overridden by !important rules,
// GetEffectiveAnimationOfProperty returns null instead.
// This is what we want, since if we have animations overridden by
// !important rules, we don't want to send them to the compositor.
MOZ_ASSERT(anim->CascadeLevel() !=
EffectCompositor::CascadeLevel::Animations ||
!EffectSet::GetEffectSet(styleFrame)->PropertiesWithImportantRules()
.HasProperty(aProperty),
"GetEffectiveAnimationOfProperty already tested the property "
"is not overridden by !important rules");
// Don't add animations that are pending if their timeline does not
// track wallclock time. This is because any pending animations on layers
// will have their start time updated with the current wallclock time.
// If we can't convert that wallclock time back to an equivalent timeline
// time, we won't be able to update the content animation and it will end
// up being out of sync with the layer animation.
//
// Currently this only happens when the timeline is driven by a refresh
// driver under test control. In this case, the next time the refresh
// driver is advanced it will trigger any pending animations.
if (anim->Pending() &&
(anim->GetTimeline() && !anim->GetTimeline()->TracksWallclockTime())) {
continue;
}
AddAnimationForProperty(aFrame, *property, anim, aAnimationInfo, data, aPending);
keyframeEffect->SetIsRunningOnCompositor(aProperty, true);
}
}
static bool
GenerateAndPushTextMask(nsIFrame* aFrame, gfxContext* aContext,
const nsRect& aFillRect, nsDisplayListBuilder* aBuilder)
{
if (aBuilder->IsForGenerateGlyphMask() ||
aBuilder->IsForPaintingSelectionBG()) {
return false;
}
// The main function of enabling background-clip:text property value.
// When a nsDisplayBackgroundImage detects "text" bg-clip style, it will call
// this function to
// 1. Paint background color of the selection text if any.
// 2. Generate a mask by all descendant text frames
// 3. Push the generated mask into aContext.
//
// TBD: we actually generate display list of aFrame twice here. It's better
// to reuse the same display list and paint that one twice, one for selection
// background, one for generating text mask.
gfxContext* sourceCtx = aContext;
LayoutDeviceRect bounds =
LayoutDeviceRect::FromAppUnits(aFillRect,
aFrame->PresContext()->AppUnitsPerDevPixel());
{
// Paint text selection background into sourceCtx.
gfxContextMatrixAutoSaveRestore save(sourceCtx);
sourceCtx->SetMatrix(sourceCtx->CurrentMatrix().PreTranslate(bounds.TopLeft().ToUnknownPoint()));
nsLayoutUtils::PaintFrame(aContext, aFrame,
nsRect(nsPoint(0, 0), aFrame->GetSize()),
NS_RGB(255, 255, 255),
nsDisplayListBuilderMode::PAINTING_SELECTION_BACKGROUND);
}
// Evaluate required surface size.
IntRect drawRect =
RoundedOut(ToRect(sourceCtx->GetClipExtents(gfxContext::eDeviceSpace)));
Matrix currentMatrix = sourceCtx->CurrentMatrix();
Matrix maskTransform = currentMatrix *
Matrix::Translation(-drawRect.x, -drawRect.y);
maskTransform.Invert();
// Create a mask surface.
RefPtr<DrawTarget> sourceTarget = sourceCtx->GetDrawTarget();
RefPtr<DrawTarget> maskDT =
sourceTarget->CreateClippedDrawTarget(drawRect.Size(),
maskTransform * currentMatrix,
SurfaceFormat::A8);
if (!maskDT || !maskDT->IsValid()) {
return false;
}
RefPtr<gfxContext> maskCtx = gfxContext::CreatePreservingTransformOrNull(maskDT);
MOZ_ASSERT(maskCtx);
maskCtx->SetMatrix(Matrix::Translation(bounds.TopLeft().ToUnknownPoint()) *
currentMatrix *
Matrix::Translation(-drawRect.TopLeft()));
// Shade text shape into mask A8 surface.
nsLayoutUtils::PaintFrame(maskCtx, aFrame,
nsRect(nsPoint(0, 0), aFrame->GetSize()),
NS_RGB(255, 255, 255),
nsDisplayListBuilderMode::GENERATE_GLYPH);
// Push the generated mask into aContext, so that the caller can pop and
// blend with it.
RefPtr<SourceSurface> maskSurface = maskDT->Snapshot();
sourceCtx->PushGroupForBlendBack(gfxContentType::COLOR_ALPHA, 1.0, maskSurface, maskTransform);
return true;
}
/* static */ void
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(Layer* aLayer,
nsDisplayListBuilder* aBuilder,
nsDisplayItem* aItem,
nsIFrame* aFrame,
nsCSSPropertyID aProperty)
{
MOZ_ASSERT(nsCSSProps::PropHasFlags(aProperty,
CSSPropFlags::CanAnimateOnCompositor),
"inconsistent property flags");
// This function can be called in two ways: from
// nsDisplay*::BuildLayer while constructing a layer (with all
// pointers non-null), or from RestyleManager's handling of
// UpdateOpacityLayer/UpdateTransformLayer hints.
MOZ_ASSERT(!aBuilder == !aItem,
"should only be called in two configurations, with both "
"aBuilder and aItem, or with neither");
MOZ_ASSERT(!aItem || aFrame == aItem->Frame(), "frame mismatch");
// Only send animations to a layer that is actually using
// off-main-thread compositing.
LayersBackend backend = aLayer->Manager()->GetBackendType();
if (!(backend == layers::LayersBackend::LAYERS_CLIENT ||
backend == layers::LayersBackend::LAYERS_WR)) {
return;
}
bool pending = !aBuilder;
AnimationInfo& animationInfo = aLayer->GetAnimationInfo();
AddAnimationsForProperty(aFrame, aBuilder, aItem, aProperty,
animationInfo, pending, false);
animationInfo.TransferMutatedFlagToLayer(aLayer);
}
nsDisplayItem*
nsDisplayListBuilder::MergeItems(nsTArray<nsDisplayItem*>& aMergedItems)
{
// For merging, we create a temporary item by cloning the last item of the
// mergeable items list. This ensures that the temporary item will have the
// correct frame and bounds.
nsDisplayItem* merged = nullptr;
for (nsDisplayItem* item : Reversed(aMergedItems)) {
MOZ_ASSERT(item);
if (!merged) {
// Create the temporary item.
merged = item->Clone(this);
MOZ_ASSERT(merged);
AddTemporaryItem(merged);
} else {
// Merge the item properties (frame/bounds/etc) with the previously
// created temporary item.
MOZ_ASSERT(merged->CanMerge(item));
merged->Merge(item);
}
// Create nsDisplayWrapList that points to the internal display list of the
// item we are merging. This nsDisplayWrapList is added to the display list
// of the temporary item.
merged->MergeDisplayListFromItem(this, item);
}
return merged;
}
void
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter::SetCurrentActiveScrolledRoot(
const ActiveScrolledRoot* aActiveScrolledRoot)
{
MOZ_ASSERT(!mUsed);
// Set the builder's mCurrentActiveScrolledRoot.
mBuilder->mCurrentActiveScrolledRoot = aActiveScrolledRoot;
// We also need to adjust the builder's mCurrentContainerASR.
// mCurrentContainerASR needs to be an ASR that all the container's
// contents have finite bounds with respect to. If aActiveScrolledRoot
// is an ancestor ASR of mCurrentContainerASR, that means we need to
// set mCurrentContainerASR to aActiveScrolledRoot, because otherwise
// the items that will be created with aActiveScrolledRoot wouldn't
// have finite bounds with respect to mCurrentContainerASR. There's one
// exception, in the case where there's a content clip on the builder
// that is scrolled by a descendant ASR of aActiveScrolledRoot. This
// content clip will clip all items that are created while this
// AutoCurrentActiveScrolledRootSetter exists. This means that the items
// created during our lifetime will have finite bounds with respect to
// the content clip's ASR, even if the items' actual ASR is an ancestor
// of that. And it also means that mCurrentContainerASR only needs to be
// set to the content clip's ASR and not all the way to aActiveScrolledRoot.
// This case is tested by fixed-pos-scrolled-clip-opacity-layerize.html
// and fixed-pos-scrolled-clip-opacity-inside-layerize.html.
// finiteBoundsASR is the leafmost ASR that all items created during
// object's lifetime have finite bounds with respect to.
const ActiveScrolledRoot* finiteBoundsASR = ActiveScrolledRoot::PickDescendant(
mContentClipASR, aActiveScrolledRoot);
// mCurrentContainerASR is adjusted so that it's still an ancestor of
// finiteBoundsASR.
mBuilder->mCurrentContainerASR = ActiveScrolledRoot::PickAncestor(
mBuilder->mCurrentContainerASR, finiteBoundsASR);
// If we are entering out-of-flow content inside a CSS filter, mark
// scroll frames wrt. which the content is fixed as containing such content.
if (mBuilder->mFilterASR &&
ActiveScrolledRoot::IsAncestor(aActiveScrolledRoot, mBuilder->mFilterASR)) {
for (const ActiveScrolledRoot* asr = mBuilder->mFilterASR;
asr && asr != aActiveScrolledRoot;
asr = asr->mParent) {
asr->mScrollableFrame->SetHasOutOfFlowContentInsideFilter();
}
}
mUsed = true;
}
void
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter::InsertScrollFrame(nsIScrollableFrame* aScrollableFrame)
{
MOZ_ASSERT(!mUsed);
size_t descendantsEndIndex = mBuilder->mActiveScrolledRoots.Length();
const ActiveScrolledRoot* parentASR = mBuilder->mCurrentActiveScrolledRoot;
const ActiveScrolledRoot* asr = mBuilder->AllocateActiveScrolledRoot(parentASR, aScrollableFrame);
mBuilder->mCurrentActiveScrolledRoot = asr;
// All child ASRs of parentASR that were created while this
// AutoCurrentActiveScrolledRootSetter object was on the stack belong to us
// now. Reparent them to asr.
for (size_t i = mDescendantsStartIndex; i < descendantsEndIndex; i++) {
ActiveScrolledRoot* descendantASR = mBuilder->mActiveScrolledRoots[i];
if (ActiveScrolledRoot::IsAncestor(parentASR, descendantASR)) {
descendantASR->IncrementDepth();
if (descendantASR->mParent == parentASR) {
descendantASR->mParent = asr;
}
}
}
mUsed = true;
}
nsDisplayListBuilder::nsDisplayListBuilder(nsIFrame* aReferenceFrame,
nsDisplayListBuilderMode aMode, bool aBuildCaret, bool aRetainingDisplayList)
: mReferenceFrame(aReferenceFrame),
mIgnoreScrollFrame(nullptr),
mLayerEventRegions(nullptr),
mCompositorHitTestInfo(nullptr),
mCurrentTableItem(nullptr),
mCurrentActiveScrolledRoot(nullptr),
mCurrentContainerASR(nullptr),
mCurrentFrame(aReferenceFrame),
mCurrentReferenceFrame(aReferenceFrame),
mRootAGR(AnimatedGeometryRoot::CreateAGRForFrame(aReferenceFrame, nullptr, true, aRetainingDisplayList)),
mCurrentAGR(mRootAGR),
mUsedAGRBudget(0),
mDirtyRect(-1,-1,-1,-1),
mGlassDisplayItem(nullptr),
mScrollInfoItemsForHoisting(nullptr),
mActiveScrolledRootForRootScrollframe(nullptr),
mMode(aMode),
mCurrentScrollParentId(FrameMetrics::NULL_SCROLL_ID),
mCurrentScrollbarTarget(FrameMetrics::NULL_SCROLL_ID),
mCurrentScrollbarFlags(nsDisplayOwnLayerFlags::eNone),
mPerspectiveItemIndex(0),
mSVGEffectsBuildingDepth(0),
mFilterASR(nullptr),
mContainsBlendMode(false),
mIsBuildingScrollbar(false),
mCurrentScrollbarWillHaveLayer(false),
mBuildCaret(aBuildCaret),
mRetainingDisplayList(aRetainingDisplayList),
mPartialUpdate(false),
mIgnoreSuppression(false),
mIsAtRootOfPseudoStackingContext(false),
mIncludeAllOutOfFlows(false),
mDescendIntoSubdocuments(true),
mSelectedFramesOnly(false),
mAllowMergingAndFlattening(true),
mWillComputePluginGeometry(false),
mInTransform(false),
mIsInChromePresContext(false),
mSyncDecodeImages(false),
mIsPaintingToWindow(false),
mIsCompositingCheap(false),
mContainsPluginItem(false),
mAncestorHasApzAwareEventHandler(false),
mHaveScrollableDisplayPort(false),
mWindowDraggingAllowed(false),
mIsBuildingForPopup(nsLayoutUtils::IsPopup(aReferenceFrame)),
mForceLayerForScrollParent(false),
mAsyncPanZoomEnabled(nsLayoutUtils::AsyncPanZoomEnabled(aReferenceFrame)),
mBuildingInvisibleItems(false),
mHitTestIsForVisibility(false),
mIsBuilding(false),
mInInvalidSubtree(false),
mDisablePartialUpdates(false),
mPartialBuildFailed(false)
{
MOZ_COUNT_CTOR(nsDisplayListBuilder);
const bool useWRHitTest =
gfxPrefs::WebRenderHitTest() && gfxVars::UseWebRender();
mBuildCompositorHitTestInfo = mAsyncPanZoomEnabled && IsForPainting() &&
(useWRHitTest || gfxPrefs::SimpleEventRegionItems());
mLessEventRegionItems = gfxPrefs::LessEventRegionItems();
nsPresContext* pc = aReferenceFrame->PresContext();
nsIPresShell *shell = pc->PresShell();
if (pc->IsRenderingOnlySelection()) {
nsCOMPtr<nsISelectionController> selcon(do_QueryInterface(shell));
if (selcon) {
mBoundingSelection =
selcon->GetSelection(nsISelectionController::SELECTION_NORMAL);
}
}
static_assert(static_cast<uint32_t>(DisplayItemType::TYPE_MAX) < (1 << TYPE_BITS),
"Check TYPE_MAX should not overflow");
}
void
nsDisplayListBuilder::BeginFrame()
{
nsCSSRendering::BeginFrameTreesLocked();
mCurrentAGR = mRootAGR;
mFrameToAnimatedGeometryRootMap.Put(mReferenceFrame, mRootAGR);
mIsPaintingToWindow = false;
mIgnoreSuppression = false;
mInTransform = false;
mSyncDecodeImages = false;
}
void
nsDisplayListBuilder::EndFrame()
{
NS_ASSERTION(!mInInvalidSubtree, "Someone forgot to cleanup mInInvalidSubtree!");
mFrameToAnimatedGeometryRootMap.Clear();
mActiveScrolledRoots.Clear();
FreeClipChains();
FreeTemporaryItems();
nsCSSRendering::EndFrameTreesLocked();
MOZ_ASSERT(!mLayerEventRegions);
MOZ_ASSERT(!mCompositorHitTestInfo);
}
void
nsDisplayListBuilder::MarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame)
{
mFramesMarkedForDisplay.AppendElement(aFrame);
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO)
return;
f->AddStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
void
nsDisplayListBuilder::AddFrameMarkedForDisplayIfVisible(nsIFrame* aFrame)
{
mFramesMarkedForDisplayIfVisible.AppendElement(aFrame);
}
void
nsDisplayListBuilder::MarkFrameForDisplayIfVisible(nsIFrame* aFrame, nsIFrame* aStopAtFrame)
{
AddFrameMarkedForDisplayIfVisible(aFrame);
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (f->ForceDescendIntoIfVisible())
return;
f->SetForceDescendIntoIfVisible(true);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
bool nsDisplayListBuilder::NeedToForceTransparentSurfaceForItem(nsDisplayItem* aItem)
{
return aItem == mGlassDisplayItem || aItem->ClearsBackground();
}
AnimatedGeometryRoot*
nsDisplayListBuilder::WrapAGRForFrame(nsIFrame* aAnimatedGeometryRoot,
bool aIsAsync,
AnimatedGeometryRoot* aParent /* = nullptr */)
{
DebugOnly<bool> dummy;
MOZ_ASSERT(IsAnimatedGeometryRoot(aAnimatedGeometryRoot, dummy) == AGR_YES);
RefPtr<AnimatedGeometryRoot> result;
if (!mFrameToAnimatedGeometryRootMap.Get(aAnimatedGeometryRoot, &result)) {
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aAnimatedGeometryRoot));
RefPtr<AnimatedGeometryRoot> parent = aParent;
if (!parent) {
nsIFrame* parentFrame = nsLayoutUtils::GetCrossDocParentFrame(aAnimatedGeometryRoot);
if (parentFrame) {
bool isAsync;
nsIFrame* parentAGRFrame = FindAnimatedGeometryRootFrameFor(parentFrame, isAsync);
parent = WrapAGRForFrame(parentAGRFrame, isAsync);
}
}
result = AnimatedGeometryRoot::CreateAGRForFrame(aAnimatedGeometryRoot, parent, aIsAsync, IsRetainingDisplayList());
mFrameToAnimatedGeometryRootMap.Put(aAnimatedGeometryRoot, result);
}
MOZ_ASSERT(!aParent || result->mParentAGR == aParent);
return result;
}
AnimatedGeometryRoot*
nsDisplayListBuilder::AnimatedGeometryRootForASR(const ActiveScrolledRoot* aASR)
{
if (!aASR) {
return GetRootAnimatedGeometryRoot();
}
nsIFrame* scrolledFrame = aASR->mScrollableFrame->GetScrolledFrame();
return FindAnimatedGeometryRootFor(scrolledFrame);
}
AnimatedGeometryRoot*
nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsIFrame* aFrame)
{
if (!IsPaintingToWindow()) {
return mRootAGR;
}
if (aFrame == mCurrentFrame) {
return mCurrentAGR;
}
RefPtr<AnimatedGeometryRoot> result;
if (mFrameToAnimatedGeometryRootMap.Get(aFrame, &result)) {
return result;
}
bool isAsync;
nsIFrame* agrFrame = FindAnimatedGeometryRootFrameFor(aFrame, isAsync);
result = WrapAGRForFrame(agrFrame, isAsync);
mFrameToAnimatedGeometryRootMap.Put(aFrame, result);
return result;
}
AnimatedGeometryRoot*
nsDisplayListBuilder::FindAnimatedGeometryRootFor(nsDisplayItem* aItem)
{
if (aItem->ShouldFixToViewport(this)) {
// Make its active scrolled root be the active scrolled root of
// the enclosing viewport, since it shouldn't be scrolled by scrolled
// frames in its document. InvalidateFixedBackgroundFramesFromList in
// nsGfxScrollFrame will not repaint this item when scrolling occurs.
nsIFrame* viewportFrame = nsLayoutUtils::GetClosestFrameOfType(
aItem->Frame(), LayoutFrameType::Viewport, RootReferenceFrame());
if (viewportFrame) {
return FindAnimatedGeometryRootFor(viewportFrame);
}
}
return FindAnimatedGeometryRootFor(aItem->Frame());
}
bool nsDisplayListBuilder::MarkOutOfFlowFrameForDisplay(nsIFrame* aDirtyFrame,
nsIFrame* aFrame)
{
MOZ_ASSERT(aFrame->GetParent() == aDirtyFrame);
nsRect dirty;
nsRect visible =
OutOfFlowDisplayData::ComputeVisibleRectForFrame(this, aFrame, GetVisibleRect(),
GetDirtyRect(), &dirty);
if (!(aFrame->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO) &&
visible.IsEmpty()) {
return false;
}
// Only MarkFrameForDisplay if we're dirty. If this is a nested out-of-flow frame, then it will
// also mark any outer frames to ensure that building reaches the dirty feame.
if (!dirty.IsEmpty() ||
aFrame->ForceDescendIntoIfVisible()) {
MarkFrameForDisplay(aFrame, aDirtyFrame);
}
return true;
}
static void UnmarkFrameForDisplay(nsIFrame* aFrame, nsIFrame* aStopAtFrame) {
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (!(f->GetStateBits() & NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO))
return;
f->RemoveStateBits(NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO);
if (f == aStopAtFrame) {
// we've reached a frame that we know will be painted, so we can stop.
break;
}
}
}
static void UnmarkFrameForDisplayIfVisible(nsIFrame* aFrame) {
for (nsIFrame* f = aFrame; f;
f = nsLayoutUtils::GetParentOrPlaceholderForCrossDoc(f)) {
if (!f->ForceDescendIntoIfVisible())
return;
f->SetForceDescendIntoIfVisible(false);
}
}
nsDisplayListBuilder::~nsDisplayListBuilder() {
NS_ASSERTION(mFramesMarkedForDisplay.Length() == 0,
"All frames should have been unmarked");
NS_ASSERTION(mFramesWithOOFData.Length() == 0,
"All OOF data should have been removed");
NS_ASSERTION(mPresShellStates.Length() == 0,
"All presshells should have been exited");
NS_ASSERTION(!mCurrentTableItem, "No table item should be active");
for (DisplayItemClipChain* c : mClipChainsToDestroy) {
c->DisplayItemClipChain::~DisplayItemClipChain();
}
MOZ_COUNT_DTOR(nsDisplayListBuilder);
}
uint32_t
nsDisplayListBuilder::GetBackgroundPaintFlags() {
uint32_t flags = 0;
if (mSyncDecodeImages) {
flags |= nsCSSRendering::PAINTBG_SYNC_DECODE_IMAGES;
}
if (mIsPaintingToWindow) {
flags |= nsCSSRendering::PAINTBG_TO_WINDOW;
}
return flags;
}
void
nsDisplayListBuilder::SubtractFromVisibleRegion(nsRegion* aVisibleRegion,
const nsRegion& aRegion)
{
if (aRegion.IsEmpty())
return;
nsRegion tmp;
tmp.Sub(*aVisibleRegion, aRegion);
// Don't let *aVisibleRegion get too complex, but don't let it fluff out
// to its bounds either, which can be very bad (see bug 516740).
// Do let aVisibleRegion get more complex if by doing so we reduce its
// area by at least half.
if (GetAccurateVisibleRegions() || tmp.GetNumRects() <= 15 ||
tmp.Area() <= aVisibleRegion->Area()/2) {
*aVisibleRegion = tmp;
}
}
nsCaret *
nsDisplayListBuilder::GetCaret() {
RefPtr<nsCaret> caret = CurrentPresShellState()->mPresShell->GetCaret();
return caret;
}
void
nsDisplayListBuilder::IncrementPresShellPaintCount(nsIPresShell* aPresShell)
{
if (mIsPaintingToWindow) {
mReferenceFrame->AddPaintedPresShell(aPresShell);
aPresShell->IncrementPaintCount();
}
}
void
nsDisplayListBuilder::EnterPresShell(nsIFrame* aReferenceFrame,
bool aPointerEventsNoneDoc)
{
PresShellState* state = mPresShellStates.AppendElement();
state->mPresShell = aReferenceFrame->PresShell();
state->mCaretFrame = nullptr;
state->mFirstFrameMarkedForDisplay = mFramesMarkedForDisplay.Length();
state->mFirstFrameWithOOFData = mFramesWithOOFData.Length();
nsIScrollableFrame* sf = state->mPresShell->GetRootScrollFrameAsScrollable();
if (sf && IsInSubdocument()) {
// We are forcing a rebuild of nsDisplayCanvasBackgroundColor to make sure
// that the canvas background color will be set correctly, and that only one
// unscrollable item will be created.
// This is done to avoid, for example, a case where only scrollbar frames
// are invalidated - we would skip creating nsDisplayCanvasBackgroundColor
// and possibly end up with an extra nsDisplaySolidColor item.
// We skip this for the root document, since we don't want to use
// MarkFrameForDisplayIfVisible before ComputeRebuildRegion. We'll
// do it manually there.
nsCanvasFrame* canvasFrame = do_QueryFrame(sf->GetScrolledFrame());
if (canvasFrame) {
MarkFrameForDisplayIfVisible(canvasFrame, aReferenceFrame);
}
}
#ifdef DEBUG
state->mAutoLayoutPhase.emplace(aReferenceFrame->PresContext(), eLayoutPhase_DisplayListBuilding);
#endif
state->mPresShell->UpdateCanvasBackground();
bool buildCaret = mBuildCaret;
if (mIgnoreSuppression || !state->mPresShell->IsPaintingSuppressed()) {
state->mIsBackgroundOnly = false;
} else {
state->mIsBackgroundOnly = true;
buildCaret = false;
}
bool pointerEventsNone = aPointerEventsNoneDoc;
if (IsInSubdocument()) {
pointerEventsNone |= mPresShellStates[mPresShellStates.Length() - 2].mInsidePointerEventsNoneDoc;
}
state->mInsidePointerEventsNoneDoc = pointerEventsNone;
if (!buildCaret)
return;
RefPtr<nsCaret> caret = state->mPresShell->GetCaret();
state->mCaretFrame = caret->GetPaintGeometry(&state->mCaretRect);
if (state->mCaretFrame) {
MarkFrameForDisplay(state->mCaretFrame, aReferenceFrame);
}
nsPresContext* pc = aReferenceFrame->PresContext();
nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
if (docShell) {
docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
}
mIsInChromePresContext = pc->IsChrome();
}
// A non-blank paint is a paint that does not just contain the canvas background.
static bool
DisplayListIsNonBlank(nsDisplayList* aList)
{
for (nsDisplayItem* i = aList->GetBottom(); i != nullptr; i = i->GetAbove()) {
switch (i->GetType()) {
case DisplayItemType::TYPE_LAYER_EVENT_REGIONS:
case DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO:
case DisplayItemType::TYPE_CANVAS_BACKGROUND_COLOR:
case DisplayItemType::TYPE_CANVAS_BACKGROUND_IMAGE:
continue;
case DisplayItemType::TYPE_SOLID_COLOR:
case DisplayItemType::TYPE_BACKGROUND:
case DisplayItemType::TYPE_BACKGROUND_COLOR:
if (i->Frame()->IsCanvasFrame()) {
continue;
}
return true;
default:
return true;
}
}
return false;
}
void
nsDisplayListBuilder::LeavePresShell(nsIFrame* aReferenceFrame, nsDisplayList* aPaintedContents)
{
NS_ASSERTION(CurrentPresShellState()->mPresShell ==
aReferenceFrame->PresShell(),
"Presshell mismatch");
if (mIsPaintingToWindow) {
nsPresContext* pc = aReferenceFrame->PresContext();
if (!pc->HadNonBlankPaint()) {
if (!CurrentPresShellState()->mIsBackgroundOnly &&
DisplayListIsNonBlank(aPaintedContents)) {
pc->NotifyNonBlankPaint();
}
}
}
ResetMarkedFramesForDisplayList(aReferenceFrame);
mPresShellStates.SetLength(mPresShellStates.Length() - 1);
if (!mPresShellStates.IsEmpty()) {
nsPresContext* pc = CurrentPresContext();
nsCOMPtr<nsIDocShell> docShell = pc->GetDocShell();
if (docShell) {
docShell->GetWindowDraggingAllowed(&mWindowDraggingAllowed);
}
mIsInChromePresContext = pc->IsChrome();
} else {
mCurrentAGR = mRootAGR;
for (uint32_t i = 0;
i < mFramesMarkedForDisplayIfVisible.Length(); ++i) {
UnmarkFrameForDisplayIfVisible(mFramesMarkedForDisplayIfVisible[i]);
}
mFramesMarkedForDisplayIfVisible.SetLength(0);
}
}
void
nsDisplayListBuilder::FreeClipChains()
{
// Iterate the clip chains from newest to oldest (forward
// iteration), so that we destroy descendants first which
// will drop the ref count on their ancestors.
auto it = mClipChainsToDestroy.begin();
while(it != mClipChainsToDestroy.end()) {
DisplayItemClipChain* clip = *it;
if (!clip->mRefCount) {
mClipDeduplicator.erase(clip);
it = mClipChainsToDestroy.erase(it);
clip->DisplayItemClipChain::~DisplayItemClipChain();
Destroy(DisplayItemType::TYPE_ZERO, clip);
} else {
++it;
}
}
}
void
nsDisplayListBuilder::FreeTemporaryItems()
{
for (nsDisplayItem* i : mTemporaryItems) {
// Temporary display items are not added to the frames.
MOZ_ASSERT(i->Frame());
i->RemoveFrame(i->Frame());
i->Destroy(this);
}
mTemporaryItems.Clear();
}
void
nsDisplayListBuilder::ResetMarkedFramesForDisplayList(nsIFrame* aReferenceFrame)
{
// Unmark and pop off the frames marked for display in this pres shell.
uint32_t firstFrameForShell = CurrentPresShellState()->mFirstFrameMarkedForDisplay;
for (uint32_t i = firstFrameForShell;
i < mFramesMarkedForDisplay.Length(); ++i) {
UnmarkFrameForDisplay(mFramesMarkedForDisplay[i], aReferenceFrame);
}
mFramesMarkedForDisplay.SetLength(firstFrameForShell);
firstFrameForShell = CurrentPresShellState()->mFirstFrameWithOOFData;
for (uint32_t i = firstFrameForShell; i < mFramesWithOOFData.Length(); ++i) {
mFramesWithOOFData[i]->DeleteProperty(OutOfFlowDisplayDataProperty());
}
mFramesWithOOFData.SetLength(firstFrameForShell);
}
void
nsDisplayListBuilder::ClearFixedBackgroundDisplayData()
{
CurrentPresShellState()->mFixedBackgroundDisplayData = Nothing();
}
void
nsDisplayListBuilder::MarkFramesForDisplayList(nsIFrame* aDirtyFrame,
const nsFrameList& aFrames)
{
bool markedFrames = false;
for (nsIFrame* e : aFrames) {
// Skip the AccessibleCaret frame when building no caret.
if (!IsBuildingCaret()) {
nsIContent* content = e->GetContent();
if (content && content->IsInNativeAnonymousSubtree() && content->IsElement()) {
auto classList = content->AsElement()->ClassList();
if (classList->Contains(NS_LITERAL_STRING("moz-accessiblecaret"))) {
continue;
}
}
}
if (MarkOutOfFlowFrameForDisplay(aDirtyFrame, e)) {
markedFrames = true;
}
}
if (markedFrames) {
// mClipState.GetClipChainForContainingBlockDescendants can return pointers
// to objects on the stack, so we need to clone the chain.
const DisplayItemClipChain* clipChain =
CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants());
const DisplayItemClipChain* combinedClipChain = mClipState.GetCurrentCombinedClipChain(this);
const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot;
OutOfFlowDisplayData* data = new OutOfFlowDisplayData(clipChain, combinedClipChain, asr, GetVisibleRect(), GetDirtyRect());
aDirtyFrame->SetProperty(nsDisplayListBuilder::OutOfFlowDisplayDataProperty(), data);
mFramesWithOOFData.AppendElement(aDirtyFrame);
}
if (!aDirtyFrame->GetParent()) {
// This is the viewport frame of aDirtyFrame's presshell.
// Store the current display data so that it can be used for fixed
// background images.
NS_ASSERTION(CurrentPresShellState()->mPresShell ==
aDirtyFrame->PresShell(),
"Presshell mismatch");
MOZ_ASSERT(!CurrentPresShellState()->mFixedBackgroundDisplayData,
"already traversed this presshell's root frame?");
const DisplayItemClipChain* clipChain =
CopyWholeChain(mClipState.GetClipChainForContainingBlockDescendants());
const DisplayItemClipChain* combinedClipChain = mClipState.GetCurrentCombinedClipChain(this);
const ActiveScrolledRoot* asr = mCurrentActiveScrolledRoot;
CurrentPresShellState()->mFixedBackgroundDisplayData.emplace(
clipChain, combinedClipChain, asr, GetVisibleRect(), GetDirtyRect());
}
}
/**
* Mark all preserve-3d children with
* NS_FRAME_FORCE_DISPLAY_LIST_DESCEND_INTO to make sure
* nsFrame::BuildDisplayListForChild() would visit them. Also compute
* dirty rect for preserve-3d children.
*
* @param aDirtyFrame is the frame to mark children extending context.
*/
void
nsDisplayListBuilder::MarkPreserve3DFramesForDisplayList(nsIFrame* aDirtyFrame)
{
AutoTArray<nsIFrame::ChildList,4> childListArray;
aDirtyFrame->GetChildLists(&childListArray);
nsIFrame::ChildListArrayIterator lists(childListArray);
for (; !lists.IsDone(); lists.Next()) {
nsFrameList::Enumerator childFrames(lists.CurrentList());
for (; !childFrames.AtEnd(); childFrames.Next()) {
nsIFrame *child = childFrames.get();
if (child->Combines3DTransformWithAncestors()) {
MarkFrameForDisplay(child, aDirtyFrame);
}
}
}
}
uint32_t gDisplayItemSizes[static_cast<uint32_t>(DisplayItemType::TYPE_MAX)] = { 0 };
void*
nsDisplayListBuilder::Allocate(size_t aSize, DisplayItemType aType)
{
size_t roundedUpSize = RoundUpPow2(aSize);
uint_fast8_t type = FloorLog2Size(roundedUpSize);
MOZ_RELEASE_ASSERT(gDisplayItemSizes[static_cast<uint32_t>(aType)] == type ||
gDisplayItemSizes[static_cast<uint32_t>(aType)] == 0);
gDisplayItemSizes[static_cast<uint32_t>(aType)] = type;
return mPool.AllocateByCustomID(type, roundedUpSize);
}
void
nsDisplayListBuilder::Destroy(DisplayItemType aType, void* aPtr)
{
mPool.FreeByCustomID(gDisplayItemSizes[static_cast<uint32_t>(aType)], aPtr);
}
ActiveScrolledRoot*
nsDisplayListBuilder::AllocateActiveScrolledRoot(const ActiveScrolledRoot* aParent,
nsIScrollableFrame* aScrollableFrame)
{
RefPtr<ActiveScrolledRoot> asr = ActiveScrolledRoot::CreateASRForFrame(aParent, aScrollableFrame, IsRetainingDisplayList());
mActiveScrolledRoots.AppendElement(asr);
return asr;
}
const DisplayItemClipChain*
nsDisplayListBuilder::AllocateDisplayItemClipChain(const DisplayItemClip& aClip,
const ActiveScrolledRoot* aASR,
const DisplayItemClipChain* aParent)
{
MOZ_ASSERT(!(aParent && aParent->mOnStack));
void* p = Allocate(sizeof(DisplayItemClipChain), DisplayItemType::TYPE_ZERO);
DisplayItemClipChain* c = new (KnownNotNull, p) DisplayItemClipChain(aClip, aASR, aParent);
#ifdef DEBUG
c->mOnStack = false;
#endif
auto result = mClipDeduplicator.insert(c);
if (!result.second) {
// An equivalent clip chain item was already created, so let's return that
// instead. Destroy the one we just created.
// Note that this can cause clip chains from different coordinate systems to
// collapse into the same clip chain object, because clip chains do not keep
// track of the reference frame that they were created in.
c->DisplayItemClipChain::~DisplayItemClipChain();
Destroy(DisplayItemType::TYPE_ZERO, c);
return *(result.first);
}
mClipChainsToDestroy.emplace_front(c);
return c;
}
struct ClipChainItem {
DisplayItemClip clip;
const ActiveScrolledRoot* asr;
};
const DisplayItemClipChain*
nsDisplayListBuilder::CreateClipChainIntersection(const DisplayItemClipChain* aAncestor,
const DisplayItemClipChain* aLeafClip1,
const DisplayItemClipChain* aLeafClip2)
{
AutoTArray<ClipChainItem,8> intersectedClips;
const DisplayItemClipChain* clip1 = aLeafClip1;
const DisplayItemClipChain* clip2 = aLeafClip2;
const ActiveScrolledRoot* asr =
ActiveScrolledRoot::PickDescendant(clip1 ? clip1->mASR : nullptr,
clip2 ? clip2->mASR : nullptr);
// Build up the intersection from the leaf to the root and put it into
// intersectedClips. The loop below will convert intersectedClips into an
// actual DisplayItemClipChain.
// (We need to do this in two passes because we need the parent clip in order
// to create the DisplayItemClipChain object, but the parent clip has not
// been created at that point.)
while (!aAncestor || asr != aAncestor->mASR) {
if (clip1 && clip1->mASR == asr) {
if (clip2 && clip2->mASR == asr) {
DisplayItemClip intersection = clip1->mClip;
intersection.IntersectWith(clip2->mClip);
intersectedClips.AppendElement(ClipChainItem{ intersection, asr });
clip2 = clip2->mParent;
} else {
intersectedClips.AppendElement(ClipChainItem{ clip1->mClip, asr });
}
clip1 = clip1->mParent;
} else if (clip2 && clip2->mASR == asr) {
intersectedClips.AppendElement(ClipChainItem{ clip2->mClip, asr });
clip2 = clip2->mParent;
}
if (!asr) {
MOZ_ASSERT(!aAncestor, "We should have exited this loop earlier");
break;
}
asr = asr->mParent;
}
// Convert intersectedClips into a DisplayItemClipChain.
const DisplayItemClipChain* parentSC = aAncestor;
for (auto& sc : Reversed(intersectedClips)) {
parentSC = AllocateDisplayItemClipChain(sc.clip, sc.asr, parentSC);
}
return parentSC;
}
const DisplayItemClipChain*
nsDisplayListBuilder::CopyWholeChain(const DisplayItemClipChain* aClipChain)
{
return CreateClipChainIntersection(nullptr, aClipChain, nullptr);
}
const nsIFrame*
nsDisplayListBuilder::FindReferenceFrameFor(const nsIFrame *aFrame,
nsPoint* aOffset) const
{
if (aFrame == mCurrentFrame) {
if (aOffset) {
*aOffset = mCurrentOffsetToReferenceFrame;
}
return mCurrentReferenceFrame;
}
for (const nsIFrame* f = aFrame; f; f = nsLayoutUtils::GetCrossDocParentFrame(f))
{
if (f == mReferenceFrame || f->IsTransformed()) {
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(f);
}
return f;
}
}
if (aOffset) {
*aOffset = aFrame->GetOffsetToCrossDoc(mReferenceFrame);
}
return mReferenceFrame;
}
// Sticky frames are active if their nearest scrollable frame is also active.
static bool
IsStickyFrameActive(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame, nsIFrame* aParent)
{
MOZ_ASSERT(aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY);
// Find the nearest scrollframe.
nsIFrame* cursor = aFrame;
nsIFrame* parent = aParent;
if (!parent) {
parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
}
while (!parent->IsScrollFrame()) {
cursor = parent;
if ((parent = nsLayoutUtils::GetCrossDocParentFrame(cursor)) == nullptr) {
return false;
}
}
nsIScrollableFrame* sf = do_QueryFrame(parent);
return sf->IsScrollingActive(aBuilder) && sf->GetScrolledFrame() == cursor;
}
nsDisplayListBuilder::AGRState
nsDisplayListBuilder::IsAnimatedGeometryRoot(nsIFrame* aFrame,
bool& aIsAsync,
nsIFrame** aParent)
{
aIsAsync = false;
if (aFrame == mReferenceFrame) {
aIsAsync = true;
return AGR_YES;
}
if (!IsPaintingToWindow()) {
if (aParent) {
*aParent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
}
return AGR_NO;
}
nsIFrame* parent = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
if (!parent) {
aIsAsync = true;
return AGR_YES;
}
AGRState result = AGR_NO; // Possible to transition from not being an AGR
// to being an AGR without a style change.
