gecko-dev/layout/style/AnimationCommon.h

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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_css_AnimationCommon_h
#define mozilla_css_AnimationCommon_h
#include <algorithm> // For <std::stable_sort>
#include "nsIStyleRuleProcessor.h"
#include "nsChangeHint.h"
#include "nsCSSProperty.h"
#include "nsDisplayList.h" // For nsDisplayItem::Type
#include "mozilla/AnimationComparator.h"
#include "mozilla/EventDispatcher.h"
#include "mozilla/LinkedList.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/StyleAnimationValue.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/Element.h"
#include "mozilla/dom/Nullable.h"
#include "mozilla/Attributes.h"
#include "mozilla/Assertions.h"
#include "mozilla/FloatingPoint.h"
#include "nsContentUtils.h"
#include "nsCSSPseudoElements.h"
#include "nsCycleCollectionParticipant.h"
class nsIFrame;
class nsIStyleRule;
class nsPresContext;
namespace mozilla {
class RestyleTracker;
struct AnimationCollection;
class CommonAnimationManager : public nsIStyleRuleProcessor {
public:
explicit CommonAnimationManager(nsPresContext *aPresContext);
// nsIStyleRuleProcessor (parts)
virtual nsRestyleHint HasStateDependentStyle(StateRuleProcessorData* aData) override;
virtual nsRestyleHint HasStateDependentStyle(PseudoElementStateRuleProcessorData* aData) override;
virtual bool HasDocumentStateDependentStyle(StateRuleProcessorData* aData) override;
virtual nsRestyleHint
HasAttributeDependentStyle(AttributeRuleProcessorData* aData,
RestyleHintData& aRestyleHintDataResult) override;
virtual bool MediumFeaturesChanged(nsPresContext* aPresContext) override;
virtual void RulesMatching(ElementRuleProcessorData* aData) override;
virtual void RulesMatching(PseudoElementRuleProcessorData* aData) override;
virtual void RulesMatching(AnonBoxRuleProcessorData* aData) override;
#ifdef MOZ_XUL
virtual void RulesMatching(XULTreeRuleProcessorData* aData) override;
#endif
virtual size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE override;
virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf)
const MOZ_MUST_OVERRIDE override;
// NOTE: This can return null after Disconnect().
nsPresContext* PresContext() const { return mPresContext; }
/**
* Notify the manager that the pres context is going away.
*/
void Disconnect();
// Tell the restyle tracker about all the styles that we're currently
// animating, so that it can update the animation rule for these
// elements.
void AddStyleUpdatesTo(RestyleTracker& aTracker);
// Returns true if aContent or any of its ancestors has an animation
// or transition.
static bool ContentOrAncestorHasAnimation(nsIContent* aContent) {
do {
if (aContent->GetProperty(nsGkAtoms::animationsProperty) ||
aContent->GetProperty(nsGkAtoms::transitionsProperty)) {
return true;
}
} while ((aContent = aContent->GetParent()));
return false;
}
// Requests a standard restyle on each managed AnimationCollection that has
// an out-of-date mStyleRuleRefreshTime.
void FlushAnimations();
nsIStyleRule* GetAnimationRule(dom::Element* aElement,
nsCSSPseudoElements::Type aPseudoType);
static bool ExtractComputedValueForTransition(
nsCSSProperty aProperty,
nsStyleContext* aStyleContext,
StyleAnimationValue& aComputedValue);
virtual bool IsAnimationManager() {
return false;
}
protected:
virtual ~CommonAnimationManager();
void AddElementCollection(AnimationCollection* aCollection);
void RemoveAllElementCollections();
bool NeedsRefresh() const;
virtual nsIAtom* GetAnimationsAtom() = 0;
virtual nsIAtom* GetAnimationsBeforeAtom() = 0;
virtual nsIAtom* GetAnimationsAfterAtom() = 0;
public:
// Get (and optionally create) the collection of animations managed
// by this class for the given |aElement| and |aPseudoType|.
AnimationCollection*
GetAnimationCollection(dom::Element *aElement,
nsCSSPseudoElements::Type aPseudoType,
bool aCreateIfNeeded);
// Given the frame |aFrame| with possibly animated content, finds its
// associated collection of animations. If it is a generated content
// frame, it may examine the parent frame to search for such animations.
AnimationCollection*
GetAnimationCollection(const nsIFrame* aFrame);
void ClearIsRunningOnCompositor(const nsIFrame *aFrame,
nsCSSProperty aProperty);
protected:
LinkedList<AnimationCollection> mElementCollections;
nsPresContext *mPresContext; // weak (non-null from ctor to Disconnect)
};
typedef InfallibleTArray<RefPtr<dom::Animation>> AnimationPtrArray;
struct AnimationCollection : public LinkedListElement<AnimationCollection>
{
AnimationCollection(dom::Element *aElement, nsIAtom *aElementProperty,
CommonAnimationManager *aManager)
: mElement(aElement)
, mElementProperty(aElementProperty)
, mManager(aManager)
, mCheckGeneration(0)
, mStyleChanging(true)
, mHasPendingAnimationRestyle(false)
#ifdef DEBUG
, mCalledPropertyDtor(false)
#endif
{
MOZ_COUNT_CTOR(AnimationCollection);
}
~AnimationCollection()
{
MOZ_ASSERT(mCalledPropertyDtor,
"must call destructor through element property dtor");
MOZ_COUNT_DTOR(AnimationCollection);
remove();
}
void Destroy()
{
// This will call our destructor.
