gecko-dev/widget/public/nsIAppShell.idl

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Mozilla Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is the Mozilla browser.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1999 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
* Stuart Parmenter <pavlov@netscape.com>
*/
#include "nsISupports.idl"
native int(int);
[ptr] native nsDispatchListener(nsDispatchListener);
[ptr] native nsIEventQueue(nsIEventQueue);
[ptr] native UndefinednsIWidget(nsIWidget);
[ref] native PRBoolRef(PRBool);
[ref] native voidPtrRef(void *);
%{ C++
class nsIEventQueue;
/**
* Flags for the getNativeData function.
* See GetNativeData()
*/
#define NS_NATIVE_SHELL 0
/**
* During the nsIAppShell Run method notify this listener
* after each message dispatch.
* @see SetDispatchListener member function of nsIAppShell
*/
class nsDispatchListener {
public:
virtual void AfterDispatch() = 0;
};
class nsIWidget;
%}
[uuid(a0757c31-eeac-11d1-9ec1-00aa002fb821)]
interface nsIAppShell : nsISupports
{
/**
* Creates an application shell
*/
void Create(inout int argc, inout string argv);
/**
* Enter an event loop.
* Don't leave until application exits.
*/
void Run();
/**
* Prepare to process events.
*/
void Spinup();
/**
* Prepare to stop processing events.
*/
void Spindown();
/**
* An event queue has been created or destroyed. Hook or unhook it from
* your system, as necessary.
* @param aQueue the queue in question
* @param aListen PR_TRUE for a new queue wanting hooking up. PR_FALSE
* for a queue wanting to be unhooked.
*/
void ListenToEventQueue(in nsIEventQueue aQueue, in PRBool aListen);
/**
* After event dispatch execute app specific code
*/
void GetNativeEvent(in PRBoolRef aRealEvent, in voidPtrRef aEvent);
/**
* After event dispatch execute app specific code
*/
void DispatchNativeEvent(in PRBool aRealEvent, in voidPtr aEvent);
/**
* After event dispatch execute app specific code
*/
void SetDispatchListener(in nsDispatchListener aDispatchListener);
/**
* Exit the handle event loop
*/
void Exit();
};
#endif // nsIAppShell_h__