LayoutFrameType parentType = parent->Type();
if (aFrame->IsTransformed()) {
aIsAsync = EffectCompositor::HasAnimationsForCompositor(aFrame, eCSSProperty_transform);
result = AGR_YES;
}
if (parentType == LayoutFrameType::Scroll ||
parentType == LayoutFrameType::ListControl) {
nsIScrollableFrame* sf = do_QueryFrame(parent);
if (sf->GetScrolledFrame() == aFrame) {
if (sf->IsScrollingActive(this)) {
aIsAsync = aIsAsync || sf->IsMaybeAsynchronouslyScrolled();
result = AGR_YES;
} else {
result = AGR_MAYBE;
}
}
}
// Finished checking all conditions that might set aIsAsync, so we can
// early return now.
if (result == AGR_YES) {
return result;
}
if (nsLayoutUtils::IsPopup(aFrame))
return AGR_YES;
if (ActiveLayerTracker::IsOffsetStyleAnimated(aFrame)) {
const bool inBudget = AddToAGRBudget(aFrame);
if (inBudget) {
return AGR_YES;
}
}
if (!aFrame->GetParent() &&
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext())) {
// Viewport frames in a display port need to be animated geometry roots
// for background-attachment:fixed elements.
return AGR_YES;
}
// Treat the slider thumb as being as an active scrolled root when it wants
// its own layer so that it can move without repainting.
if (parentType == LayoutFrameType::Slider) {
nsIScrollableFrame* sf = static_cast<nsSliderFrame*>(parent)->GetScrollFrame();
// The word "Maybe" in IsMaybeScrollingActive might be confusing but we do
// indeed need to always consider scroll thumbs as AGRs if
// IsMaybeScrollingActive is true because that is the same condition we use
// in ScrollFrameHelper::AppendScrollPartsTo to layerize scroll thumbs.
if (sf && sf->IsMaybeScrollingActive()) {
return AGR_YES;
}
result = AGR_MAYBE;
}
if (aFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY) {
if (IsStickyFrameActive(this, aFrame, parent)) {
return AGR_YES;
}
result = AGR_MAYBE;
}
// Fixed-pos frames are parented by the viewport frame, which has no parent.
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(aFrame)) {
return AGR_YES;
}
if ((aFrame->GetStateBits() & NS_FRAME_MAY_BE_TRANSFORMED) &&
aFrame->IsFrameOfType(nsIFrame::eSVG)) {
// For SVG containers, they always have
// NS_FRAME_MAY_BE_TRANSFORMED bit. However, they would be
// affected by the fragement identifiers in the svgView form at
// runtime without a new ComputedStyle.
// For example, layout/reftests/svg/fragmentIdentifier-01.xhtml
//
// see https://www.w3.org/TR/SVG/linking.html#SVGFragmentIdentifiers
result = AGR_MAYBE;
}
if (aParent) {
*aParent = parent;
}
return result;
}
nsIFrame*
nsDisplayListBuilder::FindAnimatedGeometryRootFrameFor(nsIFrame* aFrame, bool& aIsAsync)
{
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(RootReferenceFrame(), aFrame));
nsIFrame* cursor = aFrame;
while (cursor != RootReferenceFrame()) {
nsIFrame* next;
if (IsAnimatedGeometryRoot(cursor, aIsAsync, &next) == AGR_YES)
return cursor;
cursor = next;
}
// Root frame is always an async agr.
aIsAsync = true;
return cursor;
}
void
nsDisplayListBuilder::RecomputeCurrentAnimatedGeometryRoot()
{
bool isAsync;
if (*mCurrentAGR != mCurrentFrame &&
IsAnimatedGeometryRoot(const_cast<nsIFrame*>(mCurrentFrame), isAsync) == AGR_YES) {
AnimatedGeometryRoot* oldAGR = mCurrentAGR;
mCurrentAGR = WrapAGRForFrame(const_cast<nsIFrame*>(mCurrentFrame), isAsync, mCurrentAGR);
// Iterate the AGR cache and look for any objects that reference the old AGR and check
// to see if they need to be updated. AGRs can be in the cache multiple times, so we may
// end up doing the work multiple times for AGRs that don't change.
for (auto iter = mFrameToAnimatedGeometryRootMap.Iter(); !iter.Done(); iter.Next()) {
RefPtr<AnimatedGeometryRoot> cached = iter.UserData();
if (cached->mParentAGR == oldAGR && cached != mCurrentAGR) {
// It's possible that this cached AGR struct that has the old AGR as a parent
// should instead have mCurrentFrame has a parent.
nsIFrame* parent = FindAnimatedGeometryRootFrameFor(*cached, isAsync);
MOZ_ASSERT(parent == mCurrentFrame || parent == *oldAGR);
if (parent == mCurrentFrame) {
cached->mParentAGR = mCurrentAGR;
}
}
}
}
}
static nsRect
ApplyAllClipNonRoundedIntersection(const DisplayItemClipChain* aClipChain, const nsRect& aRect)
{
nsRect result = aRect;
while (aClipChain) {
result = aClipChain->mClip.ApplyNonRoundedIntersection(result);
aClipChain = aClipChain->mParent;
}
return result;
}
void
nsDisplayListBuilder::AdjustWindowDraggingRegion(nsIFrame* aFrame)
{
if (!mWindowDraggingAllowed || !IsForPainting()) {
return;
}
const nsStyleUIReset* styleUI = aFrame->StyleUIReset();
if (styleUI->mWindowDragging == StyleWindowDragging::Default) {
// This frame has the default value and doesn't influence the window
// dragging region.
return;
}
LayoutDeviceToLayoutDeviceMatrix4x4 referenceFrameToRootReferenceFrame;
// The const_cast is for nsLayoutUtils::GetTransformToAncestor.
nsIFrame* referenceFrame = const_cast<nsIFrame*>(FindReferenceFrameFor(aFrame));
if (IsInTransform()) {
// Only support 2d rectilinear transforms. Transform support is needed for
// the horizontal flip transform that's applied to the urlbar textbox in
// RTL mode - it should be able to exclude itself from the draggable region.
referenceFrameToRootReferenceFrame =
ViewAs<LayoutDeviceToLayoutDeviceMatrix4x4>(
nsLayoutUtils::GetTransformToAncestor(referenceFrame, mReferenceFrame).GetMatrix());
Matrix referenceFrameToRootReferenceFrame2d;
if (!referenceFrameToRootReferenceFrame.Is2D(&referenceFrameToRootReferenceFrame2d) ||
!referenceFrameToRootReferenceFrame2d.IsRectilinear()) {
return;
}
} else {
MOZ_ASSERT(referenceFrame == mReferenceFrame,
"referenceFrameToRootReferenceFrame needs to be adjusted");
}
// We do some basic visibility checking on the frame's border box here.
// We intersect it both with the current dirty rect and with the current
// clip. Either one is just a conservative approximation on its own, but
// their intersection luckily works well enough for our purposes, so that
// we don't have to do full-blown visibility computations.
// The most important case we need to handle is the scrolled-off tab:
// If the tab bar overflows, tab parts that are clipped by the scrollbox
// should not be allowed to interfere with the window dragging region. Using
// just the current DisplayItemClip is not enough to cover this case
// completely because clips are reset while building stacking context
// contents, so for example we'd fail to clip frames that have a clip path
// applied to them. But the current dirty rect doesn't get reset in that
// case, so we use it to make this case work.
nsRect borderBox = aFrame->GetRectRelativeToSelf().Intersect(mVisibleRect);
borderBox += ToReferenceFrame(aFrame);
const DisplayItemClipChain* clip = ClipState().GetCurrentCombinedClipChain(this);
borderBox = ApplyAllClipNonRoundedIntersection(clip, borderBox);
if (borderBox.IsEmpty()) {
return;
}
LayoutDeviceRect devPixelBorderBox =
LayoutDevicePixel::FromAppUnits(borderBox, aFrame->PresContext()->AppUnitsPerDevPixel());
LayoutDeviceRect transformedDevPixelBorderBox =
TransformBy(referenceFrameToRootReferenceFrame, devPixelBorderBox);
transformedDevPixelBorderBox.Round();
LayoutDeviceIntRect transformedDevPixelBorderBoxInt;
if (!transformedDevPixelBorderBox.ToIntRect(&transformedDevPixelBorderBoxInt)) {
return;
}
LayoutDeviceIntRegion& region =
styleUI->mWindowDragging == StyleWindowDragging::Drag
? mWindowDraggingRegion : mWindowNoDraggingRegion;
if (!IsRetainingDisplayList()) {
region.OrWith(transformedDevPixelBorderBoxInt);
return;
}
mozilla::gfx::IntRect rect(transformedDevPixelBorderBoxInt.ToUnknownRect());
if (styleUI->mWindowDragging == StyleWindowDragging::Drag) {
mRetainedWindowDraggingRegion.Add(aFrame, rect);
} else {
mRetainedWindowNoDraggingRegion.Add(aFrame, rect);
}
}
LayoutDeviceIntRegion
nsDisplayListBuilder::GetWindowDraggingRegion() const
{
LayoutDeviceIntRegion result;
if (!IsRetainingDisplayList()) {
result.Sub(mWindowDraggingRegion, mWindowNoDraggingRegion);
return result;
}
LayoutDeviceIntRegion dragRegion =
mRetainedWindowDraggingRegion.ToLayoutDeviceIntRegion();
LayoutDeviceIntRegion noDragRegion =
mRetainedWindowNoDraggingRegion.ToLayoutDeviceIntRegion();
result.Sub(dragRegion, noDragRegion);
return result;
}
/**
* Removes modified frames and rects from |aRegion|.
*/
static void
RemoveModifiedFramesAndRects(nsDisplayListBuilder::WeakFrameRegion& aRegion)
{
std::vector<WeakFrame>& frames = aRegion.mFrames;
nsTArray<pixman_box32_t>& rects = aRegion.mRects;
MOZ_ASSERT(frames.size() == rects.Length());
uint32_t i = 0;
uint32_t length = frames.size();
while(i < length) {
WeakFrame& frame = frames[i];
if (!frame.IsAlive() || frame->IsFrameModified()) {
// To avoid O(n) shifts in the array, move the last element of the array
// to the current position and decrease the array length. Moving WeakFrame
// inside of the array causes a new WeakFrame to be created and registered
// with PresShell. We could avoid this by, for example, using a wrapper
// class for WeakFrame, or by storing raw WeakFrame pointers.
frames[i] = frames[length - 1];
rects[i] = rects[length - 1];
length--;
} else {
i++;
}
}
frames.resize(length);
rects.TruncateLength(length);
}
void
nsDisplayListBuilder::RemoveModifiedWindowRegions()
{
RemoveModifiedFramesAndRects(mRetainedWindowDraggingRegion);
RemoveModifiedFramesAndRects(mRetainedWindowNoDraggingRegion);
RemoveModifiedFramesAndRects(mWindowExcludeGlassRegion);
}
void
nsDisplayListBuilder::ClearRetainedWindowRegions()
{
mRetainedWindowDraggingRegion.Clear();
mRetainedWindowNoDraggingRegion.Clear();
mWindowExcludeGlassRegion.Clear();
}
const uint32_t gWillChangeAreaMultiplier = 3;
static uint32_t GetLayerizationCost(const nsSize& aSize) {
// There's significant overhead for each layer created from Gecko
// (IPC+Shared Objects) and from the backend (like an OpenGL texture).
// Therefore we set a minimum cost threshold of a 64x64 area.
int minBudgetCost = 64 * 64;
uint32_t budgetCost =
std::max(minBudgetCost,
nsPresContext::AppUnitsToIntCSSPixels(aSize.width) *
nsPresContext::AppUnitsToIntCSSPixels(aSize.height));
return budgetCost;
}
bool
nsDisplayListBuilder::AddToWillChangeBudget(nsIFrame* aFrame,
const nsSize& aSize) {
if (mWillChangeBudgetSet.Get(aFrame, nullptr)) {
return true; // Already accounted
}
nsPresContext* key = aFrame->PresContext();
DocumentWillChangeBudget budget;
auto willChangeBudgetEntry = mWillChangeBudget.LookupForAdd(key);
if (willChangeBudgetEntry) {
// We have an existing entry.
budget = willChangeBudgetEntry.Data();
} else {
budget = DocumentWillChangeBudget();
willChangeBudgetEntry.OrInsert([&budget] () { return budget; });
}
nsRect area = aFrame->PresContext()->GetVisibleArea();
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
uint32_t cost = GetLayerizationCost(aSize);
bool onBudget = (budget.mBudget + cost) /
gWillChangeAreaMultiplier < budgetLimit;
if (onBudget) {
budget.mBudget += cost;
willChangeBudgetEntry.Data() = budget;
mWillChangeBudgetSet.Put(aFrame, cost);
aFrame->SetMayHaveWillChangeBudget(true);
}
return onBudget;
}
bool
nsDisplayListBuilder::IsInWillChangeBudget(nsIFrame* aFrame,
const nsSize& aSize) {
bool onBudget = AddToWillChangeBudget(aFrame, aSize);
if (!onBudget) {
nsString usageStr;
usageStr.AppendInt(GetLayerizationCost(aSize));
nsString multiplierStr;
multiplierStr.AppendInt(gWillChangeAreaMultiplier);
nsString limitStr;
nsRect area = aFrame->PresContext()->GetVisibleArea();
uint32_t budgetLimit = nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
limitStr.AppendInt(budgetLimit);
const char16_t* params[] = { multiplierStr.get(), limitStr.get() };
aFrame->PresContext()->Document()->WarnOnceAbout(
nsIDocument::eIgnoringWillChangeOverBudget, false,
params, ArrayLength(params));
}
return onBudget;
}
void
nsDisplayListBuilder::ClearWillChangeBudget(nsIFrame* aFrame)
{
if (!aFrame->MayHaveWillChangeBudget()) {
return;
}
aFrame->SetMayHaveWillChangeBudget(false);
uint32_t cost = 0;
if (!mWillChangeBudgetSet.Get(aFrame, &cost)) {
return;
}
mWillChangeBudgetSet.Remove(aFrame);
DocumentWillChangeBudget& budget =
mWillChangeBudget.GetOrInsert(aFrame->PresContext());
MOZ_ASSERT(budget.mBudget >= cost);
budget.mBudget -= cost;
}
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
const float gAGRBudgetAreaMultiplier = 0.3;
#else
const float gAGRBudgetAreaMultiplier = 3.0;
#endif
bool
nsDisplayListBuilder::AddToAGRBudget(nsIFrame* aFrame)
{
if (mAGRBudgetSet.Contains(aFrame)) {
return true;
}
const nsPresContext* presContext = aFrame->PresContext()->GetRootPresContext();
if (!presContext) {
return false;
}
const nsRect area = presContext->GetVisibleArea();
const uint32_t budgetLimit = gAGRBudgetAreaMultiplier *
nsPresContext::AppUnitsToIntCSSPixels(area.width) *
nsPresContext::AppUnitsToIntCSSPixels(area.height);
const uint32_t cost = GetLayerizationCost(aFrame->GetSize());
const bool onBudget = mUsedAGRBudget + cost < budgetLimit;
if (onBudget) {
mUsedAGRBudget += cost;
mAGRBudgetSet.PutEntry(aFrame);
}
return onBudget;
}
void
nsDisplayListBuilder::EnterSVGEffectsContents(nsDisplayList* aHoistedItemsStorage)
{
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
MOZ_ASSERT(aHoistedItemsStorage);
if (mSVGEffectsBuildingDepth == 0) {
MOZ_ASSERT(!mScrollInfoItemsForHoisting);
mScrollInfoItemsForHoisting = aHoistedItemsStorage;
}
mSVGEffectsBuildingDepth++;
}
void
nsDisplayListBuilder::ExitSVGEffectsContents()
{
mSVGEffectsBuildingDepth--;
MOZ_ASSERT(mSVGEffectsBuildingDepth >= 0);
MOZ_ASSERT(mScrollInfoItemsForHoisting);
if (mSVGEffectsBuildingDepth == 0) {
mScrollInfoItemsForHoisting = nullptr;
}
}
void
nsDisplayListBuilder::AppendNewScrollInfoItemForHoisting(nsDisplayScrollInfoLayer* aScrollInfoItem)
{
MOZ_ASSERT(ShouldBuildScrollInfoItemsForHoisting());
MOZ_ASSERT(mScrollInfoItemsForHoisting);
mScrollInfoItemsForHoisting->AppendToTop(aScrollInfoItem);
}
static nsRect
GetFrameArea(const nsDisplayListBuilder* aBuilder, const nsIFrame* aFrame)
{
nsRect area;
nsIScrollableFrame* scrollFrame = nsLayoutUtils::GetScrollableFrameFor(aFrame);
if (scrollFrame) {
// If the frame is content of a scrollframe, then we need to pick up the
// area corresponding to the overflow rect as well. Otherwise the parts of
// the overflow that are not occupied by descendants get skipped and the
// APZ code sends touch events to the content underneath instead.
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1127773#c15.
area = aFrame->GetScrollableOverflowRect();
} else {
area = nsRect(nsPoint(0, 0), aFrame->GetSize());
}
if (!area.IsEmpty()) {
return area + aBuilder->ToReferenceFrame(aFrame);
}
return area;
}
void
nsDisplayListBuilder::BuildCompositorHitTestInfoIfNeeded(nsIFrame* aFrame,
nsDisplayList* aList,
const bool aBuildNew)
{
MOZ_ASSERT(aFrame);
MOZ_ASSERT(aList);
if (!BuildCompositorHitTestInfo()) {
return;
}
CompositorHitTestInfo info = aFrame->GetCompositorHitTestInfo(this);
if (!ShouldBuildCompositorHitTestInfo(aFrame, info, aBuildNew)) {
// Either the parent hit test info can be reused, or this frame has no hit
// test flags set.
return;
}
nsDisplayCompositorHitTestInfo* item =
MakeDisplayItem<nsDisplayCompositorHitTestInfo>(this, aFrame, info);
SetCompositorHitTestInfo(item);
aList->AppendToTop(item);
}
bool
nsDisplayListBuilder::ShouldBuildCompositorHitTestInfo(const nsIFrame* aFrame,
const CompositorHitTestInfo& aInfo,
const bool aBuildNew) const
{
MOZ_ASSERT(mBuildCompositorHitTestInfo);
if (aInfo == CompositorHitTestInfo::eInvisibleToHitTest) {
return false;
}
if (!mCompositorHitTestInfo || !mLessEventRegionItems || aBuildNew) {
return true;
}
if (mCompositorHitTestInfo->HitTestInfo() != aInfo) {
// Hit test flags are different.
return true;
}
// Create a new item if the parent does not contain the child completely.
return !mCompositorHitTestInfo->Area().Contains(GetFrameArea(this, aFrame));
}
bool
nsDisplayListBuilder::IsBuildingLayerEventRegions()
{
if (mBuildCompositorHitTestInfo) {
// If we have webrender hit-testing enabled, then we will build the
// nsDisplayCompositorHitTestInfo items and use those instead of event
// regions, so we don't need to build the event regions.
return false;
}
if (IsPaintingToWindow()) {
// Note: this function and LayerEventRegionsEnabled are the only places
// that get to query LayoutEventRegionsEnabled 'directly' - other code
// should call this function.
return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
mAsyncPanZoomEnabled;
}
return false;
}
/* static */ bool
nsDisplayListBuilder::LayerEventRegionsEnabled()
{
// Note: this function and IsBuildingLayerEventRegions are the only places
// that get to query LayoutEventRegionsEnabled 'directly' - other code
// should call this function.
return gfxPrefs::LayoutEventRegionsEnabledDoNotUseDirectly() ||
gfxPlatform::AsyncPanZoomEnabled();
}
void nsDisplayListSet::MoveTo(const nsDisplayListSet& aDestination) const
{
aDestination.BorderBackground()->AppendToTop(BorderBackground());
aDestination.BlockBorderBackgrounds()->AppendToTop(BlockBorderBackgrounds());
aDestination.Floats()->AppendToTop(Floats());
aDestination.Content()->AppendToTop(Content());
aDestination.PositionedDescendants()->AppendToTop(PositionedDescendants());
aDestination.Outlines()->AppendToTop(Outlines());
}
static void
MoveListTo(nsDisplayList* aList, nsTArray<nsDisplayItem*>* aElements) {
nsDisplayItem* item;
while ((item = aList->RemoveBottom()) != nullptr) {
aElements->AppendElement(item);
}
}
nsRect
nsDisplayList::GetBounds(nsDisplayListBuilder* aBuilder) const {
nsRect bounds;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
bounds.UnionRect(bounds, i->GetClippedBounds(aBuilder));
}
return bounds;
}
nsRect
nsDisplayList::GetClippedBoundsWithRespectToASR(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR,
nsRect* aBuildingRect) const {
nsRect bounds;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
nsRect r = i->GetClippedBounds(aBuilder);
if (aASR != i->GetActiveScrolledRoot() && !r.IsEmpty()) {
if (Maybe<nsRect> clip = i->GetClipWithRespectToASR(aBuilder, aASR)) {
r = clip.ref();
}
}
if (aBuildingRect) {
aBuildingRect->UnionRect(*aBuildingRect, i->GetBuildingRect());
}
bounds.UnionRect(bounds, r);
}
return bounds;
}
nsRect
nsDisplayList::GetBuildingRect() const {
nsRect result;
for (nsDisplayItem* i = GetBottom(); i != nullptr; i = i->GetAbove()) {
result.UnionRect(result, i->GetBuildingRect());
}
return result;
}
bool
nsDisplayList::ComputeVisibilityForRoot(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
AUTO_PROFILER_LABEL("nsDisplayList::ComputeVisibilityForRoot", GRAPHICS);
nsRegion r;
const ActiveScrolledRoot* rootASR = nullptr;
if (gfxPrefs::LayoutUseContainersForRootFrames()) {
rootASR = aBuilder->ActiveScrolledRootForRootScrollframe();
}
r.And(*aVisibleRegion, GetClippedBoundsWithRespectToASR(aBuilder, rootASR));
return ComputeVisibilityForSublist(aBuilder, aVisibleRegion, r.GetBounds());
}
static nsRegion
TreatAsOpaque(nsDisplayItem* aItem, nsDisplayListBuilder* aBuilder)
{
bool snap;
nsRegion opaque = aItem->GetOpaqueRegion(aBuilder, &snap);
if (aBuilder->IsForPluginGeometry() &&
aItem->GetType() != DisplayItemType::TYPE_LAYER_EVENT_REGIONS &&
aItem->GetType() != DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO)
{
// Treat all leaf chrome items as opaque, unless their frames are opacity:0.
// Since opacity:0 frames generate an nsDisplayOpacity, that item will
// not be treated as opaque here, so opacity:0 chrome content will be
// effectively ignored, as it should be.
// We treat leaf chrome items as opaque to ensure that they cover
// content plugins, for security reasons.
// Non-leaf chrome items don't render contents of their own so shouldn't
// be treated as opaque (and their bounds is just the union of their
// children, which might be a large area their contents don't really cover).
nsIFrame* f = aItem->Frame();
if (f->PresContext()->IsChrome() && !aItem->GetChildren() &&
f->StyleEffects()->mOpacity != 0.0) {
opaque = aItem->GetBounds(aBuilder, &snap);
}
}
if (opaque.IsEmpty()) {
return opaque;
}
nsRegion opaqueClipped;
for (auto iter = opaque.RectIter(); !iter.Done(); iter.Next()) {
opaqueClipped.Or(opaqueClipped,
aItem->GetClip().ApproximateIntersectInward(iter.Get()));
}
return opaqueClipped;
}
bool
nsDisplayList::ComputeVisibilityForSublist(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
const nsRect& aListVisibleBounds)
{
#ifdef DEBUG
nsRegion r;
r.And(*aVisibleRegion, GetBounds(aBuilder));
// XXX this fails sometimes:
NS_WARNING_ASSERTION(r.GetBounds().IsEqualInterior(aListVisibleBounds),
"bad aListVisibleBounds");
#endif
bool anyVisible = false;
AutoTArray<nsDisplayItem*, 512> elements;
MoveListTo(this, &elements);
for (int32_t i = elements.Length() - 1; i >= 0; --i) {
nsDisplayItem* item = elements[i];
if (item->ForceNotVisible() && !item->GetSameCoordinateSystemChildren()) {
NS_ASSERTION(item->GetBuildingRect().IsEmpty(),
"invisible items should have empty vis rect");
item->SetPaintRect(nsRect());
} else {
nsRect bounds = item->GetClippedBounds(aBuilder);
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
item->SetPaintRect(itemVisible.GetBounds());
}
if (item->ComputeVisibility(aBuilder, aVisibleRegion)) {
anyVisible = true;
nsRegion opaque = TreatAsOpaque(item, aBuilder);
// Subtract opaque item from the visible region
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
}
AppendToBottom(item);
}
mIsOpaque = !aVisibleRegion->Intersects(aListVisibleBounds);
return anyVisible;
}
static bool
TriggerPendingAnimationsOnSubDocuments(nsIDocument* aDocument, void* aReadyTime)
{
PendingAnimationTracker* tracker = aDocument->GetPendingAnimationTracker();
if (tracker) {
nsIPresShell* shell = aDocument->GetShell();
// If paint-suppression is in effect then we haven't finished painting
// this document yet so we shouldn't start animations
if (!shell || !shell->IsPaintingSuppressed()) {
const TimeStamp& readyTime = *static_cast<TimeStamp*>(aReadyTime);
tracker->TriggerPendingAnimationsOnNextTick(readyTime);
}
}
aDocument->EnumerateSubDocuments(TriggerPendingAnimationsOnSubDocuments,
aReadyTime);
return true;
}
static void
TriggerPendingAnimations(nsIDocument* aDocument,
const TimeStamp& aReadyTime) {
MOZ_ASSERT(!aReadyTime.IsNull(),
"Animation ready time is not set. Perhaps we're using a layer"
" manager that doesn't update it");
TriggerPendingAnimationsOnSubDocuments(aDocument,
const_cast<TimeStamp*>(&aReadyTime));
}
LayerManager*
nsDisplayListBuilder::GetWidgetLayerManager(nsView** aView)
{
if (aView) {
*aView = RootReferenceFrame()->GetView();
}
if (RootReferenceFrame() != nsLayoutUtils::GetDisplayRootFrame(RootReferenceFrame())) {
return nullptr;
}
nsIWidget* window = RootReferenceFrame()->GetNearestWidget();
if (window) {
return window->GetLayerManager();
}
return nullptr;
}
FrameLayerBuilder*
nsDisplayList::BuildLayers(nsDisplayListBuilder* aBuilder,
LayerManager* aLayerManager,
uint32_t aFlags,
bool aIsWidgetTransaction)
{
nsIFrame* frame = aBuilder->RootReferenceFrame();
nsPresContext* presContext = frame->PresContext();
nsIPresShell* presShell = presContext->PresShell();
FrameLayerBuilder *layerBuilder = new FrameLayerBuilder();
layerBuilder->Init(aBuilder, aLayerManager);
if (aFlags & PAINT_COMPRESSED) {
layerBuilder->SetLayerTreeCompressionMode();
}
RefPtr<ContainerLayer> root;
{
AUTO_PROFILER_TRACING("Paint", "LayerBuilding");
if (XRE_IsContentProcess() && gfxPrefs::AlwaysPaint()) {
FrameLayerBuilder::InvalidateAllLayers(aLayerManager);
}
if (aIsWidgetTransaction) {
layerBuilder->DidBeginRetainedLayerTransaction(aLayerManager);
}
// Clear any ScrollMetadata that may have been set on the root layer on a
// previous paint. This paint will set new metrics if necessary, and if we
// don't clear the old one here, we may be left with extra metrics.
if (Layer* rootLayer = aLayerManager->GetRoot()) {
rootLayer->SetScrollMetadata(nsTArray<ScrollMetadata>());
}
ContainerLayerParameters containerParameters
(presShell->GetResolution(), presShell->GetResolution());
{
PaintTelemetry::AutoRecord record(PaintTelemetry::Metric::Layerization);
root = layerBuilder->
BuildContainerLayerFor(aBuilder, aLayerManager, frame, nullptr, this,
containerParameters, nullptr);
if (!record.GetStart().IsNull() && gfxPrefs::LayersDrawFPS()) {
if (PaintTiming* pt = ClientLayerManager::MaybeGetPaintTiming(aLayerManager)) {
pt->flbMs() = (TimeStamp::Now() - record.GetStart()).ToMilliseconds();
}
}
}
if (!root) {
return nullptr;
}
// Root is being scaled up by the X/Y resolution. Scale it back down.
root->SetPostScale(1.0f/containerParameters.mXScale,
1.0f/containerParameters.mYScale);
root->SetScaleToResolution(presShell->ScaleToResolution(),
containerParameters.mXScale);
auto callback = [root](FrameMetrics::ViewID aScrollId) -> bool {
return nsLayoutUtils::ContainsMetricsWithId(root, aScrollId);
};
if (Maybe<ScrollMetadata> rootMetadata = nsLayoutUtils::GetRootMetadata(
aBuilder, root->Manager(), containerParameters, callback)) {
root->SetScrollMetadata(rootMetadata.value());
}
// NS_WARNING is debug-only, so don't even bother checking the conditions in
// a release build.
#ifdef DEBUG
bool usingDisplayport = false;
if (nsIFrame* rootScrollFrame = presShell->GetRootScrollFrame()) {
nsIContent* content = rootScrollFrame->GetContent();
if (content) {
usingDisplayport = nsLayoutUtils::HasDisplayPort(content);
}
}
if (usingDisplayport &&
!(root->GetContentFlags() & Layer::CONTENT_OPAQUE) &&
SpammyLayoutWarningsEnabled()) {
// See bug 693938, attachment 567017
NS_WARNING("Transparent content with displayports can be expensive.");
}
#endif
aLayerManager->SetRoot(root);
layerBuilder->WillEndTransaction();
}
return layerBuilder;
}
/**
* We paint by executing a layer manager transaction, constructing a
* single layer representing the display list, and then making it the
* root of the layer manager, drawing into the PaintedLayers.
*/
already_AddRefed<LayerManager> nsDisplayList::PaintRoot(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
uint32_t aFlags)
{
AUTO_PROFILER_LABEL("nsDisplayList::PaintRoot", GRAPHICS);
RefPtr<LayerManager> layerManager;
bool widgetTransaction = false;
bool doBeginTransaction = true;
nsView *view = nullptr;
if (aFlags & PAINT_USE_WIDGET_LAYERS) {
layerManager = aBuilder->GetWidgetLayerManager(&view);
if (layerManager) {
doBeginTransaction = !(aFlags & PAINT_EXISTING_TRANSACTION);
widgetTransaction = true;
}
}
if (!layerManager) {
if (!aCtx) {
NS_WARNING("Nowhere to paint into");
return nullptr;
}
layerManager = new BasicLayerManager(BasicLayerManager::BLM_OFFSCREEN);
}
nsIFrame* frame = aBuilder->RootReferenceFrame();
nsPresContext* presContext = frame->PresContext();
nsIPresShell* presShell = presContext->PresShell();
nsIDocument* document = presShell->GetDocument();
if (layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
if (doBeginTransaction) {
if (aCtx) {
if (!layerManager->BeginTransactionWithTarget(aCtx)) {
return nullptr;
}
} else {
if (!layerManager->BeginTransaction()) {
return nullptr;
}
}
}
bool prevIsCompositingCheap =
aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
MaybeSetupTransactionIdAllocator(layerManager, presContext);
bool sent = false;
if (aFlags & PAINT_IDENTICAL_DISPLAY_LIST) {
sent = layerManager->EndEmptyTransaction();
}
if (!sent) {
// Windowed plugins are not supported with WebRender enabled.
// But PluginGeometry needs to be updated to show plugin.
// Windowed plugins are going to be removed by Bug 1296400.
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
if (rootPresContext && XRE_IsContentProcess()) {
if (aBuilder->WillComputePluginGeometry()) {
rootPresContext->ComputePluginGeometryUpdates(aBuilder->RootReferenceFrame(), aBuilder, this);
}
// This must be called even if PluginGeometryUpdates were not computed.
rootPresContext->CollectPluginGeometryUpdates(layerManager);
}
WebRenderLayerManager* wrManager = static_cast<WebRenderLayerManager*>(layerManager.get());
nsIDocShell* docShell = presContext->GetDocShell();
nsTArray<wr::WrFilterOp> wrFilters;
gfx::Matrix5x4* colorMatrix = nsDocShell::Cast(docShell)->GetColorMatrix();
if (colorMatrix) {
wr::WrFilterOp gs = {
wr::WrFilterOpType::ColorMatrix
};
MOZ_ASSERT(sizeof(gs.matrix) == sizeof(colorMatrix->components));
memcpy(&(gs.matrix), colorMatrix->components, sizeof(gs.matrix));
wrFilters.AppendElement(gs);
}
wrManager->EndTransactionWithoutLayer(this, aBuilder, wrFilters);
}
// For layers-free mode, we check the invalidation state bits in the EndTransaction.
// So we clear the invalidation state bits after EndTransaction.
if (widgetTransaction ||
// SVG-as-an-image docs don't paint as part of the retained layer tree,
// but they still need the invalidation state bits cleared in order for
// invalidation for CSS/SMIL animation to work properly.
(document && document->IsBeingUsedAsImage())) {
frame->ClearInvalidationStateBits();
}
aBuilder->SetIsCompositingCheap(prevIsCompositingCheap);
if (document && widgetTransaction) {
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
}
if (presContext->RefreshDriver()->HasScheduleFlush()) {
presContext->NotifyInvalidation(layerManager->GetLastTransactionId(), frame->GetRect());
}
return layerManager.forget();
}
NotifySubDocInvalidationFunc computeInvalidFunc =
presContext->MayHavePaintEventListenerInSubDocument() ? nsPresContext::NotifySubDocInvalidation : 0;
UniquePtr<LayerProperties> props;
bool computeInvalidRect = (computeInvalidFunc ||
(!layerManager->IsCompositingCheap() && layerManager->NeedsWidgetInvalidation())) &&
widgetTransaction;
if (computeInvalidRect) {
props = Move(LayerProperties::CloneFrom(layerManager->GetRoot()));
}
if (doBeginTransaction) {
if (aCtx) {
if (!layerManager->BeginTransactionWithTarget(aCtx)) {
return nullptr;
}
} else {
if (!layerManager->BeginTransaction()) {
return nullptr;
}
}
}
bool temp = aBuilder->SetIsCompositingCheap(layerManager->IsCompositingCheap());
LayerManager::EndTransactionFlags flags = LayerManager::END_DEFAULT;
if (layerManager->NeedsWidgetInvalidation()) {
if (aFlags & PAINT_NO_COMPOSITE) {
flags = LayerManager::END_NO_COMPOSITE;
}
} else {
// Client layer managers never composite directly, so
// we don't need to worry about END_NO_COMPOSITE.
if (aBuilder->WillComputePluginGeometry()) {
flags = LayerManager::END_NO_REMOTE_COMPOSITE;
}
}
MaybeSetupTransactionIdAllocator(layerManager, presContext);
// Store the existing layer builder to reinstate it on return.
FrameLayerBuilder *oldBuilder = layerManager->GetLayerBuilder();
FrameLayerBuilder *layerBuilder = nullptr;
bool sent = false;
if (aFlags & PAINT_IDENTICAL_DISPLAY_LIST) {
sent = layerManager->EndEmptyTransaction(flags);
}
if (!sent) {
layerBuilder = BuildLayers(aBuilder, layerManager,
aFlags, widgetTransaction);
if (!layerBuilder) {
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
return nullptr;
}
// If this is the content process, we ship plugin geometry updates over with layer
// updates, so calculate that now before we call EndTransaction.
nsRootPresContext* rootPresContext = presContext->GetRootPresContext();
if (rootPresContext && XRE_IsContentProcess()) {
if (aBuilder->WillComputePluginGeometry()) {
rootPresContext->ComputePluginGeometryUpdates(aBuilder->RootReferenceFrame(), aBuilder, this);
}
// The layer system caches plugin configuration information for forwarding
// with layer updates which needs to get set during reflow. This must be
// called even if there are no windowed plugins in the page.
rootPresContext->CollectPluginGeometryUpdates(layerManager);
}
layerManager->EndTransaction(FrameLayerBuilder::DrawPaintedLayer,
aBuilder, flags);
layerBuilder->DidEndTransaction();
}
if (widgetTransaction ||
// SVG-as-an-image docs don't paint as part of the retained layer tree,
// but they still need the invalidation state bits cleared in order for
// invalidation for CSS/SMIL animation to work properly.
