gecko-dev/dom/media/systemservices/MediaUtils.h

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C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et ft=cpp : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_MediaUtils_h
#define mozilla_MediaUtils_h
#include "nsThreadUtils.h"
#include "nsIAsyncShutdown.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
namespace media {
/*
* media::Pledge - A promise-like pattern for c++ that takes lambda functions.
*
* Asynchronous APIs that proxy to another thread or to the chrome process and
* back may find it useful to return a pledge to callers who then use
* pledge.Then(func) to specify a lambda function to be invoked with the result
* later back on this same thread.
*
* Callers will enjoy that lambdas allow "capturing" of local variables, much
* like closures in JavaScript (safely by-copy by default).
*
* Callers will also enjoy that they do not need to be thread-safe (their code
* runs on the same thread after all).
*
* Advantageously, pledges are non-threadsafe by design (because locking and
* event queues are redundant). This means none of the lambdas you pass in,
* or variables you lambda-capture into them, need be threasafe or support
* threadsafe refcounting. After all, they'll run later on the same thread.
*
* RefPtr<media::Pledge<Foo>> p = GetFooAsynchronously(); // returns a pledge
* p->Then([](const Foo& foo) {
* // use foo here (same thread. Need not be thread-safe!)
* });
*
* See media::CoatCheck below for an example of GetFooAsynchronously().
*/
class PledgeBase
{
public:
NS_INLINE_DECL_REFCOUNTING(PledgeBase);
protected:
virtual ~PledgeBase() {};
};
template<typename ValueType, typename ErrorType = nsresult>
class Pledge : public PledgeBase
{
// TODO: Remove workaround once mozilla allows std::function from <functional>
// wo/std::function support, do template + virtual trick to accept lambdas
class FunctorsBase
{
public:
FunctorsBase() {}
virtual void Succeed(ValueType& result) = 0;
virtual void Fail(ErrorType& error) = 0;
virtual ~FunctorsBase() {};
};
public:
explicit Pledge() : mDone(false), mRejected(false) {}
Pledge(const Pledge& aOther) = delete;
Pledge& operator = (const Pledge&) = delete;
template<typename OnSuccessType>
void Then(OnSuccessType&& aOnSuccess)
{
Then(Forward<OnSuccessType>(aOnSuccess), [](ErrorType&){});
}
template<typename OnSuccessType, typename OnFailureType>
void Then(OnSuccessType&& aOnSuccess, OnFailureType&& aOnFailure)
{
class Functors : public FunctorsBase
{
public:
Functors(OnSuccessType&& aOnSuccessRef, OnFailureType&& aOnFailureRef)
: mOnSuccess(Move(aOnSuccessRef)), mOnFailure(Move(aOnFailureRef)) {}
void Succeed(ValueType& result)
{
mOnSuccess(result);
}
void Fail(ErrorType& error)
{
mOnFailure(error);
};
OnSuccessType mOnSuccess;
OnFailureType mOnFailure;
};
mFunctors = MakeUnique<Functors>(Forward<OnSuccessType>(aOnSuccess),
Forward<OnFailureType>(aOnFailure));
if (mDone) {
if (!mRejected) {
mFunctors->Succeed(mValue);
} else {
mFunctors->Fail(mError);
}
}
}
void Resolve(const ValueType& aValue)
{
mValue = aValue;
Resolve();
}
void Reject(ErrorType rv)
{
if (!mDone) {
mDone = mRejected = true;
mError = rv;
if (mFunctors) {
mFunctors->Fail(mError);
}
}
}
protected:
void Resolve()
{
if (!mDone) {
mDone = true;
MOZ_ASSERT(!mRejected);
if (mFunctors) {
mFunctors->Succeed(mValue);
}
}
}
ValueType mValue;
private:
~Pledge() {};
bool mDone;
bool mRejected;
ErrorType mError;
UniquePtr<FunctorsBase> mFunctors;
};
/* media::NewRunnableFrom() - Create a Runnable from a lambda.
*
* Passing variables (closures) to an async function is clunky with Runnable:
*
* void Foo()
* {
* class FooRunnable : public Runnable
* {
* public:
* FooRunnable(const Bar &aBar) : mBar(aBar) {}
* NS_IMETHOD Run() override
* {
* // Use mBar
* }
* private:
* RefPtr<Bar> mBar;
* };
*
* RefPtr<Bar> bar = new Bar();
* NS_DispatchToMainThread(new FooRunnable(bar);
* }
*
* It's worse with more variables. Lambdas have a leg up with variable capture:
*
* void Foo()
* {
* RefPtr<Bar> bar = new Bar();
* NS_DispatchToMainThread(media::NewRunnableFrom([bar]() mutable {
* // use bar
* }));
* }
*
* Capture is by-copy by default, so the nsRefPtr 'bar' is safely copied for
* access on the other thread (threadsafe refcounting in bar is assumed).
*
* The 'mutable' keyword is only needed for non-const access to bar.
