gecko-dev/layout/style/StyleAnimationValue.h

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Utilities for animation of computed style values */
#ifndef mozilla_StyleAnimationValue_h_
#define mozilla_StyleAnimationValue_h_
#include "mozilla/gfx/MatrixFwd.h"
#include "mozilla/ServoBindingTypes.h"
#include "mozilla/UniquePtr.h"
#include "nsStringFwd.h"
#include "nsStringBuffer.h"
#include "nsCoord.h"
#include "nsColor.h"
#include "nsCSSProps.h"
#include "nsCSSValue.h"
#include "nsStyleCoord.h"
#include "nsStyleTransformMatrix.h"
class nsIFrame;
class nsStyleContext;
class gfx3DMatrix;
namespace mozilla {
namespace css {
class StyleRule;
} // namespace css
namespace dom {
class Element;
} // namespace dom
enum class CSSPseudoElementType : uint8_t;
struct PropertyStyleAnimationValuePair;
/**
* Utility class to handle animated style values
*/
class StyleAnimationValue {
public:
// Mathematical methods
// --------------------
/**
* Adds |aCount| copies of |aValueToAdd| to |aDest|. The result of this
* addition is stored in aDest.
*
* Note that if |aCount| is 0, then |aDest| will be unchanged. Also, if
* this method fails, then |aDest| will be unchanged.
*
* @param aDest The value to add to.
* @param aValueToAdd The value to add.
* @param aCount The number of times to add aValueToAdd.
* @return true on success, false on failure.
*/
static MOZ_MUST_USE bool
Add(nsCSSPropertyID aProperty, StyleAnimationValue& aDest,
const StyleAnimationValue& aValueToAdd, uint32_t aCount) {
return AddWeighted(aProperty, 1.0, aDest, aCount, aValueToAdd, aDest);
}
/**
* Alternative version of Add that reflects the naming used in Web Animations
* and which returns the result using the return value.
*/
static StyleAnimationValue
Add(nsCSSPropertyID aProperty,
const StyleAnimationValue& aA,
StyleAnimationValue&& aB);
/**
* Calculates a measure of 'distance' between two colors.
*
* @param aStartColor The start of the interval for which the distance
* should be calculated.
* @param aEndColor The end of the interval for which the distance
* should be calculated.
* @return the result of the calculation.
*/
static double ComputeColorDistance(const css::RGBAColorData& aStartColor,
const css::RGBAColorData& aEndColor);
/**
* Calculates a measure of 'distance' between two values.
*
* This measure of Distance is guaranteed to be proportional to
* portions passed to Interpolate, Add, or AddWeighted. However, for
* some types of StyleAnimationValue it may not produce sensible results
* for paced animation.
*
* If this method succeeds, the returned distance value is guaranteed to be
* non-negative.
*
* @param aStartValue The start of the interval for which the distance
* should be calculated.
* @param aEndValue The end of the interval for which the distance
* should be calculated.
* @param aStyleContext The style context to use for processing the
* translate part of transforms.
* @param aDistance The result of the calculation.
* @return true on success, false on failure.
*/
static MOZ_MUST_USE bool
ComputeDistance(nsCSSPropertyID aProperty,
const StyleAnimationValue& aStartValue,
const StyleAnimationValue& aEndValue,
nsStyleContext* aStyleContext,
double& aDistance);
/**
* Calculates an interpolated value that is the specified |aPortion| between
* the two given values.
*
* This really just does the following calculation:
* aResultValue = (1.0 - aPortion) * aStartValue + aPortion * aEndValue
*
* @param aStartValue The value defining the start of the interval of
* interpolation.
* @param aEndValue The value defining the end of the interval of
* interpolation.
* @param aPortion A number in the range [0.0, 1.0] defining the
* distance of the interpolated value in the interval.
* @param [out] aResultValue The resulting interpolated value.
* @return true on success, false on failure.
*/
static MOZ_MUST_USE bool
Interpolate(nsCSSPropertyID aProperty,
const StyleAnimationValue& aStartValue,
const StyleAnimationValue& aEndValue,
double aPortion,
StyleAnimationValue& aResultValue) {
return AddWeighted(aProperty, 1.0 - aPortion, aStartValue,
aPortion, aEndValue, aResultValue);
}
/**
* Does the calculation:
* aResultValue = aCoeff1 * aValue1 + aCoeff2 * aValue2
*
* @param [out] aResultValue The resulting interpolated value. May be
* the same as aValue1 or aValue2.
* @return true on success, false on failure.