(document && document->IsBeingUsedAsImage())) {
frame->ClearInvalidationStateBits();
}
aBuilder->SetIsCompositingCheap(temp);
if (document && widgetTransaction) {
TriggerPendingAnimations(document, layerManager->GetAnimationReadyTime());
}
nsIntRegion invalid;
bool areaOverflowed = false;
if (props) {
if (!props->ComputeDifferences(layerManager->GetRoot(), invalid, computeInvalidFunc)) {
areaOverflowed = true;
}
} else if (widgetTransaction) {
LayerProperties::ClearInvalidations(layerManager->GetRoot());
}
bool shouldInvalidate = layerManager->NeedsWidgetInvalidation();
if (view) {
if (props && !areaOverflowed) {
if (!invalid.IsEmpty()) {
nsIntRect bounds = invalid.GetBounds();
nsRect rect(presContext->DevPixelsToAppUnits(bounds.x),
presContext->DevPixelsToAppUnits(bounds.y),
presContext->DevPixelsToAppUnits(bounds.width),
presContext->DevPixelsToAppUnits(bounds.height));
if (shouldInvalidate) {
view->GetViewManager()->InvalidateViewNoSuppression(view, rect);
}
presContext->NotifyInvalidation(layerManager->GetLastTransactionId(), bounds);
}
} else if (shouldInvalidate) {
view->GetViewManager()->InvalidateView(view);
}
}
layerManager->SetUserData(&gLayerManagerLayerBuilder, oldBuilder);
return layerManager.forget();
}
nsDisplayItem* nsDisplayList::RemoveBottom() {
nsDisplayItem* item = mSentinel.mAbove;
if (!item)
return nullptr;
mSentinel.mAbove = item->mAbove;
if (item == mTop) {
// must have been the only item
mTop = &mSentinel;
}
item->mAbove = nullptr;
mLength--;
return item;
}
void nsDisplayList::DeleteAll(nsDisplayListBuilder* aBuilder) {
nsDisplayItem* item;
while ((item = RemoveBottom()) != nullptr) {
item->Destroy(aBuilder);
}
}
static bool
GetMouseThrough(const nsIFrame* aFrame)
{
if (!aFrame->IsXULBoxFrame())
return false;
const nsIFrame* frame = aFrame;
while (frame) {
if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_ALWAYS) {
return true;
} else if (frame->GetStateBits() & NS_FRAME_MOUSE_THROUGH_NEVER) {
return false;
}
frame = nsBox::GetParentXULBox(frame);
}
return false;
}
static bool
IsFrameReceivingPointerEvents(nsIFrame* aFrame)
{
return NS_STYLE_POINTER_EVENTS_NONE !=
aFrame->StyleUserInterface()->GetEffectivePointerEvents(aFrame);
}
// A list of frames, and their z depth. Used for sorting
// the results of hit testing.
struct FramesWithDepth
{
explicit FramesWithDepth(float aDepth) :
mDepth(aDepth)
{}
bool operator<(const FramesWithDepth& aOther) const {
if (!FuzzyEqual(mDepth, aOther.mDepth, 0.1f)) {
// We want to sort so that the shallowest item (highest depth value) is first
return mDepth > aOther.mDepth;
}
return this < &aOther;
}
bool operator==(const FramesWithDepth& aOther) const {
return this == &aOther;
}
float mDepth;
nsTArray<nsIFrame*> mFrames;
};
// Sort the frames by depth and then moves all the contained frames to the destination
static void
FlushFramesArray(nsTArray<FramesWithDepth>& aSource, nsTArray<nsIFrame*>* aDest)
{
if (aSource.IsEmpty()) {
return;
}
aSource.Sort();
uint32_t length = aSource.Length();
for (uint32_t i = 0; i < length; i++) {
aDest->AppendElements(Move(aSource[i].mFrames));
}
aSource.Clear();
}
void nsDisplayList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
nsDisplayItem::HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) const {
nsDisplayItem* item;
if (aState->mInPreserves3D) {
// Collect leaves of the current 3D rendering context.
for (item = GetBottom(); item; item = item->GetAbove()) {
auto itemType = item->GetType();
if (itemType != DisplayItemType::TYPE_TRANSFORM ||
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
item->HitTest(aBuilder, aRect, aState, aOutFrames);
} else {
// One of leaves in the current 3D rendering context.
aState->mItemBuffer.AppendElement(item);
}
}
return;
}
int32_t itemBufferStart = aState->mItemBuffer.Length();
for (item = GetBottom(); item; item = item->GetAbove()) {
aState->mItemBuffer.AppendElement(item);
}
AutoTArray<FramesWithDepth, 16> temp;
for (int32_t i = aState->mItemBuffer.Length() - 1; i >= itemBufferStart; --i) {
// Pop element off the end of the buffer. We want to shorten the buffer
// so that recursive calls to HitTest have more buffer space.
item = aState->mItemBuffer[i];
aState->mItemBuffer.SetLength(i);
bool snap;
nsRect r = item->GetBounds(aBuilder, &snap).Intersect(aRect);
auto itemType = item->GetType();
bool same3DContext =
(itemType == DisplayItemType::TYPE_TRANSFORM &&
static_cast<nsDisplayTransform*>(item)->IsParticipating3DContext()) ||
(itemType == DisplayItemType::TYPE_PERSPECTIVE &&
static_cast<nsDisplayPerspective*>(item)->TransformFrame()->Extend3DContext());
if (same3DContext &&
(itemType != DisplayItemType::TYPE_TRANSFORM ||
!static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext())) {
if (!item->GetClip().MayIntersect(aRect)) {
continue;
}
AutoTArray<nsIFrame*, 1> neverUsed;
// Start gethering leaves of the 3D rendering context, and
// append leaves at the end of mItemBuffer. Leaves are
// processed at following iterations.
aState->mInPreserves3D = true;
item->HitTest(aBuilder, aRect, aState, &neverUsed);
aState->mInPreserves3D = false;
i = aState->mItemBuffer.Length();
continue;
}
if (same3DContext || item->GetClip().MayIntersect(r)) {
AutoTArray<nsIFrame*, 16> outFrames;
item->HitTest(aBuilder, aRect, aState, &outFrames);
// For 3d transforms with preserve-3d we add hit frames into the temp list
// so we can sort them later, otherwise we add them directly to the output list.
nsTArray<nsIFrame*> *writeFrames = aOutFrames;
if (item->GetType() == DisplayItemType::TYPE_TRANSFORM &&
static_cast<nsDisplayTransform*>(item)->IsLeafOf3DContext()) {
if (outFrames.Length()) {
nsDisplayTransform *transform = static_cast<nsDisplayTransform*>(item);
nsPoint point = aRect.TopLeft();
// A 1x1 rect means a point, otherwise use the center of the rect
if (aRect.width != 1 || aRect.height != 1) {
point = aRect.Center();
}
temp.AppendElement(FramesWithDepth(transform->GetHitDepthAtPoint(aBuilder, point)));
writeFrames = &temp[temp.Length() - 1].mFrames;
}
} else {
// We may have just finished a run of consecutive preserve-3d transforms,
// so flush these into the destination array before processing our frame list.
FlushFramesArray(temp, aOutFrames);
}
for (uint32_t j = 0; j < outFrames.Length(); j++) {
nsIFrame *f = outFrames.ElementAt(j);
// Filter out some frames depending on the type of hittest
// we are doing. For visibility tests, pass through all frames.
// For pointer tests, only pass through frames that are styled
// to receive pointer events.
if (aBuilder->HitTestIsForVisibility() ||
(!GetMouseThrough(f) && IsFrameReceivingPointerEvents(f))) {
writeFrames->AppendElement(f);
}
}
if (aBuilder->HitTestIsForVisibility() &&
item->GetOpaqueRegion(aBuilder, &snap).Contains(aRect)) {
// We're exiting early, so pop the remaining items off the buffer.
aState->mItemBuffer.SetLength(itemBufferStart);
break;
}
}
}
// Clear any remaining preserve-3d transforms.
FlushFramesArray(temp, aOutFrames);
NS_ASSERTION(aState->mItemBuffer.Length() == uint32_t(itemBufferStart),
"How did we forget to pop some elements?");
}
static nsIContent* FindContentInDocument(nsDisplayItem* aItem, nsIDocument* aDoc) {
nsIFrame* f = aItem->Frame();
while (f) {
nsPresContext* pc = f->PresContext();
if (pc->Document() == aDoc) {
return f->GetContent();
}
f = nsLayoutUtils::GetCrossDocParentFrame(pc->PresShell()->GetRootFrame());
}
return nullptr;
}
struct ZSortItem {
nsDisplayItem* item;
int32_t zIndex;
explicit ZSortItem(nsDisplayItem* aItem)
: item(aItem), zIndex(aItem->ZIndex()) {}
operator nsDisplayItem*() {
return item;
}
};
struct ZOrderComparator {
bool operator()(const ZSortItem& aLeft, const ZSortItem& aRight) const {
// Note that we can't just take the difference of the two
// z-indices here, because that might overflow a 32-bit int.
return aLeft.zIndex < aRight.zIndex;
}
};
void nsDisplayList::SortByZOrder() {
Sort<ZSortItem>(ZOrderComparator());
}
struct ContentComparator {
nsIContent* mCommonAncestor;
explicit ContentComparator(nsIContent* aCommonAncestor)
: mCommonAncestor(aCommonAncestor) {}
bool operator()(nsDisplayItem* aLeft, nsDisplayItem* aRight) const {
// It's possible that the nsIContent for aItem1 or aItem2 is in a subdocument
// of commonAncestor, because display items for subdocuments have been
// mixed into the same list. Ensure that we're looking at content
// in commonAncestor's document.
nsIDocument* commonAncestorDoc = mCommonAncestor->OwnerDoc();
nsIContent* content1 = FindContentInDocument(aLeft, commonAncestorDoc);
nsIContent* content2 = FindContentInDocument(aRight, commonAncestorDoc);
if (!content1 || !content2) {
NS_ERROR("Document trees are mixed up!");
// Something weird going on
return true;
}
return nsLayoutUtils::CompareTreePosition(content1, content2, mCommonAncestor) < 0;
}
};
void nsDisplayList::SortByContentOrder(nsIContent* aCommonAncestor) {
Sort<nsDisplayItem*>(ContentComparator(aCommonAncestor));
}
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame,
aBuilder->CurrentActiveScrolledRoot())
{}
nsDisplayItem::nsDisplayItem(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
const ActiveScrolledRoot* aActiveScrolledRoot)
: mFrame(aFrame)
, mActiveScrolledRoot(aActiveScrolledRoot)
, mAnimatedGeometryRoot(nullptr)
, mForceNotVisible(aBuilder->IsBuildingInvisibleItems())
, mDisableSubpixelAA(false)
, mReusedItem(false)
, mBackfaceHidden(mFrame->In3DContextAndBackfaceIsHidden())
, mPaintRectValid(false)
#ifdef MOZ_DUMP_PAINTING
, mPainted(false)
#endif
{
MOZ_COUNT_CTOR(nsDisplayItem);
if (aBuilder->IsRetainingDisplayList()) {
mFrame->AddDisplayItem(this);
}
mReferenceFrame = aBuilder->FindReferenceFrameFor(aFrame, &mToReferenceFrame);
// This can return the wrong result if the item override ShouldFixToViewport(),
// the item needs to set it again in its constructor.
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(aFrame);
MOZ_ASSERT(nsLayoutUtils::IsAncestorFrameCrossDoc(aBuilder->RootReferenceFrame(),
*mAnimatedGeometryRoot), "Bad");
NS_ASSERTION(aBuilder->GetVisibleRect().width >= 0 ||
!aBuilder->IsForPainting(), "visible rect not set");
SetClipChain(aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder), true);
// The visible rect is for mCurrentFrame, so we have to use
// mCurrentOffsetToReferenceFrame
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetBuildingRect(visible);
}
/* static */ bool
nsDisplayItem::ForceActiveLayers()
{
static bool sForce = false;
static bool sForceCached = false;
if (!sForceCached) {
Preferences::AddBoolVarCache(&sForce, "layers.force-active", false);
sForceCached = true;
}
return sForce;
}
static int32_t ZIndexForFrame(nsIFrame* aFrame)
{
if (!aFrame->IsAbsPosContainingBlock() && !aFrame->IsFlexOrGridItem())
return 0;
const nsStylePosition* position = aFrame->StylePosition();
if (position->mZIndex.GetUnit() == eStyleUnit_Integer)
return position->mZIndex.GetIntValue();
// sort the auto and 0 elements together
return 0;
}
int32_t
nsDisplayItem::ZIndex() const
{
return ZIndexForFrame(mFrame);
}
bool
nsDisplayItem::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
return !GetPaintRect().IsEmpty() &&
!IsInvisibleInRect(aVisibleRegion->GetBounds());
}
bool
nsDisplayItem::RecomputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion,
bool aUseClipBounds) {
if (mForceNotVisible && !GetSameCoordinateSystemChildren()) {
// mForceNotVisible wants to ensure that this display item doesn't render
// anything itself. If this item has contents, then we obviously want to
// render those, so we don't need this check in that case.
NS_ASSERTION(GetBuildingRect().IsEmpty(),
"invisible items without children should have empty vis rect");
SetPaintRect(nsRect());
} else {
nsRect bounds;
if (aUseClipBounds) {
bounds = GetClippedBounds(aBuilder);
} else {
bool snap;
bounds = GetBounds(aBuilder, &snap);
}
nsRegion itemVisible;
itemVisible.And(*aVisibleRegion, bounds);
SetPaintRect(itemVisible.GetBounds());
}
// When we recompute visibility within layers we don't need to
// expand the visible region for content behind plugins (the plugin
// is not in the layer).
if (!ComputeVisibility(aBuilder, aVisibleRegion)) {
SetPaintRect(nsRect());
return false;
}
nsRegion opaque = TreatAsOpaque(this, aBuilder);
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, opaque);
return true;
}
void
nsDisplayItem::SetClipChain(const DisplayItemClipChain* aClipChain,
bool aStore)
{
mClipChain = aClipChain;
mClip = DisplayItemClipChain::ClipForASR(aClipChain, mActiveScrolledRoot);
if (aStore) {
mState.mClipChain = mClipChain;
mState.mClip = mClip;
}
}
Maybe<nsRect>
nsDisplayItem::GetClipWithRespectToASR(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR) const
{
if (const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(GetClipChain(), aASR)) {
return Some(clip->GetClipRect());
}
#ifdef DEBUG
if (!gfxPrefs::LayoutUseContainersForRootFrames()) {
MOZ_ASSERT(false, "item should have finite clip with respect to aASR");
}
#endif
return Nothing();
}
void
nsDisplayItem::FuseClipChainUpTo(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR)
{
const DisplayItemClipChain* sc = mClipChain;
DisplayItemClip mergedClip;
while (sc && ActiveScrolledRoot::PickDescendant(aASR, sc->mASR) == sc->mASR) {
mergedClip.IntersectWith(sc->mClip);
sc = sc->mParent;
}
if (mergedClip.HasClip()) {
mClipChain = aBuilder->AllocateDisplayItemClipChain(mergedClip, aASR, sc);
mClip = &mClipChain->mClip;
} else {
mClipChain = nullptr;
mClip = nullptr;
}
}
bool
nsDisplayItem::ShouldUseAdvancedLayer(LayerManager* aManager, PrefFunc aFunc) const
{
return CanUseAdvancedLayer(aManager) ? aFunc() : false;
}
bool
nsDisplayItem::CanUseAdvancedLayer(LayerManager* aManager) const
{
return gfxPrefs::LayersAdvancedBasicLayerEnabled() ||
!aManager ||
aManager->GetBackendType() == layers::LayersBackend::LAYERS_WR;
}
static const DisplayItemClipChain*
FindCommonAncestorClipForIntersection(const DisplayItemClipChain* aOne,
const DisplayItemClipChain* aTwo)
{
for (const ActiveScrolledRoot* asr =
ActiveScrolledRoot::PickDescendant(aOne->mASR, aTwo->mASR);
asr;
asr = asr->mParent) {
if (aOne == aTwo) {
return aOne;
}
if (aOne->mASR == asr) {
aOne = aOne->mParent;
}
if (aTwo->mASR == asr) {
aTwo = aTwo->mParent;
}
if (!aOne) {
return aTwo;
}
if (!aTwo) {
return aOne;
}
}
return nullptr;
}
void
nsDisplayItem::IntersectClip(nsDisplayListBuilder* aBuilder,
const DisplayItemClipChain* aOther,
bool aStore)
{
if (!aOther || mClipChain == aOther) {
return;
}
// aOther might be a reference to a clip on the stack. We need to make sure
// that CreateClipChainIntersection will allocate the actual intersected
// clip in the builder's arena, so for the mClipChain == nullptr case,
// we supply nullptr as the common ancestor so that CreateClipChainIntersection
// clones the whole chain.
const DisplayItemClipChain* ancestorClip =
mClipChain ? FindCommonAncestorClipForIntersection(mClipChain, aOther) : nullptr;
SetClipChain(aBuilder->CreateClipChainIntersection(ancestorClip, mClipChain, aOther),
aStore);
}
nsRect
nsDisplayItem::GetClippedBounds(nsDisplayListBuilder* aBuilder) const
{
bool snap;
nsRect r = GetBounds(aBuilder, &snap);
return GetClip().ApplyNonRoundedIntersection(r);
}
nsRect
nsDisplaySolidColor::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
LayerState
nsDisplaySolidColor::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (ForceActiveLayers()) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplaySolidColor::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer) {
return nullptr;
}
}
layer->SetColor(gfx::Color::FromABGR(mColor));
const int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(mBounds.ToNearestPixels(appUnitsPerDevPixel));
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
void
nsDisplaySolidColor::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aCtx->GetDrawTarget();
Rect rect =
NSRectToSnappedRect(GetPaintRect(), appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(rect, ColorPattern(ToDeviceColor(mColor)));
}
void
nsDisplaySolidColor::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (rgba "
<< (int)NS_GET_R(mColor) << ","
<< (int)NS_GET_G(mColor) << ","
<< (int)NS_GET_B(mColor) << ","
<< (int)NS_GET_A(mColor) << ")";
}
bool
nsDisplaySolidColor::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
GetPaintRect(), mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect roundedRect = wr::ToRoundedLayoutRect(bounds);
aBuilder.PushRect(roundedRect,
roundedRect,
!BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
return true;
}
nsRect
nsDisplaySolidColorRegion::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mRegion.GetBounds();
}
void
nsDisplaySolidColorRegion::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
DrawTarget* drawTarget = aCtx->GetDrawTarget();
ColorPattern color(mColor);
for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
Rect rect =
NSRectToSnappedRect(iter.Get(), appUnitsPerDevPixel, *drawTarget);
drawTarget->FillRect(rect, color);
}
}
void
nsDisplaySolidColorRegion::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (rgba "
<< int(mColor.r * 255) << ","
<< int(mColor.g * 255) << ","
<< int(mColor.b * 255) << ","
<< mColor.a << ")";
}
bool
nsDisplaySolidColorRegion::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
for (auto iter = mRegion.RectIter(); !iter.Done(); iter.Next()) {
nsRect rect = iter.Get();
LayoutDeviceRect layerRects = LayoutDeviceRect::FromAppUnits(
rect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect roundedRect = wr::ToRoundedLayoutRect(layerRects);
aBuilder.PushRect(roundedRect,
roundedRect,
!BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
}
return true;
}
static void
RegisterThemeGeometry(nsDisplayListBuilder* aBuilder, nsDisplayItem* aItem,
nsIFrame* aFrame, nsITheme::ThemeGeometryType aType)
{
if (aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
nsIFrame* displayRoot = nsLayoutUtils::GetDisplayRootFrame(aFrame);
nsPoint offset = aBuilder->IsInSubdocument() ? aBuilder->ToReferenceFrame(aFrame)
: aFrame->GetOffsetTo(displayRoot);
nsRect borderBox = nsRect(offset, aFrame->GetSize());
aBuilder->RegisterThemeGeometry(aType, aItem,
LayoutDeviceIntRect::FromUnknownRect(
borderBox.ToNearestPixels(
aFrame->PresContext()->AppUnitsPerDevPixel())));
}
}
// Return the bounds of the viewport relative to |aFrame|'s reference frame.
// Returns Nothing() if transforming into |aFrame|'s coordinate space fails.
static Maybe<nsRect>
GetViewportRectRelativeToReferenceFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{
nsIFrame* rootFrame = aFrame->PresShell()->GetRootFrame();
nsRect rootRect = rootFrame->GetRectRelativeToSelf();
if (nsLayoutUtils::TransformRect(rootFrame, aFrame, rootRect) == nsLayoutUtils::TRANSFORM_SUCCEEDED) {
return Some(rootRect + aBuilder->ToReferenceFrame(aFrame));
}
return Nothing();
}
/* static */ nsDisplayBackgroundImage::InitData
nsDisplayBackgroundImage::GetInitData(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
uint32_t aLayer,
const nsRect& aBackgroundRect,
ComputedStyle* aBackgroundStyle)
{
nsPresContext* presContext = aFrame->PresContext();
uint32_t flags = aBuilder->GetBackgroundPaintFlags();
const nsStyleImageLayers::Layer &layer = aBackgroundStyle->StyleBackground()->mImage.mLayers[aLayer];
bool isTransformedFixed;
nsBackgroundLayerState state =
nsCSSRendering::PrepareImageLayer(presContext, aFrame, flags,
aBackgroundRect, aBackgroundRect, layer,
&isTransformedFixed);
// background-attachment:fixed is treated as background-attachment:scroll
// if it's affected by a transform.
// See https://www.w3.org/Bugs/Public/show_bug.cgi?id=17521.
bool shouldTreatAsFixed =
layer.mAttachment == StyleImageLayerAttachment::Fixed && !isTransformedFixed;
bool shouldFixToViewport = shouldTreatAsFixed && !layer.mImage.IsEmpty();
bool isRasterImage = state.mImageRenderer.IsRasterImage();
nsCOMPtr<imgIContainer> image;
if (isRasterImage) {
image = state.mImageRenderer.GetImage();
}
return InitData{
aBuilder, aFrame, aBackgroundStyle, image, aBackgroundRect,
state.mFillArea, state.mDestArea, aLayer, isRasterImage,
shouldFixToViewport
};
}
nsDisplayBackgroundImage::nsDisplayBackgroundImage(nsDisplayListBuilder* aBuilder,
const InitData& aInitData,
nsIFrame* aFrameForBounds)
: nsDisplayImageContainer(aBuilder, aInitData.frame)
, mBackgroundStyle(aInitData.backgroundStyle)
, mImage(aInitData.image)
, mDependentFrame(nullptr)
, mBackgroundRect(aInitData.backgroundRect)
, mFillRect(aInitData.fillArea)
, mDestRect(aInitData.destArea)
, mLayer(aInitData.layer)
, mIsRasterImage(aInitData.isRasterImage)
, mShouldFixToViewport(aInitData.shouldFixToViewport)
, mImageFlags(0)
{
MOZ_COUNT_CTOR(nsDisplayBackgroundImage);
mBounds = GetBoundsInternal(aInitData.builder, aFrameForBounds);
if (mShouldFixToViewport) {
mAnimatedGeometryRoot = aInitData.builder->FindAnimatedGeometryRootFor(this);
// Expand the item's visible rect to cover the entire bounds, limited to the
// viewport rect. This is necessary because the background's clip can move
// asynchronously.
if (Maybe<nsRect> viewportRect = GetViewportRectRelativeToReferenceFrame(aInitData.builder, mFrame)) {
SetBuildingRect(mBounds.Intersect(*viewportRect));
}
}
}
nsDisplayBackgroundImage::~nsDisplayBackgroundImage()
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_DTOR(nsDisplayBackgroundImage);
#endif
if (mDependentFrame) {
mDependentFrame->RemoveDisplayItem(this);
}
}
static nsIFrame* GetBackgroundComputedStyleFrame(nsIFrame* aFrame)
{
nsIFrame* f;
if (!nsCSSRendering::FindBackgroundFrame(aFrame, &f)) {
// We don't want to bail out if moz-appearance is set on a root
// node. If it has a parent content node, bail because it's not
// a root, other wise keep going in order to let the theme stuff
// draw the background. The canvas really should be drawing the
// bg, but there's no way to hook that up via css.
if (!aFrame->StyleDisplay()->mAppearance) {
return nullptr;
}
nsIContent* content = aFrame->GetContent();
if (!content || content->GetParent()) {
return nullptr;
}
f = aFrame;
}
return f;
}
static void
SetBackgroundClipRegion(DisplayListClipState::AutoSaveRestore& aClipState,
nsIFrame* aFrame, const nsPoint& aToReferenceFrame,
const nsStyleImageLayers::Layer& aLayer,
const nsRect& aBackgroundRect,
bool aWillPaintBorder)
{
nsCSSRendering::ImageLayerClipState clip;
nsCSSRendering::GetImageLayerClip(aLayer, aFrame, *aFrame->StyleBorder(),
aBackgroundRect, aBackgroundRect, aWillPaintBorder,
aFrame->PresContext()->AppUnitsPerDevPixel(),
&clip);
if (clip.mHasAdditionalBGClipArea) {
aClipState.ClipContentDescendants(clip.mAdditionalBGClipArea, clip.mBGClipArea,
clip.mHasRoundedCorners ? clip.mRadii : nullptr);
} else {
aClipState.ClipContentDescendants(clip.mBGClipArea, clip.mHasRoundedCorners ? clip.mRadii : nullptr);
}
}
/**
* This is used for the find bar highlighter overlay. It's only accessible
* through the AnonymousContent API, so it's not exposed to general web pages.
*/
static bool
SpecialCutoutRegionCase(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsDisplayList* aList,
nscolor aColor)
{
nsIContent* content = aFrame->GetContent();
if (!content) {
return false;
}
void* cutoutRegion = content->GetProperty(nsGkAtoms::cutoutregion);
if (!cutoutRegion) {
return false;
}
if (NS_GET_A(aColor) == 0) {
return true;
}
nsRegion region;
region.Sub(aBackgroundRect, *static_cast<nsRegion*>(cutoutRegion));
region.MoveBy(aBuilder->ToReferenceFrame(aFrame));
aList->AppendToTop(
MakeDisplayItem<nsDisplaySolidColorRegion>(aBuilder, aFrame, region, aColor));
return true;
}
/*static*/ bool
nsDisplayBackgroundImage::AppendBackgroundItemsToTop(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect,
nsDisplayList* aList,
bool aAllowWillPaintBorderOptimization,
ComputedStyle* aComputedStyle,
const nsRect& aBackgroundOriginRect,
nsIFrame* aSecondaryReferenceFrame)
{
ComputedStyle* bgSC = aComputedStyle;
const nsStyleBackground* bg = nullptr;
nsRect bgRect = aBackgroundRect + aBuilder->ToReferenceFrame(aFrame);
nsRect bgOriginRect = bgRect;
if (!aBackgroundOriginRect.IsEmpty()) {
bgOriginRect = aBackgroundOriginRect + aBuilder->ToReferenceFrame(aFrame);
}
nsPresContext* presContext = aFrame->PresContext();
bool isThemed = aFrame->IsThemed();
nsIFrame* dependentFrame = nullptr;
if (!isThemed) {
if (!bgSC) {
dependentFrame = GetBackgroundComputedStyleFrame(aFrame);
if (dependentFrame) {
bgSC = dependentFrame->Style();
if (dependentFrame == aFrame) {
dependentFrame = nullptr;
}
}
}
if (bgSC) {
bg = bgSC->StyleBackground();
}
}
bool drawBackgroundColor = false;
// Dummy initialisation to keep Valgrind/Memcheck happy.
// See bug 1122375 comment 1.
nscolor color = NS_RGBA(0,0,0,0);
if (!nsCSSRendering::IsCanvasFrame(aFrame) && bg) {
bool drawBackgroundImage;
color =
nsCSSRendering::DetermineBackgroundColor(presContext, bgSC, aFrame,
drawBackgroundImage, drawBackgroundColor);
}
if (SpecialCutoutRegionCase(aBuilder, aFrame, aBackgroundRect, aList, color)) {
return false;
}
const nsStyleBorder* borderStyle = aFrame->StyleBorder();
const nsStyleEffects* effectsStyle = aFrame->StyleEffects();
bool hasInsetShadow = effectsStyle->mBoxShadow &&
effectsStyle->mBoxShadow->HasShadowWithInset(true);
bool willPaintBorder = aAllowWillPaintBorderOptimization &&
!isThemed && !hasInsetShadow &&
borderStyle->HasBorder();
nsPoint toRef = aBuilder->ToReferenceFrame(aFrame);
// An auxiliary list is necessary in case we have background blending; if that
// is the case, background items need to be wrapped by a blend container to
// isolate blending to the background
nsDisplayList bgItemList;
// Even if we don't actually have a background color to paint, we may still need
// to create an item for hit testing.
if ((drawBackgroundColor && color != NS_RGBA(0,0,0,0)) ||
aBuilder->IsForEventDelivery()) {
Maybe<DisplayListClipState::AutoSaveRestore> clipState;
nsRect bgColorRect = bgRect;
if (bg && !aBuilder->IsForEventDelivery()) {
// Disable the will-paint-border optimization for background
// colors with no border-radius. Enabling it for background colors
// doesn't help much (there are no tiling issues) and clipping the
// background breaks detection of the element's border-box being
// opaque. For nonzero border-radius we still need it because we
// want to inset the background if possible to avoid antialiasing
// artifacts along the rounded corners.
bool useWillPaintBorderOptimization = willPaintBorder &&
nsLayoutUtils::HasNonZeroCorner(borderStyle->mBorderRadius);
nsCSSRendering::ImageLayerClipState clip;
nsCSSRendering::GetImageLayerClip(bg->BottomLayer(), aFrame, *aFrame->StyleBorder(),
bgRect, bgRect, useWillPaintBorderOptimization,
aFrame->PresContext()->AppUnitsPerDevPixel(),
&clip);
bgColorRect = bgColorRect.Intersect(clip.mBGClipArea);
if (clip.mHasAdditionalBGClipArea) {
bgColorRect = bgColorRect.Intersect(clip.mAdditionalBGClipArea);
}
if (clip.mHasRoundedCorners) {
clipState.emplace(aBuilder);
clipState->ClipContentDescendants(clip.mBGClipArea, clip.mRadii);
}
}
nsDisplayBackgroundColor *bgItem;
if (aSecondaryReferenceFrame) {
bgItem =
MakeDisplayItem<nsDisplayTableBackgroundColor>(aBuilder, aSecondaryReferenceFrame, bgColorRect, bgSC,
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0),
aFrame);
} else {
bgItem =
MakeDisplayItem<nsDisplayBackgroundColor>(aBuilder, aFrame, bgColorRect, bgSC,
drawBackgroundColor ? color : NS_RGBA(0, 0, 0, 0));
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
bgItemList.AppendToTop(bgItem);
}
if (isThemed) {
nsITheme* theme = presContext->GetTheme();
if (theme->NeedToClearBackgroundBehindWidget(aFrame, aFrame->StyleDisplay()->mAppearance) &&
aBuilder->IsInChromeDocumentOrPopup() && !aBuilder->IsInTransform()) {
bgItemList.AppendToTop(
MakeDisplayItem<nsDisplayClearBackground>(aBuilder, aFrame));
}
if (aSecondaryReferenceFrame) {
nsDisplayTableThemedBackground* bgItem =
MakeDisplayItem<nsDisplayTableThemedBackground>(aBuilder,
aSecondaryReferenceFrame,
bgRect,
aFrame);
bgItem->Init(aBuilder);
bgItemList.AppendToTop(bgItem);
} else {
nsDisplayThemedBackground* bgItem =
MakeDisplayItem<nsDisplayThemedBackground>(aBuilder, aFrame, bgRect);
bgItem->Init(aBuilder);
bgItemList.AppendToTop(bgItem);
}
aList->AppendToTop(&bgItemList);
return true;
}
if (!bg) {
aList->AppendToTop(&bgItemList);
return false;
}
const ActiveScrolledRoot* asr =
aBuilder->CurrentActiveScrolledRoot();
bool needBlendContainer = false;
// Passing bg == nullptr in this macro will result in one iteration with
// i = 0.
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, bg->mImage) {
if (bg->mImage.mLayers[i].mImage.IsEmpty()) {
continue;
}
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
needBlendContainer = true;
}
DisplayListClipState::AutoSaveRestore clipState(aBuilder);
if (!aBuilder->IsForEventDelivery()) {
const nsStyleImageLayers::Layer& layer = bg->mImage.mLayers[i];
SetBackgroundClipRegion(clipState, aFrame, toRef,
layer, bgRect, willPaintBorder);
}
nsDisplayList thisItemList;
nsDisplayBackgroundImage::InitData bgData =
nsDisplayBackgroundImage::GetInitData(aBuilder, aFrame, i, bgOriginRect, bgSC);
if (bgData.shouldFixToViewport) {
auto* displayData = aBuilder->GetCurrentFixedBackgroundDisplayData();
nsDisplayListBuilder::AutoBuildingDisplayList
buildingDisplayList(aBuilder, aFrame, aBuilder->GetVisibleRect(), aBuilder->GetDirtyRect(), false);
nsDisplayListBuilder::AutoCurrentActiveScrolledRootSetter asrSetter(aBuilder);
if (displayData) {
asrSetter.SetCurrentActiveScrolledRoot(
displayData->mContainingBlockActiveScrolledRoot);
if (nsLayoutUtils::UsesAsyncScrolling(aFrame)) {
// Override the dirty rect on the builder to be the dirty rect of
// the viewport.
// displayData->mDirtyRect is relative to the presshell's viewport
// frame (the root frame), and we need it to be relative to aFrame.
nsIFrame* rootFrame = aBuilder->CurrentPresShellState()->mPresShell->GetRootFrame();
// There cannot be any transforms between aFrame and rootFrame
// because then bgData.shouldFixToViewport would have been false.
nsRect visibleRect = displayData->mVisibleRect + aFrame->GetOffsetTo(rootFrame);
aBuilder->SetVisibleRect(visibleRect);
nsRect dirtyRect = displayData->mDirtyRect + aFrame->GetOffsetTo(rootFrame);
aBuilder->SetDirtyRect(dirtyRect);
}
}
nsDisplayBackgroundImage* bgItem = nullptr;
{
// The clip is captured by the nsDisplayFixedPosition, so clear the
// clip for the nsDisplayBackgroundImage inside.
DisplayListClipState::AutoSaveRestore bgImageClip(aBuilder);
bgImageClip.Clear();
if (aSecondaryReferenceFrame) {
nsDisplayBackgroundImage::InitData tableData = bgData;
nsIFrame* styleFrame = tableData.frame;
tableData.frame = aSecondaryReferenceFrame;
bgItem = MakeDisplayItem<nsDisplayTableBackgroundImage>(aBuilder, tableData, styleFrame);
} else {
bgItem = MakeDisplayItem<nsDisplayBackgroundImage>(aBuilder, bgData);
}
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
if (aSecondaryReferenceFrame) {
thisItemList.AppendToTop(
nsDisplayTableFixedPosition::CreateForFixedBackground(aBuilder,
aSecondaryReferenceFrame,
bgItem,
i,
aFrame));
} else {
thisItemList.AppendToTop(
nsDisplayFixedPosition::CreateForFixedBackground(aBuilder, aFrame, bgItem, i));
}
} else {
nsDisplayBackgroundImage* bgItem;
if (aSecondaryReferenceFrame) {
nsDisplayBackgroundImage::InitData tableData = bgData;
nsIFrame* styleFrame = tableData.frame;
tableData.frame = aSecondaryReferenceFrame;
bgItem = MakeDisplayItem<nsDisplayTableBackgroundImage>(aBuilder, tableData, styleFrame);
} else {
bgItem = MakeDisplayItem<nsDisplayBackgroundImage>(aBuilder, bgData);
}
bgItem->SetDependentFrame(aBuilder, dependentFrame);
thisItemList.AppendToTop(bgItem);
}
if (bg->mImage.mLayers[i].mBlendMode != NS_STYLE_BLEND_NORMAL) {
DisplayListClipState::AutoSaveRestore blendClip(aBuilder);
// asr is scrolled. Even if we wrap a fixed background layer, that's
// fine, because the item will have a scrolled clip that limits the
// item with respect to asr.
if (aSecondaryReferenceFrame) {
thisItemList.AppendToTop(
MakeDisplayItem<nsDisplayTableBlendMode>(aBuilder, aSecondaryReferenceFrame, &thisItemList,
bg->mImage.mLayers[i].mBlendMode,
asr, i + 1, aFrame));
} else {
thisItemList.AppendToTop(
MakeDisplayItem<nsDisplayBlendMode>(aBuilder, aFrame, &thisItemList,
bg->mImage.mLayers[i].mBlendMode,
asr, i + 1));
}
}
bgItemList.AppendToTop(&thisItemList);
}
if (needBlendContainer) {
DisplayListClipState::AutoSaveRestore blendContainerClip(aBuilder);
if (aSecondaryReferenceFrame) {
bgItemList.AppendToTop(
nsDisplayTableBlendContainer::CreateForBackgroundBlendMode(aBuilder, aSecondaryReferenceFrame,
&bgItemList, asr, aFrame));
} else {
bgItemList.AppendToTop(
nsDisplayBlendContainer::CreateForBackgroundBlendMode(aBuilder, aFrame, &bgItemList, asr));
}
}
aList->AppendToTop(&bgItemList);
return false;
}
// Check that the rounded border of aFrame, added to aToReferenceFrame,
// intersects aRect. Assumes that the unrounded border has already
// been checked for intersection.
static bool
RoundedBorderIntersectsRect(nsIFrame* aFrame,
const nsPoint& aFrameToReferenceFrame,
const nsRect& aTestRect)
{
if (!nsRect(aFrameToReferenceFrame, aFrame->GetSize()).Intersects(aTestRect))
return false;
nscoord radii[8];
return !aFrame->GetBorderRadii(radii) ||
nsLayoutUtils::RoundedRectIntersectsRect(nsRect(aFrameToReferenceFrame,
aFrame->GetSize()),
radii, aTestRect);
}
// Returns TRUE if aContainedRect is guaranteed to be contained in
// the rounded rect defined by aRoundedRect and aRadii. Complex cases are
// handled conservatively by returning FALSE in some situations where
// a more thorough analysis could return TRUE.
//
// See also RoundedRectIntersectsRect.
static bool RoundedRectContainsRect(const nsRect& aRoundedRect,
const nscoord aRadii[8],
const nsRect& aContainedRect) {
nsRegion rgn = nsLayoutUtils::RoundedRectIntersectRect(aRoundedRect, aRadii, aContainedRect);
return rgn.Contains(aContainedRect);
}
bool
nsDisplayBackgroundImage::CanOptimizeToImageLayer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder)
{
if (!mBackgroundStyle) {
return false;
}
// We currently can't handle tiled backgrounds.
if (!mDestRect.Contains(mFillRect)) {
return false;
}
// For 'contain' and 'cover', we allow any pixel of the image to be sampled
// because there isn't going to be any spriting/atlasing going on.
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
bool allowPartialImages =
(layer.mSize.mWidthType == nsStyleImageLayers::Size::eContain ||
layer.mSize.mWidthType == nsStyleImageLayers::Size::eCover);
if (!allowPartialImages && !mFillRect.Contains(mDestRect)) {
return false;
}
return nsDisplayImageContainer::CanOptimizeToImageLayer(aManager, aBuilder);
}
nsRect
nsDisplayBackgroundImage::GetDestRect() const
{
return mDestRect;
}
already_AddRefed<imgIContainer>
nsDisplayBackgroundImage::GetImage()
{
nsCOMPtr<imgIContainer> image = mImage;
return image.forget();
}
nsDisplayBackgroundImage::ImageLayerization
nsDisplayBackgroundImage::ShouldCreateOwnLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager)
{
if (ForceActiveLayers()) {
return WHENEVER_POSSIBLE;
}
nsIFrame* backgroundStyleFrame = nsCSSRendering::FindBackgroundStyleFrame(StyleFrame());
if (ActiveLayerTracker::IsBackgroundPositionAnimated(aBuilder,
backgroundStyleFrame)) {
return WHENEVER_POSSIBLE;
}
if (nsLayoutUtils::AnimatedImageLayersEnabled() && mBackgroundStyle) {
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
const nsStyleImage* image = &layer.mImage;
if (image->GetType() == eStyleImageType_Image) {
imgIRequest* imgreq = image->GetImageData();
nsCOMPtr<imgIContainer> image;
if (imgreq &&
NS_SUCCEEDED(imgreq->GetImage(getter_AddRefs(image))) &&
image) {
bool animated = false;
if (NS_SUCCEEDED(image->GetAnimated(&animated)) && animated) {
return WHENEVER_POSSIBLE;
}
}
}
}
if (nsLayoutUtils::GPUImageScalingEnabled() &&
aManager->IsCompositingCheap()) {
return ONLY_FOR_SCALING;
}
return NO_LAYER_NEEDED;
}
static void CheckForBorderItem(nsDisplayItem *aItem, uint32_t& aFlags)
{
nsDisplayItem* nextItem = aItem->GetAbove();
while (nextItem && nextItem->GetType() == DisplayItemType::TYPE_BACKGROUND) {
nextItem = nextItem->GetAbove();
}
if (nextItem &&
nextItem->Frame() == aItem->Frame() &&
nextItem->GetType() == DisplayItemType::TYPE_BORDER) {
aFlags |= nsCSSRendering::PAINTBG_WILL_PAINT_BORDER;
}
}
LayerState
nsDisplayBackgroundImage::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
mImageFlags = aBuilder->GetBackgroundPaintFlags();
CheckForBorderItem(this, mImageFlags);
ImageLayerization shouldLayerize = ShouldCreateOwnLayer(aBuilder, aManager);
if (shouldLayerize == NO_LAYER_NEEDED) {
// We can skip the call to CanOptimizeToImageLayer if we don't want a
// layer anyway.
return LAYER_NONE;
}
if (CanOptimizeToImageLayer(aManager, aBuilder)) {
if (shouldLayerize == WHENEVER_POSSIBLE) {
return LAYER_ACTIVE;
}
MOZ_ASSERT(shouldLayerize == ONLY_FOR_SCALING, "unhandled ImageLayerization value?");
MOZ_ASSERT(mImage);
int32_t imageWidth;
int32_t imageHeight;
mImage->GetWidth(&imageWidth);
mImage->GetHeight(&imageHeight);
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(GetDestRect(), appUnitsPerDevPixel);
const LayerRect destLayerRect = destRect * aParameters.Scale();
// Calculate the scaling factor for the frame.
const gfxSize scale = gfxSize(destLayerRect.width / imageWidth,
destLayerRect.height / imageHeight);
if ((scale.width != 1.0f || scale.height != 1.0f) &&
(destLayerRect.width * destLayerRect.height >= 64 * 64)) {
// Separate this image into a layer.
