зеркало из https://github.com/mozilla/gecko-dev.git
42 строки
1.2 KiB
C++
42 строки
1.2 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ExternalTexture.h"
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#ifdef XP_WIN
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# include "mozilla/webgpu/ExternalTextureD3D11.h"
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#endif
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namespace mozilla::webgpu {
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// static
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UniquePtr<ExternalTexture> ExternalTexture::Create(
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const uint32_t aWidth, const uint32_t aHeight,
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const struct ffi::WGPUTextureFormat aFormat) {
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UniquePtr<ExternalTexture> texture;
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#ifdef XP_WIN
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texture = ExternalTextureD3D11::Create(aWidth, aHeight, aFormat);
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#endif
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return texture;
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}
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ExternalTexture::ExternalTexture(const uint32_t aWidth, const uint32_t aHeight,
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const struct ffi::WGPUTextureFormat aFormat)
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: mWidth(aWidth), mHeight(aHeight), mFormat(aFormat) {}
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ExternalTexture::~ExternalTexture() {
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if (mTextureRaw) {
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wgpu_server_destroy_external_texture_raw(mTextureRaw);
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mTextureRaw = nullptr;
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}
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}
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void ExternalTexture::SetTextureRaw(ffi::WGPUTextureRaw* aTextureRaw) {
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MOZ_ASSERT(!mTextureRaw);
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mTextureRaw = aTextureRaw;
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}
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} // namespace mozilla::webgpu
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