*
* NOTE: Current callers always pass aCoeff1 and aCoeff2 >= 0. They
* are currently permitted to be negative; however, if, as we add
* support more value types types, we find that this causes
* difficulty, we might change this to restrict them to being
* positive.
*/
static MOZ_MUST_USE bool
AddWeighted(nsCSSPropertyID aProperty,
double aCoeff1, const StyleAnimationValue& aValue1,
double aCoeff2, const StyleAnimationValue& aValue2,
StyleAnimationValue& aResultValue);
/**
* Accumulates |aA| onto |aA| (|aCount| - 1) times then accumulates |aB| onto
* the result.
* If |aCount| is zero or no accumulation or addition procedure is defined
* for |aProperty|, the result will be |aB|.
*/
static StyleAnimationValue
Accumulate(nsCSSPropertyID aProperty,
const StyleAnimationValue& aA,
StyleAnimationValue&& aB,
uint64_t aCount = 1);
// Type-conversion methods
// -----------------------
/**
* Creates a computed value for the given specified value
* (property ID + string). A style context is needed in case the
* specified value depends on inherited style or on the values of other
* properties.
*
* @param aProperty The property whose value we're computing.
* @param aTargetElement The content node to which our computed value is
* applicable. For pseudo-elements, this is the parent
* element to which the pseudo is attached, not the
* generated content node.
* @param aStyleContext The style context used to compute values from the
* specified value. For pseudo-elements, this should
* be the style context corresponding to the pseudo
* element.
* @param aSpecifiedValue The specified value, from which we'll build our
* computed value.
* @param aUseSVGMode A flag to indicate whether we should parse
* |aSpecifiedValue| in SVG mode.
* @param [out] aComputedValue The resulting computed value.
* @param [out] aIsContextSensitive
* Set to true if |aSpecifiedValue| may produce
* a different |aComputedValue| depending on other CSS
* properties on |aTargetElement| or its ancestors.
* false otherwise.
* Note that the operation of this method is
* significantly faster when |aIsContextSensitive| is
* nullptr.
* @return true on success, false on failure.
*/
static MOZ_MUST_USE bool
ComputeValue(nsCSSPropertyID aProperty,
mozilla::dom::Element* aTargetElement,
nsStyleContext* aStyleContext,
const nsAString& aSpecifiedValue,
bool aUseSVGMode,
StyleAnimationValue& aComputedValue,
bool* aIsContextSensitive = nullptr);
/**
* Like ComputeValue, but returns an array of StyleAnimationValues.
*
* On success, when aProperty is a longhand, aResult will have a single
* value in it. When aProperty is a shorthand, aResult will be filled with
* values for all of aProperty's longhand components. aEnabledState
* is used to filter the longhand components that will be appended
* to aResult. On failure, aResult might still have partial results
* in it.
*/
static MOZ_MUST_USE bool
ComputeValues(nsCSSPropertyID aProperty,
mozilla::CSSEnabledState aEnabledState,
mozilla::dom::Element* aTargetElement,
nsStyleContext* aStyleContext,
const nsAString& aSpecifiedValue,
bool aUseSVGMode,
nsTArray<PropertyStyleAnimationValuePair>& aResult);
/**
* A variant on ComputeValues that takes an nsCSSValue as the specified
* value. Only longhand properties are supported.
*/
static MOZ_MUST_USE bool
ComputeValues(nsCSSPropertyID aProperty,
mozilla::CSSEnabledState aEnabledState,
mozilla::dom::Element* aTargetElement,
nsStyleContext* aStyleContext,
const nsCSSValue& aSpecifiedValue,
bool aUseSVGMode,
nsTArray<PropertyStyleAnimationValuePair>& aResult);
/**
* Creates a specified value for the given computed value.
*
* The first two overloads fill in an nsCSSValue object; the third
* produces a string. For the overload that takes a const
* StyleAnimationValue& reference, the nsCSSValue result may depend on
* objects owned by the |aComputedValue| object, so users of that variant
* must keep |aComputedValue| alive longer than |aSpecifiedValue|.
* The overload that takes an rvalue StyleAnimationValue reference
* transfers ownership for some resources such that the |aComputedValue|
* does not depend on the lifetime of |aSpecifiedValue|.
*
* @param aProperty The property whose value we're uncomputing.
* @param aComputedValue The computed value to be converted.
* @param [out] aSpecifiedValue The resulting specified value.
* @return true on success, false on failure.
*
* These functions are not MOZ_MUST_USE because failing to check the return
* value is common and reasonable.