// There's no point in doing this if we are not scaling at all or if the
// target size is pretty small.
return LAYER_ACTIVE;
}
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplayBackgroundImage::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
RefPtr<ImageLayer> layer = static_cast<ImageLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateImageLayer();
if (!layer)
return nullptr;
}
RefPtr<ImageContainer> imageContainer = GetContainer(aManager, aBuilder);
layer->SetContainer(imageContainer);
ConfigureLayer(layer, aParameters);
return layer.forget();
}
bool
nsDisplayBackgroundImage::CanBuildWebRenderDisplayItems(LayerManager* aManager, nsDisplayListBuilder* aDisplayListBuilder)
{
if (aDisplayListBuilder) {
mImageFlags = aDisplayListBuilder->GetBackgroundPaintFlags();
}
return mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mClip != StyleGeometryBox::Text &&
nsCSSRendering::CanBuildWebRenderDisplayItemsForStyleImageLayer(aManager,
*StyleFrame()->PresContext(),
StyleFrame(),
mBackgroundStyle->StyleBackground(),
mLayer,
mImageFlags);
}
bool
nsDisplayBackgroundImage::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
ContainerLayerParameters parameter;
if (!CanBuildWebRenderDisplayItems(aManager, aDisplayListBuilder)) {
return false;
}
CheckForBorderItem(this, mImageFlags);
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(*StyleFrame()->PresContext(),
GetPaintRect(), mBackgroundRect,
StyleFrame(), mImageFlags, mLayer,
CompositionOp::OP_OVER);
params.bgClipRect = &mBounds;
ImgDrawResult result =
nsCSSRendering::BuildWebRenderDisplayItemsForStyleImageLayer(params, aBuilder, aResources, aSc, aManager, this);
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
return true;
}
void
nsDisplayBackgroundImage::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
aOutFrames->AppendElement(mFrame);
}
}
bool
nsDisplayBackgroundImage::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
// Return false if the background was propagated away from this
// frame. We don't want this display item to show up and confuse
// anything.
return mBackgroundStyle;
}
/* static */ nsRegion
nsDisplayBackgroundImage::GetInsideClipRegion(const nsDisplayItem* aItem,
StyleGeometryBox aClip,
const nsRect& aRect,
const nsRect& aBackgroundRect)
{
nsRegion result;
if (aRect.IsEmpty())
return result;
nsIFrame *frame = aItem->Frame();
nsRect clipRect = aBackgroundRect;
if (frame->IsCanvasFrame()) {
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
clipRect = canvasFrame->CanvasArea() + aItem->ToReferenceFrame();
} else if (aClip == StyleGeometryBox::PaddingBox ||
aClip == StyleGeometryBox::ContentBox) {
nsMargin border = frame->GetUsedBorder();
if (aClip == StyleGeometryBox::ContentBox) {
border += frame->GetUsedPadding();
}
border.ApplySkipSides(frame->GetSkipSides());
clipRect.Deflate(border);
}
return clipRect.Intersect(aRect);
}
nsRegion
nsDisplayBackgroundImage::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
nsRegion result;
*aSnap = false;
if (!mBackgroundStyle)
return result;
*aSnap = true;
// For StyleBoxDecorationBreak::Slice, don't try to optimize here, since
// this could easily lead to O(N^2) behavior inside InlineBackgroundData,
// which expects frames to be sent to it in content order, not reverse
// content order which we'll produce here.
// Of course, if there's only one frame in the flow, it doesn't matter.
if (mFrame->StyleBorder()->mBoxDecorationBreak ==
StyleBoxDecorationBreak::Clone ||
(!mFrame->GetPrevContinuation() && !mFrame->GetNextContinuation())) {
const nsStyleImageLayers::Layer& layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
if (layer.mImage.IsOpaque() && layer.mBlendMode == NS_STYLE_BLEND_NORMAL &&
layer.mRepeat.mXRepeat != StyleImageLayerRepeat::Space &&
layer.mRepeat.mYRepeat != StyleImageLayerRepeat::Space &&
layer.mClip != StyleGeometryBox::Text) {
result = GetInsideClipRegion(this, layer.mClip, mBounds, mBackgroundRect);
}
}
return result;
}
Maybe<nscolor>
nsDisplayBackgroundImage::IsUniform(nsDisplayListBuilder* aBuilder) const
{
if (!mBackgroundStyle) {
return Some(NS_RGBA(0,0,0,0));
}
return Nothing();
}
nsRect
nsDisplayBackgroundImage::GetPositioningArea() const
{
if (!mBackgroundStyle) {
return nsRect();
}
nsIFrame* attachedToFrame;
bool transformedFixed;
return nsCSSRendering::ComputeImageLayerPositioningArea(
mFrame->PresContext(), mFrame,
mBackgroundRect,
mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer],
&attachedToFrame,
&transformedFixed) + ToReferenceFrame();
}
bool
nsDisplayBackgroundImage::RenderingMightDependOnPositioningAreaSizeChange() const
{
if (!mBackgroundStyle)
return false;
nscoord radii[8];
if (mFrame->GetBorderRadii(radii)) {
// A change in the size of the positioning area might change the position
// of the rounded corners.
return true;
}
const nsStyleImageLayers::Layer &layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
if (layer.RenderingMightDependOnPositioningAreaSizeChange()) {
return true;
}
return false;
}
void
nsDisplayBackgroundImage::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
PaintInternal(aBuilder, aCtx, GetPaintRect(), &mBounds);
}
void
nsDisplayBackgroundImage::PaintInternal(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx, const nsRect& aBounds,
nsRect* aClipRect) {
gfxContext* ctx = aCtx;
StyleGeometryBox clip = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mClip;
if (clip == StyleGeometryBox::Text) {
if (!GenerateAndPushTextMask(StyleFrame(), aCtx, mBackgroundRect, aBuilder)) {
return;
}
}
nsCSSRendering::PaintBGParams params =
nsCSSRendering::PaintBGParams::ForSingleLayer(*StyleFrame()->PresContext(),
aBounds, mBackgroundRect,
StyleFrame(), mImageFlags, mLayer,
CompositionOp::OP_OVER);
params.bgClipRect = aClipRect;
ImgDrawResult result = nsCSSRendering::PaintStyleImageLayer(params, *aCtx);
if (clip == StyleGeometryBox::Text) {
ctx->PopGroupAndBlend();
}
nsDisplayBackgroundGeometry::UpdateDrawResult(this, result);
}
void
nsDisplayBackgroundImage::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
if (!mBackgroundStyle) {
return;
}
const nsDisplayBackgroundGeometry* geometry = static_cast<const nsDisplayBackgroundGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRect positioningArea = GetPositioningArea();
if (positioningArea.TopLeft() != geometry->mPositioningArea.TopLeft() ||
(positioningArea.Size() != geometry->mPositioningArea.Size() &&
RenderingMightDependOnPositioningAreaSizeChange())) {
// Positioning area changed in a way that could cause everything to change,
// so invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (!mDestRect.IsEqualInterior(geometry->mDestRect)) {
// Dest area changed in a way that could cause everything to change,
// so invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (aBuilder->ShouldSyncDecodeImages()) {
const nsStyleImage& image = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer].mImage;
if (image.GetType() == eStyleImageType_Image &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
if (!bounds.IsEqualInterior(geometry->mBounds)) {
// Positioning area is unchanged, so invalidate just the change in the
// painting area.
aInvalidRegion->Xor(bounds, geometry->mBounds);
}
}
nsRect
nsDisplayBackgroundImage::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
nsRect
nsDisplayBackgroundImage::GetBoundsInternal(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrameForBounds)
{
// This allows nsDisplayTableBackgroundImage to change the frame used for
// bounds calculation.
nsIFrame* frame = aFrameForBounds ? aFrameForBounds : mFrame;
nsPresContext* presContext = frame->PresContext();
if (!mBackgroundStyle) {
return nsRect();
}
nsRect clipRect = mBackgroundRect;
if (frame->IsCanvasFrame()) {
nsCanvasFrame* canvasFrame = static_cast<nsCanvasFrame*>(frame);
clipRect = canvasFrame->CanvasArea() + ToReferenceFrame();
}
const nsStyleImageLayers::Layer& layer = mBackgroundStyle->StyleBackground()->mImage.mLayers[mLayer];
return nsCSSRendering::GetBackgroundLayerRect(presContext, frame,
mBackgroundRect, clipRect, layer,
aBuilder->GetBackgroundPaintFlags());
}
nsDisplayTableBackgroundImage::nsDisplayTableBackgroundImage(nsDisplayListBuilder* aBuilder,
const InitData& aData,
nsIFrame* aCellFrame)
: nsDisplayBackgroundImage(aBuilder, aData, aCellFrame)
, mStyleFrame(aCellFrame)
, mTableType(GetTableTypeFromFrame(mStyleFrame))
{
}
bool
nsDisplayTableBackgroundImage::IsInvalid(nsRect& aRect) const
{
bool result = mStyleFrame ? mStyleFrame->IsInvalid(aRect) : false;
aRect += ToReferenceFrame();
return result;
}
nsDisplayThemedBackground::nsDisplayThemedBackground(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
const nsRect& aBackgroundRect)
: nsDisplayItem(aBuilder, aFrame)
, mBackgroundRect(aBackgroundRect)
{
MOZ_COUNT_CTOR(nsDisplayThemedBackground);
}
nsDisplayThemedBackground::~nsDisplayThemedBackground()
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_DTOR(nsDisplayThemedBackground);
#endif
}
void
nsDisplayThemedBackground::Init(nsDisplayListBuilder* aBuilder)
{
const nsStyleDisplay* disp = StyleFrame()->StyleDisplay();
mAppearance = disp->mAppearance;
StyleFrame()->IsThemed(disp, &mThemeTransparency);
// Perform necessary RegisterThemeGeometry
nsITheme* theme = StyleFrame()->PresContext()->GetTheme();
nsITheme::ThemeGeometryType type =
theme->ThemeGeometryTypeForWidget(StyleFrame(), disp->mAppearance);
if (type != nsITheme::eThemeGeometryTypeUnknown) {
RegisterThemeGeometry(aBuilder, this, StyleFrame(), type);
}
if (disp->mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
disp->mAppearance == NS_THEME_WIN_GLASS) {
aBuilder->SetGlassDisplayItem(this);
}
mBounds = GetBoundsInternal();
}
void
nsDisplayThemedBackground::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (themed, appearance:" << (int)mAppearance << ")";
}
void
nsDisplayThemedBackground::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
// Assume that any point in our background rect is a hit.
if (mBackgroundRect.Intersects(aRect)) {
aOutFrames->AppendElement(mFrame);
}
}
nsRegion
nsDisplayThemedBackground::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
nsRegion result;
*aSnap = false;
if (mThemeTransparency == nsITheme::eOpaque) {
result = mBackgroundRect;
}
return result;
}
Maybe<nscolor>
nsDisplayThemedBackground::IsUniform(nsDisplayListBuilder* aBuilder) const
{
if (mAppearance == NS_THEME_WIN_BORDERLESS_GLASS ||
mAppearance == NS_THEME_WIN_GLASS) {
return Some(NS_RGBA(0,0,0,0));
}
return Nothing();
}
nsRect
nsDisplayThemedBackground::GetPositioningArea() const
{
return mBackgroundRect;
}
void
nsDisplayThemedBackground::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
PaintInternal(aBuilder, aCtx, GetPaintRect(), nullptr);
}
void
nsDisplayThemedBackground::PaintInternal(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx, const nsRect& aBounds,
nsRect* aClipRect)
{
// XXXzw this ignores aClipRect.
nsPresContext* presContext = StyleFrame()->PresContext();
nsITheme *theme = presContext->GetTheme();
nsRect drawing(mBackgroundRect);
theme->GetWidgetOverflow(presContext->DeviceContext(), StyleFrame(), mAppearance,
&drawing);
drawing.IntersectRect(drawing, aBounds);
theme->DrawWidgetBackground(aCtx, StyleFrame(), mAppearance, mBackgroundRect, drawing);
}
bool
nsDisplayThemedBackground::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
nsITheme *theme = StyleFrame()->PresContext()->GetTheme();
return theme->CreateWebRenderCommandsForWidget(aBuilder, aResources, aSc, aManager,
StyleFrame(), mAppearance, mBackgroundRect);
}
bool
nsDisplayThemedBackground::IsWindowActive() const
{
EventStates docState = mFrame->GetContent()->OwnerDoc()->GetDocumentState();
return !docState.HasState(NS_DOCUMENT_STATE_WINDOW_INACTIVE);
}
void
nsDisplayThemedBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayThemedBackgroundGeometry* geometry = static_cast<const nsDisplayThemedBackgroundGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRect positioningArea = GetPositioningArea();
if (!positioningArea.IsEqualInterior(geometry->mPositioningArea)) {
// Invalidate everything (both old and new painting areas).
aInvalidRegion->Or(bounds, geometry->mBounds);
return;
}
if (!bounds.IsEqualInterior(geometry->mBounds)) {
// Positioning area is unchanged, so invalidate just the change in the
// painting area.
aInvalidRegion->Xor(bounds, geometry->mBounds);
}
nsITheme* theme = StyleFrame()->PresContext()->GetTheme();
if (theme->WidgetAppearanceDependsOnWindowFocus(mAppearance) &&
IsWindowActive() != geometry->mWindowIsActive) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
nsRect
nsDisplayThemedBackground::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
nsRect
nsDisplayThemedBackground::GetBoundsInternal() {
nsPresContext* presContext = mFrame->PresContext();
nsRect r = mBackgroundRect - ToReferenceFrame();
presContext->GetTheme()->
GetWidgetOverflow(presContext->DeviceContext(), mFrame,
mFrame->StyleDisplay()->mAppearance, &r);
return r + ToReferenceFrame();
}
void
nsDisplayImageContainer::ConfigureLayer(ImageLayer* aLayer,
const ContainerLayerParameters& aParameters)
{
aLayer->SetSamplingFilter(nsLayoutUtils::GetSamplingFilterForFrame(mFrame));
nsCOMPtr<imgIContainer> image = GetImage();
MOZ_ASSERT(image);
int32_t imageWidth;
int32_t imageHeight;
image->GetWidth(&imageWidth);
image->GetHeight(&imageHeight);
NS_ASSERTION(imageWidth != 0 && imageHeight != 0, "Invalid image size!");
if (imageWidth > 0 && imageHeight > 0) {
// We're actually using the ImageContainer. Let our frame know that it
// should consider itself to have painted successfully.
UpdateDrawResult(ImgDrawResult::SUCCESS);
}
// XXX(seth): Right now we ignore aParameters.Scale() and
// aParameters.Offset(), because FrameLayerBuilder already applies
// aParameters.Scale() via the layer's post-transform, and
// aParameters.Offset() is always zero.
MOZ_ASSERT(aParameters.Offset() == LayerIntPoint(0,0));
// It's possible (for example, due to downscale-during-decode) that the
// ImageContainer this ImageLayer is holding has a different size from the
// intrinsic size of the image. For this reason we compute the transform using
// the ImageContainer's size rather than the image's intrinsic size.
// XXX(seth): In reality, since the size of the ImageContainer may change
// asynchronously, this is not enough. Bug 1183378 will provide a more
// complete fix, but this solution is safe in more cases than simply relying
// on the intrinsic size.
IntSize containerSize = aLayer->GetContainer()
? aLayer->GetContainer()->GetCurrentSize()
: IntSize(imageWidth, imageHeight);
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
const LayoutDeviceRect destRect(
LayoutDeviceIntRect::FromAppUnitsToNearest(GetDestRect(), factor));
const LayoutDevicePoint p = destRect.TopLeft();
Matrix transform = Matrix::Translation(p.x, p.y);
transform.PreScale(destRect.width / containerSize.width,
destRect.height / containerSize.height);
aLayer->SetBaseTransform(gfx::Matrix4x4::From2D(transform));
}
already_AddRefed<ImageContainer>
nsDisplayImageContainer::GetContainer(LayerManager* aManager,
nsDisplayListBuilder *aBuilder)
{
nsCOMPtr<imgIContainer> image = GetImage();
if (!image) {
MOZ_ASSERT_UNREACHABLE("Must call CanOptimizeToImage() and get true "
"before calling GetContainer()");
return nullptr;
}
uint32_t flags = imgIContainer::FLAG_ASYNC_NOTIFY;
if (aBuilder->ShouldSyncDecodeImages()) {
flags |= imgIContainer::FLAG_SYNC_DECODE;
}
RefPtr<ImageContainer> container = image->GetImageContainer(aManager, flags);
if (!container || !container->HasCurrentImage()) {
return nullptr;
}
return container.forget();
}
bool
nsDisplayImageContainer::CanOptimizeToImageLayer(LayerManager* aManager,
nsDisplayListBuilder* aBuilder)
{
uint32_t flags = aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_NONE;
nsCOMPtr<imgIContainer> image = GetImage();
if (!image) {
return false;
}
if (!image->IsImageContainerAvailable(aManager, flags)) {
return false;
}
int32_t imageWidth;
int32_t imageHeight;
image->GetWidth(&imageWidth);
image->GetHeight(&imageHeight);
if (imageWidth == 0 || imageHeight == 0) {
NS_ASSERTION(false, "invalid image size");
return false;
}
const int32_t factor = mFrame->PresContext()->AppUnitsPerDevPixel();
const LayoutDeviceRect destRect(
LayoutDeviceIntRect::FromAppUnitsToNearest(GetDestRect(), factor));
// Calculate the scaling factor for the frame.
const gfxSize scale = gfxSize(destRect.width / imageWidth,
destRect.height / imageHeight);
if (scale.width < 0.34 || scale.height < 0.34) {
// This would look awful as long as we can't use high-quality downscaling
// for image layers (bug 803703), so don't turn this into an image layer.
return false;
}
if (mFrame->IsImageFrame()) {
// Image layer doesn't support draw focus ring for image map.
nsImageFrame* f = static_cast<nsImageFrame*>(mFrame);
if (f->HasImageMap()) {
return false;
}
}
return true;
}
void
nsDisplayBackgroundColor::ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip)
{
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
mColor.a = mColor.a * aOpacity;
IntersectClip(aBuilder, aClip, false);
}
bool
nsDisplayBackgroundColor::CanApplyOpacity() const
{
return true;
}
LayerState
nsDisplayBackgroundColor::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
StyleGeometryBox clip = mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip;
if (ForceActiveLayers() && clip != StyleGeometryBox::Text) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
already_AddRefed<Layer>
nsDisplayBackgroundColor::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
if (mColor == Color()) {
return nullptr;
}
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer)
return nullptr;
}
layer->SetColor(mColor);
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(mBackgroundRect.ToNearestPixels(appUnitsPerDevPixel));
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
bool
nsDisplayBackgroundColor::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (mColor == Color()) {
return true;
}
StyleGeometryBox clip = mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip;
if (clip == StyleGeometryBox::Text) {
return false;
}
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
mBackgroundRect, mFrame->PresContext()->AppUnitsPerDevPixel());
wr::LayoutRect roundedRect = wr::ToRoundedLayoutRect(bounds);
aBuilder.PushRect(roundedRect,
roundedRect,
!BackfaceIsHidden(),
wr::ToColorF(ToDeviceColor(mColor)));
return true;
}
void
nsDisplayBackgroundColor::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx)
{
if (mColor == Color()) {
return;
}
#if 0
// See https://bugzilla.mozilla.org/show_bug.cgi?id=1148418#c21 for why this
// results in a precision induced rounding issue that makes the rect one
// pixel shorter in rare cases. Disabled in favor of the old code for now.
// Note that the pref layout.css.devPixelsPerPx needs to be set to 1 to
// reproduce the bug.
//
// TODO:
// This new path does not include support for background-clip:text; need to
// be fixed if/when we switch to this new code path.
DrawTarget& aDrawTarget = *aCtx->GetDrawTarget();
Rect rect = NSRectToSnappedRect(mBackgroundRect,
mFrame->PresContext()->AppUnitsPerDevPixel(),
aDrawTarget);
ColorPattern color(ToDeviceColor(mColor));
aDrawTarget.FillRect(rect, color);
#else
gfxContext* ctx = aCtx;
gfxRect bounds =
nsLayoutUtils::RectToGfxRect(mBackgroundRect,
mFrame->PresContext()->AppUnitsPerDevPixel());
StyleGeometryBox clip = mBackgroundStyle->StyleBackground()->mImage.mLayers[0].mClip;
if (clip == StyleGeometryBox::Text) {
if (!GenerateAndPushTextMask(mFrame, aCtx, mBackgroundRect, aBuilder)) {
return;
}
ctx->SetColor(mColor);
ctx->Rectangle(bounds, true);
ctx->Fill();
ctx->PopGroupAndBlend();
return;
}
ctx->SetColor(mColor);
ctx->NewPath();
ctx->Rectangle(bounds, true);
ctx->Fill();
#endif
}
nsRegion
nsDisplayBackgroundColor::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
if (mColor.a != 1) {
return nsRegion();
}
if (!mBackgroundStyle)
return nsRegion();
const nsStyleImageLayers::Layer& bottomLayer = mBackgroundStyle->StyleBackground()->BottomLayer();
if (bottomLayer.mClip == StyleGeometryBox::Text) {
return nsRegion();
}
*aSnap = true;
return nsDisplayBackgroundImage::GetInsideClipRegion(this, bottomLayer.mClip,
mBackgroundRect, mBackgroundRect);
}
Maybe<nscolor>
nsDisplayBackgroundColor::IsUniform(nsDisplayListBuilder* aBuilder) const
{
return Some(mColor.ToABGR());
}
void
nsDisplayBackgroundColor::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
// aRect doesn't intersect our border-radius curve.
return;
}
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayBackgroundColor::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (rgba " << mColor.r << "," << mColor.g << ","
<< mColor.b << "," << mColor.a << ")";
}
already_AddRefed<Layer>
nsDisplayClearBackground::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
RefPtr<ColorLayer> layer = static_cast<ColorLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateColorLayer();
if (!layer)
return nullptr;
}
layer->SetColor(Color());
layer->SetMixBlendMode(gfx::CompositionOp::OP_SOURCE);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
layer->SetBounds(bounds.ToNearestPixels(appUnitsPerDevPixel)); // XXX Do we need to respect the parent layer's scale here?
return layer.forget();
}
bool
nsDisplayClearBackground::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(
nsRect(ToReferenceFrame(), mFrame->GetSize()),
mFrame->PresContext()->AppUnitsPerDevPixel());
aBuilder.PushClearRect(wr::ToRoundedLayoutRect(bounds));
return true;
}
nsRect
nsDisplayOutline::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
void
nsDisplayOutline::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
// TODO join outlines together
MOZ_ASSERT(mFrame->StyleOutline()->ShouldPaintOutline(),
"Should have not created a nsDisplayOutline!");
nsPoint offset = ToReferenceFrame();
nsCSSRendering::PaintOutline(mFrame->PresContext(), *aCtx, mFrame,
GetPaintRect(),
nsRect(offset, mFrame->GetSize()),
mFrame->Style());
}
bool
nsDisplayOutline::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
ContainerLayerParameters parameter;
uint8_t outlineStyle = mFrame->Style()->StyleOutline()->mOutlineStyle;
if (outlineStyle == NS_STYLE_BORDER_STYLE_AUTO && nsLayoutUtils::IsOutlineStyleAutoEnabled()) {
nsITheme* theme = mFrame->PresContext()->GetTheme();
if (theme && theme->ThemeSupportsWidget(mFrame->PresContext(), mFrame,
NS_THEME_FOCUS_OUTLINE)) {
return false;
}
}
nsPoint offset = ToReferenceFrame();
mozilla::Maybe<nsCSSBorderRenderer> borderRenderer =
nsCSSRendering::CreateBorderRendererForOutline(mFrame->PresContext(),
nullptr, mFrame,
GetPaintRect(),
nsRect(offset, mFrame->GetSize()),
mFrame->Style());
if (!borderRenderer) {
return false;
}
borderRenderer->CreateWebRenderCommands(this, aBuilder, aResources, aSc);
return true;
}
bool
nsDisplayOutline::IsInvisibleInRect(const nsRect& aRect) const
{
const nsStyleOutline* outline = mFrame->StyleOutline();
nsRect borderBox(ToReferenceFrame(), mFrame->GetSize());
if (borderBox.Contains(aRect) &&
!nsLayoutUtils::HasNonZeroCorner(outline->mOutlineRadius)) {
if (outline->mOutlineOffset >= 0) {
// aRect is entirely inside the border-rect, and the outline isn't
// rendered inside the border-rect, so the outline is not visible.
return true;
}
}
return false;
}
void
nsDisplayEventReceiver::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (!RoundedBorderIntersectsRect(mFrame, ToReferenceFrame(), aRect)) {
// aRect doesn't intersect our border-radius curve.
return;
}
aOutFrames->AppendElement(mFrame);
}
bool
nsDisplayEventReceiver::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
// This display item should never be getting created when building a display
// list for WebRender consumption, so this function should never get called.
MOZ_ASSERT(false);
return true;
}
nsDisplayCompositorHitTestInfo::nsDisplayCompositorHitTestInfo(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
mozilla::gfx::CompositorHitTestInfo aHitTestInfo,
uint32_t aIndex,
const mozilla::Maybe<nsRect>& aArea)
: nsDisplayEventReceiver(aBuilder, aFrame)
, mHitTestInfo(aHitTestInfo)
, mIndex(aIndex)
, mAppUnitsPerDevPixel(mFrame->PresContext()->AppUnitsPerDevPixel())
{
MOZ_COUNT_CTOR(nsDisplayCompositorHitTestInfo);
// We should never even create this display item if we're not building
// compositor hit-test info or if the computed hit info indicated the
// frame is invisible to hit-testing
MOZ_ASSERT(aBuilder->BuildCompositorHitTestInfo());
MOZ_ASSERT(mHitTestInfo != mozilla::gfx::CompositorHitTestInfo::eInvisibleToHitTest);
if (aBuilder->GetCurrentScrollbarFlags() != nsDisplayOwnLayerFlags::eNone) {
// In the case of scrollbar frames, we use the scrollbar's target scrollframe
// instead of the scrollframe with which the scrollbar actually moves.
MOZ_ASSERT(mHitTestInfo & CompositorHitTestInfo::eScrollbar);
mScrollTarget = Some(aBuilder->GetCurrentScrollbarTarget());
}
if (aArea.isSome()) {
mArea = *aArea;
} else {
mArea = GetFrameArea(aBuilder, aFrame);
}
}
bool
nsDisplayCompositorHitTestInfo::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (mArea.IsEmpty()) {
return true;
}
// XXX: eventually this scrollId computation and the SetHitTestInfo
// call will get moved out into the WR display item iteration code so that
// we don't need to do it as often, and so that we can do it for other
// display item types as well (reducing the need for as many instances of
// this display item).
FrameMetrics::ViewID scrollId = mScrollTarget.valueOrFrom(
[&]() -> FrameMetrics::ViewID {
if (const ActiveScrolledRoot* asr = GetActiveScrolledRoot()) {
return asr->GetViewId();
}
return FrameMetrics::NULL_SCROLL_ID;
});
// Insert a transparent rectangle with the hit-test info
aBuilder.SetHitTestInfo(scrollId, mHitTestInfo);
const LayoutDeviceRect devRect =
LayoutDeviceRect::FromAppUnits(mArea, mAppUnitsPerDevPixel);
const wr::LayoutRect rect = wr::ToRoundedLayoutRect(devRect);
aBuilder.PushRect(rect, rect, !BackfaceIsHidden(), wr::ToColorF(gfx::Color()));
aBuilder.ClearHitTestInfo();
return true;
}
void
nsDisplayCompositorHitTestInfo::WriteDebugInfo(std::stringstream& aStream)
{
aStream << nsPrintfCString(" (hitTestInfo 0x%x)", (int)mHitTestInfo).get();
AppendToString(aStream, mArea, " hitTestArea");
}
uint32_t
nsDisplayCompositorHitTestInfo::GetPerFrameKey() const
{
return (mIndex << TYPE_BITS) | nsDisplayItem::GetPerFrameKey();
}
int32_t
nsDisplayCompositorHitTestInfo::ZIndex() const
{
return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex();
}
void
nsDisplayCompositorHitTestInfo::SetOverrideZIndex(int32_t aZIndex)
{
mOverrideZIndex = Some(aZIndex);
}
void
nsDisplayLayerEventRegions::AddFrame(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame)
{
NS_ASSERTION(aBuilder->FindReferenceFrameFor(aFrame) == aBuilder->FindReferenceFrameFor(mFrame),
"Reference frame mismatch");
CompositorHitTestInfo hitInfo =
aFrame->GetCompositorHitTestInfo(aBuilder);
if (hitInfo == CompositorHitTestInfo::eInvisibleToHitTest) {
return;
}
// XXX handle other pointerEvents values for SVG
// XXX Do something clever here for the common case where the border box
// is obviously entirely inside mHitRegion.
nsRect borderBox = GetFrameArea(aBuilder, aFrame);
if (aFrame != mFrame &&
aBuilder->IsRetainingDisplayList()) {
aFrame->AddDisplayItem(this);
}
bool borderBoxHasRoundedCorners = false;
// use the NS_FRAME_SIMPLE_EVENT_REGIONS to avoid calling the slightly
// expensive HasNonZeroCorner function if we know from a previous run that
// the frame has zero corners.
bool simpleRegions = aFrame->HasAnyStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
if (!simpleRegions) {
if (nsLayoutUtils::HasNonZeroCorner(aFrame->StyleBorder()->mBorderRadius)) {
borderBoxHasRoundedCorners = true;
} else {
aFrame->AddStateBits(NS_FRAME_SIMPLE_EVENT_REGIONS);
}
}
const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(
aBuilder->ClipState().GetCurrentCombinedClipChain(aBuilder),
aBuilder->CurrentActiveScrolledRoot());
if (clip) {
borderBox = clip->ApplyNonRoundedIntersection(borderBox);
if (clip->GetRoundedRectCount() > 0) {
borderBoxHasRoundedCorners = true;
}
}
if (borderBoxHasRoundedCorners ||
(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
mMaybeHitRegion.Add(aFrame, borderBox);
} else {
mHitRegion.Add(aFrame, borderBox);
}
if (hitInfo & CompositorHitTestInfo::eDispatchToContent) {
mDispatchToContentHitRegion.Add(aFrame, borderBox);
}
// Touch action region
auto touchFlags = hitInfo & CompositorHitTestInfo::eTouchActionMask;
if (touchFlags) {
// something was disabled
if (touchFlags == CompositorHitTestInfo::eTouchActionMask) {
// everything was disabled, so touch-action:none
mNoActionRegion.Add(aFrame, borderBox);
} else {
// The event regions code does not store enough information to actually
// represent all the different states. Prior to the introduction of
// CompositorHitTestInfo here in bug 1389149, the following two cases
// were effectively getting collapsed:
// (1) touch-action: auto
// (2) touch-action: manipulation
// In both of these cases, none of {mNoActionRegion, mHorizontalPanRegion,
// mVerticalPanRegion} were modified, and so the fact that case (2) should
// have prevented double-tap-zooming was getting lost.
// With CompositorHitTestInfo we can now represent that case correctly,
// but only if we use CompositorHitTestInfo all the way to the compositor
// (i.e. in the WebRender-enabled case). In the non-WebRender case where
// we still use the event regions, we must collapse these two cases back
// together. Or add another region to the event regions to fix this
// properly.
if (touchFlags == CompositorHitTestInfo::eTouchActionDoubleTapZoomDisabled) {
// the touch-action: manipulation case described above. To preserve the
// existing behaviour, don't touch either mHorizontalPanRegion or
// mVerticalPanRegion
} else {
if (!(hitInfo & CompositorHitTestInfo::eTouchActionPanXDisabled)) {
// pan-x is allowed
mHorizontalPanRegion.Add(aFrame, borderBox);
}
if (!(hitInfo & CompositorHitTestInfo::eTouchActionPanYDisabled)) {
// pan-y is allowed
mVerticalPanRegion.Add(aFrame, borderBox);
}
}
}
}
}
static void
RemoveFrameFromFrameRects(nsDisplayLayerEventRegions::FrameRects& aFrameRects, nsIFrame* aFrame)
{
uint32_t i = 0;
uint32_t length = aFrameRects.mFrames.Length();
while (i < length) {
if (aFrameRects.mFrames[i] == aFrame) {
aFrameRects.mFrames[i] = aFrameRects.mFrames[length - 1];
aFrameRects.mBoxes[i] = aFrameRects.mBoxes[length - 1];
length--;
} else {
i++;
}
}
aFrameRects.mFrames.SetLength(length);
aFrameRects.mBoxes.SetLength(length);
}
void
nsDisplayLayerEventRegions::RemoveFrame(nsIFrame* aFrame)
{
RemoveFrameFromFrameRects(mHitRegion, aFrame);
RemoveFrameFromFrameRects(mMaybeHitRegion, aFrame);
RemoveFrameFromFrameRects(mDispatchToContentHitRegion, aFrame);
RemoveFrameFromFrameRects(mNoActionRegion, aFrame);
RemoveFrameFromFrameRects(mHorizontalPanRegion, aFrame);
RemoveFrameFromFrameRects(mVerticalPanRegion, aFrame);
nsDisplayItem::RemoveFrame(aFrame);
}
void
nsDisplayLayerEventRegions::AddInactiveScrollPort(nsIFrame* aFrame, const nsRect& aRect)
{
mHitRegion.Add(aFrame, aRect);
mDispatchToContentHitRegion.Add(aFrame, aRect);
}
bool
nsDisplayLayerEventRegions::IsEmpty() const
{
// If the hit region and maybe-hit region are empty, then the rest
// must be empty too.
if (mHitRegion.IsEmpty() && mMaybeHitRegion.IsEmpty()) {
MOZ_ASSERT(mDispatchToContentHitRegion.IsEmpty());
MOZ_ASSERT(mNoActionRegion.IsEmpty());
MOZ_ASSERT(mHorizontalPanRegion.IsEmpty());
MOZ_ASSERT(mVerticalPanRegion.IsEmpty());
return true;
}
return false;
}
nsRegion
nsDisplayLayerEventRegions::CombinedTouchActionRegion()
{
nsRegion result;
result.Or(HorizontalPanRegion(), VerticalPanRegion());
result.OrWith(NoActionRegion());
return result;
}
int32_t
nsDisplayLayerEventRegions::ZIndex() const
{
return mOverrideZIndex ? *mOverrideZIndex : nsDisplayItem::ZIndex();
}
void
nsDisplayLayerEventRegions::SetOverrideZIndex(int32_t aZIndex)
{
mOverrideZIndex = Some(aZIndex);
}
void
nsDisplayLayerEventRegions::WriteDebugInfo(std::stringstream& aStream)
{
if (!mHitRegion.IsEmpty()) {
AppendToString(aStream, HitRegion(), " (hitRegion ", ")");
}
if (!mMaybeHitRegion.IsEmpty()) {
AppendToString(aStream, MaybeHitRegion(), " (maybeHitRegion ", ")");
}
if (!mDispatchToContentHitRegion.IsEmpty()) {
AppendToString(aStream, DispatchToContentHitRegion(), " (dispatchToContentRegion ", ")");
}
if (!mNoActionRegion.IsEmpty()) {
AppendToString(aStream, NoActionRegion(), " (noActionRegion ", ")");
}
if (!mHorizontalPanRegion.IsEmpty()) {
AppendToString(aStream, HorizontalPanRegion(), " (horizPanRegion ", ")");
}
if (!mVerticalPanRegion.IsEmpty()) {
AppendToString(aStream, VerticalPanRegion(), " (vertPanRegion ", ")");
}
}
nsDisplayCaret::nsDisplayCaret(nsDisplayListBuilder* aBuilder,
nsIFrame* aCaretFrame)
: nsDisplayItem(aBuilder, aCaretFrame)
, mCaret(aBuilder->GetCaret())
, mBounds(aBuilder->GetCaretRect() + ToReferenceFrame())
{
MOZ_COUNT_CTOR(nsDisplayCaret);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayCaret::~nsDisplayCaret()
{
MOZ_COUNT_DTOR(nsDisplayCaret);
}
#endif
nsRect
nsDisplayCaret::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
// The caret returns a rect in the coordinates of mFrame.
return mBounds;
}
void
nsDisplayCaret::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
// Note: Because we exist, we know that the caret is visible, so we don't
// need to check for the caret's visibility.
mCaret->PaintCaret(*aCtx->GetDrawTarget(), mFrame, ToReferenceFrame());
}
bool
nsDisplayCaret::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
using namespace mozilla::layers;
int32_t contentOffset;
nsIFrame* frame = mCaret->GetFrame(&contentOffset);
if (!frame) {
return true;
}
NS_ASSERTION(frame == mFrame, "We're referring different frame");
int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
nsRect caretRect;
nsRect hookRect;
mCaret->ComputeCaretRects(frame, contentOffset, &caretRect, &hookRect);
gfx::Color color = ToDeviceColor(frame->GetCaretColorAt(contentOffset));
LayoutDeviceRect devCaretRect = LayoutDeviceRect::FromAppUnits(
caretRect + ToReferenceFrame(), appUnitsPerDevPixel);
LayoutDeviceRect devHookRect = LayoutDeviceRect::FromAppUnits(
hookRect + ToReferenceFrame(), appUnitsPerDevPixel);
wr::LayoutRect caret = wr::ToRoundedLayoutRect(devCaretRect);
wr::LayoutRect hook = wr::ToRoundedLayoutRect(devHookRect);
// Note, WR will pixel snap anything that is layout aligned.
aBuilder.PushRect(caret,
caret,
!BackfaceIsHidden(),
wr::ToColorF(color));
if (!devHookRect.IsEmpty()) {
aBuilder.PushRect(hook,
hook,
!BackfaceIsHidden(),
wr::ToColorF(color));
}
return true;
}
nsDisplayBorder::nsDisplayBorder(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame)
, mBorderIsEmpty(false)
{
MOZ_COUNT_CTOR(nsDisplayBorder);
mBounds = CalculateBounds<nsRect>(*mFrame->StyleBorder());
}
bool
nsDisplayBorder::IsInvisibleInRect(const nsRect& aRect) const
{
nsRect paddingRect = mFrame->GetPaddingRect() - mFrame->GetPosition() +
ToReferenceFrame();
const nsStyleBorder *styleBorder;
if (paddingRect.Contains(aRect) &&
!(styleBorder = mFrame->StyleBorder())->IsBorderImageLoaded() &&
!nsLayoutUtils::HasNonZeroCorner(styleBorder->mBorderRadius)) {
// aRect is entirely inside the content rect, and no part
// of the border is rendered inside the content rect, so we are not
// visible
// Skip this if there's a border-image (which draws a background
// too) or if there is a border-radius (which makes the border draw
// further in).
return true;
}
return false;
}
nsDisplayItemGeometry*
nsDisplayBorder::AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsDisplayBorderGeometry(this, aBuilder);
}
void
nsDisplayBorder::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayBorderGeometry* geometry = static_cast<const nsDisplayBorderGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap))) {
// We can probably get away with only invalidating the difference
// between the border and padding rects, but the XUL ui at least
// is apparently painting a background with this?