mElement->DeleteProperty(mElementProperty);
}
static void PropertyDtor(void *aObject, nsIAtom *aPropertyName,
void *aPropertyValue, void *aData);
void Tick();
void EnsureStyleRuleFor(TimeStamp aRefreshTime);
enum class RestyleType {
// Animation style has changed but the compositor is applying the same
// change so we might be able to defer updating the main thread until it
// becomes necessary.
Throttled,
// Animation style has changed and needs to be updated on the main thread.
Standard,
// Animation style has changed and needs to be updated on the main thread
// as well as forcing animations on layers to be updated.
// This is needed in cases such as when an animation becomes paused or has
// its playback rate changed. In such a case, although the computed style
// and refresh driver time might not change, we still need to ensure the
// corresponding animations on layers are updated to reflect the new
// configuration of the animation.
Layer
};
void RequestRestyle(RestyleType aRestyleType);
public:
// True if this animation can be performed on the compositor thread.
//
// Returns whether the state of this element's animations at the current
// refresh driver time contains animation data that can be done on the
// compositor thread. (This is used for determining whether a layer
// should be active, or whether to send data to the layer.)
//
// Note that this does not test whether the element's layer uses
// off-main-thread compositing, although it does check whether
// off-main-thread compositing is enabled as a whole.
bool CanPerformOnCompositorThread(const nsIFrame* aFrame) const;
bool HasCurrentAnimationOfProperty(nsCSSProperty aProperty) const;
bool IsForElement() const { // rather than for a pseudo-element
return mElementProperty == nsGkAtoms::animationsProperty ||
mElementProperty == nsGkAtoms::transitionsProperty;
}
bool IsForBeforePseudo() const {
return mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
mElementProperty == nsGkAtoms::transitionsOfBeforeProperty;
}
bool IsForAfterPseudo() const {
return mElementProperty == nsGkAtoms::animationsOfAfterProperty ||
mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
}
bool IsForTransitions() const {
return mElementProperty == nsGkAtoms::transitionsProperty ||
mElementProperty == nsGkAtoms::transitionsOfBeforeProperty ||
mElementProperty == nsGkAtoms::transitionsOfAfterProperty;
}
bool IsForAnimations() const {
return mElementProperty == nsGkAtoms::animationsProperty ||
mElementProperty == nsGkAtoms::animationsOfBeforeProperty ||
mElementProperty == nsGkAtoms::animationsOfAfterProperty;
}
nsCSSPseudoElements::Type PseudoElementType() const
{
if (IsForElement()) {
return nsCSSPseudoElements::ePseudo_NotPseudoElement;
}
if (IsForBeforePseudo()) {
return nsCSSPseudoElements::ePseudo_before;
}
MOZ_ASSERT(IsForAfterPseudo(),
"::before & ::after should be the only pseudo-elements here");
return nsCSSPseudoElements::ePseudo_after;
}
static nsString PseudoTypeAsString(nsCSSPseudoElements::Type aPseudoType);
dom::Element* GetElementToRestyle() const;
void PostRestyleForAnimation(nsPresContext *aPresContext) {
dom::Element* element = GetElementToRestyle();
if (element) {
nsRestyleHint hint = IsForTransitions() ? eRestyle_CSSTransitions
: eRestyle_CSSAnimations;
aPresContext->PresShell()->RestyleForAnimation(element, hint);
}
}
dom::Element *mElement;
// the atom we use in mElement's prop table (must be a static atom,
// i.e., in an atom list)
nsIAtom *mElementProperty;
CommonAnimationManager *mManager;
AnimationPtrArray mAnimations;
// For CSS transitions only, we record the most recent generation
// for which we've done the transition update, so that we avoid doing
// it more than once per style change.
// (Note that we also store an animation generation on each EffectSet in
// order to track when we need to update animations on layers.)
uint64_t mCheckGeneration;
// Update mCheckGeneration to RestyleManager's count
void UpdateCheckGeneration(nsPresContext* aPresContext);
// The refresh time associated with the animation rule on the EffectSet.
TimeStamp mStyleRuleRefreshTime;
// False when we know that our current animation rule is valid
// indefinitely into the future (because all of our animations are
// either completed or paused). May be invalidated by a style change.
bool mStyleChanging;
private:
// Whether or not we have already posted for animation restyle.
// This is used to avoid making redundant requests and is reset each time
// the animation restyle is performed.
bool mHasPendingAnimationRestyle;
#ifdef DEBUG
bool mCalledPropertyDtor;
#endif
};
/**
* Utility class for referencing the element that created a CSS animation or
* transition. It is non-owning (i.e. it uses a raw pointer) since it is only
* expected to be set by the owned animation while it actually being managed
* by the owning element.