*/
static MOZ_MUST_USE bool
UncomputeValue(nsCSSPropertyID aProperty,
const StyleAnimationValue& aComputedValue,
nsCSSValue& aSpecifiedValue);
static MOZ_MUST_USE bool
UncomputeValue(nsCSSPropertyID aProperty,
StyleAnimationValue&& aComputedValue,
nsCSSValue& aSpecifiedValue);
static MOZ_MUST_USE bool
UncomputeValue(nsCSSPropertyID aProperty,
const StyleAnimationValue& aComputedValue,
nsAString& aSpecifiedValue);
/**
* Gets the computed value for the given property from the given style
* context.
*
* Obtaining the computed value allows us to animate properties when the
* content author has specified a value like "inherit" or "initial" or some
* other keyword that isn't directly interpolatable, but which *computes* to
* something interpolatable.
*
* @param aProperty The property whose value we're looking up.
* @param aStyleContext The style context to check for the computed value.
* @param [out] aComputedValue The resulting computed value.
* @return true on success, false on failure.
*/
static MOZ_MUST_USE bool ExtractComputedValue(
nsCSSPropertyID aProperty,
nsStyleContext* aStyleContext,
StyleAnimationValue& aComputedValue);
static already_AddRefed<nsCSSValue::Array>
AppendTransformFunction(nsCSSKeyword aTransformFunction,
nsCSSValueList**& aListTail);
/**
* The types and values for the values that we extract and animate.
*/
enum Unit {
eUnit_Null, // not initialized
eUnit_Normal,
eUnit_Auto,
eUnit_None,
eUnit_Enumerated,
eUnit_Visibility, // special case for transitions (which converts
// Enumerated to Visibility as needed)
eUnit_Integer,
eUnit_Coord,
eUnit_Percent,
eUnit_Float,
eUnit_Color, // nsCSSValue* (never null), always with an nscolor or
// an nsCSSValueFloatColor
eUnit_CurrentColor,
eUnit_ComplexColor, // ComplexColorValue* (never null)
eUnit_Calc, // nsCSSValue* (never null), always with a single
// calc() expression that's either length or length+percent
eUnit_ObjectPosition, // nsCSSValue* (never null), always with a
// 4-entry nsCSSValue::Array
eUnit_URL, // nsCSSValue* (never null), always with a css::URLValue
eUnit_DiscreteCSSValue, // nsCSSValue* (never null)
eUnit_CSSValuePair, // nsCSSValuePair* (never null)
eUnit_CSSValueTriplet, // nsCSSValueTriplet* (never null)
eUnit_CSSRect, // nsCSSRect* (never null)
eUnit_Dasharray, // nsCSSValueList* (never null)
eUnit_Shadow, // nsCSSValueList* (may be null)
eUnit_Shape, // nsCSSValue::Array* (never null)
eUnit_Filter, // nsCSSValueList* (may be null)
eUnit_Transform, // nsCSSValueList* (never null)
eUnit_BackgroundPositionCoord, // nsCSSValueList* (never null)
eUnit_CSSValuePairList, // nsCSSValuePairList* (never null)
eUnit_UnparsedString // nsStringBuffer* (never null)
};
private:
Unit mUnit;
union {
int32_t mInt;
nscoord mCoord;
float mFloat;
nsCSSValue* mCSSValue;
nsCSSValuePair* mCSSValuePair;
nsCSSValueTriplet* mCSSValueTriplet;
nsCSSRect* mCSSRect;
nsCSSValue::Array* mCSSValueArray;
nsCSSValueList* mCSSValueList;
nsCSSValueSharedList* mCSSValueSharedList;
nsCSSValuePairList* mCSSValuePairList;
nsStringBuffer* mString;
css::ComplexColorValue* mComplexColor;
} mValue;
public:
Unit GetUnit() const {
NS_ASSERTION(mUnit != eUnit_Null, "uninitialized");
return mUnit;
}
// Accessor to let us verify assumptions about presence of null unit,
// without tripping the assertion in GetUnit().
