gecko-dev/accessible/base/AccGroupInfo.cpp

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9.4 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "AccGroupInfo.h"
#include "nsAccUtils.h"
#include "TableAccessible.h"
#include "Role.h"
#include "States.h"
using namespace mozilla::a11y;
AccGroupInfo::AccGroupInfo(const LocalAccessible* aItem, role aRole)
: mPosInSet(0), mSetSize(0), mParent(nullptr), mItem(aItem), mRole(aRole) {
MOZ_COUNT_CTOR(AccGroupInfo);
Update();
}
void AccGroupInfo::Update() {
mParent = nullptr;
LocalAccessible* parent = mItem->LocalParent();
if (!parent) return;
int32_t indexInParent = mItem->IndexInParent();
uint32_t siblingCount = parent->ChildCount();
if (indexInParent == -1 ||
indexInParent >= static_cast<int32_t>(siblingCount)) {
NS_ERROR("Wrong index in parent! Tree invalidation problem.");
return;
}
int32_t level = nsAccUtils::GetARIAOrDefaultLevel(mItem);
// Compute position in set.
mPosInSet = 1;
for (int32_t idx = indexInParent - 1; idx >= 0; idx--) {
LocalAccessible* sibling = parent->LocalChildAt(idx);
roles::Role siblingRole = sibling->Role();
// If the sibling is separator then the group is ended.
if (siblingRole == roles::SEPARATOR) break;
if (BaseRole(siblingRole) != mRole) {
continue;
}
bool siblingHasGroupInfo =
sibling->mBits.groupInfo && !sibling->HasDirtyGroupInfo();
// Skip invisible siblings.
// If the sibling has calculated group info, that means it's visible.
if (!siblingHasGroupInfo && sibling->State() & states::INVISIBLE) {
continue;
}
// Check if it's hierarchical flatten structure, i.e. if the sibling
// level is lesser than this one then group is ended, if the sibling level
// is greater than this one then the group is split by some child elements
// (group will be continued).
int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
if (siblingLevel < level) {
mParent = sibling;
break;
}
// Skip subset.
if (siblingLevel > level) continue;
// If the previous item in the group has calculated group information then
// build group information for this item based on found one.
if (siblingHasGroupInfo) {
mPosInSet += sibling->mBits.groupInfo->mPosInSet;
mParent = sibling->mBits.groupInfo->mParent;
mSetSize = sibling->mBits.groupInfo->mSetSize;
return;
}
mPosInSet++;
}
// Compute set size.
mSetSize = mPosInSet;
for (uint32_t idx = indexInParent + 1; idx < siblingCount; idx++) {
LocalAccessible* sibling = parent->LocalChildAt(idx);
roles::Role siblingRole = sibling->Role();
// If the sibling is separator then the group is ended.
if (siblingRole == roles::SEPARATOR) break;
if (BaseRole(siblingRole) != mRole) {
continue;
}
bool siblingHasGroupInfo =
sibling->mBits.groupInfo && !sibling->HasDirtyGroupInfo();
// Skip invisible siblings.
// If the sibling has calculated group info, that means it's visible.
if (!siblingHasGroupInfo && sibling->State() & states::INVISIBLE) {
continue;
}
// and check if it's hierarchical flatten structure.
int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
if (siblingLevel < level) break;
// Skip subset.
if (siblingLevel > level) continue;
// If the next item in the group has calculated group information then
// build group information for this item based on found one.
if (siblingHasGroupInfo) {
mParent = sibling->mBits.groupInfo->mParent;
mSetSize = sibling->mBits.groupInfo->mSetSize;
return;
}
mSetSize++;
}
if (mParent) return;
roles::Role parentRole = parent->Role();
if (ShouldReportRelations(mRole, parentRole)) mParent = parent;
// ARIA tree and list can be arranged by using ARIA groups to organize levels.
if (parentRole != roles::GROUPING) return;
// Way #1 for ARIA tree (not ARIA treegrid): previous sibling of a group is a
// parent. In other words the parent of the tree item will be a group and
// the previous tree item of the group is a conceptual parent of the tree
// item.
if (mRole == roles::OUTLINEITEM) {
LocalAccessible* parentPrevSibling = parent->LocalPrevSibling();
if (parentPrevSibling && parentPrevSibling->Role() == mRole) {
mParent = parentPrevSibling;
return;
}
}
// Way #2 for ARIA list and tree: group is a child of an item. In other words
// the parent of the item will be a group and containing item of the group is
// a conceptual parent of the item.
