gecko-dev/widget/windows/nsSound.cpp

347 строки
8.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nscore.h"
#include "plstr.h"
#include <stdio.h>
#include "nsString.h"
#include <windows.h>
// mmsystem.h is needed to build with WIN32_LEAN_AND_MEAN
#include <mmsystem.h>
#include "nsSound.h"
#include "nsIURL.h"
#include "nsNetUtil.h"
#include "nsIChannel.h"
#include "nsContentUtils.h"
#include "nsCRT.h"
#include "nsIObserverService.h"
#include "mozilla/Logging.h"
#include "prtime.h"
#include "nsNativeCharsetUtils.h"
#include "nsThreadUtils.h"
#include "mozilla/ClearOnShutdown.h"
using mozilla::LogLevel;
static mozilla::LazyLogModule gWin32SoundLog("nsSound");
class nsSoundPlayer: public mozilla::Runnable {
public:
explicit nsSoundPlayer(const nsAString& aSoundName)
: mozilla::Runnable("nsSoundPlayer")
, mSoundName(aSoundName)
, mSoundData(nullptr)
{
}
nsSoundPlayer(const uint8_t *aData, size_t aSize)
: mozilla::Runnable("nsSoundPlayer")
, mSoundName(EmptyString())
{
MOZ_ASSERT(aSize > 0, "Size should not be zero");
MOZ_ASSERT(aData, "Data shoud not be null");
// We will disptach nsSoundPlayer to playerthread, so keep a data copy
mSoundData = new uint8_t[aSize];
memcpy(mSoundData, aData, aSize);
}
NS_DECL_NSIRUNNABLE
protected:
~nsSoundPlayer();
nsString mSoundName;
uint8_t* mSoundData;
};
NS_IMETHODIMP
nsSoundPlayer::Run()
{
MOZ_ASSERT(!mSoundName.IsEmpty() || mSoundData,
"Sound name or sound data should be specified");
DWORD flags = SND_NODEFAULT | SND_ASYNC;
if (mSoundData) {
flags |= SND_MEMORY;
::PlaySoundW(reinterpret_cast<LPCWSTR>(mSoundData), nullptr, flags);
} else {
flags |= SND_ALIAS;
::PlaySoundW(mSoundName.get(), nullptr, flags);
}
return NS_OK;
}
nsSoundPlayer::~nsSoundPlayer()
{
delete [] mSoundData;
}
mozilla::StaticRefPtr<nsISound> nsSound::sInstance;
/* static */ already_AddRefed<nsISound>
nsSound::GetInstance()
{
if (!sInstance) {
RefPtr<nsSound> sound = new nsSound();
nsresult rv = sound->CreatePlayerThread();
if(NS_WARN_IF(NS_FAILED(rv))) {
return nullptr;
}
sInstance = sound.forget();
ClearOnShutdown(&sInstance);
}
RefPtr<nsISound> service = sInstance;
return service.forget();
}
#ifndef SND_PURGE
// Not available on Windows CE, and according to MSDN
// doesn't do anything on recent windows either.
#define SND_PURGE 0
#endif
NS_IMPL_ISUPPORTS(nsSound, nsISound, nsIStreamLoaderObserver)
nsSound::nsSound()
: mInited(false)
{
}
nsSound::~nsSound()
{
}
void nsSound::PurgeLastSound()
{
// Halt any currently playing sound.
if (mPlayerThread) {
mPlayerThread->Dispatch(NS_NewRunnableFunction("nsSound::PurgeLastSound",
[]() {
::PlaySound(nullptr, nullptr, SND_PURGE);
}), NS_DISPATCH_NORMAL);
}
}
NS_IMETHODIMP nsSound::Beep()
{
::MessageBeep(0);
return NS_OK;
}
NS_IMETHODIMP nsSound::OnStreamComplete(nsIStreamLoader *aLoader,
nsISupports *context,
nsresult aStatus,
uint32_t dataLen,
const uint8_t *data)
{
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
// print a load error on bad status
if (NS_FAILED(aStatus)) {
#ifdef DEBUG
if (aLoader) {
nsCOMPtr<nsIRequest> request;
nsCOMPtr<nsIChannel> channel;
aLoader->GetRequest(getter_AddRefs(request));
if (request)
channel = do_QueryInterface(request);
if (channel) {
nsCOMPtr<nsIURI> uri;
channel->GetURI(getter_AddRefs(uri));
if (uri) {
nsAutoCString uriSpec;
uri->GetSpec(uriSpec);
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
("Failed to load %s\n", uriSpec.get()));
}
}
}
#endif
return aStatus;
}
PurgeLastSound();
if (data && dataLen > 0) {
RefPtr<nsSoundPlayer> player = new nsSoundPlayer(data, dataLen);
MOZ_ASSERT(player, "Could not create player");
nsresult rv = mPlayerThread->Dispatch(player, NS_DISPATCH_NORMAL);
if (NS_WARN_IF(FAILED(rv))) {
return rv;
}
}
return NS_OK;
}
NS_IMETHODIMP nsSound::Play(nsIURL *aURL)
{
nsresult rv;
#ifdef DEBUG_SOUND