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
}
LayerState
nsDisplayBorder::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (!ShouldUseAdvancedLayer(aManager, gfxPrefs::LayersAllowBorderLayers)) {
return LAYER_NONE;
}
mBorderIsEmpty = false;
nsPoint offset = ToReferenceFrame();
Maybe<nsCSSBorderRenderer> br =
nsCSSRendering::CreateBorderRenderer(mFrame->PresContext(),
nullptr,
mFrame,
nsRect(),
nsRect(offset, mFrame->GetSize()),
mFrame->Style(),
&mBorderIsEmpty,
mFrame->GetSkipSides());
mBorderRenderer = Nothing();
mBorderImageRenderer = Nothing();
if (!br) {
if (mBorderIsEmpty) {
return LAYER_ACTIVE;
}
return LAYER_NONE;
}
if (!br->AllBordersSolid()) {
return LAYER_NONE;
}
// We don't support this yet as we don't copy the values to
// the layer, and BasicBorderLayer doesn't support it yet.
if (!br->mNoBorderRadius) {
return LAYER_NONE;
}
// We copy these values correctly to the layer, but BasicBorderLayer
// won't render them
if (!br->AreBorderSideFinalStylesSame(eSideBitsAll) ||
!br->AllBordersSameWidth()) {
return LAYER_NONE;
}
NS_FOR_CSS_SIDES(i) {
if (br->mBorderStyles[i] == NS_STYLE_BORDER_STYLE_SOLID) {
mColors[i] = ToDeviceColor(br->mBorderColors[i]);
mWidths[i] = br->mBorderWidths[i];
mBorderStyles[i] = br->mBorderStyles[i];
} else {
mWidths[i] = 0;
}
}
NS_FOR_CSS_FULL_CORNERS(corner) {
mCorners[corner] = LayerSize(br->mBorderRadii[corner].width, br->mBorderRadii[corner].height);
}
mRect = ViewAs<LayerPixel>(br->mOuterRect);
return LAYER_ACTIVE;
}
already_AddRefed<Layer>
nsDisplayBorder::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
if (mBorderIsEmpty) {
return nullptr;
}
RefPtr<BorderLayer> layer = static_cast<BorderLayer*>
(aManager->GetLayerBuilder()->GetLeafLayerFor(aBuilder, this));
if (!layer) {
layer = aManager->CreateBorderLayer();
if (!layer)
return nullptr;
}
layer->SetRect(mRect);
layer->SetCornerRadii(mCorners);
layer->SetColors(mColors);
layer->SetWidths(mWidths);
layer->SetStyles(mBorderStyles);
layer->SetBaseTransform(gfx::Matrix4x4::Translation(aContainerParameters.mOffset.x,
aContainerParameters.mOffset.y, 0));
return layer.forget();
}
bool
nsDisplayBorder::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
nsRect rect = nsRect(ToReferenceFrame(), mFrame->GetSize());
return nsCSSRendering::CreateWebRenderCommandsForBorder(this,
mFrame,
rect,
aBuilder,
aResources,
aSc,
aManager,
aDisplayListBuilder);
};
void
nsDisplayBorder::CreateBorderImageWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
MOZ_ASSERT(mBorderImageRenderer);
if (!mBorderImageRenderer->mImageRenderer.IsReady()) {
return;
}
float widths[4];
float slice[4];
float outset[4];
const int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
NS_FOR_CSS_SIDES(i) {
slice[i] = (float)(mBorderImageRenderer->mSlice.Side(i)) / appUnitsPerDevPixel;
widths[i] = (float)(mBorderImageRenderer->mWidths.Side(i)) / appUnitsPerDevPixel;
outset[i] = (float)(mBorderImageRenderer->mImageOutset.Side(i)) / appUnitsPerDevPixel;
}
LayoutDeviceRect destRect = LayoutDeviceRect::FromAppUnits(
mBorderImageRenderer->mArea, appUnitsPerDevPixel);
wr::LayoutRect dest = wr::ToRoundedLayoutRect(destRect);
wr::LayoutRect clip = dest;
if (!mBorderImageRenderer->mClip.IsEmpty()) {
LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(
mBorderImageRenderer->mClip, appUnitsPerDevPixel);
clip = wr::ToRoundedLayoutRect(clipRect);
}
switch (mBorderImageRenderer->mImageRenderer.GetType()) {
case eStyleImageType_Image:
{
uint32_t flags = imgIContainer::FLAG_ASYNC_NOTIFY;
if (aDisplayListBuilder->IsPaintingToWindow()) {
flags |= imgIContainer::FLAG_HIGH_QUALITY_SCALING;
}
if (aDisplayListBuilder->ShouldSyncDecodeImages()) {
flags |= imgIContainer::FLAG_SYNC_DECODE;
}
RefPtr<imgIContainer> img = mBorderImageRenderer->mImageRenderer.GetImage();
Maybe<SVGImageContext> svgContext;
gfx::IntSize decodeSize =
nsLayoutUtils::ComputeImageContainerDrawingParameters(img, mFrame, destRect,
aSc, flags, svgContext);
RefPtr<layers::ImageContainer> container =
img->GetImageContainerAtSize(aManager, decodeSize, svgContext, flags);
if (!container) {
return;
}
gfx::IntSize size;
Maybe<wr::ImageKey> key = aManager->CommandBuilder().CreateImageKey(this, container, aBuilder,
aResources, aSc, size, Nothing());
if (key.isNothing()) {
return;
}
aBuilder.PushBorderImage(dest,
clip,
!BackfaceIsHidden(),
wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
key.value(),
(float)(mBorderImageRenderer->mImageSize.width) / appUnitsPerDevPixel,
(float)(mBorderImageRenderer->mImageSize.height) / appUnitsPerDevPixel,
wr::ToSideOffsets2D_u32(slice[0], slice[1], slice[2], slice[3]),
wr::ToSideOffsets2D_f32(outset[0], outset[1], outset[2], outset[3]),
wr::ToRepeatMode(mBorderImageRenderer->mRepeatModeHorizontal),
wr::ToRepeatMode(mBorderImageRenderer->mRepeatModeVertical));
break;
}
case eStyleImageType_Gradient:
{
RefPtr<nsStyleGradient> gradientData = mBorderImageRenderer->mImageRenderer.GetGradientData();
nsCSSGradientRenderer renderer =
nsCSSGradientRenderer::Create(mFrame->PresContext(), gradientData,
mBorderImageRenderer->mImageSize);
wr::ExtendMode extendMode;
nsTArray<wr::GradientStop> stops;
LayoutDevicePoint lineStart;
LayoutDevicePoint lineEnd;
LayoutDeviceSize gradientRadius;
renderer.BuildWebRenderParameters(1.0, extendMode, stops, lineStart, lineEnd, gradientRadius);
if (gradientData->mShape == NS_STYLE_GRADIENT_SHAPE_LINEAR) {
LayoutDevicePoint startPoint = LayoutDevicePoint(dest.origin.x, dest.origin.y) + lineStart;
LayoutDevicePoint endPoint = LayoutDevicePoint(dest.origin.x, dest.origin.y) + lineEnd;
aBuilder.PushBorderGradient(dest,
clip,
!BackfaceIsHidden(),
wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
wr::ToLayoutPoint(startPoint),
wr::ToLayoutPoint(endPoint),
stops,
extendMode,
wr::ToSideOffsets2D_f32(outset[0], outset[1], outset[2], outset[3]));
} else {
aBuilder.PushBorderRadialGradient(dest,
clip,
!BackfaceIsHidden(),
wr::ToBorderWidths(widths[0], widths[1], widths[2], widths[3]),
wr::ToLayoutPoint(lineStart),
wr::ToLayoutSize(gradientRadius),
stops,
extendMode,
wr::ToSideOffsets2D_f32(outset[0], outset[1], outset[2], outset[3]));
}
break;
}
default:
MOZ_ASSERT_UNREACHABLE("Unsupport border image type");
}
}
void
nsDisplayBorder::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
ImgDrawResult result =
nsCSSRendering::PaintBorder(mFrame->PresContext(), *aCtx, mFrame,
GetPaintRect(),
nsRect(offset, mFrame->GetSize()),
mFrame->Style(),
flags,
mFrame->GetSkipSides());
nsDisplayBorderGeometry::UpdateDrawResult(this, result);
}
nsRect
nsDisplayBorder::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = true;
return mBounds;
}
// Given a region, compute a conservative approximation to it as a list
// of rectangles that aren't vertically adjacent (i.e., vertically
// adjacent or overlapping rectangles are combined).
// Right now this is only approximate, some vertically overlapping rectangles
// aren't guaranteed to be combined.
static void
ComputeDisjointRectangles(const nsRegion& aRegion,
nsTArray<nsRect>* aRects) {
nscoord accumulationMargin = nsPresContext::CSSPixelsToAppUnits(25);
nsRect accumulated;
for (auto iter = aRegion.RectIter(); !iter.Done(); iter.Next()) {
const nsRect& r = iter.Get();
if (accumulated.IsEmpty()) {
accumulated = r;
continue;
}
if (accumulated.YMost() >= r.y - accumulationMargin) {
accumulated.UnionRect(accumulated, r);
} else {
aRects->AppendElement(accumulated);
accumulated = r;
}
}
// Finish the in-flight rectangle, if there is one.
if (!accumulated.IsEmpty()) {
aRects->AppendElement(accumulated);
}
}
void
nsDisplayBoxShadowOuter::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
nsPresContext* presContext = mFrame->PresContext();
AutoTArray<nsRect,10> rects;
ComputeDisjointRectangles(mVisibleRegion, &rects);
AUTO_PROFILER_LABEL("nsDisplayBoxShadowOuter::Paint", GRAPHICS);
for (uint32_t i = 0; i < rects.Length(); ++i) {
nsCSSRendering::PaintBoxShadowOuter(presContext, *aCtx, mFrame,
borderRect, rects[i], mOpacity);
}
}
nsRect
nsDisplayBoxShadowOuter::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return mBounds;
}
nsRect
nsDisplayBoxShadowOuter::GetBoundsInternal() {
return nsLayoutUtils::GetBoxShadowRectForFrame(mFrame, mFrame->GetSize()) +
ToReferenceFrame();
}
bool
nsDisplayBoxShadowOuter::IsInvisibleInRect(const nsRect& aRect) const
{
nsPoint origin = ToReferenceFrame();
nsRect frameRect(origin, mFrame->GetSize());
if (!frameRect.Contains(aRect))
return false;
// the visible region is entirely inside the border-rect, and box shadows
// never render within the border-rect (unless there's a border radius).
nscoord twipsRadii[8];
bool hasBorderRadii = mFrame->GetBorderRadii(twipsRadii);
if (!hasBorderRadii)
return true;
return RoundedRectContainsRect(frameRect, twipsRadii, aRect);
}
bool
nsDisplayBoxShadowOuter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
mVisibleRegion.And(*aVisibleRegion, GetPaintRect());
return true;
}
bool
nsDisplayBoxShadowOuter::CanBuildWebRenderDisplayItems()
{
nsCSSShadowArray* shadows = mFrame->StyleEffects()->mBoxShadow;
if (!shadows) {
return false;
}
bool hasBorderRadius;
bool nativeTheme =
nsCSSRendering::HasBoxShadowNativeTheme(mFrame, hasBorderRadius);
// We don't support native themed things yet like box shadows around
// input buttons.
if (nativeTheme) {
return false;
}
return true;
}
bool
nsDisplayBoxShadowOuter::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (!CanBuildWebRenderDisplayItems()) {
return false;
}
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsPoint offset = ToReferenceFrame();
nsRect borderRect = mFrame->VisualBorderRectRelativeToSelf() + offset;
AutoTArray<nsRect,10> rects;
bool snap;
nsRect bounds = GetBounds(aDisplayListBuilder, &snap);
ComputeDisjointRectangles(bounds, &rects);
bool hasBorderRadius;
bool nativeTheme = nsCSSRendering::HasBoxShadowNativeTheme(mFrame,
hasBorderRadius);
// Don't need the full size of the shadow rect like we do in
// nsCSSRendering since WR takes care of calculations for blur
// and spread radius.
nsRect frameRect = nsCSSRendering::GetShadowRect(borderRect,
nativeTheme,
mFrame);
RectCornerRadii borderRadii;
if (hasBorderRadius) {
hasBorderRadius = nsCSSRendering::GetBorderRadii(frameRect,
borderRect,
mFrame,
borderRadii);
}
// Everything here is in app units, change to device units.
for (uint32_t i = 0; i < rects.Length(); ++i) {
LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(
rects[i], appUnitsPerDevPixel);
nsCSSShadowArray* shadows = mFrame->StyleEffects()->mBoxShadow;
MOZ_ASSERT(shadows);
for (uint32_t j = shadows->Length(); j > 0; j--) {
nsCSSShadowItem* shadow = shadows->ShadowAt(j - 1);
if (shadow->mInset) {
continue;
}
float blurRadius = float(shadow->mRadius) / float(appUnitsPerDevPixel);
gfx::Color shadowColor = nsCSSRendering::GetShadowColor(shadow,
mFrame,
mOpacity);
// We don't move the shadow rect here since WR does it for us
// Now translate everything to device pixels.
nsRect shadowRect = frameRect;
LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits(
nsPoint(shadow->mXOffset, shadow->mYOffset),
appUnitsPerDevPixel);
LayoutDeviceRect deviceBox = LayoutDeviceRect::FromAppUnits(
shadowRect, appUnitsPerDevPixel);
wr::LayoutRect deviceBoxRect = wr::ToRoundedLayoutRect(deviceBox);
wr::LayoutRect deviceClipRect = wr::ToRoundedLayoutRect(clipRect);
LayoutDeviceSize zeroSize;
wr::BorderRadius borderRadius = wr::ToBorderRadius(zeroSize, zeroSize,
zeroSize, zeroSize);
if (hasBorderRadius) {
borderRadius = wr::ToBorderRadius(
LayoutDeviceSize::FromUnknownSize(borderRadii.TopLeft()),
LayoutDeviceSize::FromUnknownSize(borderRadii.TopRight()),
LayoutDeviceSize::FromUnknownSize(borderRadii.BottomLeft()),
LayoutDeviceSize::FromUnknownSize(borderRadii.BottomRight()));
}
float spreadRadius = float(shadow->mSpread) / float(appUnitsPerDevPixel);
aBuilder.PushBoxShadow(deviceBoxRect,
deviceClipRect,
!BackfaceIsHidden(),
deviceBoxRect,
wr::ToLayoutVector2D(shadowOffset),
wr::ToColorF(shadowColor),
blurRadius,
spreadRadius,
borderRadius,
wr::BoxShadowClipMode::Outset);
}
}
return true;
}
void
nsDisplayBoxShadowOuter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayBoxShadowOuterGeometry* geometry =
static_cast<const nsDisplayBoxShadowOuterGeometry*>(aGeometry);
bool snap;
if (!geometry->mBounds.IsEqualInterior(GetBounds(aBuilder, &snap)) ||
!geometry->mBorderRect.IsEqualInterior(GetBorderRect()) ||
mOpacity != geometry->mOpacity) {
nsRegion oldShadow, newShadow;
nscoord dontCare[8];
bool hasBorderRadius = mFrame->GetBorderRadii(dontCare);
if (hasBorderRadius) {
// If we have rounded corners then we need to invalidate the frame area
// too since we paint into it.
oldShadow = geometry->mBounds;
newShadow = GetBounds(aBuilder, &snap);
} else {
oldShadow.Sub(geometry->mBounds, geometry->mBorderRect);
newShadow.Sub(GetBounds(aBuilder, &snap), GetBorderRect());
}
aInvalidRegion->Or(oldShadow, newShadow);
}
}
void
nsDisplayBoxShadowInner::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
nsPoint offset = ToReferenceFrame();
nsRect borderRect = nsRect(offset, mFrame->GetSize());
nsPresContext* presContext = mFrame->PresContext();
AutoTArray<nsRect,10> rects;
ComputeDisjointRectangles(mVisibleRegion, &rects);
AUTO_PROFILER_LABEL("nsDisplayBoxShadowInner::Paint", GRAPHICS);
DrawTarget* drawTarget = aCtx->GetDrawTarget();
gfxContext* gfx = aCtx;
int32_t appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
for (uint32_t i = 0; i < rects.Length(); ++i) {
gfx->Save();
gfx->Clip(NSRectToSnappedRect(rects[i], appUnitsPerDevPixel, *drawTarget));
nsCSSRendering::PaintBoxShadowInner(presContext, *aCtx, mFrame, borderRect);
gfx->Restore();
}
}
bool
nsDisplayBoxShadowInner::CanCreateWebRenderCommands(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsPoint aReferenceOffset)
{
nsCSSShadowArray *shadows = aFrame->StyleEffects()->mBoxShadow;
if (!shadows) {
// Means we don't have to paint anything
return true;
}
bool hasBorderRadius;
bool nativeTheme =
nsCSSRendering::HasBoxShadowNativeTheme(aFrame, hasBorderRadius);
// We don't support native themed things yet like box shadows around
// input buttons.
if (nativeTheme) {
return false;
}
return true;
}
/* static */ void
nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
const StackingContextHelper& aSc,
nsRegion& aVisibleRegion,
nsIFrame* aFrame,
const nsRect aBorderRect)
{
if (!nsCSSRendering::ShouldPaintBoxShadowInner(aFrame)) {
return;
}
int32_t appUnitsPerDevPixel = aFrame->PresContext()->AppUnitsPerDevPixel();
AutoTArray<nsRect,10> rects;
ComputeDisjointRectangles(aVisibleRegion, &rects);
nsCSSShadowArray* shadows = aFrame->StyleEffects()->mBoxShadow;
for (uint32_t i = 0; i < rects.Length(); ++i) {
LayoutDeviceRect clipRect = LayoutDeviceRect::FromAppUnits(
rects[i], appUnitsPerDevPixel);
for (uint32_t i = shadows->Length(); i > 0; --i) {
nsCSSShadowItem* shadowItem = shadows->ShadowAt(i - 1);
if (!shadowItem->mInset) {
continue;
}
nsRect shadowRect =
nsCSSRendering::GetBoxShadowInnerPaddingRect(aFrame, aBorderRect);
RectCornerRadii innerRadii;
nsCSSRendering::GetShadowInnerRadii(aFrame, aBorderRect, innerRadii);
// Now translate everything to device pixels.
LayoutDeviceRect deviceBoxRect = LayoutDeviceRect::FromAppUnits(
shadowRect, appUnitsPerDevPixel);
wr::LayoutRect deviceClipRect = wr::ToRoundedLayoutRect(clipRect);
Color shadowColor = nsCSSRendering::GetShadowColor(shadowItem, aFrame, 1.0);
LayoutDevicePoint shadowOffset = LayoutDevicePoint::FromAppUnits(
nsPoint(shadowItem->mXOffset, shadowItem->mYOffset),
appUnitsPerDevPixel);
float blurRadius = float(shadowItem->mRadius) / float(appUnitsPerDevPixel);
wr::BorderRadius borderRadius = wr::ToBorderRadius(
LayoutDeviceSize::FromUnknownSize(innerRadii.TopLeft()),
LayoutDeviceSize::FromUnknownSize(innerRadii.TopRight()),
LayoutDeviceSize::FromUnknownSize(innerRadii.BottomLeft()),
LayoutDeviceSize::FromUnknownSize(innerRadii.BottomRight()));
// NOTE: Any spread radius > 0 will render nothing. WR Bug.
float spreadRadius = float(shadowItem->mSpread) / float(appUnitsPerDevPixel);
aBuilder.PushBoxShadow(wr::ToLayoutRect(deviceBoxRect),
deviceClipRect,
!aFrame->BackfaceIsHidden(),
wr::ToLayoutRect(deviceBoxRect),
wr::ToLayoutVector2D(shadowOffset),
wr::ToColorF(shadowColor),
blurRadius,
spreadRadius,
borderRadius,
wr::BoxShadowClipMode::Inset
);
}
}
}
bool
nsDisplayBoxShadowInner::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (!CanCreateWebRenderCommands(aDisplayListBuilder, mFrame, ToReferenceFrame())) {
return false;
}
bool snap;
nsRegion visible = GetBounds(aDisplayListBuilder, &snap);
nsPoint offset = ToReferenceFrame();
nsRect borderRect = nsRect(offset, mFrame->GetSize());
nsDisplayBoxShadowInner::CreateInsetBoxShadowWebRenderCommands(aBuilder, aSc, visible,
mFrame, borderRect);
return true;
}
bool
nsDisplayBoxShadowInner::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
if (!nsDisplayItem::ComputeVisibility(aBuilder, aVisibleRegion)) {
return false;
}
mVisibleRegion.And(*aVisibleRegion, GetPaintRect());
return true;
}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList)
: nsDisplayWrapList(aBuilder, aFrame, aList,
aBuilder->CurrentActiveScrolledRoot())
{}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aClearClipChain,
uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame, aActiveScrolledRoot)
, mFrameActiveScrolledRoot(aBuilder->CurrentActiveScrolledRoot())
, mOverrideZIndex(0)
, mIndex(aIndex)
, mHasZIndexOverride(false)
, mClearingClipChain(aClearClipChain)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
mBaseBuildingRect = GetBuildingRect();
mListPtr = &mList;
mListPtr->AppendToTop(aList);
UpdateBounds(aBuilder);
if (!aFrame || !aFrame->IsTransformed()) {
return;
}
// If we're a transformed frame, then we need to find out if we're inside
// the nsDisplayTransform or outside of it. Frames inside the transform
// need mReferenceFrame == mFrame, outside needs the next ancestor
// reference frame.
// If we're inside the transform, then the nsDisplayItem constructor
// will have done the right thing.
// If we're outside the transform, then we should have only one child
// (since nsDisplayTransform wraps all actual content), and that child
// will have the correct reference frame set (since nsDisplayTransform
// handles this explictly).
nsDisplayItem *i = mListPtr->GetBottom();
if (i && (!i->GetAbove() || i->GetType() == DisplayItemType::TYPE_TRANSFORM) &&
i->Frame() == mFrame) {
mReferenceFrame = i->ReferenceFrame();
mToReferenceFrame = i->ToReferenceFrame();
}
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetBuildingRect(visible);
}
nsDisplayWrapList::nsDisplayWrapList(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayItem* aItem)
: nsDisplayItem(aBuilder, aFrame)
, mOverrideZIndex(0)
, mIndex(0)
, mHasZIndexOverride(false)
{
MOZ_COUNT_CTOR(nsDisplayWrapList);
mBaseBuildingRect = GetBuildingRect();
mListPtr = &mList;
mListPtr->AppendToTop(aItem);
UpdateBounds(aBuilder);
if (!aFrame || !aFrame->IsTransformed()) {
return;
}
// See the previous nsDisplayWrapList constructor
if (aItem->Frame() == aFrame) {
mReferenceFrame = aItem->ReferenceFrame();
mToReferenceFrame = aItem->ToReferenceFrame();
}
nsRect visible = aBuilder->GetVisibleRect() +
aBuilder->GetCurrentFrameOffsetToReferenceFrame();
SetBuildingRect(visible);
}
nsDisplayWrapList::~nsDisplayWrapList() {
MOZ_COUNT_DTOR(nsDisplayWrapList);
}
void
nsDisplayWrapList::MergeDisplayListFromItem(nsDisplayListBuilder* aBuilder,
const nsDisplayItem* aItem)
{
const nsDisplayWrapList* wrappedItem = aItem->AsDisplayWrapList();
MOZ_ASSERT(wrappedItem);
// Create a new nsDisplayWrapList using a copy-constructor. This is done
// to preserve the information about bounds.
nsDisplayWrapList* wrapper = MakeDisplayItem<nsDisplayWrapList>(aBuilder, *wrappedItem);
// Set the display list pointer of the new wrapper item to the display list
// of the wrapped item.
wrapper->mListPtr = wrappedItem->mListPtr;
mListPtr->AppendToBottom(wrapper);
}
void
nsDisplayWrapList::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames) {
mListPtr->HitTest(aBuilder, aRect, aState, aOutFrames);
}
nsRect
nsDisplayWrapList::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return mBounds;
}
bool
nsDisplayWrapList::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Convert the passed in visible region to our appunits.
nsRegion visibleRegion;
// mVisibleRect has been clipped to GetClippedBounds
visibleRegion.And(*aVisibleRegion, GetPaintRect());
nsRegion originalVisibleRegion = visibleRegion;
bool retval =
mListPtr->ComputeVisibilityForSublist(aBuilder,
&visibleRegion,
GetPaintRect());
nsRegion removed;
// removed = originalVisibleRegion - visibleRegion
removed.Sub(originalVisibleRegion, visibleRegion);
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
// SubtractFromVisibleRegion does)
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
return retval;
}
nsRegion
nsDisplayWrapList::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
nsRegion result;
if (mListPtr->IsOpaque()) {
// Everything within GetBounds that's visible is opaque.
result = GetBounds(aBuilder, aSnap);
} else if (aBuilder->HitTestIsForVisibility()) {
// If we care about an accurate opaque region, iterate the display list
// and build up a region of opaque bounds.
nsDisplayItem* item = mList.GetBottom();
while (item) {
result.OrWith(item->GetOpaqueRegion(aBuilder, aSnap));
item = item->GetAbove();
}
}
*aSnap = false;
return result;
}
Maybe<nscolor>
nsDisplayWrapList::IsUniform(nsDisplayListBuilder* aBuilder) const
{
// We could try to do something but let's conservatively just return Nothing.
return Nothing();
}
void nsDisplayWrapList::Paint(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx) {
NS_ERROR("nsDisplayWrapList should have been flattened away for painting");
}
/**
* Returns true if all descendant display items can be placed in the same
* PaintedLayer --- GetLayerState returns LAYER_INACTIVE or LAYER_NONE,
* and they all have the expected animated geometry root.
*/
static LayerState
RequiredLayerStateForChildren(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters,
const nsDisplayList& aList,
AnimatedGeometryRoot* aExpectedAnimatedGeometryRootForChildren)
{
LayerState result = LAYER_INACTIVE;
for (nsDisplayItem* i = aList.GetBottom(); i; i = i->GetAbove()) {
if (result == LAYER_INACTIVE &&
i->GetAnimatedGeometryRoot() != aExpectedAnimatedGeometryRootForChildren) {
result = LAYER_ACTIVE;
}
LayerState state = i->GetLayerState(aBuilder, aManager, aParameters);
if (state == LAYER_ACTIVE &&
(i->GetType() == DisplayItemType::TYPE_BLEND_MODE ||
i->GetType() == DisplayItemType::TYPE_TABLE_BLEND_MODE)) {
// nsDisplayBlendMode always returns LAYER_ACTIVE to ensure that the
// blending operation happens in the intermediate surface of its parent
// display item (usually an nsDisplayBlendContainer). But this does not
// mean that it needs all its ancestor display items to become active.
// So we ignore its layer state and look at its children instead.
state = RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
*i->GetSameCoordinateSystemChildren(), i->GetAnimatedGeometryRoot());
}
if ((state == LAYER_ACTIVE || state == LAYER_ACTIVE_FORCE) &&
state > result) {
result = state;
}
if (state == LAYER_ACTIVE_EMPTY && state > result) {
result = LAYER_ACTIVE_FORCE;
}
if (state == LAYER_NONE) {
nsDisplayList* list = i->GetSameCoordinateSystemChildren();
if (list) {
LayerState childState =
RequiredLayerStateForChildren(aBuilder, aManager, aParameters, *list,
aExpectedAnimatedGeometryRootForChildren);
if (childState > result) {
result = childState;
}
}
}
}
return result;
}
nsRect nsDisplayWrapList::GetComponentAlphaBounds(nsDisplayListBuilder* aBuilder) const
{
nsRect bounds;
for (nsDisplayItem* i = mListPtr->GetBottom(); i; i = i->GetAbove()) {
bounds.UnionRect(bounds, i->GetComponentAlphaBounds(aBuilder));
}
return bounds;
}
void
nsDisplayWrapList::SetReferenceFrame(const nsIFrame* aFrame)
{
mReferenceFrame = aFrame;
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
}
bool
nsDisplayWrapList::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList(GetChildren(),
this,
aDisplayListBuilder,
aSc,
aBuilder,
aResources);
return true;
}
static nsresult
WrapDisplayList(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame,
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
if (!aList->GetTop())
return NS_OK;
nsDisplayItem* item = aWrapper->WrapList(aBuilder, aFrame, aList);
if (!item)
return NS_ERROR_OUT_OF_MEMORY;
// aList was emptied
aList->AppendToTop(item);
return NS_OK;
}
static nsresult
WrapEachDisplayItem(nsDisplayListBuilder* aBuilder,
nsDisplayList* aList, nsDisplayWrapper* aWrapper) {
nsDisplayList newList;
nsDisplayItem* item;
while ((item = aList->RemoveBottom())) {
item = aWrapper->WrapItem(aBuilder, item);
if (!item)
return NS_ERROR_OUT_OF_MEMORY;
newList.AppendToTop(item);
}
// aList was emptied
aList->AppendToTop(&newList);
return NS_OK;
}
nsresult nsDisplayWrapper::WrapLists(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, const nsDisplayListSet& aIn, const nsDisplayListSet& aOut)
{
nsresult rv = WrapListsInPlace(aBuilder, aFrame, aIn);
NS_ENSURE_SUCCESS(rv, rv);
if (&aOut == &aIn)
return NS_OK;
aOut.BorderBackground()->AppendToTop(aIn.BorderBackground());
aOut.BlockBorderBackgrounds()->AppendToTop(aIn.BlockBorderBackgrounds());
aOut.Floats()->AppendToTop(aIn.Floats());
aOut.Content()->AppendToTop(aIn.Content());
aOut.PositionedDescendants()->AppendToTop(aIn.PositionedDescendants());
aOut.Outlines()->AppendToTop(aIn.Outlines());
return NS_OK;
}
nsresult nsDisplayWrapper::WrapListsInPlace(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, const nsDisplayListSet& aLists)
{
nsresult rv;
if (WrapBorderBackground()) {
// Our border-backgrounds are in-flow
rv = WrapDisplayList(aBuilder, aFrame, aLists.BorderBackground(), this);
NS_ENSURE_SUCCESS(rv, rv);
}
// Our block border-backgrounds are in-flow
rv = WrapDisplayList(aBuilder, aFrame, aLists.BlockBorderBackgrounds(), this);
NS_ENSURE_SUCCESS(rv, rv);
// The floats are not in flow
rv = WrapEachDisplayItem(aBuilder, aLists.Floats(), this);
NS_ENSURE_SUCCESS(rv, rv);
// Our child content is in flow
rv = WrapDisplayList(aBuilder, aFrame, aLists.Content(), this);
NS_ENSURE_SUCCESS(rv, rv);
// The positioned descendants may not be in-flow
rv = WrapEachDisplayItem(aBuilder, aLists.PositionedDescendants(), this);
NS_ENSURE_SUCCESS(rv, rv);
// The outlines may not be in-flow
return WrapEachDisplayItem(aBuilder, aLists.Outlines(), this);
}
nsDisplayOpacity::nsDisplayOpacity(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aForEventsAndPluginsOnly)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true)
, mOpacity(aFrame->StyleEffects()->mOpacity)
, mForEventsAndPluginsOnly(aForEventsAndPluginsOnly)
, mOpacityAppliedToChildren(false)
{
MOZ_COUNT_CTOR(nsDisplayOpacity);
mState.mOpacity = mOpacity;
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayOpacity::~nsDisplayOpacity() {
MOZ_COUNT_DTOR(nsDisplayOpacity);
}
#endif
nsRegion nsDisplayOpacity::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
// The only time where mOpacity == 1.0 should be when we have will-change.
// We could report this as opaque then but when the will-change value starts
// animating the element would become non opaque and could cause repaints.
return nsRegion();
}
// nsDisplayOpacity uses layers for rendering
already_AddRefed<Layer>
nsDisplayOpacity::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
ContainerLayerParameters params = aContainerParameters;
params.mForEventsAndPluginsOnly = mForEventsAndPluginsOnly;
RefPtr<Layer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
params, nullptr,
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
if (!container)
return nullptr;
container->SetOpacity(mOpacity);
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
this, mFrame,
eCSSProperty_opacity);
return container.forget();
}
/**
* This doesn't take into account layer scaling --- the layer may be
* rendered at a higher (or lower) resolution, affecting the retained layer
* size --- but this should be good enough.
*/
static bool
IsItemTooSmallForActiveLayer(nsIFrame* aFrame)
{
nsIntRect visibleDevPixels = aFrame->GetVisualOverflowRectRelativeToSelf().ToOutsidePixels(
aFrame->PresContext()->AppUnitsPerDevPixel());
return visibleDevPixels.Size() <
nsIntSize(gfxPrefs::LayoutMinActiveLayerSize(),
gfxPrefs::LayoutMinActiveLayerSize());
}
/* static */ bool
nsDisplayOpacity::NeedsActiveLayer(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
{
if (EffectCompositor::HasAnimationsForCompositor(aFrame,
eCSSProperty_opacity) ||
(ActiveLayerTracker::IsStyleAnimated(aBuilder, aFrame,
eCSSProperty_opacity) &&
!IsItemTooSmallForActiveLayer(aFrame))) {
return true;
}
return false;
}
void
nsDisplayOpacity::ApplyOpacity(nsDisplayListBuilder* aBuilder,
float aOpacity,
const DisplayItemClipChain* aClip)
{
NS_ASSERTION(CanApplyOpacity(), "ApplyOpacity should be allowed");
mOpacity = mOpacity * aOpacity;
IntersectClip(aBuilder, aClip, false);
}
bool
nsDisplayOpacity::CanApplyOpacity() const
{
return !EffectCompositor::HasAnimationsForCompositor(mFrame,
eCSSProperty_opacity);
}
/**
* Recursively iterates through |aList| and collects at most |aMaxChildCount|
* display item pointers to items that return true for CanApplyOpacity().
* The item pointers are added to |aArray|.
*
* LayerEventRegions and WrapList items are ignored.
*
* We need to do this recursively, because the child display items might contain
* nested nsDisplayWrapLists.
*
* Returns false if there are more than |aMaxChildCount| items, or if an item
* that returns false for CanApplyOpacity() is encountered.
* Otherwise returns true.
*/
static bool
CollectItemsWithOpacity(nsDisplayList* aList,
nsTArray<nsDisplayItem*>& aArray,
const size_t aMaxChildCount)
{
for (nsDisplayItem* i = aList->GetBottom(); i; i = i->GetAbove()) {
DisplayItemType type = i->GetType();
nsDisplayList* children = i->GetChildren();
// Descend only into wraplists.
if (type == DisplayItemType::TYPE_WRAP_LIST && children) {
// The current display item has children, process them first.
if (!CollectItemsWithOpacity(children, aArray, aMaxChildCount)) {
return false;
}
}
if (type == DisplayItemType::TYPE_LAYER_EVENT_REGIONS ||
type == DisplayItemType::TYPE_COMPOSITOR_HITTEST_INFO ||
type == DisplayItemType::TYPE_WRAP_LIST) {
continue;
}
if (!i->CanApplyOpacity() || aArray.Length() == aMaxChildCount) {
return false;
}
aArray.AppendElement(i);
}
return true;
}
bool
nsDisplayOpacity::ApplyOpacityToChildren(nsDisplayListBuilder* aBuilder)
{
// Only try folding our opacity down if we have at most kMaxChildCount
// children that don't overlap and can all apply the opacity to themselves.
static const size_t kMaxChildCount = 3;
// Iterate through the child display list and copy at most kMaxChildCount
// child display item pointers to a temporary list.
AutoTArray<nsDisplayItem*, kMaxChildCount> items;
if (!CollectItemsWithOpacity(&mList, items, kMaxChildCount)) {
return false;
}
struct {
nsDisplayItem* item;
nsRect bounds;
} children[kMaxChildCount];
bool snap;
size_t childCount = 0;
for (nsDisplayItem* item : items) {
children[childCount].item = item;
children[childCount].bounds = item->GetBounds(aBuilder, &snap);
childCount++;
}
for (size_t i = 0; i < childCount; i++) {
for (size_t j = i+1; j < childCount; j++) {
if (children[i].bounds.Intersects(children[j].bounds)) {
return false;
}
}
}
for (uint32_t i = 0; i < childCount; i++) {
children[i].item->ApplyOpacity(aBuilder, mOpacity, mClipChain);
}
mOpacityAppliedToChildren = true;
return true;
}
bool
nsDisplayOpacity::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
{
// ShouldFlattenAway() should be called only once during painting.
MOZ_ASSERT(!mOpacityAppliedToChildren);
if (mFrame->GetPrevContinuation() || mFrame->GetNextContinuation() ||
mFrame->HasAnyStateBits(NS_FRAME_PART_OF_IBSPLIT)) {
// If we've been split, then we might need to merge, so
// don't flatten us away.
return false;
}
if (NeedsActiveLayer(aBuilder, mFrame) || mOpacity == 0.0) {
// If our opacity is zero then we'll discard all descendant display items
// except for layer event regions, so there's no point in doing this
// optimization (and if we do do it, then invalidations of those descendants
// might trigger repainting).
return false;
}
if (mList.IsEmpty()) {
return false;
}
// Return true if we successfully applied opacity to child items, or if
// WebRender is not in use. In the latter case, the opacity gets flattened and
// applied during layer building.
return ApplyOpacityToChildren(aBuilder) || !gfxVars::UseWebRender();
}
nsDisplayItem::LayerState
nsDisplayOpacity::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
// If we only created this item so that we'd get correct nsDisplayEventRegions for child
// frames, then force us to inactive to avoid unnecessary layerization changes for content
// that won't ever be painted.
if (mForEventsAndPluginsOnly) {
MOZ_ASSERT(mOpacity == 0);
return LAYER_INACTIVE;
}
if (NeedsActiveLayer(aBuilder, mFrame)) {
// Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
// animations.
return LAYER_ACTIVE_FORCE;
}
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
}
bool
nsDisplayOpacity::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Our children are translucent so we should not allow them to subtract
// area from aVisibleRegion. We do need to find out what is visible under
// our children in the temporary compositing buffer, because if our children
// paint our entire bounds opaquely then we don't need an alpha channel in
// the temporary compositing buffer.