*/
template<typename OnRunType>
class LambdaRunnable : public Runnable
{
public:
explicit LambdaRunnable(OnRunType&& aOnRun)
: Runnable("media::LambdaRunnable")
, mOnRun(Move(aOnRun))
{
}
private:
NS_IMETHODIMP
Run() override
{
return mOnRun();
}
OnRunType mOnRun;
};
template<typename OnRunType>
already_AddRefed<LambdaRunnable<OnRunType>>
NewRunnableFrom(OnRunType&& aOnRun)
{
typedef LambdaRunnable<OnRunType> LambdaType;
RefPtr<LambdaType> lambda = new LambdaType(Forward<OnRunType>(aOnRun));
return lambda.forget();
}
/* media::CoatCheck - There and back again. Park an object in exchange for an id.
*
* A common problem with calling asynchronous functions that do work on other
* threads or processes is how to pass in a heap object for use once the
* function completes, without requiring that object to have threadsafe
* refcounting, contain mutexes, be marshaled, or leak if things fail
* (or worse, intermittent use-after-free because of lifetime issues).
*
* One solution is to set up a coat-check on the caller side, park your object
* in exchange for an id, and send the id. Common in IPC, but equally useful
* for same-process thread-hops, because by never leaving the thread there's
* no need for objects to be threadsafe or use threadsafe refcounting. E.g.
*
* class FooDoer
* {
* CoatCheck<Foo> mOutstandingFoos;
*
* public:
* void DoFoo()
* {
* RefPtr<Foo> foo = new Foo();
* uint32_t requestId = mOutstandingFoos.Append(*foo);
* sChild->SendFoo(requestId);
* }
*
* void RecvFooResponse(uint32_t requestId)
* {
* RefPtr<Foo> foo = mOutstandingFoos.Remove(requestId);
* if (foo) {
* // use foo
* }
* }
* };
*
* If you read media::Pledge earlier, here's how this is useful for pledges:
*
* class FooGetter
* {
* CoatCheck<Pledge<Foo>> mOutstandingPledges;
*
* public:
* already_addRefed<Pledge<Foo>> GetFooAsynchronously()
* {
* RefPtr<Pledge<Foo>> p = new Pledge<Foo>();
* uint32_t requestId = mOutstandingPledges.Append(*p);
* sChild->SendFoo(requestId);
* return p.forget();
* }
*
* void RecvFooResponse(uint32_t requestId, const Foo& fooResult)
* {
* RefPtr<Foo> p = mOutstandingPledges.Remove(requestId);
* if (p) {
* p->Resolve(fooResult);
* }
* }
* };
*
* This helper is currently optimized for very small sets (i.e. not optimized).
* It is also not thread-safe as the whole point is to stay on the same thread.
*/
template<class T>
class CoatCheck
{
public:
typedef std::pair<uint32_t, RefPtr<T>> Element;
uint32_t Append(T& t)
{
uint32_t id = GetNextId();
mElements.AppendElement(Element(id, RefPtr<T>(&t)));
return id;
}
already_AddRefed<T> Remove(uint32_t aId)
{
for (auto& element : mElements) {
if (element.first == aId) {
RefPtr<T> ref;
ref.swap(element.second);
mElements.RemoveElement(element);
return ref.forget();
}
}
MOZ_ASSERT_UNREACHABLE("Received id with no matching parked object!");
return nullptr;
}
private:
static uint32_t GetNextId()
{
static uint32_t counter = 0;
return ++counter;
};
AutoTArray<Element, 3> mElements;
};
/* media::Refcountable - Add threadsafe ref-counting to something that isn't.
*
* Often, reference counting is the most practical way to share an object with
* another thread without imposing lifetime restrictions, even if there's
* otherwise no concurrent access happening on the object. For instance, an
* algorithm on another thread may find it more expedient to modify a passed-in
* object, rather than pass expensive copies back and forth.
*
* Lists in particular often aren't ref-countable, yet are expensive to copy,
* e.g. nsTArray<RefPtr<Foo>>. Refcountable can be used to make such objects
* (or owning smart-pointers to such objects) refcountable.
*
* Technical limitation: A template specialization is needed for types that take
* a constructor. Please add below (UniquePtr covers a lot of ground though).
*/
class RefcountableBase
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(RefcountableBase)
protected:
virtual ~RefcountableBase() {}
};
template<typename T>
class Refcountable : public T, public RefcountableBase
{
public:
NS_METHOD_(MozExternalRefCountType) AddRef()
{
return RefcountableBase::AddRef();
}
NS_METHOD_(MozExternalRefCountType) Release()
{
return RefcountableBase::Release();
}
private:
~Refcountable<T>() {}
};
template<typename T>
class Refcountable<UniquePtr<T>> : public UniquePtr<T>
{
public:
explicit Refcountable<UniquePtr<T>>(T* aPtr) : UniquePtr<T>(aPtr) {}
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>)
private:
~Refcountable<UniquePtr<T>>() {}
};
/* media::ShutdownBlocker - Async shutdown helper.
*/
class ShutdownBlocker : public nsIAsyncShutdownBlocker
{
public:
ShutdownBlocker(const nsString& aName) : mName(aName) {}
NS_IMETHOD
BlockShutdown(nsIAsyncShutdownClient* aProfileBeforeChange) override = 0;
NS_IMETHOD GetName(nsAString& aName) override
{
aName = mName;
return NS_OK;
}
NS_IMETHOD GetState(nsIPropertyBag**) override
{
return NS_OK;
}
NS_DECL_ISUPPORTS
protected:
virtual ~ShutdownBlocker() {}
private:
const nsString mName;
};
} // namespace media
} // namespace mozilla
#endif // mozilla_MediaUtils_h