char *url;
aURL->GetSpec(&url);
MOZ_LOG(gWin32SoundLog, LogLevel::Info,
("%s\n", url));
#endif
nsCOMPtr<nsIStreamLoader> loader;
rv = NS_NewStreamLoader(getter_AddRefs(loader),
aURL,
this, // aObserver
nsContentUtils::GetSystemPrincipal(),
nsILoadInfo::SEC_ALLOW_CROSS_ORIGIN_DATA_IS_NULL,
nsIContentPolicy::TYPE_OTHER);
return rv;
}
nsresult
nsSound::CreatePlayerThread()
{
if (mPlayerThread) {
return NS_OK;
}
if (NS_WARN_IF(NS_FAILED(
NS_NewNamedThread("PlayEventSound", getter_AddRefs(mPlayerThread))))) {
return NS_ERROR_FAILURE;
}
// Add an observer for shutdown event to release the thread at that time
nsCOMPtr<nsIObserverService> observerService =
mozilla::services::GetObserverService();
if (!observerService) {
return NS_ERROR_FAILURE;
}
observerService->AddObserver(this, "xpcom-shutdown-threads", false);
return NS_OK;
}
NS_IMETHODIMP
nsSound::Observe(nsISupports *aSubject, const char *aTopic,
const char16_t *aData)
{
if (!strcmp(aTopic, "xpcom-shutdown-threads")) {
PurgeLastSound();
if (mPlayerThread) {
mPlayerThread->Shutdown();
mPlayerThread = nullptr;
}
}
return NS_OK;
}
NS_IMETHODIMP nsSound::Init()
{
if (mInited) {
return NS_OK;
}
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
// This call halts a sound if it was still playing.
// We have to use the sound library for something to make sure
// it is initialized.
// If we wait until the first sound is played, there will
// be a time lag as the library gets loaded.
// This should be done in player thread otherwise it will block main thread
// at the first time loading sound library.
mPlayerThread->Dispatch(NS_NewRunnableFunction("nsSound::Init",
[]() {
::PlaySound(nullptr, nullptr, SND_PURGE);
}), NS_DISPATCH_NORMAL);
mInited = true;
return NS_OK;
}
NS_IMETHODIMP nsSound::PlaySystemSound(const nsAString &aSoundAlias)
{
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
PurgeLastSound();
if (!NS_IsMozAliasSound(aSoundAlias)) {
if (aSoundAlias.IsEmpty())
return NS_OK;
nsCOMPtr<nsIRunnable> player = new nsSoundPlayer(aSoundAlias);
MOZ_ASSERT(player, "Could not create player");
nsresult rv = mPlayerThread->Dispatch(player, NS_DISPATCH_NORMAL);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
return NS_OK;
}
NS_WARNING("nsISound::playSystemSound is called with \"_moz_\" events, they are obsolete, use nsISound::playEventSound instead");
uint32_t eventId;
if (aSoundAlias.Equals(NS_SYSSOUND_MAIL_BEEP))
eventId = EVENT_NEW_MAIL_RECEIVED;
else if (aSoundAlias.Equals(NS_SYSSOUND_CONFIRM_DIALOG))
eventId = EVENT_CONFIRM_DIALOG_OPEN;
else if (aSoundAlias.Equals(NS_SYSSOUND_ALERT_DIALOG))
eventId = EVENT_ALERT_DIALOG_OPEN;
else if (aSoundAlias.Equals(NS_SYSSOUND_MENU_EXECUTE))
eventId = EVENT_MENU_EXECUTE;
else if (aSoundAlias.Equals(NS_SYSSOUND_MENU_POPUP))
eventId = EVENT_MENU_POPUP;
else
return NS_OK;
return PlayEventSound(eventId);
}
NS_IMETHODIMP nsSound::PlayEventSound(uint32_t aEventId)
{
MOZ_ASSERT(mPlayerThread, "player thread should not be null ");
PurgeLastSound();
const wchar_t *sound = nullptr;
switch (aEventId) {
case EVENT_NEW_MAIL_RECEIVED:
sound = L"MailBeep";
break;
case EVENT_ALERT_DIALOG_OPEN:
sound = L"SystemExclamation";
break;
case EVENT_CONFIRM_DIALOG_OPEN:
sound = L"SystemQuestion";
break;
case EVENT_MENU_EXECUTE:
sound = L"MenuCommand";
break;
case EVENT_MENU_POPUP:
sound = L"MenuPopup";
break;
case EVENT_EDITOR_MAX_LEN:
sound = L".Default";
break;
default:
// Win32 plays no sounds at NS_SYSSOUND_PROMPT_DIALOG and
// NS_SYSSOUND_SELECT_DIALOG.
return NS_OK;
}
NS_ASSERTION(sound, "sound is null");
nsCOMPtr<nsIRunnable> player = new nsSoundPlayer(nsDependentString(sound));
MOZ_ASSERT(player, "Could not create player");
nsresult rv = mPlayerThread->Dispatch(player, NS_DISPATCH_NORMAL);
if (NS_WARN_IF(NS_FAILED(rv))) {
return rv;
}
return NS_OK;
}