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion visibleUnderChildren;
visibleUnderChildren.And(*aVisibleRegion, bounds);
return
nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
}
void
nsDisplayOpacity::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplayOpacityGeometry* geometry =
static_cast<const nsDisplayOpacityGeometry*>(aGeometry);
bool snap;
if (mOpacity != geometry->mOpacity) {
aInvalidRegion->Or(GetBounds(aBuilder, &snap), geometry->mBounds);
}
}
void
nsDisplayOpacity::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (opacity " << mOpacity << ")";
}
bool
nsDisplayOpacity::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
float* opacityForSC = &mOpacity;
RefPtr<WebRenderAnimationData> animationData = aManager->CommandBuilder().CreateOrRecycleWebRenderUserData<WebRenderAnimationData>(this);
AnimationInfo& animationInfo = animationData->GetAnimationInfo();
AddAnimationsForProperty(Frame(), aDisplayListBuilder,
this, eCSSProperty_opacity,
animationInfo, false, true);
animationInfo.StartPendingAnimations(aManager->GetAnimationReadyTime());
// Note that animationsId can be 0 (uninitialized in AnimationInfo) if there
// are no active animations.
uint64_t animationsId = animationInfo.GetCompositorAnimationsId();
wr::WrAnimationProperty prop;
if (!animationInfo.GetAnimations().IsEmpty()) {
prop.id = animationsId;
prop.effect_type = wr::WrAnimationType::Opacity;
OpAddCompositorAnimations
anim(CompositorAnimations(animationInfo.GetAnimations(), animationsId));
aManager->WrBridge()->AddWebRenderParentCommand(anim);
aManager->AddActiveCompositorAnimationId(animationsId);
} else if (animationsId) {
aManager->AddCompositorAnimationsIdForDiscard(animationsId);
animationsId = 0;
}
nsTArray<mozilla::wr::WrFilterOp> filters;
StackingContextHelper sc(aSc, aBuilder, filters, LayoutDeviceRect(), nullptr,
animationsId ? &prop : nullptr,
opacityForSC);
aManager->CommandBuilder().CreateWebRenderCommandsFromDisplayList(&mList,
this,
aDisplayListBuilder,
sc,
aBuilder,
aResources);
return true;
}
nsDisplayBlendMode::nsDisplayBlendMode(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
uint8_t aBlendMode,
const ActiveScrolledRoot* aActiveScrolledRoot,
uint32_t aIndex)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true)
, mBlendMode(aBlendMode)
, mIndex(aIndex)
{
MOZ_COUNT_CTOR(nsDisplayBlendMode);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayBlendMode::~nsDisplayBlendMode() {
MOZ_COUNT_DTOR(nsDisplayBlendMode);
}
#endif
nsRegion nsDisplayBlendMode::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
// We are never considered opaque
return nsRegion();
}
LayerState
nsDisplayBlendMode::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
return LAYER_ACTIVE;
}
bool
nsDisplayBlendMode::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
nsTArray<mozilla::wr::WrFilterOp> filters;
StackingContextHelper sc(aSc, aBuilder, filters, LayoutDeviceRect(), nullptr,
nullptr, nullptr, nullptr, nullptr,
nsCSSRendering::GetGFXBlendMode(mBlendMode));
return nsDisplayWrapList::CreateWebRenderCommands(aBuilder,aResources, sc,
aManager, aDisplayListBuilder);
}
// nsDisplayBlendMode uses layers for rendering
already_AddRefed<Layer>
nsDisplayBlendMode::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<Layer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
newContainerParameters, nullptr);
if (!container) {
return nullptr;
}
container->SetMixBlendMode(nsCSSRendering::GetGFXBlendMode(mBlendMode));
return container.forget();
}
mozilla::gfx::CompositionOp
nsDisplayBlendMode::BlendMode()
{
return nsCSSRendering::GetGFXBlendMode(mBlendMode);
}
bool
nsDisplayBlendMode::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion) {
// Our children are need their backdrop so we should not allow them to subtract
// area from aVisibleRegion. We do need to find out what is visible under
// our children in the temporary compositing buffer, because if our children
// paint our entire bounds opaquely then we don't need an alpha channel in
// the temporary compositing buffer.
nsRect bounds = GetClippedBounds(aBuilder);
nsRegion visibleUnderChildren;
visibleUnderChildren.And(*aVisibleRegion, bounds);
return nsDisplayWrapList::ComputeVisibility(aBuilder, &visibleUnderChildren);
}
bool
nsDisplayBlendMode::CanMerge(const nsDisplayItem* aItem) const
{
// Items for the same content element should be merged into a single
// compositing group.
if (!HasSameTypeAndClip(aItem) || !HasSameContent(aItem)) {
return false;
}
const nsDisplayBlendMode* item =
static_cast<const nsDisplayBlendMode*>(aItem);
if (item->mIndex != 0 || mIndex != 0) {
// Don't merge background-blend-mode items
return false;
}
return true;
}
/* static */ nsDisplayBlendContainer*
nsDisplayBlendContainer::CreateForMixBlendMode(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot)
{
return MakeDisplayItem<nsDisplayBlendContainer>(aBuilder, aFrame, aList, aActiveScrolledRoot, false);
}
/* static */ nsDisplayBlendContainer*
nsDisplayBlendContainer::CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot)
{
return MakeDisplayItem<nsDisplayBlendContainer>(aBuilder, aFrame, aList, aActiveScrolledRoot, true);
}
nsDisplayBlendContainer::nsDisplayBlendContainer(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aIsForBackground)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, true)
, mIsForBackground(aIsForBackground)
{
MOZ_COUNT_CTOR(nsDisplayBlendContainer);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayBlendContainer::~nsDisplayBlendContainer() {
MOZ_COUNT_DTOR(nsDisplayBlendContainer);
}
#endif
// nsDisplayBlendContainer uses layers for rendering
already_AddRefed<Layer>
nsDisplayBlendContainer::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
// turn off anti-aliasing in the parent stacking context because it changes
// how the group is initialized.
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<Layer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
newContainerParameters, nullptr);
if (!container) {
return nullptr;
}
container->SetForceIsolatedGroup(true);
return container.forget();
}
LayerState
nsDisplayBlendContainer::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, GetAnimatedGeometryRoot());
}
bool
nsDisplayBlendContainer::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
StackingContextHelper sc(aSc, aBuilder);
return nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, sc,
aManager, aDisplayListBuilder);
}
/* static */ nsDisplayTableBlendContainer*
nsDisplayTableBlendContainer::CreateForBackgroundBlendMode(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
nsIFrame* aAncestorFrame)
{
return MakeDisplayItem<nsDisplayTableBlendContainer>(aBuilder, aFrame, aList, aActiveScrolledRoot, true, aAncestorFrame);
}
nsDisplayOwnLayer::nsDisplayOwnLayer(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot,
nsDisplayOwnLayerFlags aFlags,
const ScrollbarData& aScrollbarData,
bool aForceActive,
bool aClearClipChain)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, aClearClipChain)
, mFlags(aFlags)
, mScrollbarData(aScrollbarData)
, mForceActive(aForceActive)
, mWrAnimationId(0)
{
MOZ_COUNT_CTOR(nsDisplayOwnLayer);
// For scroll thumb layers, override the AGR to be the thumb's AGR rather
// than the AGR for mFrame (which is the slider frame).
if (IsScrollThumbLayer()) {
if (nsIFrame* thumbFrame = nsBox::GetChildXULBox(mFrame)) {
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(thumbFrame);
}
}
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayOwnLayer::~nsDisplayOwnLayer() {
MOZ_COUNT_DTOR(nsDisplayOwnLayer);
}
#endif
LayerState
nsDisplayOwnLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (mForceActive) {
return mozilla::LAYER_ACTIVE_FORCE;
}
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters, mList, mAnimatedGeometryRoot);
}
bool
nsDisplayOwnLayer::IsScrollThumbLayer() const
{
return mScrollbarData.mScrollbarLayerType == layers::ScrollbarLayerType::Thumb;
}
bool
nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const
{
// Render scroll thumb layers even if they are invisible, because async
// scrolling might bring them into view.
return IsScrollThumbLayer();
}
// nsDisplayOpacity uses layers for rendering
already_AddRefed<Layer>
nsDisplayOwnLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
RefPtr<ContainerLayer> layer = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
aContainerParameters, nullptr,
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
if (IsScrollThumbLayer()) {
layer->SetScrollbarData(mScrollbarData);
} else if (mFlags & nsDisplayOwnLayerFlags::eScrollbarContainer) {
mScrollbarData.mScrollbarLayerType = ScrollbarLayerType::Container;
mScrollbarData.mDirection = (mFlags & nsDisplayOwnLayerFlags::eVerticalScrollbar)
? Some(ScrollDirection::eVertical)
: Some(ScrollDirection::eHorizontal);
layer->SetScrollbarData(mScrollbarData);
}
if (mFlags & nsDisplayOwnLayerFlags::eGenerateSubdocInvalidations) {
mFrame->PresContext()->SetNotifySubDocInvalidationData(layer);
}
return layer.forget();
}
bool
nsDisplayOwnLayer::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (!aManager->AsyncPanZoomEnabled() || !IsScrollThumbLayer()) {
return nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, aSc,
aManager, aDisplayListBuilder);
}
// APZ is enabled and this is a scroll thumb, so we need to create and
// set an animation id. That way APZ can move this scrollthumb around as
// needed.
RefPtr<WebRenderAnimationData> animationData = aManager->CommandBuilder().CreateOrRecycleWebRenderUserData<WebRenderAnimationData>(this);
AnimationInfo& animationInfo = animationData->GetAnimationInfo();
animationInfo.EnsureAnimationsId();
mWrAnimationId = animationInfo.GetCompositorAnimationsId();
wr::WrAnimationProperty prop;
prop.id = mWrAnimationId;
prop.effect_type = wr::WrAnimationType::Transform;
StackingContextHelper sc(aSc, aBuilder, nsTArray<wr::WrFilterOp>(),
LayoutDeviceRect(), nullptr, &prop);
nsDisplayWrapList::CreateWebRenderCommands(aBuilder, aResources, sc,
aManager, aDisplayListBuilder);
return true;
}
bool
nsDisplayOwnLayer::UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData)
{
bool ret = false;
if (IsScrollThumbLayer()) {
ret = true;
if (aLayerData) {
aLayerData->SetScrollbarData(mScrollbarData);
aLayerData->SetScrollbarAnimationId(mWrAnimationId);
}
} else if (mFlags & nsDisplayOwnLayerFlags::eScrollbarContainer) {
ret = true;
if (aLayerData) {
mScrollbarData.mScrollbarLayerType = ScrollbarLayerType::Container;
mScrollbarData.mDirection = (mFlags & nsDisplayOwnLayerFlags::eVerticalScrollbar)
? Some(ScrollDirection::eVertical)
: Some(ScrollDirection::eHorizontal);
aLayerData->SetScrollbarData(mScrollbarData);
}
}
return ret;
}
void
nsDisplayOwnLayer::WriteDebugInfo(std::stringstream& aStream)
{
aStream << nsPrintfCString(" (flags 0x%x) (scrolltarget %" PRIu64 ")", (int)mFlags, mScrollbarData.mTargetViewId).get();
}
nsDisplaySubDocument::nsDisplaySubDocument(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsSubDocumentFrame* aSubDocFrame,
nsDisplayList* aList,
nsDisplayOwnLayerFlags aFlags)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aBuilder->CurrentActiveScrolledRoot(), aFlags)
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
, mShouldFlatten(false)
, mSubDocFrame(aSubDocFrame)
{
MOZ_COUNT_CTOR(nsDisplaySubDocument);
// The SubDocument display item is conceptually outside the viewport frame,
// so in cases where the viewport frame is an AGR, the SubDocument's AGR
// should be not the viewport frame itself, but its parent AGR.
if (*mAnimatedGeometryRoot == mFrame && mAnimatedGeometryRoot->mParentAGR) {
mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR;
}
if (mSubDocFrame && mSubDocFrame != mFrame) {
mSubDocFrame->AddDisplayItem(this);
}
}
nsDisplaySubDocument::~nsDisplaySubDocument() {
MOZ_COUNT_DTOR(nsDisplaySubDocument);
if (mSubDocFrame) {
mSubDocFrame->RemoveDisplayItem(this);
}
}
nsIFrame*
nsDisplaySubDocument::FrameForInvalidation() const
{
return mSubDocFrame ? mSubDocFrame : mFrame;
}
bool
nsDisplaySubDocument::HasDeletedFrame() const
{
return !mSubDocFrame || nsDisplayItem::HasDeletedFrame();
}
void
nsDisplaySubDocument::RemoveFrame(nsIFrame* aFrame)
{
if (aFrame == mSubDocFrame) {
mSubDocFrame = nullptr;
}
nsDisplayItem::RemoveFrame(aFrame);
}
UniquePtr<ScrollMetadata>
nsDisplaySubDocument::ComputeScrollMetadata(LayerManager* aLayerManager,
const ContainerLayerParameters& aContainerParameters)
{
if (!(mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer)) {
return UniquePtr<ScrollMetadata>(nullptr);
}
nsPresContext* presContext = mFrame->PresContext();
nsIFrame* rootScrollFrame = presContext->PresShell()->GetRootScrollFrame();
bool isRootContentDocument = presContext->IsRootContentDocument();
nsIPresShell* presShell = presContext->PresShell();
ContainerLayerParameters params(
aContainerParameters.mXScale * presShell->GetResolution(),
aContainerParameters.mYScale * presShell->GetResolution(),
nsIntPoint(), aContainerParameters);
nsRect viewport = mFrame->GetRect() -
mFrame->GetPosition() +
mFrame->GetOffsetToCrossDoc(ReferenceFrame());
return MakeUnique<ScrollMetadata>(
nsLayoutUtils::ComputeScrollMetadata(
mFrame, rootScrollFrame, rootScrollFrame->GetContent(), ReferenceFrame(),
aLayerManager, mScrollParentId, viewport, Nothing(),
isRootContentDocument, params));
}
static bool
UseDisplayPortForViewport(nsDisplayListBuilder* aBuilder, nsIFrame* aFrame)
{
return aBuilder->IsPaintingToWindow() &&
nsLayoutUtils::ViewportHasDisplayPort(aFrame->PresContext());
}
nsRect
nsDisplaySubDocument::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if ((mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) && usingDisplayPort) {
*aSnap = false;
return mFrame->GetRect() + aBuilder->ToReferenceFrame(mFrame);
}
return nsDisplayOwnLayer::GetBounds(aBuilder, aSnap);
}
bool
nsDisplaySubDocument::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if (!(mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) || !usingDisplayPort) {
return nsDisplayWrapList::ComputeVisibility(aBuilder, aVisibleRegion);
}
nsRect displayport;
nsIFrame* rootScrollFrame = mFrame->PresShell()->GetRootScrollFrame();
MOZ_ASSERT(rootScrollFrame);
Unused << nsLayoutUtils::GetDisplayPort(rootScrollFrame->GetContent(), &displayport,
RelativeTo::ScrollFrame);
nsRegion childVisibleRegion;
// The visible region for the children may be much bigger than the hole we
// are viewing the children from, so that the compositor process has enough
// content to asynchronously pan while content is being refreshed.
childVisibleRegion = displayport + mFrame->GetOffsetToCrossDoc(ReferenceFrame());
nsRect boundedRect =
childVisibleRegion.GetBounds().Intersect(
mList.GetClippedBoundsWithRespectToASR(aBuilder, mActiveScrolledRoot));
bool visible = mList.ComputeVisibilityForSublist(
aBuilder, &childVisibleRegion, boundedRect);
// If APZ is enabled then don't allow this computation to influence
// aVisibleRegion, on the assumption that the layer can be asynchronously
// scrolled so we'll definitely need all the content under it.
if (!nsLayoutUtils::UsesAsyncScrolling(mFrame)) {
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
nsRegion removed;
removed.Sub(bounds, childVisibleRegion);
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
}
return visible;
}
bool
nsDisplaySubDocument::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const
{
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if ((mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) && usingDisplayPort) {
return true;
}
return nsDisplayOwnLayer::ShouldBuildLayerEvenIfInvisible(aBuilder);
}
nsRegion
nsDisplaySubDocument::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if ((mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) && usingDisplayPort) {
*aSnap = false;
return nsRegion();
}
return nsDisplayOwnLayer::GetOpaqueRegion(aBuilder, aSnap);
}
nsDisplayResolution::nsDisplayResolution(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
nsDisplayOwnLayerFlags aFlags)
: nsDisplaySubDocument(aBuilder, aFrame, nullptr, aList, aFlags) {
MOZ_COUNT_CTOR(nsDisplayResolution);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayResolution::~nsDisplayResolution() {
MOZ_COUNT_DTOR(nsDisplayResolution);
}
#endif
void
nsDisplayResolution::HitTest(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames)
{
nsIPresShell* presShell = mFrame->PresShell();
nsRect rect = aRect.RemoveResolution(presShell->ScaleToResolution() ? presShell->GetResolution () : 1.0f);
mList.HitTest(aBuilder, rect, aState, aOutFrames);
}
already_AddRefed<Layer>
nsDisplayResolution::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
nsIPresShell* presShell = mFrame->PresShell();
ContainerLayerParameters containerParameters(
presShell->GetResolution(), presShell->GetResolution(), nsIntPoint(),
aContainerParameters);
RefPtr<Layer> layer = nsDisplaySubDocument::BuildLayer(
aBuilder, aManager, containerParameters);
layer->SetPostScale(1.0f / presShell->GetResolution(),
1.0f / presShell->GetResolution());
layer->AsContainerLayer()->SetScaleToResolution(
presShell->ScaleToResolution(), presShell->GetResolution());
return layer.forget();
}
nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot)
, mIndex(0)
, mIsFixedBackground(false)
{
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
Init(aBuilder);
}
nsDisplayFixedPosition::nsDisplayFixedPosition(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList,
uint32_t aIndex)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aBuilder->CurrentActiveScrolledRoot())
, mIndex(aIndex)
, mIsFixedBackground(true)
{
MOZ_COUNT_CTOR(nsDisplayFixedPosition);
Init(aBuilder);
}
void
nsDisplayFixedPosition::Init(nsDisplayListBuilder* aBuilder)
{
mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot;
if (ShouldFixToViewport(aBuilder)) {
mAnimatedGeometryRoot = aBuilder->FindAnimatedGeometryRootFor(this);
}
}
/* static */ nsDisplayFixedPosition*
nsDisplayFixedPosition::CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayBackgroundImage* aImage,
uint32_t aIndex)
{
nsDisplayList temp;
temp.AppendToTop(aImage);
return MakeDisplayItem<nsDisplayFixedPosition>(aBuilder, aFrame, &temp, aIndex + 1);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayFixedPosition::~nsDisplayFixedPosition() {
MOZ_COUNT_DTOR(nsDisplayFixedPosition);
}
#endif
already_AddRefed<Layer>
nsDisplayFixedPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
RefPtr<Layer> layer =
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
layer->SetIsFixedPosition(true);
nsPresContext* presContext = mFrame->PresContext();
nsIFrame* fixedFrame = mIsFixedBackground ? presContext->PresShell()->GetRootFrame() : mFrame;
const nsIFrame* viewportFrame = fixedFrame->GetParent();
// anchorRect will be in the container's coordinate system (aLayer's parent layer).
// This is the same as the display items' reference frame.
nsRect anchorRect;
if (viewportFrame) {
// Fixed position frames are reflowed into the scroll-port size if one has
// been set.
if (presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
anchorRect.SizeTo(presContext->PresShell()->GetScrollPositionClampingScrollPortSize());
} else {
anchorRect.SizeTo(viewportFrame->GetSize());
}
} else {
// A display item directly attached to the viewport.
// For background-attachment:fixed items, the anchor point is always the
// top-left of the viewport currently.
viewportFrame = fixedFrame;
}
// The anchorRect top-left is always the viewport top-left.
anchorRect.MoveTo(viewportFrame->GetOffsetToCrossDoc(ReferenceFrame()));
nsLayoutUtils::SetFixedPositionLayerData(layer,
viewportFrame, anchorRect, fixedFrame, presContext, aContainerParameters);
return layer.forget();
}
bool
nsDisplayFixedPosition::UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData)
{
if (aLayerData) {
FrameMetrics::ViewID id = nsLayoutUtils::ScrollIdForRootScrollFrame(
Frame()->PresContext());
aLayerData->SetFixedPositionScrollContainerId(id);
}
return nsDisplayOwnLayer::UpdateScrollData(aData, aLayerData) | true;
}
TableType
GetTableTypeFromFrame(nsIFrame* aFrame)
{
if (aFrame->IsTableFrame()) {
return TableType::TABLE;
}
if (aFrame->IsTableColFrame()) {
return TableType::TABLE_COL;
}
if (aFrame->IsTableColGroupFrame()) {
return TableType::TABLE_COL_GROUP;
}
if (aFrame->IsTableRowFrame()) {
return TableType::TABLE_ROW;
}
if (aFrame->IsTableRowGroupFrame()) {
return TableType::TABLE_ROW_GROUP;
}
if (aFrame->IsTableCellFrame()) {
return TableType::TABLE_CELL;
}
MOZ_ASSERT_UNREACHABLE("Invalid frame.");
return TableType::TABLE;
}
nsDisplayTableFixedPosition::nsDisplayTableFixedPosition(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList,
uint32_t aIndex,
nsIFrame* aAncestorFrame)
: nsDisplayFixedPosition(aBuilder, aFrame, aList, aIndex)
, mAncestorFrame(aAncestorFrame)
, mTableType(GetTableTypeFromFrame(aAncestorFrame))
{
}
/* static */ nsDisplayTableFixedPosition*
nsDisplayTableFixedPosition::CreateForFixedBackground(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayBackgroundImage* aImage,
uint32_t aIndex,
nsIFrame* aAncestorFrame)
{
nsDisplayList temp;
temp.AppendToTop(aImage);
return MakeDisplayItem<nsDisplayTableFixedPosition>(aBuilder, aFrame, &temp, aIndex + 1, aAncestorFrame);
}
nsDisplayStickyPosition::nsDisplayStickyPosition(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsDisplayList* aList,
const ActiveScrolledRoot* aActiveScrolledRoot)
: nsDisplayOwnLayer(aBuilder, aFrame, aList, aActiveScrolledRoot)
{
MOZ_COUNT_CTOR(nsDisplayStickyPosition);
}
void
nsDisplayStickyPosition::SetClipChain(const DisplayItemClipChain* aClipChain,
bool aStore)
{
mClipChain = aClipChain;
mClip = nullptr;
MOZ_ASSERT(!mClip, "There should never be a clip on this item because no clip moves with it.");
if (aStore) {
mState.mClipChain = aClipChain;
mState.mClip = mClip;
}
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayStickyPosition::~nsDisplayStickyPosition() {
MOZ_COUNT_DTOR(nsDisplayStickyPosition);
}
#endif
already_AddRefed<Layer>
nsDisplayStickyPosition::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters) {
RefPtr<Layer> layer =
nsDisplayOwnLayer::BuildLayer(aBuilder, aManager, aContainerParameters);
StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::
GetStickyScrollContainerForFrame(mFrame);
if (!stickyScrollContainer) {
return layer.forget();
}
nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
nsPresContext* presContext = scrollFrame->PresContext();
// Sticky position frames whose scroll frame is the root scroll frame are
// reflowed into the scroll-port size if one has been set.
nsSize scrollFrameSize = scrollFrame->GetSize();
if (scrollFrame == presContext->PresShell()->GetRootScrollFrame() &&
presContext->PresShell()->IsScrollPositionClampingScrollPortSizeSet()) {
scrollFrameSize = presContext->PresShell()->
GetScrollPositionClampingScrollPortSize();
}
nsLayoutUtils::SetFixedPositionLayerData(layer, scrollFrame,
nsRect(scrollFrame->GetOffsetToCrossDoc(ReferenceFrame()), scrollFrameSize),
mFrame, presContext, aContainerParameters);
ViewID scrollId = nsLayoutUtils::FindOrCreateIDFor(
stickyScrollContainer->ScrollFrame()->GetScrolledFrame()->GetContent());
float factor = presContext->AppUnitsPerDevPixel();
nsRectAbsolute outer;
nsRectAbsolute inner;
stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
LayerRectAbsolute stickyOuter(NSAppUnitsToFloatPixels(outer.X(), factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(outer.Y(), factor) *
aContainerParameters.mYScale,
NSAppUnitsToFloatPixels(outer.XMost(), factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(outer.YMost(), factor) *
aContainerParameters.mYScale);
LayerRectAbsolute stickyInner(NSAppUnitsToFloatPixels(inner.X(), factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(inner.Y(), factor) *
aContainerParameters.mYScale,
NSAppUnitsToFloatPixels(inner.XMost(), factor) *
aContainerParameters.mXScale,
NSAppUnitsToFloatPixels(inner.YMost(), factor) *
aContainerParameters.mYScale);
layer->SetStickyPositionData(scrollId, stickyOuter, stickyInner);
return layer.forget();
}
// Returns the smallest distance from "0" to the range [min, max] where
// min <= max.
static nscoord DistanceToRange(nscoord min, nscoord max) {
MOZ_ASSERT(min <= max);
if (max < 0) {
return max;
}
if (min > 0) {
return min;
}
MOZ_ASSERT(min <= 0 && max >= 0);
return 0;
}
bool
nsDisplayStickyPosition::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
StickyScrollContainer* stickyScrollContainer = StickyScrollContainer::GetStickyScrollContainerForFrame(mFrame);
if (stickyScrollContainer) {
// If there's no ASR for the scrollframe that this sticky item is attached
// to, then don't create a WR sticky item for it either. Trying to do so
// will end in sadness because WR will interpret some coordinates as
// relative to the nearest enclosing scrollframe, which will correspond
// to the nearest ancestor ASR on the gecko side. That ASR will not be the
// same as the scrollframe this sticky item is actually supposed to be
// attached to, thus the sadness.
// Not sending WR the sticky item is ok, because the enclosing scrollframe
// will never be asynchronously scrolled. Instead we will always position
// the sticky items correctly on the gecko side and WR will never need to
// adjust their position itself.
if (!stickyScrollContainer->ScrollFrame()->IsMaybeAsynchronouslyScrolled()) {
stickyScrollContainer = nullptr;
}
}
if (stickyScrollContainer) {
float auPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
bool snap;
nsRect itemBounds = GetBounds(aDisplayListBuilder, &snap);
Maybe<float> topMargin;
Maybe<float> rightMargin;
Maybe<float> bottomMargin;
Maybe<float> leftMargin;
wr::StickyOffsetBounds vBounds = { 0.0, 0.0 };
wr::StickyOffsetBounds hBounds = { 0.0, 0.0 };
nsPoint appliedOffset;
nsRectAbsolute outer;
nsRectAbsolute inner;
stickyScrollContainer->GetScrollRanges(mFrame, &outer, &inner);
nsIFrame* scrollFrame = do_QueryFrame(stickyScrollContainer->ScrollFrame());
nsPoint offset = scrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
// Adjust the scrollPort coordinates to be relative to the reference frame,
// so that it is in the same space as everything else.
nsRect scrollPort = stickyScrollContainer->ScrollFrame()->GetScrollPortRect();
scrollPort += offset;
// The following computations make more sense upon understanding the
// semantics of "inner" and "outer", which is explained in the comment on
// SetStickyPositionData in Layers.h.
if (outer.YMost() != inner.YMost()) {
// Question: How far will itemBounds.y be from the top of the scrollport
// when we have scrolled from the current scroll position of "0" to
// reach the range [inner.YMost(), outer.YMost()] where the item gets
// stuck?
// Answer: the current distance is "itemBounds.y - scrollPort.y". That
// needs to be adjusted by the distance to the range. If the distance is
// negative (i.e. inner.YMost() <= outer.YMost() < 0) then we would be
// scrolling upwards (decreasing scroll offset) to reach that range,
// which would increase itemBounds.y and make it farther away from the
// top of the scrollport. So in that case the adjustment is -distance.
// If the distance is positive (0 < inner.YMost() <= outer.YMost()) then
// we would be scrolling downwards, itemBounds.y would decrease, and we
// again need to adjust by -distance. If we are already in the range
// then no adjustment is needed and distance is 0 so again using
// -distance works.
nscoord distance = DistanceToRange(inner.YMost(), outer.YMost());
topMargin = Some(NSAppUnitsToFloatPixels(itemBounds.y - scrollPort.y - distance, auPerDevPixel));
// Question: What is the maximum positive ("downward") offset that WR
// will have to apply to this item in order to prevent the item from
// visually moving?
// Answer: Since the item is "sticky" in the range [inner.YMost(), outer.YMost()],
// the maximum offset will be the size of the range, which is
// outer.YMost() - inner.YMost().
vBounds.max = NSAppUnitsToFloatPixels(outer.YMost() - inner.YMost(), auPerDevPixel);
// Question: how much of an offset has layout already applied to the item?
// Answer: if we are
// (a) inside the sticky range (inner.YMost() < 0 <= outer.YMost()), or
// (b) past the sticky range (inner.YMost() < outer.YMost() < 0)
// then layout has already applied some offset to the position of the
// item. The amount of the adjustment is |0 - inner.YMost()| in case (a)
// and |outer.YMost() - inner.YMost()| in case (b).
if (inner.YMost() < 0) {
appliedOffset.y = std::min(0, outer.YMost()) - inner.YMost();
MOZ_ASSERT(appliedOffset.y > 0);
}
}
if (outer.Y() != inner.Y()) {
// Similar logic as in the previous section, but this time we care about
// the distance from itemBounds.YMost() to scrollPort.YMost().
nscoord distance = DistanceToRange(outer.Y(), inner.Y());
bottomMargin = Some(NSAppUnitsToFloatPixels(scrollPort.YMost() - itemBounds.YMost() + distance, auPerDevPixel));
// And here WR will be moving the item upwards rather than downwards so
// again things are inverted from the previous block.
vBounds.min = NSAppUnitsToFloatPixels(outer.Y() - inner.Y(), auPerDevPixel);
// We can't have appliedOffset be both positive and negative, and the top
// adjustment takes priority. So here we only update appliedOffset.y if
// it wasn't set by the top-sticky case above.
if (appliedOffset.y == 0 && inner.Y() > 0) {
appliedOffset.y = std::max(0, outer.Y()) - inner.Y();
MOZ_ASSERT(appliedOffset.y < 0);
}
}
// Same as above, but for the x-axis
if (outer.XMost() != inner.XMost()) {
nscoord distance = DistanceToRange(inner.XMost(), outer.XMost());
leftMargin = Some(NSAppUnitsToFloatPixels(itemBounds.x - scrollPort.x - distance, auPerDevPixel));
hBounds.max = NSAppUnitsToFloatPixels(outer.XMost() - inner.XMost(), auPerDevPixel);
if (inner.XMost() < 0) {
appliedOffset.x = std::min(0, outer.XMost()) - inner.XMost();
MOZ_ASSERT(appliedOffset.x > 0);
}
}
if (outer.X() != inner.X()) {
nscoord distance = DistanceToRange(outer.X(), inner.X());
rightMargin = Some(NSAppUnitsToFloatPixels(scrollPort.XMost() - itemBounds.XMost() + distance, auPerDevPixel));
hBounds.min = NSAppUnitsToFloatPixels(outer.X() - inner.X(), auPerDevPixel);
if (appliedOffset.x == 0 && inner.X() > 0) {
appliedOffset.x = std::max(0, outer.X()) - inner.X();
MOZ_ASSERT(appliedOffset.x < 0);
}
}
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(itemBounds, auPerDevPixel);
wr::LayoutVector2D applied = {
NSAppUnitsToFloatPixels(appliedOffset.x, auPerDevPixel),
NSAppUnitsToFloatPixels(appliedOffset.y, auPerDevPixel)
};
wr::WrClipId id = aBuilder.DefineStickyFrame(wr::ToRoundedLayoutRect(bounds),
topMargin.ptrOr(nullptr), rightMargin.ptrOr(nullptr),
bottomMargin.ptrOr(nullptr), leftMargin.ptrOr(nullptr),
vBounds, hBounds, applied);
aBuilder.PushClip(id);
aManager->CommandBuilder().PushOverrideForASR(GetActiveScrolledRoot(), Some(id));
}
nsDisplayOwnLayer::CreateWebRenderCommands(aBuilder, aResources, aSc,
aManager, aDisplayListBuilder);
if (stickyScrollContainer) {
aManager->CommandBuilder().PopOverrideForASR(GetActiveScrolledRoot());
aBuilder.PopClip();
}
return true;
}
nsDisplayScrollInfoLayer::nsDisplayScrollInfoLayer(
nsDisplayListBuilder* aBuilder,
nsIFrame* aScrolledFrame,
nsIFrame* aScrollFrame)
: nsDisplayWrapList(aBuilder, aScrollFrame)
, mScrollFrame(aScrollFrame)
, mScrolledFrame(aScrolledFrame)
, mScrollParentId(aBuilder->GetCurrentScrollParentId())
{
#ifdef NS_BUILD_REFCNT_LOGGING
MOZ_COUNT_CTOR(nsDisplayScrollInfoLayer);
#endif
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayScrollInfoLayer::~nsDisplayScrollInfoLayer()
{
MOZ_COUNT_DTOR(nsDisplayScrollInfoLayer);
}
#endif
already_AddRefed<Layer>
nsDisplayScrollInfoLayer::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
// In general for APZ with event-regions we no longer have a need for
// scrollinfo layers. However, in some cases, there might be content that
// cannot be layerized, and so needs to scroll synchronously. To handle those
// cases, we still want to generate scrollinfo layers.
return aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
aContainerParameters, nullptr,
FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR);
}
LayerState
nsDisplayScrollInfoLayer::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
return LAYER_ACTIVE_EMPTY;
}
UniquePtr<ScrollMetadata>
nsDisplayScrollInfoLayer::ComputeScrollMetadata(LayerManager* aLayerManager,
const ContainerLayerParameters& aContainerParameters)
{
nsRect viewport = mScrollFrame->GetRect() -
mScrollFrame->GetPosition() +
mScrollFrame->GetOffsetToCrossDoc(ReferenceFrame());
ScrollMetadata metadata = nsLayoutUtils::ComputeScrollMetadata(
mScrolledFrame, mScrollFrame, mScrollFrame->GetContent(),
ReferenceFrame(), aLayerManager,
mScrollParentId, viewport, Nothing(), false, aContainerParameters);
metadata.GetMetrics().SetIsScrollInfoLayer(true);
return UniquePtr<ScrollMetadata>(new ScrollMetadata(metadata));
}
bool
nsDisplayScrollInfoLayer::UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData)
{
if (aLayerData) {
UniquePtr<ScrollMetadata> metadata =
ComputeScrollMetadata(aData->GetManager(), ContainerLayerParameters());
MOZ_ASSERT(aData);
MOZ_ASSERT(metadata);
aLayerData->AppendScrollMetadata(*aData, *metadata);
}
return true;
}
void
nsDisplayScrollInfoLayer::WriteDebugInfo(std::stringstream& aStream)
{
aStream << " (scrollframe " << mScrollFrame
<< " scrolledFrame " << mScrolledFrame << ")";
}
nsDisplayZoom::nsDisplayZoom(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
int32_t aAPD, int32_t aParentAPD,
nsDisplayOwnLayerFlags aFlags)
: nsDisplaySubDocument(aBuilder, aFrame, nullptr, aList, aFlags)
, mAPD(aAPD), mParentAPD(aParentAPD) {
MOZ_COUNT_CTOR(nsDisplayZoom);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayZoom::~nsDisplayZoom() {
MOZ_COUNT_DTOR(nsDisplayZoom);
}
#endif
nsRect nsDisplayZoom::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
nsRect bounds = nsDisplaySubDocument::GetBounds(aBuilder, aSnap);
*aSnap = false;
return bounds.ScaleToOtherAppUnitsRoundOut(mAPD, mParentAPD);
}
void nsDisplayZoom::HitTest(nsDisplayListBuilder *aBuilder,
const nsRect& aRect,
HitTestState *aState,
nsTArray<nsIFrame*> *aOutFrames)
{
nsRect rect;
// A 1x1 rect indicates we are just hit testing a point, so pass down a 1x1
// rect as well instead of possibly rounding the width or height to zero.
if (aRect.width == 1 && aRect.height == 1) {
rect.MoveTo(aRect.TopLeft().ScaleToOtherAppUnits(mParentAPD, mAPD));
rect.width = rect.height = 1;
} else {
rect = aRect.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
}
mList.HitTest(aBuilder, rect, aState, aOutFrames);
}
bool nsDisplayZoom::ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion)
{
// Convert the passed in visible region to our appunits.
nsRegion visibleRegion;
// mVisibleRect has been clipped to GetClippedBounds
visibleRegion.And(*aVisibleRegion, GetPaintRect());
visibleRegion = visibleRegion.ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
nsRegion originalVisibleRegion = visibleRegion;
nsRect transformedVisibleRect =
GetPaintRect().ScaleToOtherAppUnitsRoundOut(mParentAPD, mAPD);
bool retval;
// If we are to generate a scrollable layer we call
// nsDisplaySubDocument::ComputeVisibility to make the necessary adjustments
// for ComputeVisibility, it does all it's calculations in the child APD.
bool usingDisplayPort = UseDisplayPortForViewport(aBuilder, mFrame);
if (!(mFlags & nsDisplayOwnLayerFlags::eGenerateScrollableLayer) || !usingDisplayPort) {
retval =
mList.ComputeVisibilityForSublist(aBuilder, &visibleRegion,
transformedVisibleRect);
} else {
retval =
nsDisplaySubDocument::ComputeVisibility(aBuilder, &visibleRegion);
}
nsRegion removed;
// removed = originalVisibleRegion - visibleRegion
removed.Sub(originalVisibleRegion, visibleRegion);
// Convert removed region to parent appunits.
removed = removed.ScaleToOtherAppUnitsRoundIn(mAPD, mParentAPD);
// aVisibleRegion = aVisibleRegion - removed (modulo any simplifications
// SubtractFromVisibleRegion does)
aBuilder->SubtractFromVisibleRegion(aVisibleRegion, removed);
return retval;
}
///////////////////////////////////////////////////
// nsDisplayTransform Implementation
//
// Write #define UNIFIED_CONTINUATIONS here and in
// TransformReferenceBox::Initialize to have the transform property try
// to transform content with continuations as one unified block instead of
// several smaller ones. This is currently disabled because it doesn't work
// correctly, since when the frames are initially being reflowed, their
// continuations all compute their bounding rects independently of each other
// and consequently get the wrong value. Write #define DEBUG_HIT here to have
// the nsDisplayTransform class dump out a bunch of information about hit
// detection.
#undef UNIFIED_CONTINUATIONS
#undef DEBUG_HIT
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayList *aList,
const nsRect& aChildrenBuildingRect,
ComputeTransformFunction aTransformGetter,
uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aList)
, mTransformGetter(aTransformGetter)
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
, mChildrenBuildingRect(aChildrenBuildingRect)
, mIndex(aIndex)
, mNoExtendContext(false)
, mIsTransformSeparator(false)
, mTransformPreserves3DInited(false)
, mAllowAsyncAnimation(false)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
Init(aBuilder);
}
void
nsDisplayTransform::SetReferenceFrameToAncestor(nsDisplayListBuilder* aBuilder)
{
if (mFrame == aBuilder->RootReferenceFrame()) {
return;
}
nsIFrame *outerFrame = nsLayoutUtils::GetCrossDocParentFrame(mFrame);
mReferenceFrame =
aBuilder->FindReferenceFrameFor(outerFrame);
mToReferenceFrame = mFrame->GetOffsetToCrossDoc(mReferenceFrame);
if (nsLayoutUtils::IsFixedPosFrameInDisplayPort(mFrame)) {
// This is an odd special case. If we are both IsFixedPosFrameInDisplayPort
// and transformed that we are our own AGR parent.
// We want our frame to be our AGR because FrameLayerBuilder uses our AGR to
// determine if we are inside a fixed pos subtree. If we use the outer AGR
// from outside the fixed pos subtree FLB can't tell that we are fixed pos.
mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
} else if (mFrame->StyleDisplay()->mPosition == NS_STYLE_POSITION_STICKY &&
IsStickyFrameActive(aBuilder, mFrame, nullptr)) {
// Similar to the IsFixedPosFrameInDisplayPort case we are our own AGR.