if (mRole == roles::LISTITEM || mRole == roles::OUTLINEITEM) {
LocalAccessible* grandParent = parent->LocalParent();
if (grandParent && grandParent->Role() == mRole) mParent = grandParent;
}
}
LocalAccessible* AccGroupInfo::FirstItemOf(const LocalAccessible* aContainer) {
// ARIA tree can be arranged by ARIA groups case #1 (previous sibling of a
// group is a parent) or by aria-level.
a11y::role containerRole = aContainer->Role();
LocalAccessible* item = aContainer->LocalNextSibling();
if (item) {
if (containerRole == roles::OUTLINEITEM &&
item->Role() == roles::GROUPING) {
item = item->LocalFirstChild();
}
if (item) {
AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer) {
return item;
}
}
}
// ARIA list and tree can be arranged by ARIA groups case #2 (group is
// a child of an item).
item = aContainer->LocalLastChild();
if (!item) return nullptr;
if (item->Role() == roles::GROUPING &&
(containerRole == roles::LISTITEM ||
containerRole == roles::OUTLINEITEM)) {
item = item->LocalFirstChild();
if (item) {
AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer) {
return item;
}
}
}
// Otherwise, it can be a direct child if the container is a list or tree.
item = aContainer->LocalFirstChild();
if (ShouldReportRelations(item->Role(), containerRole)) return item;
return nullptr;
}
uint32_t AccGroupInfo::TotalItemCount(LocalAccessible* aContainer,
bool* aIsHierarchical) {
uint32_t itemCount = 0;
switch (aContainer->Role()) {
case roles::TABLE:
if (nsCoreUtils::GetUIntAttr(aContainer->GetContent(),
nsGkAtoms::aria_rowcount,
(int32_t*)&itemCount)) {
break;
}
if (TableAccessible* tableAcc = aContainer->AsTable()) {
return tableAcc->RowCount();
}
break;
case roles::ROW:
if (LocalAccessible* table = nsAccUtils::TableFor(aContainer)) {
if (nsCoreUtils::GetUIntAttr(table->GetContent(),
nsGkAtoms::aria_colcount,
(int32_t*)&itemCount)) {
break;
}
if (TableAccessible* tableAcc = table->AsTable()) {
return tableAcc->ColCount();
}
}
break;
case roles::OUTLINE:
case roles::LIST:
case roles::MENUBAR:
case roles::MENUPOPUP:
case roles::COMBOBOX:
case roles::GROUPING:
case roles::TREE_TABLE:
case roles::COMBOBOX_LIST:
case roles::LISTBOX:
case roles::DEFINITION_LIST:
case roles::EDITCOMBOBOX:
case roles::RADIO_GROUP:
case roles::PAGETABLIST: {
LocalAccessible* childItem = AccGroupInfo::FirstItemOf(aContainer);
if (!childItem) {
childItem = aContainer->LocalFirstChild();
if (childItem && childItem->IsTextLeaf()) {
// First child can be a text leaf, check its sibling for an item.
childItem = childItem->LocalNextSibling();
}
}
if (childItem) {
GroupPos groupPos = childItem->GroupPosition();
itemCount = groupPos.setSize;
if (groupPos.level && aIsHierarchical) {
*aIsHierarchical = true;
}
}
break;
}
default:
break;
}
return itemCount;
}
LocalAccessible* AccGroupInfo::NextItemTo(LocalAccessible* aItem) {
AccGroupInfo* groupInfo = aItem->GetGroupInfo();
if (!groupInfo) return nullptr;
// If the item in middle of the group then search next item in siblings.
if (groupInfo->PosInSet() >= groupInfo->SetSize()) return nullptr;
LocalAccessible* parent = aItem->LocalParent();
uint32_t childCount = parent->ChildCount();
for (uint32_t idx = aItem->IndexInParent() + 1; idx < childCount; idx++) {
LocalAccessible* nextItem = parent->LocalChildAt(idx);
AccGroupInfo* nextGroupInfo = nextItem->GetGroupInfo();
if (nextGroupInfo &&
nextGroupInfo->ConceptualParent() == groupInfo->ConceptualParent()) {
return nextItem;
}
}
MOZ_ASSERT_UNREACHABLE(
"Item in the middle of the group but there's no next item!");
return nullptr;
}
bool AccGroupInfo::ShouldReportRelations(role aRole, role aParentRole) {
// We only want to report hierarchy-based node relations for items in tree or
// list form. ARIA level/owns relations are always reported.
if (aParentRole == roles::OUTLINE && aRole == roles::OUTLINEITEM) return true;
if (aParentRole == roles::TREE_TABLE && aRole == roles::ROW) return true;
if (aParentRole == roles::LIST && aRole == roles::LISTITEM) return true;
return false;
}