зеркало из https://github.com/mozilla/gecko-dev.git
293 строки
9.4 KiB
C++
293 строки
9.4 KiB
C++
/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AccGroupInfo.h"
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#include "nsAccUtils.h"
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#include "TableAccessible.h"
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#include "Role.h"
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#include "States.h"
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using namespace mozilla::a11y;
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AccGroupInfo::AccGroupInfo(const LocalAccessible* aItem, role aRole)
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: mPosInSet(0), mSetSize(0), mParent(nullptr), mItem(aItem), mRole(aRole) {
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MOZ_COUNT_CTOR(AccGroupInfo);
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Update();
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}
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void AccGroupInfo::Update() {
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mParent = nullptr;
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LocalAccessible* parent = mItem->LocalParent();
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if (!parent) return;
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int32_t indexInParent = mItem->IndexInParent();
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uint32_t siblingCount = parent->ChildCount();
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if (indexInParent == -1 ||
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indexInParent >= static_cast<int32_t>(siblingCount)) {
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NS_ERROR("Wrong index in parent! Tree invalidation problem.");
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return;
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}
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int32_t level = nsAccUtils::GetARIAOrDefaultLevel(mItem);
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// Compute position in set.
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mPosInSet = 1;
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for (int32_t idx = indexInParent - 1; idx >= 0; idx--) {
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LocalAccessible* sibling = parent->LocalChildAt(idx);
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roles::Role siblingRole = sibling->Role();
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// If the sibling is separator then the group is ended.
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if (siblingRole == roles::SEPARATOR) break;
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if (BaseRole(siblingRole) != mRole) {
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continue;
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}
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bool siblingHasGroupInfo =
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sibling->mBits.groupInfo && !sibling->HasDirtyGroupInfo();
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// Skip invisible siblings.
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// If the sibling has calculated group info, that means it's visible.
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if (!siblingHasGroupInfo && sibling->State() & states::INVISIBLE) {
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continue;
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}
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// Check if it's hierarchical flatten structure, i.e. if the sibling
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// level is lesser than this one then group is ended, if the sibling level
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// is greater than this one then the group is split by some child elements
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// (group will be continued).
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int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
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if (siblingLevel < level) {
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mParent = sibling;
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break;
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}
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// Skip subset.
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if (siblingLevel > level) continue;
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// If the previous item in the group has calculated group information then
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// build group information for this item based on found one.
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if (siblingHasGroupInfo) {
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mPosInSet += sibling->mBits.groupInfo->mPosInSet;
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mParent = sibling->mBits.groupInfo->mParent;
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mSetSize = sibling->mBits.groupInfo->mSetSize;
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return;
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}
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mPosInSet++;
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}
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// Compute set size.
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mSetSize = mPosInSet;
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for (uint32_t idx = indexInParent + 1; idx < siblingCount; idx++) {
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LocalAccessible* sibling = parent->LocalChildAt(idx);
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roles::Role siblingRole = sibling->Role();
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// If the sibling is separator then the group is ended.
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if (siblingRole == roles::SEPARATOR) break;
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if (BaseRole(siblingRole) != mRole) {
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continue;
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}
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bool siblingHasGroupInfo =
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sibling->mBits.groupInfo && !sibling->HasDirtyGroupInfo();
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// Skip invisible siblings.
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// If the sibling has calculated group info, that means it's visible.
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if (!siblingHasGroupInfo && sibling->State() & states::INVISIBLE) {
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continue;
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}
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// and check if it's hierarchical flatten structure.
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int32_t siblingLevel = nsAccUtils::GetARIAOrDefaultLevel(sibling);
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if (siblingLevel < level) break;
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// Skip subset.
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if (siblingLevel > level) continue;
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// If the next item in the group has calculated group information then
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// build group information for this item based on found one.
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if (siblingHasGroupInfo) {
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mParent = sibling->mBits.groupInfo->mParent;
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mSetSize = sibling->mBits.groupInfo->mSetSize;
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return;
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}
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mSetSize++;
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}
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if (mParent) return;
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roles::Role parentRole = parent->Role();
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if (ShouldReportRelations(mRole, parentRole)) mParent = parent;
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// ARIA tree and list can be arranged by using ARIA groups to organize levels.
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if (parentRole != roles::GROUPING) return;
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// Way #1 for ARIA tree (not ARIA treegrid): previous sibling of a group is a
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// parent. In other words the parent of the tree item will be a group and
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// the previous tree item of the group is a conceptual parent of the tree
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// item.
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if (mRole == roles::OUTLINEITEM) {
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LocalAccessible* parentPrevSibling = parent->LocalPrevSibling();
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if (parentPrevSibling && parentPrevSibling->Role() == mRole) {
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mParent = parentPrevSibling;
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return;
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}
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}
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// Way #2 for ARIA list and tree: group is a child of an item. In other words
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// the parent of the item will be a group and containing item of the group is
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// a conceptual parent of the item.
