зеркало из https://github.com/mozilla/gecko-dev.git
84 строки
2.7 KiB
C++
84 строки
2.7 KiB
C++
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef WEBGPU_CommandEncoder_H_
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#define WEBGPU_CommandEncoder_H_
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#include "mozilla/dom/TypedArray.h"
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#include "nsWrapperCache.h"
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#include "ObjectModel.h"
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namespace mozilla {
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namespace dom {
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template <typename T>
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class Sequence;
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class WebGPUComputePipelineOrWebGPURenderPipeline;
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struct WebGPURenderPassDescriptor;
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} // namespace dom
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namespace webgpu {
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class BindGroup;
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class Buffer;
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class CommandBuffer;
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class Device;
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class CommandEncoder final : public ChildOf<Device> {
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public:
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WEBGPU_DECL_GOOP(CommandEncoder)
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private:
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CommandEncoder() = delete;
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virtual ~CommandEncoder();
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public:
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already_AddRefed<CommandBuffer> FinishEncoding() const;
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// Commands allowed outside of "passes"
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void CopyBufferToBuffer(const Buffer& src, uint32_t srcOffset,
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const Buffer& dst, uint32_t dstOffset,
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uint32_t size) const;
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// TODO figure out all the arguments required for these
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void CopyBufferToTexture() const;
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void CopyTextureToBuffer() const;
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void CopyTextureToTexture() const;
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void Blit() const;
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void TransitionBuffer(const Buffer& b, uint32_t flags) const;
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// Allowed in both compute and render passes
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void SetPushConstants(uint32_t stageFlags, uint32_t offset, uint32_t count,
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const dom::ArrayBuffer& data) const;
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void SetBindGroup(uint32_t index, const BindGroup& bindGroup) const;
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void SetPipeline(
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const dom::WebGPUComputePipelineOrWebGPURenderPipeline& pipeline) const;
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// Compute pass commands
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void BeginComputePass() const;
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void EndComputePass() const;
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void Dispatch(uint32_t x, uint32_t y, uint32_t z) const;
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// Render pass commands
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void BeginRenderPass(const dom::WebGPURenderPassDescriptor& desc) const;
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void EndRenderPass() const;
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void SetBlendColor(float r, float g, float b, float a) const;
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void SetIndexBuffer(const Buffer& buffer, uint32_t offset) const;
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void SetVertexBuffers(uint32_t startSlot,
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const dom::Sequence<OwningNonNull<Buffer>>& buffers,
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const dom::Sequence<uint32_t>& offsets) const;
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void Draw(uint32_t vertexCount, uint32_t instanceCount, uint32_t firstVertex,
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uint32_t firstInstance) const;
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void DrawIndexed(uint32_t indexCount, uint32_t instanceCount,
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uint32_t firstIndex, uint32_t firstInstance,
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uint32_t firstVertex) const;
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};
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} // namespace webgpu
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} // namespace mozilla
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#endif // WEBGPU_CommandEncoder_H_
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