// We are inside the sticky position, so our AGR is the sticky positioned
// frame, which is our AGR, not the parent AGR.
mAnimatedGeometryRoot = mAnimatedGeometryRootForChildren;
} else if (mAnimatedGeometryRoot->mParentAGR) {
mAnimatedGeometryRootForScrollMetadata = mAnimatedGeometryRoot->mParentAGR;
if (!MayBeAnimated(aBuilder)) {
// If we're an animated transform then we want the same AGR as our children
// so that FrameLayerBuilder knows that this layer moves with the transform
// and won't compute occlusions. If we're not animated then use our parent
// AGR so that inactive transform layers can go in the same PaintedLayer as
// surrounding content.
mAnimatedGeometryRoot = mAnimatedGeometryRoot->mParentAGR;
}
}
SetBuildingRect(aBuilder->GetVisibleRect() + mToReferenceFrame);
}
void
nsDisplayTransform::Init(nsDisplayListBuilder* aBuilder)
{
mHasBounds = false;
mStoredList.SetClipChain(nullptr, true);
mStoredList.SetBuildingRect(mChildrenBuildingRect);
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayList *aList,
const nsRect& aChildrenBuildingRect,
uint32_t aIndex,
bool aAllowAsyncAnimation)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aList)
, mTransformGetter(nullptr)
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
, mChildrenBuildingRect(aChildrenBuildingRect)
, mIndex(aIndex)
, mNoExtendContext(false)
, mIsTransformSeparator(false)
, mTransformPreserves3DInited(false)
, mAllowAsyncAnimation(aAllowAsyncAnimation)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
SetReferenceFrameToAncestor(aBuilder);
Init(aBuilder);
UpdateBoundsFor3D(aBuilder);
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayItem *aItem,
const nsRect& aChildrenBuildingRect,
uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aItem)
, mTransformGetter(nullptr)
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
, mChildrenBuildingRect(aChildrenBuildingRect)
, mIndex(aIndex)
, mNoExtendContext(false)
, mIsTransformSeparator(false)
, mTransformPreserves3DInited(false)
, mAllowAsyncAnimation(false)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
SetReferenceFrameToAncestor(aBuilder);
Init(aBuilder);
}
nsDisplayTransform::nsDisplayTransform(nsDisplayListBuilder* aBuilder,
nsIFrame *aFrame, nsDisplayList *aList,
const nsRect& aChildrenBuildingRect,
const Matrix4x4& aTransform,
uint32_t aIndex)
: nsDisplayItem(aBuilder, aFrame)
, mStoredList(aBuilder, aFrame, aList)
, mTransform(aTransform)
, mTransformGetter(nullptr)
, mAnimatedGeometryRootForChildren(mAnimatedGeometryRoot)
, mAnimatedGeometryRootForScrollMetadata(mAnimatedGeometryRoot)
, mChildrenBuildingRect(aChildrenBuildingRect)
, mIndex(aIndex)
, mNoExtendContext(false)
, mIsTransformSeparator(true)
, mTransformPreserves3DInited(false)
, mAllowAsyncAnimation(false)
{
MOZ_COUNT_CTOR(nsDisplayTransform);
MOZ_ASSERT(aFrame, "Must have a frame!");
Init(aBuilder);
UpdateBoundsFor3D(aBuilder);
}
/* Returns the delta specified by the transform-origin property.
* This is a positive delta, meaning that it indicates the direction to move
* to get from (0, 0) of the frame to the transform origin. This function is
* called off the main thread.
*/
/* static */ Point3D
nsDisplayTransform::GetDeltaToTransformOrigin(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride)
{
MOZ_ASSERT(aFrame, "Can't get delta for a null frame!");
MOZ_ASSERT(aFrame->IsTransformed() ||
aFrame->BackfaceIsHidden() ||
aFrame->Combines3DTransformWithAncestors(),
"Shouldn't get a delta for an untransformed frame!");
if (!aFrame->IsTransformed()) {
return Point3D();
}
/* For both of the coordinates, if the value of transform is a
* percentage, it's relative to the size of the frame. Otherwise, if it's
* a distance, it's already computed for us!
*/
const nsStyleDisplay* display = aFrame->StyleDisplay();
// We don't use aBoundsOverride for SVG since we need to account for
// refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
// mRect before calling FinishAndStoreOverflow so we don't need the override.
TransformReferenceBox refBox;
if (aBoundsOverride &&
!(aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT)) {
refBox.Init(aBoundsOverride->Size());
} else {
refBox.Init(aFrame);
}
/* Allows us to access dimension getters by index. */
float transformOrigin[2];
TransformReferenceBox::DimensionGetter dimensionGetter[] =
{ &TransformReferenceBox::Width, &TransformReferenceBox::Height };
TransformReferenceBox::DimensionGetter offsetGetter[] =
{ &TransformReferenceBox::X, &TransformReferenceBox::Y };
for (uint8_t index = 0; index < 2; ++index) {
/* If the transform-origin specifies a percentage, take the percentage
* of the size of the box.
*/
const nsStyleCoord& originValue = display->mTransformOrigin[index];
if (originValue.GetUnit() == eStyleUnit_Calc) {
const nsStyleCoord::Calc *calc = originValue.GetCalcValue();
transformOrigin[index] =
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
calc->mPercent +
NSAppUnitsToFloatPixels(calc->mLength, aAppUnitsPerPixel);
} else if (originValue.GetUnit() == eStyleUnit_Percent) {
transformOrigin[index] =
NSAppUnitsToFloatPixels((refBox.*dimensionGetter[index])(), aAppUnitsPerPixel) *
originValue.GetPercentValue();
} else {
MOZ_ASSERT(originValue.GetUnit() == eStyleUnit_Coord,
"unexpected unit");
transformOrigin[index] =
NSAppUnitsToFloatPixels(originValue.GetCoordValue(),
aAppUnitsPerPixel);
}
if (aFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT) {
// SVG frames (unlike other frames) have a reference box that can be (and
// typically is) offset from the TopLeft() of the frame. We need to
// account for that here.
transformOrigin[index] +=
NSAppUnitsToFloatPixels((refBox.*offsetGetter[index])(), aAppUnitsPerPixel);
}
}
return Point3D(transformOrigin[0], transformOrigin[1],
NSAppUnitsToFloatPixels(display->mTransformOrigin[2].GetCoordValue(),
aAppUnitsPerPixel));
}
/* static */ bool
nsDisplayTransform::ComputePerspectiveMatrix(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
Matrix4x4& aOutMatrix)
{
MOZ_ASSERT(aFrame, "Can't get delta for a null frame!");
MOZ_ASSERT(aFrame->IsTransformed() ||
aFrame->BackfaceIsHidden() ||
aFrame->Combines3DTransformWithAncestors(),
"Shouldn't get a delta for an untransformed frame!");
MOZ_ASSERT(aOutMatrix.IsIdentity(), "Must have a blank output matrix");
if (!aFrame->IsTransformed()) {
return false;
}
/* Find our containing block, which is the element that provides the
* value for perspective we need to use
*/
//TODO: Is it possible that the cbFrame's bounds haven't been set correctly yet
// (similar to the aBoundsOverride case for GetResultingTransformMatrix)?
nsIFrame* cbFrame = aFrame->GetContainingBlock(nsIFrame::SKIP_SCROLLED_FRAME);
if (!cbFrame) {
return false;
}
/* Grab the values for perspective and perspective-origin (if present) */
const nsStyleDisplay* cbDisplay = cbFrame->StyleDisplay();
if (cbDisplay->mChildPerspective.GetUnit() != eStyleUnit_Coord) {
return false;
}
nscoord perspective = cbDisplay->mChildPerspective.GetCoordValue();
if (perspective < std::numeric_limits<Float>::epsilon()) {
return true;
}
TransformReferenceBox refBox(cbFrame);
Point perspectiveOrigin =
nsStyleTransformMatrix::Convert2DPosition(cbDisplay->mPerspectiveOrigin,
refBox, aAppUnitsPerPixel);
/* GetOffsetTo computes the offset required to move from 0,0 in cbFrame to 0,0
* in aFrame. Although we actually want the inverse of this, it's faster to
* compute this way.
*/
nsPoint frameToCbOffset = -aFrame->GetOffsetTo(cbFrame);
Point frameToCbGfxOffset(
NSAppUnitsToFloatPixels(frameToCbOffset.x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(frameToCbOffset.y, aAppUnitsPerPixel));
/* Move the perspective origin to be relative to aFrame, instead of relative
* to the containing block which is how it was specified in the style system.
*/
perspectiveOrigin += frameToCbGfxOffset;
aOutMatrix._34 =
-1.0 / NSAppUnitsToFloatPixels(perspective, aAppUnitsPerPixel);
aOutMatrix.ChangeBasis(Point3D(perspectiveOrigin.x, perspectiveOrigin.y, 0));
return true;
}
nsDisplayTransform::FrameTransformProperties::FrameTransformProperties(const nsIFrame* aFrame,
float aAppUnitsPerPixel,
const nsRect* aBoundsOverride)
: mFrame(aFrame)
, mTransformList(aFrame->StyleDisplay()->GetCombinedTransform())
, mToTransformOrigin(GetDeltaToTransformOrigin(aFrame, aAppUnitsPerPixel, aBoundsOverride))
{
}
/* Wraps up the transform matrix in a change-of-basis matrix pair that
* translates from local coordinate space to transform coordinate space, then
* hands it back.
*/
Matrix4x4
nsDisplayTransform::GetResultingTransformMatrix(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
uint32_t aFlags,
const nsRect* aBoundsOverride)
{
return GetResultingTransformMatrixInternal(aProperties, aOrigin, aAppUnitsPerPixel,
aFlags, aBoundsOverride);
}
Matrix4x4
nsDisplayTransform::GetResultingTransformMatrix(const nsIFrame* aFrame,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
uint32_t aFlags,
const nsRect* aBoundsOverride)
{
FrameTransformProperties props(aFrame,
aAppUnitsPerPixel,
aBoundsOverride);
return GetResultingTransformMatrixInternal(props, aOrigin, aAppUnitsPerPixel,
aFlags, aBoundsOverride);
}
Matrix4x4
nsDisplayTransform::GetResultingTransformMatrixInternal(const FrameTransformProperties& aProperties,
const nsPoint& aOrigin,
float aAppUnitsPerPixel,
uint32_t aFlags,
const nsRect* aBoundsOverride)
{
const nsIFrame *frame = aProperties.mFrame;
NS_ASSERTION(frame || !(aFlags & INCLUDE_PERSPECTIVE), "Must have a frame to compute perspective!");
// Get the underlying transform matrix:
// We don't use aBoundsOverride for SVG since we need to account for
// refBox.X/Y(). This happens to work because ReflowSVG sets the frame's
// mRect before calling FinishAndStoreOverflow so we don't need the override.
TransformReferenceBox refBox;
if (aBoundsOverride &&
(!frame || !(frame->GetStateBits() & NS_FRAME_SVG_LAYOUT))) {
refBox.Init(aBoundsOverride->Size());
} else {
refBox.Init(frame);
}
/* Get the matrix, then change its basis to factor in the origin. */
bool dummyBool;
Matrix4x4 result;
// Call IsSVGTransformed() regardless of the value of
// disp->mSpecifiedTransform, since we still need any
// parentsChildrenOnlyTransform.
Matrix svgTransform, parentsChildrenOnlyTransform;
bool hasSVGTransforms =
frame && frame->IsSVGTransformed(&svgTransform,
&parentsChildrenOnlyTransform);
/* Transformed frames always have a transform, or are preserving 3d (and might still have perspective!) */
if (aProperties.mTransformList) {
result = nsStyleTransformMatrix::ReadTransforms(aProperties.mTransformList->mHead,
refBox, aAppUnitsPerPixel,
&dummyBool);
} else if (hasSVGTransforms) {
// Correct the translation components for zoom:
float pixelsPerCSSPx = frame->PresContext()->AppUnitsPerCSSPixel() /
aAppUnitsPerPixel;
svgTransform._31 *= pixelsPerCSSPx;
svgTransform._32 *= pixelsPerCSSPx;
result = Matrix4x4::From2D(svgTransform);
}
// Apply any translation due to 'transform-origin' and/or 'transform-box':
result.ChangeBasis(aProperties.mToTransformOrigin);
// See the comment for nsSVGContainerFrame::HasChildrenOnlyTransform for
// an explanation of what children-only transforms are.
bool parentHasChildrenOnlyTransform =
hasSVGTransforms && !parentsChildrenOnlyTransform.IsIdentity();
if (parentHasChildrenOnlyTransform) {
float pixelsPerCSSPx =
frame->PresContext()->AppUnitsPerCSSPixel() / aAppUnitsPerPixel;
parentsChildrenOnlyTransform._31 *= pixelsPerCSSPx;
parentsChildrenOnlyTransform._32 *= pixelsPerCSSPx;
Point3D frameOffset(
NSAppUnitsToFloatPixels(-frame->GetPosition().x, aAppUnitsPerPixel),
NSAppUnitsToFloatPixels(-frame->GetPosition().y, aAppUnitsPerPixel),
0);
Matrix4x4 parentsChildrenOnlyTransform3D =
Matrix4x4::From2D(parentsChildrenOnlyTransform).ChangeBasis(frameOffset);
result *= parentsChildrenOnlyTransform3D;
}
Matrix4x4 perspectiveMatrix;
bool hasPerspective = aFlags & INCLUDE_PERSPECTIVE;
if (hasPerspective) {
if (ComputePerspectiveMatrix(frame, aAppUnitsPerPixel, perspectiveMatrix)) {
result *= perspectiveMatrix;
}
}
if ((aFlags & INCLUDE_PRESERVE3D_ANCESTORS) &&
frame && frame->Combines3DTransformWithAncestors()) {
// Include the transform set on our parent
nsIFrame* parentFrame = frame->GetInFlowParent();
NS_ASSERTION(parentFrame && parentFrame->IsTransformed() &&
parentFrame->Extend3DContext(),
"Preserve3D mismatch!");
FrameTransformProperties props(parentFrame,
aAppUnitsPerPixel,
nullptr);
uint32_t flags = aFlags & (INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE);
// If this frame isn't transformed (but we exist for backface-visibility),
// then we're not a reference frame so no offset to origin will be added.
// Otherwise we need to manually translate into our parent's coordinate
// space.
if (frame->IsTransformed()) {
nsLayoutUtils::PostTranslate(result, frame->GetPosition(), aAppUnitsPerPixel, !hasSVGTransforms);
}
Matrix4x4 parent =
GetResultingTransformMatrixInternal(props,
nsPoint(0, 0),
aAppUnitsPerPixel, flags,
nullptr);
result = result * parent;
}
if (aFlags & OFFSET_BY_ORIGIN) {
nsLayoutUtils::PostTranslate(result, aOrigin, aAppUnitsPerPixel, !hasSVGTransforms);
}
return result;
}
bool
nsDisplayOpacity::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
{
if (ActiveLayerTracker::IsStyleAnimated(aBuilder, mFrame, eCSSProperty_opacity)) {
return true;
}
EffectCompositor::SetPerformanceWarning(
mFrame, eCSSProperty_opacity,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::OpacityFrameInactive));
return false;
}
bool
nsDisplayTransform::CanUseAsyncAnimations(nsDisplayListBuilder* aBuilder)
{
return mAllowAsyncAnimation;
}
/* static */ auto
nsDisplayTransform::ShouldPrerenderTransformedContent(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame,
nsRect* aDirtyRect) -> PrerenderDecision
{
// Elements whose transform has been modified recently, or which
// have a compositor-animated transform, can be prerendered. An element
// might have only just had its transform animated in which case
// the ActiveLayerManager may not have been notified yet.
if (!ActiveLayerTracker::IsStyleMaybeAnimated(aFrame, eCSSProperty_transform) &&
!EffectCompositor::HasAnimationsForCompositor(aFrame,
eCSSProperty_transform)) {
EffectCompositor::SetPerformanceWarning(
aFrame, eCSSProperty_transform,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::TransformFrameInactive));
return NoPrerender;
}
// We should not allow prerender if any ancestor container element has
// mask/clip-path effects.
//
// With prerender and async transform animation, we do not need to restyle an
// animated element to respect position changes, since that transform is done
// by layer animation. As a result, the container element is not aware of
// position change of that containing element and loses the chance to update
// the content of mask/clip-path.
//
// Why do we need to update a mask? This is relative to how we generate a
// mask layer in ContainerState::SetupMaskLayerForCSSMask. While creating a
// mask layer, to reduce memory usage, we did not choose the size of the
// masked element as mask size. Instead, we read the union of bounds of all
// children display items by nsDisplayWrapList::GetBounds, which is smaller
// than or equal to the masked element's boundary, and use it as the position
// size of the mask layer. That union bounds is actually affected by the
// geometry of the animated element. To keep the content of mask up to date,
// forbidding of prerender is required.
for (nsIFrame* container = nsLayoutUtils::GetCrossDocParentFrame(aFrame);
container; container = nsLayoutUtils::GetCrossDocParentFrame(container)) {
const nsStyleSVGReset *svgReset = container->StyleSVGReset();
if (svgReset->HasMask() || svgReset->HasClipPath()) {
return NoPrerender;
}
}
// If the incoming dirty rect already contains the entire overflow area,
// we are already rendering the entire content.
nsRect overflow = aFrame->GetVisualOverflowRectRelativeToSelf();
if (aDirtyRect->Contains(overflow)) {
return FullPrerender;
}
float viewportRatioX = gfxPrefs::AnimationPrerenderViewportRatioLimitX();
float viewportRatioY = gfxPrefs::AnimationPrerenderViewportRatioLimitY();
uint32_t absoluteLimitX = gfxPrefs::AnimationPrerenderAbsoluteLimitX();
uint32_t absoluteLimitY = gfxPrefs::AnimationPrerenderAbsoluteLimitY();
nsSize refSize = aBuilder->RootReferenceFrame()->GetSize();
// Only prerender if the transformed frame's size is <= a multiple of the
// reference frame size (~viewport), and less than an absolute limit.
// Both the ratio and the absolute limit are configurable.
nsSize relativeLimit(nscoord(refSize.width * viewportRatioX),
nscoord(refSize.height * viewportRatioY));
nsSize absoluteLimit(aFrame->PresContext()->DevPixelsToAppUnits(absoluteLimitX),
aFrame->PresContext()->DevPixelsToAppUnits(absoluteLimitY));
nsSize maxSize = Min(relativeLimit, absoluteLimit);
const auto transform = nsLayoutUtils::GetTransformToAncestor(aFrame,
nsLayoutUtils::GetDisplayRootFrame(aFrame));
const gfxRect transformedBounds = transform.TransformAndClipBounds(
gfxRect(overflow.x, overflow.y, overflow.width, overflow.height),
gfxRect::MaxIntRect());
const nsSize frameSize = nsSize(transformedBounds.width, transformedBounds.height);
uint64_t maxLimitArea = uint64_t(maxSize.width) * maxSize.height;
uint64_t frameArea = uint64_t(frameSize.width) * frameSize.height;
if (frameArea <= maxLimitArea && frameSize <= absoluteLimit) {
*aDirtyRect = overflow;
return FullPrerender;
} else if (gfxPrefs::PartiallyPrerenderAnimatedContent()) {
*aDirtyRect = nsLayoutUtils::ComputePartialPrerenderArea(*aDirtyRect, overflow, maxSize);
return PartialPrerender;
}
if (frameArea > maxLimitArea) {
uint64_t appUnitsPerPixel = nsPresContext::AppUnitsPerCSSPixel();
EffectCompositor::SetPerformanceWarning(
aFrame, eCSSProperty_transform,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::ContentTooLargeArea,
{
int(frameArea / (appUnitsPerPixel * appUnitsPerPixel)),
int(maxLimitArea / (appUnitsPerPixel * appUnitsPerPixel)),
}));
} else {
EffectCompositor::SetPerformanceWarning(
aFrame, eCSSProperty_transform,
AnimationPerformanceWarning(
AnimationPerformanceWarning::Type::ContentTooLarge,
{
nsPresContext::AppUnitsToIntCSSPixels(frameSize.width),
nsPresContext::AppUnitsToIntCSSPixels(frameSize.height),
nsPresContext::AppUnitsToIntCSSPixels(relativeLimit.width),
nsPresContext::AppUnitsToIntCSSPixels(relativeLimit.height),
nsPresContext::AppUnitsToIntCSSPixels(absoluteLimit.width),
nsPresContext::AppUnitsToIntCSSPixels(absoluteLimit.height),
}));
}
return NoPrerender;
}
/* If the matrix is singular, or a hidden backface is shown, the frame won't be visible or hit. */
static bool IsFrameVisible(nsIFrame* aFrame, const Matrix4x4& aMatrix)
{
if (aMatrix.IsSingular()) {
return false;
}
if (aFrame->BackfaceIsHidden() && aMatrix.IsBackfaceVisible()) {
return false;
}
return true;
}
const Matrix4x4Flagged&
nsDisplayTransform::GetTransform() const
{
if (mTransform.IsIdentity()) {
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(mToReferenceFrame.x, scale),
NSAppUnitsToFloatPixels(mToReferenceFrame.y, scale),
0.0f);
if (mTransformGetter) {
mTransform = mTransformGetter(mFrame, scale);
mTransform.ChangeBasis(newOrigin.x, newOrigin.y, newOrigin.z);
} else if (!mIsTransformSeparator) {
DebugOnly<bool> isReference =
mFrame->IsTransformed() ||
mFrame->Combines3DTransformWithAncestors() || mFrame->Extend3DContext();
MOZ_ASSERT(isReference);
mTransform =
GetResultingTransformMatrix(mFrame, ToReferenceFrame(),
scale, INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN);
}
}
return mTransform;
}
Matrix4x4
nsDisplayTransform::GetTransformForRendering(LayoutDevicePoint* aOutOrigin)
{
if (!mFrame->HasPerspective() || mTransformGetter || mIsTransformSeparator) {
if (!mTransformGetter && !mIsTransformSeparator && aOutOrigin) {
// If aOutOrigin is provided, put the offset to origin into it, because
// we need to keep it separate for webrender. The combination of
// *aOutOrigin and the returned matrix here should always be equivalent
// to what GetTransform() would have returned.
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
*aOutOrigin = LayoutDevicePoint::FromAppUnits(ToReferenceFrame(), scale);
return GetResultingTransformMatrix(mFrame, nsPoint(0, 0), scale, INCLUDE_PERSPECTIVE);
}
return GetTransform().GetMatrix();
}
MOZ_ASSERT(!mTransformGetter);
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
// Don't include perspective transform, or the offset to origin, since
// nsDisplayPerspective will handle both of those.
return GetResultingTransformMatrix(mFrame, ToReferenceFrame(), scale, 0);
}
const Matrix4x4&
nsDisplayTransform::GetAccumulatedPreserved3DTransform(nsDisplayListBuilder* aBuilder)
{
MOZ_ASSERT(!mFrame->Extend3DContext() || IsLeafOf3DContext());
// XXX: should go back to fix mTransformGetter.
if (!mTransformPreserves3DInited) {
mTransformPreserves3DInited = true;
if (!IsLeafOf3DContext()) {
mTransformPreserves3D = GetTransform().GetMatrix();
return mTransformPreserves3D;
}
const nsIFrame* establisher; // Establisher of the 3D rendering context.
for (establisher = mFrame;
establisher && establisher->Combines3DTransformWithAncestors();
establisher = establisher->GetInFlowParent()) {
}
const nsIFrame* establisherReference =
aBuilder->FindReferenceFrameFor(nsLayoutUtils::GetCrossDocParentFrame(establisher));
nsPoint offset = establisher->GetOffsetToCrossDoc(establisherReference);
float scale = mFrame->PresContext()->AppUnitsPerDevPixel();
uint32_t flags = INCLUDE_PRESERVE3D_ANCESTORS|INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN;
mTransformPreserves3D =
GetResultingTransformMatrix(mFrame, offset, scale, flags);
}
return mTransformPreserves3D;
}
bool
nsDisplayTransform::ShouldBuildLayerEvenIfInvisible(nsDisplayListBuilder* aBuilder) const
{
// The visible rect of a Preserves-3D frame is just an intermediate
// result. It should always build a layer to make sure it is
// rendering correctly.
return MayBeAnimated(aBuilder) || mFrame->Combines3DTransformWithAncestors();
}
bool
nsDisplayTransform::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
// We want to make sure we don't pollute the transform property in the WR
// stacking context by including the position of this frame (relative to the
// parent reference frame). We need to keep those separate; the position of
// this frame goes into the stacking context bounds while the transform goes
// into the transform.
LayoutDevicePoint position;
Matrix4x4 newTransformMatrix = GetTransformForRendering(&position);
gfx::Matrix4x4* transformForSC = &newTransformMatrix;
if (newTransformMatrix.IsIdentity()) {
// If the transform is an identity transform, strip it out so that WR
// doesn't turn this stacking context into a reference frame, as it
// affects positioning. Bug 1345577 tracks a better fix.
transformForSC = nullptr;
}
RefPtr<WebRenderAnimationData> animationData = aManager->CommandBuilder().CreateOrRecycleWebRenderUserData<WebRenderAnimationData>(this);
AnimationInfo& animationInfo = animationData->GetAnimationInfo();
AddAnimationsForProperty(Frame(), aDisplayListBuilder,
this, eCSSProperty_transform,
animationInfo, false, true);
animationInfo.StartPendingAnimations(aManager->GetAnimationReadyTime());
// Note that animationsId can be 0 (uninitialized in AnimationInfo) if there
// are no active animations.
uint64_t animationsId = animationInfo.GetCompositorAnimationsId();
wr::WrAnimationProperty prop;
if (!animationInfo.GetAnimations().IsEmpty()) {
prop.id = animationsId;
prop.effect_type = wr::WrAnimationType::Transform;
OpAddCompositorAnimations
anim(CompositorAnimations(animationInfo.GetAnimations(), animationsId));
aManager->WrBridge()->AddWebRenderParentCommand(anim);
aManager->AddActiveCompositorAnimationId(animationsId);
} else if (animationsId) {
aManager->AddCompositorAnimationsIdForDiscard(animationsId);
animationsId = 0;
}
nsTArray<mozilla::wr::WrFilterOp> filters;
Maybe<Matrix4x4> transformForScrollData;
if (!mFrame->HasPerspective()) {
// If it has perspective, we create a new scroll data via the
// UpdateScrollData call because that scenario is more complex. Otherwise
// we can just stash the transform on the StackingContextHelper and
// apply it to any scroll data that are created inside this
// nsDisplayTransform.
transformForScrollData = Some(GetTransform().GetMatrix());
}
// If it looks like we're animated, we should rasterize in local space
// (disabling subpixel-aa and global pixel snapping)
bool rasterizeLocally = ActiveLayerTracker::IsStyleMaybeAnimated(
Frame(), eCSSProperty_transform);
StackingContextHelper sc(aSc,
aBuilder,
filters,
LayoutDeviceRect(position, LayoutDeviceSize()),
&newTransformMatrix,
animationsId ? &prop : nullptr,
nullptr,
transformForSC,
nullptr,
gfx::CompositionOp::OP_OVER,
!BackfaceIsHidden(),
mFrame->Extend3DContext() && !mNoExtendContext,
transformForScrollData,
nullptr,
rasterizeLocally);
return mStoredList.CreateWebRenderCommands(aBuilder, aResources, sc,
aManager, aDisplayListBuilder);
}
bool
nsDisplayTransform::UpdateScrollData(mozilla::layers::WebRenderScrollData* aData,
mozilla::layers::WebRenderLayerScrollData* aLayerData)
{
if (!mFrame->HasPerspective()) {
// This case is handled in CreateWebRenderCommands by stashing the transform
// on the stacking context.
return false;
}
if (aLayerData) {
aLayerData->SetTransform(GetTransform().GetMatrix());
aLayerData->SetTransformIsPerspective(true);
}
return true;
}
already_AddRefed<Layer> nsDisplayTransform::BuildLayer(nsDisplayListBuilder *aBuilder,
LayerManager *aManager,
const ContainerLayerParameters& aContainerParameters)
{
// While generating a glyph mask, the transform vector of the root frame had
// been applied into the target context, so stop applying it again here.
const bool shouldSkipTransform =
(aBuilder->RootReferenceFrame() == mFrame) &&
(aBuilder->IsForGenerateGlyphMask() || aBuilder->IsForPaintingSelectionBG());
/* For frames without transform, it would not be removed for
* backface hidden here. But, it would be removed by the init
* function of nsDisplayTransform.
*/
const Matrix4x4 newTransformMatrix =
shouldSkipTransform ? Matrix4x4(): GetTransformForRendering();
uint32_t flags = FrameLayerBuilder::CONTAINER_ALLOW_PULL_BACKGROUND_COLOR;
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mStoredList.GetChildren(),
aContainerParameters, &newTransformMatrix, flags);
if (!container) {
return nullptr;
}
// Add the preserve-3d flag for this layer, BuildContainerLayerFor clears all flags,
// so we never need to explicitely unset this flag.
if (mFrame->Extend3DContext() && !mNoExtendContext) {
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
} else {
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_EXTEND_3D_CONTEXT);
}
nsDisplayListBuilder::AddAnimationsAndTransitionsToLayer(container, aBuilder,
this, mFrame,
eCSSProperty_transform);
if (mAllowAsyncAnimation && MayBeAnimated(aBuilder)) {
// Only allow async updates to the transform if we're an animated layer, since that's what
// triggers us to set the correct AGR in the constructor and makes sure FrameLayerBuilder
// won't compute occlusions for this layer.
container->SetUserData(nsIFrame::LayerIsPrerenderedDataKey(),
/*the value is irrelevant*/nullptr);
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_MAY_CHANGE_TRANSFORM);
} else {
container->RemoveUserData(nsIFrame::LayerIsPrerenderedDataKey());
container->SetContentFlags(container->GetContentFlags() & ~Layer::CONTENT_MAY_CHANGE_TRANSFORM);
}
return container.forget();
}
bool
nsDisplayTransform::MayBeAnimated(nsDisplayListBuilder* aBuilder) const
{
// If EffectCompositor::HasAnimationsForCompositor() is true then we can
// completely bypass the main thread for this animation, so it is always
// worthwhile.
// For ActiveLayerTracker::IsStyleAnimated() cases the main thread is
// already involved so there is less to be gained.
// Therefore we check that the *post-transform* bounds of this item are
// big enough to justify an active layer.
if (EffectCompositor::HasAnimationsForCompositor(mFrame,
eCSSProperty_transform) ||
(ActiveLayerTracker::IsStyleAnimated(aBuilder,
mFrame,
eCSSProperty_transform) &&
!IsItemTooSmallForActiveLayer(mFrame))) {
return true;
}
return false;
}
nsDisplayItem::LayerState
nsDisplayTransform::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters) {
// If the transform is 3d, the layer takes part in preserve-3d
// sorting, or the layer is a separator then we *always* want this
// to be an active layer.
// Checking HasPerspective() is needed to handle perspective value 0 when
// the transform is 2D.
if (!GetTransform().Is2D() || mFrame->Combines3DTransformWithAncestors() ||
mIsTransformSeparator || mFrame->HasPerspective()) {
return LAYER_ACTIVE_FORCE;
}
if (MayBeAnimated(aBuilder)) {
// Returns LAYER_ACTIVE_FORCE to avoid flatterning the layer for async
// animations.
return LAYER_ACTIVE_FORCE;
}
// Expect the child display items to have this frame as their animated
// geometry root (since it will be their reference frame). If they have a
// different animated geometry root, we'll make this an active layer so the
// animation can be accelerated.
return RequiredLayerStateForChildren(aBuilder, aManager, aParameters,
*mStoredList.GetChildren(), mAnimatedGeometryRootForChildren);
}
bool nsDisplayTransform::ComputeVisibility(nsDisplayListBuilder *aBuilder,
nsRegion *aVisibleRegion)
{
// nsDisplayTransform::GetBounds() returns an empty rect in nested 3d context.
// Calling mStoredList.RecomputeVisibility below for such transform causes the
// child display items to end up with empty visible rect.
// We avoid this by bailing out always if we are dealing with a 3d context.
if (mFrame->Extend3DContext() || mFrame->Combines3DTransformWithAncestors()) {
return true;
}
/* As we do this, we need to be sure to
* untransform the visible rect, since we want everything that's painting to
* think that it's painting in its original rectangular coordinate space.
* If we can't untransform, take the entire overflow rect */
nsRect untransformedVisibleRect;
if (!UntransformPaintRect(aBuilder, &untransformedVisibleRect))
{
untransformedVisibleRect = mFrame->GetVisualOverflowRectRelativeToSelf();
}
nsRegion untransformedVisible = untransformedVisibleRect;
// Call RecomputeVisiblity instead of ComputeVisibility since
// nsDisplayItem::ComputeVisibility should only be called from
// nsDisplayList::ComputeVisibility (which sets mVisibleRect on the item)
mStoredList.RecomputeVisibility(aBuilder, &untransformedVisible);
return true;
}
#ifdef DEBUG_HIT
#include <time.h>
#endif
/* HitTest does some fun stuff with matrix transforms to obtain the answer. */
void nsDisplayTransform::HitTest(nsDisplayListBuilder *aBuilder,
const nsRect& aRect,
HitTestState *aState,
nsTArray<nsIFrame*> *aOutFrames)
{
if (aState->mInPreserves3D) {
mStoredList.HitTest(aBuilder, aRect, aState, aOutFrames);
return;
}
/* Here's how this works:
* 1. Get the matrix. If it's singular, abort (clearly we didn't hit
* anything).
* 2. Invert the matrix.
* 3. Use it to transform the rect into the correct space.
* 4. Pass that rect down through to the list's version of HitTest.
*/
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
if (!IsFrameVisible(mFrame, matrix)) {
return;
}
/* We want to go from transformed-space to regular space.
* Thus we have to invert the matrix, which normally does
* the reverse operation (e.g. regular->transformed)
*/
/* Now, apply the transform and pass it down the channel. */
matrix.Invert();
nsRect resultingRect;
if (aRect.width == 1 && aRect.height == 1) {
// Magic width/height indicating we're hit testing a point, not a rect
Point4D point = matrix.ProjectPoint(Point(NSAppUnitsToFloatPixels(aRect.x, factor),
NSAppUnitsToFloatPixels(aRect.y, factor)));
if (!point.HasPositiveWCoord()) {
return;
}
Point point2d = point.As2DPoint();
resultingRect = nsRect(NSFloatPixelsToAppUnits(float(point2d.x), factor),
NSFloatPixelsToAppUnits(float(point2d.y), factor),
1, 1);
} else {
Rect originalRect(NSAppUnitsToFloatPixels(aRect.x, factor),
NSAppUnitsToFloatPixels(aRect.y, factor),
NSAppUnitsToFloatPixels(aRect.width, factor),
NSAppUnitsToFloatPixels(aRect.height, factor));
bool snap;
nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
Rect childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
NSAppUnitsToFloatPixels(childBounds.y, factor),
NSAppUnitsToFloatPixels(childBounds.width, factor),
NSAppUnitsToFloatPixels(childBounds.height, factor));
Rect rect = matrix.ProjectRectBounds(originalRect, childGfxBounds);
resultingRect = nsRect(NSFloatPixelsToAppUnits(float(rect.X()), factor),
NSFloatPixelsToAppUnits(float(rect.Y()), factor),
NSFloatPixelsToAppUnits(float(rect.Width()), factor),
NSFloatPixelsToAppUnits(float(rect.Height()), factor));
}
if (resultingRect.IsEmpty()) {
return;
}
#ifdef DEBUG_HIT
printf("Frame: %p\n", dynamic_cast<void *>(mFrame));
printf(" Untransformed point: (%f, %f)\n", resultingRect.X(), resultingRect.Y());
uint32_t originalFrameCount = aOutFrames.Length();
#endif
mStoredList.HitTest(aBuilder, resultingRect, aState, aOutFrames);
#ifdef DEBUG_HIT
if (originalFrameCount != aOutFrames.Length())
printf(" Hit! Time: %f, first frame: %p\n", static_cast<double>(clock()),
dynamic_cast<void *>(aOutFrames.ElementAt(0)));
printf("=== end of hit test ===\n");
#endif
}
float
nsDisplayTransform::GetHitDepthAtPoint(nsDisplayListBuilder* aBuilder, const nsPoint& aPoint)
{
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 matrix = GetAccumulatedPreserved3DTransform(aBuilder);
NS_ASSERTION(IsFrameVisible(mFrame, matrix),
"We can't have hit a frame that isn't visible!");
Matrix4x4 inverse = matrix;
inverse.Invert();
Point4D point = inverse.ProjectPoint(Point(NSAppUnitsToFloatPixels(aPoint.x, factor),
NSAppUnitsToFloatPixels(aPoint.y, factor)));
Point point2d = point.As2DPoint();
Point3D transformed = matrix.TransformPoint(Point3D(point2d.x, point2d.y, 0));
return transformed.z;
}
/* The bounding rectangle for the object is the overflow rectangle translated
* by the reference point.
*/
nsRect
nsDisplayTransform::GetBounds(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
if (mHasBounds) {
return mBounds;
}
if (mFrame->Extend3DContext() && !mIsTransformSeparator) {
return nsRect();
}
nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, aSnap);
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
mBounds = nsLayoutUtils::MatrixTransformRect(untransformedBounds,
GetTransform(),
factor);
mHasBounds = true;
return mBounds;
}
void
nsDisplayTransform::ComputeBounds(nsDisplayListBuilder* aBuilder)
{
MOZ_ASSERT(mFrame->Extend3DContext() || IsLeafOf3DContext());
/* For some cases, the transform would make an empty bounds, but it
* may be turned back again to get a non-empty bounds. We should
* not depend on transforming bounds level by level.
*
* Here, it applies accumulated transforms on the leaf frames of the
* 3d rendering context, and track and accmulate bounds at
* nsDisplayListBuilder.
*/
nsDisplayListBuilder::AutoAccumulateTransform accTransform(aBuilder);
accTransform.Accumulate(GetTransform().GetMatrix());
if (!IsLeafOf3DContext()) {
// Do not dive into another 3D context.
mStoredList.DoUpdateBoundsPreserves3D(aBuilder);
}
/* For Preserves3D, it is bounds of only children as leaf frames.
* For non-leaf frames, their bounds are accumulated and kept at
* nsDisplayListBuilder.
*/
bool snap;
nsRect untransformedBounds = mStoredList.GetBounds(aBuilder, &snap);
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
nsRect rect =
nsLayoutUtils::MatrixTransformRect(untransformedBounds,
accTransform.GetCurrentTransform(),
factor);
aBuilder->AccumulateRect(rect);
}
/* The transform is opaque iff the transform consists solely of scales and
* translations and if the underlying content is opaque. Thus if the transform
* is of the form
*
* |a c e|
* |b d f|
* |0 0 1|
*
* We need b and c to be zero.
*
* We also need to check whether the underlying opaque content completely fills
* our visible rect. We use UntransformRect which expands to the axis-aligned
* bounding rect, but that's OK since if
* mStoredList.GetVisibleRect().Contains(untransformedVisible), then it
* certainly contains the actual (non-axis-aligned) untransformed rect.
*/
nsRegion
nsDisplayTransform::GetOpaqueRegion(nsDisplayListBuilder *aBuilder,
bool* aSnap) const
{
*aSnap = false;
nsRect untransformedVisible;
if (!UntransformBuildingRect(aBuilder, &untransformedVisible)) {
return nsRegion();
}
const Matrix4x4Flagged& matrix = GetTransform();
nsRegion result;
Matrix matrix2d;
bool tmpSnap;
if (matrix.Is2D(&matrix2d) &&
matrix2d.PreservesAxisAlignedRectangles() &&
mStoredList.GetOpaqueRegion(aBuilder, &tmpSnap).Contains(untransformedVisible)) {
result = GetBuildingRect().Intersect(GetBounds(aBuilder, &tmpSnap));
}
return result;
}
/* The transform is uniform if it fills the entire bounding rect and the
* wrapped list is uniform. See GetOpaqueRegion for discussion of why this
* works.