bool IsNull() const {
return mUnit == eUnit_Null;
}
int32_t GetIntValue() const {
NS_ASSERTION(IsIntUnit(mUnit), "unit mismatch");
return mValue.mInt;
}
nscoord GetCoordValue() const {
NS_ASSERTION(mUnit == eUnit_Coord, "unit mismatch");
return mValue.mCoord;
}
float GetPercentValue() const {
NS_ASSERTION(mUnit == eUnit_Percent, "unit mismatch");
return mValue.mFloat;
}
float GetFloatValue() const {
NS_ASSERTION(mUnit == eUnit_Float, "unit mismatch");
return mValue.mFloat;
}
nsCSSValue* GetCSSValueValue() const {
NS_ASSERTION(IsCSSValueUnit(mUnit), "unit mismatch");
return mValue.mCSSValue;
}
nsCSSValuePair* GetCSSValuePairValue() const {
NS_ASSERTION(IsCSSValuePairUnit(mUnit), "unit mismatch");
return mValue.mCSSValuePair;
}
nsCSSValueTriplet* GetCSSValueTripletValue() const {
NS_ASSERTION(IsCSSValueTripletUnit(mUnit), "unit mismatch");
return mValue.mCSSValueTriplet;
}
nsCSSRect* GetCSSRectValue() const {
NS_ASSERTION(IsCSSRectUnit(mUnit), "unit mismatch");
return mValue.mCSSRect;
}
nsCSSValue::Array* GetCSSValueArrayValue() const {
NS_ASSERTION(IsCSSValueArrayUnit(mUnit), "unit mismatch");
return mValue.mCSSValueArray;
}
nsCSSValueList* GetCSSValueListValue() const {
NS_ASSERTION(IsCSSValueListUnit(mUnit), "unit mismatch");
return mValue.mCSSValueList;
}
nsCSSValueSharedList* GetCSSValueSharedListValue() const {
NS_ASSERTION(IsCSSValueSharedListValue(mUnit), "unit mismatch");
return mValue.mCSSValueSharedList;
}
nsCSSValuePairList* GetCSSValuePairListValue() const {
NS_ASSERTION(IsCSSValuePairListUnit(mUnit), "unit mismatch");
return mValue.mCSSValuePairList;
}
const char16_t* GetStringBufferValue() const {
NS_ASSERTION(IsStringUnit(mUnit), "unit mismatch");
return GetBufferValue(mValue.mString);
}
void GetStringValue(nsAString& aBuffer) const {
NS_ASSERTION(IsStringUnit(mUnit), "unit mismatch");
aBuffer.Truncate();
uint32_t len = NS_strlen(GetBufferValue(mValue.mString));
mValue.mString->ToString(len, aBuffer);
}
/// @return the scale for this value, calculated with reference to @aForFrame.
gfxSize GetScaleValue(const nsIFrame* aForFrame) const;
const css::ComplexColorData& GetComplexColorData() const {
MOZ_ASSERT(mUnit == eUnit_ComplexColor, "unit mismatch");
return *mValue.mComplexColor;
}
StyleComplexColor GetStyleComplexColorValue() const {
return GetComplexColorData().ToComplexColor();
}
UniquePtr<nsCSSValueList> TakeCSSValueListValue() {
nsCSSValueList* list = GetCSSValueListValue();
mValue.mCSSValueList = nullptr;
mUnit = eUnit_Null;
return UniquePtr<nsCSSValueList>(list);
}
UniquePtr<nsCSSValuePairList> TakeCSSValuePairListValue() {
nsCSSValuePairList* list = GetCSSValuePairListValue();
mValue.mCSSValuePairList = nullptr;
mUnit = eUnit_Null;
return UniquePtr<nsCSSValuePairList>(list);
}
explicit StyleAnimationValue(Unit aUnit = eUnit_Null) : mUnit(aUnit) {
NS_ASSERTION(aUnit == eUnit_Null || aUnit == eUnit_Normal ||
aUnit == eUnit_Auto || aUnit == eUnit_None,
"must be valueless unit");
}
StyleAnimationValue(const StyleAnimationValue& aOther)
: mUnit(eUnit_Null) { *this = aOther; }
StyleAnimationValue(StyleAnimationValue&& aOther)
: mUnit(aOther.mUnit)
, mValue(aOther.mValue)
{
aOther.mUnit = eUnit_Null;
}
enum IntegerConstructorType { IntegerConstructor };
StyleAnimationValue(int32_t aInt, Unit aUnit, IntegerConstructorType);
enum CoordConstructorType { CoordConstructor };
StyleAnimationValue(nscoord aLength, CoordConstructorType);
enum PercentConstructorType { PercentConstructor };
StyleAnimationValue(float aPercent, PercentConstructorType);
enum FloatConstructorType { FloatConstructor };
StyleAnimationValue(float aFloat, FloatConstructorType);
enum ColorConstructorType { ColorConstructor };
StyleAnimationValue(nscolor aColor, ColorConstructorType);
~StyleAnimationValue() { FreeValue(); }
void SetNormalValue();
void SetAutoValue();
void SetNoneValue();
void SetIntValue(int32_t aInt, Unit aUnit);
template<typename T,
typename = typename std::enable_if<std::is_enum<T>::value>::type>
void SetEnumValue(T aInt)
{
static_assert(mozilla::EnumTypeFitsWithin<T, int32_t>::value,
"aValue must be an enum that fits within mValue.mInt");
SetIntValue(static_cast<int32_t>(aInt), eUnit_Enumerated);
}
void SetCoordValue(nscoord aCoord);
void SetPercentValue(float aPercent);
void SetFloatValue(float aFloat);
void SetColorValue(nscolor aColor);
void SetCurrentColorValue();
void SetComplexColorValue(const StyleComplexColor& aColor);
void SetComplexColorValue(already_AddRefed<css::ComplexColorValue> aValue);
void SetUnparsedStringValue(const nsString& aString);
void SetCSSValueArrayValue(nsCSSValue::Array* aValue, Unit aUnit);
// These setters take ownership of |aValue|, and are therefore named
// "SetAndAdopt*".