*
* This class also abstracts the comparison of an element/pseudo-class pair
* for the sake of composite ordering since this logic is common to both CSS
* animations and transitions.
*
* (We call this OwningElementRef instead of just OwningElement so that we can
* call the getter on CSSAnimation/CSSTransition OwningElement() without
* clashing with this object's contructor.)
*/
class OwningElementRef final
{
public:
OwningElementRef()
: mElement(nullptr)
, mPseudoType(nsCSSPseudoElements::ePseudo_NotPseudoElement)
{ }
OwningElementRef(dom::Element& aElement,
nsCSSPseudoElements::Type aPseudoType)
: mElement(&aElement)
, mPseudoType(aPseudoType)
{ }
bool Equals(const OwningElementRef& aOther) const
{
return mElement == aOther.mElement &&
mPseudoType == aOther.mPseudoType;
}
bool LessThan(const OwningElementRef& aOther) const
{
MOZ_ASSERT(mElement && aOther.mElement,
"Elements to compare should not be null");
if (mElement != aOther.mElement) {
return nsContentUtils::PositionIsBefore(mElement, aOther.mElement);
}
return mPseudoType == nsCSSPseudoElements::ePseudo_NotPseudoElement ||
(mPseudoType == nsCSSPseudoElements::ePseudo_before &&
aOther.mPseudoType == nsCSSPseudoElements::ePseudo_after);
}
bool IsSet() const { return !!mElement; }
void GetElement(dom::Element*& aElement,
nsCSSPseudoElements::Type& aPseudoType) const {
aElement = mElement;
aPseudoType = mPseudoType;
}
nsPresContext* GetRenderedPresContext() const;
private:
dom::Element* MOZ_NON_OWNING_REF mElement;
nsCSSPseudoElements::Type mPseudoType;
};
template <class EventInfo>
class DelayedEventDispatcher
{
public:
DelayedEventDispatcher() : mIsSorted(true) { }
void QueueEvent(EventInfo&& aEventInfo)
{
mPendingEvents.AppendElement(Forward<EventInfo>(aEventInfo));
mIsSorted = false;
}
// This is exposed as a separate method so that when we are dispatching
// *both* transition events and animation events we can sort both lists
// once using the current state of the document before beginning any
// dispatch.
void SortEvents()
{
if (mIsSorted) {
return;
}
// FIXME: Replace with mPendingEvents.StableSort when bug 1147091 is
// fixed.
std::stable_sort(mPendingEvents.begin(), mPendingEvents.end(),
EventInfoLessThan());
mIsSorted = true;
}
// Takes a reference to the owning manager's pres context so it can
// detect if the pres context is destroyed while dispatching one of
// the events.
//
// This will call SortEvents automatically if it has not already been
// called.
void DispatchEvents(nsPresContext* const & aPresContext)
{
if (!aPresContext || mPendingEvents.IsEmpty()) {
return;
}
SortEvents();
EventArray events;
mPendingEvents.SwapElements(events);
// mIsSorted will be set to true by SortEvents above, and we leave it
// that way since mPendingEvents is now empty
for (EventInfo& info : events) {
EventDispatcher::Dispatch(info.mElement, aPresContext, &info.mEvent);
if (!aPresContext) {
break;
}
}
}
void ClearEventQueue()
{
mPendingEvents.Clear();
mIsSorted = true;
}
bool HasQueuedEvents() const { return !mPendingEvents.IsEmpty(); }
// Methods for supporting cycle-collection
void Traverse(nsCycleCollectionTraversalCallback* aCallback,
const char* aName)
{
for (EventInfo& info : mPendingEvents) {
ImplCycleCollectionTraverse(*aCallback, info.mElement, aName);
ImplCycleCollectionTraverse(*aCallback, info.mAnimation, aName);
}
}
void Unlink() { ClearEventQueue(); }
protected:
class EventInfoLessThan
{
public:
bool operator()(const EventInfo& a, const EventInfo& b) const
{
if (a.mTimeStamp != b.mTimeStamp) {
// Null timestamps sort first
if (a.mTimeStamp.IsNull() || b.mTimeStamp.IsNull()) {
return a.mTimeStamp.IsNull();
} else {
return a.mTimeStamp < b.mTimeStamp;
}
}
AnimationPtrComparator<RefPtr<dom::Animation>> comparator;
return comparator.LessThan(a.mAnimation, b.mAnimation);
}
};
typedef nsTArray<EventInfo> EventArray;
EventArray mPendingEvents;
bool mIsSorted;
};
template <class EventInfo>
inline void
ImplCycleCollectionUnlink(DelayedEventDispatcher<EventInfo>& aField)
{
aField.Unlink();
}
template <class EventInfo>
inline void
ImplCycleCollectionTraverse(nsCycleCollectionTraversalCallback& aCallback,
DelayedEventDispatcher<EventInfo>& aField,
const char* aName,
uint32_t aFlags = 0)
{
aField.Traverse(&aCallback, aName);
}
} // namespace mozilla
#endif /* !defined(mozilla_css_AnimationCommon_h) */