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if (mRole == roles::LISTITEM || mRole == roles::OUTLINEITEM) {
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LocalAccessible* grandParent = parent->LocalParent();
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if (grandParent && grandParent->Role() == mRole) mParent = grandParent;
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}
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}
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LocalAccessible* AccGroupInfo::FirstItemOf(const LocalAccessible* aContainer) {
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// ARIA tree can be arranged by ARIA groups case #1 (previous sibling of a
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// group is a parent) or by aria-level.
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a11y::role containerRole = aContainer->Role();
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LocalAccessible* item = aContainer->LocalNextSibling();
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if (item) {
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if (containerRole == roles::OUTLINEITEM &&
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item->Role() == roles::GROUPING) {
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item = item->LocalFirstChild();
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}
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if (item) {
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AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
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if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer) {
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return item;
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}
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}
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}
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// ARIA list and tree can be arranged by ARIA groups case #2 (group is
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// a child of an item).
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item = aContainer->LocalLastChild();
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if (!item) return nullptr;
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if (item->Role() == roles::GROUPING &&
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(containerRole == roles::LISTITEM ||
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containerRole == roles::OUTLINEITEM)) {
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item = item->LocalFirstChild();
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if (item) {
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AccGroupInfo* itemGroupInfo = item->GetGroupInfo();
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if (itemGroupInfo && itemGroupInfo->ConceptualParent() == aContainer) {
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return item;
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}
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}
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}
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// Otherwise, it can be a direct child if the container is a list or tree.
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item = aContainer->LocalFirstChild();
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if (ShouldReportRelations(item->Role(), containerRole)) return item;
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return nullptr;
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}
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uint32_t AccGroupInfo::TotalItemCount(LocalAccessible* aContainer,
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bool* aIsHierarchical) {
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uint32_t itemCount = 0;
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switch (aContainer->Role()) {
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case roles::TABLE:
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if (nsCoreUtils::GetUIntAttr(aContainer->GetContent(),
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nsGkAtoms::aria_rowcount,
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(int32_t*)&itemCount)) {
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break;
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}
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if (TableAccessible* tableAcc = aContainer->AsTable()) {
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return tableAcc->RowCount();
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}
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break;
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case roles::ROW:
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if (LocalAccessible* table = nsAccUtils::TableFor(aContainer)) {
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if (nsCoreUtils::GetUIntAttr(table->GetContent(),
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nsGkAtoms::aria_colcount,
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(int32_t*)&itemCount)) {
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break;
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}
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if (TableAccessible* tableAcc = table->AsTable()) {
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return tableAcc->ColCount();
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}
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}
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break;
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case roles::OUTLINE:
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case roles::LIST:
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case roles::MENUBAR:
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case roles::MENUPOPUP:
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case roles::COMBOBOX:
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case roles::GROUPING:
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case roles::TREE_TABLE:
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case roles::COMBOBOX_LIST:
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case roles::LISTBOX:
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case roles::DEFINITION_LIST:
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case roles::EDITCOMBOBOX:
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case roles::RADIO_GROUP:
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case roles::PAGETABLIST: {
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LocalAccessible* childItem = AccGroupInfo::FirstItemOf(aContainer);
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if (!childItem) {
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childItem = aContainer->LocalFirstChild();
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if (childItem && childItem->IsTextLeaf()) {
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// First child can be a text leaf, check its sibling for an item.
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childItem = childItem->LocalNextSibling();
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}
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}
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if (childItem) {
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GroupPos groupPos = childItem->GroupPosition();
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itemCount = groupPos.setSize;
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if (groupPos.level && aIsHierarchical) {
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*aIsHierarchical = true;
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}
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}
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break;
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}
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default:
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break;
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}
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return itemCount;
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}
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LocalAccessible* AccGroupInfo::NextItemTo(LocalAccessible* aItem) {
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AccGroupInfo* groupInfo = aItem->GetGroupInfo();
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if (!groupInfo) return nullptr;
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// If the item in middle of the group then search next item in siblings.
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if (groupInfo->PosInSet() >= groupInfo->SetSize()) return nullptr;
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LocalAccessible* parent = aItem->LocalParent();
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uint32_t childCount = parent->ChildCount();
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for (uint32_t idx = aItem->IndexInParent() + 1; idx < childCount; idx++) {
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LocalAccessible* nextItem = parent->LocalChildAt(idx);
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AccGroupInfo* nextGroupInfo = nextItem->GetGroupInfo();
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if (nextGroupInfo &&
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nextGroupInfo->ConceptualParent() == groupInfo->ConceptualParent()) {
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return nextItem;
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}
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}
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MOZ_ASSERT_UNREACHABLE(
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"Item in the middle of the group but there's no next item!");
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return nullptr;
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}
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bool AccGroupInfo::ShouldReportRelations(role aRole, role aParentRole) {
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// We only want to report hierarchy-based node relations for items in tree or
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// list form. ARIA level/owns relations are always reported.
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if (aParentRole == roles::OUTLINE && aRole == roles::OUTLINEITEM) return true;
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if (aParentRole == roles::TREE_TABLE && aRole == roles::ROW) return true;
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if (aParentRole == roles::LIST && aRole == roles::LISTITEM) return true;
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return false;
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}
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