void SetAndAdoptCSSValueValue(nsCSSValue *aValue, Unit aUnit);
void SetAndAdoptCSSValuePairValue(nsCSSValuePair *aValue, Unit aUnit);
void SetAndAdoptCSSValueTripletValue(nsCSSValueTriplet *aValue, Unit aUnit);
void SetAndAdoptCSSRectValue(nsCSSRect *aValue, Unit aUnit);
void SetAndAdoptCSSValueListValue(nsCSSValueList *aValue, Unit aUnit);
void SetAndAdoptCSSValuePairListValue(nsCSSValuePairList *aValue);
void SetTransformValue(nsCSSValueSharedList* aList);
StyleAnimationValue& operator=(const StyleAnimationValue& aOther);
StyleAnimationValue& operator=(StyleAnimationValue&& aOther)
{
MOZ_ASSERT(this != &aOther, "Do not move itself");
if (this != &aOther) {
FreeValue();
mUnit = aOther.mUnit;
mValue = aOther.mValue;
aOther.mUnit = eUnit_Null;
}
return *this;
}
bool operator==(const StyleAnimationValue& aOther) const;
bool operator!=(const StyleAnimationValue& aOther) const
{ return !(*this == aOther); }
private:
void FreeValue();
static const char16_t* GetBufferValue(nsStringBuffer* aBuffer) {
return static_cast<char16_t*>(aBuffer->Data());
}
static bool IsIntUnit(Unit aUnit) {
return aUnit == eUnit_Enumerated || aUnit == eUnit_Visibility ||
aUnit == eUnit_Integer;
}
static bool IsCSSValueUnit(Unit aUnit) {
return aUnit == eUnit_Color ||
aUnit == eUnit_Calc ||
aUnit == eUnit_ObjectPosition ||
aUnit == eUnit_URL ||
aUnit == eUnit_DiscreteCSSValue;
}
static bool IsCSSValuePairUnit(Unit aUnit) {
return aUnit == eUnit_CSSValuePair;
}
static bool IsCSSValueTripletUnit(Unit aUnit) {
return aUnit == eUnit_CSSValueTriplet;
}
static bool IsCSSRectUnit(Unit aUnit) {
return aUnit == eUnit_CSSRect;
}
static bool IsCSSValueArrayUnit(Unit aUnit) {
return aUnit == eUnit_Shape;
}
static bool IsCSSValueListUnit(Unit aUnit) {
return aUnit == eUnit_Dasharray || aUnit == eUnit_Filter ||
aUnit == eUnit_Shadow ||
aUnit == eUnit_BackgroundPositionCoord;
}
static bool IsCSSValueSharedListValue(Unit aUnit) {
return aUnit == eUnit_Transform;
}
static bool IsCSSValuePairListUnit(Unit aUnit) {
return aUnit == eUnit_CSSValuePairList;
}
static bool IsStringUnit(Unit aUnit) {
return aUnit == eUnit_UnparsedString;
}
};
struct AnimationValue
{
StyleAnimationValue mGecko;
RefPtr<RawServoAnimationValue> mServo;
bool operator==(const AnimationValue& aOther) const
{
// FIXME: Bug 1337229: add a deep == impl for RawServoAnimationValue.
return mGecko == aOther.mGecko && mServo == aOther.mServo;
}
bool IsNull() const { return mGecko.IsNull() && !mServo; }
inline float GetOpacity() const;
// Returns the scale for mGecko or mServo, which are calculated with
// reference to aFrame.
inline gfxSize GetScaleValue(const nsIFrame* aFrame) const;
// Uncompute this AnimationValue and then serialize it.
inline void SerializeSpecifiedValue(nsCSSPropertyID aProperty,
nsAString& aString) const;
};
struct PropertyStyleAnimationValuePair
{
nsCSSPropertyID mProperty;
AnimationValue mValue;
};
} // namespace mozilla
#endif