*/
Maybe<nscolor>
nsDisplayTransform::IsUniform(nsDisplayListBuilder *aBuilder) const
{
nsRect untransformedVisible;
if (!UntransformBuildingRect(aBuilder, &untransformedVisible)) {
return Nothing();
}
const Matrix4x4Flagged& matrix = GetTransform();
Matrix matrix2d;
if (matrix.Is2D(&matrix2d) &&
matrix2d.PreservesAxisAlignedRectangles() &&
mStoredList.GetBuildingRect().Contains(untransformedVisible)) {
return mStoredList.IsUniform(aBuilder);
}
return Nothing();
}
/* TransformRect takes in as parameters a rectangle (in app space) and returns
* the smallest rectangle (in app space) containing the transformed image of
* that rectangle. That is, it takes the four corners of the rectangle,
* transforms them according to the matrix associated with the specified frame,
* then returns the smallest rectangle containing the four transformed points.
*
* @param aUntransformedBounds The rectangle (in app units) to transform.
* @param aFrame The frame whose transformation should be applied.
* @param aOrigin The delta from the frame origin to the coordinate space origin
* @param aBoundsOverride (optional) Force the frame bounds to be the
* specified bounds.
* @return The smallest rectangle containing the image of the transformed
* rectangle.
*/
nsRect nsDisplayTransform::TransformRect(const nsRect &aUntransformedBounds,
const nsIFrame* aFrame,
const nsRect* aBoundsOverride)
{
MOZ_ASSERT(aFrame, "Can't take the transform based on a null frame!");
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
uint32_t flags = INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN|INCLUDE_PRESERVE3D_ANCESTORS;
return nsLayoutUtils::MatrixTransformRect
(aUntransformedBounds,
GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags, aBoundsOverride),
factor);
}
bool nsDisplayTransform::UntransformRect(const nsRect &aTransformedBounds,
const nsRect &aChildBounds,
const nsIFrame* aFrame,
nsRect *aOutRect)
{
MOZ_ASSERT(aFrame, "Can't take the transform based on a null frame!");
float factor = aFrame->PresContext()->AppUnitsPerDevPixel();
uint32_t flags = INCLUDE_PERSPECTIVE|OFFSET_BY_ORIGIN|INCLUDE_PRESERVE3D_ANCESTORS;
Matrix4x4 transform = GetResultingTransformMatrix(aFrame, nsPoint(0, 0), factor, flags);
if (transform.IsSingular()) {
return false;
}
RectDouble result(NSAppUnitsToFloatPixels(aTransformedBounds.x, factor),
NSAppUnitsToFloatPixels(aTransformedBounds.y, factor),
NSAppUnitsToFloatPixels(aTransformedBounds.width, factor),
NSAppUnitsToFloatPixels(aTransformedBounds.height, factor));
RectDouble childGfxBounds(NSAppUnitsToFloatPixels(aChildBounds.x, factor),
NSAppUnitsToFloatPixels(aChildBounds.y, factor),
NSAppUnitsToFloatPixels(aChildBounds.width, factor),
NSAppUnitsToFloatPixels(aChildBounds.height, factor));
result = transform.Inverse().ProjectRectBounds(result, childGfxBounds);
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
return true;
}
bool nsDisplayTransform::UntransformRect(nsDisplayListBuilder* aBuilder,
const nsRect& aRect,
nsRect *aOutRect) const
{
const Matrix4x4Flagged& matrix = GetTransform();
if (matrix.IsSingular())
return false;
// GetTransform always operates in dev pixels.
float factor = mFrame->PresContext()->AppUnitsPerDevPixel();
RectDouble result(NSAppUnitsToFloatPixels(aRect.x, factor),
NSAppUnitsToFloatPixels(aRect.y, factor),
NSAppUnitsToFloatPixels(aRect.width, factor),
NSAppUnitsToFloatPixels(aRect.height, factor));
bool snap;
nsRect childBounds = mStoredList.GetBounds(aBuilder, &snap);
RectDouble childGfxBounds(NSAppUnitsToFloatPixels(childBounds.x, factor),
NSAppUnitsToFloatPixels(childBounds.y, factor),
NSAppUnitsToFloatPixels(childBounds.width, factor),
NSAppUnitsToFloatPixels(childBounds.height, factor));
/* We want to untransform the matrix, so invert the transformation first! */
result = matrix.Inverse().ProjectRectBounds(result, childGfxBounds);
*aOutRect = nsLayoutUtils::RoundGfxRectToAppRect(ThebesRect(result), factor);
return true;
}
void
nsDisplayTransform::WriteDebugInfo(std::stringstream& aStream)
{
AppendToString(aStream, GetTransform().GetMatrix());
if (IsTransformSeparator()) {
aStream << " transform-separator";
}
if (IsLeafOf3DContext()) {
aStream << " 3d-context-leaf";
}
if (mFrame->Extend3DContext()) {
aStream << " extends-3d-context";
}
if (mFrame->Combines3DTransformWithAncestors()) {
aStream << " combines-3d-with-ancestors";
}
}
nsDisplayPerspective::nsDisplayPerspective(nsDisplayListBuilder* aBuilder,
nsIFrame* aTransformFrame,
nsIFrame* aPerspectiveFrame,
nsDisplayList* aList)
: nsDisplayItem(aBuilder, aPerspectiveFrame)
, mList(aBuilder, aPerspectiveFrame, aList)
, mTransformFrame(aTransformFrame)
, mIndex(aBuilder->AllocatePerspectiveItemIndex())
{
MOZ_ASSERT(mList.GetChildren()->Count() == 1);
MOZ_ASSERT(mList.GetChildren()->GetTop()->GetType() == DisplayItemType::TYPE_TRANSFORM);
if (aBuilder->IsRetainingDisplayList()) {
mTransformFrame->AddDisplayItem(this);
}
}
already_AddRefed<Layer>
nsDisplayPerspective::BuildLayer(nsDisplayListBuilder *aBuilder,
LayerManager *aManager,
const ContainerLayerParameters& aContainerParameters)
{
float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 perspectiveMatrix;
DebugOnly<bool> hasPerspective =
nsDisplayTransform::ComputePerspectiveMatrix(mTransformFrame, appUnitsPerPixel,
perspectiveMatrix);
MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?");
/*
* ClipListToRange can remove our child after we were created.
*/
if (!mList.GetChildren()->GetTop()) {
return nullptr;
}
/*
* The resulting matrix is still in the coordinate space of the transformed
* frame. Append a translation to the reference frame coordinates.
*/
nsDisplayTransform* transform =
static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop());
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x, appUnitsPerPixel),
NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y, appUnitsPerPixel),
0.0f);
Point3D roundedOrigin(NS_round(newOrigin.x),
NS_round(newOrigin.y),
0);
perspectiveMatrix.PostTranslate(roundedOrigin);
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, mList.GetChildren(),
aContainerParameters, &perspectiveMatrix, 0);
if (!container) {
return nullptr;
}
// Sort of a lie, but we want to pretend that the perspective layer extends a 3d context
// so that it gets its transform combined with children. Might need a better name that reflects
// this use case and isn't specific to preserve-3d.
container->SetContentFlags(container->GetContentFlags() | Layer::CONTENT_EXTEND_3D_CONTEXT);
container->SetTransformIsPerspective(true);
return container.forget();
}
LayerState
nsDisplayPerspective::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
return LAYER_ACTIVE_FORCE;
}
bool
nsDisplayPerspective::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
float appUnitsPerPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
Matrix4x4 perspectiveMatrix;
DebugOnly<bool> hasPerspective =
nsDisplayTransform::ComputePerspectiveMatrix(mTransformFrame, appUnitsPerPixel,
perspectiveMatrix);
MOZ_ASSERT(hasPerspective, "Why did we create nsDisplayPerspective?");
/*
* ClipListToRange can remove our child after we were created.
*/
if (!mList.GetChildren()->GetTop()) {
return false;
}
/*
* The resulting matrix is still in the coordinate space of the transformed
* frame. Append a translation to the reference frame coordinates.
*/
nsDisplayTransform* transform =
static_cast<nsDisplayTransform*>(mList.GetChildren()->GetTop());
Point3D newOrigin =
Point3D(NSAppUnitsToFloatPixels(transform->ToReferenceFrame().x, appUnitsPerPixel),
NSAppUnitsToFloatPixels(transform->ToReferenceFrame().y, appUnitsPerPixel),
0.0f);
Point3D roundedOrigin(NS_round(newOrigin.x),
NS_round(newOrigin.y),
0);
gfx::Matrix4x4 transformForSC = gfx::Matrix4x4::Translation(roundedOrigin);
nsTArray<mozilla::wr::WrFilterOp> filters;
StackingContextHelper sc(aSc,
aBuilder,
filters,
LayoutDeviceRect(),
nullptr,
nullptr,
nullptr,
&transformForSC,
&perspectiveMatrix,
gfx::CompositionOp::OP_OVER,
!BackfaceIsHidden(),
true);
return mList.CreateWebRenderCommands(aBuilder, aResources, sc,
aManager, aDisplayListBuilder);
}
int32_t
nsDisplayPerspective::ZIndex() const
{
return ZIndexForFrame(mTransformFrame);
}
nsDisplayItemGeometry*
nsCharClipDisplayItem::AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsCharClipGeometry(this, aBuilder);
}
void
nsCharClipDisplayItem::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsCharClipGeometry* geometry = static_cast<const nsCharClipGeometry*>(aGeometry);
bool snap;
nsRect newRect = geometry->mBounds;
nsRect oldRect = GetBounds(aBuilder, &snap);
if (mVisIStartEdge != geometry->mVisIStartEdge ||
mVisIEndEdge != geometry->mVisIEndEdge ||
!oldRect.IsEqualInterior(newRect) ||
!geometry->mBorderRect.IsEqualInterior(GetBorderRect())) {
aInvalidRegion->Or(oldRect, newRect);
}
}
nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
bool aHandleOpacity,
const ActiveScrolledRoot* aActiveScrolledRoot,
bool aClearClipChain)
: nsDisplayWrapList(aBuilder, aFrame, aList, aActiveScrolledRoot, aClearClipChain)
, mHandleOpacity(aHandleOpacity)
{
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
}
nsDisplaySVGEffects::nsDisplaySVGEffects(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
bool aHandleOpacity)
: nsDisplayWrapList(aBuilder, aFrame, aList)
, mHandleOpacity(aHandleOpacity)
{
MOZ_COUNT_CTOR(nsDisplaySVGEffects);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplaySVGEffects::~nsDisplaySVGEffects()
{
MOZ_COUNT_DTOR(nsDisplaySVGEffects);
}
#endif
nsRegion nsDisplaySVGEffects::GetOpaqueRegion(nsDisplayListBuilder* aBuilder,
bool* aSnap) const
{
*aSnap = false;
return nsRegion();
}
void
nsDisplaySVGEffects::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
{
nsPoint rectCenter(aRect.x + aRect.width / 2, aRect.y + aRect.height / 2);
if (nsSVGIntegrationUtils::HitTestFrameForEffects(mFrame,
rectCenter - ToReferenceFrame())) {
mList.HitTest(aBuilder, aRect, aState, aOutFrames);
}
}
gfxRect
nsDisplaySVGEffects::BBoxInUserSpace() const
{
return nsSVGUtils::GetBBox(mFrame);
}
gfxPoint
nsDisplaySVGEffects::UserSpaceOffset() const
{
return nsSVGUtils::FrameSpaceInCSSPxToUserSpaceOffset(mFrame);
}
void
nsDisplaySVGEffects::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
const nsDisplaySVGEffectGeometry* geometry =
static_cast<const nsDisplaySVGEffectGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
if (geometry->mFrameOffsetToReferenceFrame != ToReferenceFrame() ||
geometry->mUserSpaceOffset != UserSpaceOffset() ||
!geometry->mBBox.IsEqualInterior(BBoxInUserSpace())) {
// Filter and mask output can depend on the location of the frame's user
// space and on the frame's BBox. We need to invalidate if either of these
// change relative to the reference frame.
// Invalidations from our inactive layer manager are not enough to catch
// some of these cases because filters can produce output even if there's
// nothing in the filter input.
aInvalidRegion->Or(bounds, geometry->mBounds);
}
}
bool nsDisplaySVGEffects::ValidateSVGFrame()
{
const nsIContent* content = mFrame->GetContent();
bool hasSVGLayout = (mFrame->GetStateBits() & NS_FRAME_SVG_LAYOUT);
if (hasSVGLayout) {
nsSVGDisplayableFrame* svgFrame = do_QueryFrame(mFrame);
if (!svgFrame || !mFrame->GetContent()->IsSVGElement()) {
NS_ASSERTION(false, "why?");
return false;
}
if (!static_cast<const nsSVGElement*>(content)->HasValidDimensions()) {
return false; // The SVG spec says not to draw filters for this
}
}
return true;
}
static IntRect
ComputeClipExtsInDeviceSpace(gfxContext& aCtx)
{
// Get the clip extents in device space.
gfxRect clippedFrameSurfaceRect =
aCtx.GetClipExtents(gfxContext::eDeviceSpace);
clippedFrameSurfaceRect.RoundOut();
IntRect result;
ToRect(clippedFrameSurfaceRect).ToIntRect(&result);
return mozilla::gfx::Factory::CheckSurfaceSize(result.Size()) ? result
: IntRect();
}
typedef nsSVGIntegrationUtils::PaintFramesParams PaintFramesParams;
static void
ComputeMaskGeometry(PaintFramesParams& aParams)
{
// Properties are added lazily and may have been removed by a restyle, so
// make sure all applicable ones are set again.
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(aParams.frame);
const nsStyleSVGReset *svgReset = firstFrame->StyleSVGReset();
SVGObserverUtils::EffectProperties effectProperties =
SVGObserverUtils::GetEffectProperties(firstFrame);
nsTArray<nsSVGMaskFrame *> maskFrames = effectProperties.GetMaskFrames();
if (maskFrames.Length() == 0) {
return;
}
gfxContext& ctx = aParams.ctx;
nsIFrame* frame = aParams.frame;
nsPoint offsetToUserSpace =
nsLayoutUtils::ComputeOffsetToUserSpace(aParams.builder, aParams.frame);
gfxPoint devPixelOffsetToUserSpace =
nsLayoutUtils::PointToGfxPoint(offsetToUserSpace,
frame->PresContext()->AppUnitsPerDevPixel());
gfxContextMatrixAutoSaveRestore matSR(&ctx);
ctx.SetMatrixDouble(ctx.CurrentMatrixDouble().PreTranslate(devPixelOffsetToUserSpace));
// Convert boaderArea and dirtyRect to user space.
int32_t appUnitsPerDevPixel = frame->PresContext()->AppUnitsPerDevPixel();
nsRect userSpaceBorderArea = aParams.borderArea - offsetToUserSpace;
nsRect userSpaceDirtyRect = aParams.dirtyRect - offsetToUserSpace;
// Union all mask layer rectangles in user space.
gfxRect maskInUserSpace;
for (size_t i = 0; i < maskFrames.Length() ; i++) {
nsSVGMaskFrame* maskFrame = maskFrames[i];
gfxRect currentMaskSurfaceRect;
if (maskFrame) {
currentMaskSurfaceRect = maskFrame->GetMaskArea(aParams.frame);
} else {
nsCSSRendering::ImageLayerClipState clipState;
nsCSSRendering::GetImageLayerClip(svgReset->mMask.mLayers[i],
frame,
*frame->StyleBorder(),
userSpaceBorderArea,
userSpaceDirtyRect,
false, /* aWillPaintBorder */
appUnitsPerDevPixel,
&clipState);
currentMaskSurfaceRect = clipState.mDirtyRectInDevPx;
}
maskInUserSpace = maskInUserSpace.Union(currentMaskSurfaceRect);
}
gfxContextAutoSaveRestore autoSR;
if (!maskInUserSpace.IsEmpty()) {
autoSR.SetContext(&ctx);
ctx.Clip(maskInUserSpace);
}
IntRect result = ComputeClipExtsInDeviceSpace(ctx);
aParams.maskRect = result;
}
nsDisplayMask::nsDisplayMask(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
bool aHandleOpacity,
const ActiveScrolledRoot* aActiveScrolledRoot)
: nsDisplaySVGEffects(aBuilder, aFrame, aList, aHandleOpacity, aActiveScrolledRoot, true)
{
MOZ_COUNT_CTOR(nsDisplayMask);
nsPresContext* presContext = mFrame->PresContext();
uint32_t flags = aBuilder->GetBackgroundPaintFlags() |
nsCSSRendering::PAINTBG_MASK_IMAGE;
const nsStyleSVGReset *svgReset = aFrame->StyleSVGReset();
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
if (!svgReset->mMask.mLayers[i].mImage.IsResolved()) {
continue;
}
bool isTransformedFixed;
nsBackgroundLayerState state =
nsCSSRendering::PrepareImageLayer(presContext, aFrame, flags,
mFrame->GetRectRelativeToSelf(),
mFrame->GetRectRelativeToSelf(),
svgReset->mMask.mLayers[i],
&isTransformedFixed);
mDestRects.AppendElement(state.mDestArea);
}
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayMask::~nsDisplayMask()
{
MOZ_COUNT_DTOR(nsDisplayMask);
}
#endif
static bool
CanMergeDisplayMaskFrame(nsIFrame* aFrame)
{
// Do not merge items for box-decoration-break:clone elements,
// since each box should have its own mask in that case.
if (aFrame->StyleBorder()->mBoxDecorationBreak ==
mozilla::StyleBoxDecorationBreak::Clone) {
return false;
}
// Do not merge if either frame has a mask. Continuation frames should apply
// the mask independently (just like nsDisplayBackgroundImage).
if (aFrame->StyleSVGReset()->HasMask()) {
return false;
}
return true;
}
bool
nsDisplayMask::CanMerge(const nsDisplayItem* aItem) const
{
// Items for the same content element should be merged into a single
// compositing group.
if (!HasSameTypeAndClip(aItem) || !HasSameContent(aItem)) {
return false;
}
return CanMergeDisplayMaskFrame(mFrame) &&
CanMergeDisplayMaskFrame(aItem->Frame());
}
already_AddRefed<Layer>
nsDisplayMask::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
if (!ValidateSVGFrame()) {
return nullptr;
}
if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) {
return nullptr;
}
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
SVGObserverUtils::EffectProperties effectProperties =
SVGObserverUtils::GetEffectProperties(firstFrame);
if (effectProperties.HasInvalidClipPath() ||
effectProperties.HasInvalidMask()) {
return nullptr;
}
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
aContainerParameters, nullptr);
return container.forget();
}
bool
nsDisplayMask::PaintMask(nsDisplayListBuilder* aBuilder,
gfxContext* aMaskContext)
{
MOZ_ASSERT(aMaskContext->GetDrawTarget()->GetFormat() == SurfaceFormat::A8);
imgDrawingParams imgParmas(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(*aMaskContext,
mFrame, GetBuildingRect(),
borderArea, aBuilder,
nullptr,
mHandleOpacity, imgParmas);
ComputeMaskGeometry(params);
nsSVGIntegrationUtils::PaintMask(params);
nsDisplayMaskGeometry::UpdateDrawResult(this, imgParmas.result);
return imgParmas.result == mozilla::image::ImgDrawResult::SUCCESS;
}
LayerState
nsDisplayMask::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
if (CanPaintOnMaskLayer(aManager)) {
LayerState result = RequiredLayerStateForChildren(aBuilder, aManager,
aParameters, mList, GetAnimatedGeometryRoot());
// When we're not active, FrameLayerBuilder will call PaintAsLayer()
// on us during painting. In that case we don't want a mask layer to
// be created, because PaintAsLayer() takes care of applying the mask.
// So we return LAYER_SVG_EFFECTS instead of LAYER_INACTIVE so that
// FrameLayerBuilder doesn't set a mask layer on our layer.
return result == LAYER_INACTIVE ? LAYER_SVG_EFFECTS : result;
}
return LAYER_SVG_EFFECTS;
}
bool nsDisplayMask::CanPaintOnMaskLayer(LayerManager* aManager)
{
if (!nsSVGIntegrationUtils::IsMaskResourceReady(mFrame)) {
return false;
}
if (gfxPrefs::DrawMaskLayer()) {
return false;
}
return true;
}
bool nsDisplayMask::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
// Our children may be made translucent or arbitrarily deformed so we should
// not allow them to subtract area from aVisibleRegion.
nsRegion childrenVisible(GetPaintRect());
nsRect r = GetPaintRect().Intersect(mList.GetBounds(aBuilder));
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
return true;
}
void
nsDisplayMask::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
nsDisplaySVGEffects::ComputeInvalidationRegion(aBuilder, aGeometry,
aInvalidRegion);
const nsDisplayMaskGeometry* geometry =
static_cast<const nsDisplayMaskGeometry*>(aGeometry);
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
if (mFrame->StyleEffects()->mOpacity != geometry->mOpacity ||
mHandleOpacity != geometry->mHandleOpacity) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
if (mDestRects.Length() != geometry->mDestRects.Length()) {
aInvalidRegion->Or(bounds, geometry->mBounds);
} else {
for (size_t i = 0; i < mDestRects.Length(); i++) {
if (!mDestRects[i].IsEqualInterior(geometry->mDestRects[i])) {
aInvalidRegion->Or(bounds, geometry->mBounds);
break;
}
}
}
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
const nsStyleSVGReset *svgReset = mFrame->StyleSVGReset();
NS_FOR_VISIBLE_IMAGE_LAYERS_BACK_TO_FRONT(i, svgReset->mMask) {
const nsStyleImage& image = svgReset->mMask.mLayers[i].mImage;
if (image.GetType() == eStyleImageType_Image ) {
aInvalidRegion->Or(*aInvalidRegion, bounds);
break;
}
}
}
}
void
nsDisplayMask::PaintAsLayer(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
LayerManager* aManager)
{
// Clip the drawing target by mVisibleRect, which contains the visible
// region of the target frame and its out-of-flow and inflow descendants.
gfxContext* context = aCtx;
Rect bounds =
NSRectToRect(GetPaintRect(), mFrame->PresContext()->AppUnitsPerDevPixel());
bounds.RoundOut();
context->Clip(bounds);
imgDrawingParams imgParams(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(*aCtx,
mFrame, GetPaintRect(),
borderArea, aBuilder,
aManager,
mHandleOpacity, imgParams);
ComputeMaskGeometry(params);
nsSVGIntegrationUtils::PaintMaskAndClipPath(params);
context->PopClip();
nsDisplayMaskGeometry::UpdateDrawResult(this, imgParams.result);
}
bool
nsDisplayMask::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
bool snap;
float appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsRect displayBound = GetBounds(aDisplayListBuilder, &snap);
LayoutDeviceRect bounds = LayoutDeviceRect::FromAppUnits(displayBound, appUnitsPerDevPixel);
Maybe<wr::WrImageMask> mask = aManager->CommandBuilder().BuildWrMaskImage(this, aBuilder, aResources,
aSc, aDisplayListBuilder,
bounds);
Maybe<StackingContextHelper> layer;
const StackingContextHelper* sc = &aSc;
if (mask) {
auto layoutBounds = wr::ToRoundedLayoutRect(bounds);
wr::WrClipId clipId = aBuilder.DefineClip(Nothing(),
layoutBounds, nullptr, mask.ptr());
// Create a new stacking context to attach the mask to, ensuring the mask is
// applied to the aggregate, and not the individual elements.
// The stacking context shouldn't have any offset.
bounds.MoveTo(0, 0);
layer.emplace(aSc,
aBuilder,
/*aFilters: */ nsTArray<wr::WrFilterOp>(),
/*aBounds: */ bounds,
/*aBoundTransform: */ nullptr,
/*aAnimation: */ nullptr,
/*aOpacity: */ nullptr,
/*aTransform: */ nullptr,
/*aPerspective: */ nullptr,
/*aMixBlendMode: */ gfx::CompositionOp::OP_OVER,
/*aBackfaceVisible: */ true,
/*aIsPreserve3D: */ false,
/*aTransformForScrollData: */ Nothing(),
/*aClipNodeId: */ &clipId);
sc = layer.ptr();
aManager->CommandBuilder().PushOverrideForASR(GetActiveScrolledRoot(), Some(clipId));
}
nsDisplaySVGEffects::CreateWebRenderCommands(aBuilder, aResources, *sc, aManager, aDisplayListBuilder);
if (mask) {
aManager->CommandBuilder().PopOverrideForASR(GetActiveScrolledRoot());
}
return true;
}
Maybe<nsRect>
nsDisplayMask::GetClipWithRespectToASR(nsDisplayListBuilder* aBuilder,
const ActiveScrolledRoot* aASR) const
{
if (const DisplayItemClip* clip = DisplayItemClipChain::ClipForASR(GetClipChain(), aASR)) {
return Some(clip->GetClipRect());
}
// This item does not have a clip with respect to |aASR|. However, we
// might still have finite bounds with respect to |aASR|. Check our
// children.
nsDisplayList* childList = GetSameCoordinateSystemChildren();
if (childList) {
return Some(childList->GetClippedBoundsWithRespectToASR(aBuilder, aASR));
}
#ifdef DEBUG
if (!gfxPrefs::LayoutUseContainersForRootFrames()) {
MOZ_ASSERT(false, "item should have finite clip with respect to aASR");
}
#endif
return Nothing();
}
#ifdef MOZ_DUMP_PAINTING
void
nsDisplayMask::PrintEffects(nsACString& aTo)
{
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
SVGObserverUtils::EffectProperties effectProperties =
SVGObserverUtils::GetEffectProperties(firstFrame);
nsSVGClipPathFrame *clipPathFrame = effectProperties.GetClipPathFrame();
bool first = true;
aTo += " effects=(";
if (mFrame->StyleEffects()->mOpacity != 1.0f && mHandleOpacity) {
first = false;
aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
}
if (clipPathFrame) {
if (!first) {
aTo += ", ";
}
aTo += nsPrintfCString("clip(%s)", clipPathFrame->IsTrivial() ? "trivial" : "non-trivial");
first = false;
}
const nsStyleSVGReset *style = mFrame->StyleSVGReset();
if (style->HasClipPath() && !clipPathFrame) {
if (!first) {
aTo += ", ";
}
aTo += "clip(basic-shape)";
first = false;
}
nsTArray<nsSVGMaskFrame*> masks = effectProperties.GetMaskFrames();
if (!masks.IsEmpty() && masks[0]) {
if (!first) {
aTo += ", ";
}
aTo += "mask";
}
aTo += ")";
}
#endif
nsDisplayFilter::nsDisplayFilter(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList,
bool aHandleOpacity)
: nsDisplaySVGEffects(aBuilder, aFrame, aList, aHandleOpacity),
mEffectsBounds(aFrame->GetVisualOverflowRectRelativeToSelf())
{
MOZ_COUNT_CTOR(nsDisplayFilter);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplayFilter::~nsDisplayFilter()
{
MOZ_COUNT_DTOR(nsDisplayFilter);
}
#endif
already_AddRefed<Layer>
nsDisplayFilter::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
if (!ValidateSVGFrame()) {
return nullptr;
}
if (mFrame->StyleEffects()->mOpacity == 0.0f && mHandleOpacity) {
return nullptr;
}
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
SVGObserverUtils::EffectProperties effectProperties =
SVGObserverUtils::GetEffectProperties(firstFrame);
if (effectProperties.HasInvalidFilter()) {
return nullptr;
}
MOZ_ASSERT(effectProperties.mFilter && mFrame->StyleEffects()->HasFilters(),
"By getting here, we must have valid CSS filters.");
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
newContainerParameters, nullptr);
return container.forget();
}
LayerState
nsDisplayFilter::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
return LAYER_SVG_EFFECTS;
}
bool
nsDisplayFilter::ComputeVisibility(nsDisplayListBuilder* aBuilder,
nsRegion* aVisibleRegion)
{
nsPoint offset = ToReferenceFrame();
nsRect dirtyRect =
nsSVGIntegrationUtils::GetRequiredSourceForInvalidArea(mFrame,
GetPaintRect() - offset) +
offset;
// Our children may be made translucent or arbitrarily deformed so we should
// not allow them to subtract area from aVisibleRegion.
nsRegion childrenVisible(dirtyRect);
nsRect r = dirtyRect.Intersect(
mList.GetClippedBoundsWithRespectToASR(aBuilder, mActiveScrolledRoot));
mList.ComputeVisibilityForSublist(aBuilder, &childrenVisible, r);
return true;
}
void
nsDisplayFilter::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion) const
{
nsDisplaySVGEffects::ComputeInvalidationRegion(aBuilder, aGeometry,
aInvalidRegion);
const nsDisplayFilterGeometry* geometry =
static_cast<const nsDisplayFilterGeometry*>(aGeometry);
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
bool snap;
nsRect bounds = GetBounds(aBuilder, &snap);
aInvalidRegion->Or(*aInvalidRegion, bounds);
}
}
void
nsDisplayFilter::PaintAsLayer(nsDisplayListBuilder* aBuilder,
gfxContext* aCtx,
LayerManager* aManager)
{
imgDrawingParams imgParams(aBuilder->ShouldSyncDecodeImages()
? imgIContainer::FLAG_SYNC_DECODE
: imgIContainer::FLAG_SYNC_DECODE_IF_FAST);
nsRect borderArea = nsRect(ToReferenceFrame(), mFrame->GetSize());
nsSVGIntegrationUtils::PaintFramesParams params(*aCtx,
mFrame, GetPaintRect(),
borderArea, aBuilder,
aManager,
mHandleOpacity, imgParams);
nsSVGIntegrationUtils::PaintFilter(params);
nsDisplayFilterGeometry::UpdateDrawResult(this, imgParams.result);
}
static float
ClampStdDeviation(float aStdDeviation)
{
// Cap software blur radius for performance reasons.
return std::min(std::max(0.0f, aStdDeviation), 100.0f);
}
bool
nsDisplayFilter::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (mFrame->IsFrameOfType(nsIFrame::eSVG)) {
return false;
}
// Due to differences in the way that WebRender filters operate
// only the brightness and contrast filters use that path. We
// can gradually enable more filters as WebRender bugs are fixed.
nsTArray<mozilla::wr::WrFilterOp> wrFilters;
const nsTArray<nsStyleFilter>& filters = mFrame->StyleEffects()->mFilters;
for (const nsStyleFilter& filter : filters) {
switch (filter.GetType()) {
case NS_STYLE_FILTER_BRIGHTNESS:
case NS_STYLE_FILTER_CONTRAST:
case NS_STYLE_FILTER_GRAYSCALE:
case NS_STYLE_FILTER_INVERT:
case NS_STYLE_FILTER_OPACITY:
case NS_STYLE_FILTER_SATURATE:
case NS_STYLE_FILTER_SEPIA: {
mozilla::wr::WrFilterOp filterOp = {
wr::ToWrFilterOpType(filter.GetType()),
filter.GetFilterParameter().GetFactorOrPercentValue(),
};
wrFilters.AppendElement(filterOp);
break;
}
case NS_STYLE_FILTER_HUE_ROTATE: {
mozilla::wr::WrFilterOp filterOp = {
wr::ToWrFilterOpType(filter.GetType()),
(float)filter.GetFilterParameter().GetAngleValueInDegrees(),
};
wrFilters.AppendElement(filterOp);
break;
}
case NS_STYLE_FILTER_BLUR: {
float appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
mozilla::wr::WrFilterOp filterOp = {
wr::ToWrFilterOpType(filter.GetType()),
ClampStdDeviation(
NSAppUnitsToFloatPixels(
filter.GetFilterParameter().GetCoordValue(),
appUnitsPerDevPixel)),
};
wrFilters.AppendElement(filterOp);
break;
}
case NS_STYLE_FILTER_DROP_SHADOW: {
float appUnitsPerDevPixel = mFrame->PresContext()->AppUnitsPerDevPixel();
nsCSSShadowArray* shadows = filter.GetDropShadow();
if (!shadows || shadows->Length() != 1) {
NS_NOTREACHED("Exactly one drop shadow should have been parsed.");
return false;
}
nsCSSShadowItem* shadow = shadows->ShadowAt(0);
nscolor color = shadow->mColor;
if (!shadow->mHasColor) {
color = mFrame->StyleColor()->mColor;
}
mozilla::wr::WrFilterOp filterOp = {
wr::ToWrFilterOpType(filter.GetType()),
NSAppUnitsToFloatPixels(shadow->mRadius, appUnitsPerDevPixel),
{
NSAppUnitsToFloatPixels(shadow->mXOffset, appUnitsPerDevPixel),
NSAppUnitsToFloatPixels(shadow->mYOffset, appUnitsPerDevPixel),
},
{
NS_GET_R(color) / 255.0f,
NS_GET_G(color) / 255.0f,
NS_GET_B(color) / 255.0f,
NS_GET_A(color) / 255.0f,
}
};
wrFilters.AppendElement(filterOp);
break;
}
default:
return false;
}
}
float opacity = mFrame->StyleEffects()->mOpacity;
StackingContextHelper sc(aSc, aBuilder, wrFilters, LayoutDeviceRect(), nullptr,
nullptr, opacity != 1.0f && mHandleOpacity ? &opacity : nullptr);
nsDisplaySVGEffects::CreateWebRenderCommands(aBuilder, aResources, sc, aManager, aDisplayListBuilder);
return true;
}
#ifdef MOZ_DUMP_PAINTING
void
nsDisplayFilter::PrintEffects(nsACString& aTo)
{
nsIFrame* firstFrame =
nsLayoutUtils::FirstContinuationOrIBSplitSibling(mFrame);
SVGObserverUtils::EffectProperties effectProperties =
SVGObserverUtils::GetEffectProperties(firstFrame);
bool first = true;
aTo += " effects=(";
if (mFrame->StyleEffects()->mOpacity != 1.0f && mHandleOpacity) {
first = false;
aTo += nsPrintfCString("opacity(%f)", mFrame->StyleEffects()->mOpacity);
}
if (effectProperties.HasValidFilter()) {
if (!first) {
aTo += ", ";
}
aTo += "filter";
}
aTo += ")";
}
#endif
nsDisplaySVGWrapper::nsDisplaySVGWrapper(nsDisplayListBuilder* aBuilder,
nsIFrame* aFrame, nsDisplayList* aList)
: nsDisplayWrapList(aBuilder, aFrame, aList)
{
MOZ_COUNT_CTOR(nsDisplaySVGWrapper);
}
#ifdef NS_BUILD_REFCNT_LOGGING
nsDisplaySVGWrapper::~nsDisplaySVGWrapper() {
MOZ_COUNT_DTOR(nsDisplaySVGWrapper);
}
#endif
LayerState
nsDisplaySVGWrapper::GetLayerState(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aParameters)
{
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager && layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
return LAYER_ACTIVE_FORCE;
}
return LAYER_NONE;
}
bool
nsDisplaySVGWrapper::ShouldFlattenAway(nsDisplayListBuilder* aBuilder)
{
RefPtr<LayerManager> layerManager = aBuilder->GetWidgetLayerManager();
if (layerManager && layerManager->GetBackendType() == layers::LayersBackend::LAYERS_WR) {
return false;
}
return true;
}
already_AddRefed<Layer>
nsDisplaySVGWrapper::BuildLayer(nsDisplayListBuilder* aBuilder,
LayerManager* aManager,
const ContainerLayerParameters& aContainerParameters)
{
ContainerLayerParameters newContainerParameters = aContainerParameters;
newContainerParameters.mDisableSubpixelAntialiasingInDescendants = true;
RefPtr<ContainerLayer> container = aManager->GetLayerBuilder()->
BuildContainerLayerFor(aBuilder, aManager, mFrame, this, &mList,
newContainerParameters, nullptr);
return container.forget();
}
bool
nsDisplaySVGWrapper::CreateWebRenderCommands(mozilla::wr::DisplayListBuilder& aBuilder,
mozilla::wr::IpcResourceUpdateQueue& aResources,
const StackingContextHelper& aSc,
mozilla::layers::WebRenderLayerManager* aManager,
nsDisplayListBuilder* aDisplayListBuilder)
{
if (gfxPrefs::WebRenderBlobInvalidation()) {
return nsDisplayWrapList::CreateWebRenderCommands(aBuilder,
aResources,
aSc,
aManager,
aDisplayListBuilder);
} else {
return false;
}
}
namespace mozilla {
uint32_t PaintTelemetry::sPaintLevel = 0;
uint32_t PaintTelemetry::sMetricLevel = 0;
EnumeratedArray<PaintTelemetry::Metric,
PaintTelemetry::Metric::COUNT,
double> PaintTelemetry::sMetrics;
PaintTelemetry::AutoRecordPaint::AutoRecordPaint()
{
// Don't record nested paints.
if (sPaintLevel++ > 0) {
return;
}
// Reset metrics for a new paint.
for (auto& metric : sMetrics) {
metric = 0.0;
}
mStart = TimeStamp::Now();
}
PaintTelemetry::AutoRecordPaint::~AutoRecordPaint()
{
MOZ_ASSERT(sPaintLevel != 0);
if (--sPaintLevel > 0) {
return;
}
// If we're in multi-process mode, don't include paint times for the parent
// process.
if (gfxVars::BrowserTabsRemoteAutostart() && XRE_IsParentProcess()) {
return;
}
double totalMs = (TimeStamp::Now() - mStart).ToMilliseconds();
// Record the total time.
Telemetry::Accumulate(Telemetry::CONTENT_PAINT_TIME, static_cast<uint32_t>(totalMs));
// Helpers for recording large/small paints.
auto recordLarge = [=](const nsCString& aKey, double aDurationMs) -> void {
MOZ_ASSERT(aDurationMs <= totalMs);
uint32_t amount = static_cast<int32_t>((aDurationMs / totalMs) * 100.0);
Telemetry::Accumulate(Telemetry::CONTENT_LARGE_PAINT_PHASE_WEIGHT, aKey, amount);
};
auto recordSmall = [=](const nsCString& aKey, double aDurationMs) -> void {
MOZ_ASSERT(aDurationMs <= totalMs);
uint32_t amount = static_cast<int32_t>((aDurationMs / totalMs) * 100.0);
Telemetry::Accumulate(Telemetry::CONTENT_SMALL_PAINT_PHASE_WEIGHT, aKey, amount);
};
double dlMs = sMetrics[Metric::DisplayList];
double flbMs = sMetrics[Metric::Layerization];
double rMs = sMetrics[Metric::Rasterization];
// If the total time was >= 16ms, then it's likely we missed a frame due to
// painting. We bucket these metrics separately.
if (totalMs >= 16.0) {
recordLarge(NS_LITERAL_CSTRING("dl"), dlMs);
recordLarge(NS_LITERAL_CSTRING("flb"), flbMs);
recordLarge(NS_LITERAL_CSTRING("r"), rMs);
} else {
recordSmall(NS_LITERAL_CSTRING("dl"), dlMs);
recordSmall(NS_LITERAL_CSTRING("flb"), flbMs);
recordSmall(NS_LITERAL_CSTRING("r"), rMs);
}
}
PaintTelemetry::AutoRecord::AutoRecord(Metric aMetric)
: mMetric(aMetric)
{
// Don't double-record anything nested.
if (sMetricLevel++ > 0) {
return;
}
// Don't record inside nested paints, or outside of paints.
if (sPaintLevel != 1) {
return;
}
mStart = TimeStamp::Now();
}
PaintTelemetry::AutoRecord::~AutoRecord()
{
MOZ_ASSERT(sMetricLevel != 0);
sMetricLevel--;
if (mStart.IsNull()) {
return;
}
sMetrics[mMetric] += (TimeStamp::Now() - mStart).ToMilliseconds();
}
} // namespace mozilla