зеркало из https://github.com/mozilla/gecko-dev.git
84 строки
2.3 KiB
C++
84 строки
2.3 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_dom_XRInputSource_h_
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#define mozilla_dom_XRInputSource_h_
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#include "mozilla/DOMEventTargetHelper.h"
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#include "mozilla/dom/WebXRBinding.h"
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#include "gfxVR.h"
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namespace mozilla {
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namespace gfx {
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class VRDisplayClient;
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} // namespace gfx
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namespace dom {
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class Gamepad;
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class XRSpace;
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class XRSession;
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class XRNativeOrigin;
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enum class XRHandedness : uint8_t;
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enum class XRTargetRayMode : uint8_t;
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class XRInputSource final : public nsWrapperCache {
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public:
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NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(XRInputSource)
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NS_DECL_CYCLE_COLLECTION_NATIVE_WRAPPERCACHE_CLASS(XRInputSource)
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explicit XRInputSource(nsISupports* aParent);
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// WebIDL Boilerplate
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nsISupports* GetParentObject() const { return mParent; }
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JSObject* WrapObject(JSContext* aCx,
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JS::Handle<JSObject*> aGivenProto) override;
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// WebIDL Members
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XRHandedness Handedness();
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XRTargetRayMode TargetRayMode();
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XRSpace* TargetRaySpace();
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XRSpace* GetGripSpace();
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void GetProfiles(nsTArray<nsString>& aResult);
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Gamepad* GetGamepad();
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void Setup(XRSession* aSession, uint32_t aIndex);
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void SetGamepadIsConnected(bool aConnected, XRSession* aSession);
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void Update(XRSession* aSession);
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int32_t GetIndex();
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protected:
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virtual ~XRInputSource();
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nsCOMPtr<nsISupports> mParent;
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private:
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enum class ActionState : uint8_t {
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ActionState_Pressing = 0,
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ActionState_Pressed = 1,
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ActionState_Releasing = 2,
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ActionState_Released = 3
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};
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void CreateGripSpace(XRSession* aSession,
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const gfx::VRControllerState& controllerState);
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void DispatchEvent(const nsAString& aEvent, XRSession* aSession);
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nsTArray<nsString> mProfiles;
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XRHandedness mHandedness;
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XRTargetRayMode mTargetRayMode;
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RefPtr<XRSpace> mTargetRaySpace;
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RefPtr<XRSpace> mGripSpace;
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RefPtr<Gamepad> mGamepad;
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int32_t mIndex;
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ActionState mSelectAction;
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ActionState mSqueezeAction;
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};
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} // namespace dom
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} // namespace mozilla
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#endif // mozilla_dom_XRInputSource_h_
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